// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen // SPDX-License-Identifier: BSD-3-Clause #include "vtkTextureObjectFS.h" const char *vtkTextureObjectFS = "//VTK::System::Dec\n" "\n" "\n" "// Fragment shader used by the gaussian blur filter render pass.\n" "\n" "in vec2 tcoordVC;\n" "uniform sampler2D source;\n" "\n" "// the output of this shader\n" "//VTK::Output::Dec\n" "\n" "void main(void)\n" "{\n" " gl_FragData[0] = texture2D(source,tcoordVC);\n" "}\n" "";