# encoding: utf-8
# module PyQt6.QtGui
# from C:\Users\xukai\Downloads\发票2\venv\Lib\site-packages\PyQt6\QtGui.pyd
# by generator 1.147
# no doc

# imports
import PyQt6.QtCore as __PyQt6_QtCore
import PyQt6.sip as __PyQt6_sip


class QInputMethod(__PyQt6_QtCore.QObject):
    # no doc
    def anchorRectangle(self): # real signature unknown; restored from __doc__
        """ anchorRectangle(self) -> QRectF """
        pass

    def anchorRectangleChanged(self, *args, **kwargs): # real signature unknown
        """
        pyqtSignal(*types, name: str = ..., revision: int = ..., arguments: Sequence = ...) -> PYQT_SIGNAL
        
        types is normally a sequence of individual types.  Each type is either a
        type object or a string that is the name of a C++ type.  Alternatively
        each type could itself be a sequence of types each describing a different
        overloaded signal.
        name is the optional C++ name of the signal.  If it is not specified then
        the name of the class attribute that is bound to the signal is used.
        revision is the optional revision of the signal that is exported to QML.
        If it is not specified then 0 is used.
        arguments is the optional sequence of the names of the signal's arguments.
        """
        pass

    def animatingChanged(self, *args, **kwargs): # real signature unknown
        """
        pyqtSignal(*types, name: str = ..., revision: int = ..., arguments: Sequence = ...) -> PYQT_SIGNAL
        
        types is normally a sequence of individual types.  Each type is either a
        type object or a string that is the name of a C++ type.  Alternatively
        each type could itself be a sequence of types each describing a different
        overloaded signal.
        name is the optional C++ name of the signal.  If it is not specified then
        the name of the class attribute that is bound to the signal is used.
        revision is the optional revision of the signal that is exported to QML.
        If it is not specified then 0 is used.
        arguments is the optional sequence of the names of the signal's arguments.
        """
        pass

    def commit(self): # real signature unknown; restored from __doc__
        """ commit(self) """
        pass

    def cursorRectangle(self): # real signature unknown; restored from __doc__
        """ cursorRectangle(self) -> QRectF """
        pass

    def cursorRectangleChanged(self, *args, **kwargs): # real signature unknown
        """
        pyqtSignal(*types, name: str = ..., revision: int = ..., arguments: Sequence = ...) -> PYQT_SIGNAL
        
        types is normally a sequence of individual types.  Each type is either a
        type object or a string that is the name of a C++ type.  Alternatively
        each type could itself be a sequence of types each describing a different
        overloaded signal.
        name is the optional C++ name of the signal.  If it is not specified then
        the name of the class attribute that is bound to the signal is used.
        revision is the optional revision of the signal that is exported to QML.
        If it is not specified then 0 is used.
        arguments is the optional sequence of the names of the signal's arguments.
        """
        pass

    def hide(self): # real signature unknown; restored from __doc__
        """ hide(self) """
        pass

    def inputDirection(self): # real signature unknown; restored from __doc__
        """ inputDirection(self) -> Qt.LayoutDirection """
        pass

    def inputDirectionChanged(self, *args, **kwargs): # real signature unknown
        """
        pyqtSignal(*types, name: str = ..., revision: int = ..., arguments: Sequence = ...) -> PYQT_SIGNAL
        
        types is normally a sequence of individual types.  Each type is either a
        type object or a string that is the name of a C++ type.  Alternatively
        each type could itself be a sequence of types each describing a different
        overloaded signal.
        name is the optional C++ name of the signal.  If it is not specified then
        the name of the class attribute that is bound to the signal is used.
        revision is the optional revision of the signal that is exported to QML.
        If it is not specified then 0 is used.
        arguments is the optional sequence of the names of the signal's arguments.
        """
        pass

    def inputItemClipRectangle(self): # real signature unknown; restored from __doc__
        """ inputItemClipRectangle(self) -> QRectF """
        pass

    def inputItemClipRectangleChanged(self, *args, **kwargs): # real signature unknown
        """
        pyqtSignal(*types, name: str = ..., revision: int = ..., arguments: Sequence = ...) -> PYQT_SIGNAL
        
        types is normally a sequence of individual types.  Each type is either a
        type object or a string that is the name of a C++ type.  Alternatively
        each type could itself be a sequence of types each describing a different
        overloaded signal.
        name is the optional C++ name of the signal.  If it is not specified then
        the name of the class attribute that is bound to the signal is used.
        revision is the optional revision of the signal that is exported to QML.
        If it is not specified then 0 is used.
        arguments is the optional sequence of the names of the signal's arguments.
        """
        pass

    def inputItemRectangle(self): # real signature unknown; restored from __doc__
        """ inputItemRectangle(self) -> QRectF """
        pass

    def inputItemTransform(self): # real signature unknown; restored from __doc__
        """ inputItemTransform(self) -> QTransform """
        return QTransform

    def invokeAction(self, a, cursorPosition): # real signature unknown; restored from __doc__
        """ invokeAction(self, a: QInputMethod.Action, cursorPosition: int) """
        pass

    def isAnimating(self): # real signature unknown; restored from __doc__
        """ isAnimating(self) -> bool """
        return False

    def isVisible(self): # real signature unknown; restored from __doc__
        """ isVisible(self) -> bool """
        return False

    def keyboardRectangle(self): # real signature unknown; restored from __doc__
        """ keyboardRectangle(self) -> QRectF """
        pass

    def keyboardRectangleChanged(self, *args, **kwargs): # real signature unknown
        """
        pyqtSignal(*types, name: str = ..., revision: int = ..., arguments: Sequence = ...) -> PYQT_SIGNAL
        
        types is normally a sequence of individual types.  Each type is either a
        type object or a string that is the name of a C++ type.  Alternatively
        each type could itself be a sequence of types each describing a different
        overloaded signal.
        name is the optional C++ name of the signal.  If it is not specified then
        the name of the class attribute that is bound to the signal is used.
        revision is the optional revision of the signal that is exported to QML.
        If it is not specified then 0 is used.
        arguments is the optional sequence of the names of the signal's arguments.
        """
        pass

    def locale(self): # real signature unknown; restored from __doc__
        """ locale(self) -> QLocale """
        pass

    def localeChanged(self, *args, **kwargs): # real signature unknown
        """
        pyqtSignal(*types, name: str = ..., revision: int = ..., arguments: Sequence = ...) -> PYQT_SIGNAL
        
        types is normally a sequence of individual types.  Each type is either a
        type object or a string that is the name of a C++ type.  Alternatively
        each type could itself be a sequence of types each describing a different
        overloaded signal.
        name is the optional C++ name of the signal.  If it is not specified then
        the name of the class attribute that is bound to the signal is used.
        revision is the optional revision of the signal that is exported to QML.
        If it is not specified then 0 is used.
        arguments is the optional sequence of the names of the signal's arguments.
        """
        pass

    def queryFocusObject(self, query, argument): # real signature unknown; restored from __doc__
        """ queryFocusObject(query: Qt.InputMethodQuery, argument: Any) -> Any """
        pass

    def reset(self): # real signature unknown; restored from __doc__
        """ reset(self) """
        pass

    def setInputItemRectangle(self, rect): # real signature unknown; restored from __doc__
        """ setInputItemRectangle(self, rect: QRectF) """
        pass

    def setInputItemTransform(self, transform): # real signature unknown; restored from __doc__
        """ setInputItemTransform(self, transform: QTransform) """
        pass

    def setVisible(self, visible): # real signature unknown; restored from __doc__
        """ setVisible(self, visible: bool) """
        pass

    def show(self): # real signature unknown; restored from __doc__
        """ show(self) """
        pass

    def update(self, queries): # real signature unknown; restored from __doc__
        """ update(self, queries: Qt.InputMethodQuery) """
        pass

    def visibleChanged(self, *args, **kwargs): # real signature unknown
        """
        pyqtSignal(*types, name: str = ..., revision: int = ..., arguments: Sequence = ...) -> PYQT_SIGNAL
        
        types is normally a sequence of individual types.  Each type is either a
        type object or a string that is the name of a C++ type.  Alternatively
        each type could itself be a sequence of types each describing a different
        overloaded signal.
        name is the optional C++ name of the signal.  If it is not specified then
        the name of the class attribute that is bound to the signal is used.
        revision is the optional revision of the signal that is exported to QML.
        If it is not specified then 0 is used.
        arguments is the optional sequence of the names of the signal's arguments.
        """
        pass

    def __init__(self, *args, **kwargs): # real signature unknown
        pass

    Action = None # (!) real value is "<enum 'Action'>"


