// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen // SPDX-License-Identifier: BSD-3-Clause #ifndef vtkRenderingOpenGL2ObjectFactory_h #define vtkRenderingOpenGL2ObjectFactory_h #include "vtkRenderingOpenGL2Module.h" // For export macro #include "vtkObjectFactory.h" VTK_ABI_NAMESPACE_BEGIN class VTKRENDERINGOPENGL2_EXPORT vtkRenderingOpenGL2ObjectFactory : public vtkObjectFactory { public: static vtkRenderingOpenGL2ObjectFactory * New(); vtkTypeMacro(vtkRenderingOpenGL2ObjectFactory, vtkObjectFactory); const char * GetDescription() VTK_FUTURE_CONST override { return "vtkRenderingOpenGL2 factory overrides."; } const char * GetVTKSourceVersion() VTK_FUTURE_CONST override; void PrintSelf(ostream &os, vtkIndent indent) override; protected: vtkRenderingOpenGL2ObjectFactory(); private: vtkRenderingOpenGL2ObjectFactory(const vtkRenderingOpenGL2ObjectFactory&) = delete; void operator=(const vtkRenderingOpenGL2ObjectFactory&) = delete; }; VTK_ABI_NAMESPACE_END #endif // vtkRenderingOpenGL2ObjectFactory_h