// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen // SPDX-License-Identifier: BSD-3-Clause #include "vtkTextureMapToSphere.h" #include "vtkCellData.h" #include "vtkDataSet.h" #include "vtkFloatArray.h" #include "vtkInformation.h" #include "vtkInformationVector.h" #include "vtkMath.h" #include "vtkObjectFactory.h" #include "vtkPointData.h" VTK_ABI_NAMESPACE_BEGIN vtkStandardNewMacro(vtkTextureMapToSphere); // Create object with Center (0,0,0) and the PreventSeam ivar is set to true. The // sphere center is automatically computed. vtkTextureMapToSphere::vtkTextureMapToSphere() { this->Center[0] = this->Center[1] = this->Center[2] = 0.0; this->AutomaticSphereGeneration = 1; this->PreventSeam = 1; } int vtkTextureMapToSphere::RequestData(vtkInformation* vtkNotUsed(request), vtkInformationVector** inputVector, vtkInformationVector* outputVector) { // get the info objects vtkInformation* inInfo = inputVector[0]->GetInformationObject(0); vtkInformation* outInfo = outputVector->GetInformationObject(0); // get the input and output vtkDataSet* input = vtkDataSet::SafeDownCast(inInfo->Get(vtkDataObject::DATA_OBJECT())); vtkDataSet* output = vtkDataSet::SafeDownCast(outInfo->Get(vtkDataObject::DATA_OBJECT())); if (!input || !output) { vtkErrorMacro(<< "Invalid input or output"); return 1; } vtkFloatArray* newTCoords; vtkIdType numPts = input->GetNumberOfPoints(); vtkIdType ptId; double x[3], rho, r, tc[2], phi = 0.0, thetaX, thetaY; double diff, PiOverTwo = vtkMath::Pi() / 2.0; vtkDebugMacro(<< "Generating Spherical Texture Coordinates"); // First, copy the input to the output as a starting point output->CopyStructure(input); if (numPts < 1) { // Needs to be called in case MPI is in use this->ComputeCenter(input); return 1; } this->ComputeCenter(input); // loop over all points computing spherical coordinates. Only tricky part // is keeping track of singularities/numerical problems. newTCoords = vtkFloatArray::New(); newTCoords->SetName("Texture Coordinates"); newTCoords->SetNumberOfComponents(2); newTCoords->SetNumberOfTuples(numPts); for (ptId = 0; ptId < numPts; ptId++) { input->GetPoint(ptId, x); rho = sqrt(vtkMath::Distance2BetweenPoints(x, this->Center)); if (rho != 0.0) { // watch for truncation problems if (fabs((diff = x[2] - this->Center[2])) > rho) { phi = 0.0; if (diff > 0.0) { tc[1] = 0.0; } else { tc[1] = 1.0; } } else { phi = acos((diff / rho)); tc[1] = phi / vtkMath::Pi(); } } else { tc[1] = 0.0; } r = rho * sin(phi); if (r != 0.0) { // watch for truncation problems if (fabs((diff = x[0] - this->Center[0])) > r) { if (diff > 0.0) { thetaX = 0.0; } else { thetaX = vtkMath::Pi(); } } else { thetaX = acos(diff / r); } if (fabs((diff = x[1] - this->Center[1])) > r) { if (diff > 0.0) { thetaY = PiOverTwo; } else { thetaY = -PiOverTwo; } } else { thetaY = asin(diff / r); } } else { thetaX = thetaY = 0.0; } if (this->PreventSeam) { tc[0] = thetaX / vtkMath::Pi(); } else { tc[0] = thetaX / (2.0 * vtkMath::Pi()); if (thetaY < 0.0) { tc[0] = 1.0 - tc[0]; } } newTCoords->SetTuple(ptId, tc); } output->GetPointData()->CopyTCoordsOff(); output->GetPointData()->PassData(input->GetPointData()); output->GetCellData()->PassData(input->GetCellData()); output->GetPointData()->SetTCoords(newTCoords); newTCoords->Delete(); return 1; } void vtkTextureMapToSphere::ComputeCenter(vtkDataSet* dataSet) { if (this->AutomaticSphereGeneration) { double x[3]; vtkIdType numPts = dataSet->GetNumberOfPoints(); this->Center[0] = this->Center[1] = this->Center[2] = 0.0; for (vtkIdType ptId = 0; ptId < numPts; ++ptId) { dataSet->GetPoint(ptId, x); this->Center[0] += x[0]; this->Center[1] += x[1]; this->Center[2] += x[2]; } this->Center[0] /= numPts; this->Center[1] /= numPts; this->Center[2] /= numPts; vtkDebugMacro(<< "Center computed as: (" << this->Center[0] << ", " << this->Center[1] << ", " << this->Center[2] << ")"); } } void vtkTextureMapToSphere::PrintSelf(ostream& os, vtkIndent indent) { this->Superclass::PrintSelf(os, indent); os << indent << "Automatic Sphere Generation: " << (this->AutomaticSphereGeneration ? "On\n" : "Off\n"); os << indent << "Prevent Seam: " << (this->PreventSeam ? "On\n" : "Off\n"); os << indent << "Center: (" << this->Center[0] << ", " << this->Center[1] << ", " << this->Center[2] << ")\n"; } VTK_ABI_NAMESPACE_END