# encoding: utf-8
# module vtkmodules.vtkRenderingOpenGL2
# from C:\Users\xukai\Downloads\发票2\venv\Lib\site-packages\vtkmodules\vtkRenderingOpenGL2.cp311-win_amd64.pyd
# by generator 1.147
# no doc

# imports
import vtkmodules.vtkCommonCore as __vtkmodules_vtkCommonCore
import vtkmodules.vtkRenderingCore as __vtkmodules_vtkRenderingCore
import vtkmodules.vtkRenderingHyperTreeGrid as __vtkmodules_vtkRenderingHyperTreeGrid


class vtkOpenGLRenderPass(__vtkmodules_vtkRenderingCore.vtkRenderPass):
    """
    vtkOpenGLRenderPass - Abstract render pass with shader modifications.
    
    Superclass: vtkRenderPass
    
    Allows a render pass to update shader code using a new virtual API.
    """
    def GetActiveDrawBuffers(self): # real signature unknown; restored from __doc__
        """
        GetActiveDrawBuffers(self) -> int
        C++: virtual unsigned int GetActiveDrawBuffers()
        """
        return 0

    def GetNumberOfGenerationsFromBase(self, type): # real signature unknown; restored from __doc__
        """
        GetNumberOfGenerationsFromBase(self, type:str) -> int
        C++: vtkIdType GetNumberOfGenerationsFromBase(const char *type)
            override;
        
        Given the name of a base class of this class type, return the
        distance of inheritance between this class type and the named
        class (how many generations of inheritance are there between this
        class and the named class). If the named class is not in this
        class's inheritance tree, return a negative value. Valid
        responses will always be nonnegative. This method works in
        combination with vtkTypeMacro found in vtkSetGet.h.
        """
        return 0

    def GetNumberOfGenerationsFromBaseType(self, type): # real signature unknown; restored from __doc__
        """
        GetNumberOfGenerationsFromBaseType(type:str) -> int
        C++: static vtkIdType GetNumberOfGenerationsFromBaseType(
            const char *type)
        
        Given a the name of a base class of this class type, return the
        distance of inheritance between this class type and the named
        class (how many generations of inheritance are there between this
        class and the named class). If the named class is not in this
        class's inheritance tree, return a negative value. Valid
        responses will always be nonnegative. This method works in
        combination with vtkTypeMacro found in vtkSetGet.h.
        """
        return 0

    def GetShaderStageMTime(self): # real signature unknown; restored from __doc__
        """
        GetShaderStageMTime(self) -> int
        C++: virtual vtkMTimeType GetShaderStageMTime()
        
        For multi-stage render passes that need to change shader code
        during a single pass, use this method to notify a mapper that the
        shader needs to be rebuilt (rather than reuse the last cached
        shader. This method should return the last time that the shader
        stage changed, or 0 if the shader is single-stage.
        """
        return 0

    def IsA(self, type): # real signature unknown; restored from __doc__
        """
        IsA(self, type:str) -> int
        C++: vtkTypeBool IsA(const char *type) override;
        
        Return 1 if this class is the same type of (or a subclass of) the
        named class. Returns 0 otherwise. This method works in
        combination with vtkTypeMacro found in vtkSetGet.h.
        """
        return 0

    def IsTypeOf(self, type): # real signature unknown; restored from __doc__
        """
        IsTypeOf(type:str) -> int
        C++: static vtkTypeBool IsTypeOf(const char *type)
        
        Return 1 if this class type is the same type of (or a subclass
        of) the named class. Returns 0 otherwise. This method works in
        combination with vtkTypeMacro found in vtkSetGet.h.
        """
        return 0

    def NewInstance(self): # real signature unknown; restored from __doc__
        """
        NewInstance(self) -> vtkOpenGLRenderPass
        C++: vtkOpenGLRenderPass *NewInstance()
        """
        return vtkOpenGLRenderPass

    def PostReplaceShaderValues(self, vertexShader, geometryShader, fragmentShader, mapper, prop): # real signature unknown; restored from __doc__
        """
        PostReplaceShaderValues(self, vertexShader:str,
            geometryShader:str, fragmentShader:str,
            mapper:vtkAbstractMapper, prop:vtkProp) -> bool
        C++: virtual bool PostReplaceShaderValues(
            std::string &vertexShader, std::string &geometryShader,
            std::string &fragmentShader, vtkAbstractMapper *mapper,
            vtkProp *prop)
        """
        return False

    def PreReplaceShaderValues(self, vertexShader, geometryShader, fragmentShader, mapper, prop): # real signature unknown; restored from __doc__
        """
        PreReplaceShaderValues(self, vertexShader:str, geometryShader:str,
             fragmentShader:str, mapper:vtkAbstractMapper, prop:vtkProp)
            -> bool
        C++: virtual bool PreReplaceShaderValues(
            std::string &vertexShader, std::string &geometryShader,
            std::string &fragmentShader, vtkAbstractMapper *mapper,
            vtkProp *prop)
        
        Use vtkShaderProgram::Substitute to replace //VTK::XXX:YYY 
        declarations in the shader sources. Gets called before other
        mapper shader replacements Return false on error.
        """
        return False

    def RenderPasses(self): # real signature unknown; restored from __doc__
        """
        RenderPasses() -> vtkInformationObjectBaseVectorKey
        C++: static vtkInformationObjectBaseVectorKey *RenderPasses()
        
        Key containing information about the current pass.
        """
        pass

    def SafeDownCast(self, o): # real signature unknown; restored from __doc__
        """
        SafeDownCast(o:vtkObjectBase) -> vtkOpenGLRenderPass
        C++: static vtkOpenGLRenderPass *SafeDownCast(vtkObjectBase *o)
        """
        return vtkOpenGLRenderPass

    def SetActiveDrawBuffers(self, _arg): # real signature unknown; restored from __doc__
        """
        SetActiveDrawBuffers(self, _arg:int) -> None
        C++: virtual void SetActiveDrawBuffers(unsigned int _arg)
        
        Number of active draw buffers.
        """
        pass

    def SetShaderParameters(self, program, mapper, prop, VAO, *args, **kwargs): # real signature unknown; NOTE: unreliably restored from __doc__ 
        """
        SetShaderParameters(self, program:vtkShaderProgram,
            mapper:vtkAbstractMapper, prop:vtkProp,
            VAO:vtkOpenGLVertexArrayObject=...) -> bool
        C++: virtual bool SetShaderParameters(vtkShaderProgram *program,
            vtkAbstractMapper *mapper, vtkProp *prop,
            vtkOpenGLVertexArrayObject *VAO=nullptr)
        
        Update the uniforms of the shader program. Return false on error.
        """
        pass

    def __delattr__(self, *args, **kwargs): # real signature unknown
        """ Implement delattr(self, name). """
        pass

    def __getattribute__(self, *args, **kwargs): # real signature unknown
        """ Return getattr(self, name). """
        pass

    def __init__(self, *args, **kwargs): # real signature unknown
        pass

    @staticmethod # known case of __new__
    def __new__(*args, **kwargs): # real signature unknown
        """ Create and return a new object.  See help(type) for accurate signature. """
        pass

    def __repr__(self, *args, **kwargs): # real signature unknown
        """ Return repr(self). """
        pass

    def __setattr__(self, *args, **kwargs): # real signature unknown
        """ Implement setattr(self, name, value). """
        pass

    def __str__(self, *args, **kwargs): # real signature unknown
        """ Return str(self). """
        pass

    __this__ = property(lambda self: object(), lambda self, v: None, lambda self: None)  # default
    """Pointer to the C++ object."""


    __dict__ = None # (!) real value is "mappingproxy({'__vtkname__': 'vtkOpenGLRenderPass', 'IsTypeOf': <method 'IsTypeOf' of 'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLRenderPass' objects>, 'IsA': <method 'IsA' of 'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLRenderPass' objects>, 'SafeDownCast': <method 'SafeDownCast' of 'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLRenderPass' objects>, 'NewInstance': <method 'NewInstance' of 'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLRenderPass' objects>, 'GetNumberOfGenerationsFromBaseType': <method 'GetNumberOfGenerationsFromBaseType' of 'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLRenderPass' objects>, 'GetNumberOfGenerationsFromBase': <method 'GetNumberOfGenerationsFromBase' of 'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLRenderPass' objects>, 'PreReplaceShaderValues': <method 'PreReplaceShaderValues' of 'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLRenderPass' objects>, 'PostReplaceShaderValues': <method 'PostReplaceShaderValues' of 'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLRenderPass' objects>, 'SetShaderParameters': <method 'SetShaderParameters' of 'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLRenderPass' objects>, 'GetShaderStageMTime': <method 'GetShaderStageMTime' of 'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLRenderPass' objects>, 'RenderPasses': <method 'RenderPasses' of 'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLRenderPass' objects>, 'SetActiveDrawBuffers': <method 'SetActiveDrawBuffers' of 'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLRenderPass' objects>, 'GetActiveDrawBuffers': <method 'GetActiveDrawBuffers' of 'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLRenderPass' objects>, '__new__': <built-in method __new__ of type object at 0x00007FF8205F96C0>, '__repr__': <slot wrapper '__repr__' of 'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLRenderPass' objects>, '__str__': <slot wrapper '__str__' of 'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLRenderPass' objects>, '__getattribute__': <slot wrapper '__getattribute__' of 'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLRenderPass' objects>, '__setattr__': <slot wrapper '__setattr__' of 'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLRenderPass' objects>, '__delattr__': <slot wrapper '__delattr__' of 'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLRenderPass' objects>, '__dict__': <attribute '__dict__' of 'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLRenderPass' objects>, '__this__': <attribute '__this__' of 'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLRenderPass' objects>, '__doc__': 'vtkOpenGLRenderPass - Abstract render pass with shader modifications.\\n\\nSuperclass: vtkRenderPass\\n\\nAllows a render pass to update shader code using a new virtual API.\\n\\n'})"
    __vtkname__ = 'vtkOpenGLRenderPass'


