// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen // SPDX-License-Identifier: BSD-3-Clause #ifndef vtkRenderingContextOpenGL2ObjectFactory_h #define vtkRenderingContextOpenGL2ObjectFactory_h #include "vtkRenderingContextOpenGL2Module.h" // For export macro #include "vtkObjectFactory.h" VTK_ABI_NAMESPACE_BEGIN class VTKRENDERINGCONTEXTOPENGL2_EXPORT vtkRenderingContextOpenGL2ObjectFactory : public vtkObjectFactory { public: static vtkRenderingContextOpenGL2ObjectFactory * New(); vtkTypeMacro(vtkRenderingContextOpenGL2ObjectFactory, vtkObjectFactory); const char * GetDescription() VTK_FUTURE_CONST override { return "vtkRenderingContextOpenGL2 factory overrides."; } const char * GetVTKSourceVersion() VTK_FUTURE_CONST override; void PrintSelf(ostream &os, vtkIndent indent) override; protected: vtkRenderingContextOpenGL2ObjectFactory(); private: vtkRenderingContextOpenGL2ObjectFactory(const vtkRenderingContextOpenGL2ObjectFactory&) = delete; void operator=(const vtkRenderingContextOpenGL2ObjectFactory&) = delete; }; VTK_ABI_NAMESPACE_END #endif // vtkRenderingContextOpenGL2ObjectFactory_h