# encoding: utf-8
# module vtkmodules.vtkInteractionWidgets
# from C:\Users\xukai\Downloads\发票2\venv\Lib\site-packages\vtkmodules\vtkInteractionWidgets.cp311-win_amd64.pyd
# by generator 1.147
# no doc

# imports
import vtkmodules.vtkCommonCore as __vtkmodules_vtkCommonCore
import vtkmodules.vtkCommonExecutionModel as __vtkmodules_vtkCommonExecutionModel
import vtkmodules.vtkFiltersSources as __vtkmodules_vtkFiltersSources
import vtkmodules.vtkRenderingContext2D as __vtkmodules_vtkRenderingContext2D
import vtkmodules.vtkRenderingCore as __vtkmodules_vtkRenderingCore


from .vtkAbstractWidget import vtkAbstractWidget

class vtkSeedWidget(vtkAbstractWidget):
    """
    vtkSeedWidget - place multiple seed points
    
    Superclass: vtkAbstractWidget
    
    The vtkSeedWidget is used to placed multiple seed points in the
    scene. The seed points can be used for operations like connectivity,
    segmentation, and region growing.
    
    To use this widget, specify an instance of vtkSeedWidget and a
    representation (a subclass of vtkSeedRepresentation). The widget is
    implemented using multiple instances of vtkHandleWidget which can be
    used to position the seed points (after they are initially placed).
    The representations for these handle widgets are provided by the
    vtkSeedRepresentation.
    
    @par Event Bindings: By default, the widget responds to the following
    VTK events (i.e., it watches the vtkRenderWindowInteractor for these
    events):
    
    
      LeftButtonPressEvent - add a point or select a handle (i.e., seed)
      RightButtonPressEvent - finish adding the seeds
      MouseMoveEvent - move a handle (i.e., seed)
      LeftButtonReleaseEvent - release the selected handle (seed) 
    
    @par Event Bindings: Note that the event bindings described above can
    be changed using this class's vtkWidgetEventTranslator. This class
    translates VTK events into the vtkSeedWidget's widget events:
    
    
      vtkWidgetEvent::AddPoint -- add one point; depending on the state
                                  it may the first or second point added.
    Or,
                                  if near handle, select handle.
      vtkWidgetEvent::Completed -- finished adding seeds.
      vtkWidgetEvent::Move -- move the second point or handle depending
    on the state.
      vtkWidgetEvent::EndSelect -- the handle manipulation process has
    completed. 
    
    @par Event Bindings: This widget invokes the following VTK events on
    itself (which observers can listen for):
    
    
      vtkCommand::StartInteractionEvent (beginning to interact)
      vtkCommand::EndInteractionEvent (completing interaction)
      vtkCommand::InteractionEvent (moving after selecting something)
      vtkCommand::PlacePointEvent (after point is positioned;
                                   call data includes handle id (0,1))
      vtkCommand::DeletePointEvent (before point is deleted;
                                   call data includes handle id (0,1)) 
    
    @sa
    vtkHandleWidget vtkSeedRepresentation
    """
    def CompleteInteraction(self): # real signature unknown; restored from __doc__
        """
        CompleteInteraction(self) -> None
        C++: virtual void CompleteInteraction()
        
        Method to be called when the seed widget should stop responding
        to the place point interaction. The seed widget, when defined
        allows you place seeds by clicking on the render window. Use this
        method to indicate that you would like to stop placing seeds
        interactively. If you'd like the widget to stop responding to
        *any* user interaction simply disable event processing by the
        widget by calling widget->ProcessEventsOff()
        """
        pass

    def CreateDefaultRepresentation(self): # real signature unknown; restored from __doc__
        """
        CreateDefaultRepresentation(self) -> None
        C++: void CreateDefaultRepresentation() override;
        
        Create the default widget representation if one is not set.
        """
        pass

    def CreateNewHandle(self): # real signature unknown; restored from __doc__
        """
        CreateNewHandle(self) -> vtkHandleWidget
        C++: virtual vtkHandleWidget *CreateNewHandle()
        
        Use this method to programmatically create a new handle. In
        interactive mode, (when the widget is in the PlacingSeeds state)
        this method is automatically invoked. The method returns the
        handle created. A valid seed representation must exist for the
        widget to create a new handle.
        """
        return vtkHandleWidget

    def DeleteSeed(self, n): # real signature unknown; restored from __doc__
        """
        DeleteSeed(self, n:int) -> None
        C++: void DeleteSeed(int n)
        
        Delete the nth seed.
        """
        pass

    def GetNumberOfGenerationsFromBase(self, type): # real signature unknown; restored from __doc__
        """
        GetNumberOfGenerationsFromBase(self, type:str) -> int
        C++: vtkIdType GetNumberOfGenerationsFromBase(const char *type)
            override;
        
        Given the name of a base class of this class type, return the
        distance of inheritance between this class type and the named
        class (how many generations of inheritance are there between this
        class and the named class). If the named class is not in this
        class's inheritance tree, return a negative value. Valid
        responses will always be nonnegative. This method works in
        combination with vtkTypeMacro found in vtkSetGet.h.
        """
        return 0

    def GetNumberOfGenerationsFromBaseType(self, type): # real signature unknown; restored from __doc__
        """
        GetNumberOfGenerationsFromBaseType(type:str) -> int
        C++: static vtkIdType GetNumberOfGenerationsFromBaseType(
            const char *type)
        
        Given a the name of a base class of this class type, return the
        distance of inheritance between this class type and the named
        class (how many generations of inheritance are there between this
        class and the named class). If the named class is not in this
        class's inheritance tree, return a negative value. Valid
        responses will always be nonnegative. This method works in
        combination with vtkTypeMacro found in vtkSetGet.h.
        """
        return 0

    def GetSeed(self, n): # real signature unknown; restored from __doc__
        """
        GetSeed(self, n:int) -> vtkHandleWidget
        C++: vtkHandleWidget *GetSeed(int n)
        
        Get the nth seed
        """
        return vtkHandleWidget

    def GetSeedRepresentation(self): # real signature unknown; restored from __doc__
        """
        GetSeedRepresentation(self) -> vtkSeedRepresentation
        C++: vtkSeedRepresentation *GetSeedRepresentation()
        
        Return the representation as a vtkSeedRepresentation.
        """
        return vtkSeedRepresentation

    def GetWidgetState(self): # real signature unknown; restored from __doc__
        """
        GetWidgetState(self) -> int
        C++: virtual int GetWidgetState()
        
        Get the widget state.
        """
        return 0

    def IsA(self, type): # real signature unknown; restored from __doc__
        """
        IsA(self, type:str) -> int
        C++: vtkTypeBool IsA(const char *type) override;
        
        Return 1 if this class is the same type of (or a subclass of) the
        named class. Returns 0 otherwise. This method works in
        combination with vtkTypeMacro found in vtkSetGet.h.
        """
        return 0

    def IsTypeOf(self, type): # real signature unknown; restored from __doc__
        """
        IsTypeOf(type:str) -> int
        C++: static vtkTypeBool IsTypeOf(const char *type)
        
        Return 1 if this class type is the same type of (or a subclass
        of) the named class. Returns 0 otherwise. This method works in
        combination with vtkTypeMacro found in vtkSetGet.h.
        """
        return 0

    def NewInstance(self): # real signature unknown; restored from __doc__
        """
        NewInstance(self) -> vtkSeedWidget
        C++: vtkSeedWidget *NewInstance()
        """
        return vtkSeedWidget

    def RestartInteraction(self): # real signature unknown; restored from __doc__
        """
        RestartInteraction(self) -> None
        C++: virtual void RestartInteraction()
        
        Method to be called when the seed widget should start responding
        to the interaction.
        """
        pass

    def SafeDownCast(self, o): # real signature unknown; restored from __doc__
        """
        SafeDownCast(o:vtkObjectBase) -> vtkSeedWidget
        C++: static vtkSeedWidget *SafeDownCast(vtkObjectBase *o)
        """
        return vtkSeedWidget

    def SetCurrentRenderer(self, __a): # real signature unknown; restored from __doc__
        """
        SetCurrentRenderer(self, __a:vtkRenderer) -> None
        C++: void SetCurrentRenderer(vtkRenderer *) override;
        
        Set the current renderer. This method also propagates to all the
        child handle widgets, if any exist
        """
        pass

    def SetEnabled(self, __a): # real signature unknown; restored from __doc__
        """
        SetEnabled(self, __a:int) -> None
        C++: void SetEnabled(int) override;
        
        The method for activating and deactivating this widget. This
        method must be overridden because it is a composite widget and
        does more than its superclasses' vtkAbstractWidget::SetEnabled()
        method.
        """
        pass

    def SetInteractor(self, __a): # real signature unknown; restored from __doc__
        """
        SetInteractor(self, __a:vtkRenderWindowInteractor) -> None
        C++: void SetInteractor(vtkRenderWindowInteractor *) override;
        
        Set the interactor. This method also propagates to all the child
        handle widgets, if any exist
        """
        pass

    def SetProcessEvents(self, __a): # real signature unknown; restored from __doc__
        """
        SetProcessEvents(self, __a:int) -> None
        C++: void SetProcessEvents(vtkTypeBool) override;
        
        Methods to change the whether the widget responds to interaction.
        Overridden to pass the state to component widgets.
        """
        pass

    def SetRepresentation(self, rep): # real signature unknown; restored from __doc__
        """
        SetRepresentation(self, rep:vtkSeedRepresentation) -> None
        C++: void SetRepresentation(vtkSeedRepresentation *rep)
        
        Specify an instance of vtkWidgetRepresentation used to represent
        this widget in the scene. Note that the representation is a
        subclass of vtkProp so it can be added to the renderer
        independent of the widget.
        """
        pass

    def __delattr__(self, *args, **kwargs): # real signature unknown
        """ Implement delattr(self, name). """
        pass

    def __getattribute__(self, *args, **kwargs): # real signature unknown
        """ Return getattr(self, name). """
        pass

    def __init__(self, *args, **kwargs): # real signature unknown
        pass

    @staticmethod # known case of __new__
    def __new__(*args, **kwargs): # real signature unknown
        """ Create and return a new object.  See help(type) for accurate signature. """
        pass

    def __repr__(self, *args, **kwargs): # real signature unknown
        """ Return repr(self). """
        pass

    def __setattr__(self, *args, **kwargs): # real signature unknown
        """ Implement setattr(self, name, value). """
        pass

    def __str__(self, *args, **kwargs): # real signature unknown
        """ Return str(self). """
        pass

    __this__ = property(lambda self: object(), lambda self, v: None, lambda self: None)  # default
    """Pointer to the C++ object."""


    MovingSeed = 8
    PlacedSeeds = 4
    PlacingSeeds = 2
    Start = 1
    __dict__ = None # (!) real value is 'mappingproxy({\'__vtkname__\': \'vtkSeedWidget\', \'IsTypeOf\': <method \'IsTypeOf\' of \'vtkmodules.vtkInteractionWidgets.vtkSeedWidget\' objects>, \'IsA\': <method \'IsA\' of \'vtkmodules.vtkInteractionWidgets.vtkSeedWidget\' objects>, \'SafeDownCast\': <method \'SafeDownCast\' of \'vtkmodules.vtkInteractionWidgets.vtkSeedWidget\' objects>, \'NewInstance\': <method \'NewInstance\' of \'vtkmodules.vtkInteractionWidgets.vtkSeedWidget\' objects>, \'GetNumberOfGenerationsFromBaseType\': <method \'GetNumberOfGenerationsFromBaseType\' of \'vtkmodules.vtkInteractionWidgets.vtkSeedWidget\' objects>, \'GetNumberOfGenerationsFromBase\': <method \'GetNumberOfGenerationsFromBase\' of \'vtkmodules.vtkInteractionWidgets.vtkSeedWidget\' objects>, \'SetEnabled\': <method \'SetEnabled\' of \'vtkmodules.vtkInteractionWidgets.vtkSeedWidget\' objects>, \'SetCurrentRenderer\': <method \'SetCurrentRenderer\' of \'vtkmodules.vtkInteractionWidgets.vtkSeedWidget\' objects>, \'SetInteractor\': <method \'SetInteractor\' of \'vtkmodules.vtkInteractionWidgets.vtkSeedWidget\' objects>, \'SetRepresentation\': <method \'SetRepresentation\' of \'vtkmodules.vtkInteractionWidgets.vtkSeedWidget\' objects>, \'GetSeedRepresentation\': <method \'GetSeedRepresentation\' of \'vtkmodules.vtkInteractionWidgets.vtkSeedWidget\' objects>, \'CreateDefaultRepresentation\': <method \'CreateDefaultRepresentation\' of \'vtkmodules.vtkInteractionWidgets.vtkSeedWidget\' objects>, \'SetProcessEvents\': <method \'SetProcessEvents\' of \'vtkmodules.vtkInteractionWidgets.vtkSeedWidget\' objects>, \'CompleteInteraction\': <method \'CompleteInteraction\' of \'vtkmodules.vtkInteractionWidgets.vtkSeedWidget\' objects>, \'RestartInteraction\': <method \'RestartInteraction\' of \'vtkmodules.vtkInteractionWidgets.vtkSeedWidget\' objects>, \'CreateNewHandle\': <method \'CreateNewHandle\' of \'vtkmodules.vtkInteractionWidgets.vtkSeedWidget\' objects>, \'DeleteSeed\': <method \'DeleteSeed\' of \'vtkmodules.vtkInteractionWidgets.vtkSeedWidget\' objects>, \'GetSeed\': <method \'GetSeed\' of \'vtkmodules.vtkInteractionWidgets.vtkSeedWidget\' objects>, \'GetWidgetState\': <method \'GetWidgetState\' of \'vtkmodules.vtkInteractionWidgets.vtkSeedWidget\' objects>, \'Start\': 1, \'PlacingSeeds\': 2, \'PlacedSeeds\': 4, \'MovingSeed\': 8, \'__new__\': <built-in method __new__ of type object at 0x00007FF81D661300>, \'__repr__\': <slot wrapper \'__repr__\' of \'vtkmodules.vtkInteractionWidgets.vtkSeedWidget\' objects>, \'__str__\': <slot wrapper \'__str__\' of \'vtkmodules.vtkInteractionWidgets.vtkSeedWidget\' objects>, \'__getattribute__\': <slot wrapper \'__getattribute__\' of \'vtkmodules.vtkInteractionWidgets.vtkSeedWidget\' objects>, \'__setattr__\': <slot wrapper \'__setattr__\' of \'vtkmodules.vtkInteractionWidgets.vtkSeedWidget\' objects>, \'__delattr__\': <slot wrapper \'__delattr__\' of \'vtkmodules.vtkInteractionWidgets.vtkSeedWidget\' objects>, \'__dict__\': <attribute \'__dict__\' of \'vtkmodules.vtkInteractionWidgets.vtkSeedWidget\' objects>, \'__this__\': <attribute \'__this__\' of \'vtkmodules.vtkInteractionWidgets.vtkSeedWidget\' objects>, \'__doc__\': "vtkSeedWidget - place multiple seed points\\n\\nSuperclass: vtkAbstractWidget\\n\\nThe vtkSeedWidget is used to placed multiple seed points in the\\nscene. The seed points can be used for operations like connectivity,\\nsegmentation, and region growing.\\n\\nTo use this widget, specify an instance of vtkSeedWidget and a\\nrepresentation (a subclass of vtkSeedRepresentation). The widget is\\nimplemented using multiple instances of vtkHandleWidget which can be\\nused to position the seed points (after they are initially placed).\\nThe representations for these handle widgets are provided by the\\nvtkSeedRepresentation.\\n\\n@par Event Bindings: By default, the widget responds to the following\\nVTK events (i.e., it watches the vtkRenderWindowInteractor for these\\nevents):\\n\\n\\n  LeftButtonPressEvent - add a point or select a handle (i.e., seed)\\n  RightButtonPressEvent - finish adding the seeds\\n  MouseMoveEvent - move a handle (i.e., seed)\\n  LeftButtonReleaseEvent - release the selected handle (seed) \\n\\n@par Event Bindings: Note that the event bindings described above can\\nbe changed using this class\'s vtkWidgetEventTranslator. This class\\ntranslates VTK events into the vtkSeedWidget\'s widget events:\\n\\n\\n  vtkWidgetEvent::AddPoint -- add one point; depending on the state\\n                              it may the first or second point added.\\nOr,\\n                              if near handle, select handle.\\n  vtkWidgetEvent::Completed -- finished adding seeds.\\n  vtkWidgetEvent::Move -- move the second point or handle depending\\non the state.\\n  vtkWidgetEvent::EndSelect -- the handle manipulation process has\\ncompleted. \\n\\n@par Event Bindings: This widget invokes the following VTK events on\\nitself (which observers can listen for):\\n\\n\\n  vtkCommand::StartInteractionEvent (beginning to interact)\\n  vtkCommand::EndInteractionEvent (completing interaction)\\n  vtkCommand::InteractionEvent (moving after selecting something)\\n  vtkCommand::PlacePointEvent (after point is positioned;\\n                               call data includes handle id (0,1))\\n  vtkCommand::DeletePointEvent (before point is deleted;\\n                               call data includes handle id (0,1)) \\n\\n@sa\\nvtkHandleWidget vtkSeedRepresentation\\n\\n"})'
    __vtkname__ = 'vtkSeedWidget'


