// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen // SPDX-License-Identifier: BSD-3-Clause #include "vtkImplicitFunction.h" #include "vtkAbstractTransform.h" #include "vtkArrayDispatch.h" #include "vtkArrayDispatchDataSetArrayList.h" #include "vtkDataArrayRange.h" #include "vtkMath.h" #include "vtkSMPTools.h" #include "vtkTransform.h" #include VTK_ABI_NAMESPACE_BEGIN vtkCxxSetObjectMacro(vtkImplicitFunction, Transform, vtkAbstractTransform); vtkImplicitFunction::vtkImplicitFunction() { this->Transform = nullptr; } vtkImplicitFunction::~vtkImplicitFunction() { // static_cast needed since otherwise the // call to SetTransform becomes ambiguous this->SetTransform(static_cast(nullptr)); } namespace { template struct FunctionWorker { Func F; FunctionWorker(Func f) : F(f) { } template void operator()(SourceArray* input, DestinationArray* output) { vtkIdType numTuples = input->GetNumberOfTuples(); output->SetNumberOfTuples(numTuples); const auto srcTuples = vtk::DataArrayTupleRange<3>(input); auto dstValues = vtk::DataArrayValueRange<1>(output); using DstValueT = typename decltype(dstValues)::ValueType; vtkSMPTools::For(0, numTuples, [&](vtkIdType begin, vtkIdType end) { double tuple[3]; for (vtkIdType pointId = begin; pointId < end; ++pointId) { // GetTuple creates a copy of the tuple using GetTypedTuple if it's not a vktDataArray // we do that since the input points can be implicit points, and GetTypedTuple is faster // than accessing the component of the TupleReference using GetTypedComponent internally. srcTuples.GetTuple(pointId, tuple); dstValues[pointId] = static_cast(this->F(tuple)); } }); } }; class SimpleFunction { public: SimpleFunction(vtkImplicitFunction* function) : Function(function) { } double operator()(double in[3]) { return this->Function->EvaluateFunction(in); } private: vtkImplicitFunction* Function; }; class TransformFunction { public: TransformFunction(vtkImplicitFunction* function, vtkAbstractTransform* transform) : Function(function) , Transform(transform) { } double operator()(double in[3]) { this->Transform->TransformPoint(in, in); return this->Function->EvaluateFunction(in); } private: vtkImplicitFunction* Function; vtkAbstractTransform* Transform; }; } // end anon namespace void vtkImplicitFunction::FunctionValue(vtkDataArray* input, vtkDataArray* output) { if (!this->Transform) { this->EvaluateFunction(input, output); } else // pass point through transform { FunctionWorker worker(TransformFunction(this, this->Transform)); using Dispatcher = vtkArrayDispatch::Dispatch2ByArray; if (!Dispatcher::Execute(input, output, worker)) { worker(input, output); // Use vtkDataArray API if dispatch fails. } } } void vtkImplicitFunction::EvaluateFunction(vtkDataArray* input, vtkDataArray* output) { // defend against uninitialized output datasets. output->SetNumberOfComponents(1); output->SetNumberOfTuples(input->GetNumberOfTuples()); FunctionWorker worker(SimpleFunction(this)); using Dispatcher = vtkArrayDispatch::Dispatch2ByArray; if (!Dispatcher::Execute(input, output, worker)) { worker(input, output); // Use vtkDataArray API if dispatch fails. } } // Evaluate function at position x-y-z and return value. Point x[3] is // transformed through transform (if provided). double vtkImplicitFunction::FunctionValue(const double x[3]) { if (!this->Transform) { return this->EvaluateFunction(const_cast(x)); } else // pass point through transform { double pt[3]; this->Transform->TransformPoint(x, pt); return this->EvaluateFunction(pt); } /* Return negative if determinant of Jacobian matrix is negative, i.e. if the transformation has a flip. This is more 'correct' than the above behaviour, because it turns the implicit surface inside-out in the same way that polygonal surfaces are turned inside-out by a flip. It takes up too many valuable CPU cycles to check the determinant on every function evaluation, though. { double pt[3]; double A[3][3]; this->Transform->Update(); this->Transform->InternalTransformDerivative(x,pt,A); double val = this->EvaluateFunction((double *)pt); if (vtkMath::Determinant3x3(A) < 0) { return -val; } else { return +val; } } */ } // Evaluate function gradient at position x-y-z and pass back vector. Point // x[3] is transformed through transform (if provided). void vtkImplicitFunction::FunctionGradient(const double x[3], double g[3]) { if (!this->Transform) { this->EvaluateGradient(const_cast(x), g); } else // pass point through transform { double pt[3]; double A[3][3]; this->Transform->Update(); this->Transform->InternalTransformDerivative(x, pt, A); this->EvaluateGradient(static_cast(pt), g); // The gradient must be transformed using the same math as is // use for a normal to a surface: it must be multiplied by the // inverse of the transposed inverse of the Jacobian matrix of // the transform, which is just the transpose of the Jacobian. vtkMath::Transpose3x3(A, A); vtkMath::Multiply3x3(A, g, g); /* If the determinant of the Jacobian matrix is negative, then the gradient points in the opposite direction. This behaviour is actually incorrect, but is necessary to balance the incorrect behaviour of FunctionValue. Otherwise, if you feed certain VTK filters a transform with a flip the gradient will point in the wrong direction and they will never converge to a result */ if (vtkMath::Determinant3x3(A) < 0) { g[0] = -g[0]; g[1] = -g[1]; g[2] = -g[2]; } } } // Overload standard modified time function. If Transform is modified, // then this object is modified as well. vtkMTimeType vtkImplicitFunction::GetMTime() { vtkMTimeType mTime = this->vtkObject::GetMTime(); vtkMTimeType TransformMTime; if (this->Transform != nullptr) { TransformMTime = this->Transform->GetMTime(); mTime = (TransformMTime > mTime ? TransformMTime : mTime); } return mTime; } void vtkImplicitFunction::PrintSelf(ostream& os, vtkIndent indent) { this->Superclass::PrintSelf(os, indent); if (this->Transform) { os << indent << "Transform:\n"; this->Transform->PrintSelf(os, indent.GetNextIndent()); } else { os << indent << "Transform: (None)\n"; } } void vtkImplicitFunction::SetTransform(const double elements[16]) { vtkTransform* transform = vtkTransform::New(); transform->SetMatrix(elements); this->SetTransform(transform); transform->Delete(); } VTK_ABI_NAMESPACE_END