# encoding: utf-8
# module vtkmodules.vtkRenderingOpenGL2
# from C:\Users\xukai\Downloads\发票2\venv\Lib\site-packages\vtkmodules\vtkRenderingOpenGL2.cp311-win_amd64.pyd
# by generator 1.147
# no doc

# imports
import vtkmodules.vtkCommonCore as __vtkmodules_vtkCommonCore
import vtkmodules.vtkRenderingCore as __vtkmodules_vtkRenderingCore
import vtkmodules.vtkRenderingHyperTreeGrid as __vtkmodules_vtkRenderingHyperTreeGrid


from .vtkOpenGLTexture import vtkOpenGLTexture

class vtkPBRIrradianceTexture(vtkOpenGLTexture):
    """
    vtkPBRIrradianceTexture - precompute irradiance texture used in
    physically based rendering
    
    Superclass: vtkOpenGLTexture
    
    Irradiance texture is a cubemap which average light of a hemisphere
    of the input texture. The input texture can be a cubemap or an
    equirectangular projection. It is used in Image Base Lighting to
    compute the diffuse part.
    """
    def ConvertToLinearOff(self): # real signature unknown; restored from __doc__
        """
        ConvertToLinearOff(self) -> None
        C++: virtual void ConvertToLinearOff()
        """
        pass

    def ConvertToLinearOn(self): # real signature unknown; restored from __doc__
        """
        ConvertToLinearOn(self) -> None
        C++: virtual void ConvertToLinearOn()
        """
        pass

    def GetConvertToLinear(self): # real signature unknown; restored from __doc__
        """
        GetConvertToLinear(self) -> bool
        C++: virtual bool GetConvertToLinear()
        
        Set/Get the conversion to linear color space. If the input
        texture is in sRGB color space and the conversion is not done by
        OpenGL directly with the texture format, the conversion can be
        done in the shader with this flag.
        """
        return False

    def GetInputTexture(self): # real signature unknown; restored from __doc__
        """
        GetInputTexture(self) -> vtkOpenGLTexture
        C++: virtual vtkOpenGLTexture *GetInputTexture()
        """
        return vtkOpenGLTexture

    def GetIrradianceSize(self): # real signature unknown; restored from __doc__
        """
        GetIrradianceSize(self) -> int
        C++: virtual unsigned int GetIrradianceSize()
        
        Set/Get size of texture. Default is 256.
        """
        return 0

    def GetIrradianceStep(self): # real signature unknown; restored from __doc__
        """
        GetIrradianceStep(self) -> float
        C++: virtual float GetIrradianceStep()
        
        Set/Get the size of steps in radians used to sample hemisphere.
        Default is (pi/64). In some OpenGL drivers (OSMesa, old OSX), the
        default value might be too low leading to artifacts.
        """
        return 0.0

    def GetNumberOfGenerationsFromBase(self, type): # real signature unknown; restored from __doc__
        """
        GetNumberOfGenerationsFromBase(self, type:str) -> int
        C++: vtkIdType GetNumberOfGenerationsFromBase(const char *type)
            override;
        
        Given the name of a base class of this class type, return the
        distance of inheritance between this class type and the named
        class (how many generations of inheritance are there between this
        class and the named class). If the named class is not in this
        class's inheritance tree, return a negative value. Valid
        responses will always be nonnegative. This method works in
        combination with vtkTypeMacro found in vtkSetGet.h.
        """
        return 0

    def GetNumberOfGenerationsFromBaseType(self, type): # real signature unknown; restored from __doc__
        """
        GetNumberOfGenerationsFromBaseType(type:str) -> int
        C++: static vtkIdType GetNumberOfGenerationsFromBaseType(
            const char *type)
        
        Given a the name of a base class of this class type, return the
        distance of inheritance between this class type and the named
        class (how many generations of inheritance are there between this
        class and the named class). If the named class is not in this
        class's inheritance tree, return a negative value. Valid
        responses will always be nonnegative. This method works in
        combination with vtkTypeMacro found in vtkSetGet.h.
        """
        return 0

    def IsA(self, type): # real signature unknown; restored from __doc__
        """
        IsA(self, type:str) -> int
        C++: vtkTypeBool IsA(const char *type) override;
        
        Return 1 if this class is the same type of (or a subclass of) the
        named class. Returns 0 otherwise. This method works in
        combination with vtkTypeMacro found in vtkSetGet.h.
        """
        return 0

    def IsTypeOf(self, type): # real signature unknown; restored from __doc__
        """
        IsTypeOf(type:str) -> int
        C++: static vtkTypeBool IsTypeOf(const char *type)
        
        Return 1 if this class type is the same type of (or a subclass
        of) the named class. Returns 0 otherwise. This method works in
        combination with vtkTypeMacro found in vtkSetGet.h.
        """
        return 0

    def Load(self, __a): # real signature unknown; restored from __doc__
        """
        Load(self, __a:vtkRenderer) -> None
        C++: void Load(vtkRenderer *) override;
        
        Implement base class method.
        """
        pass

    def NewInstance(self): # real signature unknown; restored from __doc__
        """
        NewInstance(self) -> vtkPBRIrradianceTexture
        C++: vtkPBRIrradianceTexture *NewInstance()
        """
        return vtkPBRIrradianceTexture

    def ReleaseGraphicsResources(self, __a): # real signature unknown; restored from __doc__
        """
        ReleaseGraphicsResources(self, __a:vtkWindow) -> None
        C++: void ReleaseGraphicsResources(vtkWindow *) override;
        
        Release any graphics resources that are being consumed by this
        texture. The parameter window could be used to determine which
        graphic resources to release. Using the same texture object in
        multiple render windows is NOT currently supported.
        """
        pass

    def Render(self, ren): # real signature unknown; restored from __doc__
        """
        Render(self, ren:vtkRenderer) -> None
        C++: void Render(vtkRenderer *ren) override;
        
        Implement base class method.
        """
        pass

    def SafeDownCast(self, o): # real signature unknown; restored from __doc__
        """
        SafeDownCast(o:vtkObjectBase) -> vtkPBRIrradianceTexture
        C++: static vtkPBRIrradianceTexture *SafeDownCast(
            vtkObjectBase *o)
        """
        return vtkPBRIrradianceTexture

    def SetConvertToLinear(self, _arg): # real signature unknown; restored from __doc__
        """
        SetConvertToLinear(self, _arg:bool) -> None
        C++: virtual void SetConvertToLinear(bool _arg)
        """
        pass

    def SetInputTexture(self, texture): # real signature unknown; restored from __doc__
        """
        SetInputTexture(self, texture:vtkOpenGLTexture) -> None
        C++: void SetInputTexture(vtkOpenGLTexture *texture)
        
        Get/Set the input texture.
        """
        pass

    def SetIrradianceSize(self, _arg): # real signature unknown; restored from __doc__
        """
        SetIrradianceSize(self, _arg:int) -> None
        C++: virtual void SetIrradianceSize(unsigned int _arg)
        """
        pass

    def SetIrradianceStep(self, _arg): # real signature unknown; restored from __doc__
        """
        SetIrradianceStep(self, _arg:float) -> None
        C++: virtual void SetIrradianceStep(float _arg)
        """
        pass

    def __delattr__(self, *args, **kwargs): # real signature unknown
        """ Implement delattr(self, name). """
        pass

    def __getattribute__(self, *args, **kwargs): # real signature unknown
        """ Return getattr(self, name). """
        pass

    def __init__(self, *args, **kwargs): # real signature unknown
        pass

    @staticmethod # known case of __new__
    def __new__(*args, **kwargs): # real signature unknown
        """ Create and return a new object.  See help(type) for accurate signature. """
        pass

    def __repr__(self, *args, **kwargs): # real signature unknown
        """ Return repr(self). """
        pass

    def __setattr__(self, *args, **kwargs): # real signature unknown
        """ Implement setattr(self, name, value). """
        pass

    def __str__(self, *args, **kwargs): # real signature unknown
        """ Return str(self). """
        pass

    __this__ = property(lambda self: object(), lambda self, v: None, lambda self: None)  # default
    """Pointer to the C++ object."""


    __dict__ = None # (!) real value is "mappingproxy({'__vtkname__': 'vtkPBRIrradianceTexture', 'IsTypeOf': <method 'IsTypeOf' of 'vtkmodules.vtkRenderingOpenGL2.vtkPBRIrradianceTexture' objects>, 'IsA': <method 'IsA' of 'vtkmodules.vtkRenderingOpenGL2.vtkPBRIrradianceTexture' objects>, 'SafeDownCast': <method 'SafeDownCast' of 'vtkmodules.vtkRenderingOpenGL2.vtkPBRIrradianceTexture' objects>, 'NewInstance': <method 'NewInstance' of 'vtkmodules.vtkRenderingOpenGL2.vtkPBRIrradianceTexture' objects>, 'GetNumberOfGenerationsFromBaseType': <method 'GetNumberOfGenerationsFromBaseType' of 'vtkmodules.vtkRenderingOpenGL2.vtkPBRIrradianceTexture' objects>, 'GetNumberOfGenerationsFromBase': <method 'GetNumberOfGenerationsFromBase' of 'vtkmodules.vtkRenderingOpenGL2.vtkPBRIrradianceTexture' objects>, 'SetInputTexture': <method 'SetInputTexture' of 'vtkmodules.vtkRenderingOpenGL2.vtkPBRIrradianceTexture' objects>, 'GetInputTexture': <method 'GetInputTexture' of 'vtkmodules.vtkRenderingOpenGL2.vtkPBRIrradianceTexture' objects>, 'Load': <method 'Load' of 'vtkmodules.vtkRenderingOpenGL2.vtkPBRIrradianceTexture' objects>, 'Render': <method 'Render' of 'vtkmodules.vtkRenderingOpenGL2.vtkPBRIrradianceTexture' objects>, 'GetIrradianceSize': <method 'GetIrradianceSize' of 'vtkmodules.vtkRenderingOpenGL2.vtkPBRIrradianceTexture' objects>, 'SetIrradianceSize': <method 'SetIrradianceSize' of 'vtkmodules.vtkRenderingOpenGL2.vtkPBRIrradianceTexture' objects>, 'GetIrradianceStep': <method 'GetIrradianceStep' of 'vtkmodules.vtkRenderingOpenGL2.vtkPBRIrradianceTexture' objects>, 'SetIrradianceStep': <method 'SetIrradianceStep' of 'vtkmodules.vtkRenderingOpenGL2.vtkPBRIrradianceTexture' objects>, 'GetConvertToLinear': <method 'GetConvertToLinear' of 'vtkmodules.vtkRenderingOpenGL2.vtkPBRIrradianceTexture' objects>, 'SetConvertToLinear': <method 'SetConvertToLinear' of 'vtkmodules.vtkRenderingOpenGL2.vtkPBRIrradianceTexture' objects>, 'ConvertToLinearOn': <method 'ConvertToLinearOn' of 'vtkmodules.vtkRenderingOpenGL2.vtkPBRIrradianceTexture' objects>, 'ConvertToLinearOff': <method 'ConvertToLinearOff' of 'vtkmodules.vtkRenderingOpenGL2.vtkPBRIrradianceTexture' objects>, 'ReleaseGraphicsResources': <method 'ReleaseGraphicsResources' of 'vtkmodules.vtkRenderingOpenGL2.vtkPBRIrradianceTexture' objects>, '__new__': <built-in method __new__ of type object at 0x00007FF820600D80>, '__repr__': <slot wrapper '__repr__' of 'vtkmodules.vtkRenderingOpenGL2.vtkPBRIrradianceTexture' objects>, '__str__': <slot wrapper '__str__' of 'vtkmodules.vtkRenderingOpenGL2.vtkPBRIrradianceTexture' objects>, '__getattribute__': <slot wrapper '__getattribute__' of 'vtkmodules.vtkRenderingOpenGL2.vtkPBRIrradianceTexture' objects>, '__setattr__': <slot wrapper '__setattr__' of 'vtkmodules.vtkRenderingOpenGL2.vtkPBRIrradianceTexture' objects>, '__delattr__': <slot wrapper '__delattr__' of 'vtkmodules.vtkRenderingOpenGL2.vtkPBRIrradianceTexture' objects>, '__dict__': <attribute '__dict__' of 'vtkmodules.vtkRenderingOpenGL2.vtkPBRIrradianceTexture' objects>, '__this__': <attribute '__this__' of 'vtkmodules.vtkRenderingOpenGL2.vtkPBRIrradianceTexture' objects>, '__doc__': 'vtkPBRIrradianceTexture - precompute irradiance texture used in\\nphysically based rendering\\n\\nSuperclass: vtkOpenGLTexture\\n\\nIrradiance texture is a cubemap which average light of a hemisphere\\nof the input texture. The input texture can be a cubemap or an\\nequirectangular projection. It is used in Image Base Lighting to\\ncompute the diffuse part.\\n\\n'})"
    __vtkname__ = 'vtkPBRIrradianceTexture'


