// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen // SPDX-License-Identifier: BSD-3-Clause // Thanks to Soeren Gebbert who developed this class and // integrated it into VTK 5.0. #include "vtkQuadraticLinearQuad.h" #include "vtkDoubleArray.h" #include "vtkLine.h" #include "vtkMath.h" #include "vtkObjectFactory.h" #include "vtkPoints.h" #include "vtkQuad.h" #include "vtkQuadraticEdge.h" #include //std::copy #include VTK_ABI_NAMESPACE_BEGIN vtkStandardNewMacro(vtkQuadraticLinearQuad); //------------------------------------------------------------------------------ // Construct the quadratic linear quad with six points. vtkQuadraticLinearQuad::vtkQuadraticLinearQuad() { this->Edge = vtkQuadraticEdge::New(); this->LinEdge = vtkLine::New(); this->Quad = vtkQuad::New(); this->Scalars = vtkDoubleArray::New(); this->Scalars->SetNumberOfTuples(4); // vertices of a linear quad this->Points->SetNumberOfPoints(6); this->PointIds->SetNumberOfIds(6); for (int i = 0; i < 6; i++) { this->Points->SetPoint(i, 0.0, 0.0, 0.0); this->PointIds->SetId(i, 0); } } //------------------------------------------------------------------------------ vtkQuadraticLinearQuad::~vtkQuadraticLinearQuad() { this->Edge->Delete(); this->LinEdge->Delete(); this->Quad->Delete(); this->Scalars->Delete(); } //------------------------------------------------------------------------------ static int LinearQuads[2][4] = { { 0, 4, 5, 3 }, { 4, 1, 2, 5 }, }; static int LinearQuadEdges[4][3] = { { 0, 1, 4 }, { 1, 2, -1 }, { 2, 3, 5 }, { 3, 0, -1 }, }; //------------------------------------------------------------------------------ int* vtkQuadraticLinearQuad::GetEdgeArray(vtkIdType edgeId) { return LinearQuadEdges[edgeId]; } //------------------------------------------------------------------------------ vtkCell* vtkQuadraticLinearQuad::GetEdge(int edgeId) { edgeId = std::max(edgeId, 0); edgeId = std::min(edgeId, 3); // We have 2 linear edges if (edgeId == 1 || edgeId == 3) { this->LinEdge->PointIds->SetId(0, this->PointIds->GetId(LinearQuadEdges[edgeId][0])); this->LinEdge->PointIds->SetId(1, this->PointIds->GetId(LinearQuadEdges[edgeId][1])); this->LinEdge->Points->SetPoint(0, this->Points->GetPoint(LinearQuadEdges[edgeId][0])); this->LinEdge->Points->SetPoint(1, this->Points->GetPoint(LinearQuadEdges[edgeId][1])); return this->LinEdge; } // and two quadratic edges else // (edgeId == 0 || edgeId == 2) { this->Edge->PointIds->SetId(0, this->PointIds->GetId(LinearQuadEdges[edgeId][0])); this->Edge->PointIds->SetId(1, this->PointIds->GetId(LinearQuadEdges[edgeId][1])); this->Edge->PointIds->SetId(2, this->PointIds->GetId(LinearQuadEdges[edgeId][2])); this->Edge->Points->SetPoint(0, this->Points->GetPoint(LinearQuadEdges[edgeId][0])); this->Edge->Points->SetPoint(1, this->Points->GetPoint(LinearQuadEdges[edgeId][1])); this->Edge->Points->SetPoint(2, this->Points->GetPoint(LinearQuadEdges[edgeId][2])); return this->Edge; } } //------------------------------------------------------------------------------ int vtkQuadraticLinearQuad::EvaluatePosition(const double x[3], double* closestPoint, int& subId, double pcoords[3], double& minDist2, double* weights) { double pc[3], dist2; int ignoreId, i, returnStatus = 0, status; double tempWeights[4]; double closest[3]; // Efficient point access const auto pointsArray = vtkDoubleArray::FastDownCast(this->Points->GetData()); if (!pointsArray) { vtkErrorMacro(<< "Points should be double type"); return 0; } const double* pts = pointsArray->GetPointer(0); // two linear quads are used for (minDist2 = VTK_DOUBLE_MAX, i = 0; i < 2; i++) { this->Quad->Points->SetPoint(0, pts + 3 * LinearQuads[i][0]); this->Quad->Points->SetPoint(1, pts + 3 * LinearQuads[i][1]); this->Quad->Points->SetPoint(2, pts + 3 * LinearQuads[i][2]); this->Quad->Points->SetPoint(3, pts + 3 * LinearQuads[i][3]); status = this->Quad->EvaluatePosition(x, closest, ignoreId, pc, dist2, tempWeights); if (status != -1 && ((dist2 < minDist2) || ((dist2 == minDist2) && (returnStatus == 0)))) { returnStatus = status; minDist2 = dist2; subId = i; pcoords[0] = pc[0]; pcoords[1] = pc[1]; } } // adjust parametric coordinates if (returnStatus != -1) { if (subId == 0) { pcoords[0] /= 2.0; } else if (subId == 1) { pcoords[0] = 0.5 + (pcoords[0] / 2.0); } pcoords[2] = 0.0; if (closestPoint != nullptr) { // Compute both closestPoint and weights this->EvaluateLocation(subId, pcoords, closestPoint, weights); } else { // Compute weights only vtkQuadraticLinearQuad::InterpolationFunctions(pcoords, weights); } } return returnStatus; } //------------------------------------------------------------------------------ void vtkQuadraticLinearQuad::EvaluateLocation( int& vtkNotUsed(subId), const double pcoords[3], double x[3], double* weights) { int i, j; const double* pt; vtkQuadraticLinearQuad::InterpolationFunctions(pcoords, weights); // Efficient point access const auto pointsArray = vtkDoubleArray::FastDownCast(this->Points->GetData()); if (!pointsArray) { vtkErrorMacro(<< "Points should be double type"); return; } const double* pts = pointsArray->GetPointer(0); x[0] = x[1] = x[2] = 0.0; for (i = 0; i < 6; i++) { pt = pts + 3 * i; for (j = 0; j < 3; j++) { x[j] += pt[j] * weights[i]; } } } //------------------------------------------------------------------------------ int vtkQuadraticLinearQuad::CellBoundary(int subId, const double pcoords[3], vtkIdList* pts) { return this->Quad->CellBoundary(subId, pcoords, pts); } //------------------------------------------------------------------------------ void vtkQuadraticLinearQuad::Contour(double value, vtkDataArray* cellScalars, vtkIncrementalPointLocator* locator, vtkCellArray* verts, vtkCellArray* lines, vtkCellArray* polys, vtkPointData* inPd, vtkPointData* outPd, vtkCellData* inCd, vtkIdType cellId, vtkCellData* outCd) { for (int i = 0; i < 2; i++) { for (int j = 0; j < 4; j++) { this->Quad->Points->SetPoint(j, this->Points->GetPoint(LinearQuads[i][j])); this->Quad->PointIds->SetId(j, this->PointIds->GetId(LinearQuads[i][j])); this->Scalars->SetValue(j, cellScalars->GetTuple1(LinearQuads[i][j])); } this->Quad->Contour( value, this->Scalars, locator, verts, lines, polys, inPd, outPd, inCd, cellId, outCd); } } //------------------------------------------------------------------------------ // Clip this quadratic quad using scalar value provided. Like contouring, // except that it cuts the quad to produce other quads and triangles. void vtkQuadraticLinearQuad::Clip(double value, vtkDataArray* cellScalars, vtkIncrementalPointLocator* locator, vtkCellArray* polys, vtkPointData* inPd, vtkPointData* outPd, vtkCellData* inCd, vtkIdType cellId, vtkCellData* outCd, int insideOut) { for (int i = 0; i < 2; i++) { for (int j = 0; j < 4; j++) // for each of the four vertices of the linear quad { this->Quad->Points->SetPoint(j, this->Points->GetPoint(LinearQuads[i][j])); this->Quad->PointIds->SetId(j, this->PointIds->GetId(LinearQuads[i][j])); this->Scalars->SetTuple(j, cellScalars->GetTuple(LinearQuads[i][j])); } this->Quad->Clip( value, this->Scalars, locator, polys, inPd, outPd, inCd, cellId, outCd, insideOut); } } //------------------------------------------------------------------------------ // Line-line intersection. Intersection has to occur within [0,1] parametric // coordinates and with specified tolerance. int vtkQuadraticLinearQuad::IntersectWithLine( const double* p1, const double* p2, double tol, double& t, double* x, double* pcoords, int& subId) { int subTest, i; subId = 0; // intersect the two linear quads for (i = 0; i < 2; i++) { this->Quad->Points->SetPoint(0, this->Points->GetPoint(LinearQuads[i][0])); this->Quad->Points->SetPoint(1, this->Points->GetPoint(LinearQuads[i][1])); this->Quad->Points->SetPoint(2, this->Points->GetPoint(LinearQuads[i][2])); this->Quad->Points->SetPoint(3, this->Points->GetPoint(LinearQuads[i][3])); if (this->Quad->IntersectWithLine(p1, p2, tol, t, x, pcoords, subTest)) { return 1; } } return 0; } //------------------------------------------------------------------------------ int vtkQuadraticLinearQuad::TriangulateLocalIds(int vtkNotUsed(index), vtkIdList* ptIds) { // Create four linear triangles: // Choose the triangulation that minimizes the edge length // across the cell. ptIds->SetNumberOfIds(12); double d1 = vtkMath::Distance2BetweenPoints(this->Points->GetPoint(0), this->Points->GetPoint(5)); double d2 = vtkMath::Distance2BetweenPoints(this->Points->GetPoint(3), this->Points->GetPoint(4)); double d3 = vtkMath::Distance2BetweenPoints(this->Points->GetPoint(4), this->Points->GetPoint(2)); double d4 = vtkMath::Distance2BetweenPoints(this->Points->GetPoint(5), this->Points->GetPoint(1)); if (d1 <= d2) { constexpr std::array localPtIds1{ 0, 4, 5, 0, 5, 3 }; std::copy(localPtIds1.begin(), localPtIds1.end(), ptIds->begin()); } else { constexpr std::array localPtIds2{ 0, 4, 3, 4, 5, 3 }; std::copy(localPtIds2.begin(), localPtIds2.end(), ptIds->begin()); } if (d3 <= d4) { constexpr std::array localPtIds3{ 4, 1, 2, 4, 2, 5 }; std::copy(localPtIds3.begin(), localPtIds3.end(), ptIds->begin() + 6); } else { constexpr std::array localPtIds4{ 4, 1, 5, 1, 2, 5 }; std::copy(localPtIds4.begin(), localPtIds4.end(), ptIds->begin() + 6); } return 1; } //------------------------------------------------------------------------------ void vtkQuadraticLinearQuad::Derivatives( int vtkNotUsed(subId), const double pcoords[3], const double* values, int dim, double* derivs) { double x0[3], x1[3], x2[3], deltaX[3], weights[6]; int i, j; double functionDerivs[12]; this->Points->GetPoint(0, x0); this->Points->GetPoint(1, x1); this->Points->GetPoint(2, x2); vtkQuadraticLinearQuad::InterpolationFunctions(pcoords, weights); vtkQuadraticLinearQuad::InterpolationDerivs(pcoords, functionDerivs); for (i = 0; i < 3; i++) { deltaX[i] = x1[i] - x0[i] - x2[i]; } for (i = 0; i < dim; i++) { for (j = 0; j < 3; j++) { if (deltaX[j] != 0) { derivs[3 * i + j] = (values[2 * i + 1] - values[2 * i]) / deltaX[j]; } else { derivs[3 * i + j] = 0; } } } } //------------------------------------------------------------------------------ // Compute interpolation functions. The first four nodes are the corner // vertices; the others are mid-edge nodes. void vtkQuadraticLinearQuad::InterpolationFunctions(const double pcoords[3], double weights[6]) { double x = pcoords[0]; double y = pcoords[1]; // corners weights[0] = -1.0 * (2.0 * x - 1.0) * (x - 1.0) * (y - 1.0); weights[1] = -1.0 * (2.0 * x - 1.0) * (x) * (y - 1.0); weights[2] = (2.0 * x - 1.0) * (x) * (y); weights[3] = (2.0 * x - 1.0) * (x - 1.0) * (y); // Edge middle nodes weights[4] = 4.0 * (x) * (1.0 - x) * (1.0 - y); weights[5] = 4.0 * (x) * (1.0 - x) * (y); } //------------------------------------------------------------------------------ // Derivatives in parametric space. void vtkQuadraticLinearQuad::InterpolationDerivs(const double pcoords[3], double derivs[12]) { double x = pcoords[0]; double y = pcoords[1]; // Derivatives in the x-direction // corners derivs[0] = -1.0 * (4.0 * x - 3.0) * (y - 1.0); derivs[1] = -1.0 * (4.0 * x - 1.0) * (y - 1.0); derivs[2] = (4.0 * x - 1.0) * (y); derivs[3] = (4.0 * x - 3.0) * (y); // Edge middle nodes derivs[4] = 4.0 * (1.0 - 2.0 * x) * (1.0 - y); derivs[5] = 4.0 * (1.0 - 2.0 * x) * (y); // Derivatives in the y-direction // corners derivs[6] = -1.0 * (2.0 * x - 1.0) * (x - 1.0); derivs[7] = -1.0 * (2.0 * x - 1.0) * (x); derivs[8] = (2.0 * x - 1.0) * (x); derivs[9] = (2.0 * x - 1.0) * (x - 1.0); // Edge middle nodes derivs[10] = -4.0 * (x) * (1.0 - x); derivs[11] = 4.0 * (x) * (1.0 - x); } //------------------------------------------------------------------------------ static double vtkQLinQuadCellPCoords[18] = { 0.0, 0.0, 0.0, // 1.0, 0.0, 0.0, // 1.0, 1.0, 0.0, // 0.0, 1.0, 0.0, // 0.5, 0.0, 0.0, // 0.5, 1.0, 0.0 // }; double* vtkQuadraticLinearQuad::GetParametricCoords() { return vtkQLinQuadCellPCoords; } //------------------------------------------------------------------------------ void vtkQuadraticLinearQuad::PrintSelf(ostream& os, vtkIndent indent) { this->Superclass::PrintSelf(os, indent); os << indent << "Edge:\n"; this->Edge->PrintSelf(os, indent.GetNextIndent()); os << indent << "Quad:\n"; this->Quad->PrintSelf(os, indent.GetNextIndent()); os << indent << "Scalars:\n"; this->Scalars->PrintSelf(os, indent.GetNextIndent()); } VTK_ABI_NAMESPACE_END