// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen // SPDX-License-Identifier: BSD-3-Clause /** * @class vtkLoopSubdivisionFilter * @brief generate a subdivision surface using the Loop Scheme * * vtkLoopSubdivisionFilter is an approximating subdivision scheme that * creates four new triangles for each triangle in the mesh. The user can * specify the NumberOfSubdivisions. Loop's subdivision scheme is * described in: Loop, C., "Smooth Subdivision surfaces based on * triangles,", Masters Thesis, University of Utah, August 1987. * For a nice summary of the technique see, Hoppe, H., et. al, * "Piecewise Smooth Surface Reconstruction,:, Proceedings of Siggraph 94 * (Orlando, Florida, July 24-29, 1994). In Computer Graphics * Proceedings, Annual Conference Series, 1994, ACM SIGGRAPH, * pp. 295-302. *

* The filter only operates on triangles. Users should use the * vtkTriangleFilter to triangulate meshes that contain polygons or * triangle strips. *

* The filter approximates point data using the same scheme. New * triangles create at a subdivision step will have the cell data of * their parent cell. * * @par Thanks: * This work was supported by PHS Research Grant No. 1 P41 RR13218-01 * from the National Center for Research Resources. * * @sa * vtkApproximatingSubdivisionFilter */ #ifndef vtkLoopSubdivisionFilter_h #define vtkLoopSubdivisionFilter_h #include "vtkApproximatingSubdivisionFilter.h" #include "vtkFiltersModelingModule.h" // For export macro VTK_ABI_NAMESPACE_BEGIN class vtkPolyData; class vtkIntArray; class vtkPoints; class vtkIdList; class VTKFILTERSMODELING_EXPORT vtkLoopSubdivisionFilter : public vtkApproximatingSubdivisionFilter { public: ///@{ /** * Construct object with NumberOfSubdivisions set to 1. */ static vtkLoopSubdivisionFilter* New(); vtkTypeMacro(vtkLoopSubdivisionFilter, vtkApproximatingSubdivisionFilter); void PrintSelf(ostream& os, vtkIndent indent) override; ///@} protected: vtkLoopSubdivisionFilter() = default; ~vtkLoopSubdivisionFilter() override = default; int GenerateSubdivisionPoints(vtkPolyData* inputDS, vtkIntArray* edgeData, vtkPoints* outputPts, vtkPointData* outputPD) override; int GenerateEvenStencil(vtkIdType p1, vtkPolyData* polys, vtkIdList* stencilIds, double* weights); void GenerateOddStencil( vtkIdType p1, vtkIdType p2, vtkPolyData* polys, vtkIdList* stencilIds, double* weights); int RequestUpdateExtent(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override; private: vtkLoopSubdivisionFilter(const vtkLoopSubdivisionFilter&) = delete; void operator=(const vtkLoopSubdivisionFilter&) = delete; }; VTK_ABI_NAMESPACE_END #endif