// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen // SPDX-License-Identifier: BSD-3-Clause #include "vtkImageHSIToRGB.h" #include "vtkImageData.h" #include "vtkImageProgressIterator.h" #include "vtkObjectFactory.h" #include VTK_ABI_NAMESPACE_BEGIN vtkStandardNewMacro(vtkImageHSIToRGB); //------------------------------------------------------------------------------ vtkImageHSIToRGB::vtkImageHSIToRGB() { this->Maximum = 255.0; this->SetNumberOfInputPorts(1); this->SetNumberOfOutputPorts(1); } //------------------------------------------------------------------------------ // This templated function executes the filter for any type of data. template void vtkImageHSIToRGBExecute( vtkImageHSIToRGB* self, vtkImageData* inData, vtkImageData* outData, int outExt[6], int id, T*) { vtkImageIterator inIt(inData, outExt); vtkImageProgressIterator outIt(outData, outExt, self, id); double R, G, B, H, S, I; double max = self->GetMaximum(); double temp; double third = max / 3.0; int idxC; // find the region to loop over int maxC = inData->GetNumberOfScalarComponents() - 1; // Loop through output pixels while (!outIt.IsAtEnd()) { T* inSI = inIt.BeginSpan(); T* outSI = outIt.BeginSpan(); T* outSIEnd = outIt.EndSpan(); while (outSI != outSIEnd) { // Pixel operation H = static_cast(*inSI); ++inSI; S = static_cast(*inSI); ++inSI; I = static_cast(*inSI); ++inSI; // compute rgb assuming S = 1.0; if (H >= 0.0 && H <= third) // red -> green { G = H / third; R = 1.0 - G; B = 0.0; } else if (H >= third && H <= 2.0 * third) // green -> blue { B = (H - third) / third; G = 1.0 - B; R = 0.0; } else // blue -> red { R = (H - 2.0 * third) / third; B = 1.0 - R; G = 0.0; } // add Saturation to the equation. S = S / max; // R = S + (1.0 - S)*R; // G = S + (1.0 - S)*G; // B = S + (1.0 - S)*B; // what happened to this? R = S * R + (1.0 - S); G = S * G + (1.0 - S); B = S * B + (1.0 - S); // Use intensity to get actual RGB // normalize RGB first then apply intensity temp = R + G + B; // I = 3 * I / (temp * max); // and what happened to this? I = 3 * I / (temp); R = R * I; G = G * I; B = B * I; // clip below 255 // if (R > 255.0) R = max; // if (G > 255.0) G = max; // if (B > 255.0) B = max; // mixed constant 255 and max ????? R = std::min(R, max); G = std::min(G, max); B = std::min(B, max); // assign output. *outSI = static_cast(R); ++outSI; *outSI = static_cast(G); ++outSI; *outSI = static_cast(B); ++outSI; for (idxC = 3; idxC <= maxC; idxC++) { *outSI++ = *inSI++; } } inIt.NextSpan(); outIt.NextSpan(); } } //------------------------------------------------------------------------------ void vtkImageHSIToRGB::ThreadedExecute( vtkImageData* inData, vtkImageData* outData, int outExt[6], int id) { vtkDebugMacro(<< "Execute: inData = " << inData << ", outData = " << outData); // this filter expects that input is the same type as output. if (inData->GetScalarType() != outData->GetScalarType()) { vtkErrorMacro(<< "Execute: input ScalarType, " << inData->GetScalarType() << ", must match out ScalarType " << outData->GetScalarType()); return; } // need three components for input and output if (inData->GetNumberOfScalarComponents() < 3) { vtkErrorMacro("Input has too few components"); return; } if (outData->GetNumberOfScalarComponents() < 3) { vtkErrorMacro("Output has too few components"); return; } switch (inData->GetScalarType()) { vtkTemplateMacro( vtkImageHSIToRGBExecute(this, inData, outData, outExt, id, static_cast(nullptr))); default: vtkErrorMacro(<< "Execute: Unknown ScalarType"); return; } } void vtkImageHSIToRGB::PrintSelf(ostream& os, vtkIndent indent) { this->Superclass::PrintSelf(os, indent); os << indent << "Maximum: " << this->Maximum << "\n"; } VTK_ABI_NAMESPACE_END