# encoding: utf-8
# module vtkmodules.vtkIOExportGL2PS
# from C:\Users\xukai\Downloads\发票2\venv\Lib\site-packages\vtkmodules\vtkIOExportGL2PS.cp311-win_amd64.pyd
# by generator 1.147
# no doc

# imports
import vtkmodules.vtkIOExport as __vtkmodules_vtkIOExport


# no functions
# classes

class vtkGL2PSExporter(__vtkmodules_vtkIOExport.vtkExporter):
    """
    vtkGL2PSExporter - export a scene as a PostScript file using GL2PS.
    
    Superclass: vtkExporter
    
    vtkGL2PSExporter is a concrete subclass of vtkExporter that writes
    high quality vector PostScript (PS/EPS), PDF or SVG files by using
    GL2PS.  GL2PS can be obtained at: http://www.geuz.org/gl2ps/.  This
    can be very useful when one requires publication quality pictures.
    This class works best with simple 3D scenes and most 2D plots. Please
    note that GL2PS has its limitations since PostScript is not an ideal
    language to represent complex 3D scenes.  However, this class does
    allow one to write mixed vector/raster files by using the
    Write3DPropsAsRasterImage ivar.  Please do read the caveats section
    of this documentation.
    
    By default vtkGL2PSExporter generates Encapsulated PostScript (EPS)
    output along with the text in portrait orientation with the
    background color of the window being drawn.  The generated output is
    also compressed using zlib. The various other options are set to
    sensible defaults.
    
    The output file format (FileFormat) can be either PostScript (PS),
    Encapsulated PostScript (EPS), PDF, SVG or TeX.  The file extension
    is generated automatically depending on the FileFormat.  The default
    is EPS.  When TeX output is chosen, only the text strings in the plot
    are generated and put into a picture environment.  One can turn on
    and off the text when generating PS/EPS/PDF/SVG files by using the
    Text boolean variable.  By default the text is drawn. The background
    color of the renderwindow is drawn by default.  To make the
    background white instead use the DrawBackgroundOff function. 
    Landscape figures can be generated by using the LandscapeOn function.
     Portrait orientation is used by default. Several of the GL2PS
    options can be set.  The names of the ivars for these options are
    similar to the ones that GL2PS provides. Compress, SimpleLineOffset,
    Silent, BestRoot, PS3Shading and OcclusionCull are similar to the
    options provided by GL2PS.  Please read the function documentation or
    the GL2PS documentation for more details.  The ivar
    Write3DPropsAsRasterImage allows one to generate mixed vector/raster
    images.  All the 3D props in the scene will be written as a raster
    image and all 2D actors will be written as vector graphic primitives.
     This makes it possible to handle transparency and complex 3D scenes.
     This ivar is set to Off by default.  Specific 3D props can be
    excluded from the rasterization process by adding them to the
    RasterExclusions ivar.  Props in this collection will be rendered as
    2D vector primitives instead.
    
    @warning
    By default (with Write3DPropsAsRasterImage set to Off) exporting
    complex 3D scenes can take a long while and result in huge output
    files.  Generating correct vector graphics output for scenes with
    transparency is almost impossible.  However, one can set
    Write3DPropsAsRasterImageOn and generate mixed vector/raster files.
    This should work fine with complex scenes along with transparent
    actors.
    
    @sa
    vtkExporter
    
    @par Thanks: Thanks to Goodwin Lawlor and Prabhu Ramachandran for
    this class.
    """
    def BestRootOff(self): # real signature unknown; restored from __doc__
        """
        BestRootOff(self) -> None
        C++: virtual void BestRootOff()
        """
        pass

    def BestRootOn(self): # real signature unknown; restored from __doc__
        """
        BestRootOn(self) -> None
        C++: virtual void BestRootOn()
        """
        pass

    def CompressOff(self): # real signature unknown; restored from __doc__
        """
        CompressOff(self) -> None
        C++: virtual void CompressOff()
        """
        pass

    def CompressOn(self): # real signature unknown; restored from __doc__
        """
        CompressOn(self) -> None
        C++: virtual void CompressOn()
        """
        pass

    def DrawBackgroundOff(self): # real signature unknown; restored from __doc__
        """
        DrawBackgroundOff(self) -> None
        C++: virtual void DrawBackgroundOff()
        """
        pass

    def DrawBackgroundOn(self): # real signature unknown; restored from __doc__
        """
        DrawBackgroundOn(self) -> None
        C++: virtual void DrawBackgroundOn()
        """
        pass

    def GetBestRoot(self): # real signature unknown; restored from __doc__
        """
        GetBestRoot(self) -> int
        C++: virtual vtkTypeBool GetBestRoot()
        """
        return 0

    def GetBufferSize(self): # real signature unknown; restored from __doc__
        """
        GetBufferSize(self) -> int
        C++: virtual int GetBufferSize()
        """
        return 0

    def GetCompress(self): # real signature unknown; restored from __doc__
        """
        GetCompress(self) -> int
        C++: virtual vtkTypeBool GetCompress()
        """
        return 0

    def GetDrawBackground(self): # real signature unknown; restored from __doc__
        """
        GetDrawBackground(self) -> int
        C++: virtual vtkTypeBool GetDrawBackground()
        """
        return 0

    def GetFileFormat(self): # real signature unknown; restored from __doc__
        """
        GetFileFormat(self) -> int
        C++: virtual int GetFileFormat()
        """
        return 0

    def GetFileFormatAsString(self): # real signature unknown; restored from __doc__
        """
        GetFileFormatAsString(self) -> str
        C++: const char *GetFileFormatAsString()
        """
        return ""

    def GetFileFormatMaxValue(self): # real signature unknown; restored from __doc__
        """
        GetFileFormatMaxValue(self) -> int
        C++: virtual int GetFileFormatMaxValue()
        """
        return 0

    def GetFileFormatMinValue(self): # real signature unknown; restored from __doc__
        """
        GetFileFormatMinValue(self) -> int
        C++: virtual int GetFileFormatMinValue()
        """
        return 0

    def GetFilePrefix(self): # real signature unknown; restored from __doc__
        """
        GetFilePrefix(self) -> str
        C++: virtual char *GetFilePrefix()
        """
        return ""

    def GetLandscape(self): # real signature unknown; restored from __doc__
        """
        GetLandscape(self) -> int
        C++: virtual vtkTypeBool GetLandscape()
        """
        return 0

    def GetLineWidthFactor(self): # real signature unknown; restored from __doc__
        """
        GetLineWidthFactor(self) -> float
        C++: virtual float GetLineWidthFactor()
        """
        return 0.0

    def GetNumberOfGenerationsFromBase(self, type): # real signature unknown; restored from __doc__
        """
        GetNumberOfGenerationsFromBase(self, type:str) -> int
        C++: vtkIdType GetNumberOfGenerationsFromBase(const char *type)
            override;
        
        Given the name of a base class of this class type, return the
        distance of inheritance between this class type and the named
        class (how many generations of inheritance are there between this
        class and the named class). If the named class is not in this
        class's inheritance tree, return a negative value. Valid
        responses will always be nonnegative. This method works in
        combination with vtkTypeMacro found in vtkSetGet.h.
        """
        return 0

    def GetNumberOfGenerationsFromBaseType(self, type): # real signature unknown; restored from __doc__
        """
        GetNumberOfGenerationsFromBaseType(type:str) -> int
        C++: static vtkIdType GetNumberOfGenerationsFromBaseType(
            const char *type)
        
        Given a the name of a base class of this class type, return the
        distance of inheritance between this class type and the named
        class (how many generations of inheritance are there between this
        class and the named class). If the named class is not in this
        class's inheritance tree, return a negative value. Valid
        responses will always be nonnegative. This method works in
        combination with vtkTypeMacro found in vtkSetGet.h.
        """
        return 0

    def GetOcclusionCull(self): # real signature unknown; restored from __doc__
        """
        GetOcclusionCull(self) -> int
        C++: virtual vtkTypeBool GetOcclusionCull()
        """
        return 0

    def GetPointSizeFactor(self): # real signature unknown; restored from __doc__
        """
        GetPointSizeFactor(self) -> float
        C++: virtual float GetPointSizeFactor()
        """
        return 0.0

    def GetPS3Shading(self): # real signature unknown; restored from __doc__
        """
        GetPS3Shading(self) -> int
        C++: virtual vtkTypeBool GetPS3Shading()
        """
        return 0

    def GetRasterExclusions(self): # real signature unknown; restored from __doc__
        """
        GetRasterExclusions(self) -> vtkPropCollection
        C++: virtual vtkPropCollection *GetRasterExclusions()
        """
        pass

    def GetSilent(self): # real signature unknown; restored from __doc__
        """
        GetSilent(self) -> int
        C++: virtual vtkTypeBool GetSilent()
        """
        return 0

    def GetSimpleLineOffset(self): # real signature unknown; restored from __doc__
        """
        GetSimpleLineOffset(self) -> int
        C++: virtual vtkTypeBool GetSimpleLineOffset()
        """
        return 0

    def GetSort(self): # real signature unknown; restored from __doc__
        """
        GetSort(self) -> int
        C++: virtual int GetSort()
        """
        return 0

    def GetSortAsString(self): # real signature unknown; restored from __doc__
        """
        GetSortAsString(self) -> str
        C++: const char *GetSortAsString()
        """
        return ""

    def GetSortMaxValue(self): # real signature unknown; restored from __doc__
        """
        GetSortMaxValue(self) -> int
        C++: virtual int GetSortMaxValue()
        """
        return 0

    def GetSortMinValue(self): # real signature unknown; restored from __doc__
        """
        GetSortMinValue(self) -> int
        C++: virtual int GetSortMinValue()
        """
        return 0

    def GetText(self): # real signature unknown; restored from __doc__
        """
        GetText(self) -> int
        C++: virtual vtkTypeBool GetText()
        """
        return 0

    def GetTextAsPath(self): # real signature unknown; restored from __doc__
        """
        GetTextAsPath(self) -> bool
        C++: virtual bool GetTextAsPath()
        """
        return False

    def GetTitle(self): # real signature unknown; restored from __doc__
        """
        GetTitle(self) -> str
        C++: virtual char *GetTitle()
        """
        return ""

    def GetWrite3DPropsAsRasterImage(self): # real signature unknown; restored from __doc__
        """
        GetWrite3DPropsAsRasterImage(self) -> int
        C++: virtual vtkTypeBool GetWrite3DPropsAsRasterImage()
        """
        return 0

    def IsA(self, type): # real signature unknown; restored from __doc__
        """
        IsA(self, type:str) -> int
        C++: vtkTypeBool IsA(const char *type) override;
        
        Return 1 if this class is the same type of (or a subclass of) the
        named class. Returns 0 otherwise. This method works in
        combination with vtkTypeMacro found in vtkSetGet.h.
        """
        return 0

    def IsTypeOf(self, type): # real signature unknown; restored from __doc__
        """
        IsTypeOf(type:str) -> int
        C++: static vtkTypeBool IsTypeOf(const char *type)
        
        Return 1 if this class type is the same type of (or a subclass
        of) the named class. Returns 0 otherwise. This method works in
        combination with vtkTypeMacro found in vtkSetGet.h.
        """
        return 0

    def LandscapeOff(self): # real signature unknown; restored from __doc__
        """
        LandscapeOff(self) -> None
        C++: virtual void LandscapeOff()
        """
        pass

    def LandscapeOn(self): # real signature unknown; restored from __doc__
        """
        LandscapeOn(self) -> None
        C++: virtual void LandscapeOn()
        """
        pass

    def NewInstance(self): # real signature unknown; restored from __doc__
        """
        NewInstance(self) -> vtkGL2PSExporter
        C++: vtkGL2PSExporter *NewInstance()
        """
        return vtkGL2PSExporter

    def OcclusionCullOff(self): # real signature unknown; restored from __doc__
        """
        OcclusionCullOff(self) -> None
        C++: virtual void OcclusionCullOff()
        """
        pass

    def OcclusionCullOn(self): # real signature unknown; restored from __doc__
        """
        OcclusionCullOn(self) -> None
        C++: virtual void OcclusionCullOn()
        """
        pass

    def PS3ShadingOff(self): # real signature unknown; restored from __doc__
        """
        PS3ShadingOff(self) -> None
        C++: virtual void PS3ShadingOff()
        """
        pass

    def PS3ShadingOn(self): # real signature unknown; restored from __doc__
        """
        PS3ShadingOn(self) -> None
        C++: virtual void PS3ShadingOn()
        """
        pass

    def SafeDownCast(self, o): # real signature unknown; restored from __doc__
        """
        SafeDownCast(o:vtkObjectBase) -> vtkGL2PSExporter
        C++: static vtkGL2PSExporter *SafeDownCast(vtkObjectBase *o)
        """
        return vtkGL2PSExporter

    def SetBestRoot(self, _arg): # real signature unknown; restored from __doc__
        """
        SetBestRoot(self, _arg:int) -> None
        C++: virtual void SetBestRoot(vtkTypeBool _arg)
        
        Turn on/off the GL2PS_BEST_ROOT option.  When enabled the
        construction of the BSP tree is optimized by choosing the root
        primitives leading to the minimum number of splits.  Defaults to
        on.
        """
        pass

    def SetBufferSize(self, _arg): # real signature unknown; restored from __doc__
        """
        SetBufferSize(self, _arg:int) -> None
        C++: virtual void SetBufferSize(int _arg)
        
        The initial size of the GL2PS export buffer in bytes. The buffer
        is used to store the exported image prior to writing to file. If
        the buffer is too small, the exporter will enlarge the buffer and
        rerender until the export is successful. Setting a larger value
        here can reduce the time needed to export a complex scene by
        reducing the number of iterations required. The default initial
        size is 4 MB.
        """
        pass

    def SetCompress(self, _arg): # real signature unknown; restored from __doc__
        """
        SetCompress(self, _arg:int) -> None
        C++: virtual void SetCompress(vtkTypeBool _arg)
        
        Turn on/off compression when generating PostScript or PDF output.
        By default compression is on.
        """
        pass

    def SetDrawBackground(self, _arg): # real signature unknown; restored from __doc__
        """
        SetDrawBackground(self, _arg:int) -> None
        C++: virtual void SetDrawBackground(vtkTypeBool _arg)
        
        Turn on/off drawing the background frame.  If off the background
        is treated as white.  By default the background is drawn. On the
        OpenGL2 backend, the background is always drawn.
        """
        pass

    def SetFileFormat(self, _arg): # real signature unknown; restored from __doc__
        """
        SetFileFormat(self, _arg:int) -> None
        C++: virtual void SetFileFormat(int _arg)
        
        Specify the format of file to write out.  This can be one of:
        PS_FILE, EPS_FILE, PDF_FILE, TEX_FILE.  Defaults to EPS_FILE.
        Depending on the option chosen it generates the appropriate file
        (with correct extension) when the Write function is called.
        """
        pass

    def SetFileFormatToEPS(self): # real signature unknown; restored from __doc__
        """
        SetFileFormatToEPS(self) -> None
        C++: void SetFileFormatToEPS()
        """
        pass

    def SetFileFormatToPDF(self): # real signature unknown; restored from __doc__
        """
        SetFileFormatToPDF(self) -> None
        C++: void SetFileFormatToPDF()
        """
        pass

    def SetFileFormatToPS(self): # real signature unknown; restored from __doc__
        """
        SetFileFormatToPS(self) -> None
        C++: void SetFileFormatToPS()
        """
        pass

    def SetFileFormatToSVG(self): # real signature unknown; restored from __doc__
        """
        SetFileFormatToSVG(self) -> None
        C++: void SetFileFormatToSVG()
        """
        pass

    def SetFileFormatToTeX(self): # real signature unknown; restored from __doc__
        """
        SetFileFormatToTeX(self) -> None
        C++: void SetFileFormatToTeX()
        """
        pass

    def SetFilePrefix(self, _arg): # real signature unknown; restored from __doc__
        """
        SetFilePrefix(self, _arg:str) -> None
        C++: virtual void SetFilePrefix(const char *_arg)
        
        Specify the prefix of the files to write out. The resulting
        filenames will have .ps or .eps or .tex appended to them
        depending on the other options chosen.
        """
        pass

    def SetLandscape(self, _arg): # real signature unknown; restored from __doc__
        """
        SetLandscape(self, _arg:int) -> None
        C++: virtual void SetLandscape(vtkTypeBool _arg)
        
        Turn on/off landscape orientation.  If off (default) the
        orientation is set to portrait.
        """
        pass

    def SetLineWidthFactor(self, _arg): # real signature unknown; restored from __doc__
        """
        SetLineWidthFactor(self, _arg:float) -> None
        C++: virtual void SetLineWidthFactor(float _arg)
        
        Set the ratio between the OpenGL LineWidth and that used by GL2PS
        to generate PostScript.  Defaults to a ratio of 5/7.
        """
        pass

    def SetOcclusionCull(self, _arg): # real signature unknown; restored from __doc__
        """
        SetOcclusionCull(self, _arg:int) -> None
        C++: virtual void SetOcclusionCull(vtkTypeBool _arg)
        
        Turn on/off culling of occluded polygons (GL2PS_OCCLUSION_CULL).
        When enabled hidden polygons are removed.  This reduces file size
        considerably.  Defaults to on.
        """
        pass

    def SetPointSizeFactor(self, _arg): # real signature unknown; restored from __doc__
        """
        SetPointSizeFactor(self, _arg:float) -> None
        C++: virtual void SetPointSizeFactor(float _arg)
        
        Set the ratio between the OpenGL PointSize and that used by GL2PS
        to generate PostScript.  Defaults to a ratio of 5/7.
        """
        pass

    def SetPS3Shading(self, _arg): # real signature unknown; restored from __doc__
        """
        SetPS3Shading(self, _arg:int) -> None
        C++: virtual void SetPS3Shading(vtkTypeBool _arg)
        
        Turn on/off the GL2PS_PS3_SHADING option.  When enabled the
        shfill PostScript level 3 operator is used.  Read the GL2PS
        documentation for more details.  Defaults to on.
        """
        pass

    def SetRasterExclusions(self, __a): # real signature unknown; restored from __doc__
        """
        SetRasterExclusions(self, __a:vtkPropCollection) -> None
        C++: void SetRasterExclusions(vtkPropCollection *)
        
        Collection of props to exclude from rasterization. These will be
        rendered as 2D vector primitives in the output. This setting is
        ignored if Write3DPropsAsRasterImage is false. Behind the scenes,
        these props are treated as 2D props during the vector output
        generation.
        """
        pass

    def SetSilent(self, _arg): # real signature unknown; restored from __doc__
        """
        SetSilent(self, _arg:int) -> None
        C++: virtual void SetSilent(vtkTypeBool _arg)
        
        Turn on/off GL2PS messages sent to stderr (GL2PS_SILENT).  When
        enabled GL2PS messages are suppressed.  Defaults to off.
        """
        pass

    def SetSimpleLineOffset(self, _arg): # real signature unknown; restored from __doc__
        """
        SetSimpleLineOffset(self, _arg:int) -> None
        C++: virtual void SetSimpleLineOffset(vtkTypeBool _arg)
        
        Turn on/off the GL2PS_SIMPLE_LINE_OFFSET option.  When enabled a
        small offset is added in the z-buffer to all the lines in the
        plot.  This results in an anti-aliasing like solution.  Defaults
        to on.
        """
        pass

    def SetSort(self, _arg): # real signature unknown; restored from __doc__
        """
        SetSort(self, _arg:int) -> None
        C++: virtual void SetSort(int _arg)
        
        Set the type of sorting algorithm to order primitives from back
        to front.  Successive algorithms are more memory intensive. 
        Simple is the default but BSP is perhaps the best.
        """
        pass

    def SetSortToBSP(self): # real signature unknown; restored from __doc__
        """
        SetSortToBSP(self) -> None
        C++: void SetSortToBSP()
        """
        pass

    def SetSortToOff(self): # real signature unknown; restored from __doc__
        """
        SetSortToOff(self) -> None
        C++: void SetSortToOff()
        """
        pass

    def SetSortToSimple(self): # real signature unknown; restored from __doc__
        """
        SetSortToSimple(self) -> None
        C++: void SetSortToSimple()
        """
        pass

    def SetText(self, _arg): # real signature unknown; restored from __doc__
        """
        SetText(self, _arg:int) -> None
        C++: virtual void SetText(vtkTypeBool _arg)
        
        Turn on/off drawing the text.  If on (default) the text is drawn.
        If the FileFormat is set to TeX output then a LaTeX picture is
        generated with the text strings.  If off text output is
        suppressed.
        """
        pass

    def SetTextAsPath(self, _arg): # real signature unknown; restored from __doc__
        """
        SetTextAsPath(self, _arg:bool) -> None
        C++: virtual void SetTextAsPath(bool _arg)
        
        Turn on/off exporting text as path information, rather than
        character data. This is useful for the PDF backend, which does
        not properly support aligned text otherwise. Defaults to Off.
        """
        pass

    def SetTitle(self, _arg): # real signature unknown; restored from __doc__
        """
        SetTitle(self, _arg:str) -> None
        C++: virtual void SetTitle(const char *_arg)
        
        Set the title for the output, if supported. If nullptr, "VTK GL2PS
        Export" is used.
        """
        pass

    def SetWrite3DPropsAsRasterImage(self, _arg): # real signature unknown; restored from __doc__
        """
        SetWrite3DPropsAsRasterImage(self, _arg:int) -> None
        C++: virtual void SetWrite3DPropsAsRasterImage(vtkTypeBool _arg)
        
        Turn on/off writing 3D props as raster images.  2D props are
        rendered using vector graphics primitives.  If you have hi-res
        actors and are using transparency you probably need to turn this
        on.  Defaults to Off. This option has no effect when the OpenGL2
        backend is in use, as all 3D props (excluding vtkTextActor3D) are
        rasterized into the background.
        """
        pass

    def SilentOff(self): # real signature unknown; restored from __doc__
        """
        SilentOff(self) -> None
        C++: virtual void SilentOff()
        """
        pass

    def SilentOn(self): # real signature unknown; restored from __doc__
        """
        SilentOn(self) -> None
        C++: virtual void SilentOn()
        """
        pass

    def SimpleLineOffsetOff(self): # real signature unknown; restored from __doc__
        """
        SimpleLineOffsetOff(self) -> None
        C++: virtual void SimpleLineOffsetOff()
        """
        pass

    def SimpleLineOffsetOn(self): # real signature unknown; restored from __doc__
        """
        SimpleLineOffsetOn(self) -> None
        C++: virtual void SimpleLineOffsetOn()
        """
        pass

    def TextAsPathOff(self): # real signature unknown; restored from __doc__
        """
        TextAsPathOff(self) -> None
        C++: virtual void TextAsPathOff()
        """
        pass

    def TextAsPathOn(self): # real signature unknown; restored from __doc__
        """
        TextAsPathOn(self) -> None
        C++: virtual void TextAsPathOn()
        """
        pass

    def TextOff(self): # real signature unknown; restored from __doc__
        """
        TextOff(self) -> None
        C++: virtual void TextOff()
        """
        pass

    def TextOn(self): # real signature unknown; restored from __doc__
        """
        TextOn(self) -> None
        C++: virtual void TextOn()
        """
        pass

    def UsePainterSettings(self): # real signature unknown; restored from __doc__
        """
        UsePainterSettings(self) -> None
        C++: void UsePainterSettings()
        
        Configure the exporter to expect a painter-ordered 2D rendering,
        that is, a rendering at a fixed depth where primitives are drawn
        from the bottom up. This disables sorting, which will break the
        painter ordering, and turns off the simple line offset, which can
        cause line primitives to be drawn on top of all other geometry.
        """
        pass

    def Write3DPropsAsRasterImageOff(self): # real signature unknown; restored from __doc__
        """
        Write3DPropsAsRasterImageOff(self) -> None
        C++: virtual void Write3DPropsAsRasterImageOff()
        """
        pass

    def Write3DPropsAsRasterImageOn(self): # real signature unknown; restored from __doc__
        """
        Write3DPropsAsRasterImageOn(self) -> None
        C++: virtual void Write3DPropsAsRasterImageOn()
        """
        pass

    def __delattr__(self, *args, **kwargs): # real signature unknown
        """ Implement delattr(self, name). """
        pass

    def __getattribute__(self, *args, **kwargs): # real signature unknown
        """ Return getattr(self, name). """
        pass

    def __init__(self, *args, **kwargs): # real signature unknown
        pass

    @staticmethod # known case of __new__
    def __new__(*args, **kwargs): # real signature unknown
        """ Create and return a new object.  See help(type) for accurate signature. """
        pass

    def __repr__(self, *args, **kwargs): # real signature unknown
        """ Return repr(self). """
        pass

    def __setattr__(self, *args, **kwargs): # real signature unknown
        """ Implement setattr(self, name, value). """
        pass

    def __str__(self, *args, **kwargs): # real signature unknown
        """ Return str(self). """
        pass

    __this__ = property(lambda self: object(), lambda self, v: None, lambda self: None)  # default
    """Pointer to the C++ object."""


    BSP_SORT = 2
    EPS_FILE = 1
    NO_SORT = 0
    OutputFormat = None # (!) real value is "<class 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter.OutputFormat'>"
    PDF_FILE = 2
    PS_FILE = 0
    SIMPLE_SORT = 1
    SortScheme = None # (!) real value is "<class 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter.SortScheme'>"
    SVG_FILE = 4
    TEX_FILE = 3
    __dict__ = None # (!) real value is "mappingproxy({'__vtkname__': 'vtkGL2PSExporter', 'IsTypeOf': <method 'IsTypeOf' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'IsA': <method 'IsA' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'SafeDownCast': <method 'SafeDownCast' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'NewInstance': <method 'NewInstance' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'GetNumberOfGenerationsFromBaseType': <method 'GetNumberOfGenerationsFromBaseType' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'GetNumberOfGenerationsFromBase': <method 'GetNumberOfGenerationsFromBase' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'SetFilePrefix': <method 'SetFilePrefix' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'GetFilePrefix': <method 'GetFilePrefix' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'SetBufferSize': <method 'SetBufferSize' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'GetBufferSize': <method 'GetBufferSize' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'SetTitle': <method 'SetTitle' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'GetTitle': <method 'GetTitle' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'UsePainterSettings': <method 'UsePainterSettings' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'SetFileFormat': <method 'SetFileFormat' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'GetFileFormatMinValue': <method 'GetFileFormatMinValue' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'GetFileFormatMaxValue': <method 'GetFileFormatMaxValue' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'GetFileFormat': <method 'GetFileFormat' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'SetFileFormatToPS': <method 'SetFileFormatToPS' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'SetFileFormatToEPS': <method 'SetFileFormatToEPS' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'SetFileFormatToPDF': <method 'SetFileFormatToPDF' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'SetFileFormatToTeX': <method 'SetFileFormatToTeX' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'SetFileFormatToSVG': <method 'SetFileFormatToSVG' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'GetFileFormatAsString': <method 'GetFileFormatAsString' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'SetSort': <method 'SetSort' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'GetSortMinValue': <method 'GetSortMinValue' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'GetSortMaxValue': <method 'GetSortMaxValue' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'GetSort': <method 'GetSort' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'SetSortToOff': <method 'SetSortToOff' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'SetSortToSimple': <method 'SetSortToSimple' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'SetSortToBSP': <method 'SetSortToBSP' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'GetSortAsString': <method 'GetSortAsString' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'SetCompress': <method 'SetCompress' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'GetCompress': <method 'GetCompress' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'CompressOn': <method 'CompressOn' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'CompressOff': <method 'CompressOff' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'SetDrawBackground': <method 'SetDrawBackground' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'GetDrawBackground': <method 'GetDrawBackground' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'DrawBackgroundOn': <method 'DrawBackgroundOn' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'DrawBackgroundOff': <method 'DrawBackgroundOff' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'SetSimpleLineOffset': <method 'SetSimpleLineOffset' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'GetSimpleLineOffset': <method 'GetSimpleLineOffset' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'SimpleLineOffsetOn': <method 'SimpleLineOffsetOn' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'SimpleLineOffsetOff': <method 'SimpleLineOffsetOff' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'SetSilent': <method 'SetSilent' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'GetSilent': <method 'GetSilent' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'SilentOn': <method 'SilentOn' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'SilentOff': <method 'SilentOff' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'SetBestRoot': <method 'SetBestRoot' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'GetBestRoot': <method 'GetBestRoot' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'BestRootOn': <method 'BestRootOn' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'BestRootOff': <method 'BestRootOff' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'SetText': <method 'SetText' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'GetText': <method 'GetText' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'TextOn': <method 'TextOn' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'TextOff': <method 'TextOff' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'SetLandscape': <method 'SetLandscape' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'GetLandscape': <method 'GetLandscape' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'LandscapeOn': <method 'LandscapeOn' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'LandscapeOff': <method 'LandscapeOff' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'SetPS3Shading': <method 'SetPS3Shading' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'GetPS3Shading': <method 'GetPS3Shading' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'PS3ShadingOn': <method 'PS3ShadingOn' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'PS3ShadingOff': <method 'PS3ShadingOff' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'SetOcclusionCull': <method 'SetOcclusionCull' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'GetOcclusionCull': <method 'GetOcclusionCull' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'OcclusionCullOn': <method 'OcclusionCullOn' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'OcclusionCullOff': <method 'OcclusionCullOff' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'SetWrite3DPropsAsRasterImage': <method 'SetWrite3DPropsAsRasterImage' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'GetWrite3DPropsAsRasterImage': <method 'GetWrite3DPropsAsRasterImage' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'Write3DPropsAsRasterImageOn': <method 'Write3DPropsAsRasterImageOn' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'Write3DPropsAsRasterImageOff': <method 'Write3DPropsAsRasterImageOff' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'SetTextAsPath': <method 'SetTextAsPath' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'GetTextAsPath': <method 'GetTextAsPath' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'TextAsPathOn': <method 'TextAsPathOn' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'TextAsPathOff': <method 'TextAsPathOff' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'SetRasterExclusions': <method 'SetRasterExclusions' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'GetRasterExclusions': <method 'GetRasterExclusions' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'SetPointSizeFactor': <method 'SetPointSizeFactor' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'GetPointSizeFactor': <method 'GetPointSizeFactor' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'SetLineWidthFactor': <method 'SetLineWidthFactor' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'GetLineWidthFactor': <method 'GetLineWidthFactor' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, 'OutputFormat': <class 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter.OutputFormat'>, 'SortScheme': <class 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter.SortScheme'>, 'PS_FILE': 0, 'EPS_FILE': 1, 'PDF_FILE': 2, 'TEX_FILE': 3, 'SVG_FILE': 4, 'NO_SORT': 0, 'SIMPLE_SORT': 1, 'BSP_SORT': 2, '__new__': <built-in method __new__ of type object at 0x00007FF86D7EED90>, '__repr__': <slot wrapper '__repr__' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, '__str__': <slot wrapper '__str__' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, '__getattribute__': <slot wrapper '__getattribute__' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, '__setattr__': <slot wrapper '__setattr__' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, '__delattr__': <slot wrapper '__delattr__' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, '__dict__': <attribute '__dict__' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, '__this__': <attribute '__this__' of 'vtkmodules.vtkIOExportGL2PS.vtkGL2PSExporter' objects>, '__doc__': 'vtkGL2PSExporter - export a scene as a PostScript file using GL2PS.\\n\\nSuperclass: vtkExporter\\n\\nvtkGL2PSExporter is a concrete subclass of vtkExporter that writes\\nhigh quality vector PostScript (PS/EPS), PDF or SVG files by using\\nGL2PS.  GL2PS can be obtained at: http://www.geuz.org/gl2ps/.  This\\ncan be very useful when one requires publication quality pictures.\\nThis class works best with simple 3D scenes and most 2D plots. Please\\nnote that GL2PS has its limitations since PostScript is not an ideal\\nlanguage to represent complex 3D scenes.  However, this class does\\nallow one to write mixed vector/raster files by using the\\nWrite3DPropsAsRasterImage ivar.  Please do read the caveats section\\nof this documentation.\\n\\nBy default vtkGL2PSExporter generates Encapsulated PostScript (EPS)\\noutput along with the text in portrait orientation with the\\nbackground color of the window being drawn.  The generated output is\\nalso compressed using zlib. The various other options are set to\\nsensible defaults.\\n\\nThe output file format (FileFormat) can be either PostScript (PS),\\nEncapsulated PostScript (EPS), PDF, SVG or TeX.  The file extension\\nis generated automatically depending on the FileFormat.  The default\\nis EPS.  When TeX output is chosen, only the text strings in the plot\\nare generated and put into a picture environment.  One can turn on\\nand off the text when generating PS/EPS/PDF/SVG files by using the\\nText boolean variable.  By default the text is drawn. The background\\ncolor of the renderwindow is drawn by default.  To make the\\nbackground white instead use the DrawBackgroundOff function. \\nLandscape figures can be generated by using the LandscapeOn function.\\n Portrait orientation is used by default. Several of the GL2PS\\noptions can be set.  The names of the ivars for these options are\\nsimilar to the ones that GL2PS provides. Compress, SimpleLineOffset,\\nSilent, BestRoot, PS3Shading and OcclusionCull are similar to the\\noptions provided by GL2PS.  Please read the function documentation or\\nthe GL2PS documentation for more details.  The ivar\\nWrite3DPropsAsRasterImage allows one to generate mixed vector/raster\\nimages.  All the 3D props in the scene will be written as a raster\\nimage and all 2D actors will be written as vector graphic primitives.\\n This makes it possible to handle transparency and complex 3D scenes.\\n This ivar is set to Off by default.  Specific 3D props can be\\nexcluded from the rasterization process by adding them to the\\nRasterExclusions ivar.  Props in this collection will be rendered as\\n2D vector primitives instead.\\n\\n@warning\\nBy default (with Write3DPropsAsRasterImage set to Off) exporting\\ncomplex 3D scenes can take a long while and result in huge output\\nfiles.  Generating correct vector graphics output for scenes with\\ntransparency is almost impossible.  However, one can set\\nWrite3DPropsAsRasterImageOn and generate mixed vector/raster files.\\nThis should work fine with complex scenes along with transparent\\nactors.\\n\\n@sa\\nvtkExporter\\n\\n@par Thanks: Thanks to Goodwin Lawlor and Prabhu Ramachandran for\\nthis class.\\n\\n'})"
    __vtkname__ = 'vtkGL2PSExporter'


class vtkOpenGLGL2PSExporter(vtkGL2PSExporter):
    """
    vtkOpenGLGL2PSExporter - OpenGL2 implementation of GL2PS exporter.
    
    Superclass: vtkGL2PSExporter
    
    Implementation of vtkGL2PSExporter for the OpenGL2 backend.
    """
    def GetNumberOfGenerationsFromBase(self, type): # real signature unknown; restored from __doc__
        """
        GetNumberOfGenerationsFromBase(self, type:str) -> int
        C++: vtkIdType GetNumberOfGenerationsFromBase(const char *type)
            override;
        
        Given the name of a base class of this class type, return the
        distance of inheritance between this class type and the named
        class (how many generations of inheritance are there between this
        class and the named class). If the named class is not in this
        class's inheritance tree, return a negative value. Valid
        responses will always be nonnegative. This method works in
        combination with vtkTypeMacro found in vtkSetGet.h.
        """
        return 0

    def GetNumberOfGenerationsFromBaseType(self, type): # real signature unknown; restored from __doc__
        """
        GetNumberOfGenerationsFromBaseType(type:str) -> int
        C++: static vtkIdType GetNumberOfGenerationsFromBaseType(
            const char *type)
        
        Given a the name of a base class of this class type, return the
        distance of inheritance between this class type and the named
        class (how many generations of inheritance are there between this
        class and the named class). If the named class is not in this
        class's inheritance tree, return a negative value. Valid
        responses will always be nonnegative. This method works in
        combination with vtkTypeMacro found in vtkSetGet.h.
        """
        return 0

    def IsA(self, type): # real signature unknown; restored from __doc__
        """
        IsA(self, type:str) -> int
        C++: vtkTypeBool IsA(const char *type) override;
        
        Return 1 if this class is the same type of (or a subclass of) the
        named class. Returns 0 otherwise. This method works in
        combination with vtkTypeMacro found in vtkSetGet.h.
        """
        return 0

    def IsTypeOf(self, type): # real signature unknown; restored from __doc__
        """
        IsTypeOf(type:str) -> int
        C++: static vtkTypeBool IsTypeOf(const char *type)
        
        Return 1 if this class type is the same type of (or a subclass
        of) the named class. Returns 0 otherwise. This method works in
        combination with vtkTypeMacro found in vtkSetGet.h.
        """
        return 0

    def NewInstance(self): # real signature unknown; restored from __doc__
        """
        NewInstance(self) -> vtkOpenGLGL2PSExporter
        C++: vtkOpenGLGL2PSExporter *NewInstance()
        """
        return vtkOpenGLGL2PSExporter

    def SafeDownCast(self, o): # real signature unknown; restored from __doc__
        """
        SafeDownCast(o:vtkObjectBase) -> vtkOpenGLGL2PSExporter
        C++: static vtkOpenGLGL2PSExporter *SafeDownCast(vtkObjectBase *o)
        """
        return vtkOpenGLGL2PSExporter

    def __delattr__(self, *args, **kwargs): # real signature unknown
        """ Implement delattr(self, name). """
        pass

    def __getattribute__(self, *args, **kwargs): # real signature unknown
        """ Return getattr(self, name). """
        pass

    def __init__(self, *args, **kwargs): # real signature unknown
        pass

    @staticmethod # known case of __new__
    def __new__(*args, **kwargs): # real signature unknown
        """ Create and return a new object.  See help(type) for accurate signature. """
        pass

    def __repr__(self, *args, **kwargs): # real signature unknown
        """ Return repr(self). """
        pass

    def __setattr__(self, *args, **kwargs): # real signature unknown
        """ Implement setattr(self, name, value). """
        pass

    def __str__(self, *args, **kwargs): # real signature unknown
        """ Return str(self). """
        pass

    __this__ = property(lambda self: object(), lambda self, v: None, lambda self: None)  # default
    """Pointer to the C++ object."""


    __dict__ = None # (!) real value is "mappingproxy({'__vtkname__': 'vtkOpenGLGL2PSExporter', 'IsTypeOf': <method 'IsTypeOf' of 'vtkmodules.vtkIOExportGL2PS.vtkOpenGLGL2PSExporter' objects>, 'IsA': <method 'IsA' of 'vtkmodules.vtkIOExportGL2PS.vtkOpenGLGL2PSExporter' objects>, 'SafeDownCast': <method 'SafeDownCast' of 'vtkmodules.vtkIOExportGL2PS.vtkOpenGLGL2PSExporter' objects>, 'NewInstance': <method 'NewInstance' of 'vtkmodules.vtkIOExportGL2PS.vtkOpenGLGL2PSExporter' objects>, 'GetNumberOfGenerationsFromBaseType': <method 'GetNumberOfGenerationsFromBaseType' of 'vtkmodules.vtkIOExportGL2PS.vtkOpenGLGL2PSExporter' objects>, 'GetNumberOfGenerationsFromBase': <method 'GetNumberOfGenerationsFromBase' of 'vtkmodules.vtkIOExportGL2PS.vtkOpenGLGL2PSExporter' objects>, '__new__': <built-in method __new__ of type object at 0x00007FF86D7EF020>, '__repr__': <slot wrapper '__repr__' of 'vtkmodules.vtkIOExportGL2PS.vtkOpenGLGL2PSExporter' objects>, '__str__': <slot wrapper '__str__' of 'vtkmodules.vtkIOExportGL2PS.vtkOpenGLGL2PSExporter' objects>, '__getattribute__': <slot wrapper '__getattribute__' of 'vtkmodules.vtkIOExportGL2PS.vtkOpenGLGL2PSExporter' objects>, '__setattr__': <slot wrapper '__setattr__' of 'vtkmodules.vtkIOExportGL2PS.vtkOpenGLGL2PSExporter' objects>, '__delattr__': <slot wrapper '__delattr__' of 'vtkmodules.vtkIOExportGL2PS.vtkOpenGLGL2PSExporter' objects>, '__dict__': <attribute '__dict__' of 'vtkmodules.vtkIOExportGL2PS.vtkOpenGLGL2PSExporter' objects>, '__this__': <attribute '__this__' of 'vtkmodules.vtkIOExportGL2PS.vtkOpenGLGL2PSExporter' objects>, '__doc__': 'vtkOpenGLGL2PSExporter - OpenGL2 implementation of GL2PS exporter.\\n\\nSuperclass: vtkGL2PSExporter\\n\\nImplementation of vtkGL2PSExporter for the OpenGL2 backend.\\n\\n'})"
    __vtkname__ = 'vtkOpenGLGL2PSExporter'


# variables with complex values

__loader__ = None # (!) real value is '<_frozen_importlib_external.ExtensionFileLoader object at 0x0000018DB287BC50>'

__spec__ = None # (!) real value is "ModuleSpec(name='vtkmodules.vtkIOExportGL2PS', loader=<_frozen_importlib_external.ExtensionFileLoader object at 0x0000018DB287BC50>, origin='C:\\\\Users\\\\xukai\\\\Downloads\\\\??2\\\\venv\\\\Lib\\\\site-packages\\\\vtkmodules\\\\vtkIOExportGL2PS.cp311-win_amd64.pyd')"

