# encoding: utf-8
# module vtkmodules.vtkInteractionWidgets
# from C:\Users\xukai\Downloads\发票2\venv\Lib\site-packages\vtkmodules\vtkInteractionWidgets.cp311-win_amd64.pyd
# by generator 1.147
# no doc

# imports
import vtkmodules.vtkCommonCore as __vtkmodules_vtkCommonCore
import vtkmodules.vtkCommonExecutionModel as __vtkmodules_vtkCommonExecutionModel
import vtkmodules.vtkFiltersSources as __vtkmodules_vtkFiltersSources
import vtkmodules.vtkRenderingContext2D as __vtkmodules_vtkRenderingContext2D
import vtkmodules.vtkRenderingCore as __vtkmodules_vtkRenderingCore


from .vtkPointPlacer import vtkPointPlacer

class vtkTerrainDataPointPlacer(vtkPointPlacer):
    """
    vtkTerrainDataPointPlacer - Place points on terrain data
    
    Superclass: vtkPointPlacer
    
    vtkTerrainDataPointPlacer dictates the placement of points on height
    field data. The class takes as input the list of props that represent
    the terrain in a rendered scene. A height offset can be specified to
    dicatate the placement of points at a certain height above the
    surface.
    
    @par Usage: A typical usage of this class is as
    follows:pointPlacer->AddProp(demActor);    // the actor(s) containing
    the terrain.
    rep->SetPointPlacer(pointPlacer);
    pointPlacer->SetHeightOffset( 100 );
    
    @sa
    vtkPointPlacer vtkTerrainContourLineInterpolator
    """
    def AddProp(self, __a): # real signature unknown; restored from __doc__
        """
        AddProp(self, __a:vtkProp) -> None
        C++: virtual void AddProp(vtkProp *)
        """
        pass

    def ComputeWorldPosition(self, ren, displayPos, *args, **kwargs): # real signature unknown; NOTE: unreliably restored from __doc__ 
        """
        ComputeWorldPosition(self, ren:vtkRenderer, displayPos:[float,
            float], worldPos:[float, float, float], worldOrient:[float,
            float, float, float, float, float, float, float, float])
            -> int
        C++: int ComputeWorldPosition(vtkRenderer *ren,
            double displayPos[2], double worldPos[3],
            double worldOrient[9]) override;
        ComputeWorldPosition(self, ren:vtkRenderer, displayPos:[float,
            float], refWorldPos:[float, float, float], worldPos:[float,
            float, float], worldOrient:[float, float, float, float, float,
             float, float, float, float]) -> int
        C++: int ComputeWorldPosition(vtkRenderer *ren,
            double displayPos[2], double refWorldPos[3],
            double worldPos[3], double worldOrient[9]) override;
        
        Given a renderer and a display position in pixel coordinates,
        compute the world position and orientation where this point will
        be placed. This method is typically used by the representation to
        place the point initially. For the Terrain point placer this
        computes world points that lie at the specified height above the
        terrain.
        """
        pass

    def GetHeightOffset(self): # real signature unknown; restored from __doc__
        """
        GetHeightOffset(self) -> float
        C++: virtual double GetHeightOffset()
        """
        return 0.0

    def GetNumberOfGenerationsFromBase(self, type): # real signature unknown; restored from __doc__
        """
        GetNumberOfGenerationsFromBase(self, type:str) -> int
        C++: vtkIdType GetNumberOfGenerationsFromBase(const char *type)
            override;
        
        Given the name of a base class of this class type, return the
        distance of inheritance between this class type and the named
        class (how many generations of inheritance are there between this
        class and the named class). If the named class is not in this
        class's inheritance tree, return a negative value. Valid
        responses will always be nonnegative. This method works in
        combination with vtkTypeMacro found in vtkSetGet.h.
        """
        return 0

    def GetNumberOfGenerationsFromBaseType(self, type): # real signature unknown; restored from __doc__
        """
        GetNumberOfGenerationsFromBaseType(type:str) -> int
        C++: static vtkIdType GetNumberOfGenerationsFromBaseType(
            const char *type)
        
        Given a the name of a base class of this class type, return the
        distance of inheritance between this class type and the named
        class (how many generations of inheritance are there between this
        class and the named class). If the named class is not in this
        class's inheritance tree, return a negative value. Valid
        responses will always be nonnegative. This method works in
        combination with vtkTypeMacro found in vtkSetGet.h.
        """
        return 0

    def GetPropPicker(self): # real signature unknown; restored from __doc__
        """
        GetPropPicker(self) -> vtkPropPicker
        C++: virtual vtkPropPicker *GetPropPicker()
        
        Get the Prop picker.
        """
        pass

    def IsA(self, type): # real signature unknown; restored from __doc__
        """
        IsA(self, type:str) -> int
        C++: vtkTypeBool IsA(const char *type) override;
        
        Return 1 if this class is the same type of (or a subclass of) the
        named class. Returns 0 otherwise. This method works in
        combination with vtkTypeMacro found in vtkSetGet.h.
        """
        return 0

    def IsTypeOf(self, type): # real signature unknown; restored from __doc__
        """
        IsTypeOf(type:str) -> int
        C++: static vtkTypeBool IsTypeOf(const char *type)
        
        Return 1 if this class type is the same type of (or a subclass
        of) the named class. Returns 0 otherwise. This method works in
        combination with vtkTypeMacro found in vtkSetGet.h.
        """
        return 0

    def NewInstance(self): # real signature unknown; restored from __doc__
        """
        NewInstance(self) -> vtkTerrainDataPointPlacer
        C++: vtkTerrainDataPointPlacer *NewInstance()
        """
        return vtkTerrainDataPointPlacer

    def RemoveAllProps(self): # real signature unknown; restored from __doc__
        """
        RemoveAllProps(self) -> None
        C++: virtual void RemoveAllProps()
        """
        pass

    def SafeDownCast(self, o): # real signature unknown; restored from __doc__
        """
        SafeDownCast(o:vtkObjectBase) -> vtkTerrainDataPointPlacer
        C++: static vtkTerrainDataPointPlacer *SafeDownCast(
            vtkObjectBase *o)
        """
        return vtkTerrainDataPointPlacer

    def SetHeightOffset(self, _arg): # real signature unknown; restored from __doc__
        """
        SetHeightOffset(self, _arg:float) -> None
        C++: virtual void SetHeightOffset(double _arg)
        
        This is the height above (or below) the terrain that the dictated
        point should be placed. Positive values indicate distances above
        the terrain; negative values indicate distances below the
        terrain. The default is 0.0.
        """
        pass

    def ValidateDisplayPosition(self, __a, displayPos, *args, **kwargs): # real signature unknown; NOTE: unreliably restored from __doc__ 
        """
        ValidateDisplayPosition(self, __a:vtkRenderer, displayPos:[float,
            float]) -> int
        C++: int ValidateDisplayPosition(vtkRenderer *,
            double displayPos[2]) override;
        
        Given a display position, check the validity of this position.
        """
        pass

    def ValidateWorldPosition(self, worldPos, *args, **kwargs): # real signature unknown; NOTE: unreliably restored from __doc__ 
        """
        ValidateWorldPosition(self, worldPos:[float, float, float]) -> int
        C++: int ValidateWorldPosition(double worldPos[3]) override;
        ValidateWorldPosition(self, worldPos:[float, float, float],
            worldOrient:[float, float, float, float, float, float, float,
            float, float]) -> int
        C++: int ValidateWorldPosition(double worldPos[3],
            double worldOrient[9]) override;
        
        Given a world position check the validity of this position
        according to the constraints of the placer
        """
        pass

    def __delattr__(self, *args, **kwargs): # real signature unknown
        """ Implement delattr(self, name). """
        pass

    def __getattribute__(self, *args, **kwargs): # real signature unknown
        """ Return getattr(self, name). """
        pass

    def __init__(self, *args, **kwargs): # real signature unknown
        pass

    @staticmethod # known case of __new__
    def __new__(*args, **kwargs): # real signature unknown
        """ Create and return a new object.  See help(type) for accurate signature. """
        pass

    def __repr__(self, *args, **kwargs): # real signature unknown
        """ Return repr(self). """
        pass

    def __setattr__(self, *args, **kwargs): # real signature unknown
        """ Implement setattr(self, name, value). """
        pass

    def __str__(self, *args, **kwargs): # real signature unknown
        """ Return str(self). """
        pass

    __this__ = property(lambda self: object(), lambda self, v: None, lambda self: None)  # default
    """Pointer to the C++ object."""


    __dict__ = None # (!) real value is "mappingproxy({'__vtkname__': 'vtkTerrainDataPointPlacer', 'IsTypeOf': <method 'IsTypeOf' of 'vtkmodules.vtkInteractionWidgets.vtkTerrainDataPointPlacer' objects>, 'IsA': <method 'IsA' of 'vtkmodules.vtkInteractionWidgets.vtkTerrainDataPointPlacer' objects>, 'SafeDownCast': <method 'SafeDownCast' of 'vtkmodules.vtkInteractionWidgets.vtkTerrainDataPointPlacer' objects>, 'NewInstance': <method 'NewInstance' of 'vtkmodules.vtkInteractionWidgets.vtkTerrainDataPointPlacer' objects>, 'GetNumberOfGenerationsFromBaseType': <method 'GetNumberOfGenerationsFromBaseType' of 'vtkmodules.vtkInteractionWidgets.vtkTerrainDataPointPlacer' objects>, 'GetNumberOfGenerationsFromBase': <method 'GetNumberOfGenerationsFromBase' of 'vtkmodules.vtkInteractionWidgets.vtkTerrainDataPointPlacer' objects>, 'AddProp': <method 'AddProp' of 'vtkmodules.vtkInteractionWidgets.vtkTerrainDataPointPlacer' objects>, 'RemoveAllProps': <method 'RemoveAllProps' of 'vtkmodules.vtkInteractionWidgets.vtkTerrainDataPointPlacer' objects>, 'SetHeightOffset': <method 'SetHeightOffset' of 'vtkmodules.vtkInteractionWidgets.vtkTerrainDataPointPlacer' objects>, 'GetHeightOffset': <method 'GetHeightOffset' of 'vtkmodules.vtkInteractionWidgets.vtkTerrainDataPointPlacer' objects>, 'ComputeWorldPosition': <method 'ComputeWorldPosition' of 'vtkmodules.vtkInteractionWidgets.vtkTerrainDataPointPlacer' objects>, 'ValidateWorldPosition': <method 'ValidateWorldPosition' of 'vtkmodules.vtkInteractionWidgets.vtkTerrainDataPointPlacer' objects>, 'ValidateDisplayPosition': <method 'ValidateDisplayPosition' of 'vtkmodules.vtkInteractionWidgets.vtkTerrainDataPointPlacer' objects>, 'GetPropPicker': <method 'GetPropPicker' of 'vtkmodules.vtkInteractionWidgets.vtkTerrainDataPointPlacer' objects>, '__new__': <built-in method __new__ of type object at 0x00007FF81D667450>, '__repr__': <slot wrapper '__repr__' of 'vtkmodules.vtkInteractionWidgets.vtkTerrainDataPointPlacer' objects>, '__str__': <slot wrapper '__str__' of 'vtkmodules.vtkInteractionWidgets.vtkTerrainDataPointPlacer' objects>, '__getattribute__': <slot wrapper '__getattribute__' of 'vtkmodules.vtkInteractionWidgets.vtkTerrainDataPointPlacer' objects>, '__setattr__': <slot wrapper '__setattr__' of 'vtkmodules.vtkInteractionWidgets.vtkTerrainDataPointPlacer' objects>, '__delattr__': <slot wrapper '__delattr__' of 'vtkmodules.vtkInteractionWidgets.vtkTerrainDataPointPlacer' objects>, '__dict__': <attribute '__dict__' of 'vtkmodules.vtkInteractionWidgets.vtkTerrainDataPointPlacer' objects>, '__this__': <attribute '__this__' of 'vtkmodules.vtkInteractionWidgets.vtkTerrainDataPointPlacer' objects>, '__doc__': 'vtkTerrainDataPointPlacer - Place points on terrain data\\n\\nSuperclass: vtkPointPlacer\\n\\nvtkTerrainDataPointPlacer dictates the placement of points on height\\nfield data. The class takes as input the list of props that represent\\nthe terrain in a rendered scene. A height offset can be specified to\\ndicatate the placement of points at a certain height above the\\nsurface.\\n\\n@par Usage: A typical usage of this class is as\\nfollows:pointPlacer->AddProp(demActor);    // the actor(s) containing\\nthe terrain.\\nrep->SetPointPlacer(pointPlacer);\\npointPlacer->SetHeightOffset( 100 );\\n\\n@sa\\nvtkPointPlacer vtkTerrainContourLineInterpolator\\n\\n'})"
    __vtkname__ = 'vtkTerrainDataPointPlacer'


