// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen // SPDX-License-Identifier: BSD-3-Clause #include "vtkImplicitFrustumWidget.h" #include "vtkCallbackCommand.h" #include "vtkCommand.h" #include "vtkEvent.h" #include "vtkImplicitFrustumRepresentation.h" #include "vtkRenderWindow.h" #include "vtkRenderWindowInteractor.h" #include "vtkWidgetCallbackMapper.h" #include "vtkWidgetEvent.h" #include "vtkWidgetEventTranslator.h" VTK_ABI_NAMESPACE_BEGIN vtkStandardNewMacro(vtkImplicitFrustumWidget); //------------------------------------------------------------------------------ vtkImplicitFrustumWidget::vtkImplicitFrustumWidget() { // Define widget events // Left mouse button: widget handles selection this->CallbackMapper->SetCallbackMethod(vtkCommand::LeftButtonPressEvent, vtkWidgetEvent::Select, this, vtkImplicitFrustumWidget::SelectAction); this->CallbackMapper->SetCallbackMethod(vtkCommand::LeftButtonReleaseEvent, vtkWidgetEvent::EndSelect, this, vtkImplicitFrustumWidget::EndSelectAction); // Middle mouse button: Translate this->CallbackMapper->SetCallbackMethod(vtkCommand::MiddleButtonPressEvent, vtkWidgetEvent::Translate, this, vtkImplicitFrustumWidget::TranslateAction); this->CallbackMapper->SetCallbackMethod(vtkCommand::MiddleButtonReleaseEvent, vtkWidgetEvent::EndTranslate, this, vtkImplicitFrustumWidget::EndSelectAction); // Mouse motion this->CallbackMapper->SetCallbackMethod( vtkCommand::MouseMoveEvent, vtkWidgetEvent::Move, this, vtkImplicitFrustumWidget::MoveAction); // X Key: Lock/Unlock X Axis this->CallbackMapper->SetCallbackMethod(vtkCommand::KeyPressEvent, vtkEvent::AnyModifier, 'x', 1, "x", vtkWidgetEvent::ModifyEvent, this, vtkImplicitFrustumWidget::TranslationAxisLock); this->CallbackMapper->SetCallbackMethod(vtkCommand::KeyPressEvent, vtkEvent::AnyModifier, 24, 1, "x", vtkWidgetEvent::ModifyEvent, this, vtkImplicitFrustumWidget::TranslationAxisLock); this->CallbackMapper->SetCallbackMethod(vtkCommand::KeyPressEvent, vtkEvent::AnyModifier, 'X', 1, "X", vtkWidgetEvent::ModifyEvent, this, vtkImplicitFrustumWidget::TranslationAxisLock); this->CallbackMapper->SetCallbackMethod(vtkCommand::KeyReleaseEvent, vtkEvent::AnyModifier, 'x', 1, "x", vtkWidgetEvent::Reset, this, vtkImplicitFrustumWidget::TranslationAxisUnLock); this->CallbackMapper->SetCallbackMethod(vtkCommand::KeyReleaseEvent, vtkEvent::AnyModifier, 24, 1, "x", vtkWidgetEvent::Reset, this, vtkImplicitFrustumWidget::TranslationAxisUnLock); this->CallbackMapper->SetCallbackMethod(vtkCommand::KeyReleaseEvent, vtkEvent::AnyModifier, 'X', 1, "X", vtkWidgetEvent::Reset, this, vtkImplicitFrustumWidget::TranslationAxisUnLock); // Y Key: Lock/Unlock Y Axis this->CallbackMapper->SetCallbackMethod(vtkCommand::KeyPressEvent, vtkEvent::AnyModifier, 'y', 1, "y", vtkWidgetEvent::ModifyEvent, this, vtkImplicitFrustumWidget::TranslationAxisLock); this->CallbackMapper->SetCallbackMethod(vtkCommand::KeyPressEvent, vtkEvent::AnyModifier, 25, 1, "y", vtkWidgetEvent::ModifyEvent, this, vtkImplicitFrustumWidget::TranslationAxisLock); this->CallbackMapper->SetCallbackMethod(vtkCommand::KeyPressEvent, vtkEvent::AnyModifier, 'Y', 1, "Y", vtkWidgetEvent::ModifyEvent, this, vtkImplicitFrustumWidget::TranslationAxisLock); this->CallbackMapper->SetCallbackMethod(vtkCommand::KeyReleaseEvent, vtkEvent::AnyModifier, 'y', 1, "y", vtkWidgetEvent::Reset, this, vtkImplicitFrustumWidget::TranslationAxisUnLock); this->CallbackMapper->SetCallbackMethod(vtkCommand::KeyReleaseEvent, vtkEvent::AnyModifier, 25, 1, "y", vtkWidgetEvent::Reset, this, vtkImplicitFrustumWidget::TranslationAxisUnLock); this->CallbackMapper->SetCallbackMethod(vtkCommand::KeyReleaseEvent, vtkEvent::AnyModifier, 'Y', 1, "Y", vtkWidgetEvent::Reset, this, vtkImplicitFrustumWidget::TranslationAxisUnLock); // Z Key: Lock/Unlock Z Axis this->CallbackMapper->SetCallbackMethod(vtkCommand::KeyPressEvent, vtkEvent::AnyModifier, 'z', 1, "z", vtkWidgetEvent::ModifyEvent, this, vtkImplicitFrustumWidget::TranslationAxisLock); this->CallbackMapper->SetCallbackMethod(vtkCommand::KeyPressEvent, vtkEvent::AnyModifier, 26, 1, "z", vtkWidgetEvent::ModifyEvent, this, vtkImplicitFrustumWidget::TranslationAxisLock); this->CallbackMapper->SetCallbackMethod(vtkCommand::KeyPressEvent, vtkEvent::AnyModifier, 'Z', 1, "Z", vtkWidgetEvent::ModifyEvent, this, vtkImplicitFrustumWidget::TranslationAxisLock); this->CallbackMapper->SetCallbackMethod(vtkCommand::KeyReleaseEvent, vtkEvent::AnyModifier, 'z', 1, "z", vtkWidgetEvent::Reset, this, vtkImplicitFrustumWidget::TranslationAxisUnLock); this->CallbackMapper->SetCallbackMethod(vtkCommand::KeyReleaseEvent, vtkEvent::AnyModifier, 26, 1, "z", vtkWidgetEvent::Reset, this, vtkImplicitFrustumWidget::TranslationAxisUnLock); this->CallbackMapper->SetCallbackMethod(vtkCommand::KeyReleaseEvent, vtkEvent::AnyModifier, 'Z', 1, "Z", vtkWidgetEvent::Reset, this, vtkImplicitFrustumWidget::TranslationAxisUnLock); } //------------------------------------------------------------------------------ void vtkImplicitFrustumWidget::SelectAction(vtkAbstractWidget* w) { vtkImplicitFrustumWidget* self = reinterpret_cast(w); vtkImplicitFrustumRepresentation* repr = self->GetFrustumRepresentation(); // Get the event position int X = self->Interactor->GetEventPosition()[0]; int Y = self->Interactor->GetEventPosition()[1]; // We want to update the angle, axis and origin as appropriate repr->SetInteractionState(vtkImplicitFrustumRepresentation::InteractionStateType::Moving); int interactionState = repr->ComputeInteractionState(X, Y); self->UpdateCursorShape(interactionState); if (repr->GetInteractionState() == vtkImplicitFrustumRepresentation::InteractionStateType::Outside) { return; } if (self->Interactor->GetControlKey() && interactionState == vtkImplicitFrustumRepresentation::InteractionStateType::MovingOrigin) { repr->SetInteractionState( vtkImplicitFrustumRepresentation::InteractionStateType::TranslatingOriginOnAxis); } // We are definitely selected self->GrabFocus(self->EventCallbackCommand); double eventPos[2] = { static_cast(X), static_cast(Y) }; self->State = WidgetStateType::Active; repr->StartWidgetInteraction(eventPos); self->EventCallbackCommand->SetAbortFlag(true); self->StartInteraction(); self->InvokeEvent(vtkCommand::StartInteractionEvent, nullptr); self->Render(); } //------------------------------------------------------------------------------ void vtkImplicitFrustumWidget::TranslateAction(vtkAbstractWidget* w) { vtkImplicitFrustumWidget* self = reinterpret_cast(w); vtkImplicitFrustumRepresentation* repr = self->GetFrustumRepresentation(); // Get the event position int X = self->Interactor->GetEventPosition()[0]; int Y = self->Interactor->GetEventPosition()[1]; // We want to compute an orthogonal vector to the plane that has been selected repr->SetInteractionState(vtkImplicitFrustumRepresentation::InteractionStateType::MovingOrigin); int interactionState = repr->ComputeInteractionState(X, Y); self->UpdateCursorShape(interactionState); if (repr->GetInteractionState() == vtkImplicitFrustumRepresentation::InteractionStateType::Outside) { return; } // We are definitely selected self->GrabFocus(self->EventCallbackCommand); self->State = WidgetStateType::Active; double eventPos[2] = { static_cast(X), static_cast(Y) }; repr->StartWidgetInteraction(eventPos); self->EventCallbackCommand->SetAbortFlag(true); self->StartInteraction(); self->InvokeEvent(vtkCommand::StartInteractionEvent, nullptr); self->Render(); } //------------------------------------------------------------------------------ void vtkImplicitFrustumWidget::MoveAction(vtkAbstractWidget* w) { vtkImplicitFrustumWidget* self = reinterpret_cast(w); vtkImplicitFrustumRepresentation* representation = self->GetFrustumRepresentation(); // Change the cursor shape when the mouse is hovering // the widget. Unfortunately, this results in a few extra picks // due to the cell picker. However given that its picking simple geometry // like the handles/arrows, this should be very quick int X = self->Interactor->GetEventPosition()[0]; int Y = self->Interactor->GetEventPosition()[1]; bool changed = false; if (self->ManagesCursor && self->State != WidgetStateType::Active) { auto oldState = static_cast( representation->GetInteractionState()); representation->SetInteractionState( vtkImplicitFrustumRepresentation::InteractionStateType::Moving); auto newState = static_cast( representation->ComputeInteractionState(X, Y)); changed = self->UpdateCursorShape(newState); representation->SetInteractionState(oldState); changed |= newState != oldState; } // See whether we're active if (self->State == WidgetStateType::Idle) { if (changed && self->ManagesCursor) { self->Render(); } return; } // Okay, adjust the representation double eventPos[2] = { static_cast(X), static_cast(Y) }; representation->WidgetInteraction(eventPos); // moving something self->EventCallbackCommand->SetAbortFlag(true); self->InvokeEvent(vtkCommand::InteractionEvent, nullptr); self->Render(); } //------------------------------------------------------------------------------ void vtkImplicitFrustumWidget::EndSelectAction(vtkAbstractWidget* w) { vtkImplicitFrustumWidget* self = reinterpret_cast(w); vtkImplicitFrustumRepresentation* repr = self->GetFrustumRepresentation(); if (self->State != WidgetStateType::Active || repr->GetInteractionState() == vtkImplicitFrustumRepresentation::InteractionStateType::Outside) { return; } // Return state to not selected double eventPos[2]; repr->EndWidgetInteraction(eventPos); self->State = WidgetStateType::Idle; self->ReleaseFocus(); // Update cursor if managed self->UpdateCursorShape(repr->GetRepresentationState()); self->EventCallbackCommand->SetAbortFlag(true); self->EndInteraction(); self->InvokeEvent(vtkCommand::EndInteractionEvent, nullptr); self->Render(); } //------------------------------------------------------------------------------ void vtkImplicitFrustumWidget::CreateDefaultRepresentation() { if (!this->WidgetRep) { this->WidgetRep = vtkImplicitFrustumRepresentation::New(); } } //------------------------------------------------------------------------------ void vtkImplicitFrustumWidget::SetRepresentation(vtkImplicitFrustumRepresentation* rep) { this->Superclass::SetWidgetRepresentation(reinterpret_cast(rep)); } //------------------------------------------------------------------------------ bool vtkImplicitFrustumWidget::UpdateCursorShape(int state) { // So as to change the cursor shape when the mouse is poised over // the widget. if (this->ManagesCursor) { if (state == vtkImplicitFrustumRepresentation::InteractionStateType::Outside) { return this->RequestCursorShape(VTK_CURSOR_DEFAULT); } else { return this->RequestCursorShape(VTK_CURSOR_HAND); } } return false; } //------------------------------------------------------------------------------ void vtkImplicitFrustumWidget::TranslationAxisLock(vtkAbstractWidget* widget) { vtkImplicitFrustumWidget* self = reinterpret_cast(widget); vtkImplicitFrustumRepresentation* repr = self->GetFrustumRepresentation(); char* cKeySym = self->Interactor->GetKeySym(); std::string keySym = cKeySym != nullptr ? cKeySym : ""; std::transform(keySym.begin(), keySym.end(), keySym.begin(), ::toupper); if (keySym == "X") { repr->SetXTranslationAxisOn(); } else if (keySym == "Y") { repr->SetYTranslationAxisOn(); } else if (keySym == "Z") { repr->SetZTranslationAxisOn(); } } //------------------------------------------------------------------------------ void vtkImplicitFrustumWidget::TranslationAxisUnLock(vtkAbstractWidget* widget) { vtkImplicitFrustumWidget* self = reinterpret_cast(widget); self->GetFrustumRepresentation()->SetTranslationAxisOff(); } VTK_ABI_NAMESPACE_END