/********************************************************************** 文件名: 5.5_AnistropicFilteringExample.cpp Copyright (c) 张晓东, 罗火灵. All rights reserved. 更多信息请访问: http://www.vtkchina.org (VTK中国) http://blog.csdn.net/www_doling_net (东灵工作室) **********************************************************************/ #include #include #include #include #include #include #include #include #include #include #include #include #include //测试图像:../data/lena-gray.jpg int main(int argc, char* argv[]) { if (argc < 2) { std::cout< reader = vtkSmartPointer::New(); reader->SetFileName(argv[1]); vtkSmartPointer diffusion = vtkSmartPointer::New(); diffusion->SetInputConnection(reader->GetOutputPort()); diffusion->SetNumberOfIterations(10); diffusion->SetDiffusionThreshold(20); diffusion->Update(); vtkSmartPointer originalActor = vtkSmartPointer::New(); originalActor->SetInput(reader->GetOutput()); vtkSmartPointer diffusionActor = vtkSmartPointer::New(); diffusionActor->SetInput(diffusion->GetOutput()); double leftViewport[4] = {0.0, 0.0, 0.5, 1.0}; double rightViewport[4] = {0.5, 0.0, 1.0, 1.0}; vtkSmartPointer camera = vtkSmartPointer::New(); vtkSmartPointer leftRenderer = vtkSmartPointer::New(); leftRenderer->SetViewport(leftViewport); leftRenderer->AddActor(originalActor); leftRenderer->SetBackground(1.0, 1.0, 1.0); leftRenderer->SetActiveCamera(camera); leftRenderer->ResetCamera(); vtkSmartPointer rightRenderer = vtkSmartPointer::New(); rightRenderer->SetViewport(rightViewport); rightRenderer->SetBackground(1.0, 1.0, 1.0); rightRenderer->AddActor(diffusionActor); rightRenderer->SetActiveCamera(camera); vtkSmartPointer renderWindow = vtkSmartPointer::New(); renderWindow->AddRenderer(leftRenderer); renderWindow->AddRenderer(rightRenderer); renderWindow->SetSize(640, 320); renderWindow->Render(); renderWindow->SetWindowName("AnistropicFilteringExample"); vtkSmartPointer renderWindowInteractor = vtkSmartPointer::New(); vtkSmartPointer style = vtkSmartPointer::New(); renderWindowInteractor->SetInteractorStyle(style); renderWindowInteractor->SetRenderWindow(renderWindow); renderWindowInteractor->Initialize(); renderWindowInteractor->Start(); return EXIT_SUCCESS; }