# encoding: utf-8
# module vtkmodules.vtkRenderingOpenGL2
# from C:\Users\xukai\Downloads\发票2\venv\Lib\site-packages\vtkmodules\vtkRenderingOpenGL2.cp311-win_amd64.pyd
# by generator 1.147
# no doc

# imports
import vtkmodules.vtkCommonCore as __vtkmodules_vtkCommonCore
import vtkmodules.vtkRenderingCore as __vtkmodules_vtkRenderingCore
import vtkmodules.vtkRenderingHyperTreeGrid as __vtkmodules_vtkRenderingHyperTreeGrid


class vtkOpenGLShaderCache(__vtkmodules_vtkCommonCore.vtkObject):
    """
    vtkOpenGLShaderCache - manage Shader Programs within a context
    
    Superclass: vtkObject
    
    vtkOpenGLShaderCache manages shader program compilation and binding
    """
    def ClearLastShaderBound(self): # real signature unknown; restored from __doc__
        """
        ClearLastShaderBound(self) -> None
        C++: virtual void ClearLastShaderBound()
        
        Get/Clear the last Shader bound, called by shaders as they
        release their graphics resources
        """
        pass

    def GetLastShaderBound(self): # real signature unknown; restored from __doc__
        """
        GetLastShaderBound(self) -> vtkShaderProgram
        C++: virtual vtkShaderProgram *GetLastShaderBound()
        """
        return vtkShaderProgram

    def GetNumberOfGenerationsFromBase(self, type): # real signature unknown; restored from __doc__
        """
        GetNumberOfGenerationsFromBase(self, type:str) -> int
        C++: vtkIdType GetNumberOfGenerationsFromBase(const char *type)
            override;
        
        Given the name of a base class of this class type, return the
        distance of inheritance between this class type and the named
        class (how many generations of inheritance are there between this
        class and the named class). If the named class is not in this
        class's inheritance tree, return a negative value. Valid
        responses will always be nonnegative. This method works in
        combination with vtkTypeMacro found in vtkSetGet.h.
        """
        return 0

    def GetNumberOfGenerationsFromBaseType(self, type): # real signature unknown; restored from __doc__
        """
        GetNumberOfGenerationsFromBaseType(type:str) -> int
        C++: static vtkIdType GetNumberOfGenerationsFromBaseType(
            const char *type)
        
        Given a the name of a base class of this class type, return the
        distance of inheritance between this class type and the named
        class (how many generations of inheritance are there between this
        class and the named class). If the named class is not in this
        class's inheritance tree, return a negative value. Valid
        responses will always be nonnegative. This method works in
        combination with vtkTypeMacro found in vtkSetGet.h.
        """
        return 0

    def IsA(self, type): # real signature unknown; restored from __doc__
        """
        IsA(self, type:str) -> int
        C++: vtkTypeBool IsA(const char *type) override;
        
        Return 1 if this class is the same type of (or a subclass of) the
        named class. Returns 0 otherwise. This method works in
        combination with vtkTypeMacro found in vtkSetGet.h.
        """
        return 0

    def IsTypeOf(self, type): # real signature unknown; restored from __doc__
        """
        IsTypeOf(type:str) -> int
        C++: static vtkTypeBool IsTypeOf(const char *type)
        
        Return 1 if this class type is the same type of (or a subclass
        of) the named class. Returns 0 otherwise. This method works in
        combination with vtkTypeMacro found in vtkSetGet.h.
        """
        return 0

    def NewInstance(self): # real signature unknown; restored from __doc__
        """
        NewInstance(self) -> vtkOpenGLShaderCache
        C++: vtkOpenGLShaderCache *NewInstance()
        """
        return vtkOpenGLShaderCache

    def ReadyShaderProgram(self, vertexCode, fragmentCode, geometryCode, cap, *args, **kwargs): # real signature unknown; NOTE: unreliably restored from __doc__ 
        """
        ReadyShaderProgram(self, vertexCode:str, fragmentCode:str,
            geometryCode:str, cap:vtkTransformFeedback=...)
            -> vtkShaderProgram
        C++: virtual vtkShaderProgram *ReadyShaderProgram(
            const char *vertexCode, const char *fragmentCode,
            const char *geometryCode, vtkTransformFeedback *cap=nullptr)
        ReadyShaderProgram(self, shader:vtkShaderProgram,
            cap:vtkTransformFeedback=...) -> vtkShaderProgram
        C++: virtual vtkShaderProgram *ReadyShaderProgram(
            vtkShaderProgram *shader, vtkTransformFeedback *cap=nullptr)
        """
        pass

    def ReleaseCurrentShader(self): # real signature unknown; restored from __doc__
        """
        ReleaseCurrentShader(self) -> None
        C++: void ReleaseCurrentShader()
        
        Release the current shader.  Basically go back to having no
        shaders loaded.  This is useful for old legacy code that relies
        on no shaders being loaded.
        """
        pass

    def ReleaseGraphicsResources(self, win): # real signature unknown; restored from __doc__
        """
        ReleaseGraphicsResources(self, win:vtkWindow) -> None
        C++: virtual void ReleaseGraphicsResources(vtkWindow *win)
        
        Free up any resources being used by the provided shader
        """
        pass

    def SafeDownCast(self, o): # real signature unknown; restored from __doc__
        """
        SafeDownCast(o:vtkObjectBase) -> vtkOpenGLShaderCache
        C++: static vtkOpenGLShaderCache *SafeDownCast(vtkObjectBase *o)
        """
        return vtkOpenGLShaderCache

    def SetElapsedTime(self, val): # real signature unknown; restored from __doc__
        """
        SetElapsedTime(self, val:float) -> None
        C++: void SetElapsedTime(float val)
        """
        pass

    def __delattr__(self, *args, **kwargs): # real signature unknown
        """ Implement delattr(self, name). """
        pass

    def __getattribute__(self, *args, **kwargs): # real signature unknown
        """ Return getattr(self, name). """
        pass

    def __init__(self, *args, **kwargs): # real signature unknown
        pass

    @staticmethod # known case of __new__
    def __new__(*args, **kwargs): # real signature unknown
        """ Create and return a new object.  See help(type) for accurate signature. """
        pass

    def __repr__(self, *args, **kwargs): # real signature unknown
        """ Return repr(self). """
        pass

    def __setattr__(self, *args, **kwargs): # real signature unknown
        """ Implement setattr(self, name, value). """
        pass

    def __str__(self, *args, **kwargs): # real signature unknown
        """ Return str(self). """
        pass

    __this__ = property(lambda self: object(), lambda self, v: None, lambda self: None)  # default
    """Pointer to the C++ object."""


    __dict__ = None # (!) real value is "mappingproxy({'__vtkname__': 'vtkOpenGLShaderCache', 'IsTypeOf': <method 'IsTypeOf' of 'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLShaderCache' objects>, 'IsA': <method 'IsA' of 'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLShaderCache' objects>, 'SafeDownCast': <method 'SafeDownCast' of 'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLShaderCache' objects>, 'NewInstance': <method 'NewInstance' of 'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLShaderCache' objects>, 'GetNumberOfGenerationsFromBaseType': <method 'GetNumberOfGenerationsFromBaseType' of 'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLShaderCache' objects>, 'GetNumberOfGenerationsFromBase': <method 'GetNumberOfGenerationsFromBase' of 'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLShaderCache' objects>, 'ReadyShaderProgram': <method 'ReadyShaderProgram' of 'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLShaderCache' objects>, 'ReleaseCurrentShader': <method 'ReleaseCurrentShader' of 'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLShaderCache' objects>, 'ReleaseGraphicsResources': <method 'ReleaseGraphicsResources' of 'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLShaderCache' objects>, 'ClearLastShaderBound': <method 'ClearLastShaderBound' of 'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLShaderCache' objects>, 'GetLastShaderBound': <method 'GetLastShaderBound' of 'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLShaderCache' objects>, 'SetElapsedTime': <method 'SetElapsedTime' of 'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLShaderCache' objects>, '__new__': <built-in method __new__ of type object at 0x00007FF8205FBD00>, '__repr__': <slot wrapper '__repr__' of 'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLShaderCache' objects>, '__str__': <slot wrapper '__str__' of 'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLShaderCache' objects>, '__getattribute__': <slot wrapper '__getattribute__' of 'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLShaderCache' objects>, '__setattr__': <slot wrapper '__setattr__' of 'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLShaderCache' objects>, '__delattr__': <slot wrapper '__delattr__' of 'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLShaderCache' objects>, '__dict__': <attribute '__dict__' of 'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLShaderCache' objects>, '__this__': <attribute '__this__' of 'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLShaderCache' objects>, '__doc__': 'vtkOpenGLShaderCache - manage Shader Programs within a context\\n\\nSuperclass: vtkObject\\n\\nvtkOpenGLShaderCache manages shader program compilation and binding\\n\\n'})"
    __vtkname__ = 'vtkOpenGLShaderCache'


