// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen // SPDX-License-Identifier: BSD-3-Clause #include "vtkWebGPUComputeRenderTexture.h" #include "vtkObjectFactory.h" #include "vtkWebGPUComputePass.h" VTK_ABI_NAMESPACE_BEGIN vtkStandardNewMacro(vtkWebGPUComputeRenderTexture); //------------------------------------------------------------------------------ vtkWebGPUComputeRenderTexture::vtkWebGPUComputeRenderTexture() = default; //------------------------------------------------------------------------------ vtkWebGPUComputeRenderTexture::~vtkWebGPUComputeRenderTexture() = default; //------------------------------------------------------------------------------ void vtkWebGPUComputeRenderTexture::PrintSelf(ostream& os, vtkIndent indent) { os << indent << "Aspect: " << this->Aspect << std::endl; os << indent << "Type: " << this->Type << std::endl; os << indent << "WebGPUTexture: " << this->WebGPUTexture.Get() << std::endl; os << indent << "Associated compute pass: "; this->AssociatedComputePass->PrintSelf(os, indent); } //------------------------------------------------------------------------------ vtkWeakPointer vtkWebGPUComputeRenderTexture::GetAssociatedComputePass() { return this->AssociatedComputePass; } //------------------------------------------------------------------------------ void vtkWebGPUComputeRenderTexture::SetAssociatedComputePass( vtkWeakPointer computePass) { this->AssociatedComputePass = computePass; } VTK_ABI_NAMESPACE_END