set(classes vtkDGRenderResponder vtkOpenGLCellGridMapper vtkRenderingCellGrid ) set(sources) set(private_headers) set(shader_files glsl/vtkCellGridShaderBases.glsl glsl/vtkCellGridShaderCommonDefs.glsl glsl/vtkCellGridShaderFragment.glsl glsl/vtkCellGridShaderTessellationControl.glsl glsl/vtkCellGridShaderTessellationDebugGeometry.glsl glsl/vtkCellGridShaderTessellationEvaluation.glsl glsl/vtkCellGridShaderUtil.glsl glsl/vtkCellGridShaderVertex.glsl ) unset(shader_h_files) foreach(file IN LISTS shader_files) vtk_encode_string( INPUT "${file}" EXPORT_SYMBOL "VTKRENDERINGCELLGRID_NO_EXPORT" EXPORT_HEADER "vtkRenderingCellGridModule.h" HEADER_OUTPUT header SOURCE_OUTPUT source ) list(APPEND sources "${source}") list(APPEND private_headers "${header}") endforeach() # setup factory overrides set(opengl_overrides CellGridMapper ) foreach (opengl_override IN LISTS opengl_overrides) vtk_object_factory_declare( BASE "vtk${opengl_override}" OVERRIDE "vtkOpenGL${opengl_override}") endforeach () vtk_object_factory_configure( SOURCE_FILE vtk_object_factory_source HEADER_FILE vtk_object_factory_header EXPORT_MACRO "VTKRENDERINGCELLGRID_EXPORT") vtk_module_add_module(VTK::RenderingCellGrid CLASSES ${classes} SOURCES ${sources} ${vtk_object_factory_source} HEADERS ${headers} NOWRAP_HEADERS ${nowrap_headers} PRIVATE_HEADERS ${private_headers} ${vtk_object_factory_header} ) vtk_add_test_mangling(VTK::RenderingCellGrid)