# encoding: utf-8
# module vtkmodules.vtkRenderingOpenGL2
# from C:\Users\xukai\Downloads\发票2\venv\Lib\site-packages\vtkmodules\vtkRenderingOpenGL2.cp311-win_amd64.pyd
# by generator 1.147
# no doc

# imports
import vtkmodules.vtkCommonCore as __vtkmodules_vtkCommonCore
import vtkmodules.vtkRenderingCore as __vtkmodules_vtkRenderingCore
import vtkmodules.vtkRenderingHyperTreeGrid as __vtkmodules_vtkRenderingHyperTreeGrid


from .vtkOpenGLTexture import vtkOpenGLTexture

class vtkEquirectangularToCubeMapTexture(vtkOpenGLTexture):
    """
    vtkEquirectangularToCubeMapTexture - compute a cubemap texture based
    on a standard equirectangular projection
    
    Superclass: vtkOpenGLTexture
    
    This special texture converts a 2D projected texture in
    equirectangular format to a 3D cubemap using the GPU. The generated
    texture can be used as input for a skybox or an environment map for
    PBR shading.
    
    @sa vtkSkybox vtkRenderer::SetEnvironmentCubeMap
    """
    def GetCubeMapSize(self): # real signature unknown; restored from __doc__
        """
        GetCubeMapSize(self) -> int
        C++: virtual unsigned int GetCubeMapSize()
        
        Set/Get size of each face of the output cubemap texture. Default
        is 512.
        """
        return 0

    def GetInputTexture(self): # real signature unknown; restored from __doc__
        """
        GetInputTexture(self) -> vtkOpenGLTexture
        C++: virtual vtkOpenGLTexture *GetInputTexture()
        """
        return vtkOpenGLTexture

    def GetNumberOfGenerationsFromBase(self, type): # real signature unknown; restored from __doc__
        """
        GetNumberOfGenerationsFromBase(self, type:str) -> int
        C++: vtkIdType GetNumberOfGenerationsFromBase(const char *type)
            override;
        
        Given the name of a base class of this class type, return the
        distance of inheritance between this class type and the named
        class (how many generations of inheritance are there between this
        class and the named class). If the named class is not in this
        class's inheritance tree, return a negative value. Valid
        responses will always be nonnegative. This method works in
        combination with vtkTypeMacro found in vtkSetGet.h.
        """
        return 0

    def GetNumberOfGenerationsFromBaseType(self, type): # real signature unknown; restored from __doc__
        """
        GetNumberOfGenerationsFromBaseType(type:str) -> int
        C++: static vtkIdType GetNumberOfGenerationsFromBaseType(
            const char *type)
        
        Given a the name of a base class of this class type, return the
        distance of inheritance between this class type and the named
        class (how many generations of inheritance are there between this
        class and the named class). If the named class is not in this
        class's inheritance tree, return a negative value. Valid
        responses will always be nonnegative. This method works in
        combination with vtkTypeMacro found in vtkSetGet.h.
        """
        return 0

    def IsA(self, type): # real signature unknown; restored from __doc__
        """
        IsA(self, type:str) -> int
        C++: vtkTypeBool IsA(const char *type) override;
        
        Return 1 if this class is the same type of (or a subclass of) the
        named class. Returns 0 otherwise. This method works in
        combination with vtkTypeMacro found in vtkSetGet.h.
        """
        return 0

    def IsTypeOf(self, type): # real signature unknown; restored from __doc__
        """
        IsTypeOf(type:str) -> int
        C++: static vtkTypeBool IsTypeOf(const char *type)
        
        Return 1 if this class type is the same type of (or a subclass
        of) the named class. Returns 0 otherwise. This method works in
        combination with vtkTypeMacro found in vtkSetGet.h.
        """
        return 0

    def Load(self, __a): # real signature unknown; restored from __doc__
        """
        Load(self, __a:vtkRenderer) -> None
        C++: void Load(vtkRenderer *) override;
        
        Implement base class method.
        """
        pass

    def NewInstance(self): # real signature unknown; restored from __doc__
        """
        NewInstance(self) -> vtkEquirectangularToCubeMapTexture
        C++: vtkEquirectangularToCubeMapTexture *NewInstance()
        """
        return vtkEquirectangularToCubeMapTexture

    def ReleaseGraphicsResources(self, __a): # real signature unknown; restored from __doc__
        """
        ReleaseGraphicsResources(self, __a:vtkWindow) -> None
        C++: void ReleaseGraphicsResources(vtkWindow *) override;
        
        Release any graphics resources that are being consumed by this
        texture. The parameter window could be used to determine which
        graphic resources to release. Using the same texture object in
        multiple render windows is NOT currently supported.
        """
        pass

    def Render(self, ren): # real signature unknown; restored from __doc__
        """
        Render(self, ren:vtkRenderer) -> None
        C++: void Render(vtkRenderer *ren) override;
        
        Implement base class method.
        """
        pass

    def SafeDownCast(self, o): # real signature unknown; restored from __doc__
        """
        SafeDownCast(o:vtkObjectBase)
            -> vtkEquirectangularToCubeMapTexture
        C++: static vtkEquirectangularToCubeMapTexture *SafeDownCast(
            vtkObjectBase *o)
        """
        return vtkEquirectangularToCubeMapTexture

    def SetCubeMapSize(self, _arg): # real signature unknown; restored from __doc__
        """
        SetCubeMapSize(self, _arg:int) -> None
        C++: virtual void SetCubeMapSize(unsigned int _arg)
        """
        pass

    def SetInputTexture(self, texture): # real signature unknown; restored from __doc__
        """
        SetInputTexture(self, texture:vtkOpenGLTexture) -> None
        C++: void SetInputTexture(vtkOpenGLTexture *texture)
        
        Get/Set the input equirectangular 2D texture.
        """
        pass

    def __delattr__(self, *args, **kwargs): # real signature unknown
        """ Implement delattr(self, name). """
        pass

    def __getattribute__(self, *args, **kwargs): # real signature unknown
        """ Return getattr(self, name). """
        pass

    def __init__(self, *args, **kwargs): # real signature unknown
        pass

    @staticmethod # known case of __new__
    def __new__(*args, **kwargs): # real signature unknown
        """ Create and return a new object.  See help(type) for accurate signature. """
        pass

    def __repr__(self, *args, **kwargs): # real signature unknown
        """ Return repr(self). """
        pass

    def __setattr__(self, *args, **kwargs): # real signature unknown
        """ Implement setattr(self, name, value). """
        pass

    def __str__(self, *args, **kwargs): # real signature unknown
        """ Return str(self). """
        pass

    __this__ = property(lambda self: object(), lambda self, v: None, lambda self: None)  # default
    """Pointer to the C++ object."""


    __dict__ = None # (!) real value is "mappingproxy({'__vtkname__': 'vtkEquirectangularToCubeMapTexture', 'IsTypeOf': <method 'IsTypeOf' of 'vtkmodules.vtkRenderingOpenGL2.vtkEquirectangularToCubeMapTexture' objects>, 'IsA': <method 'IsA' of 'vtkmodules.vtkRenderingOpenGL2.vtkEquirectangularToCubeMapTexture' objects>, 'SafeDownCast': <method 'SafeDownCast' of 'vtkmodules.vtkRenderingOpenGL2.vtkEquirectangularToCubeMapTexture' objects>, 'NewInstance': <method 'NewInstance' of 'vtkmodules.vtkRenderingOpenGL2.vtkEquirectangularToCubeMapTexture' objects>, 'GetNumberOfGenerationsFromBaseType': <method 'GetNumberOfGenerationsFromBaseType' of 'vtkmodules.vtkRenderingOpenGL2.vtkEquirectangularToCubeMapTexture' objects>, 'GetNumberOfGenerationsFromBase': <method 'GetNumberOfGenerationsFromBase' of 'vtkmodules.vtkRenderingOpenGL2.vtkEquirectangularToCubeMapTexture' objects>, 'SetInputTexture': <method 'SetInputTexture' of 'vtkmodules.vtkRenderingOpenGL2.vtkEquirectangularToCubeMapTexture' objects>, 'GetInputTexture': <method 'GetInputTexture' of 'vtkmodules.vtkRenderingOpenGL2.vtkEquirectangularToCubeMapTexture' objects>, 'Load': <method 'Load' of 'vtkmodules.vtkRenderingOpenGL2.vtkEquirectangularToCubeMapTexture' objects>, 'Render': <method 'Render' of 'vtkmodules.vtkRenderingOpenGL2.vtkEquirectangularToCubeMapTexture' objects>, 'GetCubeMapSize': <method 'GetCubeMapSize' of 'vtkmodules.vtkRenderingOpenGL2.vtkEquirectangularToCubeMapTexture' objects>, 'SetCubeMapSize': <method 'SetCubeMapSize' of 'vtkmodules.vtkRenderingOpenGL2.vtkEquirectangularToCubeMapTexture' objects>, 'ReleaseGraphicsResources': <method 'ReleaseGraphicsResources' of 'vtkmodules.vtkRenderingOpenGL2.vtkEquirectangularToCubeMapTexture' objects>, '__new__': <built-in method __new__ of type object at 0x00007FF8205F09C0>, '__repr__': <slot wrapper '__repr__' of 'vtkmodules.vtkRenderingOpenGL2.vtkEquirectangularToCubeMapTexture' objects>, '__str__': <slot wrapper '__str__' of 'vtkmodules.vtkRenderingOpenGL2.vtkEquirectangularToCubeMapTexture' objects>, '__getattribute__': <slot wrapper '__getattribute__' of 'vtkmodules.vtkRenderingOpenGL2.vtkEquirectangularToCubeMapTexture' objects>, '__setattr__': <slot wrapper '__setattr__' of 'vtkmodules.vtkRenderingOpenGL2.vtkEquirectangularToCubeMapTexture' objects>, '__delattr__': <slot wrapper '__delattr__' of 'vtkmodules.vtkRenderingOpenGL2.vtkEquirectangularToCubeMapTexture' objects>, '__dict__': <attribute '__dict__' of 'vtkmodules.vtkRenderingOpenGL2.vtkEquirectangularToCubeMapTexture' objects>, '__this__': <attribute '__this__' of 'vtkmodules.vtkRenderingOpenGL2.vtkEquirectangularToCubeMapTexture' objects>, '__doc__': 'vtkEquirectangularToCubeMapTexture - compute a cubemap texture based\\non a standard equirectangular projection\\n\\nSuperclass: vtkOpenGLTexture\\n\\nThis special texture converts a 2D projected texture in\\nequirectangular format to a 3D cubemap using the GPU. The generated\\ntexture can be used as input for a skybox or an environment map for\\nPBR shading.\\n\\n@sa vtkSkybox vtkRenderer::SetEnvironmentCubeMap\\n\\n'})"
    __vtkname__ = 'vtkEquirectangularToCubeMapTexture'


