/********************************************************************** 文件名: 8.4_PropPicker.cpp Copyright (c) 张晓东, 罗火灵. All rights reserved. 更多信息请访问: http://www.vtkchina.org (VTK中国) http://blog.csdn.net/www_doling_net (东灵工作室) **********************************************************************/ #include #include #include #include #include #include #include #include #include #include #include #include #include // Handle mouse events class PropPickerInteractorStyle : public vtkInteractorStyleTrackballCamera { public: static PropPickerInteractorStyle* New(); vtkTypeMacro(PropPickerInteractorStyle, vtkInteractorStyleTrackballCamera); PropPickerInteractorStyle() { LastPickedActor = NULL; LastPickedProperty = vtkProperty::New(); } virtual ~PropPickerInteractorStyle() { LastPickedProperty->Delete(); } virtual void OnLeftButtonDown() { int* clickPos = this->GetInteractor()->GetEventPosition(); // Pick from this location. vtkSmartPointer picker = vtkSmartPointer::New(); picker->Pick(clickPos[0], clickPos[1], 0, this->GetDefaultRenderer()); double* pos = picker->GetPickPosition(); // If we picked something before, reset its property if (this->LastPickedActor) { this->LastPickedActor->GetProperty()->DeepCopy(this->LastPickedProperty); } this->LastPickedActor = picker->GetActor(); if (this->LastPickedActor) { // Save the property of the picked actor so that we can restore it next time this->LastPickedProperty->DeepCopy(this->LastPickedActor->GetProperty()); // Highlight the picked actor by changing its properties this->LastPickedActor->GetProperty()->SetColor(1.0, 0.0, 0.0); this->LastPickedActor->GetProperty()->SetDiffuse(1.0); this->LastPickedActor->GetProperty()->SetSpecular(0.0); } // Forward events vtkInteractorStyleTrackballCamera::OnLeftButtonDown(); } private: vtkActor *LastPickedActor; vtkProperty *LastPickedProperty; }; vtkStandardNewMacro(PropPickerInteractorStyle); int main(int argc, char *argv[]) { int numberOfSpheres = 10; if (argc > 1) { numberOfSpheres = atoi(argv[1]); } // A renderer and render window vtkSmartPointer renderer = vtkSmartPointer::New(); vtkSmartPointer renderWindow = vtkSmartPointer::New(); renderWindow->Render(); renderWindow->SetWindowName("PropPicker"); renderWindow->AddRenderer ( renderer ); // An interactor vtkSmartPointer renderWindowInteractor = vtkSmartPointer::New(); renderWindowInteractor->SetRenderWindow ( renderWindow ); // Set the custom type to use for interaction. vtkSmartPointer style = vtkSmartPointer::New(); style->SetDefaultRenderer(renderer); renderWindowInteractor->SetInteractorStyle( style ); for (int i = 0; i < numberOfSpheres; ++i) { vtkSmartPointer source = vtkSmartPointer::New(); double x, y, z, radius; x = vtkMath::Random(-5,5); y = vtkMath::Random(-5,5); z = vtkMath::Random(-5,5); radius = vtkMath::Random(.5, 1.0); source->SetRadius(radius); source->SetCenter(x, y, z); source->SetPhiResolution(11); source->SetThetaResolution(21); vtkSmartPointer mapper = vtkSmartPointer::New(); mapper->SetInputConnection ( source->GetOutputPort()); vtkSmartPointer actor = vtkSmartPointer::New(); actor->SetMapper ( mapper ); double r, g, b; r = vtkMath::Random(.4, 1.0); g = vtkMath::Random(.4, 1.0); b = vtkMath::Random(.4, 1.0); actor->GetProperty()->SetDiffuseColor(r, g, b); actor->GetProperty()->SetDiffuse(.8); actor->GetProperty()->SetSpecular(.5); actor->GetProperty()->SetSpecularColor(1.0,1.0,1.0); actor->GetProperty()->SetSpecularPower(30.0); renderer->AddActor ( actor ); } renderer->SetBackground ( 1.0, 1.0, 1.0 ); // Render and interact renderWindow->Render(); renderWindowInteractor->Initialize(); renderWindowInteractor->Start(); return EXIT_SUCCESS; }