// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen // SPDX-License-Identifier: BSD-3-Clause #include "vtkRegressionTestImage.h" #include "vtkTestUtilities.h" #include "vtkActor.h" #include "vtkCamera.h" #include "vtkElevationFilter.h" #include "vtkPlaneSource.h" #include "vtkPolyDataMapper.h" #include "vtkProperty.h" #include "vtkRenderWindow.h" #include "vtkRenderWindowInteractor.h" #include "vtkRenderer.h" #include "vtkSuperquadricSource.h" // If USE_FILTER is defined, glyph3D->PolyDataMapper is used instead of // Glyph3DMapper. // #define USE_FILTER #ifdef USE_FILTER #include "vtkGlyph3D.h" #else #include "vtkGlyph3DMapper.h" #endif #include "vtkPlane.h" int TestGlyph3DMapper(int argc, char* argv[]) { int res = 6; vtkPlaneSource* plane = vtkPlaneSource::New(); plane->SetResolution(res, res); vtkElevationFilter* colors = vtkElevationFilter::New(); colors->SetInputConnection(plane->GetOutputPort()); plane->Delete(); colors->SetLowPoint(-0.25, -0.25, -0.25); colors->SetHighPoint(0.25, 0.25, 0.25); vtkPolyDataMapper* planeMapper = vtkPolyDataMapper::New(); planeMapper->SetInputConnection(colors->GetOutputPort()); colors->Delete(); vtkActor* planeActor = vtkActor::New(); planeActor->SetMapper(planeMapper); planeMapper->Delete(); planeActor->GetProperty()->SetRepresentationToWireframe(); // create simple poly data so we can apply glyph vtkSuperquadricSource* squad = vtkSuperquadricSource::New(); #ifdef USE_FILTER vtkGlyph3D* glypher = vtkGlyph3D::New(); #else vtkGlyph3DMapper* glypher = vtkGlyph3DMapper::New(); #endif glypher->SetInputConnection(colors->GetOutputPort()); glypher->SetSourceConnection(squad->GetOutputPort()); squad->Delete(); // Useful code should you want to test clipping planes // with a glyph mapper, might should just uncomment // this and add a new valid image // vtkPlane *cplane = vtkPlane::New(); // cplane->SetNormal(-0.5,0.5,0); // cplane->SetOrigin(0.2,0,0); // glypher->AddClippingPlane(cplane); #ifdef USE_FILTER vtkPolyDataMapper* glyphMapper = vtkPolyDataMapper::New(); glyphMapper->SetInputConnection(glypher->GetOutputPort()); #endif vtkActor* glyphActor = vtkActor::New(); #ifdef USE_FILTER glyphActor->SetMapper(glyphMapper); glyphMapper->Delete(); #else glyphActor->SetMapper(glypher); #endif glypher->Delete(); // Create the rendering stuff vtkRenderer* ren = vtkRenderer::New(); vtkRenderWindow* win = vtkRenderWindow::New(); win->AddRenderer(ren); ren->Delete(); vtkRenderWindowInteractor* iren = vtkRenderWindowInteractor::New(); iren->SetRenderWindow(win); win->Delete(); ren->AddActor(planeActor); planeActor->Delete(); ren->AddActor(glyphActor); glyphActor->Delete(); ren->SetBackground(0.5, 0.5, 0.5); win->SetSize(450, 450); win->Render(); ren->GetActiveCamera()->Zoom(1.5); win->Render(); int retVal = vtkRegressionTestImage(win); if (retVal == vtkRegressionTester::DO_INTERACTOR) { iren->Start(); } iren->Delete(); return !retVal; }