# encoding: utf-8
# module vtkmodules.vtkRenderingOpenGL2
# from C:\Users\xukai\Downloads\发票2\venv\Lib\site-packages\vtkmodules\vtkRenderingOpenGL2.cp311-win_amd64.pyd
# by generator 1.147
# no doc

# imports
import vtkmodules.vtkCommonCore as __vtkmodules_vtkCommonCore
import vtkmodules.vtkRenderingCore as __vtkmodules_vtkRenderingCore
import vtkmodules.vtkRenderingHyperTreeGrid as __vtkmodules_vtkRenderingHyperTreeGrid


class vtkOpenGLShaderProperty(__vtkmodules_vtkRenderingCore.vtkShaderProperty):
    """
    vtkOpenGLShaderProperty - represent GPU shader properties
    
    Superclass: vtkShaderProperty
    
    vtkOpenGLShaderProperty is used to hold user-defined modifications of
    a GPU shader program used in a mapper.
    
    @sa
    vtkShaderProperty vtkUniforms vtkOpenGLUniform
    
    @par Thanks: Developed by Simon Drouin (sdrouin2@bwh.harvard.edu) at
    Brigham and Women's Hospital.
    """
    def AddFragmentShaderReplacement(self, originalValue, replaceFirst, replacementValue, replaceAll): # real signature unknown; restored from __doc__
        """
        AddFragmentShaderReplacement(self, originalValue:str,
            replaceFirst:bool, replacementValue:str, replaceAll:bool)
            -> None
        C++: void AddFragmentShaderReplacement(
            const std::string &originalValue, bool replaceFirst,
            const std::string &replacementValue, bool replaceAll)
            override;
        """
        pass

    def AddGeometryShaderReplacement(self, originalValue, replaceFirst, replacementValue, replaceAll): # real signature unknown; restored from __doc__
        """
        AddGeometryShaderReplacement(self, originalValue:str,
            replaceFirst:bool, replacementValue:str, replaceAll:bool)
            -> None
        C++: void AddGeometryShaderReplacement(
            const std::string &originalValue, bool replaceFirst,
            const std::string &replacementValue, bool replaceAll)
            override;
        """
        pass

    def AddShaderReplacement(self, shaderType, originalValue, replaceFirst, replacementValue, replaceAll): # real signature unknown; restored from __doc__
        """
        AddShaderReplacement(self, shaderType:vtkShader.Type,
            originalValue:str, replaceFirst:bool, replacementValue:str,
            replaceAll:bool) -> None
        C++: void AddShaderReplacement(vtkShader::Type shaderType,
            const std::string &originalValue, bool replaceFirst,
            const std::string &replacementValue, bool replaceAll)
        
        This function enables you to apply your own substitutions to the
        shader creation process. The shader code in this class is created
        by applying a bunch of string replacements to a shader template.
        Using this function you can apply your own string replacements to
        add features you desire.
        """
        pass

    def AddVertexShaderReplacement(self, originalValue, replaceFirst, replacementValue, replaceAll): # real signature unknown; restored from __doc__
        """
        AddVertexShaderReplacement(self, originalValue:str,
            replaceFirst:bool, replacementValue:str, replaceAll:bool)
            -> None
        C++: void AddVertexShaderReplacement(
            const std::string &originalValue, bool replaceFirst,
            const std::string &replacementValue, bool replaceAll)
            override;
        
        This function enables you to apply your own substitutions to the
        shader creation process. The shader code in this class is created
        by applying a bunch of string replacements to a shader template.
        Using this function you can apply your own string replacements to
        add features you desire.
        """
        pass

    def ClearAllFragmentShaderReplacements(self): # real signature unknown; restored from __doc__
        """
        ClearAllFragmentShaderReplacements(self) -> None
        C++: void ClearAllFragmentShaderReplacements() override;
        """
        pass

    def ClearAllGeometryShaderReplacements(self): # real signature unknown; restored from __doc__
        """
        ClearAllGeometryShaderReplacements(self) -> None
        C++: void ClearAllGeometryShaderReplacements() override;
        """
        pass

    def ClearAllShaderReplacements(self): # real signature unknown; restored from __doc__
        """
        ClearAllShaderReplacements(self) -> None
        C++: void ClearAllShaderReplacements() override;
        ClearAllShaderReplacements(self, shaderType:vtkShader.Type)
            -> None
        C++: void ClearAllShaderReplacements(vtkShader::Type shaderType)
        """
        pass

    def ClearAllVertexShaderReplacements(self): # real signature unknown; restored from __doc__
        """
        ClearAllVertexShaderReplacements(self) -> None
        C++: void ClearAllVertexShaderReplacements() override;
        """
        pass

    def ClearFragmentShaderReplacement(self, originalValue, replaceFirst): # real signature unknown; restored from __doc__
        """
        ClearFragmentShaderReplacement(self, originalValue:str,
            replaceFirst:bool) -> None
        C++: void ClearFragmentShaderReplacement(
            const std::string &originalValue, bool replaceFirst) override;
        """
        pass

    def ClearGeometryShaderReplacement(self, originalValue, replaceFirst): # real signature unknown; restored from __doc__
        """
        ClearGeometryShaderReplacement(self, originalValue:str,
            replaceFirst:bool) -> None
        C++: void ClearGeometryShaderReplacement(
            const std::string &originalValue, bool replaceFirst) override;
        """
        pass

    def ClearShaderReplacement(self, shaderType, originalValue, replaceFirst): # real signature unknown; restored from __doc__
        """
        ClearShaderReplacement(self, shaderType:vtkShader.Type,
            originalValue:str, replaceFirst:bool) -> None
        C++: void ClearShaderReplacement(vtkShader::Type shaderType,
            const std::string &originalValue, bool replaceFirst)
        """
        pass

    def ClearVertexShaderReplacement(self, originalValue, replaceFirst): # real signature unknown; restored from __doc__
        """
        ClearVertexShaderReplacement(self, originalValue:str,
            replaceFirst:bool) -> None
        C++: void ClearVertexShaderReplacement(
            const std::string &originalValue, bool replaceFirst) override;
        """
        pass

    def DeepCopy(self, p): # real signature unknown; restored from __doc__
        """
        DeepCopy(self, p:vtkOpenGLShaderProperty) -> None
        C++: void DeepCopy(vtkOpenGLShaderProperty *p)
        
        Assign one property to another.
        """
        pass

    def GetNthShaderReplacement(self, index, name, replaceFirst, replacementValue, replaceAll): # real signature unknown; restored from __doc__
        """
        GetNthShaderReplacement(self, index:int, name:str,
            replaceFirst:bool, replacementValue:str, replaceAll:bool)
            -> None
        C++: void GetNthShaderReplacement(vtkIdType index,
            std::string &name, bool &replaceFirst,
            std::string &replacementValue, bool &replaceAll) override;
        """
        pass

    def GetNthShaderReplacementTypeAsString(self, index): # real signature unknown; restored from __doc__
        """
        GetNthShaderReplacementTypeAsString(self, index:int) -> str
        C++: std::string GetNthShaderReplacementTypeAsString(
            vtkIdType index) override;
        """
        return ""

    def GetNumberOfGenerationsFromBase(self, type): # real signature unknown; restored from __doc__
        """
        GetNumberOfGenerationsFromBase(self, type:str) -> int
        C++: vtkIdType GetNumberOfGenerationsFromBase(const char *type)
            override;
        
        Given the name of a base class of this class type, return the
        distance of inheritance between this class type and the named
        class (how many generations of inheritance are there between this
        class and the named class). If the named class is not in this
        class's inheritance tree, return a negative value. Valid
        responses will always be nonnegative. This method works in
        combination with vtkTypeMacro found in vtkSetGet.h.
        """
        return 0

    def GetNumberOfGenerationsFromBaseType(self, type): # real signature unknown; restored from __doc__
        """
        GetNumberOfGenerationsFromBaseType(type:str) -> int
        C++: static vtkIdType GetNumberOfGenerationsFromBaseType(
            const char *type)
        
        Given a the name of a base class of this class type, return the
        distance of inheritance between this class type and the named
        class (how many generations of inheritance are there between this
        class and the named class). If the named class is not in this
        class's inheritance tree, return a negative value. Valid
        responses will always be nonnegative. This method works in
        combination with vtkTypeMacro found in vtkSetGet.h.
        """
        return 0

    def GetNumberOfShaderReplacements(self): # real signature unknown; restored from __doc__
        """
        GetNumberOfShaderReplacements(self) -> int
        C++: int GetNumberOfShaderReplacements() override;
        """
        return 0

    def IsA(self, type): # real signature unknown; restored from __doc__
        """
        IsA(self, type:str) -> int
        C++: vtkTypeBool IsA(const char *type) override;
        
        Return 1 if this class is the same type of (or a subclass of) the
        named class. Returns 0 otherwise. This method works in
        combination with vtkTypeMacro found in vtkSetGet.h.
        """
        return 0

    def IsTypeOf(self, type): # real signature unknown; restored from __doc__
        """
        IsTypeOf(type:str) -> int
        C++: static vtkTypeBool IsTypeOf(const char *type)
        
        Return 1 if this class type is the same type of (or a subclass
        of) the named class. Returns 0 otherwise. This method works in
        combination with vtkTypeMacro found in vtkSetGet.h.
        """
        return 0

    def NewInstance(self): # real signature unknown; restored from __doc__
        """
        NewInstance(self) -> vtkOpenGLShaderProperty
        C++: vtkOpenGLShaderProperty *NewInstance()
        """
        return vtkOpenGLShaderProperty

    def SafeDownCast(self, o): # real signature unknown; restored from __doc__
        """
        SafeDownCast(o:vtkObjectBase) -> vtkOpenGLShaderProperty
        C++: static vtkOpenGLShaderProperty *SafeDownCast(
            vtkObjectBase *o)
        """
        return vtkOpenGLShaderProperty

    def __delattr__(self, *args, **kwargs): # real signature unknown
        """ Implement delattr(self, name). """
        pass

    def __getattribute__(self, *args, **kwargs): # real signature unknown
        """ Return getattr(self, name). """
        pass

    def __init__(self, *args, **kwargs): # real signature unknown
        pass

    @staticmethod # known case of __new__
    def __new__(*args, **kwargs): # real signature unknown
        """ Create and return a new object.  See help(type) for accurate signature. """
        pass

    def __repr__(self, *args, **kwargs): # real signature unknown
        """ Return repr(self). """
        pass

    def __setattr__(self, *args, **kwargs): # real signature unknown
        """ Implement setattr(self, name, value). """
        pass

    def __str__(self, *args, **kwargs): # real signature unknown
        """ Return str(self). """
        pass

    __this__ = property(lambda self: object(), lambda self, v: None, lambda self: None)  # default
    """Pointer to the C++ object."""


    __dict__ = None # (!) real value is 'mappingproxy({\'__vtkname__\': \'vtkOpenGLShaderProperty\', \'IsTypeOf\': <method \'IsTypeOf\' of \'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLShaderProperty\' objects>, \'IsA\': <method \'IsA\' of \'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLShaderProperty\' objects>, \'SafeDownCast\': <method \'SafeDownCast\' of \'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLShaderProperty\' objects>, \'NewInstance\': <method \'NewInstance\' of \'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLShaderProperty\' objects>, \'GetNumberOfGenerationsFromBaseType\': <method \'GetNumberOfGenerationsFromBaseType\' of \'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLShaderProperty\' objects>, \'GetNumberOfGenerationsFromBase\': <method \'GetNumberOfGenerationsFromBase\' of \'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLShaderProperty\' objects>, \'DeepCopy\': <method \'DeepCopy\' of \'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLShaderProperty\' objects>, \'AddVertexShaderReplacement\': <method \'AddVertexShaderReplacement\' of \'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLShaderProperty\' objects>, \'AddFragmentShaderReplacement\': <method \'AddFragmentShaderReplacement\' of \'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLShaderProperty\' objects>, \'AddGeometryShaderReplacement\': <method \'AddGeometryShaderReplacement\' of \'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLShaderProperty\' objects>, \'GetNumberOfShaderReplacements\': <method \'GetNumberOfShaderReplacements\' of \'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLShaderProperty\' objects>, \'GetNthShaderReplacementTypeAsString\': <method \'GetNthShaderReplacementTypeAsString\' of \'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLShaderProperty\' objects>, \'GetNthShaderReplacement\': <method \'GetNthShaderReplacement\' of \'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLShaderProperty\' objects>, \'ClearVertexShaderReplacement\': <method \'ClearVertexShaderReplacement\' of \'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLShaderProperty\' objects>, \'ClearFragmentShaderReplacement\': <method \'ClearFragmentShaderReplacement\' of \'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLShaderProperty\' objects>, \'ClearGeometryShaderReplacement\': <method \'ClearGeometryShaderReplacement\' of \'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLShaderProperty\' objects>, \'ClearAllVertexShaderReplacements\': <method \'ClearAllVertexShaderReplacements\' of \'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLShaderProperty\' objects>, \'ClearAllFragmentShaderReplacements\': <method \'ClearAllFragmentShaderReplacements\' of \'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLShaderProperty\' objects>, \'ClearAllGeometryShaderReplacements\': <method \'ClearAllGeometryShaderReplacements\' of \'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLShaderProperty\' objects>, \'ClearAllShaderReplacements\': <method \'ClearAllShaderReplacements\' of \'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLShaderProperty\' objects>, \'AddShaderReplacement\': <method \'AddShaderReplacement\' of \'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLShaderProperty\' objects>, \'ClearShaderReplacement\': <method \'ClearShaderReplacement\' of \'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLShaderProperty\' objects>, \'__new__\': <built-in method __new__ of type object at 0x00007FF8205FC190>, \'__repr__\': <slot wrapper \'__repr__\' of \'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLShaderProperty\' objects>, \'__str__\': <slot wrapper \'__str__\' of \'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLShaderProperty\' objects>, \'__getattribute__\': <slot wrapper \'__getattribute__\' of \'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLShaderProperty\' objects>, \'__setattr__\': <slot wrapper \'__setattr__\' of \'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLShaderProperty\' objects>, \'__delattr__\': <slot wrapper \'__delattr__\' of \'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLShaderProperty\' objects>, \'__dict__\': <attribute \'__dict__\' of \'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLShaderProperty\' objects>, \'__this__\': <attribute \'__this__\' of \'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLShaderProperty\' objects>, \'__doc__\': "vtkOpenGLShaderProperty - represent GPU shader properties\\n\\nSuperclass: vtkShaderProperty\\n\\nvtkOpenGLShaderProperty is used to hold user-defined modifications of\\na GPU shader program used in a mapper.\\n\\n@sa\\nvtkShaderProperty vtkUniforms vtkOpenGLUniform\\n\\n@par Thanks: Developed by Simon Drouin (sdrouin2@bwh.harvard.edu) at\\nBrigham and Women\'s Hospital.\\n\\n"})'
    __vtkname__ = 'vtkOpenGLShaderProperty'


