# encoding: utf-8
# module vtkmodules.vtkRenderingOpenGL2
# from C:\Users\xukai\Downloads\发票2\venv\Lib\site-packages\vtkmodules\vtkRenderingOpenGL2.cp311-win_amd64.pyd
# by generator 1.147
# no doc

# imports
import vtkmodules.vtkCommonCore as __vtkmodules_vtkCommonCore
import vtkmodules.vtkRenderingCore as __vtkmodules_vtkRenderingCore
import vtkmodules.vtkRenderingHyperTreeGrid as __vtkmodules_vtkRenderingHyperTreeGrid


from .vtkImageProcessingPass import vtkImageProcessingPass

class vtkOpenGLFXAAPass(vtkImageProcessingPass):
    """
    vtkOpenGLFXAAPass - Render pass calling the FXAA filter
    
    Superclass: vtkImageProcessingPass
    
    vtkOpenGLFXAAPass is an image post processing render pass. It is a
    fast anti aliasing filter.
    
    This pass usually takes the camera pass as its delegate pass.
    
    ote Currently, this pass wraps the existing FXAA implementation. It
    copies the pixels from the framebuffer to a texture. A better
    approach would be to use the usual render pass workflow to create a
    framebuffer drawing directly on the texture.
    
    @sa
    vtkRenderPass vtkDefaultPass
    """
    def GetFXAAOptions(self): # real signature unknown; restored from __doc__
        """
        GetFXAAOptions(self) -> vtkFXAAOptions
        C++: virtual vtkFXAAOptions *GetFXAAOptions()
        """
        pass

    def GetNumberOfGenerationsFromBase(self, type): # real signature unknown; restored from __doc__
        """
        GetNumberOfGenerationsFromBase(self, type:str) -> int
        C++: vtkIdType GetNumberOfGenerationsFromBase(const char *type)
            override;
        
        Given the name of a base class of this class type, return the
        distance of inheritance between this class type and the named
        class (how many generations of inheritance are there between this
        class and the named class). If the named class is not in this
        class's inheritance tree, return a negative value. Valid
        responses will always be nonnegative. This method works in
        combination with vtkTypeMacro found in vtkSetGet.h.
        """
        return 0

    def GetNumberOfGenerationsFromBaseType(self, type): # real signature unknown; restored from __doc__
        """
        GetNumberOfGenerationsFromBaseType(type:str) -> int
        C++: static vtkIdType GetNumberOfGenerationsFromBaseType(
            const char *type)
        
        Given a the name of a base class of this class type, return the
        distance of inheritance between this class type and the named
        class (how many generations of inheritance are there between this
        class and the named class). If the named class is not in this
        class's inheritance tree, return a negative value. Valid
        responses will always be nonnegative. This method works in
        combination with vtkTypeMacro found in vtkSetGet.h.
        """
        return 0

    def IsA(self, type): # real signature unknown; restored from __doc__
        """
        IsA(self, type:str) -> int
        C++: vtkTypeBool IsA(const char *type) override;
        
        Return 1 if this class is the same type of (or a subclass of) the
        named class. Returns 0 otherwise. This method works in
        combination with vtkTypeMacro found in vtkSetGet.h.
        """
        return 0

    def IsTypeOf(self, type): # real signature unknown; restored from __doc__
        """
        IsTypeOf(type:str) -> int
        C++: static vtkTypeBool IsTypeOf(const char *type)
        
        Return 1 if this class type is the same type of (or a subclass
        of) the named class. Returns 0 otherwise. This method works in
        combination with vtkTypeMacro found in vtkSetGet.h.
        """
        return 0

    def NewInstance(self): # real signature unknown; restored from __doc__
        """
        NewInstance(self) -> vtkOpenGLFXAAPass
        C++: vtkOpenGLFXAAPass *NewInstance()
        """
        return vtkOpenGLFXAAPass

    def SafeDownCast(self, o): # real signature unknown; restored from __doc__
        """
        SafeDownCast(o:vtkObjectBase) -> vtkOpenGLFXAAPass
        C++: static vtkOpenGLFXAAPass *SafeDownCast(vtkObjectBase *o)
        """
        return vtkOpenGLFXAAPass

    def SetFXAAOptions(self, __a): # real signature unknown; restored from __doc__
        """
        SetFXAAOptions(self, __a:vtkFXAAOptions) -> None
        C++: virtual void SetFXAAOptions(vtkFXAAOptions *)
        """
        pass

    def __delattr__(self, *args, **kwargs): # real signature unknown
        """ Implement delattr(self, name). """
        pass

    def __getattribute__(self, *args, **kwargs): # real signature unknown
        """ Return getattr(self, name). """
        pass

    def __init__(self, *args, **kwargs): # real signature unknown
        pass

    @staticmethod # known case of __new__
    def __new__(*args, **kwargs): # real signature unknown
        """ Create and return a new object.  See help(type) for accurate signature. """
        pass

    def __repr__(self, *args, **kwargs): # real signature unknown
        """ Return repr(self). """
        pass

    def __setattr__(self, *args, **kwargs): # real signature unknown
        """ Implement setattr(self, name, value). """
        pass

    def __str__(self, *args, **kwargs): # real signature unknown
        """ Return str(self). """
        pass

    __this__ = property(lambda self: object(), lambda self, v: None, lambda self: None)  # default
    """Pointer to the C++ object."""


    __dict__ = None # (!) real value is "mappingproxy({'__vtkname__': 'vtkOpenGLFXAAPass', 'IsTypeOf': <method 'IsTypeOf' of 'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLFXAAPass' objects>, 'IsA': <method 'IsA' of 'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLFXAAPass' objects>, 'SafeDownCast': <method 'SafeDownCast' of 'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLFXAAPass' objects>, 'NewInstance': <method 'NewInstance' of 'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLFXAAPass' objects>, 'GetNumberOfGenerationsFromBaseType': <method 'GetNumberOfGenerationsFromBaseType' of 'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLFXAAPass' objects>, 'GetNumberOfGenerationsFromBase': <method 'GetNumberOfGenerationsFromBase' of 'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLFXAAPass' objects>, 'GetFXAAOptions': <method 'GetFXAAOptions' of 'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLFXAAPass' objects>, 'SetFXAAOptions': <method 'SetFXAAOptions' of 'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLFXAAPass' objects>, '__new__': <built-in method __new__ of type object at 0x00007FF8205F4190>, '__repr__': <slot wrapper '__repr__' of 'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLFXAAPass' objects>, '__str__': <slot wrapper '__str__' of 'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLFXAAPass' objects>, '__getattribute__': <slot wrapper '__getattribute__' of 'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLFXAAPass' objects>, '__setattr__': <slot wrapper '__setattr__' of 'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLFXAAPass' objects>, '__delattr__': <slot wrapper '__delattr__' of 'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLFXAAPass' objects>, '__dict__': <attribute '__dict__' of 'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLFXAAPass' objects>, '__this__': <attribute '__this__' of 'vtkmodules.vtkRenderingOpenGL2.vtkOpenGLFXAAPass' objects>, '__doc__': 'vtkOpenGLFXAAPass - Render pass calling the FXAA filter\\n\\nSuperclass: vtkImageProcessingPass\\n\\nvtkOpenGLFXAAPass is an image post processing render pass. It is a\\nfast anti aliasing filter.\\n\\nThis pass usually takes the camera pass as its delegate pass.\\n\\note Currently, this pass wraps the existing FXAA implementation. It\\ncopies the pixels from the framebuffer to a texture. A better\\napproach would be to use the usual render pass workflow to create a\\nframebuffer drawing directly on the texture.\\n\\n@sa\\nvtkRenderPass vtkDefaultPass\\n\\n'})"
    __vtkname__ = 'vtkOpenGLFXAAPass'


