using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigation; using System.Windows.Shapes; using ExampleShaderEditorApp.ViewModels.Editors; using ReactiveUI; namespace ExampleShaderEditorApp.Views { public partial class FloatEditorView : IViewFor { #region ViewModel public static readonly DependencyProperty ViewModelProperty = DependencyProperty.Register(nameof(ViewModel), typeof(FloatEditorViewModel), typeof(FloatEditorView), new PropertyMetadata(null)); public FloatEditorViewModel ViewModel { get => (FloatEditorViewModel)GetValue(ViewModelProperty); set => SetValue(ViewModelProperty, value); } object IViewFor.ViewModel { get => ViewModel; set => ViewModel = (FloatEditorViewModel)value; } #endregion public FloatEditorView() { InitializeComponent(); this.WhenActivated(d => d( this.Bind(ViewModel, vm => vm.FloatValue, v => v.upDown.Value) )); } } }