// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen // SPDX-License-Identifier: BSD-3-Clause #include "vtkCellGridRenderRequest.h" #include "vtkActor.h" #include "vtkCellGridResponders.h" #include "vtkCellMetadata.h" // #include "vtkDGHex.h" // #include "vtkDGOpenGLRenderer.h" // #include "vtkDGQuad.h" // #include "vtkDGRenderResponder.h" // #include "vtkDGTet.h" // #include "vtkDGTri.h" #include "vtkCellGridMapper.h" #include "vtkObjectFactory.h" #include "vtkRenderer.h" #include "vtkWindow.h" #include VTK_ABI_NAMESPACE_BEGIN vtkStandardNewMacro(vtkCellGridRenderRequest); vtkCellGridRenderRequest::~vtkCellGridRenderRequest() { // std::cout << " !!! Destruct vtkCellGridRenderRequest, clearing this->State" << std::endl; this->State.clear(); this->SetActor(nullptr); this->SetMapper(nullptr); this->SetRenderer(nullptr); this->SetWindow(nullptr); } void vtkCellGridRenderRequest::PrintSelf(std::ostream& os, vtkIndent indent) { this->Superclass::PrintSelf(os, indent); os << indent << "Actor: " << this->Actor << "\n"; os << indent << "Renderer: " << this->Renderer << "\n"; os << indent << "Mapper: " << this->Mapper << "\n"; os << indent << "Window: " << this->Window << "\n"; os << indent << "IsReleasingResources: " << (this->IsReleasingResources ? "True" : "False") << "\n"; os << indent << "State: (" << this->State.size() << " entries)\n"; vtkIndent i2 = indent.GetNextIndent(); for (const auto& entry : this->State) { os << i2 << entry.first.Data() << ": " << entry.second.get() << "\n"; } } bool vtkCellGridRenderRequest::Initialize() { bool ok = this->Superclass::Initialize(); return ok; } bool vtkCellGridRenderRequest::Finalize() { // Always reset the request after releasing resources (but // never assume we're going to release resources after a // render pass). if (this->IsReleasingResources) { this->SetIsReleasingResources(false); } return true; } void vtkCellGridRenderRequest::SetMapper(vtkCellGridMapper* mapper) { if (this->Mapper == mapper) { return; } this->Mapper = mapper; this->Modified(); } void vtkCellGridRenderRequest::SetActor(vtkActor* actor) { if (this->Actor == actor) { return; } this->Actor = actor; this->Modified(); } void vtkCellGridRenderRequest::SetRenderer(vtkRenderer* renderer) { if (this->Renderer == renderer) { return; } this->Renderer = renderer; this->Modified(); } void vtkCellGridRenderRequest::SetWindow(vtkWindow* window) { if (this->Window == window) { return; } this->Window = window; this->Modified(); } VTK_ABI_NAMESPACE_END