using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ExampleShaderEditorApp.Model { public class Vec3 { public float X { get; } public float Y { get; } public float Z { get; } public Vec3(float x = 0, float y = 0, float z = 0) { this.X = x; this.Y = y; this.Z = z; } } }