# encoding: utf-8
# module PyQt6.QtQuick
# from C:\Users\xukai\Downloads\发票2\venv\Lib\site-packages\PyQt6\QtQuick.pyd
# by generator 1.147
# no doc

# imports
import PyQt6.QtCore as __PyQt6_QtCore
import PyQt6.QtGui as __PyQt6_QtGui
import PyQt6.QtQml as __PyQt6_QtQml
import PyQt6.sip as __PyQt6_sip


class QSGRendererInterface(__PyQt6_sip.simplewrapper):
    # no doc
    def getResource(self, window, resource): # real signature unknown; restored from __doc__ with multiple overloads
        """
        getResource(self, window: QQuickWindow, resource: QSGRendererInterface.Resource) -> PyQt6.sip.voidptr
        getResource(self, window: QQuickWindow, resource: str) -> PyQt6.sip.voidptr
        """
        pass

    def graphicsApi(self): # real signature unknown; restored from __doc__
        """ graphicsApi(self) -> QSGRendererInterface.GraphicsApi """
        pass

    def isApiRhiBased(self, api): # real signature unknown; restored from __doc__
        """ isApiRhiBased(api: QSGRendererInterface.GraphicsApi) -> bool """
        return False

    def shaderCompilationType(self): # real signature unknown; restored from __doc__
        """ shaderCompilationType(self) -> QSGRendererInterface.ShaderCompilationType """
        pass

    def shaderSourceType(self): # real signature unknown; restored from __doc__
        """ shaderSourceType(self) -> QSGRendererInterface.ShaderSourceType """
        pass

    def shaderType(self): # real signature unknown; restored from __doc__
        """ shaderType(self) -> QSGRendererInterface.ShaderType """
        pass

    def __init__(self, *args, **kwargs): # real signature unknown
        pass

    __weakref__ = property(lambda self: object(), lambda self, v: None, lambda self: None)  # default
    """list of weak references to the object (if defined)"""


    GraphicsApi = None # (!) real value is "<enum 'GraphicsApi'>"
    RenderMode = None # (!) real value is "<enum 'RenderMode'>"
    Resource = None # (!) real value is "<enum 'Resource'>"
    ShaderCompilationType = None # (!) real value is "<flag 'ShaderCompilationType'>"
    ShaderSourceType = None # (!) real value is "<flag 'ShaderSourceType'>"
    ShaderType = None # (!) real value is "<enum 'ShaderType'>"


