// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen // SPDX-License-Identifier: BSD-3-Clause #include "vtkSimpleSplatVS.h" const char *vtkSimpleSplatVS = "//VTK::System::Dec\n" "\n" "// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen\n" "// SPDX-License-Identifier: BSD-3-Clause\n" "// this shader implements imposters in OpenGL for Spheres\n" "\n" "in vec4 vertexMC;\n" "in float radiusMC;\n" "out float radiusVCVSOutput;\n" "\n" "// optional normal declaration\n" "//VTK::Normal::Dec\n" "\n" "// Texture coordinates\n" "//VTK::TCoord::Dec\n" "\n" "// material property values\n" "//VTK::Color::Dec\n" "\n" "// clipping plane vars\n" "//VTK::Clip::Dec\n" "\n" "// camera and actor matrix values\n" "//VTK::Camera::Dec\n" "\n" "// picking support\n" "//VTK::Picking::Dec\n" "\n" "void main()\n" "{\n" " //VTK::Color::Impl\n" "\n" " //VTK::Normal::Impl\n" "\n" " //VTK::TCoord::Impl\n" "\n" " //VTK::Clip::Impl\n" "\n" " radiusVCVSOutput = radiusMC;\n" "\n" " gl_Position = MCVCMatrix * vertexMC;\n" "\n" " //VTK::Picking::Impl\n" "}\n" "";