// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen // SPDX-License-Identifier: BSD-3-Clause #ifndef vtkRenderingGL2PSOpenGL2ObjectFactory_h #define vtkRenderingGL2PSOpenGL2ObjectFactory_h #include "vtkRenderingGL2PSOpenGL2Module.h" // For export macro #include "vtkObjectFactory.h" VTK_ABI_NAMESPACE_BEGIN class VTKRENDERINGGL2PSOPENGL2_EXPORT vtkRenderingGL2PSOpenGL2ObjectFactory : public vtkObjectFactory { public: static vtkRenderingGL2PSOpenGL2ObjectFactory * New(); vtkTypeMacro(vtkRenderingGL2PSOpenGL2ObjectFactory, vtkObjectFactory); const char * GetDescription() VTK_FUTURE_CONST override { return "vtkRenderingGL2PSOpenGL2 factory overrides."; } const char * GetVTKSourceVersion() VTK_FUTURE_CONST override; void PrintSelf(ostream &os, vtkIndent indent) override; protected: vtkRenderingGL2PSOpenGL2ObjectFactory(); private: vtkRenderingGL2PSOpenGL2ObjectFactory(const vtkRenderingGL2PSOpenGL2ObjectFactory&) = delete; void operator=(const vtkRenderingGL2PSOpenGL2ObjectFactory&) = delete; }; VTK_ABI_NAMESPACE_END #endif // vtkRenderingGL2PSOpenGL2ObjectFactory_h