# encoding: utf-8
# module vtkmodules.vtkRenderingOpenGL2
# from C:\Users\xukai\Downloads\发票2\venv\Lib\site-packages\vtkmodules\vtkRenderingOpenGL2.cp311-win_amd64.pyd
# by generator 1.147
# no doc

# imports
import vtkmodules.vtkCommonCore as __vtkmodules_vtkCommonCore
import vtkmodules.vtkRenderingCore as __vtkmodules_vtkRenderingCore
import vtkmodules.vtkRenderingHyperTreeGrid as __vtkmodules_vtkRenderingHyperTreeGrid


class vtkShader(__vtkmodules_vtkCommonCore.vtkObject):
    """
    vtkShader - encapsulate a glsl shader
    
    Superclass: vtkObject
    
    vtkShader represents a shader, vertex, fragment, geometry etc
    """
    def Cleanup(self): # real signature unknown; restored from __doc__
        """
        Cleanup(self) -> None
        C++: void Cleanup()
        
        Delete the shader.
        
        ote This should only be done once the ShaderProgram is done with
        the Shader.
        """
        pass

    def Compile(self): # real signature unknown; restored from __doc__
        """
        Compile(self) -> bool
        C++: bool Compile()
        
        Compile the shader.
        
        ote A valid context must to current in order to compile the
        shader.
        """
        return False

    def GetError(self): # real signature unknown; restored from __doc__
        """
        GetError(self) -> str
        C++: std::string GetError()
        
        Get the error message (empty if none) for the shader.
        """
        return ""

    def GetHandle(self): # real signature unknown; restored from __doc__
        """
        GetHandle(self) -> int
        C++: int GetHandle()
        
        Get the handle of the shader.
        """
        return 0

    def GetNumberOfGenerationsFromBase(self, type): # real signature unknown; restored from __doc__
        """
        GetNumberOfGenerationsFromBase(self, type:str) -> int
        C++: vtkIdType GetNumberOfGenerationsFromBase(const char *type)
            override;
        
        Given the name of a base class of this class type, return the
        distance of inheritance between this class type and the named
        class (how many generations of inheritance are there between this
        class and the named class). If the named class is not in this
        class's inheritance tree, return a negative value. Valid
        responses will always be nonnegative. This method works in
        combination with vtkTypeMacro found in vtkSetGet.h.
        """
        return 0

    def GetNumberOfGenerationsFromBaseType(self, type): # real signature unknown; restored from __doc__
        """
        GetNumberOfGenerationsFromBaseType(type:str) -> int
        C++: static vtkIdType GetNumberOfGenerationsFromBaseType(
            const char *type)
        
        Given a the name of a base class of this class type, return the
        distance of inheritance between this class type and the named
        class (how many generations of inheritance are there between this
        class and the named class). If the named class is not in this
        class's inheritance tree, return a negative value. Valid
        responses will always be nonnegative. This method works in
        combination with vtkTypeMacro found in vtkSetGet.h.
        """
        return 0

    def GetSource(self): # real signature unknown; restored from __doc__
        """
        GetSource(self) -> str
        C++: std::string GetSource()
        
        Get the source for the shader.
        """
        return ""

    def GetType(self): # real signature unknown; restored from __doc__
        """
        GetType(self) -> Type
        C++: Type GetType()
        
        Get the shader type, typically Vertex or Fragment.
        """
        pass

    def IsA(self, type): # real signature unknown; restored from __doc__
        """
        IsA(self, type:str) -> int
        C++: vtkTypeBool IsA(const char *type) override;
        
        Return 1 if this class is the same type of (or a subclass of) the
        named class. Returns 0 otherwise. This method works in
        combination with vtkTypeMacro found in vtkSetGet.h.
        """
        return 0

    def IsTypeOf(self, type): # real signature unknown; restored from __doc__
        """
        IsTypeOf(type:str) -> int
        C++: static vtkTypeBool IsTypeOf(const char *type)
        
        Return 1 if this class type is the same type of (or a subclass
        of) the named class. Returns 0 otherwise. This method works in
        combination with vtkTypeMacro found in vtkSetGet.h.
        """
        return 0

    def NewInstance(self): # real signature unknown; restored from __doc__
        """
        NewInstance(self) -> vtkShader
        C++: vtkShader *NewInstance()
        """
        return vtkShader

    def SafeDownCast(self, o): # real signature unknown; restored from __doc__
        """
        SafeDownCast(o:vtkObjectBase) -> vtkShader
        C++: static vtkShader *SafeDownCast(vtkObjectBase *o)
        """
        return vtkShader

    def SetSource(self, source): # real signature unknown; restored from __doc__
        """
        SetSource(self, source:str) -> None
        C++: void SetSource(const std::string &source)
        
        Set the shader source to the supplied string.
        """
        pass

    def SetType(self, type): # real signature unknown; restored from __doc__
        """
        SetType(self, type:Type) -> None
        C++: void SetType(Type type)
        
        Set the shader type.
        """
        pass

    def __delattr__(self, *args, **kwargs): # real signature unknown
        """ Implement delattr(self, name). """
        pass

    def __getattribute__(self, *args, **kwargs): # real signature unknown
        """ Return getattr(self, name). """
        pass

    def __init__(self, *args, **kwargs): # real signature unknown
        pass

    @staticmethod # known case of __new__
    def __new__(*args, **kwargs): # real signature unknown
        """ Create and return a new object.  See help(type) for accurate signature. """
        pass

    def __repr__(self, *args, **kwargs): # real signature unknown
        """ Return repr(self). """
        pass

    def __setattr__(self, *args, **kwargs): # real signature unknown
        """ Implement setattr(self, name, value). """
        pass

    def __str__(self, *args, **kwargs): # real signature unknown
        """ Return str(self). """
        pass

    __this__ = property(lambda self: object(), lambda self, v: None, lambda self: None)  # default
    """Pointer to the C++ object."""


    Fragment = 1
    Geometry = 2
    Type = None # (!) real value is "<class 'vtkmodules.vtkRenderingOpenGL2.vtkShader.Type'>"
    Unknown = 3
    Vertex = 0
    __dict__ = None # (!) real value is "mappingproxy({'__vtkname__': 'vtkShader', 'IsTypeOf': <method 'IsTypeOf' of 'vtkmodules.vtkRenderingOpenGL2.vtkShader' objects>, 'IsA': <method 'IsA' of 'vtkmodules.vtkRenderingOpenGL2.vtkShader' objects>, 'SafeDownCast': <method 'SafeDownCast' of 'vtkmodules.vtkRenderingOpenGL2.vtkShader' objects>, 'NewInstance': <method 'NewInstance' of 'vtkmodules.vtkRenderingOpenGL2.vtkShader' objects>, 'GetNumberOfGenerationsFromBaseType': <method 'GetNumberOfGenerationsFromBaseType' of 'vtkmodules.vtkRenderingOpenGL2.vtkShader' objects>, 'GetNumberOfGenerationsFromBase': <method 'GetNumberOfGenerationsFromBase' of 'vtkmodules.vtkRenderingOpenGL2.vtkShader' objects>, 'SetType': <method 'SetType' of 'vtkmodules.vtkRenderingOpenGL2.vtkShader' objects>, 'GetType': <method 'GetType' of 'vtkmodules.vtkRenderingOpenGL2.vtkShader' objects>, 'SetSource': <method 'SetSource' of 'vtkmodules.vtkRenderingOpenGL2.vtkShader' objects>, 'GetSource': <method 'GetSource' of 'vtkmodules.vtkRenderingOpenGL2.vtkShader' objects>, 'GetError': <method 'GetError' of 'vtkmodules.vtkRenderingOpenGL2.vtkShader' objects>, 'GetHandle': <method 'GetHandle' of 'vtkmodules.vtkRenderingOpenGL2.vtkShader' objects>, 'Compile': <method 'Compile' of 'vtkmodules.vtkRenderingOpenGL2.vtkShader' objects>, 'Cleanup': <method 'Cleanup' of 'vtkmodules.vtkRenderingOpenGL2.vtkShader' objects>, 'Type': <class 'vtkmodules.vtkRenderingOpenGL2.vtkShader.Type'>, 'Vertex': 0, 'Fragment': 1, 'Geometry': 2, 'Unknown': 3, '__new__': <built-in method __new__ of type object at 0x00007FF820604080>, '__repr__': <slot wrapper '__repr__' of 'vtkmodules.vtkRenderingOpenGL2.vtkShader' objects>, '__str__': <slot wrapper '__str__' of 'vtkmodules.vtkRenderingOpenGL2.vtkShader' objects>, '__getattribute__': <slot wrapper '__getattribute__' of 'vtkmodules.vtkRenderingOpenGL2.vtkShader' objects>, '__setattr__': <slot wrapper '__setattr__' of 'vtkmodules.vtkRenderingOpenGL2.vtkShader' objects>, '__delattr__': <slot wrapper '__delattr__' of 'vtkmodules.vtkRenderingOpenGL2.vtkShader' objects>, '__dict__': <attribute '__dict__' of 'vtkmodules.vtkRenderingOpenGL2.vtkShader' objects>, '__this__': <attribute '__this__' of 'vtkmodules.vtkRenderingOpenGL2.vtkShader' objects>, '__doc__': 'vtkShader - encapsulate a glsl shader\\n\\nSuperclass: vtkObject\\n\\nvtkShader represents a shader, vertex, fragment, geometry etc\\n\\n'})"
    __vtkname__ = 'vtkShader'


