# encoding: utf-8
# module vtkmodules.vtkRenderingOpenGL2
# from C:\Users\xukai\Downloads\发票2\venv\Lib\site-packages\vtkmodules\vtkRenderingOpenGL2.cp311-win_amd64.pyd
# by generator 1.147
# no doc

# imports
import vtkmodules.vtkCommonCore as __vtkmodules_vtkCommonCore
import vtkmodules.vtkRenderingCore as __vtkmodules_vtkRenderingCore
import vtkmodules.vtkRenderingHyperTreeGrid as __vtkmodules_vtkRenderingHyperTreeGrid


from .vtkDepthImageProcessingPass import vtkDepthImageProcessingPass

class vtkSimpleMotionBlurPass(vtkDepthImageProcessingPass):
    """
    vtkSimpleMotionBlurPass - Avergae frames to simulate motion blur.
    
    Superclass: vtkDepthImageProcessingPass
    
    A slow and simple approach that simply renders multiple frames and
    accumulates them before displaying them. As such it causes the render
    process to be SubFrames times slower than normal but handles all
    types of motion correctly as it is actually rendering all the sub
    frames.
    
    @sa
    vtkRenderPass
    """
    def GetColorTexture(self): # real signature unknown; restored from __doc__
        """
        GetColorTexture(self) -> vtkTextureObject
        C++: virtual vtkTextureObject *GetColorTexture()
        """
        return vtkTextureObject

    def GetDepthTexture(self): # real signature unknown; restored from __doc__
        """
        GetDepthTexture(self) -> vtkTextureObject
        C++: virtual vtkTextureObject *GetDepthTexture()
        """
        return vtkTextureObject

    def GetNumberOfGenerationsFromBase(self, type): # real signature unknown; restored from __doc__
        """
        GetNumberOfGenerationsFromBase(self, type:str) -> int
        C++: vtkIdType GetNumberOfGenerationsFromBase(const char *type)
            override;
        
        Given the name of a base class of this class type, return the
        distance of inheritance between this class type and the named
        class (how many generations of inheritance are there between this
        class and the named class). If the named class is not in this
        class's inheritance tree, return a negative value. Valid
        responses will always be nonnegative. This method works in
        combination with vtkTypeMacro found in vtkSetGet.h.
        """
        return 0

    def GetNumberOfGenerationsFromBaseType(self, type): # real signature unknown; restored from __doc__
        """
        GetNumberOfGenerationsFromBaseType(type:str) -> int
        C++: static vtkIdType GetNumberOfGenerationsFromBaseType(
            const char *type)
        
        Given a the name of a base class of this class type, return the
        distance of inheritance between this class type and the named
        class (how many generations of inheritance are there between this
        class and the named class). If the named class is not in this
        class's inheritance tree, return a negative value. Valid
        responses will always be nonnegative. This method works in
        combination with vtkTypeMacro found in vtkSetGet.h.
        """
        return 0

    def GetSubFrames(self): # real signature unknown; restored from __doc__
        """
        GetSubFrames(self) -> int
        C++: virtual int GetSubFrames()
        
        Set the number of sub frames for doing motion blur. Once this is
        set greater than one, you will no longer see a new frame for
        every Render().  If you set this to five, you will need to do
        five Render() invocations before seeing the result. This isn't
        very impressive unless something is changing between the Renders.
        Changing this value may reset the current subframe count.
        """
        return 0

    def IsA(self, type): # real signature unknown; restored from __doc__
        """
        IsA(self, type:str) -> int
        C++: vtkTypeBool IsA(const char *type) override;
        
        Return 1 if this class is the same type of (or a subclass of) the
        named class. Returns 0 otherwise. This method works in
        combination with vtkTypeMacro found in vtkSetGet.h.
        """
        return 0

    def IsTypeOf(self, type): # real signature unknown; restored from __doc__
        """
        IsTypeOf(type:str) -> int
        C++: static vtkTypeBool IsTypeOf(const char *type)
        
        Return 1 if this class type is the same type of (or a subclass
        of) the named class. Returns 0 otherwise. This method works in
        combination with vtkTypeMacro found in vtkSetGet.h.
        """
        return 0

    def NewInstance(self): # real signature unknown; restored from __doc__
        """
        NewInstance(self) -> vtkSimpleMotionBlurPass
        C++: vtkSimpleMotionBlurPass *NewInstance()
        """
        return vtkSimpleMotionBlurPass

    def ReleaseGraphicsResources(self, w): # real signature unknown; restored from __doc__
        """
        ReleaseGraphicsResources(self, w:vtkWindow) -> None
        C++: void ReleaseGraphicsResources(vtkWindow *w) override;
        
        Release graphics resources and ask components to release their
        own resources.
        \pre w_exists: w!=0
        """
        pass

    def SafeDownCast(self, o): # real signature unknown; restored from __doc__
        """
        SafeDownCast(o:vtkObjectBase) -> vtkSimpleMotionBlurPass
        C++: static vtkSimpleMotionBlurPass *SafeDownCast(
            vtkObjectBase *o)
        """
        return vtkSimpleMotionBlurPass

    def SetColorFormat(self, _arg): # real signature unknown; restored from __doc__
        """
        SetColorFormat(self, _arg:int) -> None
        C++: virtual void SetColorFormat(int _arg)
        
        Set the format to use for the color texture
        vtkTextureObject::Float16 vtkTextureObject::Float32 and
        vtkTextureObject::Fixed8 are supported. Fixed8 is the default.
        """
        pass

    def SetDepthFormat(self, _arg): # real signature unknown; restored from __doc__
        """
        SetDepthFormat(self, _arg:int) -> None
        C++: virtual void SetDepthFormat(int _arg)
        
        Set the format to use for the depth texture e.g.
        vtkTextureObject::Float32
        """
        pass

    def SetSubFrames(self, subFrames): # real signature unknown; restored from __doc__
        """
        SetSubFrames(self, subFrames:int) -> None
        C++: virtual void SetSubFrames(int subFrames)
        """
        pass

    def __delattr__(self, *args, **kwargs): # real signature unknown
        """ Implement delattr(self, name). """
        pass

    def __getattribute__(self, *args, **kwargs): # real signature unknown
        """ Return getattr(self, name). """
        pass

    def __init__(self, *args, **kwargs): # real signature unknown
        pass

    @staticmethod # known case of __new__
    def __new__(*args, **kwargs): # real signature unknown
        """ Create and return a new object.  See help(type) for accurate signature. """
        pass

    def __repr__(self, *args, **kwargs): # real signature unknown
        """ Return repr(self). """
        pass

    def __setattr__(self, *args, **kwargs): # real signature unknown
        """ Implement setattr(self, name, value). """
        pass

    def __str__(self, *args, **kwargs): # real signature unknown
        """ Return str(self). """
        pass

    __this__ = property(lambda self: object(), lambda self, v: None, lambda self: None)  # default
    """Pointer to the C++ object."""


    __dict__ = None # (!) real value is "mappingproxy({'__vtkname__': 'vtkSimpleMotionBlurPass', 'IsTypeOf': <method 'IsTypeOf' of 'vtkmodules.vtkRenderingOpenGL2.vtkSimpleMotionBlurPass' objects>, 'IsA': <method 'IsA' of 'vtkmodules.vtkRenderingOpenGL2.vtkSimpleMotionBlurPass' objects>, 'SafeDownCast': <method 'SafeDownCast' of 'vtkmodules.vtkRenderingOpenGL2.vtkSimpleMotionBlurPass' objects>, 'NewInstance': <method 'NewInstance' of 'vtkmodules.vtkRenderingOpenGL2.vtkSimpleMotionBlurPass' objects>, 'GetNumberOfGenerationsFromBaseType': <method 'GetNumberOfGenerationsFromBaseType' of 'vtkmodules.vtkRenderingOpenGL2.vtkSimpleMotionBlurPass' objects>, 'GetNumberOfGenerationsFromBase': <method 'GetNumberOfGenerationsFromBase' of 'vtkmodules.vtkRenderingOpenGL2.vtkSimpleMotionBlurPass' objects>, 'ReleaseGraphicsResources': <method 'ReleaseGraphicsResources' of 'vtkmodules.vtkRenderingOpenGL2.vtkSimpleMotionBlurPass' objects>, 'GetSubFrames': <method 'GetSubFrames' of 'vtkmodules.vtkRenderingOpenGL2.vtkSimpleMotionBlurPass' objects>, 'SetSubFrames': <method 'SetSubFrames' of 'vtkmodules.vtkRenderingOpenGL2.vtkSimpleMotionBlurPass' objects>, 'SetDepthFormat': <method 'SetDepthFormat' of 'vtkmodules.vtkRenderingOpenGL2.vtkSimpleMotionBlurPass' objects>, 'SetColorFormat': <method 'SetColorFormat' of 'vtkmodules.vtkRenderingOpenGL2.vtkSimpleMotionBlurPass' objects>, 'GetDepthTexture': <method 'GetDepthTexture' of 'vtkmodules.vtkRenderingOpenGL2.vtkSimpleMotionBlurPass' objects>, 'GetColorTexture': <method 'GetColorTexture' of 'vtkmodules.vtkRenderingOpenGL2.vtkSimpleMotionBlurPass' objects>, '__new__': <built-in method __new__ of type object at 0x00007FF8206058A0>, '__repr__': <slot wrapper '__repr__' of 'vtkmodules.vtkRenderingOpenGL2.vtkSimpleMotionBlurPass' objects>, '__str__': <slot wrapper '__str__' of 'vtkmodules.vtkRenderingOpenGL2.vtkSimpleMotionBlurPass' objects>, '__getattribute__': <slot wrapper '__getattribute__' of 'vtkmodules.vtkRenderingOpenGL2.vtkSimpleMotionBlurPass' objects>, '__setattr__': <slot wrapper '__setattr__' of 'vtkmodules.vtkRenderingOpenGL2.vtkSimpleMotionBlurPass' objects>, '__delattr__': <slot wrapper '__delattr__' of 'vtkmodules.vtkRenderingOpenGL2.vtkSimpleMotionBlurPass' objects>, '__dict__': <attribute '__dict__' of 'vtkmodules.vtkRenderingOpenGL2.vtkSimpleMotionBlurPass' objects>, '__this__': <attribute '__this__' of 'vtkmodules.vtkRenderingOpenGL2.vtkSimpleMotionBlurPass' objects>, '__doc__': 'vtkSimpleMotionBlurPass - Avergae frames to simulate motion blur.\\n\\nSuperclass: vtkDepthImageProcessingPass\\n\\nA slow and simple approach that simply renders multiple frames and\\naccumulates them before displaying them. As such it causes the render\\nprocess to be SubFrames times slower than normal but handles all\\ntypes of motion correctly as it is actually rendering all the sub\\nframes.\\n\\n@sa\\nvtkRenderPass\\n\\n'})"
    __vtkname__ = 'vtkSimpleMotionBlurPass'


