// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen // SPDX-License-Identifier: BSD-3-Clause #include "vtkTransformInterpolator.h" #include "vtkMath.h" #include "vtkMatrix4x4.h" #include "vtkObjectFactory.h" #include "vtkProp3D.h" #include "vtkQuaternion.h" #include "vtkQuaternionInterpolator.h" #include "vtkTransform.h" #include "vtkTupleInterpolator.h" #include VTK_ABI_NAMESPACE_BEGIN vtkStandardNewMacro(vtkTransformInterpolator); // PIMPL STL encapsulation for list of transforms, and list of // quaternions. This just keeps track of all the data the user specifies, // which is later dumped into the interpolators. struct vtkQTransform { double Time; double P[3]; double S[3]; vtkQuaterniond Q; vtkQTransform() { this->Time = 0.0; this->P[0] = this->P[1] = this->P[2] = 0.0; this->S[0] = this->S[1] = this->S[2] = 0.0; } vtkQTransform(double t, vtkTransform* xform) { this->Time = t; if (xform) { xform->GetPosition(this->P); xform->GetScale(this->S); double q[4]; xform->GetOrientationWXYZ(q); // Rotation (in degrees) around unit vector q[0] = vtkMath::RadiansFromDegrees(q[0]); this->Q.SetRotationAngleAndAxis(q[0], q + 1); } else { this->P[0] = this->P[1] = this->P[2] = 0.0; this->S[0] = this->S[1] = this->S[2] = 0.0; } } }; // The list is arranged in increasing order in T class vtkTransformList : public std::list { }; typedef vtkTransformList::iterator TransformListIterator; //------------------------------------------------------------------------------ vtkTransformInterpolator::vtkTransformInterpolator() { // Set up the interpolation this->InterpolationType = INTERPOLATION_TYPE_SPLINE; // Spline interpolation this->PositionInterpolator = vtkTupleInterpolator::New(); this->ScaleInterpolator = vtkTupleInterpolator::New(); this->RotationInterpolator = vtkQuaternionInterpolator::New(); // Quaternion interpolation this->TransformList = new vtkTransformList; this->Initialized = 0; } //------------------------------------------------------------------------------ vtkTransformInterpolator::~vtkTransformInterpolator() { delete this->TransformList; if (this->PositionInterpolator) { this->PositionInterpolator->Delete(); } if (this->ScaleInterpolator) { this->ScaleInterpolator->Delete(); } if (this->RotationInterpolator) { this->RotationInterpolator->Delete(); } } //------------------------------------------------------------------------------ vtkMTimeType vtkTransformInterpolator::GetMTime() { vtkMTimeType mTime = this->Superclass::GetMTime(); vtkMTimeType posMTime, scaleMTime, rotMTime; if (this->PositionInterpolator) { posMTime = this->PositionInterpolator->GetMTime(); mTime = (posMTime > mTime ? posMTime : mTime); } if (this->ScaleInterpolator) { scaleMTime = this->ScaleInterpolator->GetMTime(); mTime = (scaleMTime > mTime ? scaleMTime : mTime); } if (this->RotationInterpolator) { rotMTime = this->RotationInterpolator->GetMTime(); mTime = (rotMTime > mTime ? rotMTime : mTime); } return mTime; } //------------------------------------------------------------------------------ int vtkTransformInterpolator::GetNumberOfTransforms() { return static_cast(this->TransformList->size()); } //------------------------------------------------------------------------------ double vtkTransformInterpolator::GetMinimumT() { if (this->TransformList->empty()) { return -VTK_FLOAT_MAX; } else { return this->TransformList->front().Time; } } //------------------------------------------------------------------------------ double vtkTransformInterpolator::GetMaximumT() { if (this->TransformList->empty()) { return VTK_FLOAT_MAX; } else { return this->TransformList->back().Time; } } //------------------------------------------------------------------------------ void vtkTransformInterpolator::Initialize() { this->TransformList->clear(); } //------------------------------------------------------------------------------ void vtkTransformInterpolator::AddTransform(double t, vtkTransform* xform) { int size = static_cast(this->TransformList->size()); // Check special cases: t at beginning or end of list if (size <= 0 || t < this->TransformList->front().Time) { this->TransformList->push_front(vtkQTransform(t, xform)); return; } else if (t > this->TransformList->back().Time) { this->TransformList->push_back(vtkQTransform(t, xform)); return; } else if (size == 1 && t == this->TransformList->back().Time) { this->TransformList->front() = vtkQTransform(t, xform); return; } // Okay, insert in sorted order TransformListIterator iter = this->TransformList->begin(); TransformListIterator nextIter = ++(this->TransformList->begin()); for (int i = 0; i < (size - 1); i++, ++iter, ++nextIter) { if (t == iter->Time) { (*iter) = vtkQTransform(t, xform); } else if (t > iter->Time && t < nextIter->Time) { this->TransformList->insert(nextIter, vtkQTransform(t, xform)); } } this->Modified(); } //------------------------------------------------------------------------------ void vtkTransformInterpolator::AddTransform(double t, vtkMatrix4x4* matrix) { vtkTransform* xform = vtkTransform::New(); xform->SetMatrix(matrix); this->AddTransform(t, xform); xform->Delete(); } //------------------------------------------------------------------------------ void vtkTransformInterpolator::AddTransform(double t, vtkProp3D* prop3D) { this->AddTransform(t, prop3D->GetMatrix()); } //------------------------------------------------------------------------------ void vtkTransformInterpolator::RemoveTransform(double t) { if (t < this->TransformList->front().Time || t > this->TransformList->back().Time) { return; } TransformListIterator iter = this->TransformList->begin(); for (; iter->Time != t && iter != this->TransformList->end(); ++iter) { } if (iter != this->TransformList->end()) { this->TransformList->erase(iter); } } //------------------------------------------------------------------------------ void vtkTransformInterpolator::SetPositionInterpolator(vtkTupleInterpolator* pi) { if (this->PositionInterpolator != pi) { if (this->PositionInterpolator != nullptr) { this->PositionInterpolator->Delete(); } this->PositionInterpolator = pi; if (this->PositionInterpolator != nullptr) { this->PositionInterpolator->Register(this); } this->Modified(); } } //------------------------------------------------------------------------------ void vtkTransformInterpolator::SetScaleInterpolator(vtkTupleInterpolator* si) { if (this->ScaleInterpolator != si) { if (this->ScaleInterpolator != nullptr) { this->ScaleInterpolator->Delete(); } this->ScaleInterpolator = si; if (this->ScaleInterpolator != nullptr) { this->ScaleInterpolator->Register(this); } this->Modified(); } } //------------------------------------------------------------------------------ void vtkTransformInterpolator::SetRotationInterpolator(vtkQuaternionInterpolator* ri) { if (this->RotationInterpolator != ri) { if (this->RotationInterpolator != nullptr) { this->RotationInterpolator->Delete(); } this->RotationInterpolator = ri; if (this->RotationInterpolator != nullptr) { this->RotationInterpolator->Register(this); } this->Modified(); } } //------------------------------------------------------------------------------ void vtkTransformInterpolator::InitializeInterpolation() { if (this->TransformList->empty()) { return; } // Set up the interpolators if we need to if (!this->Initialized || this->GetMTime() > this->InitializeTime) { if (!this->PositionInterpolator) { this->PositionInterpolator = vtkTupleInterpolator::New(); } if (!this->ScaleInterpolator) { this->ScaleInterpolator = vtkTupleInterpolator::New(); } if (!this->RotationInterpolator) { this->RotationInterpolator = vtkQuaternionInterpolator::New(); } if (this->InterpolationType == INTERPOLATION_TYPE_LINEAR) { this->PositionInterpolator->SetInterpolationTypeToLinear(); this->ScaleInterpolator->SetInterpolationTypeToLinear(); this->RotationInterpolator->SetInterpolationTypeToLinear(); } else if (this->InterpolationType == INTERPOLATION_TYPE_SPLINE) { this->PositionInterpolator->SetInterpolationTypeToSpline(); this->ScaleInterpolator->SetInterpolationTypeToSpline(); this->RotationInterpolator->SetInterpolationTypeToSpline(); } else { // manual override, user manipulates interpolators directly } this->PositionInterpolator->Initialize(); this->ScaleInterpolator->Initialize(); this->RotationInterpolator->Initialize(); this->PositionInterpolator->SetNumberOfComponents(3); this->ScaleInterpolator->SetNumberOfComponents(3); // Okay, now we can load the interpolators with data TransformListIterator iter = this->TransformList->begin(); for (; iter != this->TransformList->end(); ++iter) { this->PositionInterpolator->AddTuple(iter->Time, iter->P); this->ScaleInterpolator->AddTuple(iter->Time, iter->S); this->RotationInterpolator->AddQuaternion(iter->Time, iter->Q); } this->Initialized = 1; this->InitializeTime.Modified(); } } //------------------------------------------------------------------------------ void vtkTransformInterpolator::InterpolateTransform(double t, vtkTransform* xform) { if (this->TransformList->empty()) { return; } // Make sure the xform and this class are initialized properly xform->Identity(); this->InitializeInterpolation(); // Evaluate the interpolators if (t < this->TransformList->front().Time) { t = this->TransformList->front().Time; } else if (t > this->TransformList->back().Time) { t = this->TransformList->back().Time; } double P[3], S[3], Q[4]; vtkQuaterniond q; this->PositionInterpolator->InterpolateTuple(t, P); this->ScaleInterpolator->InterpolateTuple(t, S); this->RotationInterpolator->InterpolateQuaternion(t, q); Q[0] = vtkMath::DegreesFromRadians(q.GetRotationAngleAndAxis(Q + 1)); xform->Translate(P); xform->RotateWXYZ(Q[0], Q + 1); xform->Scale(S); } //------------------------------------------------------------------------------ void vtkTransformInterpolator::PrintSelf(ostream& os, vtkIndent indent) { this->Superclass::PrintSelf(os, indent); os << indent << "There are " << this->GetNumberOfTransforms() << " transforms to be interpolated\n"; os << indent << "Interpolation Type: "; if (this->InterpolationType == INTERPOLATION_TYPE_LINEAR) { os << "Linear\n"; } else if (this->InterpolationType == INTERPOLATION_TYPE_SPLINE) { os << "Spline\n"; } else // if ( this->InterpolationType == INTERPOLATION_TYPE_MANUAL ) { os << "Manual\n"; } os << indent << "Position Interpolator: "; if (this->PositionInterpolator) { os << this->PositionInterpolator << "\n"; } else { os << "(null)\n"; } os << indent << "Scale Interpolator: "; if (this->ScaleInterpolator) { os << this->ScaleInterpolator << "\n"; } else { os << "(null)\n"; } os << indent << "Rotation Interpolator: "; if (this->RotationInterpolator) { os << this->RotationInterpolator << "\n"; } else { os << "(null)\n"; } } VTK_ABI_NAMESPACE_END