# encoding: utf-8
# module vtkmodules.vtkCommonDataModel
# from C:\Users\xukai\Downloads\发票2\venv\Lib\site-packages\vtkmodules\vtkCommonDataModel.cp311-win_amd64.pyd
# by generator 1.147
# no doc

# imports
import vtkmodules.vtkCommonCore as __vtkmodules_vtkCommonCore
import vtkmodules.vtkCommonMath as __vtkmodules_vtkCommonMath
import vtkmodules.vtkCommonTransforms as __vtkmodules_vtkCommonTransforms


class vtkAnimationScene(__vtkmodules_vtkCommonCore.vtkAnimationCue):
    """
    vtkAnimationScene - the animation scene manager.
    
    Superclass: vtkAnimationCue
    
    vtkAnimationCue and vtkAnimationScene provide the framework to
    support animations in VTK. vtkAnimationCue represents an entity that
    changes/ animates with time, while vtkAnimationScene represents scene
    or setup for the animation, which consists of individual cues or
    other scenes.
    
    A scene can be played in real time mode, or as a sequence of frames
    1/frame rate apart in time.
    @sa
    vtkAnimationCue
    """
    def AddCue(self, cue): # real signature unknown; restored from __doc__
        """
        AddCue(self, cue:vtkAnimationCue) -> None
        C++: void AddCue(vtkAnimationCue *cue)
        
        Add/Remove an AnimationCue to/from the Scene. It's an error to
        add a cue twice to the Scene.
        """
        pass

    def GetFrameRate(self): # real signature unknown; restored from __doc__
        """
        GetFrameRate(self) -> float
        C++: virtual double GetFrameRate()
        """
        return 0.0

    def GetLoop(self): # real signature unknown; restored from __doc__
        """
        GetLoop(self) -> int
        C++: virtual int GetLoop()
        """
        return 0

    def GetNumberOfCues(self): # real signature unknown; restored from __doc__
        """
        GetNumberOfCues(self) -> int
        C++: int GetNumberOfCues()
        """
        return 0

    def GetNumberOfGenerationsFromBase(self, type): # real signature unknown; restored from __doc__
        """
        GetNumberOfGenerationsFromBase(self, type:str) -> int
        C++: vtkIdType GetNumberOfGenerationsFromBase(const char *type)
            override;
        
        Given the name of a base class of this class type, return the
        distance of inheritance between this class type and the named
        class (how many generations of inheritance are there between this
        class and the named class). If the named class is not in this
        class's inheritance tree, return a negative value. Valid
        responses will always be nonnegative. This method works in
        combination with vtkTypeMacro found in vtkSetGet.h.
        """
        return 0

    def GetNumberOfGenerationsFromBaseType(self, type): # real signature unknown; restored from __doc__
        """
        GetNumberOfGenerationsFromBaseType(type:str) -> int
        C++: static vtkIdType GetNumberOfGenerationsFromBaseType(
            const char *type)
        
        Given a the name of a base class of this class type, return the
        distance of inheritance between this class type and the named
        class (how many generations of inheritance are there between this
        class and the named class). If the named class is not in this
        class's inheritance tree, return a negative value. Valid
        responses will always be nonnegative. This method works in
        combination with vtkTypeMacro found in vtkSetGet.h.
        """
        return 0

    def GetPlayMode(self): # real signature unknown; restored from __doc__
        """
        GetPlayMode(self) -> int
        C++: virtual int GetPlayMode()
        """
        return 0

    def IsA(self, type): # real signature unknown; restored from __doc__
        """
        IsA(self, type:str) -> int
        C++: vtkTypeBool IsA(const char *type) override;
        
        Return 1 if this class is the same type of (or a subclass of) the
        named class. Returns 0 otherwise. This method works in
        combination with vtkTypeMacro found in vtkSetGet.h.
        """
        return 0

    def IsInPlay(self): # real signature unknown; restored from __doc__
        """
        IsInPlay(self) -> int
        C++: int IsInPlay()
        
        Returns if the animation is being played.
        """
        return 0

    def IsTypeOf(self, type): # real signature unknown; restored from __doc__
        """
        IsTypeOf(type:str) -> int
        C++: static vtkTypeBool IsTypeOf(const char *type)
        
        Return 1 if this class type is the same type of (or a subclass
        of) the named class. Returns 0 otherwise. This method works in
        combination with vtkTypeMacro found in vtkSetGet.h.
        """
        return 0

    def NewInstance(self): # real signature unknown; restored from __doc__
        """
        NewInstance(self) -> vtkAnimationScene
        C++: vtkAnimationScene *NewInstance()
        """
        return vtkAnimationScene

    def Play(self): # real signature unknown; restored from __doc__
        """
        Play(self) -> None
        C++: virtual void Play()
        
        Starts playing the animation scene. Fires a
        vtkCommand::StartEvent before play beings and
        vtkCommand::EndEvent after play ends.
        """
        pass

    def RemoveAllCues(self): # real signature unknown; restored from __doc__
        """
        RemoveAllCues(self) -> None
        C++: void RemoveAllCues()
        """
        pass

    def RemoveCue(self, cue): # real signature unknown; restored from __doc__
        """
        RemoveCue(self, cue:vtkAnimationCue) -> None
        C++: void RemoveCue(vtkAnimationCue *cue)
        """
        pass

    def SafeDownCast(self, o): # real signature unknown; restored from __doc__
        """
        SafeDownCast(o:vtkObjectBase) -> vtkAnimationScene
        C++: static vtkAnimationScene *SafeDownCast(vtkObjectBase *o)
        """
        return vtkAnimationScene

    def SetAnimationTime(self, time): # real signature unknown; restored from __doc__
        """
        SetAnimationTime(self, time:float) -> None
        C++: void SetAnimationTime(double time)
        
        Makes the state of the scene same as the given time.
        """
        pass

    def SetFrameRate(self, _arg): # real signature unknown; restored from __doc__
        """
        SetFrameRate(self, _arg:float) -> None
        C++: virtual void SetFrameRate(double _arg)
        
        Get/Set the frame rate (in frames per second). This parameter
        affects only in the Sequence mode. The time interval indicated to
        each cue on every tick is progressed by 1/frame-rate seconds.
        """
        pass

    def SetLoop(self, _arg): # real signature unknown; restored from __doc__
        """
        SetLoop(self, _arg:int) -> None
        C++: virtual void SetLoop(int _arg)
        
        Enable/Disable animation loop.
        """
        pass

    def SetModeToRealTime(self): # real signature unknown; restored from __doc__
        """
        SetModeToRealTime(self) -> None
        C++: void SetModeToRealTime()
        """
        pass

    def SetModeToSequence(self): # real signature unknown; restored from __doc__
        """
        SetModeToSequence(self) -> None
        C++: void SetModeToSequence()
        """
        pass

    def SetPlayMode(self, _arg): # real signature unknown; restored from __doc__
        """
        SetPlayMode(self, _arg:int) -> None
        C++: virtual void SetPlayMode(int _arg)
        
        Get/Set the PlayMode for running/playing the animation scene. In
        the Sequence mode, all the frames are generated one after the
        other. The time reported to each Tick of the constituent cues
        (during Play) is incremented by 1/frame rate, irrespective of the
        current time. In the RealTime mode, time indicates the instance
        in time.
        """
        pass

    def SetTimeMode(self, mode): # real signature unknown; restored from __doc__
        """
        SetTimeMode(self, mode:int) -> None
        C++: void SetTimeMode(int mode) override;
        
        Overridden to allow change to Normalized mode only if none of the
        constituent cues is in Relative time mode.
        """
        pass

    def Stop(self): # real signature unknown; restored from __doc__
        """
        Stop(self) -> None
        C++: void Stop()
        
        Stops the animation scene that is running.
        """
        pass

    def __delattr__(self, *args, **kwargs): # real signature unknown
        """ Implement delattr(self, name). """
        pass

    def __getattribute__(self, *args, **kwargs): # real signature unknown
        """ Return getattr(self, name). """
        pass

    def __init__(self, *args, **kwargs): # real signature unknown
        pass

    @staticmethod # known case of __new__
    def __new__(*args, **kwargs): # real signature unknown
        """ Create and return a new object.  See help(type) for accurate signature. """
        pass

    def __repr__(self, *args, **kwargs): # real signature unknown
        """ Return repr(self). """
        pass

    def __setattr__(self, *args, **kwargs): # real signature unknown
        """ Implement setattr(self, name, value). """
        pass

    def __str__(self, *args, **kwargs): # real signature unknown
        """ Return str(self). """
        pass

    __this__ = property(lambda self: object(), lambda self, v: None, lambda self: None)  # default
    """Pointer to the C++ object."""


    PlayModes = None # (!) real value is "<class 'vtkmodules.vtkCommonDataModel.vtkAnimationScene.PlayModes'>"
    PLAYMODE_REALTIME = 1
    PLAYMODE_SEQUENCE = 0
    __dict__ = None # (!) real value is "mappingproxy({'__vtkname__': 'vtkAnimationScene', 'IsTypeOf': <method 'IsTypeOf' of 'vtkmodules.vtkCommonDataModel.vtkAnimationScene' objects>, 'IsA': <method 'IsA' of 'vtkmodules.vtkCommonDataModel.vtkAnimationScene' objects>, 'SafeDownCast': <method 'SafeDownCast' of 'vtkmodules.vtkCommonDataModel.vtkAnimationScene' objects>, 'NewInstance': <method 'NewInstance' of 'vtkmodules.vtkCommonDataModel.vtkAnimationScene' objects>, 'GetNumberOfGenerationsFromBaseType': <method 'GetNumberOfGenerationsFromBaseType' of 'vtkmodules.vtkCommonDataModel.vtkAnimationScene' objects>, 'GetNumberOfGenerationsFromBase': <method 'GetNumberOfGenerationsFromBase' of 'vtkmodules.vtkCommonDataModel.vtkAnimationScene' objects>, 'SetPlayMode': <method 'SetPlayMode' of 'vtkmodules.vtkCommonDataModel.vtkAnimationScene' objects>, 'SetModeToSequence': <method 'SetModeToSequence' of 'vtkmodules.vtkCommonDataModel.vtkAnimationScene' objects>, 'SetModeToRealTime': <method 'SetModeToRealTime' of 'vtkmodules.vtkCommonDataModel.vtkAnimationScene' objects>, 'GetPlayMode': <method 'GetPlayMode' of 'vtkmodules.vtkCommonDataModel.vtkAnimationScene' objects>, 'SetFrameRate': <method 'SetFrameRate' of 'vtkmodules.vtkCommonDataModel.vtkAnimationScene' objects>, 'GetFrameRate': <method 'GetFrameRate' of 'vtkmodules.vtkCommonDataModel.vtkAnimationScene' objects>, 'AddCue': <method 'AddCue' of 'vtkmodules.vtkCommonDataModel.vtkAnimationScene' objects>, 'RemoveCue': <method 'RemoveCue' of 'vtkmodules.vtkCommonDataModel.vtkAnimationScene' objects>, 'RemoveAllCues': <method 'RemoveAllCues' of 'vtkmodules.vtkCommonDataModel.vtkAnimationScene' objects>, 'GetNumberOfCues': <method 'GetNumberOfCues' of 'vtkmodules.vtkCommonDataModel.vtkAnimationScene' objects>, 'Play': <method 'Play' of 'vtkmodules.vtkCommonDataModel.vtkAnimationScene' objects>, 'Stop': <method 'Stop' of 'vtkmodules.vtkCommonDataModel.vtkAnimationScene' objects>, 'SetLoop': <method 'SetLoop' of 'vtkmodules.vtkCommonDataModel.vtkAnimationScene' objects>, 'GetLoop': <method 'GetLoop' of 'vtkmodules.vtkCommonDataModel.vtkAnimationScene' objects>, 'SetAnimationTime': <method 'SetAnimationTime' of 'vtkmodules.vtkCommonDataModel.vtkAnimationScene' objects>, 'SetTimeMode': <method 'SetTimeMode' of 'vtkmodules.vtkCommonDataModel.vtkAnimationScene' objects>, 'IsInPlay': <method 'IsInPlay' of 'vtkmodules.vtkCommonDataModel.vtkAnimationScene' objects>, 'PlayModes': <class 'vtkmodules.vtkCommonDataModel.vtkAnimationScene.PlayModes'>, 'PLAYMODE_SEQUENCE': 0, 'PLAYMODE_REALTIME': 1, '__new__': <built-in method __new__ of type object at 0x00007FF81D60D190>, '__repr__': <slot wrapper '__repr__' of 'vtkmodules.vtkCommonDataModel.vtkAnimationScene' objects>, '__str__': <slot wrapper '__str__' of 'vtkmodules.vtkCommonDataModel.vtkAnimationScene' objects>, '__getattribute__': <slot wrapper '__getattribute__' of 'vtkmodules.vtkCommonDataModel.vtkAnimationScene' objects>, '__setattr__': <slot wrapper '__setattr__' of 'vtkmodules.vtkCommonDataModel.vtkAnimationScene' objects>, '__delattr__': <slot wrapper '__delattr__' of 'vtkmodules.vtkCommonDataModel.vtkAnimationScene' objects>, '__dict__': <attribute '__dict__' of 'vtkmodules.vtkCommonDataModel.vtkAnimationScene' objects>, '__this__': <attribute '__this__' of 'vtkmodules.vtkCommonDataModel.vtkAnimationScene' objects>, '__doc__': 'vtkAnimationScene - the animation scene manager.\\n\\nSuperclass: vtkAnimationCue\\n\\nvtkAnimationCue and vtkAnimationScene provide the framework to\\nsupport animations in VTK. vtkAnimationCue represents an entity that\\nchanges/ animates with time, while vtkAnimationScene represents scene\\nor setup for the animation, which consists of individual cues or\\nother scenes.\\n\\nA scene can be played in real time mode, or as a sequence of frames\\n1/frame rate apart in time.\\n@sa\\nvtkAnimationCue\\n\\n'})"
    __vtkname__ = 'vtkAnimationScene'


