// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen // SPDX-License-Identifier: BSD-3-Clause /** * @class vtkImageRenderManager * @brief An object to control sort-first parallel rendering. * * * vtkImageRenderManager is a subclass of vtkParallelRenderManager that * uses RGBA compositing (blending) to do parallel rendering. * This is the exact opposite of vtkCompositeRenderManager. * It actually does nothing special. It relies on the rendering pipeline to be * initialized with a vtkCompositeRGBAPass. * Compositing makes sense only for renderers in layer 0. * @sa * vtkCompositeRGBAPass */ #ifndef vtkImageRenderManager_h #define vtkImageRenderManager_h #include "vtkParallelRenderManager.h" #include "vtkRenderingParallelModule.h" // For export macro VTK_ABI_NAMESPACE_BEGIN class VTKRENDERINGPARALLEL_EXPORT vtkImageRenderManager : public vtkParallelRenderManager { public: vtkTypeMacro(vtkImageRenderManager, vtkParallelRenderManager); static vtkImageRenderManager* New(); void PrintSelf(ostream& os, vtkIndent indent) override; protected: vtkImageRenderManager(); ~vtkImageRenderManager() override; void PreRenderProcessing() override; void PostRenderProcessing() override; private: vtkImageRenderManager(const vtkImageRenderManager&) = delete; void operator=(const vtkImageRenderManager&) = delete; }; VTK_ABI_NAMESPACE_END #endif // vtkImageRenderManager_h