var c = /**** #include /* 该函数原作者 Jean-Edouard Lachand-Robert http://www.codeguru.com/member.php/Jean-Edouard+Lachand+Robert/ */ #include __declspec(dllexport) HRGN BitmapToRegion (HBITMAP hBmp, BOOL autoTransparent,COLORREF cTransparentColor , COLORREF cTransparentColor2, COLORREF cStepTolerance ) { HRGN hRgn = NULL; //FILE * stdout2; //freopen_s(&stdout2,"CONOUT$","w+t",stdout); if (hBmp) { // Create a memory DC inside which we will scan the bitmap content HDC hMemDC = CreateCompatibleDC(NULL); if (hMemDC) { // Get bitmap size BITMAP bm; GetObject(hBmp, sizeof(bm), &bm); // Create a 32 bits depth bitmap and select it into the memory DC BITMAPINFOHEADER RGB32BITSBITMAPINFO = { sizeof(BITMAPINFOHEADER), // biSize bm.bmWidth, // biWidth; bm.bmHeight, // biHeight; 1, // biPlanes; 32, // biBitCount BI_RGB, // biCompression; 0, // biSizeImage; 0, // biXPelsPerMeter; 0, // biYPelsPerMeter; 0, // biClrUsed; 0 // biClrImportant; }; VOID * pbits32; HBITMAP hbm32 = CreateDIBSection(hMemDC, (BITMAPINFO *)&RGB32BITSBITMAPINFO, DIB_RGB_COLORS, &pbits32, NULL, 0); if (hbm32) { HBITMAP holdBmp = (HBITMAP)SelectObject(hMemDC, hbm32); // Create a DC just to copy the bitmap into the memory DC HDC hDC = CreateCompatibleDC(hMemDC); if (hDC) { // Get how many bytes per row we have for the bitmap bits (rounded up to 32 bits) BITMAP bm32; GetObject(hbm32, sizeof(bm32), &bm32); while (bm32.bmWidthBytes % 4) bm32.bmWidthBytes++; // Copy the bitmap into the memory DC HBITMAP holdBmp = (HBITMAP)SelectObject(hDC, hBmp); BitBlt(hMemDC, 0, 0, bm.bmWidth, bm.bmHeight, hDC, 0, 0, SRCCOPY); // For better performances, we will use the ExtCreateRegion() function to create the // region. This function take a RGNDATA structure on entry. We will add rectangles by // amount of ALLOC_UNIT number in this structure. #define ALLOC_UNIT 100 DWORD maxRects = ALLOC_UNIT; HANDLE hData = GlobalAlloc(GMEM_MOVEABLE, sizeof(RGNDATAHEADER) + (sizeof(RECT) * maxRects)); RGNDATA *pData = (RGNDATA *)GlobalLock(hData); pData->rdh.dwSize = sizeof(RGNDATAHEADER); pData->rdh.iType = RDH_RECTANGLES; pData->rdh.nCount = pData->rdh.nRgnSize = 0; SetRect(&pData->rdh.rcBound, MAXLONG, MAXLONG, 0, 0); // Keep on hand highest and lowest values for the "transparent" pixels BYTE lrHead = GetRValue(cTransparentColor); BYTE lgHead = GetGValue(cTransparentColor); BYTE lbHead = GetBValue(cTransparentColor); BYTE lrPrev = lrHead; BYTE lgPrev = lgHead; BYTE lbPrev = lbHead; BYTE hrHead = min(0xff, GetRValue(cTransparentColor2)); BYTE hgHead = min(0xff, GetGValue(cTransparentColor2)); BYTE hbHead = min(0xff, GetBValue(cTransparentColor2)); BYTE hrStep = min(0xff, GetRValue(cStepTolerance)); BYTE hgStep = min(0xff, GetGValue(cStepTolerance)); BYTE hbStep = min(0xff, GetBValue(cStepTolerance)); // Scan each bitmap row from bottom to top (the bitmap is inverted vertically) BYTE *p32 = (BYTE *)bm32.bmBits + (bm32.bmHeight - 1) * bm32.bmWidthBytes; BYTE *pbyte = p32; if( autoTransparent ){ BYTE *p = (BYTE *)bm32.bmBits; lbHead = *pbyte++; hbHead = *p++; lgHead = *pbyte++; hgHead = *p++; lrHead = *pbyte++; hrHead = *p++; } BYTE temp; if( lbHead > hbHead ){ temp = lbHead; lbHead =hbHead; hbHead =temp; } if( lgHead > hgHead ){ temp = lgHead; lgHead =hgHead; hgHead =temp; } if( lrHead > hrHead ){ temp = lrHead; lrHead =hrHead; hrHead =temp; } int y; BYTE r,g,b; int ncr = cStepTolerance ? 2 : 0; for ( y = 0; y < bm.bmHeight; y++) { int x; for ( x = 0; x < bm.bmWidth; x++) { int x0 = x; LONG *p = (LONG *)p32 + x; while (x < bm.bmWidth) { if( cStepTolerance ){ pbyte = (BYTE *)p; b = *pbyte++; if ( abs( b - lbPrev ) <= (hbStep) ) { g = *pbyte++; if ( abs( g - lgPrev ) <= (hgStep) ) { r = *pbyte++; if ( abs( r - lrPrev ) <= (hrStep) ){ lrPrev = r; lgPrev = g; lbPrev = b; break; } } } } pbyte = (BYTE *)p; b = *pbyte++; if ( b <= hbHead+hbStep && b+hbStep >= lbHead ) { g = *pbyte++; if ( g <= hgHead+hgStep && g+hgStep >= lgHead ) { r = *pbyte++; if ( r <= hrHead+hrStep && r+hrStep >= lrHead ) { lrPrev = r; lgPrev = g; lbPrev = b; break; } } } p++; x++; } if ( x > x0 + ncr ) { // Add the pixels (x0, y) to (x, y+1) as a new rectangle in the region if (pData->rdh.nCount >= maxRects) { GlobalUnlock(hData); maxRects += ALLOC_UNIT; hData = GlobalReAlloc(hData, sizeof(RGNDATAHEADER) + (sizeof(RECT) * maxRects), GMEM_MOVEABLE); pData = (RGNDATA *)GlobalLock(hData); } RECT *pr = (RECT *)&pData->Buffer; SetRect(&pr[pData->rdh.nCount], x0, y, x, y+1); if (x0 < pData->rdh.rcBound.left) pData->rdh.rcBound.left = x0; if (y < pData->rdh.rcBound.top) pData->rdh.rcBound.top = y; if (x > pData->rdh.rcBound.right) pData->rdh.rcBound.right = x; if (y+1 > pData->rdh.rcBound.bottom) pData->rdh.rcBound.bottom = y+1; pData->rdh.nCount++; // On Windows98, ExtCreateRegion() may fail if the number of rectangles is too // large (ie: > 4000). Therefore, we have to create the region by multiple steps. if (pData->rdh.nCount == 2000) { HRGN h = ExtCreateRegion(NULL, sizeof(RGNDATAHEADER) + (sizeof(RECT) * maxRects), pData); if (hRgn) { CombineRgn(hRgn, hRgn, h, RGN_OR); DeleteObject(h); } else hRgn = h; pData->rdh.nCount = 0; SetRect(&pData->rdh.rcBound, MAXLONG, MAXLONG, 0, 0); } } } // Go to next row (remember, the bitmap is inverted vertically) p32 -= bm32.bmWidthBytes; } // Create or extend the region with the remaining rectangles HRGN h = ExtCreateRegion(NULL, sizeof(RGNDATAHEADER) + (sizeof(RECT) * maxRects), pData); if (hRgn) { CombineRgn(hRgn, hRgn, h, RGN_OR); DeleteObject(h); } else hRgn = h; // Clean up SelectObject(hDC, holdBmp); DeleteDC(hDC); GlobalUnlock(hData); GlobalFree(hData); } DeleteObject(SelectObject(hMemDC, holdBmp)); } DeleteDC(hMemDC); } } return hRgn; } ****/ import console; import tcc; vm = tcc(); vm.addLib( "user32", "kernel32", "gdi32" ) vm.onError = function(msg){ console.log( msg ) } vm.output( "/c.dll", c )//编译C源码,生成DLL vm.close();