// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen // SPDX-License-Identifier: BSD-3-Clause #include "vtkAxis.h" #include "vtkChartXY.h" #include "vtkContextScene.h" #include "vtkContextView.h" #include "vtkFloatArray.h" #include "vtkNew.h" #include "vtkPlot.h" #include "vtkRenderWindow.h" #include "vtkRenderWindowInteractor.h" #include "vtkSmartPointer.h" #include "vtkTable.h" #include "vtkTextProperty.h" //------------------------------------------------------------------------------ int TestLinePlotAxisFonts(int, char*[]) { // Set up a 2D scene, add an XY chart to it vtkNew view; view->GetRenderWindow()->SetSize(400, 300); vtkNew chart; view->GetScene()->AddItem(chart); chart->SetTitle("Chart Title"); chart->GetTitleProperties()->SetFontSize(32); // Create a table with some points in it... vtkNew table; vtkNew arrX; arrX->SetName("X Axis"); table->AddColumn(arrX); vtkNew arrC; arrC->SetName("Cosine"); table->AddColumn(arrC); vtkNew arrS; arrS->SetName("Sine"); table->AddColumn(arrS); vtkNew arrS2; arrS2->SetName("Sine2"); table->AddColumn(arrS2); // Test charting with a few more points... int numPoints = 69; float inc = 7.5 / (numPoints - 1); table->SetNumberOfRows(numPoints); for (int i = 0; i < numPoints; ++i) { table->SetValue(i, 0, i * inc); table->SetValue(i, 1, cos(i * inc)); } // Add multiple line plots, setting the colors etc vtkPlot* line = chart->AddPlot(vtkChart::LINE); line->SetInputData(table, 0, 1); line->SetColor(0, 255, 0, 255); line->SetWidth(1.0); vtkAxis* left = chart->GetAxis(vtkAxis::LEFT); vtkAxis* bottom = chart->GetAxis(vtkAxis::BOTTOM); left->SetTitle("Test Title"); bottom->SetTitle("Bottom axis"); // Load up the string image cache. view->Render(); // Now change the size and color. left->GetTitleProperties()->SetFontSize(20); left->GetTitleProperties()->SetColor(1.0, 0.0, 0.0); bottom->GetTitleProperties()->SetColor(0.0, 0.0, 1.0); // Finally render the scene and compare the image to a reference image view->GetRenderWindow()->SetMultiSamples(0); view->GetInteractor()->Initialize(); view->GetInteractor()->Start(); return EXIT_SUCCESS; }