# encoding: utf-8
# module vtkmodules.vtkRenderingOpenGL2
# from C:\Users\xukai\Downloads\发票2\venv\Lib\site-packages\vtkmodules\vtkRenderingOpenGL2.cp311-win_amd64.pyd
# by generator 1.147
# no doc

# imports
import vtkmodules.vtkCommonCore as __vtkmodules_vtkCommonCore
import vtkmodules.vtkRenderingCore as __vtkmodules_vtkRenderingCore
import vtkmodules.vtkRenderingHyperTreeGrid as __vtkmodules_vtkRenderingHyperTreeGrid


class vtkSequencePass(__vtkmodules_vtkRenderingCore.vtkRenderPass):
    """
    vtkSequencePass - Execute render passes sequentially.
    
    Superclass: vtkRenderPass
    
    vtkSequencePass executes a list of render passes sequentially. This
    class allows to define a sequence of render passes at run time. The
    other solution to write a sequence of render passes is to write an
    effective subclass of vtkRenderPass.
    
    As vtkSequencePass is a vtkRenderPass itself, it is possible to have
    a hierarchy of render passes built at runtime.
    @sa
    vtkRenderPass
    """
    def GetNumberOfGenerationsFromBase(self, type): # real signature unknown; restored from __doc__
        """
        GetNumberOfGenerationsFromBase(self, type:str) -> int
        C++: vtkIdType GetNumberOfGenerationsFromBase(const char *type)
            override;
        
        Given the name of a base class of this class type, return the
        distance of inheritance between this class type and the named
        class (how many generations of inheritance are there between this
        class and the named class). If the named class is not in this
        class's inheritance tree, return a negative value. Valid
        responses will always be nonnegative. This method works in
        combination with vtkTypeMacro found in vtkSetGet.h.
        """
        return 0

    def GetNumberOfGenerationsFromBaseType(self, type): # real signature unknown; restored from __doc__
        """
        GetNumberOfGenerationsFromBaseType(type:str) -> int
        C++: static vtkIdType GetNumberOfGenerationsFromBaseType(
            const char *type)
        
        Given a the name of a base class of this class type, return the
        distance of inheritance between this class type and the named
        class (how many generations of inheritance are there between this
        class and the named class). If the named class is not in this
        class's inheritance tree, return a negative value. Valid
        responses will always be nonnegative. This method works in
        combination with vtkTypeMacro found in vtkSetGet.h.
        """
        return 0

    def GetPasses(self): # real signature unknown; restored from __doc__
        """
        GetPasses(self) -> vtkRenderPassCollection
        C++: virtual vtkRenderPassCollection *GetPasses()
        
        The ordered list of render passes to execute sequentially. If the
        pointer is NULL or the list is empty, it is silently ignored.
        There is no warning. Initial value is a NULL pointer.
        """
        return vtkRenderPassCollection

    def IsA(self, type): # real signature unknown; restored from __doc__
        """
        IsA(self, type:str) -> int
        C++: vtkTypeBool IsA(const char *type) override;
        
        Return 1 if this class is the same type of (or a subclass of) the
        named class. Returns 0 otherwise. This method works in
        combination with vtkTypeMacro found in vtkSetGet.h.
        """
        return 0

    def IsTypeOf(self, type): # real signature unknown; restored from __doc__
        """
        IsTypeOf(type:str) -> int
        C++: static vtkTypeBool IsTypeOf(const char *type)
        
        Return 1 if this class type is the same type of (or a subclass
        of) the named class. Returns 0 otherwise. This method works in
        combination with vtkTypeMacro found in vtkSetGet.h.
        """
        return 0

    def NewInstance(self): # real signature unknown; restored from __doc__
        """
        NewInstance(self) -> vtkSequencePass
        C++: vtkSequencePass *NewInstance()
        """
        return vtkSequencePass

    def ReleaseGraphicsResources(self, w): # real signature unknown; restored from __doc__
        """
        ReleaseGraphicsResources(self, w:vtkWindow) -> None
        C++: void ReleaseGraphicsResources(vtkWindow *w) override;
        
        Release graphics resources and ask components to release their
        own resources.
        \pre w_exists: w!=0
        """
        pass

    def SafeDownCast(self, o): # real signature unknown; restored from __doc__
        """
        SafeDownCast(o:vtkObjectBase) -> vtkSequencePass
        C++: static vtkSequencePass *SafeDownCast(vtkObjectBase *o)
        """
        return vtkSequencePass

    def SetPasses(self, passes): # real signature unknown; restored from __doc__
        """
        SetPasses(self, passes:vtkRenderPassCollection) -> None
        C++: virtual void SetPasses(vtkRenderPassCollection *passes)
        """
        pass

    def __delattr__(self, *args, **kwargs): # real signature unknown
        """ Implement delattr(self, name). """
        pass

    def __getattribute__(self, *args, **kwargs): # real signature unknown
        """ Return getattr(self, name). """
        pass

    def __init__(self, *args, **kwargs): # real signature unknown
        pass

    @staticmethod # known case of __new__
    def __new__(*args, **kwargs): # real signature unknown
        """ Create and return a new object.  See help(type) for accurate signature. """
        pass

    def __repr__(self, *args, **kwargs): # real signature unknown
        """ Return repr(self). """
        pass

    def __setattr__(self, *args, **kwargs): # real signature unknown
        """ Implement setattr(self, name, value). """
        pass

    def __str__(self, *args, **kwargs): # real signature unknown
        """ Return str(self). """
        pass

    __this__ = property(lambda self: object(), lambda self, v: None, lambda self: None)  # default
    """Pointer to the C++ object."""


    __dict__ = None # (!) real value is "mappingproxy({'__vtkname__': 'vtkSequencePass', 'IsTypeOf': <method 'IsTypeOf' of 'vtkmodules.vtkRenderingOpenGL2.vtkSequencePass' objects>, 'IsA': <method 'IsA' of 'vtkmodules.vtkRenderingOpenGL2.vtkSequencePass' objects>, 'SafeDownCast': <method 'SafeDownCast' of 'vtkmodules.vtkRenderingOpenGL2.vtkSequencePass' objects>, 'NewInstance': <method 'NewInstance' of 'vtkmodules.vtkRenderingOpenGL2.vtkSequencePass' objects>, 'GetNumberOfGenerationsFromBaseType': <method 'GetNumberOfGenerationsFromBaseType' of 'vtkmodules.vtkRenderingOpenGL2.vtkSequencePass' objects>, 'GetNumberOfGenerationsFromBase': <method 'GetNumberOfGenerationsFromBase' of 'vtkmodules.vtkRenderingOpenGL2.vtkSequencePass' objects>, 'ReleaseGraphicsResources': <method 'ReleaseGraphicsResources' of 'vtkmodules.vtkRenderingOpenGL2.vtkSequencePass' objects>, 'GetPasses': <method 'GetPasses' of 'vtkmodules.vtkRenderingOpenGL2.vtkSequencePass' objects>, 'SetPasses': <method 'SetPasses' of 'vtkmodules.vtkRenderingOpenGL2.vtkSequencePass' objects>, '__new__': <built-in method __new__ of type object at 0x00007FF820603B50>, '__repr__': <slot wrapper '__repr__' of 'vtkmodules.vtkRenderingOpenGL2.vtkSequencePass' objects>, '__str__': <slot wrapper '__str__' of 'vtkmodules.vtkRenderingOpenGL2.vtkSequencePass' objects>, '__getattribute__': <slot wrapper '__getattribute__' of 'vtkmodules.vtkRenderingOpenGL2.vtkSequencePass' objects>, '__setattr__': <slot wrapper '__setattr__' of 'vtkmodules.vtkRenderingOpenGL2.vtkSequencePass' objects>, '__delattr__': <slot wrapper '__delattr__' of 'vtkmodules.vtkRenderingOpenGL2.vtkSequencePass' objects>, '__dict__': <attribute '__dict__' of 'vtkmodules.vtkRenderingOpenGL2.vtkSequencePass' objects>, '__this__': <attribute '__this__' of 'vtkmodules.vtkRenderingOpenGL2.vtkSequencePass' objects>, '__doc__': 'vtkSequencePass - Execute render passes sequentially.\\n\\nSuperclass: vtkRenderPass\\n\\nvtkSequencePass executes a list of render passes sequentially. This\\nclass allows to define a sequence of render passes at run time. The\\nother solution to write a sequence of render passes is to write an\\neffective subclass of vtkRenderPass.\\n\\nAs vtkSequencePass is a vtkRenderPass itself, it is possible to have\\na hierarchy of render passes built at runtime.\\n@sa\\nvtkRenderPass\\n\\n'})"
    __vtkname__ = 'vtkSequencePass'


