# encoding: utf-8
# module vtkmodules.vtkRenderingOpenGL2
# from C:\Users\xukai\Downloads\发票2\venv\Lib\site-packages\vtkmodules\vtkRenderingOpenGL2.cp311-win_amd64.pyd
# by generator 1.147
# no doc

# imports
import vtkmodules.vtkCommonCore as __vtkmodules_vtkCommonCore
import vtkmodules.vtkRenderingCore as __vtkmodules_vtkRenderingCore
import vtkmodules.vtkRenderingHyperTreeGrid as __vtkmodules_vtkRenderingHyperTreeGrid


class vtkRenderStepsPass(__vtkmodules_vtkRenderingCore.vtkRenderPass):
    """
    vtkRenderStepsPass - Execute render passes sequentially.
    
    Superclass: vtkRenderPass
    
    vtkRenderStepsPass executes a standard list of render passes
    sequentially. This class allows to define a sequence of render passes
    at run time. You can set a step to NULL in order to skip that step.
    Likewise you can replace any of the default steps with your own step.
    Typically in such a case you would get the current step, replace it
    with your own and likely have your step call the current step as a
    delegate. For example to replace the translucent step with a
    depthpeeling step you would get the current tranlucent step and set
    it as a delegate on the depthpeeling step. Then set this classes
    translparent step to the depthpeelnig step.
    
    @sa
    vtkRenderPass
    """
    def GetCameraPass(self): # real signature unknown; restored from __doc__
        """
        GetCameraPass(self) -> vtkCameraPass
        C++: virtual vtkCameraPass *GetCameraPass()
        
        Get the RenderPass used for the Camera Step
        """
        return vtkCameraPass

    def GetLightsPass(self): # real signature unknown; restored from __doc__
        """
        GetLightsPass(self) -> vtkRenderPass
        C++: virtual vtkRenderPass *GetLightsPass()
        
        Get the RenderPass used for the Lights Step
        """
        pass

    def GetNumberOfGenerationsFromBase(self, type): # real signature unknown; restored from __doc__
        """
        GetNumberOfGenerationsFromBase(self, type:str) -> int
        C++: vtkIdType GetNumberOfGenerationsFromBase(const char *type)
            override;
        
        Given the name of a base class of this class type, return the
        distance of inheritance between this class type and the named
        class (how many generations of inheritance are there between this
        class and the named class). If the named class is not in this
        class's inheritance tree, return a negative value. Valid
        responses will always be nonnegative. This method works in
        combination with vtkTypeMacro found in vtkSetGet.h.
        """
        return 0

    def GetNumberOfGenerationsFromBaseType(self, type): # real signature unknown; restored from __doc__
        """
        GetNumberOfGenerationsFromBaseType(type:str) -> int
        C++: static vtkIdType GetNumberOfGenerationsFromBaseType(
            const char *type)
        
        Given a the name of a base class of this class type, return the
        distance of inheritance between this class type and the named
        class (how many generations of inheritance are there between this
        class and the named class). If the named class is not in this
        class's inheritance tree, return a negative value. Valid
        responses will always be nonnegative. This method works in
        combination with vtkTypeMacro found in vtkSetGet.h.
        """
        return 0

    def GetOpaquePass(self): # real signature unknown; restored from __doc__
        """
        GetOpaquePass(self) -> vtkRenderPass
        C++: virtual vtkRenderPass *GetOpaquePass()
        
        Get the RenderPass used for the Opaque Step
        """
        pass

    def GetOverlayPass(self): # real signature unknown; restored from __doc__
        """
        GetOverlayPass(self) -> vtkRenderPass
        C++: virtual vtkRenderPass *GetOverlayPass()
        
        Get the RenderPass used for the Overlay Step
        """
        pass

    def GetPostProcessPass(self): # real signature unknown; restored from __doc__
        """
        GetPostProcessPass(self) -> vtkRenderPass
        C++: virtual vtkRenderPass *GetPostProcessPass()
        
        Get the RenderPass used for the PostProcess Step
        """
        pass

    def GetTranslucentPass(self): # real signature unknown; restored from __doc__
        """
        GetTranslucentPass(self) -> vtkRenderPass
        C++: virtual vtkRenderPass *GetTranslucentPass()
        
        Get the RenderPass used for the translucent Step
        """
        pass

    def GetVolumetricPass(self): # real signature unknown; restored from __doc__
        """
        GetVolumetricPass(self) -> vtkRenderPass
        C++: virtual vtkRenderPass *GetVolumetricPass()
        
        Get the RenderPass used for the Volume Step
        """
        pass

    def IsA(self, type): # real signature unknown; restored from __doc__
        """
        IsA(self, type:str) -> int
        C++: vtkTypeBool IsA(const char *type) override;
        
        Return 1 if this class is the same type of (or a subclass of) the
        named class. Returns 0 otherwise. This method works in
        combination with vtkTypeMacro found in vtkSetGet.h.
        """
        return 0

    def IsTypeOf(self, type): # real signature unknown; restored from __doc__
        """
        IsTypeOf(type:str) -> int
        C++: static vtkTypeBool IsTypeOf(const char *type)
        
        Return 1 if this class type is the same type of (or a subclass
        of) the named class. Returns 0 otherwise. This method works in
        combination with vtkTypeMacro found in vtkSetGet.h.
        """
        return 0

    def NewInstance(self): # real signature unknown; restored from __doc__
        """
        NewInstance(self) -> vtkRenderStepsPass
        C++: vtkRenderStepsPass *NewInstance()
        """
        return vtkRenderStepsPass

    def ReleaseGraphicsResources(self, w): # real signature unknown; restored from __doc__
        """
        ReleaseGraphicsResources(self, w:vtkWindow) -> None
        C++: void ReleaseGraphicsResources(vtkWindow *w) override;
        
        Release graphics resources and ask components to release their
        own resources.
        \pre w_exists: w!=0
        """
        pass

    def SafeDownCast(self, o): # real signature unknown; restored from __doc__
        """
        SafeDownCast(o:vtkObjectBase) -> vtkRenderStepsPass
        C++: static vtkRenderStepsPass *SafeDownCast(vtkObjectBase *o)
        """
        return vtkRenderStepsPass

    def SetCameraPass(self, __a): # real signature unknown; restored from __doc__
        """
        SetCameraPass(self, __a:vtkCameraPass) -> None
        C++: void SetCameraPass(vtkCameraPass *)
        """
        pass

    def SetLightsPass(self, __a): # real signature unknown; restored from __doc__
        """
        SetLightsPass(self, __a:vtkRenderPass) -> None
        C++: void SetLightsPass(vtkRenderPass *)
        """
        pass

    def SetOpaquePass(self, __a): # real signature unknown; restored from __doc__
        """
        SetOpaquePass(self, __a:vtkRenderPass) -> None
        C++: void SetOpaquePass(vtkRenderPass *)
        """
        pass

    def SetOverlayPass(self, __a): # real signature unknown; restored from __doc__
        """
        SetOverlayPass(self, __a:vtkRenderPass) -> None
        C++: void SetOverlayPass(vtkRenderPass *)
        """
        pass

    def SetPostProcessPass(self, __a): # real signature unknown; restored from __doc__
        """
        SetPostProcessPass(self, __a:vtkRenderPass) -> None
        C++: void SetPostProcessPass(vtkRenderPass *)
        """
        pass

    def SetTranslucentPass(self, __a): # real signature unknown; restored from __doc__
        """
        SetTranslucentPass(self, __a:vtkRenderPass) -> None
        C++: void SetTranslucentPass(vtkRenderPass *)
        """
        pass

    def SetVolumetricPass(self, __a): # real signature unknown; restored from __doc__
        """
        SetVolumetricPass(self, __a:vtkRenderPass) -> None
        C++: void SetVolumetricPass(vtkRenderPass *)
        """
        pass

    def __delattr__(self, *args, **kwargs): # real signature unknown
        """ Implement delattr(self, name). """
        pass

    def __getattribute__(self, *args, **kwargs): # real signature unknown
        """ Return getattr(self, name). """
        pass

    def __init__(self, *args, **kwargs): # real signature unknown
        pass

    @staticmethod # known case of __new__
    def __new__(*args, **kwargs): # real signature unknown
        """ Create and return a new object.  See help(type) for accurate signature. """
        pass

    def __repr__(self, *args, **kwargs): # real signature unknown
        """ Return repr(self). """
        pass

    def __setattr__(self, *args, **kwargs): # real signature unknown
        """ Implement setattr(self, name, value). """
        pass

    def __str__(self, *args, **kwargs): # real signature unknown
        """ Return str(self). """
        pass

    __this__ = property(lambda self: object(), lambda self, v: None, lambda self: None)  # default
    """Pointer to the C++ object."""


    __dict__ = None # (!) real value is "mappingproxy({'__vtkname__': 'vtkRenderStepsPass', 'IsTypeOf': <method 'IsTypeOf' of 'vtkmodules.vtkRenderingOpenGL2.vtkRenderStepsPass' objects>, 'IsA': <method 'IsA' of 'vtkmodules.vtkRenderingOpenGL2.vtkRenderStepsPass' objects>, 'SafeDownCast': <method 'SafeDownCast' of 'vtkmodules.vtkRenderingOpenGL2.vtkRenderStepsPass' objects>, 'NewInstance': <method 'NewInstance' of 'vtkmodules.vtkRenderingOpenGL2.vtkRenderStepsPass' objects>, 'GetNumberOfGenerationsFromBaseType': <method 'GetNumberOfGenerationsFromBaseType' of 'vtkmodules.vtkRenderingOpenGL2.vtkRenderStepsPass' objects>, 'GetNumberOfGenerationsFromBase': <method 'GetNumberOfGenerationsFromBase' of 'vtkmodules.vtkRenderingOpenGL2.vtkRenderStepsPass' objects>, 'ReleaseGraphicsResources': <method 'ReleaseGraphicsResources' of 'vtkmodules.vtkRenderingOpenGL2.vtkRenderStepsPass' objects>, 'GetCameraPass': <method 'GetCameraPass' of 'vtkmodules.vtkRenderingOpenGL2.vtkRenderStepsPass' objects>, 'SetCameraPass': <method 'SetCameraPass' of 'vtkmodules.vtkRenderingOpenGL2.vtkRenderStepsPass' objects>, 'GetLightsPass': <method 'GetLightsPass' of 'vtkmodules.vtkRenderingOpenGL2.vtkRenderStepsPass' objects>, 'SetLightsPass': <method 'SetLightsPass' of 'vtkmodules.vtkRenderingOpenGL2.vtkRenderStepsPass' objects>, 'GetOpaquePass': <method 'GetOpaquePass' of 'vtkmodules.vtkRenderingOpenGL2.vtkRenderStepsPass' objects>, 'SetOpaquePass': <method 'SetOpaquePass' of 'vtkmodules.vtkRenderingOpenGL2.vtkRenderStepsPass' objects>, 'GetTranslucentPass': <method 'GetTranslucentPass' of 'vtkmodules.vtkRenderingOpenGL2.vtkRenderStepsPass' objects>, 'SetTranslucentPass': <method 'SetTranslucentPass' of 'vtkmodules.vtkRenderingOpenGL2.vtkRenderStepsPass' objects>, 'GetVolumetricPass': <method 'GetVolumetricPass' of 'vtkmodules.vtkRenderingOpenGL2.vtkRenderStepsPass' objects>, 'SetVolumetricPass': <method 'SetVolumetricPass' of 'vtkmodules.vtkRenderingOpenGL2.vtkRenderStepsPass' objects>, 'GetOverlayPass': <method 'GetOverlayPass' of 'vtkmodules.vtkRenderingOpenGL2.vtkRenderStepsPass' objects>, 'SetOverlayPass': <method 'SetOverlayPass' of 'vtkmodules.vtkRenderingOpenGL2.vtkRenderStepsPass' objects>, 'GetPostProcessPass': <method 'GetPostProcessPass' of 'vtkmodules.vtkRenderingOpenGL2.vtkRenderStepsPass' objects>, 'SetPostProcessPass': <method 'SetPostProcessPass' of 'vtkmodules.vtkRenderingOpenGL2.vtkRenderStepsPass' objects>, '__new__': <built-in method __new__ of type object at 0x00007FF820602CD0>, '__repr__': <slot wrapper '__repr__' of 'vtkmodules.vtkRenderingOpenGL2.vtkRenderStepsPass' objects>, '__str__': <slot wrapper '__str__' of 'vtkmodules.vtkRenderingOpenGL2.vtkRenderStepsPass' objects>, '__getattribute__': <slot wrapper '__getattribute__' of 'vtkmodules.vtkRenderingOpenGL2.vtkRenderStepsPass' objects>, '__setattr__': <slot wrapper '__setattr__' of 'vtkmodules.vtkRenderingOpenGL2.vtkRenderStepsPass' objects>, '__delattr__': <slot wrapper '__delattr__' of 'vtkmodules.vtkRenderingOpenGL2.vtkRenderStepsPass' objects>, '__dict__': <attribute '__dict__' of 'vtkmodules.vtkRenderingOpenGL2.vtkRenderStepsPass' objects>, '__this__': <attribute '__this__' of 'vtkmodules.vtkRenderingOpenGL2.vtkRenderStepsPass' objects>, '__doc__': 'vtkRenderStepsPass - Execute render passes sequentially.\\n\\nSuperclass: vtkRenderPass\\n\\nvtkRenderStepsPass executes a standard list of render passes\\nsequentially. This class allows to define a sequence of render passes\\nat run time. You can set a step to NULL in order to skip that step.\\nLikewise you can replace any of the default steps with your own step.\\nTypically in such a case you would get the current step, replace it\\nwith your own and likely have your step call the current step as a\\ndelegate. For example to replace the translucent step with a\\ndepthpeeling step you would get the current tranlucent step and set\\nit as a delegate on the depthpeeling step. Then set this classes\\ntranslparent step to the depthpeelnig step.\\n\\n@sa\\nvtkRenderPass\\n\\n'})"
    __vtkname__ = 'vtkRenderStepsPass'


