#pragma once #include #include namespace gl { enum class GLenum : unsigned int { // AccumOp GL_ACCUM = 0x0100, // decimal value: 256 GL_LOAD = 0x0101, // decimal value: 257 GL_RETURN = 0x0102, // decimal value: 258 GL_MULT = 0x0103, // decimal value: 259 GL_ADD = 0x0104, // decimal value: 260 // AlphaFunction GL_NEVER = 0x0200, // decimal value: 512 GL_LESS = 0x0201, // decimal value: 513 GL_EQUAL = 0x0202, // decimal value: 514 GL_LEQUAL = 0x0203, // decimal value: 515 GL_GREATER = 0x0204, // decimal value: 516 GL_NOTEQUAL = 0x0205, // decimal value: 517 GL_GEQUAL = 0x0206, // decimal value: 518 GL_ALWAYS = 0x0207, // decimal value: 519 // AtomicCounterBufferPName GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = 0x90ED, // decimal value: 37101 GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1, // decimal value: 37569 GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4, // decimal value: 37572 GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5, // decimal value: 37573 GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6, // decimal value: 37574 GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7, // decimal value: 37575 GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8, // decimal value: 37576 GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9, // decimal value: 37577 GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA, // decimal value: 37578 GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB, // decimal value: 37579 // AttributeType GL_FLOAT_VEC2 = 0x8B50, // decimal value: 35664 GL_FLOAT_VEC2_ARB = 0x8B50, // decimal value: 35664 GL_FLOAT_VEC3 = 0x8B51, // decimal value: 35665 GL_FLOAT_VEC3_ARB = 0x8B51, // decimal value: 35665 GL_FLOAT_VEC4 = 0x8B52, // decimal value: 35666 GL_FLOAT_VEC4_ARB = 0x8B52, // decimal value: 35666 GL_INT_VEC2 = 0x8B53, // decimal value: 35667 GL_INT_VEC2_ARB = 0x8B53, // decimal value: 35667 GL_INT_VEC3 = 0x8B54, // decimal value: 35668 GL_INT_VEC3_ARB = 0x8B54, // decimal value: 35668 GL_INT_VEC4 = 0x8B55, // decimal value: 35669 GL_INT_VEC4_ARB = 0x8B55, // decimal value: 35669 GL_BOOL = 0x8B56, // decimal value: 35670 GL_BOOL_ARB = 0x8B56, // decimal value: 35670 GL_BOOL_VEC2 = 0x8B57, // decimal value: 35671 GL_BOOL_VEC2_ARB = 0x8B57, // decimal value: 35671 GL_BOOL_VEC3 = 0x8B58, // decimal value: 35672 GL_BOOL_VEC3_ARB = 0x8B58, // decimal value: 35672 GL_BOOL_VEC4 = 0x8B59, // decimal value: 35673 GL_BOOL_VEC4_ARB = 0x8B59, // decimal value: 35673 GL_FLOAT_MAT2 = 0x8B5A, // decimal value: 35674 GL_FLOAT_MAT2_ARB = 0x8B5A, // decimal value: 35674 GL_FLOAT_MAT3 = 0x8B5B, // decimal value: 35675 GL_FLOAT_MAT3_ARB = 0x8B5B, // decimal value: 35675 GL_FLOAT_MAT4 = 0x8B5C, // decimal value: 35676 GL_FLOAT_MAT4_ARB = 0x8B5C, // decimal value: 35676 GL_SAMPLER_1D = 0x8B5D, // decimal value: 35677 GL_SAMPLER_1D_ARB = 0x8B5D, // decimal value: 35677 GL_SAMPLER_2D = 0x8B5E, // decimal value: 35678 GL_SAMPLER_2D_ARB = 0x8B5E, // decimal value: 35678 GL_SAMPLER_3D = 0x8B5F, // decimal value: 35679 GL_SAMPLER_3D_ARB = 0x8B5F, // decimal value: 35679 GL_SAMPLER_3D_OES = 0x8B5F, // decimal value: 35679 GL_SAMPLER_CUBE = 0x8B60, // decimal value: 35680 GL_SAMPLER_CUBE_ARB = 0x8B60, // decimal value: 35680 GL_SAMPLER_1D_SHADOW = 0x8B61, // decimal value: 35681 GL_SAMPLER_1D_SHADOW_ARB = 0x8B61, // decimal value: 35681 GL_SAMPLER_2D_SHADOW = 0x8B62, // decimal value: 35682 GL_SAMPLER_2D_SHADOW_ARB = 0x8B62, // decimal value: 35682 GL_SAMPLER_2D_SHADOW_EXT = 0x8B62, // decimal value: 35682 GL_SAMPLER_2D_RECT = 0x8B63, // decimal value: 35683 GL_SAMPLER_2D_RECT_ARB = 0x8B63, // decimal value: 35683 GL_SAMPLER_2D_RECT_SHADOW = 0x8B64, // decimal value: 35684 GL_SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64, // decimal value: 35684 GL_FLOAT_MAT2x3 = 0x8B65, // decimal value: 35685 GL_FLOAT_MAT2x3_NV = 0x8B65, // decimal value: 35685 GL_FLOAT_MAT2x4 = 0x8B66, // decimal value: 35686 GL_FLOAT_MAT2x4_NV = 0x8B66, // decimal value: 35686 GL_FLOAT_MAT3x2 = 0x8B67, // decimal value: 35687 GL_FLOAT_MAT3x2_NV = 0x8B67, // decimal value: 35687 GL_FLOAT_MAT3x4 = 0x8B68, // decimal value: 35688 GL_FLOAT_MAT3x4_NV = 0x8B68, // decimal value: 35688 GL_FLOAT_MAT4x2 = 0x8B69, // decimal value: 35689 GL_FLOAT_MAT4x2_NV = 0x8B69, // decimal value: 35689 GL_FLOAT_MAT4x3 = 0x8B6A, // decimal value: 35690 GL_FLOAT_MAT4x3_NV = 0x8B6A, // decimal value: 35690 // BindTransformFeedbackTarget GL_TRANSFORM_FEEDBACK = 0x8E22, // decimal value: 36386 // BlendEquationModeEXT GL_LOGIC_OP = 0x0BF1, // decimal value: 3057 GL_FUNC_ADD = 0x8006, // decimal value: 32774 GL_FUNC_ADD_EXT = 0x8006, // decimal value: 32774 GL_MIN_EXT = 0x8007, // decimal value: 32775 GL_MAX_EXT = 0x8008, // decimal value: 32776 GL_FUNC_SUBTRACT = 0x800A, // decimal value: 32778 GL_FUNC_SUBTRACT_EXT = 0x800A, // decimal value: 32778 GL_FUNC_REVERSE_SUBTRACT = 0x800B, // decimal value: 32779 GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B, // decimal value: 32779 GL_ALPHA_MIN_SGIX = 0x8320, // decimal value: 33568 GL_ALPHA_MAX_SGIX = 0x8321, // decimal value: 33569 // BlendingFactor GL_ZERO = 0, GL_SRC_COLOR = 0x0300, // decimal value: 768 GL_ONE_MINUS_SRC_COLOR = 0x0301, // decimal value: 769 GL_SRC_ALPHA = 0x0302, // decimal value: 770 GL_ONE_MINUS_SRC_ALPHA = 0x0303, // decimal value: 771 GL_DST_ALPHA = 0x0304, // decimal value: 772 GL_ONE_MINUS_DST_ALPHA = 0x0305, // decimal value: 773 GL_DST_COLOR = 0x0306, // decimal value: 774 GL_ONE_MINUS_DST_COLOR = 0x0307, // decimal value: 775 GL_SRC_ALPHA_SATURATE = 0x0308, // decimal value: 776 GL_CONSTANT_COLOR = 0x8001, // decimal value: 32769 GL_ONE_MINUS_CONSTANT_COLOR = 0x8002, // decimal value: 32770 GL_CONSTANT_ALPHA = 0x8003, // decimal value: 32771 GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004, // decimal value: 32772 GL_SRC1_ALPHA = 0x8589, // decimal value: 34185 GL_SRC1_COLOR = 0x88F9, // decimal value: 35065 GL_ONE_MINUS_SRC1_COLOR = 0x88FA, // decimal value: 35066 GL_ONE_MINUS_SRC1_ALPHA = 0x88FB, // decimal value: 35067 GL_ONE = 1, // BlitFramebufferFilter GL_NEAREST = 0x2600, // decimal value: 9728 GL_LINEAR = 0x2601, // decimal value: 9729 // Buffer GL_COLOR = 0x1800, // decimal value: 6144 GL_DEPTH = 0x1801, // decimal value: 6145 GL_STENCIL = 0x1802, // decimal value: 6146 // BufferAccessARB GL_READ_ONLY = 0x88B8, // decimal value: 35000 GL_WRITE_ONLY = 0x88B9, // decimal value: 35001 GL_READ_WRITE = 0x88BA, // decimal value: 35002 // BufferStorageTarget GL_ARRAY_BUFFER = 0x8892, // decimal value: 34962 GL_ELEMENT_ARRAY_BUFFER = 0x8893, // decimal value: 34963 GL_PIXEL_PACK_BUFFER = 0x88EB, // decimal value: 35051 GL_PIXEL_UNPACK_BUFFER = 0x88EC, // decimal value: 35052 GL_UNIFORM_BUFFER = 0x8A11, // decimal value: 35345 GL_TEXTURE_BUFFER = 0x8C2A, // decimal value: 35882 GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E, // decimal value: 35982 GL_COPY_READ_BUFFER = 0x8F36, // decimal value: 36662 GL_COPY_WRITE_BUFFER = 0x8F37, // decimal value: 36663 GL_DRAW_INDIRECT_BUFFER = 0x8F3F, // decimal value: 36671 GL_SHADER_STORAGE_BUFFER = 0x90D2, // decimal value: 37074 GL_DISPATCH_INDIRECT_BUFFER = 0x90EE, // decimal value: 37102 GL_QUERY_BUFFER = 0x9192, // decimal value: 37266 GL_ATOMIC_COUNTER_BUFFER = 0x92C0, // decimal value: 37568 // BufferTargetARB // GL_ARRAY_BUFFER = 0x8892, // reuse BufferStorageTarget, decimal value: 34962 // GL_ELEMENT_ARRAY_BUFFER = 0x8893, // reuse BufferStorageTarget, decimal value: 34963 // GL_PIXEL_PACK_BUFFER = 0x88EB, // reuse BufferStorageTarget, decimal value: 35051 // GL_PIXEL_UNPACK_BUFFER = 0x88EC, // reuse BufferStorageTarget, decimal value: 35052 // GL_UNIFORM_BUFFER = 0x8A11, // reuse BufferStorageTarget, decimal value: 35345 // GL_TEXTURE_BUFFER = 0x8C2A, // reuse BufferStorageTarget, decimal value: 35882 // GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E, // reuse BufferStorageTarget, decimal value: 35982 // GL_COPY_READ_BUFFER = 0x8F36, // reuse BufferStorageTarget, decimal value: 36662 // GL_COPY_WRITE_BUFFER = 0x8F37, // reuse BufferStorageTarget, decimal value: 36663 // GL_DRAW_INDIRECT_BUFFER = 0x8F3F, // reuse BufferStorageTarget, decimal value: 36671 // GL_SHADER_STORAGE_BUFFER = 0x90D2, // reuse BufferStorageTarget, decimal value: 37074 // GL_DISPATCH_INDIRECT_BUFFER = 0x90EE, // reuse BufferStorageTarget, decimal value: 37102 // GL_QUERY_BUFFER = 0x9192, // reuse BufferStorageTarget, decimal value: 37266 // GL_ATOMIC_COUNTER_BUFFER = 0x92C0, // reuse BufferStorageTarget, decimal value: 37568 // BufferUsageARB GL_STREAM_DRAW = 0x88E0, // decimal value: 35040 GL_STREAM_READ = 0x88E1, // decimal value: 35041 GL_STREAM_COPY = 0x88E2, // decimal value: 35042 GL_STATIC_DRAW = 0x88E4, // decimal value: 35044 GL_STATIC_READ = 0x88E5, // decimal value: 35045 GL_STATIC_COPY = 0x88E6, // decimal value: 35046 GL_DYNAMIC_DRAW = 0x88E8, // decimal value: 35048 GL_DYNAMIC_READ = 0x88E9, // decimal value: 35049 GL_DYNAMIC_COPY = 0x88EA, // decimal value: 35050 // CheckFramebufferStatusTarget GL_READ_FRAMEBUFFER = 0x8CA8, // decimal value: 36008 GL_DRAW_FRAMEBUFFER = 0x8CA9, // decimal value: 36009 GL_FRAMEBUFFER = 0x8D40, // decimal value: 36160 // ClipControlDepth GL_NEGATIVE_ONE_TO_ONE = 0x935E, // decimal value: 37726 GL_ZERO_TO_ONE = 0x935F, // decimal value: 37727 // ClipControlOrigin GL_LOWER_LEFT = 0x8CA1, // decimal value: 36001 GL_UPPER_LEFT = 0x8CA2, // decimal value: 36002 // ClipPlaneName GL_CLIP_DISTANCE0 = 0x3000, // decimal value: 12288 GL_CLIP_PLANE0 = 0x3000, // decimal value: 12288 GL_CLIP_DISTANCE1 = 0x3001, // decimal value: 12289 GL_CLIP_PLANE1 = 0x3001, // decimal value: 12289 GL_CLIP_DISTANCE2 = 0x3002, // decimal value: 12290 GL_CLIP_PLANE2 = 0x3002, // decimal value: 12290 GL_CLIP_DISTANCE3 = 0x3003, // decimal value: 12291 GL_CLIP_PLANE3 = 0x3003, // decimal value: 12291 GL_CLIP_DISTANCE4 = 0x3004, // decimal value: 12292 GL_CLIP_PLANE4 = 0x3004, // decimal value: 12292 GL_CLIP_DISTANCE5 = 0x3005, // decimal value: 12293 GL_CLIP_PLANE5 = 0x3005, // decimal value: 12293 GL_CLIP_DISTANCE6 = 0x3006, // decimal value: 12294 GL_CLIP_DISTANCE7 = 0x3007, // decimal value: 12295 // ColorBuffer GL_NONE = 0, GL_FRONT_LEFT = 0x0400, // decimal value: 1024 GL_FRONT_RIGHT = 0x0401, // decimal value: 1025 GL_BACK_LEFT = 0x0402, // decimal value: 1026 GL_BACK_RIGHT = 0x0403, // decimal value: 1027 GL_FRONT = 0x0404, // decimal value: 1028 GL_BACK = 0x0405, // decimal value: 1029 GL_LEFT = 0x0406, // decimal value: 1030 GL_RIGHT = 0x0407, // decimal value: 1031 GL_FRONT_AND_BACK = 0x0408, // decimal value: 1032 GL_COLOR_ATTACHMENT0 = 0x8CE0, // decimal value: 36064 GL_COLOR_ATTACHMENT1 = 0x8CE1, // decimal value: 36065 GL_COLOR_ATTACHMENT2 = 0x8CE2, // decimal value: 36066 GL_COLOR_ATTACHMENT3 = 0x8CE3, // decimal value: 36067 GL_COLOR_ATTACHMENT4 = 0x8CE4, // decimal value: 36068 GL_COLOR_ATTACHMENT5 = 0x8CE5, // decimal value: 36069 GL_COLOR_ATTACHMENT6 = 0x8CE6, // decimal value: 36070 GL_COLOR_ATTACHMENT7 = 0x8CE7, // decimal value: 36071 GL_COLOR_ATTACHMENT8 = 0x8CE8, // decimal value: 36072 GL_COLOR_ATTACHMENT9 = 0x8CE9, // decimal value: 36073 GL_COLOR_ATTACHMENT10 = 0x8CEA, // decimal value: 36074 GL_COLOR_ATTACHMENT11 = 0x8CEB, // decimal value: 36075 GL_COLOR_ATTACHMENT12 = 0x8CEC, // decimal value: 36076 GL_COLOR_ATTACHMENT13 = 0x8CED, // decimal value: 36077 GL_COLOR_ATTACHMENT14 = 0x8CEE, // decimal value: 36078 GL_COLOR_ATTACHMENT15 = 0x8CEF, // decimal value: 36079 GL_COLOR_ATTACHMENT16 = 0x8CF0, // decimal value: 36080 GL_COLOR_ATTACHMENT17 = 0x8CF1, // decimal value: 36081 GL_COLOR_ATTACHMENT18 = 0x8CF2, // decimal value: 36082 GL_COLOR_ATTACHMENT19 = 0x8CF3, // decimal value: 36083 GL_COLOR_ATTACHMENT20 = 0x8CF4, // decimal value: 36084 GL_COLOR_ATTACHMENT21 = 0x8CF5, // decimal value: 36085 GL_COLOR_ATTACHMENT22 = 0x8CF6, // decimal value: 36086 GL_COLOR_ATTACHMENT23 = 0x8CF7, // decimal value: 36087 GL_COLOR_ATTACHMENT24 = 0x8CF8, // decimal value: 36088 GL_COLOR_ATTACHMENT25 = 0x8CF9, // decimal value: 36089 GL_COLOR_ATTACHMENT26 = 0x8CFA, // decimal value: 36090 GL_COLOR_ATTACHMENT27 = 0x8CFB, // decimal value: 36091 GL_COLOR_ATTACHMENT28 = 0x8CFC, // decimal value: 36092 GL_COLOR_ATTACHMENT29 = 0x8CFD, // decimal value: 36093 GL_COLOR_ATTACHMENT30 = 0x8CFE, // decimal value: 36094 GL_COLOR_ATTACHMENT31 = 0x8CFF, // decimal value: 36095 // ColorMaterialFace // GL_FRONT = 0x0404, // reuse ColorBuffer, decimal value: 1028 // GL_BACK = 0x0405, // reuse ColorBuffer, decimal value: 1029 // GL_FRONT_AND_BACK = 0x0408, // reuse ColorBuffer, decimal value: 1032 // ColorMaterialParameter GL_AMBIENT = 0x1200, // decimal value: 4608 GL_DIFFUSE = 0x1201, // decimal value: 4609 GL_SPECULAR = 0x1202, // decimal value: 4610 GL_EMISSION = 0x1600, // decimal value: 5632 GL_AMBIENT_AND_DIFFUSE = 0x1602, // decimal value: 5634 // ColorPointerType GL_BYTE = 0x1400, // decimal value: 5120 GL_UNSIGNED_BYTE = 0x1401, // decimal value: 5121 GL_SHORT = 0x1402, // decimal value: 5122 GL_UNSIGNED_SHORT = 0x1403, // decimal value: 5123 GL_INT = 0x1404, // decimal value: 5124 GL_UNSIGNED_INT = 0x1405, // decimal value: 5125 GL_FLOAT = 0x1406, // decimal value: 5126 GL_DOUBLE = 0x140A, // decimal value: 5130 // ColorTableParameterPNameSGI GL_COLOR_TABLE_SCALE = 0x80D6, // decimal value: 32982 GL_COLOR_TABLE_SCALE_SGI = 0x80D6, // decimal value: 32982 GL_COLOR_TABLE_BIAS = 0x80D7, // decimal value: 32983 GL_COLOR_TABLE_BIAS_SGI = 0x80D7, // decimal value: 32983 // ColorTableTarget GL_COLOR_TABLE = 0x80D0, // decimal value: 32976 GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1, // decimal value: 32977 GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2, // decimal value: 32978 // ColorTableTargetSGI GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC, // decimal value: 32956 GL_PROXY_TEXTURE_COLOR_TABLE_SGI = 0x80BD, // decimal value: 32957 // GL_COLOR_TABLE = 0x80D0, // reuse ColorTableTarget, decimal value: 32976 GL_COLOR_TABLE_SGI = 0x80D0, // decimal value: 32976 // GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1, // reuse ColorTableTarget, decimal value: 32977 GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1, // decimal value: 32977 // GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2, // reuse ColorTableTarget, decimal value: 32978 GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2, // decimal value: 32978 GL_PROXY_COLOR_TABLE = 0x80D3, // decimal value: 32979 GL_PROXY_COLOR_TABLE_SGI = 0x80D3, // decimal value: 32979 GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4, // decimal value: 32980 GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D4, // decimal value: 32980 GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5, // decimal value: 32981 GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D5, // decimal value: 32981 // ConvolutionBorderModeEXT GL_REDUCE = 0x8016, // decimal value: 32790 GL_REDUCE_EXT = 0x8016, // decimal value: 32790 // ConvolutionParameterEXT GL_CONVOLUTION_BORDER_MODE = 0x8013, // decimal value: 32787 GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013, // decimal value: 32787 GL_CONVOLUTION_FILTER_SCALE = 0x8014, // decimal value: 32788 GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014, // decimal value: 32788 GL_CONVOLUTION_FILTER_BIAS = 0x8015, // decimal value: 32789 GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015, // decimal value: 32789 // ConvolutionTarget GL_CONVOLUTION_1D = 0x8010, // decimal value: 32784 GL_CONVOLUTION_2D = 0x8011, // decimal value: 32785 // ConvolutionTargetEXT // GL_CONVOLUTION_1D = 0x8010, // reuse ConvolutionTarget, decimal value: 32784 GL_CONVOLUTION_1D_EXT = 0x8010, // decimal value: 32784 // GL_CONVOLUTION_2D = 0x8011, // reuse ConvolutionTarget, decimal value: 32785 GL_CONVOLUTION_2D_EXT = 0x8011, // decimal value: 32785 // CopyBufferSubDataTarget // GL_ARRAY_BUFFER = 0x8892, // reuse BufferStorageTarget, decimal value: 34962 // GL_ELEMENT_ARRAY_BUFFER = 0x8893, // reuse BufferStorageTarget, decimal value: 34963 // GL_PIXEL_PACK_BUFFER = 0x88EB, // reuse BufferStorageTarget, decimal value: 35051 // GL_PIXEL_UNPACK_BUFFER = 0x88EC, // reuse BufferStorageTarget, decimal value: 35052 // GL_UNIFORM_BUFFER = 0x8A11, // reuse BufferStorageTarget, decimal value: 35345 // GL_TEXTURE_BUFFER = 0x8C2A, // reuse BufferStorageTarget, decimal value: 35882 // GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E, // reuse BufferStorageTarget, decimal value: 35982 // GL_COPY_READ_BUFFER = 0x8F36, // reuse BufferStorageTarget, decimal value: 36662 // GL_COPY_WRITE_BUFFER = 0x8F37, // reuse BufferStorageTarget, decimal value: 36663 // GL_DRAW_INDIRECT_BUFFER = 0x8F3F, // reuse BufferStorageTarget, decimal value: 36671 // GL_SHADER_STORAGE_BUFFER = 0x90D2, // reuse BufferStorageTarget, decimal value: 37074 // GL_DISPATCH_INDIRECT_BUFFER = 0x90EE, // reuse BufferStorageTarget, decimal value: 37102 // GL_QUERY_BUFFER = 0x9192, // reuse BufferStorageTarget, decimal value: 37266 // GL_ATOMIC_COUNTER_BUFFER = 0x92C0, // reuse BufferStorageTarget, decimal value: 37568 // CullFaceMode // GL_FRONT = 0x0404, // reuse ColorBuffer, decimal value: 1028 // GL_BACK = 0x0405, // reuse ColorBuffer, decimal value: 1029 // GL_FRONT_AND_BACK = 0x0408, // reuse ColorBuffer, decimal value: 1032 // DebugSeverity GL_DONT_CARE = 0x1100, // decimal value: 4352 GL_DEBUG_SEVERITY_HIGH = 0x9146, // decimal value: 37190 GL_DEBUG_SEVERITY_MEDIUM = 0x9147, // decimal value: 37191 GL_DEBUG_SEVERITY_LOW = 0x9148, // decimal value: 37192 // DebugSource // GL_DONT_CARE = 0x1100, // reuse DebugSeverity, decimal value: 4352 GL_DEBUG_SOURCE_API = 0x8246, // decimal value: 33350 GL_DEBUG_SOURCE_WINDOW_SYSTEM = 0x8247, // decimal value: 33351 GL_DEBUG_SOURCE_SHADER_COMPILER = 0x8248, // decimal value: 33352 GL_DEBUG_SOURCE_THIRD_PARTY = 0x8249, // decimal value: 33353 GL_DEBUG_SOURCE_APPLICATION = 0x824A, // decimal value: 33354 GL_DEBUG_SOURCE_OTHER = 0x824B, // decimal value: 33355 // DebugType // GL_DONT_CARE = 0x1100, // reuse DebugSeverity, decimal value: 4352 GL_DEBUG_TYPE_ERROR = 0x824C, // decimal value: 33356 GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = 0x824D, // decimal value: 33357 GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = 0x824E, // decimal value: 33358 GL_DEBUG_TYPE_PORTABILITY = 0x824F, // decimal value: 33359 GL_DEBUG_TYPE_PERFORMANCE = 0x8250, // decimal value: 33360 GL_DEBUG_TYPE_OTHER = 0x8251, // decimal value: 33361 GL_DEBUG_TYPE_MARKER = 0x8268, // decimal value: 33384 GL_DEBUG_TYPE_PUSH_GROUP = 0x8269, // decimal value: 33385 GL_DEBUG_TYPE_POP_GROUP = 0x826A, // decimal value: 33386 // DepthFunction // GL_NEVER = 0x0200, // reuse AlphaFunction, decimal value: 512 // GL_LESS = 0x0201, // reuse AlphaFunction, decimal value: 513 // GL_EQUAL = 0x0202, // reuse AlphaFunction, decimal value: 514 // GL_LEQUAL = 0x0203, // reuse AlphaFunction, decimal value: 515 // GL_GREATER = 0x0204, // reuse AlphaFunction, decimal value: 516 // GL_NOTEQUAL = 0x0205, // reuse AlphaFunction, decimal value: 517 // GL_GEQUAL = 0x0206, // reuse AlphaFunction, decimal value: 518 // GL_ALWAYS = 0x0207, // reuse AlphaFunction, decimal value: 519 // DrawBufferMode // GL_NONE = 0, // reuse ColorBuffer // GL_FRONT_LEFT = 0x0400, // reuse ColorBuffer, decimal value: 1024 // GL_FRONT_RIGHT = 0x0401, // reuse ColorBuffer, decimal value: 1025 // GL_BACK_LEFT = 0x0402, // reuse ColorBuffer, decimal value: 1026 // GL_BACK_RIGHT = 0x0403, // reuse ColorBuffer, decimal value: 1027 // GL_FRONT = 0x0404, // reuse ColorBuffer, decimal value: 1028 // GL_BACK = 0x0405, // reuse ColorBuffer, decimal value: 1029 // GL_LEFT = 0x0406, // reuse ColorBuffer, decimal value: 1030 // GL_RIGHT = 0x0407, // reuse ColorBuffer, decimal value: 1031 // GL_FRONT_AND_BACK = 0x0408, // reuse ColorBuffer, decimal value: 1032 GL_AUX0 = 0x0409, // decimal value: 1033 GL_AUX1 = 0x040A, // decimal value: 1034 GL_AUX2 = 0x040B, // decimal value: 1035 GL_AUX3 = 0x040C, // decimal value: 1036 // DrawElementsType // GL_UNSIGNED_BYTE = 0x1401, // reuse ColorPointerType, decimal value: 5121 // GL_UNSIGNED_SHORT = 0x1403, // reuse ColorPointerType, decimal value: 5123 // GL_UNSIGNED_INT = 0x1405, // reuse ColorPointerType, decimal value: 5125 // EnableCap GL_POINT_SMOOTH = 0x0B10, // decimal value: 2832 GL_LINE_SMOOTH = 0x0B20, // decimal value: 2848 GL_LINE_STIPPLE = 0x0B24, // decimal value: 2852 GL_POLYGON_SMOOTH = 0x0B41, // decimal value: 2881 GL_POLYGON_STIPPLE = 0x0B42, // decimal value: 2882 GL_CULL_FACE = 0x0B44, // decimal value: 2884 GL_LIGHTING = 0x0B50, // decimal value: 2896 GL_COLOR_MATERIAL = 0x0B57, // decimal value: 2903 GL_FOG = 0x0B60, // decimal value: 2912 GL_DEPTH_TEST = 0x0B71, // decimal value: 2929 GL_STENCIL_TEST = 0x0B90, // decimal value: 2960 GL_NORMALIZE = 0x0BA1, // decimal value: 2977 GL_ALPHA_TEST = 0x0BC0, // decimal value: 3008 GL_DITHER = 0x0BD0, // decimal value: 3024 GL_BLEND = 0x0BE2, // decimal value: 3042 GL_INDEX_LOGIC_OP = 0x0BF1, // decimal value: 3057 GL_COLOR_LOGIC_OP = 0x0BF2, // decimal value: 3058 GL_SCISSOR_TEST = 0x0C11, // decimal value: 3089 GL_TEXTURE_GEN_S = 0x0C60, // decimal value: 3168 GL_TEXTURE_GEN_T = 0x0C61, // decimal value: 3169 GL_TEXTURE_GEN_R = 0x0C62, // decimal value: 3170 GL_TEXTURE_GEN_Q = 0x0C63, // decimal value: 3171 GL_AUTO_NORMAL = 0x0D80, // decimal value: 3456 GL_MAP1_COLOR_4 = 0x0D90, // decimal value: 3472 GL_MAP1_INDEX = 0x0D91, // decimal value: 3473 GL_MAP1_NORMAL = 0x0D92, // decimal value: 3474 GL_MAP1_TEXTURE_COORD_1 = 0x0D93, // decimal value: 3475 GL_MAP1_TEXTURE_COORD_2 = 0x0D94, // decimal value: 3476 GL_MAP1_TEXTURE_COORD_3 = 0x0D95, // decimal value: 3477 GL_MAP1_TEXTURE_COORD_4 = 0x0D96, // decimal value: 3478 GL_MAP1_VERTEX_3 = 0x0D97, // decimal value: 3479 GL_MAP1_VERTEX_4 = 0x0D98, // decimal value: 3480 GL_MAP2_COLOR_4 = 0x0DB0, // decimal value: 3504 GL_MAP2_INDEX = 0x0DB1, // decimal value: 3505 GL_MAP2_NORMAL = 0x0DB2, // decimal value: 3506 GL_MAP2_TEXTURE_COORD_1 = 0x0DB3, // decimal value: 3507 GL_MAP2_TEXTURE_COORD_2 = 0x0DB4, // decimal value: 3508 GL_MAP2_TEXTURE_COORD_3 = 0x0DB5, // decimal value: 3509 GL_MAP2_TEXTURE_COORD_4 = 0x0DB6, // decimal value: 3510 GL_MAP2_VERTEX_3 = 0x0DB7, // decimal value: 3511 GL_MAP2_VERTEX_4 = 0x0DB8, // decimal value: 3512 GL_TEXTURE_1D = 0x0DE0, // decimal value: 3552 GL_TEXTURE_2D = 0x0DE1, // decimal value: 3553 GL_POLYGON_OFFSET_POINT = 0x2A01, // decimal value: 10753 GL_POLYGON_OFFSET_LINE = 0x2A02, // decimal value: 10754 // GL_CLIP_PLANE0 = 0x3000, // reuse ClipPlaneName, decimal value: 12288 // GL_CLIP_PLANE1 = 0x3001, // reuse ClipPlaneName, decimal value: 12289 // GL_CLIP_PLANE2 = 0x3002, // reuse ClipPlaneName, decimal value: 12290 // GL_CLIP_PLANE3 = 0x3003, // reuse ClipPlaneName, decimal value: 12291 // GL_CLIP_PLANE4 = 0x3004, // reuse ClipPlaneName, decimal value: 12292 // GL_CLIP_PLANE5 = 0x3005, // reuse ClipPlaneName, decimal value: 12293 GL_LIGHT0 = 0x4000, // decimal value: 16384 GL_LIGHT1 = 0x4001, // decimal value: 16385 GL_LIGHT2 = 0x4002, // decimal value: 16386 GL_LIGHT3 = 0x4003, // decimal value: 16387 GL_LIGHT4 = 0x4004, // decimal value: 16388 GL_LIGHT5 = 0x4005, // decimal value: 16389 GL_LIGHT6 = 0x4006, // decimal value: 16390 GL_LIGHT7 = 0x4007, // decimal value: 16391 // GL_CONVOLUTION_1D_EXT = 0x8010, // reuse ConvolutionTargetEXT, decimal value: 32784 // GL_CONVOLUTION_2D_EXT = 0x8011, // reuse ConvolutionTargetEXT, decimal value: 32785 GL_SEPARABLE_2D_EXT = 0x8012, // decimal value: 32786 GL_HISTOGRAM_EXT = 0x8024, // decimal value: 32804 GL_MINMAX_EXT = 0x802E, // decimal value: 32814 GL_POLYGON_OFFSET_FILL = 0x8037, // decimal value: 32823 GL_RESCALE_NORMAL_EXT = 0x803A, // decimal value: 32826 GL_TEXTURE_3D_EXT = 0x806F, // decimal value: 32879 GL_VERTEX_ARRAY = 0x8074, // decimal value: 32884 GL_NORMAL_ARRAY = 0x8075, // decimal value: 32885 GL_COLOR_ARRAY = 0x8076, // decimal value: 32886 GL_INDEX_ARRAY = 0x8077, // decimal value: 32887 GL_TEXTURE_COORD_ARRAY = 0x8078, // decimal value: 32888 GL_EDGE_FLAG_ARRAY = 0x8079, // decimal value: 32889 GL_INTERLACE_SGIX = 0x8094, // decimal value: 32916 GL_MULTISAMPLE_SGIS = 0x809D, // decimal value: 32925 GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E, // decimal value: 32926 GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F, // decimal value: 32927 GL_SAMPLE_MASK_SGIS = 0x80A0, // decimal value: 32928 // GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC, // reuse ColorTableTargetSGI, decimal value: 32956 // GL_COLOR_TABLE_SGI = 0x80D0, // reuse ColorTableTargetSGI, decimal value: 32976 // GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1, // reuse ColorTableTargetSGI, decimal value: 32977 // GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2, // reuse ColorTableTargetSGI, decimal value: 32978 GL_TEXTURE_4D_SGIS = 0x8134, // decimal value: 33076 GL_PIXEL_TEX_GEN_SGIX = 0x8139, // decimal value: 33081 GL_SPRITE_SGIX = 0x8148, // decimal value: 33096 GL_REFERENCE_PLANE_SGIX = 0x817D, // decimal value: 33149 GL_IR_INSTRUMENT1_SGIX = 0x817F, // decimal value: 33151 GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183, // decimal value: 33155 GL_FRAMEZOOM_SGIX = 0x818B, // decimal value: 33163 GL_FOG_OFFSET_SGIX = 0x8198, // decimal value: 33176 GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB, // decimal value: 33275 GL_ASYNC_HISTOGRAM_SGIX = 0x832C, // decimal value: 33580 GL_PIXEL_TEXTURE_SGIS = 0x8353, // decimal value: 33619 GL_ASYNC_TEX_IMAGE_SGIX = 0x835C, // decimal value: 33628 GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D, // decimal value: 33629 GL_ASYNC_READ_PIXELS_SGIX = 0x835E, // decimal value: 33630 GL_FRAGMENT_LIGHTING_SGIX = 0x8400, // decimal value: 33792 GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401, // decimal value: 33793 GL_FRAGMENT_LIGHT0_SGIX = 0x840C, // decimal value: 33804 GL_FRAGMENT_LIGHT1_SGIX = 0x840D, // decimal value: 33805 GL_FRAGMENT_LIGHT2_SGIX = 0x840E, // decimal value: 33806 GL_FRAGMENT_LIGHT3_SGIX = 0x840F, // decimal value: 33807 GL_FRAGMENT_LIGHT4_SGIX = 0x8410, // decimal value: 33808 GL_FRAGMENT_LIGHT5_SGIX = 0x8411, // decimal value: 33809 GL_FRAGMENT_LIGHT6_SGIX = 0x8412, // decimal value: 33810 GL_FRAGMENT_LIGHT7_SGIX = 0x8413, // decimal value: 33811 // ErrorCode GL_NO_ERROR = 0, GL_INVALID_ENUM = 0x0500, // decimal value: 1280 GL_INVALID_VALUE = 0x0501, // decimal value: 1281 GL_INVALID_OPERATION = 0x0502, // decimal value: 1282 GL_STACK_OVERFLOW = 0x0503, // decimal value: 1283 GL_STACK_UNDERFLOW = 0x0504, // decimal value: 1284 GL_OUT_OF_MEMORY = 0x0505, // decimal value: 1285 GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506, // decimal value: 1286 GL_INVALID_FRAMEBUFFER_OPERATION_EXT = 0x0506, // decimal value: 1286 GL_TABLE_TOO_LARGE = 0x8031, // decimal value: 32817 GL_TABLE_TOO_LARGE_EXT = 0x8031, // decimal value: 32817 GL_TEXTURE_TOO_LARGE_EXT = 0x8065, // decimal value: 32869 // ExternalHandleType GL_HANDLE_TYPE_OPAQUE_FD_EXT = 0x9586, // decimal value: 38278 GL_HANDLE_TYPE_OPAQUE_WIN32_EXT = 0x9587, // decimal value: 38279 GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT = 0x9588, // decimal value: 38280 GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT = 0x9589, // decimal value: 38281 GL_HANDLE_TYPE_D3D12_RESOURCE_EXT = 0x958A, // decimal value: 38282 GL_HANDLE_TYPE_D3D11_IMAGE_EXT = 0x958B, // decimal value: 38283 GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT = 0x958C, // decimal value: 38284 GL_HANDLE_TYPE_D3D12_FENCE_EXT = 0x9594, // decimal value: 38292 // FeedBackToken GL_PASS_THROUGH_TOKEN = 0x0700, // decimal value: 1792 GL_POINT_TOKEN = 0x0701, // decimal value: 1793 GL_LINE_TOKEN = 0x0702, // decimal value: 1794 GL_POLYGON_TOKEN = 0x0703, // decimal value: 1795 GL_BITMAP_TOKEN = 0x0704, // decimal value: 1796 GL_DRAW_PIXEL_TOKEN = 0x0705, // decimal value: 1797 GL_COPY_PIXEL_TOKEN = 0x0706, // decimal value: 1798 GL_LINE_RESET_TOKEN = 0x0707, // decimal value: 1799 // FeedbackType GL_2D = 0x0600, // decimal value: 1536 GL_3D = 0x0601, // decimal value: 1537 GL_3D_COLOR = 0x0602, // decimal value: 1538 GL_3D_COLOR_TEXTURE = 0x0603, // decimal value: 1539 GL_4D_COLOR_TEXTURE = 0x0604, // decimal value: 1540 // FfdTargetSGIX GL_GEOMETRY_DEFORMATION_SGIX = 0x8194, // decimal value: 33172 GL_TEXTURE_DEFORMATION_SGIX = 0x8195, // decimal value: 33173 // FogCoordinatePointerType // GL_FLOAT = 0x1406, // reuse ColorPointerType, decimal value: 5126 // GL_DOUBLE = 0x140A, // reuse ColorPointerType, decimal value: 5130 // FogMode GL_EXP = 0x0800, // decimal value: 2048 GL_EXP2 = 0x0801, // decimal value: 2049 // GL_LINEAR = 0x2601, // reuse BlitFramebufferFilter, decimal value: 9729 GL_FOG_FUNC_SGIS = 0x812A, // decimal value: 33066 // FogPName GL_FOG_INDEX = 0x0B61, // decimal value: 2913 GL_FOG_DENSITY = 0x0B62, // decimal value: 2914 GL_FOG_START = 0x0B63, // decimal value: 2915 GL_FOG_END = 0x0B64, // decimal value: 2916 GL_FOG_MODE = 0x0B65, // decimal value: 2917 GL_FOG_COORD_SRC = 0x8450, // decimal value: 33872 // FogParameter // GL_FOG_INDEX = 0x0B61, // reuse FogPName, decimal value: 2913 // GL_FOG_DENSITY = 0x0B62, // reuse FogPName, decimal value: 2914 // GL_FOG_START = 0x0B63, // reuse FogPName, decimal value: 2915 // GL_FOG_END = 0x0B64, // reuse FogPName, decimal value: 2916 // GL_FOG_MODE = 0x0B65, // reuse FogPName, decimal value: 2917 GL_FOG_COLOR = 0x0B66, // decimal value: 2918 GL_FOG_OFFSET_VALUE_SGIX = 0x8199, // decimal value: 33177 // FogPointerTypeEXT // GL_FLOAT = 0x1406, // reuse ColorPointerType, decimal value: 5126 // GL_DOUBLE = 0x140A, // reuse ColorPointerType, decimal value: 5130 // FogPointerTypeIBM // GL_FLOAT = 0x1406, // reuse ColorPointerType, decimal value: 5126 // GL_DOUBLE = 0x140A, // reuse ColorPointerType, decimal value: 5130 // FragmentLightModelParameterSGIX GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408, // decimal value: 33800 GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409, // decimal value: 33801 GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A, // decimal value: 33802 GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B, // decimal value: 33803 // FragmentOpATI GL_MOV_ATI = 0x8961, // decimal value: 35169 GL_ADD_ATI = 0x8963, // decimal value: 35171 GL_MUL_ATI = 0x8964, // decimal value: 35172 GL_SUB_ATI = 0x8965, // decimal value: 35173 GL_DOT3_ATI = 0x8966, // decimal value: 35174 GL_DOT4_ATI = 0x8967, // decimal value: 35175 GL_MAD_ATI = 0x8968, // decimal value: 35176 GL_LERP_ATI = 0x8969, // decimal value: 35177 GL_CND_ATI = 0x896A, // decimal value: 35178 GL_CND0_ATI = 0x896B, // decimal value: 35179 GL_DOT2_ADD_ATI = 0x896C, // decimal value: 35180 // FramebufferAttachment GL_MAX_COLOR_ATTACHMENTS = 0x8CDF, // decimal value: 36063 GL_MAX_COLOR_ATTACHMENTS_EXT = 0x8CDF, // decimal value: 36063 // GL_COLOR_ATTACHMENT0 = 0x8CE0, // reuse ColorBuffer, decimal value: 36064 GL_COLOR_ATTACHMENT0_EXT = 0x8CE0, // decimal value: 36064 // GL_COLOR_ATTACHMENT1 = 0x8CE1, // reuse ColorBuffer, decimal value: 36065 GL_COLOR_ATTACHMENT1_EXT = 0x8CE1, // decimal value: 36065 // GL_COLOR_ATTACHMENT2 = 0x8CE2, // reuse ColorBuffer, decimal value: 36066 GL_COLOR_ATTACHMENT2_EXT = 0x8CE2, // decimal value: 36066 // GL_COLOR_ATTACHMENT3 = 0x8CE3, // reuse ColorBuffer, decimal value: 36067 GL_COLOR_ATTACHMENT3_EXT = 0x8CE3, // decimal value: 36067 // GL_COLOR_ATTACHMENT4 = 0x8CE4, // reuse ColorBuffer, decimal value: 36068 GL_COLOR_ATTACHMENT4_EXT = 0x8CE4, // decimal value: 36068 // GL_COLOR_ATTACHMENT5 = 0x8CE5, // reuse ColorBuffer, decimal value: 36069 GL_COLOR_ATTACHMENT5_EXT = 0x8CE5, // decimal value: 36069 // GL_COLOR_ATTACHMENT6 = 0x8CE6, // reuse ColorBuffer, decimal value: 36070 GL_COLOR_ATTACHMENT6_EXT = 0x8CE6, // decimal value: 36070 // GL_COLOR_ATTACHMENT7 = 0x8CE7, // reuse ColorBuffer, decimal value: 36071 GL_COLOR_ATTACHMENT7_EXT = 0x8CE7, // decimal value: 36071 // GL_COLOR_ATTACHMENT8 = 0x8CE8, // reuse ColorBuffer, decimal value: 36072 GL_COLOR_ATTACHMENT8_EXT = 0x8CE8, // decimal value: 36072 // GL_COLOR_ATTACHMENT9 = 0x8CE9, // reuse ColorBuffer, decimal value: 36073 GL_COLOR_ATTACHMENT9_EXT = 0x8CE9, // decimal value: 36073 // GL_COLOR_ATTACHMENT10 = 0x8CEA, // reuse ColorBuffer, decimal value: 36074 GL_COLOR_ATTACHMENT10_EXT = 0x8CEA, // decimal value: 36074 // GL_COLOR_ATTACHMENT11 = 0x8CEB, // reuse ColorBuffer, decimal value: 36075 GL_COLOR_ATTACHMENT11_EXT = 0x8CEB, // decimal value: 36075 // GL_COLOR_ATTACHMENT12 = 0x8CEC, // reuse ColorBuffer, decimal value: 36076 GL_COLOR_ATTACHMENT12_EXT = 0x8CEC, // decimal value: 36076 // GL_COLOR_ATTACHMENT13 = 0x8CED, // reuse ColorBuffer, decimal value: 36077 GL_COLOR_ATTACHMENT13_EXT = 0x8CED, // decimal value: 36077 // GL_COLOR_ATTACHMENT14 = 0x8CEE, // reuse ColorBuffer, decimal value: 36078 GL_COLOR_ATTACHMENT14_EXT = 0x8CEE, // decimal value: 36078 // GL_COLOR_ATTACHMENT15 = 0x8CEF, // reuse ColorBuffer, decimal value: 36079 GL_COLOR_ATTACHMENT15_EXT = 0x8CEF, // decimal value: 36079 // GL_COLOR_ATTACHMENT16 = 0x8CF0, // reuse ColorBuffer, decimal value: 36080 // GL_COLOR_ATTACHMENT17 = 0x8CF1, // reuse ColorBuffer, decimal value: 36081 // GL_COLOR_ATTACHMENT18 = 0x8CF2, // reuse ColorBuffer, decimal value: 36082 // GL_COLOR_ATTACHMENT19 = 0x8CF3, // reuse ColorBuffer, decimal value: 36083 // GL_COLOR_ATTACHMENT20 = 0x8CF4, // reuse ColorBuffer, decimal value: 36084 // GL_COLOR_ATTACHMENT21 = 0x8CF5, // reuse ColorBuffer, decimal value: 36085 // GL_COLOR_ATTACHMENT22 = 0x8CF6, // reuse ColorBuffer, decimal value: 36086 // GL_COLOR_ATTACHMENT23 = 0x8CF7, // reuse ColorBuffer, decimal value: 36087 // GL_COLOR_ATTACHMENT24 = 0x8CF8, // reuse ColorBuffer, decimal value: 36088 // GL_COLOR_ATTACHMENT25 = 0x8CF9, // reuse ColorBuffer, decimal value: 36089 // GL_COLOR_ATTACHMENT26 = 0x8CFA, // reuse ColorBuffer, decimal value: 36090 // GL_COLOR_ATTACHMENT27 = 0x8CFB, // reuse ColorBuffer, decimal value: 36091 // GL_COLOR_ATTACHMENT28 = 0x8CFC, // reuse ColorBuffer, decimal value: 36092 // GL_COLOR_ATTACHMENT29 = 0x8CFD, // reuse ColorBuffer, decimal value: 36093 // GL_COLOR_ATTACHMENT30 = 0x8CFE, // reuse ColorBuffer, decimal value: 36094 // GL_COLOR_ATTACHMENT31 = 0x8CFF, // reuse ColorBuffer, decimal value: 36095 GL_DEPTH_ATTACHMENT = 0x8D00, // decimal value: 36096 GL_DEPTH_ATTACHMENT_EXT = 0x8D00, // decimal value: 36096 // FramebufferAttachmentParameterName GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 0x8210, // decimal value: 33296 GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 0x8211, // decimal value: 33297 GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212, // decimal value: 33298 GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213, // decimal value: 33299 GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214, // decimal value: 33300 GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215, // decimal value: 33301 GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216, // decimal value: 33302 GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217, // decimal value: 33303 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1, // decimal value: 36049 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2, // decimal value: 36050 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3, // decimal value: 36051 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4, // decimal value: 36052 GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7, // decimal value: 36263 // FramebufferParameterName GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310, // decimal value: 37648 GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311, // decimal value: 37649 GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312, // decimal value: 37650 GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313, // decimal value: 37651 GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314, // decimal value: 37652 // FramebufferStatus GL_FRAMEBUFFER_UNDEFINED = 0x8219, // decimal value: 33305 GL_FRAMEBUFFER_COMPLETE = 0x8CD5, // decimal value: 36053 GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6, // decimal value: 36054 GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7, // decimal value: 36055 GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB, // decimal value: 36059 GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC, // decimal value: 36060 GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD, // decimal value: 36061 GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56, // decimal value: 36182 GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8, // decimal value: 36264 // FramebufferTarget // GL_READ_FRAMEBUFFER = 0x8CA8, // reuse CheckFramebufferStatusTarget, decimal value: 36008 // GL_DRAW_FRAMEBUFFER = 0x8CA9, // reuse CheckFramebufferStatusTarget, decimal value: 36009 // GL_FRAMEBUFFER = 0x8D40, // reuse CheckFramebufferStatusTarget, decimal value: 36160 // FrontFaceDirection GL_CW = 0x0900, // decimal value: 2304 GL_CCW = 0x0901, // decimal value: 2305 // GetColorTableParameterPNameSGI // GL_COLOR_TABLE_SCALE = 0x80D6, // reuse ColorTableParameterPNameSGI, decimal value: 32982 // GL_COLOR_TABLE_SCALE_SGI = 0x80D6, // reuse ColorTableParameterPNameSGI, decimal value: 32982 // GL_COLOR_TABLE_BIAS = 0x80D7, // reuse ColorTableParameterPNameSGI, decimal value: 32983 // GL_COLOR_TABLE_BIAS_SGI = 0x80D7, // reuse ColorTableParameterPNameSGI, decimal value: 32983 GL_COLOR_TABLE_FORMAT = 0x80D8, // decimal value: 32984 GL_COLOR_TABLE_FORMAT_SGI = 0x80D8, // decimal value: 32984 GL_COLOR_TABLE_WIDTH = 0x80D9, // decimal value: 32985 GL_COLOR_TABLE_WIDTH_SGI = 0x80D9, // decimal value: 32985 GL_COLOR_TABLE_RED_SIZE = 0x80DA, // decimal value: 32986 GL_COLOR_TABLE_RED_SIZE_SGI = 0x80DA, // decimal value: 32986 GL_COLOR_TABLE_GREEN_SIZE = 0x80DB, // decimal value: 32987 GL_COLOR_TABLE_GREEN_SIZE_SGI = 0x80DB, // decimal value: 32987 GL_COLOR_TABLE_BLUE_SIZE = 0x80DC, // decimal value: 32988 GL_COLOR_TABLE_BLUE_SIZE_SGI = 0x80DC, // decimal value: 32988 GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD, // decimal value: 32989 GL_COLOR_TABLE_ALPHA_SIZE_SGI = 0x80DD, // decimal value: 32989 GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE, // decimal value: 32990 GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = 0x80DE, // decimal value: 32990 GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF, // decimal value: 32991 GL_COLOR_TABLE_INTENSITY_SIZE_SGI = 0x80DF, // decimal value: 32991 // GetConvolutionParameter // GL_CONVOLUTION_BORDER_MODE = 0x8013, // reuse ConvolutionParameterEXT, decimal value: 32787 // GL_CONVOLUTION_BORDER_MODE_EXT = 0x8013, // reuse ConvolutionParameterEXT, decimal value: 32787 // GL_CONVOLUTION_FILTER_SCALE = 0x8014, // reuse ConvolutionParameterEXT, decimal value: 32788 // GL_CONVOLUTION_FILTER_SCALE_EXT = 0x8014, // reuse ConvolutionParameterEXT, decimal value: 32788 // GL_CONVOLUTION_FILTER_BIAS = 0x8015, // reuse ConvolutionParameterEXT, decimal value: 32789 // GL_CONVOLUTION_FILTER_BIAS_EXT = 0x8015, // reuse ConvolutionParameterEXT, decimal value: 32789 GL_CONVOLUTION_FORMAT = 0x8017, // decimal value: 32791 GL_CONVOLUTION_FORMAT_EXT = 0x8017, // decimal value: 32791 GL_CONVOLUTION_WIDTH = 0x8018, // decimal value: 32792 GL_CONVOLUTION_WIDTH_EXT = 0x8018, // decimal value: 32792 GL_CONVOLUTION_HEIGHT = 0x8019, // decimal value: 32793 GL_CONVOLUTION_HEIGHT_EXT = 0x8019, // decimal value: 32793 GL_MAX_CONVOLUTION_WIDTH = 0x801A, // decimal value: 32794 GL_MAX_CONVOLUTION_WIDTH_EXT = 0x801A, // decimal value: 32794 GL_MAX_CONVOLUTION_HEIGHT = 0x801B, // decimal value: 32795 GL_MAX_CONVOLUTION_HEIGHT_EXT = 0x801B, // decimal value: 32795 GL_CONVOLUTION_BORDER_COLOR = 0x8154, // decimal value: 33108 // GetFramebufferParameter GL_DOUBLEBUFFER = 0x0C32, // decimal value: 3122 GL_STEREO = 0x0C33, // decimal value: 3123 GL_SAMPLE_BUFFERS = 0x80A8, // decimal value: 32936 GL_SAMPLES = 0x80A9, // decimal value: 32937 GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A, // decimal value: 35738 GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B, // decimal value: 35739 // GL_FRAMEBUFFER_DEFAULT_WIDTH = 0x9310, // reuse FramebufferParameterName, decimal value: 37648 // GL_FRAMEBUFFER_DEFAULT_HEIGHT = 0x9311, // reuse FramebufferParameterName, decimal value: 37649 // GL_FRAMEBUFFER_DEFAULT_LAYERS = 0x9312, // reuse FramebufferParameterName, decimal value: 37650 // GL_FRAMEBUFFER_DEFAULT_SAMPLES = 0x9313, // reuse FramebufferParameterName, decimal value: 37651 // GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = 0x9314, // reuse FramebufferParameterName, decimal value: 37652 // GetHistogramParameterPNameEXT GL_HISTOGRAM_WIDTH = 0x8026, // decimal value: 32806 GL_HISTOGRAM_WIDTH_EXT = 0x8026, // decimal value: 32806 GL_HISTOGRAM_FORMAT = 0x8027, // decimal value: 32807 GL_HISTOGRAM_FORMAT_EXT = 0x8027, // decimal value: 32807 GL_HISTOGRAM_RED_SIZE = 0x8028, // decimal value: 32808 GL_HISTOGRAM_RED_SIZE_EXT = 0x8028, // decimal value: 32808 GL_HISTOGRAM_GREEN_SIZE = 0x8029, // decimal value: 32809 GL_HISTOGRAM_GREEN_SIZE_EXT = 0x8029, // decimal value: 32809 GL_HISTOGRAM_BLUE_SIZE = 0x802A, // decimal value: 32810 GL_HISTOGRAM_BLUE_SIZE_EXT = 0x802A, // decimal value: 32810 GL_HISTOGRAM_ALPHA_SIZE = 0x802B, // decimal value: 32811 GL_HISTOGRAM_ALPHA_SIZE_EXT = 0x802B, // decimal value: 32811 GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C, // decimal value: 32812 GL_HISTOGRAM_LUMINANCE_SIZE_EXT = 0x802C, // decimal value: 32812 GL_HISTOGRAM_SINK = 0x802D, // decimal value: 32813 GL_HISTOGRAM_SINK_EXT = 0x802D, // decimal value: 32813 // GetMapQuery GL_COEFF = 0x0A00, // decimal value: 2560 GL_ORDER = 0x0A01, // decimal value: 2561 GL_DOMAIN = 0x0A02, // decimal value: 2562 // GetMinmaxParameterPNameEXT GL_MINMAX_FORMAT = 0x802F, // decimal value: 32815 GL_MINMAX_FORMAT_EXT = 0x802F, // decimal value: 32815 GL_MINMAX_SINK = 0x8030, // decimal value: 32816 GL_MINMAX_SINK_EXT = 0x8030, // decimal value: 32816 // GetPName GL_CURRENT_COLOR = 0x0B00, // decimal value: 2816 GL_CURRENT_INDEX = 0x0B01, // decimal value: 2817 GL_CURRENT_NORMAL = 0x0B02, // decimal value: 2818 GL_CURRENT_TEXTURE_COORDS = 0x0B03, // decimal value: 2819 GL_CURRENT_RASTER_COLOR = 0x0B04, // decimal value: 2820 GL_CURRENT_RASTER_INDEX = 0x0B05, // decimal value: 2821 GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06, // decimal value: 2822 GL_CURRENT_RASTER_POSITION = 0x0B07, // decimal value: 2823 GL_CURRENT_RASTER_POSITION_VALID = 0x0B08, // decimal value: 2824 GL_CURRENT_RASTER_DISTANCE = 0x0B09, // decimal value: 2825 // GL_POINT_SMOOTH = 0x0B10, // reuse EnableCap, decimal value: 2832 GL_POINT_SIZE = 0x0B11, // decimal value: 2833 GL_POINT_SIZE_RANGE = 0x0B12, // decimal value: 2834 GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12, // decimal value: 2834 GL_POINT_SIZE_GRANULARITY = 0x0B13, // decimal value: 2835 GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13, // decimal value: 2835 // GL_LINE_SMOOTH = 0x0B20, // reuse EnableCap, decimal value: 2848 GL_LINE_WIDTH = 0x0B21, // decimal value: 2849 GL_LINE_WIDTH_RANGE = 0x0B22, // decimal value: 2850 GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22, // decimal value: 2850 GL_LINE_WIDTH_GRANULARITY = 0x0B23, // decimal value: 2851 GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23, // decimal value: 2851 // GL_LINE_STIPPLE = 0x0B24, // reuse EnableCap, decimal value: 2852 GL_LINE_STIPPLE_PATTERN = 0x0B25, // decimal value: 2853 GL_LINE_STIPPLE_REPEAT = 0x0B26, // decimal value: 2854 GL_LIST_MODE = 0x0B30, // decimal value: 2864 GL_MAX_LIST_NESTING = 0x0B31, // decimal value: 2865 GL_LIST_BASE = 0x0B32, // decimal value: 2866 GL_LIST_INDEX = 0x0B33, // decimal value: 2867 GL_POLYGON_MODE = 0x0B40, // decimal value: 2880 // GL_POLYGON_SMOOTH = 0x0B41, // reuse EnableCap, decimal value: 2881 // GL_POLYGON_STIPPLE = 0x0B42, // reuse EnableCap, decimal value: 2882 GL_EDGE_FLAG = 0x0B43, // decimal value: 2883 // GL_CULL_FACE = 0x0B44, // reuse EnableCap, decimal value: 2884 GL_CULL_FACE_MODE = 0x0B45, // decimal value: 2885 GL_FRONT_FACE = 0x0B46, // decimal value: 2886 // GL_LIGHTING = 0x0B50, // reuse EnableCap, decimal value: 2896 GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51, // decimal value: 2897 GL_LIGHT_MODEL_TWO_SIDE = 0x0B52, // decimal value: 2898 GL_LIGHT_MODEL_AMBIENT = 0x0B53, // decimal value: 2899 GL_SHADE_MODEL = 0x0B54, // decimal value: 2900 GL_COLOR_MATERIAL_FACE = 0x0B55, // decimal value: 2901 GL_COLOR_MATERIAL_PARAMETER = 0x0B56, // decimal value: 2902 // GL_COLOR_MATERIAL = 0x0B57, // reuse EnableCap, decimal value: 2903 // GL_FOG = 0x0B60, // reuse EnableCap, decimal value: 2912 // GL_FOG_INDEX = 0x0B61, // reuse FogPName, decimal value: 2913 // GL_FOG_DENSITY = 0x0B62, // reuse FogPName, decimal value: 2914 // GL_FOG_START = 0x0B63, // reuse FogPName, decimal value: 2915 // GL_FOG_END = 0x0B64, // reuse FogPName, decimal value: 2916 // GL_FOG_MODE = 0x0B65, // reuse FogPName, decimal value: 2917 // GL_FOG_COLOR = 0x0B66, // reuse FogParameter, decimal value: 2918 GL_DEPTH_RANGE = 0x0B70, // decimal value: 2928 // GL_DEPTH_TEST = 0x0B71, // reuse EnableCap, decimal value: 2929 GL_DEPTH_WRITEMASK = 0x0B72, // decimal value: 2930 GL_DEPTH_CLEAR_VALUE = 0x0B73, // decimal value: 2931 GL_DEPTH_FUNC = 0x0B74, // decimal value: 2932 GL_ACCUM_CLEAR_VALUE = 0x0B80, // decimal value: 2944 // GL_STENCIL_TEST = 0x0B90, // reuse EnableCap, decimal value: 2960 GL_STENCIL_CLEAR_VALUE = 0x0B91, // decimal value: 2961 GL_STENCIL_FUNC = 0x0B92, // decimal value: 2962 GL_STENCIL_VALUE_MASK = 0x0B93, // decimal value: 2963 GL_STENCIL_FAIL = 0x0B94, // decimal value: 2964 GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95, // decimal value: 2965 GL_STENCIL_PASS_DEPTH_PASS = 0x0B96, // decimal value: 2966 GL_STENCIL_REF = 0x0B97, // decimal value: 2967 GL_STENCIL_WRITEMASK = 0x0B98, // decimal value: 2968 GL_MATRIX_MODE = 0x0BA0, // decimal value: 2976 // GL_NORMALIZE = 0x0BA1, // reuse EnableCap, decimal value: 2977 GL_VIEWPORT = 0x0BA2, // decimal value: 2978 GL_MODELVIEW0_STACK_DEPTH_EXT = 0x0BA3, // decimal value: 2979 GL_MODELVIEW_STACK_DEPTH = 0x0BA3, // decimal value: 2979 GL_PROJECTION_STACK_DEPTH = 0x0BA4, // decimal value: 2980 GL_TEXTURE_STACK_DEPTH = 0x0BA5, // decimal value: 2981 GL_MODELVIEW0_MATRIX_EXT = 0x0BA6, // decimal value: 2982 GL_MODELVIEW_MATRIX = 0x0BA6, // decimal value: 2982 GL_PROJECTION_MATRIX = 0x0BA7, // decimal value: 2983 GL_TEXTURE_MATRIX = 0x0BA8, // decimal value: 2984 GL_ATTRIB_STACK_DEPTH = 0x0BB0, // decimal value: 2992 GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1, // decimal value: 2993 // GL_ALPHA_TEST = 0x0BC0, // reuse EnableCap, decimal value: 3008 GL_ALPHA_TEST_FUNC = 0x0BC1, // decimal value: 3009 GL_ALPHA_TEST_REF = 0x0BC2, // decimal value: 3010 // GL_DITHER = 0x0BD0, // reuse EnableCap, decimal value: 3024 GL_BLEND_DST = 0x0BE0, // decimal value: 3040 GL_BLEND_SRC = 0x0BE1, // decimal value: 3041 // GL_BLEND = 0x0BE2, // reuse EnableCap, decimal value: 3042 GL_LOGIC_OP_MODE = 0x0BF0, // decimal value: 3056 // GL_INDEX_LOGIC_OP = 0x0BF1, // reuse EnableCap, decimal value: 3057 // GL_LOGIC_OP = 0x0BF1, // reuse BlendEquationModeEXT, decimal value: 3057 // GL_COLOR_LOGIC_OP = 0x0BF2, // reuse EnableCap, decimal value: 3058 GL_AUX_BUFFERS = 0x0C00, // decimal value: 3072 GL_DRAW_BUFFER = 0x0C01, // decimal value: 3073 GL_READ_BUFFER = 0x0C02, // decimal value: 3074 GL_SCISSOR_BOX = 0x0C10, // decimal value: 3088 // GL_SCISSOR_TEST = 0x0C11, // reuse EnableCap, decimal value: 3089 GL_INDEX_CLEAR_VALUE = 0x0C20, // decimal value: 3104 GL_INDEX_WRITEMASK = 0x0C21, // decimal value: 3105 GL_COLOR_CLEAR_VALUE = 0x0C22, // decimal value: 3106 GL_COLOR_WRITEMASK = 0x0C23, // decimal value: 3107 GL_INDEX_MODE = 0x0C30, // decimal value: 3120 GL_RGBA_MODE = 0x0C31, // decimal value: 3121 // GL_DOUBLEBUFFER = 0x0C32, // reuse GetFramebufferParameter, decimal value: 3122 // GL_STEREO = 0x0C33, // reuse GetFramebufferParameter, decimal value: 3123 GL_RENDER_MODE = 0x0C40, // decimal value: 3136 GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50, // decimal value: 3152 GL_POINT_SMOOTH_HINT = 0x0C51, // decimal value: 3153 GL_LINE_SMOOTH_HINT = 0x0C52, // decimal value: 3154 GL_POLYGON_SMOOTH_HINT = 0x0C53, // decimal value: 3155 GL_FOG_HINT = 0x0C54, // decimal value: 3156 // GL_TEXTURE_GEN_S = 0x0C60, // reuse EnableCap, decimal value: 3168 // GL_TEXTURE_GEN_T = 0x0C61, // reuse EnableCap, decimal value: 3169 // GL_TEXTURE_GEN_R = 0x0C62, // reuse EnableCap, decimal value: 3170 // GL_TEXTURE_GEN_Q = 0x0C63, // reuse EnableCap, decimal value: 3171 GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0, // decimal value: 3248 GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1, // decimal value: 3249 GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2, // decimal value: 3250 GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3, // decimal value: 3251 GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4, // decimal value: 3252 GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5, // decimal value: 3253 GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6, // decimal value: 3254 GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7, // decimal value: 3255 GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8, // decimal value: 3256 GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9, // decimal value: 3257 GL_UNPACK_SWAP_BYTES = 0x0CF0, // decimal value: 3312 GL_UNPACK_LSB_FIRST = 0x0CF1, // decimal value: 3313 GL_UNPACK_ROW_LENGTH = 0x0CF2, // decimal value: 3314 GL_UNPACK_SKIP_ROWS = 0x0CF3, // decimal value: 3315 GL_UNPACK_SKIP_PIXELS = 0x0CF4, // decimal value: 3316 GL_UNPACK_ALIGNMENT = 0x0CF5, // decimal value: 3317 GL_PACK_SWAP_BYTES = 0x0D00, // decimal value: 3328 GL_PACK_LSB_FIRST = 0x0D01, // decimal value: 3329 GL_PACK_ROW_LENGTH = 0x0D02, // decimal value: 3330 GL_PACK_SKIP_ROWS = 0x0D03, // decimal value: 3331 GL_PACK_SKIP_PIXELS = 0x0D04, // decimal value: 3332 GL_PACK_ALIGNMENT = 0x0D05, // decimal value: 3333 GL_MAP_COLOR = 0x0D10, // decimal value: 3344 GL_MAP_STENCIL = 0x0D11, // decimal value: 3345 GL_INDEX_SHIFT = 0x0D12, // decimal value: 3346 GL_INDEX_OFFSET = 0x0D13, // decimal value: 3347 GL_RED_SCALE = 0x0D14, // decimal value: 3348 GL_RED_BIAS = 0x0D15, // decimal value: 3349 GL_ZOOM_X = 0x0D16, // decimal value: 3350 GL_ZOOM_Y = 0x0D17, // decimal value: 3351 GL_GREEN_SCALE = 0x0D18, // decimal value: 3352 GL_GREEN_BIAS = 0x0D19, // decimal value: 3353 GL_BLUE_SCALE = 0x0D1A, // decimal value: 3354 GL_BLUE_BIAS = 0x0D1B, // decimal value: 3355 GL_ALPHA_SCALE = 0x0D1C, // decimal value: 3356 GL_ALPHA_BIAS = 0x0D1D, // decimal value: 3357 GL_DEPTH_SCALE = 0x0D1E, // decimal value: 3358 GL_DEPTH_BIAS = 0x0D1F, // decimal value: 3359 GL_MAX_EVAL_ORDER = 0x0D30, // decimal value: 3376 GL_MAX_LIGHTS = 0x0D31, // decimal value: 3377 GL_MAX_CLIP_DISTANCES = 0x0D32, // decimal value: 3378 GL_MAX_CLIP_PLANES = 0x0D32, // decimal value: 3378 GL_MAX_TEXTURE_SIZE = 0x0D33, // decimal value: 3379 GL_MAX_PIXEL_MAP_TABLE = 0x0D34, // decimal value: 3380 GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35, // decimal value: 3381 GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36, // decimal value: 3382 GL_MAX_NAME_STACK_DEPTH = 0x0D37, // decimal value: 3383 GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38, // decimal value: 3384 GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39, // decimal value: 3385 GL_MAX_VIEWPORT_DIMS = 0x0D3A, // decimal value: 3386 GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B, // decimal value: 3387 GL_SUBPIXEL_BITS = 0x0D50, // decimal value: 3408 GL_INDEX_BITS = 0x0D51, // decimal value: 3409 GL_RED_BITS = 0x0D52, // decimal value: 3410 GL_GREEN_BITS = 0x0D53, // decimal value: 3411 GL_BLUE_BITS = 0x0D54, // decimal value: 3412 GL_ALPHA_BITS = 0x0D55, // decimal value: 3413 GL_DEPTH_BITS = 0x0D56, // decimal value: 3414 GL_STENCIL_BITS = 0x0D57, // decimal value: 3415 GL_ACCUM_RED_BITS = 0x0D58, // decimal value: 3416 GL_ACCUM_GREEN_BITS = 0x0D59, // decimal value: 3417 GL_ACCUM_BLUE_BITS = 0x0D5A, // decimal value: 3418 GL_ACCUM_ALPHA_BITS = 0x0D5B, // decimal value: 3419 GL_NAME_STACK_DEPTH = 0x0D70, // decimal value: 3440 // GL_AUTO_NORMAL = 0x0D80, // reuse EnableCap, decimal value: 3456 // GL_MAP1_COLOR_4 = 0x0D90, // reuse EnableCap, decimal value: 3472 // GL_MAP1_INDEX = 0x0D91, // reuse EnableCap, decimal value: 3473 // GL_MAP1_NORMAL = 0x0D92, // reuse EnableCap, decimal value: 3474 // GL_MAP1_TEXTURE_COORD_1 = 0x0D93, // reuse EnableCap, decimal value: 3475 // GL_MAP1_TEXTURE_COORD_2 = 0x0D94, // reuse EnableCap, decimal value: 3476 // GL_MAP1_TEXTURE_COORD_3 = 0x0D95, // reuse EnableCap, decimal value: 3477 // GL_MAP1_TEXTURE_COORD_4 = 0x0D96, // reuse EnableCap, decimal value: 3478 // GL_MAP1_VERTEX_3 = 0x0D97, // reuse EnableCap, decimal value: 3479 // GL_MAP1_VERTEX_4 = 0x0D98, // reuse EnableCap, decimal value: 3480 // GL_MAP2_COLOR_4 = 0x0DB0, // reuse EnableCap, decimal value: 3504 // GL_MAP2_INDEX = 0x0DB1, // reuse EnableCap, decimal value: 3505 // GL_MAP2_NORMAL = 0x0DB2, // reuse EnableCap, decimal value: 3506 // GL_MAP2_TEXTURE_COORD_1 = 0x0DB3, // reuse EnableCap, decimal value: 3507 // GL_MAP2_TEXTURE_COORD_2 = 0x0DB4, // reuse EnableCap, decimal value: 3508 // GL_MAP2_TEXTURE_COORD_3 = 0x0DB5, // reuse EnableCap, decimal value: 3509 // GL_MAP2_TEXTURE_COORD_4 = 0x0DB6, // reuse EnableCap, decimal value: 3510 // GL_MAP2_VERTEX_3 = 0x0DB7, // reuse EnableCap, decimal value: 3511 // GL_MAP2_VERTEX_4 = 0x0DB8, // reuse EnableCap, decimal value: 3512 GL_MAP1_GRID_DOMAIN = 0x0DD0, // decimal value: 3536 GL_MAP1_GRID_SEGMENTS = 0x0DD1, // decimal value: 3537 GL_MAP2_GRID_DOMAIN = 0x0DD2, // decimal value: 3538 GL_MAP2_GRID_SEGMENTS = 0x0DD3, // decimal value: 3539 // GL_TEXTURE_1D = 0x0DE0, // reuse EnableCap, decimal value: 3552 // GL_TEXTURE_2D = 0x0DE1, // reuse EnableCap, decimal value: 3553 GL_FEEDBACK_BUFFER_SIZE = 0x0DF1, // decimal value: 3569 GL_FEEDBACK_BUFFER_TYPE = 0x0DF2, // decimal value: 3570 GL_SELECTION_BUFFER_SIZE = 0x0DF4, // decimal value: 3572 GL_POLYGON_OFFSET_UNITS = 0x2A00, // decimal value: 10752 // GL_POLYGON_OFFSET_POINT = 0x2A01, // reuse EnableCap, decimal value: 10753 // GL_POLYGON_OFFSET_LINE = 0x2A02, // reuse EnableCap, decimal value: 10754 // GL_CLIP_PLANE0 = 0x3000, // reuse ClipPlaneName, decimal value: 12288 // GL_CLIP_PLANE1 = 0x3001, // reuse ClipPlaneName, decimal value: 12289 // GL_CLIP_PLANE2 = 0x3002, // reuse ClipPlaneName, decimal value: 12290 // GL_CLIP_PLANE3 = 0x3003, // reuse ClipPlaneName, decimal value: 12291 // GL_CLIP_PLANE4 = 0x3004, // reuse ClipPlaneName, decimal value: 12292 // GL_CLIP_PLANE5 = 0x3005, // reuse ClipPlaneName, decimal value: 12293 // GL_LIGHT0 = 0x4000, // reuse EnableCap, decimal value: 16384 // GL_LIGHT1 = 0x4001, // reuse EnableCap, decimal value: 16385 // GL_LIGHT2 = 0x4002, // reuse EnableCap, decimal value: 16386 // GL_LIGHT3 = 0x4003, // reuse EnableCap, decimal value: 16387 // GL_LIGHT4 = 0x4004, // reuse EnableCap, decimal value: 16388 // GL_LIGHT5 = 0x4005, // reuse EnableCap, decimal value: 16389 // GL_LIGHT6 = 0x4006, // reuse EnableCap, decimal value: 16390 // GL_LIGHT7 = 0x4007, // reuse EnableCap, decimal value: 16391 GL_BLEND_COLOR_EXT = 0x8005, // decimal value: 32773 GL_BLEND_EQUATION_EXT = 0x8009, // decimal value: 32777 GL_PACK_CMYK_HINT_EXT = 0x800E, // decimal value: 32782 GL_UNPACK_CMYK_HINT_EXT = 0x800F, // decimal value: 32783 // GL_CONVOLUTION_1D_EXT = 0x8010, // reuse ConvolutionTargetEXT, decimal value: 32784 // GL_CONVOLUTION_2D_EXT = 0x8011, // reuse ConvolutionTargetEXT, decimal value: 32785 // GL_SEPARABLE_2D_EXT = 0x8012, // reuse EnableCap, decimal value: 32786 GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C, // decimal value: 32796 GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D, // decimal value: 32797 GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E, // decimal value: 32798 GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F, // decimal value: 32799 GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020, // decimal value: 32800 GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021, // decimal value: 32801 GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022, // decimal value: 32802 GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023, // decimal value: 32803 // GL_HISTOGRAM_EXT = 0x8024, // reuse EnableCap, decimal value: 32804 // GL_MINMAX_EXT = 0x802E, // reuse EnableCap, decimal value: 32814 // GL_POLYGON_OFFSET_FILL = 0x8037, // reuse EnableCap, decimal value: 32823 GL_POLYGON_OFFSET_FACTOR = 0x8038, // decimal value: 32824 GL_POLYGON_OFFSET_BIAS_EXT = 0x8039, // decimal value: 32825 // GL_RESCALE_NORMAL_EXT = 0x803A, // reuse EnableCap, decimal value: 32826 GL_TEXTURE_BINDING_1D = 0x8068, // decimal value: 32872 GL_TEXTURE_BINDING_2D = 0x8069, // decimal value: 32873 GL_TEXTURE_3D_BINDING_EXT = 0x806A, // decimal value: 32874 GL_TEXTURE_BINDING_3D = 0x806A, // decimal value: 32874 GL_PACK_SKIP_IMAGES_EXT = 0x806B, // decimal value: 32875 GL_PACK_IMAGE_HEIGHT_EXT = 0x806C, // decimal value: 32876 GL_UNPACK_SKIP_IMAGES_EXT = 0x806D, // decimal value: 32877 GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E, // decimal value: 32878 // GL_TEXTURE_3D_EXT = 0x806F, // reuse EnableCap, decimal value: 32879 GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073, // decimal value: 32883 // GL_VERTEX_ARRAY = 0x8074, // reuse EnableCap, decimal value: 32884 // GL_NORMAL_ARRAY = 0x8075, // reuse EnableCap, decimal value: 32885 // GL_COLOR_ARRAY = 0x8076, // reuse EnableCap, decimal value: 32886 // GL_INDEX_ARRAY = 0x8077, // reuse EnableCap, decimal value: 32887 // GL_TEXTURE_COORD_ARRAY = 0x8078, // reuse EnableCap, decimal value: 32888 // GL_EDGE_FLAG_ARRAY = 0x8079, // reuse EnableCap, decimal value: 32889 GL_VERTEX_ARRAY_SIZE = 0x807A, // decimal value: 32890 GL_VERTEX_ARRAY_TYPE = 0x807B, // decimal value: 32891 GL_VERTEX_ARRAY_STRIDE = 0x807C, // decimal value: 32892 GL_VERTEX_ARRAY_COUNT_EXT = 0x807D, // decimal value: 32893 GL_NORMAL_ARRAY_TYPE = 0x807E, // decimal value: 32894 GL_NORMAL_ARRAY_STRIDE = 0x807F, // decimal value: 32895 GL_NORMAL_ARRAY_COUNT_EXT = 0x8080, // decimal value: 32896 GL_COLOR_ARRAY_SIZE = 0x8081, // decimal value: 32897 GL_COLOR_ARRAY_TYPE = 0x8082, // decimal value: 32898 GL_COLOR_ARRAY_STRIDE = 0x8083, // decimal value: 32899 GL_COLOR_ARRAY_COUNT_EXT = 0x8084, // decimal value: 32900 GL_INDEX_ARRAY_TYPE = 0x8085, // decimal value: 32901 GL_INDEX_ARRAY_STRIDE = 0x8086, // decimal value: 32902 GL_INDEX_ARRAY_COUNT_EXT = 0x8087, // decimal value: 32903 GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088, // decimal value: 32904 GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089, // decimal value: 32905 GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A, // decimal value: 32906 GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B, // decimal value: 32907 GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C, // decimal value: 32908 GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D, // decimal value: 32909 // GL_INTERLACE_SGIX = 0x8094, // reuse EnableCap, decimal value: 32916 GL_DETAIL_TEXTURE_2D_BINDING_SGIS = 0x8096, // decimal value: 32918 // GL_MULTISAMPLE_SGIS = 0x809D, // reuse EnableCap, decimal value: 32925 // GL_SAMPLE_ALPHA_TO_MASK_SGIS = 0x809E, // reuse EnableCap, decimal value: 32926 // GL_SAMPLE_ALPHA_TO_ONE_SGIS = 0x809F, // reuse EnableCap, decimal value: 32927 // GL_SAMPLE_MASK_SGIS = 0x80A0, // reuse EnableCap, decimal value: 32928 GL_SAMPLE_BUFFERS_SGIS = 0x80A8, // decimal value: 32936 GL_SAMPLES_SGIS = 0x80A9, // decimal value: 32937 GL_SAMPLE_MASK_VALUE_SGIS = 0x80AA, // decimal value: 32938 GL_SAMPLE_MASK_INVERT_SGIS = 0x80AB, // decimal value: 32939 GL_SAMPLE_PATTERN_SGIS = 0x80AC, // decimal value: 32940 GL_COLOR_MATRIX_SGI = 0x80B1, // decimal value: 32945 GL_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B2, // decimal value: 32946 GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = 0x80B3, // decimal value: 32947 GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4, // decimal value: 32948 GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5, // decimal value: 32949 GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6, // decimal value: 32950 GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7, // decimal value: 32951 GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8, // decimal value: 32952 GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9, // decimal value: 32953 GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA, // decimal value: 32954 GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB, // decimal value: 32955 // GL_TEXTURE_COLOR_TABLE_SGI = 0x80BC, // reuse ColorTableTargetSGI, decimal value: 32956 // GL_COLOR_TABLE_SGI = 0x80D0, // reuse ColorTableTargetSGI, decimal value: 32976 // GL_POST_CONVOLUTION_COLOR_TABLE_SGI = 0x80D1, // reuse ColorTableTargetSGI, decimal value: 32977 // GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = 0x80D2, // reuse ColorTableTargetSGI, decimal value: 32978 GL_POINT_SIZE_MIN_SGIS = 0x8126, // decimal value: 33062 GL_POINT_SIZE_MAX_SGIS = 0x8127, // decimal value: 33063 GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128, // decimal value: 33064 GL_DISTANCE_ATTENUATION_SGIS = 0x8129, // decimal value: 33065 GL_FOG_FUNC_POINTS_SGIS = 0x812B, // decimal value: 33067 GL_MAX_FOG_FUNC_POINTS_SGIS = 0x812C, // decimal value: 33068 GL_PACK_SKIP_VOLUMES_SGIS = 0x8130, // decimal value: 33072 GL_PACK_IMAGE_DEPTH_SGIS = 0x8131, // decimal value: 33073 GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132, // decimal value: 33074 GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133, // decimal value: 33075 // GL_TEXTURE_4D_SGIS = 0x8134, // reuse EnableCap, decimal value: 33076 GL_MAX_4D_TEXTURE_SIZE_SGIS = 0x8138, // decimal value: 33080 // GL_PIXEL_TEX_GEN_SGIX = 0x8139, // reuse EnableCap, decimal value: 33081 GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = 0x813E, // decimal value: 33086 GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = 0x813F, // decimal value: 33087 GL_PIXEL_TILE_WIDTH_SGIX = 0x8140, // decimal value: 33088 GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141, // decimal value: 33089 GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142, // decimal value: 33090 GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143, // decimal value: 33091 GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144, // decimal value: 33092 GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145, // decimal value: 33093 // GL_SPRITE_SGIX = 0x8148, // reuse EnableCap, decimal value: 33096 GL_SPRITE_MODE_SGIX = 0x8149, // decimal value: 33097 GL_SPRITE_AXIS_SGIX = 0x814A, // decimal value: 33098 GL_SPRITE_TRANSLATION_SGIX = 0x814B, // decimal value: 33099 GL_TEXTURE_4D_BINDING_SGIS = 0x814F, // decimal value: 33103 GL_MAX_CLIPMAP_DEPTH_SGIX = 0x8177, // decimal value: 33143 GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8178, // decimal value: 33144 GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = 0x817B, // decimal value: 33147 GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = 0x817C, // decimal value: 33148 // GL_REFERENCE_PLANE_SGIX = 0x817D, // reuse EnableCap, decimal value: 33149 GL_REFERENCE_PLANE_EQUATION_SGIX = 0x817E, // decimal value: 33150 // GL_IR_INSTRUMENT1_SGIX = 0x817F, // reuse EnableCap, decimal value: 33151 GL_INSTRUMENT_MEASUREMENTS_SGIX = 0x8181, // decimal value: 33153 // GL_CALLIGRAPHIC_FRAGMENT_SGIX = 0x8183, // reuse EnableCap, decimal value: 33155 // GL_FRAMEZOOM_SGIX = 0x818B, // reuse EnableCap, decimal value: 33163 GL_FRAMEZOOM_FACTOR_SGIX = 0x818C, // decimal value: 33164 GL_MAX_FRAMEZOOM_FACTOR_SGIX = 0x818D, // decimal value: 33165 GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192, // decimal value: 33170 GL_DEFORMATIONS_MASK_SGIX = 0x8196, // decimal value: 33174 // GL_FOG_OFFSET_SGIX = 0x8198, // reuse EnableCap, decimal value: 33176 // GL_FOG_OFFSET_VALUE_SGIX = 0x8199, // reuse FogParameter, decimal value: 33177 GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8, // decimal value: 33272 // GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB, // reuse EnableCap, decimal value: 33275 GL_CONVOLUTION_HINT_SGIX = 0x8316, // decimal value: 33558 GL_ASYNC_MARKER_SGIX = 0x8329, // decimal value: 33577 GL_PIXEL_TEX_GEN_MODE_SGIX = 0x832B, // decimal value: 33579 // GL_ASYNC_HISTOGRAM_SGIX = 0x832C, // reuse EnableCap, decimal value: 33580 GL_MAX_ASYNC_HISTOGRAM_SGIX = 0x832D, // decimal value: 33581 // GL_PIXEL_TEXTURE_SGIS = 0x8353, // reuse EnableCap, decimal value: 33619 // GL_ASYNC_TEX_IMAGE_SGIX = 0x835C, // reuse EnableCap, decimal value: 33628 // GL_ASYNC_DRAW_PIXELS_SGIX = 0x835D, // reuse EnableCap, decimal value: 33629 // GL_ASYNC_READ_PIXELS_SGIX = 0x835E, // reuse EnableCap, decimal value: 33630 GL_MAX_ASYNC_TEX_IMAGE_SGIX = 0x835F, // decimal value: 33631 GL_MAX_ASYNC_DRAW_PIXELS_SGIX = 0x8360, // decimal value: 33632 GL_MAX_ASYNC_READ_PIXELS_SGIX = 0x8361, // decimal value: 33633 GL_VERTEX_PRECLIP_SGIX = 0x83EE, // decimal value: 33774 GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF, // decimal value: 33775 // GL_FRAGMENT_LIGHTING_SGIX = 0x8400, // reuse EnableCap, decimal value: 33792 // GL_FRAGMENT_COLOR_MATERIAL_SGIX = 0x8401, // reuse EnableCap, decimal value: 33793 GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = 0x8402, // decimal value: 33794 GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = 0x8403, // decimal value: 33795 GL_MAX_FRAGMENT_LIGHTS_SGIX = 0x8404, // decimal value: 33796 GL_MAX_ACTIVE_LIGHTS_SGIX = 0x8405, // decimal value: 33797 GL_LIGHT_ENV_MODE_SGIX = 0x8407, // decimal value: 33799 // GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = 0x8408, // reuse FragmentLightModelParameterSGIX, decimal value: 33800 // GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = 0x8409, // reuse FragmentLightModelParameterSGIX, decimal value: 33801 // GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = 0x840A, // reuse FragmentLightModelParameterSGIX, decimal value: 33802 // GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = 0x840B, // reuse FragmentLightModelParameterSGIX, decimal value: 33803 // GL_FRAGMENT_LIGHT0_SGIX = 0x840C, // reuse EnableCap, decimal value: 33804 GL_PACK_RESAMPLE_SGIX = 0x842E, // decimal value: 33838 GL_UNPACK_RESAMPLE_SGIX = 0x842F, // decimal value: 33839 GL_ALIASED_POINT_SIZE_RANGE = 0x846D, // decimal value: 33901 GL_ALIASED_LINE_WIDTH_RANGE = 0x846E, // decimal value: 33902 GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0, // decimal value: 34208 GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1, // decimal value: 34209 GL_NUM_DEVICE_UUIDS_EXT = 0x9596, // decimal value: 38294 GL_DEVICE_UUID_EXT = 0x9597, // decimal value: 38295 GL_DRIVER_UUID_EXT = 0x9598, // decimal value: 38296 GL_DEVICE_LUID_EXT = 0x9599, // decimal value: 38297 GL_DEVICE_NODE_MASK_EXT = 0x959A, // decimal value: 38298 // GetPixelMap GL_PIXEL_MAP_I_TO_I = 0x0C70, // decimal value: 3184 GL_PIXEL_MAP_S_TO_S = 0x0C71, // decimal value: 3185 GL_PIXEL_MAP_I_TO_R = 0x0C72, // decimal value: 3186 GL_PIXEL_MAP_I_TO_G = 0x0C73, // decimal value: 3187 GL_PIXEL_MAP_I_TO_B = 0x0C74, // decimal value: 3188 GL_PIXEL_MAP_I_TO_A = 0x0C75, // decimal value: 3189 GL_PIXEL_MAP_R_TO_R = 0x0C76, // decimal value: 3190 GL_PIXEL_MAP_G_TO_G = 0x0C77, // decimal value: 3191 GL_PIXEL_MAP_B_TO_B = 0x0C78, // decimal value: 3192 GL_PIXEL_MAP_A_TO_A = 0x0C79, // decimal value: 3193 // GetPointervPName GL_FEEDBACK_BUFFER_POINTER = 0x0DF0, // decimal value: 3568 GL_SELECTION_BUFFER_POINTER = 0x0DF3, // decimal value: 3571 GL_VERTEX_ARRAY_POINTER = 0x808E, // decimal value: 32910 GL_VERTEX_ARRAY_POINTER_EXT = 0x808E, // decimal value: 32910 GL_NORMAL_ARRAY_POINTER = 0x808F, // decimal value: 32911 GL_NORMAL_ARRAY_POINTER_EXT = 0x808F, // decimal value: 32911 GL_COLOR_ARRAY_POINTER = 0x8090, // decimal value: 32912 GL_COLOR_ARRAY_POINTER_EXT = 0x8090, // decimal value: 32912 GL_INDEX_ARRAY_POINTER = 0x8091, // decimal value: 32913 GL_INDEX_ARRAY_POINTER_EXT = 0x8091, // decimal value: 32913 GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092, // decimal value: 32914 GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092, // decimal value: 32914 GL_EDGE_FLAG_ARRAY_POINTER = 0x8093, // decimal value: 32915 GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093, // decimal value: 32915 GL_INSTRUMENT_BUFFER_POINTER_SGIX = 0x8180, // decimal value: 33152 GL_DEBUG_CALLBACK_FUNCTION = 0x8244, // decimal value: 33348 GL_DEBUG_CALLBACK_USER_PARAM = 0x8245, // decimal value: 33349 // GetTextureParameter GL_TEXTURE_WIDTH = 0x1000, // decimal value: 4096 GL_TEXTURE_HEIGHT = 0x1001, // decimal value: 4097 GL_TEXTURE_COMPONENTS = 0x1003, // decimal value: 4099 GL_TEXTURE_INTERNAL_FORMAT = 0x1003, // decimal value: 4099 GL_TEXTURE_BORDER_COLOR = 0x1004, // decimal value: 4100 GL_TEXTURE_BORDER = 0x1005, // decimal value: 4101 GL_TEXTURE_MAG_FILTER = 0x2800, // decimal value: 10240 GL_TEXTURE_MIN_FILTER = 0x2801, // decimal value: 10241 GL_TEXTURE_WRAP_S = 0x2802, // decimal value: 10242 GL_TEXTURE_WRAP_T = 0x2803, // decimal value: 10243 GL_TEXTURE_RED_SIZE = 0x805C, // decimal value: 32860 GL_TEXTURE_GREEN_SIZE = 0x805D, // decimal value: 32861 GL_TEXTURE_BLUE_SIZE = 0x805E, // decimal value: 32862 GL_TEXTURE_ALPHA_SIZE = 0x805F, // decimal value: 32863 GL_TEXTURE_LUMINANCE_SIZE = 0x8060, // decimal value: 32864 GL_TEXTURE_INTENSITY_SIZE = 0x8061, // decimal value: 32865 GL_TEXTURE_PRIORITY = 0x8066, // decimal value: 32870 GL_TEXTURE_RESIDENT = 0x8067, // decimal value: 32871 GL_TEXTURE_DEPTH_EXT = 0x8071, // decimal value: 32881 GL_TEXTURE_WRAP_R_EXT = 0x8072, // decimal value: 32882 GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A, // decimal value: 32922 GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B, // decimal value: 32923 GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C, // decimal value: 32924 GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0, // decimal value: 32944 GL_SHADOW_AMBIENT_SGIX = 0x80BF, // decimal value: 32959 GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124, // decimal value: 33060 GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125, // decimal value: 33061 GL_TEXTURE_4DSIZE_SGIS = 0x8136, // decimal value: 33078 GL_TEXTURE_WRAP_Q_SGIS = 0x8137, // decimal value: 33079 GL_TEXTURE_MIN_LOD_SGIS = 0x813A, // decimal value: 33082 GL_TEXTURE_MAX_LOD_SGIS = 0x813B, // decimal value: 33083 GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C, // decimal value: 33084 GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D, // decimal value: 33085 GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147, // decimal value: 33095 GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171, // decimal value: 33137 GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172, // decimal value: 33138 GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173, // decimal value: 33139 GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174, // decimal value: 33140 GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175, // decimal value: 33141 GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176, // decimal value: 33142 GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179, // decimal value: 33145 GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A, // decimal value: 33146 GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E, // decimal value: 33166 GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F, // decimal value: 33167 GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190, // decimal value: 33168 GL_GENERATE_MIPMAP_SGIS = 0x8191, // decimal value: 33169 GL_TEXTURE_COMPARE_SGIX = 0x819A, // decimal value: 33178 GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B, // decimal value: 33179 GL_TEXTURE_LEQUAL_R_SGIX = 0x819C, // decimal value: 33180 GL_TEXTURE_GEQUAL_R_SGIX = 0x819D, // decimal value: 33181 GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369, // decimal value: 33641 GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A, // decimal value: 33642 GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B, // decimal value: 33643 // GraphicsResetStatus // GL_NO_ERROR = 0, // reuse ErrorCode GL_GUILTY_CONTEXT_RESET = 0x8253, // decimal value: 33363 GL_INNOCENT_CONTEXT_RESET = 0x8254, // decimal value: 33364 GL_UNKNOWN_CONTEXT_RESET = 0x8255, // decimal value: 33365 // HintMode // GL_DONT_CARE = 0x1100, // reuse DebugSeverity, decimal value: 4352 GL_FASTEST = 0x1101, // decimal value: 4353 GL_NICEST = 0x1102, // decimal value: 4354 // HintTarget // GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50, // reuse GetPName, decimal value: 3152 // GL_POINT_SMOOTH_HINT = 0x0C51, // reuse GetPName, decimal value: 3153 // GL_LINE_SMOOTH_HINT = 0x0C52, // reuse GetPName, decimal value: 3154 // GL_POLYGON_SMOOTH_HINT = 0x0C53, // reuse GetPName, decimal value: 3155 // GL_FOG_HINT = 0x0C54, // reuse GetPName, decimal value: 3156 GL_PREFER_DOUBLEBUFFER_HINT_PGI = 0x1A1F8, // decimal value: 107000 GL_CONSERVE_MEMORY_HINT_PGI = 0x1A1FD, // decimal value: 107005 GL_RECLAIM_MEMORY_HINT_PGI = 0x1A1FE, // decimal value: 107006 GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 0x1A203, // decimal value: 107011 GL_NATIVE_GRAPHICS_END_HINT_PGI = 0x1A204, // decimal value: 107012 GL_ALWAYS_FAST_HINT_PGI = 0x1A20C, // decimal value: 107020 GL_ALWAYS_SOFT_HINT_PGI = 0x1A20D, // decimal value: 107021 GL_ALLOW_DRAW_OBJ_HINT_PGI = 0x1A20E, // decimal value: 107022 GL_ALLOW_DRAW_WIN_HINT_PGI = 0x1A20F, // decimal value: 107023 GL_ALLOW_DRAW_FRG_HINT_PGI = 0x1A210, // decimal value: 107024 GL_ALLOW_DRAW_MEM_HINT_PGI = 0x1A211, // decimal value: 107025 GL_STRICT_DEPTHFUNC_HINT_PGI = 0x1A216, // decimal value: 107030 GL_STRICT_LIGHTING_HINT_PGI = 0x1A217, // decimal value: 107031 GL_STRICT_SCISSOR_HINT_PGI = 0x1A218, // decimal value: 107032 GL_FULL_STIPPLE_HINT_PGI = 0x1A219, // decimal value: 107033 GL_CLIP_NEAR_HINT_PGI = 0x1A220, // decimal value: 107040 GL_CLIP_FAR_HINT_PGI = 0x1A221, // decimal value: 107041 GL_WIDE_LINE_HINT_PGI = 0x1A222, // decimal value: 107042 GL_BACK_NORMALS_HINT_PGI = 0x1A223, // decimal value: 107043 GL_VERTEX_DATA_HINT_PGI = 0x1A22A, // decimal value: 107050 GL_VERTEX_CONSISTENT_HINT_PGI = 0x1A22B, // decimal value: 107051 GL_MATERIAL_SIDE_HINT_PGI = 0x1A22C, // decimal value: 107052 GL_MAX_VERTEX_HINT_PGI = 0x1A22D, // decimal value: 107053 // GL_PACK_CMYK_HINT_EXT = 0x800E, // reuse GetPName, decimal value: 32782 // GL_UNPACK_CMYK_HINT_EXT = 0x800F, // reuse GetPName, decimal value: 32783 GL_PHONG_HINT_WIN = 0x80EB, // decimal value: 33003 GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0, // decimal value: 33008 GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = 0x812E, // decimal value: 33070 GL_GENERATE_MIPMAP_HINT = 0x8192, // decimal value: 33170 // GL_GENERATE_MIPMAP_HINT_SGIS = 0x8192, // reuse GetPName, decimal value: 33170 GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257, // decimal value: 33367 // GL_CONVOLUTION_HINT_SGIX = 0x8316, // reuse GetPName, decimal value: 33558 GL_SCALEBIAS_HINT_SGIX = 0x8322, // decimal value: 33570 // GL_VERTEX_PRECLIP_SGIX = 0x83EE, // reuse GetPName, decimal value: 33774 // GL_VERTEX_PRECLIP_HINT_SGIX = 0x83EF, // reuse GetPName, decimal value: 33775 GL_TEXTURE_COMPRESSION_HINT = 0x84EF, // decimal value: 34031 GL_TEXTURE_COMPRESSION_HINT_ARB = 0x84EF, // decimal value: 34031 GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = 0x851F, // decimal value: 34079 GL_MULTISAMPLE_FILTER_HINT_NV = 0x8534, // decimal value: 34100 GL_TRANSFORM_HINT_APPLE = 0x85B1, // decimal value: 34225 GL_TEXTURE_STORAGE_HINT_APPLE = 0x85BC, // decimal value: 34236 GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B, // decimal value: 35723 GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = 0x8B8B, // decimal value: 35723 // HistogramTargetEXT GL_HISTOGRAM = 0x8024, // decimal value: 32804 // GL_HISTOGRAM_EXT = 0x8024, // reuse EnableCap, decimal value: 32804 GL_PROXY_HISTOGRAM = 0x8025, // decimal value: 32805 GL_PROXY_HISTOGRAM_EXT = 0x8025, // decimal value: 32805 // IndexPointerType // GL_SHORT = 0x1402, // reuse ColorPointerType, decimal value: 5122 // GL_INT = 0x1404, // reuse ColorPointerType, decimal value: 5124 // GL_FLOAT = 0x1406, // reuse ColorPointerType, decimal value: 5126 // GL_DOUBLE = 0x140A, // reuse ColorPointerType, decimal value: 5130 // InterleavedArrayFormat GL_V2F = 0x2A20, // decimal value: 10784 GL_V3F = 0x2A21, // decimal value: 10785 GL_C4UB_V2F = 0x2A22, // decimal value: 10786 GL_C4UB_V3F = 0x2A23, // decimal value: 10787 GL_C3F_V3F = 0x2A24, // decimal value: 10788 GL_N3F_V3F = 0x2A25, // decimal value: 10789 GL_C4F_N3F_V3F = 0x2A26, // decimal value: 10790 GL_T2F_V3F = 0x2A27, // decimal value: 10791 GL_T4F_V4F = 0x2A28, // decimal value: 10792 GL_T2F_C4UB_V3F = 0x2A29, // decimal value: 10793 GL_T2F_C3F_V3F = 0x2A2A, // decimal value: 10794 GL_T2F_N3F_V3F = 0x2A2B, // decimal value: 10795 GL_T2F_C4F_N3F_V3F = 0x2A2C, // decimal value: 10796 GL_T4F_C4F_N3F_V4F = 0x2A2D, // decimal value: 10797 // InternalFormat GL_DEPTH_COMPONENT = 0x1902, // decimal value: 6402 GL_RED = 0x1903, // decimal value: 6403 GL_RGB = 0x1907, // decimal value: 6407 GL_RGBA = 0x1908, // decimal value: 6408 GL_R3_G3_B2 = 0x2A10, // decimal value: 10768 GL_ALPHA4 = 0x803B, // decimal value: 32827 GL_ALPHA8 = 0x803C, // decimal value: 32828 GL_ALPHA12 = 0x803D, // decimal value: 32829 GL_ALPHA16 = 0x803E, // decimal value: 32830 GL_LUMINANCE4 = 0x803F, // decimal value: 32831 GL_LUMINANCE8 = 0x8040, // decimal value: 32832 GL_LUMINANCE12 = 0x8041, // decimal value: 32833 GL_LUMINANCE16 = 0x8042, // decimal value: 32834 GL_LUMINANCE4_ALPHA4 = 0x8043, // decimal value: 32835 GL_LUMINANCE6_ALPHA2 = 0x8044, // decimal value: 32836 GL_LUMINANCE8_ALPHA8 = 0x8045, // decimal value: 32837 GL_LUMINANCE12_ALPHA4 = 0x8046, // decimal value: 32838 GL_LUMINANCE12_ALPHA12 = 0x8047, // decimal value: 32839 GL_LUMINANCE16_ALPHA16 = 0x8048, // decimal value: 32840 GL_INTENSITY = 0x8049, // decimal value: 32841 GL_INTENSITY4 = 0x804A, // decimal value: 32842 GL_INTENSITY8 = 0x804B, // decimal value: 32843 GL_INTENSITY12 = 0x804C, // decimal value: 32844 GL_INTENSITY16 = 0x804D, // decimal value: 32845 GL_RGB2_EXT = 0x804E, // decimal value: 32846 GL_RGB4 = 0x804F, // decimal value: 32847 GL_RGB4_EXT = 0x804F, // decimal value: 32847 GL_RGB5 = 0x8050, // decimal value: 32848 GL_RGB5_EXT = 0x8050, // decimal value: 32848 GL_RGB8 = 0x8051, // decimal value: 32849 GL_RGB8_EXT = 0x8051, // decimal value: 32849 GL_RGB10 = 0x8052, // decimal value: 32850 GL_RGB10_EXT = 0x8052, // decimal value: 32850 GL_RGB12 = 0x8053, // decimal value: 32851 GL_RGB12_EXT = 0x8053, // decimal value: 32851 GL_RGB16 = 0x8054, // decimal value: 32852 GL_RGB16_EXT = 0x8054, // decimal value: 32852 GL_RGBA4 = 0x8056, // decimal value: 32854 GL_RGBA4_EXT = 0x8056, // decimal value: 32854 GL_RGB5_A1 = 0x8057, // decimal value: 32855 GL_RGB5_A1_EXT = 0x8057, // decimal value: 32855 GL_RGBA8 = 0x8058, // decimal value: 32856 GL_RGBA8_EXT = 0x8058, // decimal value: 32856 GL_RGB10_A2 = 0x8059, // decimal value: 32857 GL_RGB10_A2_EXT = 0x8059, // decimal value: 32857 GL_RGBA12 = 0x805A, // decimal value: 32858 GL_RGBA12_EXT = 0x805A, // decimal value: 32858 GL_RGBA16 = 0x805B, // decimal value: 32859 GL_RGBA16_EXT = 0x805B, // decimal value: 32859 GL_DUAL_ALPHA4_SGIS = 0x8110, // decimal value: 33040 GL_DUAL_ALPHA8_SGIS = 0x8111, // decimal value: 33041 GL_DUAL_ALPHA12_SGIS = 0x8112, // decimal value: 33042 GL_DUAL_ALPHA16_SGIS = 0x8113, // decimal value: 33043 GL_DUAL_LUMINANCE4_SGIS = 0x8114, // decimal value: 33044 GL_DUAL_LUMINANCE8_SGIS = 0x8115, // decimal value: 33045 GL_DUAL_LUMINANCE12_SGIS = 0x8116, // decimal value: 33046 GL_DUAL_LUMINANCE16_SGIS = 0x8117, // decimal value: 33047 GL_DUAL_INTENSITY4_SGIS = 0x8118, // decimal value: 33048 GL_DUAL_INTENSITY8_SGIS = 0x8119, // decimal value: 33049 GL_DUAL_INTENSITY12_SGIS = 0x811A, // decimal value: 33050 GL_DUAL_INTENSITY16_SGIS = 0x811B, // decimal value: 33051 GL_DUAL_LUMINANCE_ALPHA4_SGIS = 0x811C, // decimal value: 33052 GL_DUAL_LUMINANCE_ALPHA8_SGIS = 0x811D, // decimal value: 33053 GL_QUAD_ALPHA4_SGIS = 0x811E, // decimal value: 33054 GL_QUAD_ALPHA8_SGIS = 0x811F, // decimal value: 33055 GL_QUAD_LUMINANCE4_SGIS = 0x8120, // decimal value: 33056 GL_QUAD_LUMINANCE8_SGIS = 0x8121, // decimal value: 33057 GL_QUAD_INTENSITY4_SGIS = 0x8122, // decimal value: 33058 GL_QUAD_INTENSITY8_SGIS = 0x8123, // decimal value: 33059 GL_DEPTH_COMPONENT16 = 0x81A5, // decimal value: 33189 GL_DEPTH_COMPONENT16_ARB = 0x81A5, // decimal value: 33189 GL_DEPTH_COMPONENT16_SGIX = 0x81A5, // decimal value: 33189 GL_DEPTH_COMPONENT24_ARB = 0x81A6, // decimal value: 33190 GL_DEPTH_COMPONENT24_SGIX = 0x81A6, // decimal value: 33190 GL_DEPTH_COMPONENT32_ARB = 0x81A7, // decimal value: 33191 GL_DEPTH_COMPONENT32_SGIX = 0x81A7, // decimal value: 33191 GL_COMPRESSED_RED = 0x8225, // decimal value: 33317 GL_COMPRESSED_RG = 0x8226, // decimal value: 33318 GL_RG = 0x8227, // decimal value: 33319 GL_R8 = 0x8229, // decimal value: 33321 GL_R16 = 0x822A, // decimal value: 33322 GL_RG8 = 0x822B, // decimal value: 33323 GL_RG16 = 0x822C, // decimal value: 33324 GL_R16F = 0x822D, // decimal value: 33325 GL_R32F = 0x822E, // decimal value: 33326 GL_RG16F = 0x822F, // decimal value: 33327 GL_RG32F = 0x8230, // decimal value: 33328 GL_R8I = 0x8231, // decimal value: 33329 GL_R8UI = 0x8232, // decimal value: 33330 GL_R16I = 0x8233, // decimal value: 33331 GL_R16UI = 0x8234, // decimal value: 33332 GL_R32I = 0x8235, // decimal value: 33333 GL_R32UI = 0x8236, // decimal value: 33334 GL_RG8I = 0x8237, // decimal value: 33335 GL_RG8UI = 0x8238, // decimal value: 33336 GL_RG16I = 0x8239, // decimal value: 33337 GL_RG16UI = 0x823A, // decimal value: 33338 GL_RG32I = 0x823B, // decimal value: 33339 GL_RG32UI = 0x823C, // decimal value: 33340 GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0, // decimal value: 33776 GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1, // decimal value: 33777 GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2, // decimal value: 33778 GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3, // decimal value: 33779 GL_COMPRESSED_RGB = 0x84ED, // decimal value: 34029 GL_COMPRESSED_RGBA = 0x84EE, // decimal value: 34030 GL_DEPTH_STENCIL = 0x84F9, // decimal value: 34041 GL_DEPTH_STENCIL_EXT = 0x84F9, // decimal value: 34041 GL_DEPTH_STENCIL_NV = 0x84F9, // decimal value: 34041 GL_RGBA32F = 0x8814, // decimal value: 34836 GL_RGBA32F_ARB = 0x8814, // decimal value: 34836 GL_RGBA16F = 0x881A, // decimal value: 34842 GL_RGBA16F_ARB = 0x881A, // decimal value: 34842 GL_RGB16F = 0x881B, // decimal value: 34843 GL_RGB16F_ARB = 0x881B, // decimal value: 34843 GL_DEPTH24_STENCIL8 = 0x88F0, // decimal value: 35056 GL_DEPTH24_STENCIL8_EXT = 0x88F0, // decimal value: 35056 GL_R11F_G11F_B10F = 0x8C3A, // decimal value: 35898 GL_R11F_G11F_B10F_EXT = 0x8C3A, // decimal value: 35898 GL_RGB9_E5 = 0x8C3D, // decimal value: 35901 GL_RGB9_E5_EXT = 0x8C3D, // decimal value: 35901 GL_SRGB = 0x8C40, // decimal value: 35904 GL_SRGB_EXT = 0x8C40, // decimal value: 35904 GL_SRGB8 = 0x8C41, // decimal value: 35905 GL_SRGB8_EXT = 0x8C41, // decimal value: 35905 GL_SRGB_ALPHA = 0x8C42, // decimal value: 35906 GL_SRGB_ALPHA_EXT = 0x8C42, // decimal value: 35906 GL_SRGB8_ALPHA8 = 0x8C43, // decimal value: 35907 GL_SRGB8_ALPHA8_EXT = 0x8C43, // decimal value: 35907 GL_COMPRESSED_SRGB = 0x8C48, // decimal value: 35912 GL_COMPRESSED_SRGB_ALPHA = 0x8C49, // decimal value: 35913 GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C, // decimal value: 35916 GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D, // decimal value: 35917 GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E, // decimal value: 35918 GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F, // decimal value: 35919 GL_DEPTH_COMPONENT32F = 0x8CAC, // decimal value: 36012 GL_DEPTH32F_STENCIL8 = 0x8CAD, // decimal value: 36013 GL_RGBA32UI = 0x8D70, // decimal value: 36208 GL_RGB32UI = 0x8D71, // decimal value: 36209 GL_RGBA16UI = 0x8D76, // decimal value: 36214 GL_RGB16UI = 0x8D77, // decimal value: 36215 GL_RGBA8UI = 0x8D7C, // decimal value: 36220 GL_RGB8UI = 0x8D7D, // decimal value: 36221 GL_RGBA32I = 0x8D82, // decimal value: 36226 GL_RGB32I = 0x8D83, // decimal value: 36227 GL_RGBA16I = 0x8D88, // decimal value: 36232 GL_RGB16I = 0x8D89, // decimal value: 36233 GL_RGBA8I = 0x8D8E, // decimal value: 36238 GL_RGB8I = 0x8D8F, // decimal value: 36239 GL_DEPTH_COMPONENT32F_NV = 0x8DAB, // decimal value: 36267 GL_DEPTH32F_STENCIL8_NV = 0x8DAC, // decimal value: 36268 GL_COMPRESSED_RED_RGTC1 = 0x8DBB, // decimal value: 36283 GL_COMPRESSED_RED_RGTC1_EXT = 0x8DBB, // decimal value: 36283 GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC, // decimal value: 36284 GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = 0x8DBC, // decimal value: 36284 GL_COMPRESSED_RG_RGTC2 = 0x8DBD, // decimal value: 36285 GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE, // decimal value: 36286 GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C, // decimal value: 36492 GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D, // decimal value: 36493 GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E, // decimal value: 36494 GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F, // decimal value: 36495 GL_R8_SNORM = 0x8F94, // decimal value: 36756 GL_RG8_SNORM = 0x8F95, // decimal value: 36757 GL_RGB8_SNORM = 0x8F96, // decimal value: 36758 GL_RGBA8_SNORM = 0x8F97, // decimal value: 36759 GL_R16_SNORM = 0x8F98, // decimal value: 36760 GL_RG16_SNORM = 0x8F99, // decimal value: 36761 GL_RGB16_SNORM = 0x8F9A, // decimal value: 36762 GL_RGB10_A2UI = 0x906F, // decimal value: 36975 GL_COMPRESSED_R11_EAC = 0x9270, // decimal value: 37488 GL_COMPRESSED_SIGNED_R11_EAC = 0x9271, // decimal value: 37489 GL_COMPRESSED_RG11_EAC = 0x9272, // decimal value: 37490 GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273, // decimal value: 37491 GL_COMPRESSED_RGB8_ETC2 = 0x9274, // decimal value: 37492 GL_COMPRESSED_SRGB8_ETC2 = 0x9275, // decimal value: 37493 GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276, // decimal value: 37494 GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277, // decimal value: 37495 GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278, // decimal value: 37496 GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279, // decimal value: 37497 // InternalFormatPName // GL_SAMPLES = 0x80A9, // reuse GetFramebufferParameter, decimal value: 32937 GL_GENERATE_MIPMAP = 0x8191, // decimal value: 33169 GL_INTERNALFORMAT_SUPPORTED = 0x826F, // decimal value: 33391 GL_INTERNALFORMAT_PREFERRED = 0x8270, // decimal value: 33392 GL_INTERNALFORMAT_RED_SIZE = 0x8271, // decimal value: 33393 GL_INTERNALFORMAT_GREEN_SIZE = 0x8272, // decimal value: 33394 GL_INTERNALFORMAT_BLUE_SIZE = 0x8273, // decimal value: 33395 GL_INTERNALFORMAT_ALPHA_SIZE = 0x8274, // decimal value: 33396 GL_INTERNALFORMAT_DEPTH_SIZE = 0x8275, // decimal value: 33397 GL_INTERNALFORMAT_STENCIL_SIZE = 0x8276, // decimal value: 33398 GL_INTERNALFORMAT_SHARED_SIZE = 0x8277, // decimal value: 33399 GL_INTERNALFORMAT_RED_TYPE = 0x8278, // decimal value: 33400 GL_INTERNALFORMAT_GREEN_TYPE = 0x8279, // decimal value: 33401 GL_INTERNALFORMAT_BLUE_TYPE = 0x827A, // decimal value: 33402 GL_INTERNALFORMAT_ALPHA_TYPE = 0x827B, // decimal value: 33403 GL_INTERNALFORMAT_DEPTH_TYPE = 0x827C, // decimal value: 33404 GL_INTERNALFORMAT_STENCIL_TYPE = 0x827D, // decimal value: 33405 GL_MAX_WIDTH = 0x827E, // decimal value: 33406 GL_MAX_HEIGHT = 0x827F, // decimal value: 33407 GL_MAX_DEPTH = 0x8280, // decimal value: 33408 GL_MAX_LAYERS = 0x8281, // decimal value: 33409 GL_COLOR_COMPONENTS = 0x8283, // decimal value: 33411 GL_COLOR_RENDERABLE = 0x8286, // decimal value: 33414 GL_DEPTH_RENDERABLE = 0x8287, // decimal value: 33415 GL_STENCIL_RENDERABLE = 0x8288, // decimal value: 33416 GL_FRAMEBUFFER_RENDERABLE = 0x8289, // decimal value: 33417 GL_FRAMEBUFFER_RENDERABLE_LAYERED = 0x828A, // decimal value: 33418 GL_FRAMEBUFFER_BLEND = 0x828B, // decimal value: 33419 GL_READ_PIXELS = 0x828C, // decimal value: 33420 GL_READ_PIXELS_FORMAT = 0x828D, // decimal value: 33421 GL_READ_PIXELS_TYPE = 0x828E, // decimal value: 33422 GL_TEXTURE_IMAGE_FORMAT = 0x828F, // decimal value: 33423 GL_TEXTURE_IMAGE_TYPE = 0x8290, // decimal value: 33424 GL_GET_TEXTURE_IMAGE_FORMAT = 0x8291, // decimal value: 33425 GL_GET_TEXTURE_IMAGE_TYPE = 0x8292, // decimal value: 33426 GL_MIPMAP = 0x8293, // decimal value: 33427 GL_AUTO_GENERATE_MIPMAP = 0x8295, // decimal value: 33429 GL_COLOR_ENCODING = 0x8296, // decimal value: 33430 GL_SRGB_READ = 0x8297, // decimal value: 33431 GL_SRGB_WRITE = 0x8298, // decimal value: 33432 GL_FILTER = 0x829A, // decimal value: 33434 GL_VERTEX_TEXTURE = 0x829B, // decimal value: 33435 GL_TESS_CONTROL_TEXTURE = 0x829C, // decimal value: 33436 GL_TESS_EVALUATION_TEXTURE = 0x829D, // decimal value: 33437 GL_GEOMETRY_TEXTURE = 0x829E, // decimal value: 33438 GL_FRAGMENT_TEXTURE = 0x829F, // decimal value: 33439 GL_COMPUTE_TEXTURE = 0x82A0, // decimal value: 33440 GL_TEXTURE_SHADOW = 0x82A1, // decimal value: 33441 GL_TEXTURE_GATHER = 0x82A2, // decimal value: 33442 GL_TEXTURE_GATHER_SHADOW = 0x82A3, // decimal value: 33443 GL_SHADER_IMAGE_LOAD = 0x82A4, // decimal value: 33444 GL_SHADER_IMAGE_STORE = 0x82A5, // decimal value: 33445 GL_SHADER_IMAGE_ATOMIC = 0x82A6, // decimal value: 33446 GL_IMAGE_TEXEL_SIZE = 0x82A7, // decimal value: 33447 GL_IMAGE_COMPATIBILITY_CLASS = 0x82A8, // decimal value: 33448 GL_IMAGE_PIXEL_FORMAT = 0x82A9, // decimal value: 33449 GL_IMAGE_PIXEL_TYPE = 0x82AA, // decimal value: 33450 GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = 0x82AC, // decimal value: 33452 GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = 0x82AD, // decimal value: 33453 GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = 0x82AE, // decimal value: 33454 GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = 0x82AF, // decimal value: 33455 GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = 0x82B1, // decimal value: 33457 GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = 0x82B2, // decimal value: 33458 GL_TEXTURE_COMPRESSED_BLOCK_SIZE = 0x82B3, // decimal value: 33459 GL_CLEAR_BUFFER = 0x82B4, // decimal value: 33460 GL_TEXTURE_VIEW = 0x82B5, // decimal value: 33461 GL_VIEW_COMPATIBILITY_CLASS = 0x82B6, // decimal value: 33462 GL_TEXTURE_COMPRESSED = 0x86A1, // decimal value: 34465 GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7, // decimal value: 37063 GL_CLEAR_TEXTURE = 0x9365, // decimal value: 37733 GL_NUM_SAMPLE_COUNTS = 0x9380, // decimal value: 37760 // LightEnvModeSGIX // GL_ADD = 0x0104, // reuse AccumOp, decimal value: 260 GL_REPLACE = 0x1E01, // decimal value: 7681 GL_MODULATE = 0x2100, // decimal value: 8448 // LightEnvParameterSGIX // GL_LIGHT_ENV_MODE_SGIX = 0x8407, // reuse GetPName, decimal value: 33799 // LightModelColorControl GL_SINGLE_COLOR = 0x81F9, // decimal value: 33273 GL_SINGLE_COLOR_EXT = 0x81F9, // decimal value: 33273 GL_SEPARATE_SPECULAR_COLOR = 0x81FA, // decimal value: 33274 GL_SEPARATE_SPECULAR_COLOR_EXT = 0x81FA, // decimal value: 33274 // LightModelParameter // GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51, // reuse GetPName, decimal value: 2897 // GL_LIGHT_MODEL_TWO_SIDE = 0x0B52, // reuse GetPName, decimal value: 2898 // GL_LIGHT_MODEL_AMBIENT = 0x0B53, // reuse GetPName, decimal value: 2899 // GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8, // reuse GetPName, decimal value: 33272 GL_LIGHT_MODEL_COLOR_CONTROL_EXT = 0x81F8, // decimal value: 33272 // LightName // GL_LIGHT0 = 0x4000, // reuse EnableCap, decimal value: 16384 // GL_LIGHT1 = 0x4001, // reuse EnableCap, decimal value: 16385 // GL_LIGHT2 = 0x4002, // reuse EnableCap, decimal value: 16386 // GL_LIGHT3 = 0x4003, // reuse EnableCap, decimal value: 16387 // GL_LIGHT4 = 0x4004, // reuse EnableCap, decimal value: 16388 // GL_LIGHT5 = 0x4005, // reuse EnableCap, decimal value: 16389 // GL_LIGHT6 = 0x4006, // reuse EnableCap, decimal value: 16390 // GL_LIGHT7 = 0x4007, // reuse EnableCap, decimal value: 16391 // GL_FRAGMENT_LIGHT0_SGIX = 0x840C, // reuse EnableCap, decimal value: 33804 // GL_FRAGMENT_LIGHT1_SGIX = 0x840D, // reuse EnableCap, decimal value: 33805 // GL_FRAGMENT_LIGHT2_SGIX = 0x840E, // reuse EnableCap, decimal value: 33806 // GL_FRAGMENT_LIGHT3_SGIX = 0x840F, // reuse EnableCap, decimal value: 33807 // GL_FRAGMENT_LIGHT4_SGIX = 0x8410, // reuse EnableCap, decimal value: 33808 // GL_FRAGMENT_LIGHT5_SGIX = 0x8411, // reuse EnableCap, decimal value: 33809 // GL_FRAGMENT_LIGHT6_SGIX = 0x8412, // reuse EnableCap, decimal value: 33810 // GL_FRAGMENT_LIGHT7_SGIX = 0x8413, // reuse EnableCap, decimal value: 33811 // LightParameter // GL_AMBIENT = 0x1200, // reuse ColorMaterialParameter, decimal value: 4608 // GL_DIFFUSE = 0x1201, // reuse ColorMaterialParameter, decimal value: 4609 // GL_SPECULAR = 0x1202, // reuse ColorMaterialParameter, decimal value: 4610 GL_POSITION = 0x1203, // decimal value: 4611 GL_SPOT_DIRECTION = 0x1204, // decimal value: 4612 GL_SPOT_EXPONENT = 0x1205, // decimal value: 4613 GL_SPOT_CUTOFF = 0x1206, // decimal value: 4614 GL_CONSTANT_ATTENUATION = 0x1207, // decimal value: 4615 GL_LINEAR_ATTENUATION = 0x1208, // decimal value: 4616 GL_QUADRATIC_ATTENUATION = 0x1209, // decimal value: 4617 // ListMode GL_COMPILE = 0x1300, // decimal value: 4864 GL_COMPILE_AND_EXECUTE = 0x1301, // decimal value: 4865 // ListNameType // GL_BYTE = 0x1400, // reuse ColorPointerType, decimal value: 5120 // GL_UNSIGNED_BYTE = 0x1401, // reuse ColorPointerType, decimal value: 5121 // GL_SHORT = 0x1402, // reuse ColorPointerType, decimal value: 5122 // GL_UNSIGNED_SHORT = 0x1403, // reuse ColorPointerType, decimal value: 5123 // GL_INT = 0x1404, // reuse ColorPointerType, decimal value: 5124 // GL_UNSIGNED_INT = 0x1405, // reuse ColorPointerType, decimal value: 5125 // GL_FLOAT = 0x1406, // reuse ColorPointerType, decimal value: 5126 GL_2_BYTES = 0x1407, // decimal value: 5127 GL_3_BYTES = 0x1408, // decimal value: 5128 GL_4_BYTES = 0x1409, // decimal value: 5129 // ListParameterName GL_LIST_PRIORITY_SGIX = 0x8182, // decimal value: 33154 // LogicOp GL_CLEAR = 0x1500, // decimal value: 5376 GL_AND = 0x1501, // decimal value: 5377 GL_AND_REVERSE = 0x1502, // decimal value: 5378 GL_COPY = 0x1503, // decimal value: 5379 GL_AND_INVERTED = 0x1504, // decimal value: 5380 GL_NOOP = 0x1505, // decimal value: 5381 GL_XOR = 0x1506, // decimal value: 5382 GL_OR = 0x1507, // decimal value: 5383 GL_NOR = 0x1508, // decimal value: 5384 GL_EQUIV = 0x1509, // decimal value: 5385 GL_INVERT = 0x150A, // decimal value: 5386 GL_OR_REVERSE = 0x150B, // decimal value: 5387 GL_COPY_INVERTED = 0x150C, // decimal value: 5388 GL_OR_INVERTED = 0x150D, // decimal value: 5389 GL_NAND = 0x150E, // decimal value: 5390 GL_SET = 0x150F, // decimal value: 5391 // MapQuery // GL_COEFF = 0x0A00, // reuse GetMapQuery, decimal value: 2560 // GL_ORDER = 0x0A01, // reuse GetMapQuery, decimal value: 2561 // GL_DOMAIN = 0x0A02, // reuse GetMapQuery, decimal value: 2562 // MapTarget // GL_MAP1_COLOR_4 = 0x0D90, // reuse EnableCap, decimal value: 3472 // GL_MAP1_INDEX = 0x0D91, // reuse EnableCap, decimal value: 3473 // GL_MAP1_NORMAL = 0x0D92, // reuse EnableCap, decimal value: 3474 // GL_MAP1_TEXTURE_COORD_1 = 0x0D93, // reuse EnableCap, decimal value: 3475 // GL_MAP1_TEXTURE_COORD_2 = 0x0D94, // reuse EnableCap, decimal value: 3476 // GL_MAP1_TEXTURE_COORD_3 = 0x0D95, // reuse EnableCap, decimal value: 3477 // GL_MAP1_TEXTURE_COORD_4 = 0x0D96, // reuse EnableCap, decimal value: 3478 // GL_MAP1_VERTEX_3 = 0x0D97, // reuse EnableCap, decimal value: 3479 // GL_MAP1_VERTEX_4 = 0x0D98, // reuse EnableCap, decimal value: 3480 // GL_MAP2_COLOR_4 = 0x0DB0, // reuse EnableCap, decimal value: 3504 // GL_MAP2_INDEX = 0x0DB1, // reuse EnableCap, decimal value: 3505 // GL_MAP2_NORMAL = 0x0DB2, // reuse EnableCap, decimal value: 3506 // GL_MAP2_TEXTURE_COORD_1 = 0x0DB3, // reuse EnableCap, decimal value: 3507 // GL_MAP2_TEXTURE_COORD_2 = 0x0DB4, // reuse EnableCap, decimal value: 3508 // GL_MAP2_TEXTURE_COORD_3 = 0x0DB5, // reuse EnableCap, decimal value: 3509 // GL_MAP2_TEXTURE_COORD_4 = 0x0DB6, // reuse EnableCap, decimal value: 3510 // GL_MAP2_VERTEX_3 = 0x0DB7, // reuse EnableCap, decimal value: 3511 // GL_MAP2_VERTEX_4 = 0x0DB8, // reuse EnableCap, decimal value: 3512 // GL_GEOMETRY_DEFORMATION_SGIX = 0x8194, // reuse FfdTargetSGIX, decimal value: 33172 // GL_TEXTURE_DEFORMATION_SGIX = 0x8195, // reuse FfdTargetSGIX, decimal value: 33173 // MapTextureFormatINTEL GL_LAYOUT_DEFAULT_INTEL = 0, GL_LAYOUT_LINEAR_INTEL = 1, GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = 2, // MaterialFace // GL_FRONT = 0x0404, // reuse ColorBuffer, decimal value: 1028 // GL_BACK = 0x0405, // reuse ColorBuffer, decimal value: 1029 // GL_FRONT_AND_BACK = 0x0408, // reuse ColorBuffer, decimal value: 1032 // MaterialParameter // GL_AMBIENT = 0x1200, // reuse ColorMaterialParameter, decimal value: 4608 // GL_DIFFUSE = 0x1201, // reuse ColorMaterialParameter, decimal value: 4609 // GL_SPECULAR = 0x1202, // reuse ColorMaterialParameter, decimal value: 4610 // GL_EMISSION = 0x1600, // reuse ColorMaterialParameter, decimal value: 5632 GL_SHININESS = 0x1601, // decimal value: 5633 // GL_AMBIENT_AND_DIFFUSE = 0x1602, // reuse ColorMaterialParameter, decimal value: 5634 GL_COLOR_INDEXES = 0x1603, // decimal value: 5635 // MatrixMode GL_MODELVIEW = 0x1700, // decimal value: 5888 GL_MODELVIEW0_EXT = 0x1700, // decimal value: 5888 GL_PROJECTION = 0x1701, // decimal value: 5889 GL_TEXTURE = 0x1702, // decimal value: 5890 // MemoryObjectParameterName GL_DEDICATED_MEMORY_OBJECT_EXT = 0x9581, // decimal value: 38273 GL_PROTECTED_MEMORY_OBJECT_EXT = 0x959B, // decimal value: 38299 // MeshMode1 GL_POINT = 0x1B00, // decimal value: 6912 GL_LINE = 0x1B01, // decimal value: 6913 // MeshMode2 // GL_POINT = 0x1B00, // reuse MeshMode1, decimal value: 6912 // GL_LINE = 0x1B01, // reuse MeshMode1, decimal value: 6913 GL_FILL = 0x1B02, // decimal value: 6914 // MinmaxTargetEXT GL_MINMAX = 0x802E, // decimal value: 32814 // GL_MINMAX_EXT = 0x802E, // reuse EnableCap, decimal value: 32814 // NormalPointerType // GL_BYTE = 0x1400, // reuse ColorPointerType, decimal value: 5120 // GL_SHORT = 0x1402, // reuse ColorPointerType, decimal value: 5122 // GL_INT = 0x1404, // reuse ColorPointerType, decimal value: 5124 // GL_FLOAT = 0x1406, // reuse ColorPointerType, decimal value: 5126 // GL_DOUBLE = 0x140A, // reuse ColorPointerType, decimal value: 5130 // ObjectIdentifier // GL_TEXTURE = 0x1702, // reuse MatrixMode, decimal value: 5890 // GL_VERTEX_ARRAY = 0x8074, // reuse EnableCap, decimal value: 32884 GL_BUFFER = 0x82E0, // decimal value: 33504 GL_SHADER = 0x82E1, // decimal value: 33505 GL_PROGRAM = 0x82E2, // decimal value: 33506 GL_QUERY = 0x82E3, // decimal value: 33507 GL_PROGRAM_PIPELINE = 0x82E4, // decimal value: 33508 GL_SAMPLER = 0x82E6, // decimal value: 33510 // GL_FRAMEBUFFER = 0x8D40, // reuse CheckFramebufferStatusTarget, decimal value: 36160 GL_RENDERBUFFER = 0x8D41, // decimal value: 36161 // GL_TRANSFORM_FEEDBACK = 0x8E22, // reuse BindTransformFeedbackTarget, decimal value: 36386 // PatchParameterName GL_PATCH_VERTICES = 0x8E72, // decimal value: 36466 GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73, // decimal value: 36467 GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74, // decimal value: 36468 // PathColor GL_PRIMARY_COLOR_NV = 0x852C, // decimal value: 34092 GL_SECONDARY_COLOR_NV = 0x852D, // decimal value: 34093 GL_PRIMARY_COLOR = 0x8577, // decimal value: 34167 // PathCoverMode GL_PATH_FILL_COVER_MODE_NV = 0x9082, // decimal value: 36994 GL_CONVEX_HULL_NV = 0x908B, // decimal value: 37003 GL_BOUNDING_BOX_NV = 0x908D, // decimal value: 37005 GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV = 0x909C, // decimal value: 37020 // PathElementType GL_UTF8_NV = 0x909A, // decimal value: 37018 GL_UTF16_NV = 0x909B, // decimal value: 37019 // PathFillMode // GL_INVERT = 0x150A, // reuse LogicOp, decimal value: 5386 GL_PATH_FILL_MODE_NV = 0x9080, // decimal value: 36992 GL_COUNT_UP_NV = 0x9088, // decimal value: 37000 GL_COUNT_DOWN_NV = 0x9089, // decimal value: 37001 // PathFontStyle // GL_NONE = 0, // reuse ColorBuffer // PathFontTarget GL_STANDARD_FONT_NAME_NV = 0x9072, // decimal value: 36978 GL_SYSTEM_FONT_NAME_NV = 0x9073, // decimal value: 36979 GL_FILE_NAME_NV = 0x9074, // decimal value: 36980 // PathGenMode // GL_NONE = 0, // reuse ColorBuffer GL_EYE_LINEAR = 0x2400, // decimal value: 9216 GL_OBJECT_LINEAR = 0x2401, // decimal value: 9217 GL_CONSTANT = 0x8576, // decimal value: 34166 GL_PATH_OBJECT_BOUNDING_BOX_NV = 0x908A, // decimal value: 37002 // PathHandleMissingGlyphs GL_SKIP_MISSING_GLYPH_NV = 0x90A9, // decimal value: 37033 GL_USE_MISSING_GLYPH_NV = 0x90AA, // decimal value: 37034 // PathListMode GL_ACCUM_ADJACENT_PAIRS_NV = 0x90AD, // decimal value: 37037 GL_ADJACENT_PAIRS_NV = 0x90AE, // decimal value: 37038 GL_FIRST_TO_REST_NV = 0x90AF, // decimal value: 37039 // PathParameter GL_PATH_STROKE_WIDTH_NV = 0x9075, // decimal value: 36981 GL_PATH_END_CAPS_NV = 0x9076, // decimal value: 36982 GL_PATH_INITIAL_END_CAP_NV = 0x9077, // decimal value: 36983 GL_PATH_TERMINAL_END_CAP_NV = 0x9078, // decimal value: 36984 GL_PATH_JOIN_STYLE_NV = 0x9079, // decimal value: 36985 GL_PATH_MITER_LIMIT_NV = 0x907A, // decimal value: 36986 GL_PATH_DASH_CAPS_NV = 0x907B, // decimal value: 36987 GL_PATH_INITIAL_DASH_CAP_NV = 0x907C, // decimal value: 36988 GL_PATH_TERMINAL_DASH_CAP_NV = 0x907D, // decimal value: 36989 GL_PATH_DASH_OFFSET_NV = 0x907E, // decimal value: 36990 GL_PATH_CLIENT_LENGTH_NV = 0x907F, // decimal value: 36991 // GL_PATH_FILL_MODE_NV = 0x9080, // reuse PathFillMode, decimal value: 36992 GL_PATH_FILL_MASK_NV = 0x9081, // decimal value: 36993 // GL_PATH_FILL_COVER_MODE_NV = 0x9082, // reuse PathCoverMode, decimal value: 36994 GL_PATH_STROKE_COVER_MODE_NV = 0x9083, // decimal value: 36995 GL_PATH_STROKE_MASK_NV = 0x9084, // decimal value: 36996 // GL_PATH_OBJECT_BOUNDING_BOX_NV = 0x908A, // reuse PathGenMode, decimal value: 37002 GL_PATH_COMMAND_COUNT_NV = 0x909D, // decimal value: 37021 GL_PATH_COORD_COUNT_NV = 0x909E, // decimal value: 37022 GL_PATH_DASH_ARRAY_COUNT_NV = 0x909F, // decimal value: 37023 GL_PATH_COMPUTED_LENGTH_NV = 0x90A0, // decimal value: 37024 GL_PATH_FILL_BOUNDING_BOX_NV = 0x90A1, // decimal value: 37025 GL_PATH_STROKE_BOUNDING_BOX_NV = 0x90A2, // decimal value: 37026 GL_PATH_DASH_OFFSET_RESET_NV = 0x90B4, // decimal value: 37044 // PathStringFormat GL_PATH_FORMAT_SVG_NV = 0x9070, // decimal value: 36976 GL_PATH_FORMAT_PS_NV = 0x9071, // decimal value: 36977 // PathTransformType // GL_NONE = 0, // reuse ColorBuffer GL_TRANSLATE_X_NV = 0x908E, // decimal value: 37006 GL_TRANSLATE_Y_NV = 0x908F, // decimal value: 37007 GL_TRANSLATE_2D_NV = 0x9090, // decimal value: 37008 GL_TRANSLATE_3D_NV = 0x9091, // decimal value: 37009 GL_AFFINE_2D_NV = 0x9092, // decimal value: 37010 GL_AFFINE_3D_NV = 0x9094, // decimal value: 37012 GL_TRANSPOSE_AFFINE_2D_NV = 0x9096, // decimal value: 37014 GL_TRANSPOSE_AFFINE_3D_NV = 0x9098, // decimal value: 37016 // PipelineParameterName GL_ACTIVE_PROGRAM = 0x8259, // decimal value: 33369 GL_FRAGMENT_SHADER = 0x8B30, // decimal value: 35632 GL_VERTEX_SHADER = 0x8B31, // decimal value: 35633 GL_INFO_LOG_LENGTH = 0x8B84, // decimal value: 35716 GL_GEOMETRY_SHADER = 0x8DD9, // decimal value: 36313 GL_TESS_EVALUATION_SHADER = 0x8E87, // decimal value: 36487 GL_TESS_CONTROL_SHADER = 0x8E88, // decimal value: 36488 // PixelCopyType // GL_COLOR = 0x1800, // reuse Buffer, decimal value: 6144 // GL_DEPTH = 0x1801, // reuse Buffer, decimal value: 6145 // GL_STENCIL = 0x1802, // reuse Buffer, decimal value: 6146 // PixelFormat // GL_UNSIGNED_SHORT = 0x1403, // reuse ColorPointerType, decimal value: 5123 // GL_UNSIGNED_INT = 0x1405, // reuse ColorPointerType, decimal value: 5125 GL_COLOR_INDEX = 0x1900, // decimal value: 6400 GL_STENCIL_INDEX = 0x1901, // decimal value: 6401 // GL_DEPTH_COMPONENT = 0x1902, // reuse InternalFormat, decimal value: 6402 // GL_RED = 0x1903, // reuse InternalFormat, decimal value: 6403 GL_GREEN = 0x1904, // decimal value: 6404 GL_BLUE = 0x1905, // decimal value: 6405 GL_ALPHA = 0x1906, // decimal value: 6406 // GL_RGB = 0x1907, // reuse InternalFormat, decimal value: 6407 // GL_RGBA = 0x1908, // reuse InternalFormat, decimal value: 6408 GL_LUMINANCE = 0x1909, // decimal value: 6409 GL_LUMINANCE_ALPHA = 0x190A, // decimal value: 6410 GL_ABGR_EXT = 0x8000, // decimal value: 32768 GL_CMYK_EXT = 0x800C, // decimal value: 32780 GL_CMYKA_EXT = 0x800D, // decimal value: 32781 GL_YCRCB_422_SGIX = 0x81BB, // decimal value: 33211 GL_YCRCB_444_SGIX = 0x81BC, // decimal value: 33212 // PixelMap // GL_PIXEL_MAP_I_TO_I = 0x0C70, // reuse GetPixelMap, decimal value: 3184 // GL_PIXEL_MAP_S_TO_S = 0x0C71, // reuse GetPixelMap, decimal value: 3185 // GL_PIXEL_MAP_I_TO_R = 0x0C72, // reuse GetPixelMap, decimal value: 3186 // GL_PIXEL_MAP_I_TO_G = 0x0C73, // reuse GetPixelMap, decimal value: 3187 // GL_PIXEL_MAP_I_TO_B = 0x0C74, // reuse GetPixelMap, decimal value: 3188 // GL_PIXEL_MAP_I_TO_A = 0x0C75, // reuse GetPixelMap, decimal value: 3189 // GL_PIXEL_MAP_R_TO_R = 0x0C76, // reuse GetPixelMap, decimal value: 3190 // GL_PIXEL_MAP_G_TO_G = 0x0C77, // reuse GetPixelMap, decimal value: 3191 // GL_PIXEL_MAP_B_TO_B = 0x0C78, // reuse GetPixelMap, decimal value: 3192 // GL_PIXEL_MAP_A_TO_A = 0x0C79, // reuse GetPixelMap, decimal value: 3193 // PixelStoreParameter // GL_UNPACK_SWAP_BYTES = 0x0CF0, // reuse GetPName, decimal value: 3312 // GL_UNPACK_LSB_FIRST = 0x0CF1, // reuse GetPName, decimal value: 3313 // GL_UNPACK_ROW_LENGTH = 0x0CF2, // reuse GetPName, decimal value: 3314 // GL_UNPACK_SKIP_ROWS = 0x0CF3, // reuse GetPName, decimal value: 3315 // GL_UNPACK_SKIP_PIXELS = 0x0CF4, // reuse GetPName, decimal value: 3316 // GL_UNPACK_ALIGNMENT = 0x0CF5, // reuse GetPName, decimal value: 3317 // GL_PACK_SWAP_BYTES = 0x0D00, // reuse GetPName, decimal value: 3328 // GL_PACK_LSB_FIRST = 0x0D01, // reuse GetPName, decimal value: 3329 // GL_PACK_ROW_LENGTH = 0x0D02, // reuse GetPName, decimal value: 3330 // GL_PACK_SKIP_ROWS = 0x0D03, // reuse GetPName, decimal value: 3331 // GL_PACK_SKIP_PIXELS = 0x0D04, // reuse GetPName, decimal value: 3332 // GL_PACK_ALIGNMENT = 0x0D05, // reuse GetPName, decimal value: 3333 GL_PACK_SKIP_IMAGES = 0x806B, // decimal value: 32875 // GL_PACK_SKIP_IMAGES_EXT = 0x806B, // reuse GetPName, decimal value: 32875 GL_PACK_IMAGE_HEIGHT = 0x806C, // decimal value: 32876 // GL_PACK_IMAGE_HEIGHT_EXT = 0x806C, // reuse GetPName, decimal value: 32876 GL_UNPACK_SKIP_IMAGES = 0x806D, // decimal value: 32877 // GL_UNPACK_SKIP_IMAGES_EXT = 0x806D, // reuse GetPName, decimal value: 32877 GL_UNPACK_IMAGE_HEIGHT = 0x806E, // decimal value: 32878 // GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E, // reuse GetPName, decimal value: 32878 // GL_PACK_SKIP_VOLUMES_SGIS = 0x8130, // reuse GetPName, decimal value: 33072 // GL_PACK_IMAGE_DEPTH_SGIS = 0x8131, // reuse GetPName, decimal value: 33073 // GL_UNPACK_SKIP_VOLUMES_SGIS = 0x8132, // reuse GetPName, decimal value: 33074 // GL_UNPACK_IMAGE_DEPTH_SGIS = 0x8133, // reuse GetPName, decimal value: 33075 // GL_PIXEL_TILE_WIDTH_SGIX = 0x8140, // reuse GetPName, decimal value: 33088 // GL_PIXEL_TILE_HEIGHT_SGIX = 0x8141, // reuse GetPName, decimal value: 33089 // GL_PIXEL_TILE_GRID_WIDTH_SGIX = 0x8142, // reuse GetPName, decimal value: 33090 // GL_PIXEL_TILE_GRID_HEIGHT_SGIX = 0x8143, // reuse GetPName, decimal value: 33091 // GL_PIXEL_TILE_GRID_DEPTH_SGIX = 0x8144, // reuse GetPName, decimal value: 33092 // GL_PIXEL_TILE_CACHE_SIZE_SGIX = 0x8145, // reuse GetPName, decimal value: 33093 // GL_PACK_RESAMPLE_SGIX = 0x842E, // reuse GetPName, decimal value: 33838 // GL_UNPACK_RESAMPLE_SGIX = 0x842F, // reuse GetPName, decimal value: 33839 // GL_PACK_SUBSAMPLE_RATE_SGIX = 0x85A0, // reuse GetPName, decimal value: 34208 // GL_UNPACK_SUBSAMPLE_RATE_SGIX = 0x85A1, // reuse GetPName, decimal value: 34209 GL_PACK_RESAMPLE_OML = 0x8984, // decimal value: 35204 GL_UNPACK_RESAMPLE_OML = 0x8985, // decimal value: 35205 // PixelStoreResampleMode GL_RESAMPLE_DECIMATE_SGIX = 0x8430, // decimal value: 33840 GL_RESAMPLE_REPLICATE_SGIX = 0x8433, // decimal value: 33843 GL_RESAMPLE_ZERO_FILL_SGIX = 0x8434, // decimal value: 33844 // PixelStoreSubsampleRate GL_PIXEL_SUBSAMPLE_4444_SGIX = 0x85A2, // decimal value: 34210 GL_PIXEL_SUBSAMPLE_2424_SGIX = 0x85A3, // decimal value: 34211 GL_PIXEL_SUBSAMPLE_4242_SGIX = 0x85A4, // decimal value: 34212 // PixelTexGenMode // GL_NONE = 0, // reuse ColorBuffer // GL_RGB = 0x1907, // reuse InternalFormat, decimal value: 6407 // GL_RGBA = 0x1908, // reuse InternalFormat, decimal value: 6408 // GL_LUMINANCE = 0x1909, // reuse PixelFormat, decimal value: 6409 // GL_LUMINANCE_ALPHA = 0x190A, // reuse PixelFormat, decimal value: 6410 // PixelTexGenParameterNameSGIS GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = 0x8354, // decimal value: 33620 GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = 0x8355, // decimal value: 33621 // PixelTransferParameter // GL_MAP_COLOR = 0x0D10, // reuse GetPName, decimal value: 3344 // GL_MAP_STENCIL = 0x0D11, // reuse GetPName, decimal value: 3345 // GL_INDEX_SHIFT = 0x0D12, // reuse GetPName, decimal value: 3346 // GL_INDEX_OFFSET = 0x0D13, // reuse GetPName, decimal value: 3347 // GL_RED_SCALE = 0x0D14, // reuse GetPName, decimal value: 3348 // GL_RED_BIAS = 0x0D15, // reuse GetPName, decimal value: 3349 // GL_GREEN_SCALE = 0x0D18, // reuse GetPName, decimal value: 3352 // GL_GREEN_BIAS = 0x0D19, // reuse GetPName, decimal value: 3353 // GL_BLUE_SCALE = 0x0D1A, // reuse GetPName, decimal value: 3354 // GL_BLUE_BIAS = 0x0D1B, // reuse GetPName, decimal value: 3355 // GL_ALPHA_SCALE = 0x0D1C, // reuse GetPName, decimal value: 3356 // GL_ALPHA_BIAS = 0x0D1D, // reuse GetPName, decimal value: 3357 // GL_DEPTH_SCALE = 0x0D1E, // reuse GetPName, decimal value: 3358 // GL_DEPTH_BIAS = 0x0D1F, // reuse GetPName, decimal value: 3359 GL_POST_CONVOLUTION_RED_SCALE = 0x801C, // decimal value: 32796 // GL_POST_CONVOLUTION_RED_SCALE_EXT = 0x801C, // reuse GetPName, decimal value: 32796 GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D, // decimal value: 32797 // GL_POST_CONVOLUTION_GREEN_SCALE_EXT = 0x801D, // reuse GetPName, decimal value: 32797 GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E, // decimal value: 32798 // GL_POST_CONVOLUTION_BLUE_SCALE_EXT = 0x801E, // reuse GetPName, decimal value: 32798 GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F, // decimal value: 32799 // GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = 0x801F, // reuse GetPName, decimal value: 32799 GL_POST_CONVOLUTION_RED_BIAS = 0x8020, // decimal value: 32800 // GL_POST_CONVOLUTION_RED_BIAS_EXT = 0x8020, // reuse GetPName, decimal value: 32800 GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021, // decimal value: 32801 // GL_POST_CONVOLUTION_GREEN_BIAS_EXT = 0x8021, // reuse GetPName, decimal value: 32801 GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022, // decimal value: 32802 // GL_POST_CONVOLUTION_BLUE_BIAS_EXT = 0x8022, // reuse GetPName, decimal value: 32802 GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023, // decimal value: 32803 // GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = 0x8023, // reuse GetPName, decimal value: 32803 GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4, // decimal value: 32948 // GL_POST_COLOR_MATRIX_RED_SCALE_SGI = 0x80B4, // reuse GetPName, decimal value: 32948 GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5, // decimal value: 32949 // GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = 0x80B5, // reuse GetPName, decimal value: 32949 GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6, // decimal value: 32950 // GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = 0x80B6, // reuse GetPName, decimal value: 32950 GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7, // decimal value: 32951 // GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = 0x80B7, // reuse GetPName, decimal value: 32951 GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8, // decimal value: 32952 // GL_POST_COLOR_MATRIX_RED_BIAS_SGI = 0x80B8, // reuse GetPName, decimal value: 32952 GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9, // decimal value: 32953 // GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = 0x80B9, // reuse GetPName, decimal value: 32953 GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA, // decimal value: 32954 // GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = 0x80BA, // reuse GetPName, decimal value: 32954 GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB, // decimal value: 32955 // GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = 0x80BB, // reuse GetPName, decimal value: 32955 // PixelType // GL_BYTE = 0x1400, // reuse ColorPointerType, decimal value: 5120 // GL_UNSIGNED_BYTE = 0x1401, // reuse ColorPointerType, decimal value: 5121 // GL_SHORT = 0x1402, // reuse ColorPointerType, decimal value: 5122 // GL_UNSIGNED_SHORT = 0x1403, // reuse ColorPointerType, decimal value: 5123 // GL_INT = 0x1404, // reuse ColorPointerType, decimal value: 5124 // GL_UNSIGNED_INT = 0x1405, // reuse ColorPointerType, decimal value: 5125 // GL_FLOAT = 0x1406, // reuse ColorPointerType, decimal value: 5126 GL_BITMAP = 0x1A00, // decimal value: 6656 GL_UNSIGNED_BYTE_3_3_2 = 0x8032, // decimal value: 32818 GL_UNSIGNED_BYTE_3_3_2_EXT = 0x8032, // decimal value: 32818 GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033, // decimal value: 32819 GL_UNSIGNED_SHORT_4_4_4_4_EXT = 0x8033, // decimal value: 32819 GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034, // decimal value: 32820 GL_UNSIGNED_SHORT_5_5_5_1_EXT = 0x8034, // decimal value: 32820 GL_UNSIGNED_INT_8_8_8_8 = 0x8035, // decimal value: 32821 GL_UNSIGNED_INT_8_8_8_8_EXT = 0x8035, // decimal value: 32821 GL_UNSIGNED_INT_10_10_10_2 = 0x8036, // decimal value: 32822 GL_UNSIGNED_INT_10_10_10_2_EXT = 0x8036, // decimal value: 32822 // PointParameterNameSGIS GL_POINT_SIZE_MIN = 0x8126, // decimal value: 33062 GL_POINT_SIZE_MIN_ARB = 0x8126, // decimal value: 33062 GL_POINT_SIZE_MIN_EXT = 0x8126, // decimal value: 33062 // GL_POINT_SIZE_MIN_SGIS = 0x8126, // reuse GetPName, decimal value: 33062 GL_POINT_SIZE_MAX = 0x8127, // decimal value: 33063 GL_POINT_SIZE_MAX_ARB = 0x8127, // decimal value: 33063 GL_POINT_SIZE_MAX_EXT = 0x8127, // decimal value: 33063 // GL_POINT_SIZE_MAX_SGIS = 0x8127, // reuse GetPName, decimal value: 33063 GL_POINT_FADE_THRESHOLD_SIZE = 0x8128, // decimal value: 33064 GL_POINT_FADE_THRESHOLD_SIZE_ARB = 0x8128, // decimal value: 33064 GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128, // decimal value: 33064 // GL_POINT_FADE_THRESHOLD_SIZE_SGIS = 0x8128, // reuse GetPName, decimal value: 33064 GL_DISTANCE_ATTENUATION_EXT = 0x8129, // decimal value: 33065 // GL_DISTANCE_ATTENUATION_SGIS = 0x8129, // reuse GetPName, decimal value: 33065 GL_POINT_DISTANCE_ATTENUATION = 0x8129, // decimal value: 33065 GL_POINT_DISTANCE_ATTENUATION_ARB = 0x8129, // decimal value: 33065 // PolygonMode // GL_POINT = 0x1B00, // reuse MeshMode1, decimal value: 6912 // GL_LINE = 0x1B01, // reuse MeshMode1, decimal value: 6913 // GL_FILL = 0x1B02, // reuse MeshMode2, decimal value: 6914 // PrecisionType GL_LOW_FLOAT = 0x8DF0, // decimal value: 36336 GL_MEDIUM_FLOAT = 0x8DF1, // decimal value: 36337 GL_HIGH_FLOAT = 0x8DF2, // decimal value: 36338 GL_LOW_INT = 0x8DF3, // decimal value: 36339 GL_MEDIUM_INT = 0x8DF4, // decimal value: 36340 GL_HIGH_INT = 0x8DF5, // decimal value: 36341 // PrimitiveType GL_POINTS = 0x0000, GL_LINES = 0x0001, // decimal value: 1 GL_LINE_LOOP = 0x0002, // decimal value: 2 GL_LINE_STRIP = 0x0003, // decimal value: 3 GL_TRIANGLES = 0x0004, // decimal value: 4 GL_TRIANGLE_STRIP = 0x0005, // decimal value: 5 GL_TRIANGLE_FAN = 0x0006, // decimal value: 6 GL_QUADS = 0x0007, // decimal value: 7 GL_QUAD_STRIP = 0x0008, // decimal value: 8 GL_POLYGON = 0x0009, // decimal value: 9 GL_LINES_ADJACENCY = 0x000A, // decimal value: 10 GL_LINES_ADJACENCY_ARB = 0x000A, // decimal value: 10 GL_LINES_ADJACENCY_EXT = 0x000A, // decimal value: 10 GL_LINE_STRIP_ADJACENCY = 0x000B, // decimal value: 11 GL_LINE_STRIP_ADJACENCY_ARB = 0x000B, // decimal value: 11 GL_LINE_STRIP_ADJACENCY_EXT = 0x000B, // decimal value: 11 GL_TRIANGLES_ADJACENCY = 0x000C, // decimal value: 12 GL_TRIANGLES_ADJACENCY_ARB = 0x000C, // decimal value: 12 GL_TRIANGLES_ADJACENCY_EXT = 0x000C, // decimal value: 12 GL_TRIANGLE_STRIP_ADJACENCY = 0x000D, // decimal value: 13 GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D, // decimal value: 13 GL_TRIANGLE_STRIP_ADJACENCY_EXT = 0x000D, // decimal value: 13 GL_PATCHES = 0x000E, // decimal value: 14 // ProgramInterface // GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E, // reuse BufferStorageTarget, decimal value: 35982 GL_UNIFORM = 0x92E1, // decimal value: 37601 GL_UNIFORM_BLOCK = 0x92E2, // decimal value: 37602 GL_PROGRAM_INPUT = 0x92E3, // decimal value: 37603 GL_PROGRAM_OUTPUT = 0x92E4, // decimal value: 37604 GL_BUFFER_VARIABLE = 0x92E5, // decimal value: 37605 GL_SHADER_STORAGE_BLOCK = 0x92E6, // decimal value: 37606 GL_VERTEX_SUBROUTINE = 0x92E8, // decimal value: 37608 GL_TESS_CONTROL_SUBROUTINE = 0x92E9, // decimal value: 37609 GL_TESS_EVALUATION_SUBROUTINE = 0x92EA, // decimal value: 37610 GL_GEOMETRY_SUBROUTINE = 0x92EB, // decimal value: 37611 GL_FRAGMENT_SUBROUTINE = 0x92EC, // decimal value: 37612 GL_COMPUTE_SUBROUTINE = 0x92ED, // decimal value: 37613 GL_VERTEX_SUBROUTINE_UNIFORM = 0x92EE, // decimal value: 37614 GL_TESS_CONTROL_SUBROUTINE_UNIFORM = 0x92EF, // decimal value: 37615 GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = 0x92F0, // decimal value: 37616 GL_GEOMETRY_SUBROUTINE_UNIFORM = 0x92F1, // decimal value: 37617 GL_FRAGMENT_SUBROUTINE_UNIFORM = 0x92F2, // decimal value: 37618 GL_COMPUTE_SUBROUTINE_UNIFORM = 0x92F3, // decimal value: 37619 GL_TRANSFORM_FEEDBACK_VARYING = 0x92F4, // decimal value: 37620 // ProgramInterfacePName GL_ACTIVE_RESOURCES = 0x92F5, // decimal value: 37621 GL_MAX_NAME_LENGTH = 0x92F6, // decimal value: 37622 GL_MAX_NUM_ACTIVE_VARIABLES = 0x92F7, // decimal value: 37623 GL_MAX_NUM_COMPATIBLE_SUBROUTINES = 0x92F8, // decimal value: 37624 // ProgramParameterPName // GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257, // reuse HintTarget, decimal value: 33367 GL_PROGRAM_SEPARABLE = 0x8258, // decimal value: 33368 // ProgramPropertyARB GL_COMPUTE_WORK_GROUP_SIZE = 0x8267, // decimal value: 33383 GL_PROGRAM_BINARY_LENGTH = 0x8741, // decimal value: 34625 GL_GEOMETRY_VERTICES_OUT = 0x8916, // decimal value: 35094 GL_GEOMETRY_INPUT_TYPE = 0x8917, // decimal value: 35095 GL_GEOMETRY_OUTPUT_TYPE = 0x8918, // decimal value: 35096 GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35, // decimal value: 35381 GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36, // decimal value: 35382 GL_DELETE_STATUS = 0x8B80, // decimal value: 35712 GL_LINK_STATUS = 0x8B82, // decimal value: 35714 GL_VALIDATE_STATUS = 0x8B83, // decimal value: 35715 // GL_INFO_LOG_LENGTH = 0x8B84, // reuse PipelineParameterName, decimal value: 35716 GL_ATTACHED_SHADERS = 0x8B85, // decimal value: 35717 GL_ACTIVE_UNIFORMS = 0x8B86, // decimal value: 35718 GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87, // decimal value: 35719 GL_ACTIVE_ATTRIBUTES = 0x8B89, // decimal value: 35721 GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A, // decimal value: 35722 GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76, // decimal value: 35958 GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F, // decimal value: 35967 GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83, // decimal value: 35971 GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9, // decimal value: 37593 // ProgramStagePName GL_ACTIVE_SUBROUTINES = 0x8DE5, // decimal value: 36325 GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6, // decimal value: 36326 GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47, // decimal value: 36423 GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48, // decimal value: 36424 GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49, // decimal value: 36425 // QueryObjectParameterName GL_QUERY_TARGET = 0x82EA, // decimal value: 33514 GL_QUERY_RESULT = 0x8866, // decimal value: 34918 GL_QUERY_RESULT_AVAILABLE = 0x8867, // decimal value: 34919 GL_QUERY_RESULT_NO_WAIT = 0x9194, // decimal value: 37268 // QueryParameterName GL_QUERY_COUNTER_BITS = 0x8864, // decimal value: 34916 GL_CURRENT_QUERY = 0x8865, // decimal value: 34917 // QueryTarget GL_TIME_ELAPSED = 0x88BF, // decimal value: 35007 GL_SAMPLES_PASSED = 0x8914, // decimal value: 35092 GL_ANY_SAMPLES_PASSED = 0x8C2F, // decimal value: 35887 GL_PRIMITIVES_GENERATED = 0x8C87, // decimal value: 35975 GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88, // decimal value: 35976 GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 0x8D6A, // decimal value: 36202 // ReadBufferMode // GL_FRONT_LEFT = 0x0400, // reuse ColorBuffer, decimal value: 1024 // GL_FRONT_RIGHT = 0x0401, // reuse ColorBuffer, decimal value: 1025 // GL_BACK_LEFT = 0x0402, // reuse ColorBuffer, decimal value: 1026 // GL_BACK_RIGHT = 0x0403, // reuse ColorBuffer, decimal value: 1027 // GL_FRONT = 0x0404, // reuse ColorBuffer, decimal value: 1028 // GL_BACK = 0x0405, // reuse ColorBuffer, decimal value: 1029 // GL_LEFT = 0x0406, // reuse ColorBuffer, decimal value: 1030 // GL_RIGHT = 0x0407, // reuse ColorBuffer, decimal value: 1031 // GL_AUX0 = 0x0409, // reuse DrawBufferMode, decimal value: 1033 // GL_AUX1 = 0x040A, // reuse DrawBufferMode, decimal value: 1034 // GL_AUX2 = 0x040B, // reuse DrawBufferMode, decimal value: 1035 // GL_AUX3 = 0x040C, // reuse DrawBufferMode, decimal value: 1036 // RenderbufferParameterName GL_RENDERBUFFER_SAMPLES = 0x8CAB, // decimal value: 36011 GL_RENDERBUFFER_WIDTH = 0x8D42, // decimal value: 36162 GL_RENDERBUFFER_HEIGHT = 0x8D43, // decimal value: 36163 GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44, // decimal value: 36164 GL_RENDERBUFFER_RED_SIZE = 0x8D50, // decimal value: 36176 GL_RENDERBUFFER_GREEN_SIZE = 0x8D51, // decimal value: 36177 GL_RENDERBUFFER_BLUE_SIZE = 0x8D52, // decimal value: 36178 GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53, // decimal value: 36179 GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54, // decimal value: 36180 GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55, // decimal value: 36181 // RenderbufferTarget // GL_RENDERBUFFER = 0x8D41, // reuse ObjectIdentifier, decimal value: 36161 // RenderingMode GL_RENDER = 0x1C00, // decimal value: 7168 GL_FEEDBACK = 0x1C01, // decimal value: 7169 GL_SELECT = 0x1C02, // decimal value: 7170 // SamplePatternSGIS GL_1PASS_EXT = 0x80A1, // decimal value: 32929 GL_1PASS_SGIS = 0x80A1, // decimal value: 32929 GL_2PASS_0_EXT = 0x80A2, // decimal value: 32930 GL_2PASS_0_SGIS = 0x80A2, // decimal value: 32930 GL_2PASS_1_EXT = 0x80A3, // decimal value: 32931 GL_2PASS_1_SGIS = 0x80A3, // decimal value: 32931 GL_4PASS_0_EXT = 0x80A4, // decimal value: 32932 GL_4PASS_0_SGIS = 0x80A4, // decimal value: 32932 GL_4PASS_1_EXT = 0x80A5, // decimal value: 32933 GL_4PASS_1_SGIS = 0x80A5, // decimal value: 32933 GL_4PASS_2_EXT = 0x80A6, // decimal value: 32934 GL_4PASS_2_SGIS = 0x80A6, // decimal value: 32934 GL_4PASS_3_EXT = 0x80A7, // decimal value: 32935 GL_4PASS_3_SGIS = 0x80A7, // decimal value: 32935 // SamplerParameterName // GL_TEXTURE_BORDER_COLOR = 0x1004, // reuse GetTextureParameter, decimal value: 4100 // GL_TEXTURE_MAG_FILTER = 0x2800, // reuse GetTextureParameter, decimal value: 10240 // GL_TEXTURE_MIN_FILTER = 0x2801, // reuse GetTextureParameter, decimal value: 10241 // GL_TEXTURE_WRAP_S = 0x2802, // reuse GetTextureParameter, decimal value: 10242 // GL_TEXTURE_WRAP_T = 0x2803, // reuse GetTextureParameter, decimal value: 10243 GL_TEXTURE_WRAP_R = 0x8072, // decimal value: 32882 GL_TEXTURE_MIN_LOD = 0x813A, // decimal value: 33082 GL_TEXTURE_MAX_LOD = 0x813B, // decimal value: 33083 GL_TEXTURE_COMPARE_MODE = 0x884C, // decimal value: 34892 GL_TEXTURE_COMPARE_FUNC = 0x884D, // decimal value: 34893 // SemaphoreParameterName GL_D3D12_FENCE_VALUE_EXT = 0x9595, // decimal value: 38293 // SeparableTargetEXT GL_SEPARABLE_2D = 0x8012, // decimal value: 32786 // GL_SEPARABLE_2D_EXT = 0x8012, // reuse EnableCap, decimal value: 32786 // ShaderParameterName GL_SHADER_TYPE = 0x8B4F, // decimal value: 35663 // GL_DELETE_STATUS = 0x8B80, // reuse ProgramPropertyARB, decimal value: 35712 GL_COMPILE_STATUS = 0x8B81, // decimal value: 35713 // GL_INFO_LOG_LENGTH = 0x8B84, // reuse PipelineParameterName, decimal value: 35716 GL_SHADER_SOURCE_LENGTH = 0x8B88, // decimal value: 35720 // ShaderType // GL_FRAGMENT_SHADER = 0x8B30, // reuse PipelineParameterName, decimal value: 35632 GL_FRAGMENT_SHADER_ARB = 0x8B30, // decimal value: 35632 // GL_VERTEX_SHADER = 0x8B31, // reuse PipelineParameterName, decimal value: 35633 GL_VERTEX_SHADER_ARB = 0x8B31, // decimal value: 35633 // GL_GEOMETRY_SHADER = 0x8DD9, // reuse PipelineParameterName, decimal value: 36313 // GL_TESS_EVALUATION_SHADER = 0x8E87, // reuse PipelineParameterName, decimal value: 36487 // GL_TESS_CONTROL_SHADER = 0x8E88, // reuse PipelineParameterName, decimal value: 36488 GL_COMPUTE_SHADER = 0x91B9, // decimal value: 37305 // ShadingModel GL_FLAT = 0x1D00, // decimal value: 7424 GL_SMOOTH = 0x1D01, // decimal value: 7425 // StencilFaceDirection // GL_FRONT = 0x0404, // reuse ColorBuffer, decimal value: 1028 // GL_BACK = 0x0405, // reuse ColorBuffer, decimal value: 1029 // GL_FRONT_AND_BACK = 0x0408, // reuse ColorBuffer, decimal value: 1032 // StencilFunction // GL_NEVER = 0x0200, // reuse AlphaFunction, decimal value: 512 // GL_LESS = 0x0201, // reuse AlphaFunction, decimal value: 513 // GL_EQUAL = 0x0202, // reuse AlphaFunction, decimal value: 514 // GL_LEQUAL = 0x0203, // reuse AlphaFunction, decimal value: 515 // GL_GREATER = 0x0204, // reuse AlphaFunction, decimal value: 516 // GL_NOTEQUAL = 0x0205, // reuse AlphaFunction, decimal value: 517 // GL_GEQUAL = 0x0206, // reuse AlphaFunction, decimal value: 518 // GL_ALWAYS = 0x0207, // reuse AlphaFunction, decimal value: 519 // StencilOp // GL_ZERO = 0, // reuse BlendingFactor // GL_INVERT = 0x150A, // reuse LogicOp, decimal value: 5386 GL_KEEP = 0x1E00, // decimal value: 7680 // GL_REPLACE = 0x1E01, // reuse LightEnvModeSGIX, decimal value: 7681 GL_INCR = 0x1E02, // decimal value: 7682 GL_DECR = 0x1E03, // decimal value: 7683 // StringName GL_VENDOR = 0x1F00, // decimal value: 7936 GL_RENDERER = 0x1F01, // decimal value: 7937 GL_VERSION = 0x1F02, // decimal value: 7938 GL_EXTENSIONS = 0x1F03, // decimal value: 7939 GL_SHADING_LANGUAGE_VERSION = 0x8B8C, // decimal value: 35724 // SubroutineParameterName GL_UNIFORM_SIZE = 0x8A38, // decimal value: 35384 GL_UNIFORM_NAME_LENGTH = 0x8A39, // decimal value: 35385 GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A, // decimal value: 36426 GL_COMPATIBLE_SUBROUTINES = 0x8E4B, // decimal value: 36427 // SyncCondition GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117, // decimal value: 37143 // SyncParameterName GL_OBJECT_TYPE = 0x9112, // decimal value: 37138 GL_SYNC_CONDITION = 0x9113, // decimal value: 37139 GL_SYNC_STATUS = 0x9114, // decimal value: 37140 GL_SYNC_FLAGS = 0x9115, // decimal value: 37141 // SyncStatus GL_ALREADY_SIGNALED = 0x911A, // decimal value: 37146 GL_TIMEOUT_EXPIRED = 0x911B, // decimal value: 37147 GL_CONDITION_SATISFIED = 0x911C, // decimal value: 37148 GL_WAIT_FAILED = 0x911D, // decimal value: 37149 // TexCoordPointerType // GL_SHORT = 0x1402, // reuse ColorPointerType, decimal value: 5122 // GL_INT = 0x1404, // reuse ColorPointerType, decimal value: 5124 // GL_FLOAT = 0x1406, // reuse ColorPointerType, decimal value: 5126 // GL_DOUBLE = 0x140A, // reuse ColorPointerType, decimal value: 5130 // TextureCoordName GL_S = 0x2000, // decimal value: 8192 GL_T = 0x2001, // decimal value: 8193 GL_R = 0x2002, // decimal value: 8194 GL_Q = 0x2003, // decimal value: 8195 // TextureEnvMode // GL_ADD = 0x0104, // reuse AccumOp, decimal value: 260 // GL_BLEND = 0x0BE2, // reuse EnableCap, decimal value: 3042 // GL_MODULATE = 0x2100, // reuse LightEnvModeSGIX, decimal value: 8448 GL_DECAL = 0x2101, // decimal value: 8449 GL_REPLACE_EXT = 0x8062, // decimal value: 32866 GL_TEXTURE_ENV_BIAS_SGIX = 0x80BE, // decimal value: 32958 // TextureEnvParameter GL_TEXTURE_ENV_MODE = 0x2200, // decimal value: 8704 GL_TEXTURE_ENV_COLOR = 0x2201, // decimal value: 8705 // TextureEnvTarget GL_TEXTURE_ENV = 0x2300, // decimal value: 8960 // TextureFilterFuncSGIS GL_FILTER4_SGIS = 0x8146, // decimal value: 33094 // TextureGenMode // GL_EYE_LINEAR = 0x2400, // reuse PathGenMode, decimal value: 9216 // GL_OBJECT_LINEAR = 0x2401, // reuse PathGenMode, decimal value: 9217 GL_SPHERE_MAP = 0x2402, // decimal value: 9218 GL_EYE_DISTANCE_TO_POINT_SGIS = 0x81F0, // decimal value: 33264 GL_OBJECT_DISTANCE_TO_POINT_SGIS = 0x81F1, // decimal value: 33265 GL_EYE_DISTANCE_TO_LINE_SGIS = 0x81F2, // decimal value: 33266 GL_OBJECT_DISTANCE_TO_LINE_SGIS = 0x81F3, // decimal value: 33267 // TextureGenParameter GL_TEXTURE_GEN_MODE = 0x2500, // decimal value: 9472 GL_OBJECT_PLANE = 0x2501, // decimal value: 9473 GL_EYE_PLANE = 0x2502, // decimal value: 9474 GL_EYE_POINT_SGIS = 0x81F4, // decimal value: 33268 GL_OBJECT_POINT_SGIS = 0x81F5, // decimal value: 33269 GL_EYE_LINE_SGIS = 0x81F6, // decimal value: 33270 GL_OBJECT_LINE_SGIS = 0x81F7, // decimal value: 33271 // TextureLayout GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT = 0x9530, // decimal value: 38192 GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT = 0x9531, // decimal value: 38193 GL_LAYOUT_GENERAL_EXT = 0x958D, // decimal value: 38285 GL_LAYOUT_COLOR_ATTACHMENT_EXT = 0x958E, // decimal value: 38286 GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT = 0x958F, // decimal value: 38287 GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT = 0x9590, // decimal value: 38288 GL_LAYOUT_SHADER_READ_ONLY_EXT = 0x9591, // decimal value: 38289 GL_LAYOUT_TRANSFER_SRC_EXT = 0x9592, // decimal value: 38290 GL_LAYOUT_TRANSFER_DST_EXT = 0x9593, // decimal value: 38291 // TextureMagFilter // GL_NEAREST = 0x2600, // reuse BlitFramebufferFilter, decimal value: 9728 // GL_LINEAR = 0x2601, // reuse BlitFramebufferFilter, decimal value: 9729 GL_LINEAR_DETAIL_SGIS = 0x8097, // decimal value: 32919 GL_LINEAR_DETAIL_ALPHA_SGIS = 0x8098, // decimal value: 32920 GL_LINEAR_DETAIL_COLOR_SGIS = 0x8099, // decimal value: 32921 GL_LINEAR_SHARPEN_SGIS = 0x80AD, // decimal value: 32941 GL_LINEAR_SHARPEN_ALPHA_SGIS = 0x80AE, // decimal value: 32942 GL_LINEAR_SHARPEN_COLOR_SGIS = 0x80AF, // decimal value: 32943 // GL_FILTER4_SGIS = 0x8146, // reuse TextureFilterFuncSGIS, decimal value: 33094 // TextureMinFilter // GL_NEAREST = 0x2600, // reuse BlitFramebufferFilter, decimal value: 9728 // GL_LINEAR = 0x2601, // reuse BlitFramebufferFilter, decimal value: 9729 GL_NEAREST_MIPMAP_NEAREST = 0x2700, // decimal value: 9984 GL_LINEAR_MIPMAP_NEAREST = 0x2701, // decimal value: 9985 GL_NEAREST_MIPMAP_LINEAR = 0x2702, // decimal value: 9986 GL_LINEAR_MIPMAP_LINEAR = 0x2703, // decimal value: 9987 // GL_FILTER4_SGIS = 0x8146, // reuse TextureFilterFuncSGIS, decimal value: 33094 GL_LINEAR_CLIPMAP_LINEAR_SGIX = 0x8170, // decimal value: 33136 GL_NEAREST_CLIPMAP_NEAREST_SGIX = 0x844D, // decimal value: 33869 GL_NEAREST_CLIPMAP_LINEAR_SGIX = 0x844E, // decimal value: 33870 GL_LINEAR_CLIPMAP_NEAREST_SGIX = 0x844F, // decimal value: 33871 // TextureParameterName // GL_TEXTURE_WIDTH = 0x1000, // reuse GetTextureParameter, decimal value: 4096 // GL_TEXTURE_HEIGHT = 0x1001, // reuse GetTextureParameter, decimal value: 4097 // GL_TEXTURE_COMPONENTS = 0x1003, // reuse GetTextureParameter, decimal value: 4099 // GL_TEXTURE_INTERNAL_FORMAT = 0x1003, // reuse GetTextureParameter, decimal value: 4099 // GL_TEXTURE_BORDER_COLOR = 0x1004, // reuse GetTextureParameter, decimal value: 4100 // GL_TEXTURE_BORDER = 0x1005, // reuse GetTextureParameter, decimal value: 4101 // GL_TEXTURE_MAG_FILTER = 0x2800, // reuse GetTextureParameter, decimal value: 10240 // GL_TEXTURE_MIN_FILTER = 0x2801, // reuse GetTextureParameter, decimal value: 10241 // GL_TEXTURE_WRAP_S = 0x2802, // reuse GetTextureParameter, decimal value: 10242 // GL_TEXTURE_WRAP_T = 0x2803, // reuse GetTextureParameter, decimal value: 10243 // GL_TEXTURE_RED_SIZE = 0x805C, // reuse GetTextureParameter, decimal value: 32860 // GL_TEXTURE_GREEN_SIZE = 0x805D, // reuse GetTextureParameter, decimal value: 32861 // GL_TEXTURE_BLUE_SIZE = 0x805E, // reuse GetTextureParameter, decimal value: 32862 // GL_TEXTURE_ALPHA_SIZE = 0x805F, // reuse GetTextureParameter, decimal value: 32863 // GL_TEXTURE_LUMINANCE_SIZE = 0x8060, // reuse GetTextureParameter, decimal value: 32864 // GL_TEXTURE_INTENSITY_SIZE = 0x8061, // reuse GetTextureParameter, decimal value: 32865 // GL_TEXTURE_PRIORITY = 0x8066, // reuse GetTextureParameter, decimal value: 32870 GL_TEXTURE_PRIORITY_EXT = 0x8066, // decimal value: 32870 // GL_TEXTURE_RESIDENT = 0x8067, // reuse GetTextureParameter, decimal value: 32871 // GL_TEXTURE_DEPTH_EXT = 0x8071, // reuse GetTextureParameter, decimal value: 32881 // GL_TEXTURE_WRAP_R = 0x8072, // reuse SamplerParameterName, decimal value: 32882 // GL_TEXTURE_WRAP_R_EXT = 0x8072, // reuse GetTextureParameter, decimal value: 32882 // GL_DETAIL_TEXTURE_LEVEL_SGIS = 0x809A, // reuse GetTextureParameter, decimal value: 32922 // GL_DETAIL_TEXTURE_MODE_SGIS = 0x809B, // reuse GetTextureParameter, decimal value: 32923 // GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = 0x809C, // reuse GetTextureParameter, decimal value: 32924 // GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = 0x80B0, // reuse GetTextureParameter, decimal value: 32944 // GL_SHADOW_AMBIENT_SGIX = 0x80BF, // reuse GetTextureParameter, decimal value: 32959 // GL_DUAL_TEXTURE_SELECT_SGIS = 0x8124, // reuse GetTextureParameter, decimal value: 33060 // GL_QUAD_TEXTURE_SELECT_SGIS = 0x8125, // reuse GetTextureParameter, decimal value: 33061 // GL_TEXTURE_4DSIZE_SGIS = 0x8136, // reuse GetTextureParameter, decimal value: 33078 // GL_TEXTURE_WRAP_Q_SGIS = 0x8137, // reuse GetTextureParameter, decimal value: 33079 // GL_TEXTURE_MIN_LOD = 0x813A, // reuse SamplerParameterName, decimal value: 33082 // GL_TEXTURE_MIN_LOD_SGIS = 0x813A, // reuse GetTextureParameter, decimal value: 33082 // GL_TEXTURE_MAX_LOD = 0x813B, // reuse SamplerParameterName, decimal value: 33083 // GL_TEXTURE_MAX_LOD_SGIS = 0x813B, // reuse GetTextureParameter, decimal value: 33083 GL_TEXTURE_BASE_LEVEL = 0x813C, // decimal value: 33084 // GL_TEXTURE_BASE_LEVEL_SGIS = 0x813C, // reuse GetTextureParameter, decimal value: 33084 GL_TEXTURE_MAX_LEVEL = 0x813D, // decimal value: 33085 // GL_TEXTURE_MAX_LEVEL_SGIS = 0x813D, // reuse GetTextureParameter, decimal value: 33085 // GL_TEXTURE_FILTER4_SIZE_SGIS = 0x8147, // reuse GetTextureParameter, decimal value: 33095 // GL_TEXTURE_CLIPMAP_CENTER_SGIX = 0x8171, // reuse GetTextureParameter, decimal value: 33137 // GL_TEXTURE_CLIPMAP_FRAME_SGIX = 0x8172, // reuse GetTextureParameter, decimal value: 33138 // GL_TEXTURE_CLIPMAP_OFFSET_SGIX = 0x8173, // reuse GetTextureParameter, decimal value: 33139 // GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = 0x8174, // reuse GetTextureParameter, decimal value: 33140 // GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = 0x8175, // reuse GetTextureParameter, decimal value: 33141 // GL_TEXTURE_CLIPMAP_DEPTH_SGIX = 0x8176, // reuse GetTextureParameter, decimal value: 33142 // GL_POST_TEXTURE_FILTER_BIAS_SGIX = 0x8179, // reuse GetTextureParameter, decimal value: 33145 // GL_POST_TEXTURE_FILTER_SCALE_SGIX = 0x817A, // reuse GetTextureParameter, decimal value: 33146 // GL_TEXTURE_LOD_BIAS_S_SGIX = 0x818E, // reuse GetTextureParameter, decimal value: 33166 // GL_TEXTURE_LOD_BIAS_T_SGIX = 0x818F, // reuse GetTextureParameter, decimal value: 33167 // GL_TEXTURE_LOD_BIAS_R_SGIX = 0x8190, // reuse GetTextureParameter, decimal value: 33168 // GL_GENERATE_MIPMAP = 0x8191, // reuse InternalFormatPName, decimal value: 33169 // GL_GENERATE_MIPMAP_SGIS = 0x8191, // reuse GetTextureParameter, decimal value: 33169 // GL_TEXTURE_COMPARE_SGIX = 0x819A, // reuse GetTextureParameter, decimal value: 33178 // GL_TEXTURE_COMPARE_OPERATOR_SGIX = 0x819B, // reuse GetTextureParameter, decimal value: 33179 // GL_TEXTURE_LEQUAL_R_SGIX = 0x819C, // reuse GetTextureParameter, decimal value: 33180 // GL_TEXTURE_GEQUAL_R_SGIX = 0x819D, // reuse GetTextureParameter, decimal value: 33181 // GL_TEXTURE_MAX_CLAMP_S_SGIX = 0x8369, // reuse GetTextureParameter, decimal value: 33641 // GL_TEXTURE_MAX_CLAMP_T_SGIX = 0x836A, // reuse GetTextureParameter, decimal value: 33642 // GL_TEXTURE_MAX_CLAMP_R_SGIX = 0x836B, // reuse GetTextureParameter, decimal value: 33643 GL_TEXTURE_LOD_BIAS = 0x8501, // decimal value: 34049 // GL_TEXTURE_COMPARE_MODE = 0x884C, // reuse SamplerParameterName, decimal value: 34892 // GL_TEXTURE_COMPARE_FUNC = 0x884D, // reuse SamplerParameterName, decimal value: 34893 GL_TEXTURE_SWIZZLE_R = 0x8E42, // decimal value: 36418 GL_TEXTURE_SWIZZLE_G = 0x8E43, // decimal value: 36419 GL_TEXTURE_SWIZZLE_B = 0x8E44, // decimal value: 36420 GL_TEXTURE_SWIZZLE_A = 0x8E45, // decimal value: 36421 GL_TEXTURE_SWIZZLE_RGBA = 0x8E46, // decimal value: 36422 GL_DEPTH_STENCIL_TEXTURE_MODE = 0x90EA, // decimal value: 37098 GL_TEXTURE_TILING_EXT = 0x9580, // decimal value: 38272 // TextureTarget // GL_TEXTURE_1D = 0x0DE0, // reuse EnableCap, decimal value: 3552 // GL_TEXTURE_2D = 0x0DE1, // reuse EnableCap, decimal value: 3553 GL_PROXY_TEXTURE_1D = 0x8063, // decimal value: 32867 GL_PROXY_TEXTURE_1D_EXT = 0x8063, // decimal value: 32867 GL_PROXY_TEXTURE_2D = 0x8064, // decimal value: 32868 GL_PROXY_TEXTURE_2D_EXT = 0x8064, // decimal value: 32868 GL_TEXTURE_3D = 0x806F, // decimal value: 32879 // GL_TEXTURE_3D_EXT = 0x806F, // reuse EnableCap, decimal value: 32879 GL_PROXY_TEXTURE_3D = 0x8070, // decimal value: 32880 GL_PROXY_TEXTURE_3D_EXT = 0x8070, // decimal value: 32880 GL_DETAIL_TEXTURE_2D_SGIS = 0x8095, // decimal value: 32917 // GL_TEXTURE_4D_SGIS = 0x8134, // reuse EnableCap, decimal value: 33076 GL_PROXY_TEXTURE_4D_SGIS = 0x8135, // decimal value: 33077 GL_TEXTURE_RECTANGLE = 0x84F5, // decimal value: 34037 GL_PROXY_TEXTURE_RECTANGLE = 0x84F7, // decimal value: 34039 GL_PROXY_TEXTURE_RECTANGLE_ARB = 0x84F7, // decimal value: 34039 GL_PROXY_TEXTURE_RECTANGLE_NV = 0x84F7, // decimal value: 34039 GL_TEXTURE_CUBE_MAP = 0x8513, // decimal value: 34067 GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515, // decimal value: 34069 GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516, // decimal value: 34070 GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517, // decimal value: 34071 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518, // decimal value: 34072 GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519, // decimal value: 34073 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A, // decimal value: 34074 GL_PROXY_TEXTURE_CUBE_MAP = 0x851B, // decimal value: 34075 GL_PROXY_TEXTURE_CUBE_MAP_ARB = 0x851B, // decimal value: 34075 GL_PROXY_TEXTURE_CUBE_MAP_EXT = 0x851B, // decimal value: 34075 GL_TEXTURE_1D_ARRAY = 0x8C18, // decimal value: 35864 GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19, // decimal value: 35865 GL_PROXY_TEXTURE_1D_ARRAY_EXT = 0x8C19, // decimal value: 35865 GL_TEXTURE_2D_ARRAY = 0x8C1A, // decimal value: 35866 GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B, // decimal value: 35867 GL_PROXY_TEXTURE_2D_ARRAY_EXT = 0x8C1B, // decimal value: 35867 GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009, // decimal value: 36873 GL_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x9009, // decimal value: 36873 GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B, // decimal value: 36875 GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = 0x900B, // decimal value: 36875 GL_TEXTURE_2D_MULTISAMPLE = 0x9100, // decimal value: 37120 GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101, // decimal value: 37121 GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102, // decimal value: 37122 GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103, // decimal value: 37123 // TextureUnit GL_TEXTURE0 = 0x84C0, // decimal value: 33984 GL_TEXTURE1 = 0x84C1, // decimal value: 33985 GL_TEXTURE2 = 0x84C2, // decimal value: 33986 GL_TEXTURE3 = 0x84C3, // decimal value: 33987 GL_TEXTURE4 = 0x84C4, // decimal value: 33988 GL_TEXTURE5 = 0x84C5, // decimal value: 33989 GL_TEXTURE6 = 0x84C6, // decimal value: 33990 GL_TEXTURE7 = 0x84C7, // decimal value: 33991 GL_TEXTURE8 = 0x84C8, // decimal value: 33992 GL_TEXTURE9 = 0x84C9, // decimal value: 33993 GL_TEXTURE10 = 0x84CA, // decimal value: 33994 GL_TEXTURE11 = 0x84CB, // decimal value: 33995 GL_TEXTURE12 = 0x84CC, // decimal value: 33996 GL_TEXTURE13 = 0x84CD, // decimal value: 33997 GL_TEXTURE14 = 0x84CE, // decimal value: 33998 GL_TEXTURE15 = 0x84CF, // decimal value: 33999 GL_TEXTURE16 = 0x84D0, // decimal value: 34000 GL_TEXTURE17 = 0x84D1, // decimal value: 34001 GL_TEXTURE18 = 0x84D2, // decimal value: 34002 GL_TEXTURE19 = 0x84D3, // decimal value: 34003 GL_TEXTURE20 = 0x84D4, // decimal value: 34004 GL_TEXTURE21 = 0x84D5, // decimal value: 34005 GL_TEXTURE22 = 0x84D6, // decimal value: 34006 GL_TEXTURE23 = 0x84D7, // decimal value: 34007 GL_TEXTURE24 = 0x84D8, // decimal value: 34008 GL_TEXTURE25 = 0x84D9, // decimal value: 34009 GL_TEXTURE26 = 0x84DA, // decimal value: 34010 GL_TEXTURE27 = 0x84DB, // decimal value: 34011 GL_TEXTURE28 = 0x84DC, // decimal value: 34012 GL_TEXTURE29 = 0x84DD, // decimal value: 34013 GL_TEXTURE30 = 0x84DE, // decimal value: 34014 GL_TEXTURE31 = 0x84DF, // decimal value: 34015 // TextureWrapMode GL_CLAMP = 0x2900, // decimal value: 10496 GL_REPEAT = 0x2901, // decimal value: 10497 GL_CLAMP_TO_BORDER = 0x812D, // decimal value: 33069 GL_CLAMP_TO_BORDER_ARB = 0x812D, // decimal value: 33069 GL_CLAMP_TO_BORDER_SGIS = 0x812D, // decimal value: 33069 GL_CLAMP_TO_EDGE = 0x812F, // decimal value: 33071 GL_CLAMP_TO_EDGE_SGIS = 0x812F, // decimal value: 33071 // TransformFeedbackPName GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84, // decimal value: 35972 GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85, // decimal value: 35973 GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F, // decimal value: 35983 GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23, // decimal value: 36387 GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24, // decimal value: 36388 // TypeEnum GL_QUERY_WAIT = 0x8E13, // decimal value: 36371 GL_QUERY_NO_WAIT = 0x8E14, // decimal value: 36372 GL_QUERY_BY_REGION_WAIT = 0x8E15, // decimal value: 36373 GL_QUERY_BY_REGION_NO_WAIT = 0x8E16, // decimal value: 36374 // UniformBlockPName GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0, // decimal value: 34032 GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1, // decimal value: 34033 GL_UNIFORM_BLOCK_BINDING = 0x8A3F, // decimal value: 35391 GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40, // decimal value: 35392 GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41, // decimal value: 35393 GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42, // decimal value: 35394 GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43, // decimal value: 35395 GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44, // decimal value: 35396 GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45, // decimal value: 35397 GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46, // decimal value: 35398 GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = 0x90EC, // decimal value: 37100 // UniformPName GL_UNIFORM_TYPE = 0x8A37, // decimal value: 35383 // GL_UNIFORM_SIZE = 0x8A38, // reuse SubroutineParameterName, decimal value: 35384 // GL_UNIFORM_NAME_LENGTH = 0x8A39, // reuse SubroutineParameterName, decimal value: 35385 GL_UNIFORM_BLOCK_INDEX = 0x8A3A, // decimal value: 35386 GL_UNIFORM_OFFSET = 0x8A3B, // decimal value: 35387 GL_UNIFORM_ARRAY_STRIDE = 0x8A3C, // decimal value: 35388 GL_UNIFORM_MATRIX_STRIDE = 0x8A3D, // decimal value: 35389 GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E, // decimal value: 35390 GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA, // decimal value: 37594 // VertexArrayPName GL_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D5, // decimal value: 33493 GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622, // decimal value: 34338 GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623, // decimal value: 34339 GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624, // decimal value: 34340 GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625, // decimal value: 34341 GL_VERTEX_ATTRIB_ARRAY_LONG = 0x874E, // decimal value: 34638 GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A, // decimal value: 34922 GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD, // decimal value: 35069 GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE, // decimal value: 35070 // VertexAttribEnum // GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622, // reuse VertexArrayPName, decimal value: 34338 // GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623, // reuse VertexArrayPName, decimal value: 34339 // GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624, // reuse VertexArrayPName, decimal value: 34340 // GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625, // reuse VertexArrayPName, decimal value: 34341 GL_CURRENT_VERTEX_ATTRIB = 0x8626, // decimal value: 34342 // GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A, // reuse VertexArrayPName, decimal value: 34922 GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F, // decimal value: 34975 // GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD, // reuse VertexArrayPName, decimal value: 35069 // GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 0x88FE, // reuse VertexArrayPName, decimal value: 35070 // VertexAttribPointerType // GL_BYTE = 0x1400, // reuse ColorPointerType, decimal value: 5120 // GL_UNSIGNED_BYTE = 0x1401, // reuse ColorPointerType, decimal value: 5121 // GL_SHORT = 0x1402, // reuse ColorPointerType, decimal value: 5122 // GL_UNSIGNED_SHORT = 0x1403, // reuse ColorPointerType, decimal value: 5123 // GL_INT = 0x1404, // reuse ColorPointerType, decimal value: 5124 // GL_UNSIGNED_INT = 0x1405, // reuse ColorPointerType, decimal value: 5125 // GL_FLOAT = 0x1406, // reuse ColorPointerType, decimal value: 5126 // GL_DOUBLE = 0x140A, // reuse ColorPointerType, decimal value: 5130 GL_HALF_FLOAT = 0x140B, // decimal value: 5131 GL_FIXED = 0x140C, // decimal value: 5132 GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368, // decimal value: 33640 GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B, // decimal value: 35899 GL_INT_2_10_10_10_REV = 0x8D9F, // decimal value: 36255 // VertexAttribType // GL_BYTE = 0x1400, // reuse ColorPointerType, decimal value: 5120 // GL_UNSIGNED_BYTE = 0x1401, // reuse ColorPointerType, decimal value: 5121 // GL_SHORT = 0x1402, // reuse ColorPointerType, decimal value: 5122 // GL_UNSIGNED_SHORT = 0x1403, // reuse ColorPointerType, decimal value: 5123 // GL_INT = 0x1404, // reuse ColorPointerType, decimal value: 5124 // GL_UNSIGNED_INT = 0x1405, // reuse ColorPointerType, decimal value: 5125 // GL_FLOAT = 0x1406, // reuse ColorPointerType, decimal value: 5126 // GL_DOUBLE = 0x140A, // reuse ColorPointerType, decimal value: 5130 // GL_HALF_FLOAT = 0x140B, // reuse VertexAttribPointerType, decimal value: 5131 // GL_FIXED = 0x140C, // reuse VertexAttribPointerType, decimal value: 5132 // GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368, // reuse VertexAttribPointerType, decimal value: 33640 // GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B, // reuse VertexAttribPointerType, decimal value: 35899 // GL_INT_2_10_10_10_REV = 0x8D9F, // reuse VertexAttribPointerType, decimal value: 36255 // VertexBufferObjectParameter GL_BUFFER_IMMUTABLE_STORAGE = 0x821F, // decimal value: 33311 GL_BUFFER_STORAGE_FLAGS = 0x8220, // decimal value: 33312 GL_BUFFER_SIZE = 0x8764, // decimal value: 34660 GL_BUFFER_USAGE = 0x8765, // decimal value: 34661 GL_BUFFER_ACCESS = 0x88BB, // decimal value: 35003 GL_BUFFER_MAPPED = 0x88BC, // decimal value: 35004 GL_BUFFER_ACCESS_FLAGS = 0x911F, // decimal value: 37151 GL_BUFFER_MAP_LENGTH = 0x9120, // decimal value: 37152 GL_BUFFER_MAP_OFFSET = 0x9121, // decimal value: 37153 // VertexBufferObjectUsage // GL_STREAM_DRAW = 0x88E0, // reuse BufferUsageARB, decimal value: 35040 // GL_STREAM_READ = 0x88E1, // reuse BufferUsageARB, decimal value: 35041 // GL_STREAM_COPY = 0x88E2, // reuse BufferUsageARB, decimal value: 35042 // GL_STATIC_DRAW = 0x88E4, // reuse BufferUsageARB, decimal value: 35044 // GL_STATIC_READ = 0x88E5, // reuse BufferUsageARB, decimal value: 35045 // GL_STATIC_COPY = 0x88E6, // reuse BufferUsageARB, decimal value: 35046 // GL_DYNAMIC_DRAW = 0x88E8, // reuse BufferUsageARB, decimal value: 35048 // GL_DYNAMIC_READ = 0x88E9, // reuse BufferUsageARB, decimal value: 35049 // GL_DYNAMIC_COPY = 0x88EA, // reuse BufferUsageARB, decimal value: 35050 // VertexPointerType // GL_SHORT = 0x1402, // reuse ColorPointerType, decimal value: 5122 // GL_INT = 0x1404, // reuse ColorPointerType, decimal value: 5124 // GL_FLOAT = 0x1406, // reuse ColorPointerType, decimal value: 5126 // GL_DOUBLE = 0x140A, // reuse ColorPointerType, decimal value: 5130 // VertexProvokingMode GL_FIRST_VERTEX_CONVENTION = 0x8E4D, // decimal value: 36429 GL_LAST_VERTEX_CONVENTION = 0x8E4E, // decimal value: 36430 // __UNGROUPED__ GL_NEXT_BUFFER_NV = static_cast(-2), GL_SKIP_COMPONENTS4_NV = static_cast(-3), GL_SKIP_COMPONENTS3_NV = static_cast(-4), GL_SKIP_COMPONENTS2_NV = static_cast(-5), GL_SKIP_COMPONENTS1_NV = static_cast(-6), GL_CLOSE_PATH_NV = 0x00, GL_TERMINATE_SEQUENCE_COMMAND_NV = 0x0000, GL_NOP_COMMAND_NV = 0x0001, // decimal value: 1 GL_RESTART_SUN = 0x0001, // decimal value: 1 GL_DRAW_ELEMENTS_COMMAND_NV = 0x0002, // decimal value: 2 GL_REPLACE_MIDDLE_SUN = 0x0002, // decimal value: 2 GL_DRAW_ARRAYS_COMMAND_NV = 0x0003, // decimal value: 3 GL_REPLACE_OLDEST_SUN = 0x0003, // decimal value: 3 GL_DRAW_ELEMENTS_STRIP_COMMAND_NV = 0x0004, // decimal value: 4 GL_DRAW_ARRAYS_STRIP_COMMAND_NV = 0x0005, // decimal value: 5 GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV = 0x0006, // decimal value: 6 GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV = 0x0007, // decimal value: 7 GL_ELEMENT_ADDRESS_COMMAND_NV = 0x0008, // decimal value: 8 GL_ATTRIBUTE_ADDRESS_COMMAND_NV = 0x0009, // decimal value: 9 GL_UNIFORM_ADDRESS_COMMAND_NV = 0x000A, // decimal value: 10 GL_BLEND_COLOR_COMMAND_NV = 0x000B, // decimal value: 11 GL_STENCIL_REF_COMMAND_NV = 0x000C, // decimal value: 12 GL_LINE_WIDTH_COMMAND_NV = 0x000D, // decimal value: 13 GL_POLYGON_OFFSET_COMMAND_NV = 0x000E, // decimal value: 14 GL_ALPHA_REF_COMMAND_NV = 0x000F, // decimal value: 15 GL_VIEWPORT_COMMAND_NV = 0x0010, // decimal value: 16 GL_SCISSOR_COMMAND_NV = 0x0011, // decimal value: 17 GL_FRONT_FACE_COMMAND_NV = 0x0012, // decimal value: 18 GL_MOVE_TO_NV = 0x02, // decimal value: 2 GL_RELATIVE_MOVE_TO_NV = 0x03, // decimal value: 3 GL_LINE_TO_NV = 0x04, // decimal value: 4 GL_RELATIVE_LINE_TO_NV = 0x05, // decimal value: 5 GL_CONTEXT_LOST = 0x0507, // decimal value: 1287 GL_HORIZONTAL_LINE_TO_NV = 0x06, // decimal value: 6 GL_RELATIVE_HORIZONTAL_LINE_TO_NV = 0x07, // decimal value: 7 GL_VERTICAL_LINE_TO_NV = 0x08, // decimal value: 8 GL_RELATIVE_VERTICAL_LINE_TO_NV = 0x09, // decimal value: 9 GL_QUADRATIC_CURVE_TO_NV = 0x0A, // decimal value: 10 GL_RELATIVE_QUADRATIC_CURVE_TO_NV = 0x0B, // decimal value: 11 GL_PATH_MODELVIEW_STACK_DEPTH_NV = 0x0BA3, // decimal value: 2979 GL_PATH_PROJECTION_STACK_DEPTH_NV = 0x0BA4, // decimal value: 2980 GL_PATH_MODELVIEW_MATRIX_NV = 0x0BA6, // decimal value: 2982 GL_PATH_PROJECTION_MATRIX_NV = 0x0BA7, // decimal value: 2983 GL_CUBIC_CURVE_TO_NV = 0x0C, // decimal value: 12 GL_RELATIVE_CUBIC_CURVE_TO_NV = 0x0D, // decimal value: 13 GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV = 0x0D36, // decimal value: 3382 GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV = 0x0D38, // decimal value: 3384 GL_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0E, // decimal value: 14 GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV = 0x0F, // decimal value: 15 GL_SMOOTH_CUBIC_CURVE_TO_NV = 0x10, // decimal value: 16 GL_TEXTURE_TARGET = 0x1006, // decimal value: 4102 GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV = 0x11, // decimal value: 17 GL_SMALL_CCW_ARC_TO_NV = 0x12, // decimal value: 18 GL_RELATIVE_SMALL_CCW_ARC_TO_NV = 0x13, // decimal value: 19 GL_SMALL_CW_ARC_TO_NV = 0x14, // decimal value: 20 GL_2_BYTES_NV = 0x1407, // decimal value: 5127 GL_3_BYTES_NV = 0x1408, // decimal value: 5128 GL_4_BYTES_NV = 0x1409, // decimal value: 5129 GL_HALF_APPLE = 0x140B, // decimal value: 5131 GL_HALF_FLOAT_ARB = 0x140B, // decimal value: 5131 GL_HALF_FLOAT_NV = 0x140B, // decimal value: 5131 GL_FIXED_OES = 0x140C, // decimal value: 5132 GL_INT64_ARB = 0x140E, // decimal value: 5134 GL_INT64_NV = 0x140E, // decimal value: 5134 GL_UNSIGNED_INT64_ARB = 0x140F, // decimal value: 5135 GL_UNSIGNED_INT64_NV = 0x140F, // decimal value: 5135 GL_RELATIVE_SMALL_CW_ARC_TO_NV = 0x15, // decimal value: 21 GL_XOR_NV = 0x1506, // decimal value: 5382 GL_LARGE_CCW_ARC_TO_NV = 0x16, // decimal value: 22 GL_RELATIVE_LARGE_CCW_ARC_TO_NV = 0x17, // decimal value: 23 GL_MODELVIEW0_ARB = 0x1700, // decimal value: 5888 GL_PATH_MODELVIEW_NV = 0x1700, // decimal value: 5888 GL_PATH_PROJECTION_NV = 0x1701, // decimal value: 5889 GL_LARGE_CW_ARC_TO_NV = 0x18, // decimal value: 24 GL_RELATIVE_LARGE_CW_ARC_TO_NV = 0x19, // decimal value: 25 GL_RED_NV = 0x1903, // decimal value: 6403 GL_GREEN_NV = 0x1904, // decimal value: 6404 GL_BLUE_NV = 0x1905, // decimal value: 6405 GL_RASTER_POSITION_UNCLIPPED_IBM = 0x19262, // decimal value: 103010 GL_CONIC_CURVE_TO_NV = 0x1A, // decimal value: 26 GL_NATIVE_GRAPHICS_HANDLE_PGI = 0x1A202, // decimal value: 107010 GL_RELATIVE_CONIC_CURVE_TO_NV = 0x1B, // decimal value: 27 GL_EYE_LINEAR_NV = 0x2400, // decimal value: 9216 GL_OBJECT_LINEAR_NV = 0x2401, // decimal value: 9217 GL_CONSTANT_COLOR_EXT = 0x8001, // decimal value: 32769 GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002, // decimal value: 32770 GL_CONSTANT_ALPHA_EXT = 0x8003, // decimal value: 32771 GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004, // decimal value: 32772 GL_BLEND_COLOR = 0x8005, // decimal value: 32773 GL_MIN = 0x8007, // decimal value: 32775 GL_MAX = 0x8008, // decimal value: 32776 GL_BLEND_EQUATION = 0x8009, // decimal value: 32777 GL_BLEND_EQUATION_RGB = 0x8009, // decimal value: 32777 GL_BLEND_EQUATION_RGB_EXT = 0x8009, // decimal value: 32777 GL_POLYGON_OFFSET_EXT = 0x8037, // decimal value: 32823 GL_POLYGON_OFFSET_FACTOR_EXT = 0x8038, // decimal value: 32824 GL_RESCALE_NORMAL = 0x803A, // decimal value: 32826 GL_ALPHA4_EXT = 0x803B, // decimal value: 32827 GL_ALPHA8_EXT = 0x803C, // decimal value: 32828 GL_ALPHA12_EXT = 0x803D, // decimal value: 32829 GL_ALPHA16_EXT = 0x803E, // decimal value: 32830 GL_LUMINANCE4_EXT = 0x803F, // decimal value: 32831 GL_LUMINANCE8_EXT = 0x8040, // decimal value: 32832 GL_LUMINANCE12_EXT = 0x8041, // decimal value: 32833 GL_LUMINANCE16_EXT = 0x8042, // decimal value: 32834 GL_LUMINANCE4_ALPHA4_EXT = 0x8043, // decimal value: 32835 GL_LUMINANCE6_ALPHA2_EXT = 0x8044, // decimal value: 32836 GL_LUMINANCE8_ALPHA8_EXT = 0x8045, // decimal value: 32837 GL_LUMINANCE12_ALPHA4_EXT = 0x8046, // decimal value: 32838 GL_LUMINANCE12_ALPHA12_EXT = 0x8047, // decimal value: 32839 GL_LUMINANCE16_ALPHA16_EXT = 0x8048, // decimal value: 32840 GL_INTENSITY_EXT = 0x8049, // decimal value: 32841 GL_INTENSITY4_EXT = 0x804A, // decimal value: 32842 GL_INTENSITY8_EXT = 0x804B, // decimal value: 32843 GL_INTENSITY12_EXT = 0x804C, // decimal value: 32844 GL_INTENSITY16_EXT = 0x804D, // decimal value: 32845 GL_RGBA2 = 0x8055, // decimal value: 32853 GL_RGBA2_EXT = 0x8055, // decimal value: 32853 GL_TEXTURE_RED_SIZE_EXT = 0x805C, // decimal value: 32860 GL_TEXTURE_GREEN_SIZE_EXT = 0x805D, // decimal value: 32861 GL_TEXTURE_BLUE_SIZE_EXT = 0x805E, // decimal value: 32862 GL_TEXTURE_ALPHA_SIZE_EXT = 0x805F, // decimal value: 32863 GL_TEXTURE_LUMINANCE_SIZE_EXT = 0x8060, // decimal value: 32864 GL_TEXTURE_INTENSITY_SIZE_EXT = 0x8061, // decimal value: 32865 GL_TEXTURE_RESIDENT_EXT = 0x8067, // decimal value: 32871 GL_TEXTURE_1D_BINDING_EXT = 0x8068, // decimal value: 32872 GL_TEXTURE_2D_BINDING_EXT = 0x8069, // decimal value: 32873 GL_TEXTURE_DEPTH = 0x8071, // decimal value: 32881 GL_MAX_3D_TEXTURE_SIZE = 0x8073, // decimal value: 32883 GL_VERTEX_ARRAY_EXT = 0x8074, // decimal value: 32884 GL_NORMAL_ARRAY_EXT = 0x8075, // decimal value: 32885 GL_COLOR_ARRAY_EXT = 0x8076, // decimal value: 32886 GL_INDEX_ARRAY_EXT = 0x8077, // decimal value: 32887 GL_TEXTURE_COORD_ARRAY_EXT = 0x8078, // decimal value: 32888 GL_EDGE_FLAG_ARRAY_EXT = 0x8079, // decimal value: 32889 GL_VERTEX_ARRAY_SIZE_EXT = 0x807A, // decimal value: 32890 GL_VERTEX_ARRAY_TYPE_EXT = 0x807B, // decimal value: 32891 GL_VERTEX_ARRAY_STRIDE_EXT = 0x807C, // decimal value: 32892 GL_NORMAL_ARRAY_TYPE_EXT = 0x807E, // decimal value: 32894 GL_NORMAL_ARRAY_STRIDE_EXT = 0x807F, // decimal value: 32895 GL_COLOR_ARRAY_SIZE_EXT = 0x8081, // decimal value: 32897 GL_COLOR_ARRAY_TYPE_EXT = 0x8082, // decimal value: 32898 GL_COLOR_ARRAY_STRIDE_EXT = 0x8083, // decimal value: 32899 GL_INDEX_ARRAY_TYPE_EXT = 0x8085, // decimal value: 32901 GL_INDEX_ARRAY_STRIDE_EXT = 0x8086, // decimal value: 32902 GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088, // decimal value: 32904 GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089, // decimal value: 32905 GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A, // decimal value: 32906 GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C, // decimal value: 32908 GL_MULTISAMPLE = 0x809D, // decimal value: 32925 GL_MULTISAMPLE_ARB = 0x809D, // decimal value: 32925 GL_MULTISAMPLE_EXT = 0x809D, // decimal value: 32925 GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E, // decimal value: 32926 GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = 0x809E, // decimal value: 32926 GL_SAMPLE_ALPHA_TO_MASK_EXT = 0x809E, // decimal value: 32926 GL_SAMPLE_ALPHA_TO_ONE = 0x809F, // decimal value: 32927 GL_SAMPLE_ALPHA_TO_ONE_ARB = 0x809F, // decimal value: 32927 GL_SAMPLE_ALPHA_TO_ONE_EXT = 0x809F, // decimal value: 32927 GL_SAMPLE_COVERAGE = 0x80A0, // decimal value: 32928 GL_SAMPLE_COVERAGE_ARB = 0x80A0, // decimal value: 32928 GL_SAMPLE_MASK_EXT = 0x80A0, // decimal value: 32928 GL_SAMPLE_BUFFERS_ARB = 0x80A8, // decimal value: 32936 GL_SAMPLE_BUFFERS_EXT = 0x80A8, // decimal value: 32936 GL_SAMPLES_ARB = 0x80A9, // decimal value: 32937 GL_SAMPLES_EXT = 0x80A9, // decimal value: 32937 GL_SAMPLE_COVERAGE_VALUE = 0x80AA, // decimal value: 32938 GL_SAMPLE_COVERAGE_VALUE_ARB = 0x80AA, // decimal value: 32938 GL_SAMPLE_MASK_VALUE_EXT = 0x80AA, // decimal value: 32938 GL_SAMPLE_COVERAGE_INVERT = 0x80AB, // decimal value: 32939 GL_SAMPLE_COVERAGE_INVERT_ARB = 0x80AB, // decimal value: 32939 GL_SAMPLE_MASK_INVERT_EXT = 0x80AB, // decimal value: 32939 GL_SAMPLE_PATTERN_EXT = 0x80AC, // decimal value: 32940 GL_COLOR_MATRIX = 0x80B1, // decimal value: 32945 GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2, // decimal value: 32946 GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3, // decimal value: 32947 GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = 0x80BF, // decimal value: 32959 GL_BLEND_DST_RGB = 0x80C8, // decimal value: 32968 GL_BLEND_DST_RGB_EXT = 0x80C8, // decimal value: 32968 GL_BLEND_SRC_RGB = 0x80C9, // decimal value: 32969 GL_BLEND_SRC_RGB_EXT = 0x80C9, // decimal value: 32969 GL_BLEND_DST_ALPHA = 0x80CA, // decimal value: 32970 GL_BLEND_DST_ALPHA_EXT = 0x80CA, // decimal value: 32970 GL_BLEND_SRC_ALPHA = 0x80CB, // decimal value: 32971 GL_BLEND_SRC_ALPHA_EXT = 0x80CB, // decimal value: 32971 GL_422_EXT = 0x80CC, // decimal value: 32972 GL_422_REV_EXT = 0x80CD, // decimal value: 32973 GL_422_AVERAGE_EXT = 0x80CE, // decimal value: 32974 GL_422_REV_AVERAGE_EXT = 0x80CF, // decimal value: 32975 GL_BGR = 0x80E0, // decimal value: 32992 GL_BGR_EXT = 0x80E0, // decimal value: 32992 GL_BGRA = 0x80E1, // decimal value: 32993 GL_BGRA_EXT = 0x80E1, // decimal value: 32993 GL_COLOR_INDEX1_EXT = 0x80E2, // decimal value: 32994 GL_COLOR_INDEX2_EXT = 0x80E3, // decimal value: 32995 GL_COLOR_INDEX4_EXT = 0x80E4, // decimal value: 32996 GL_COLOR_INDEX8_EXT = 0x80E5, // decimal value: 32997 GL_COLOR_INDEX12_EXT = 0x80E6, // decimal value: 32998 GL_COLOR_INDEX16_EXT = 0x80E7, // decimal value: 32999 GL_MAX_ELEMENTS_VERTICES = 0x80E8, // decimal value: 33000 GL_MAX_ELEMENTS_VERTICES_EXT = 0x80E8, // decimal value: 33000 GL_MAX_ELEMENTS_INDICES = 0x80E9, // decimal value: 33001 GL_MAX_ELEMENTS_INDICES_EXT = 0x80E9, // decimal value: 33001 GL_PHONG_WIN = 0x80EA, // decimal value: 33002 GL_FOG_SPECULAR_TEXTURE_WIN = 0x80EC, // decimal value: 33004 GL_TEXTURE_INDEX_SIZE_EXT = 0x80ED, // decimal value: 33005 GL_PARAMETER_BUFFER = 0x80EE, // decimal value: 33006 GL_PARAMETER_BUFFER_ARB = 0x80EE, // decimal value: 33006 GL_PARAMETER_BUFFER_BINDING = 0x80EF, // decimal value: 33007 GL_PARAMETER_BUFFER_BINDING_ARB = 0x80EF, // decimal value: 33007 GL_SPRITE_AXIAL_SGIX = 0x814C, // decimal value: 33100 GL_SPRITE_OBJECT_ALIGNED_SGIX = 0x814D, // decimal value: 33101 GL_SPRITE_EYE_ALIGNED_SGIX = 0x814E, // decimal value: 33102 GL_IGNORE_BORDER_HP = 0x8150, // decimal value: 33104 GL_CONSTANT_BORDER = 0x8151, // decimal value: 33105 GL_CONSTANT_BORDER_HP = 0x8151, // decimal value: 33105 GL_REPLICATE_BORDER = 0x8153, // decimal value: 33107 GL_REPLICATE_BORDER_HP = 0x8153, // decimal value: 33107 GL_CONVOLUTION_BORDER_COLOR_HP = 0x8154, // decimal value: 33108 GL_IMAGE_SCALE_X_HP = 0x8155, // decimal value: 33109 GL_IMAGE_SCALE_Y_HP = 0x8156, // decimal value: 33110 GL_IMAGE_TRANSLATE_X_HP = 0x8157, // decimal value: 33111 GL_IMAGE_TRANSLATE_Y_HP = 0x8158, // decimal value: 33112 GL_IMAGE_ROTATE_ANGLE_HP = 0x8159, // decimal value: 33113 GL_IMAGE_ROTATE_ORIGIN_X_HP = 0x815A, // decimal value: 33114 GL_IMAGE_ROTATE_ORIGIN_Y_HP = 0x815B, // decimal value: 33115 GL_IMAGE_MAG_FILTER_HP = 0x815C, // decimal value: 33116 GL_IMAGE_MIN_FILTER_HP = 0x815D, // decimal value: 33117 GL_IMAGE_CUBIC_WEIGHT_HP = 0x815E, // decimal value: 33118 GL_CUBIC_HP = 0x815F, // decimal value: 33119 GL_AVERAGE_HP = 0x8160, // decimal value: 33120 GL_IMAGE_TRANSFORM_2D_HP = 0x8161, // decimal value: 33121 GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8162, // decimal value: 33122 GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = 0x8163, // decimal value: 33123 GL_OCCLUSION_TEST_HP = 0x8165, // decimal value: 33125 GL_OCCLUSION_TEST_RESULT_HP = 0x8166, // decimal value: 33126 GL_TEXTURE_LIGHTING_MODE_HP = 0x8167, // decimal value: 33127 GL_TEXTURE_POST_SPECULAR_HP = 0x8168, // decimal value: 33128 GL_TEXTURE_PRE_SPECULAR_HP = 0x8169, // decimal value: 33129 GL_MAX_DEFORMATION_ORDER_SGIX = 0x8197, // decimal value: 33175 GL_DEPTH_COMPONENT24 = 0x81A6, // decimal value: 33190 GL_DEPTH_COMPONENT32 = 0x81A7, // decimal value: 33191 GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = 0x81A8, // decimal value: 33192 GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = 0x81A9, // decimal value: 33193 GL_CULL_VERTEX_EXT = 0x81AA, // decimal value: 33194 GL_CULL_VERTEX_EYE_POSITION_EXT = 0x81AB, // decimal value: 33195 GL_CULL_VERTEX_OBJECT_POSITION_EXT = 0x81AC, // decimal value: 33196 GL_IUI_V2F_EXT = 0x81AD, // decimal value: 33197 GL_IUI_V3F_EXT = 0x81AE, // decimal value: 33198 GL_IUI_N3F_V2F_EXT = 0x81AF, // decimal value: 33199 GL_IUI_N3F_V3F_EXT = 0x81B0, // decimal value: 33200 GL_T2F_IUI_V2F_EXT = 0x81B1, // decimal value: 33201 GL_T2F_IUI_V3F_EXT = 0x81B2, // decimal value: 33202 GL_T2F_IUI_N3F_V2F_EXT = 0x81B3, // decimal value: 33203 GL_T2F_IUI_N3F_V3F_EXT = 0x81B4, // decimal value: 33204 GL_INDEX_TEST_EXT = 0x81B5, // decimal value: 33205 GL_INDEX_TEST_FUNC_EXT = 0x81B6, // decimal value: 33206 GL_INDEX_TEST_REF_EXT = 0x81B7, // decimal value: 33207 GL_INDEX_MATERIAL_EXT = 0x81B8, // decimal value: 33208 GL_INDEX_MATERIAL_PARAMETER_EXT = 0x81B9, // decimal value: 33209 GL_INDEX_MATERIAL_FACE_EXT = 0x81BA, // decimal value: 33210 GL_WRAP_BORDER_SUN = 0x81D4, // decimal value: 33236 GL_UNPACK_CONSTANT_DATA_SUNX = 0x81D5, // decimal value: 33237 GL_TEXTURE_CONSTANT_DATA_SUNX = 0x81D6, // decimal value: 33238 GL_TRIANGLE_LIST_SUN = 0x81D7, // decimal value: 33239 GL_REPLACEMENT_CODE_SUN = 0x81D8, // decimal value: 33240 GL_GLOBAL_ALPHA_SUN = 0x81D9, // decimal value: 33241 GL_GLOBAL_ALPHA_FACTOR_SUN = 0x81DA, // decimal value: 33242 GL_TEXTURE_COLOR_WRITEMASK_SGIS = 0x81EF, // decimal value: 33263 GL_TEXT_FRAGMENT_SHADER_ATI = 0x8200, // decimal value: 33280 GL_FRAMEBUFFER_DEFAULT = 0x8218, // decimal value: 33304 GL_DEPTH_STENCIL_ATTACHMENT = 0x821A, // decimal value: 33306 GL_MAJOR_VERSION = 0x821B, // decimal value: 33307 GL_MINOR_VERSION = 0x821C, // decimal value: 33308 GL_NUM_EXTENSIONS = 0x821D, // decimal value: 33309 GL_CONTEXT_FLAGS = 0x821E, // decimal value: 33310 GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = 0x8221, // decimal value: 33313 GL_INDEX = 0x8222, // decimal value: 33314 GL_RG_INTEGER = 0x8228, // decimal value: 33320 GL_SYNC_CL_EVENT_ARB = 0x8240, // decimal value: 33344 GL_SYNC_CL_EVENT_COMPLETE_ARB = 0x8241, // decimal value: 33345 GL_DEBUG_OUTPUT_SYNCHRONOUS = 0x8242, // decimal value: 33346 GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = 0x8242, // decimal value: 33346 GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = 0x8243, // decimal value: 33347 GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 0x8243, // decimal value: 33347 GL_DEBUG_CALLBACK_FUNCTION_ARB = 0x8244, // decimal value: 33348 GL_DEBUG_CALLBACK_USER_PARAM_ARB = 0x8245, // decimal value: 33349 GL_DEBUG_SOURCE_API_ARB = 0x8246, // decimal value: 33350 GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 0x8247, // decimal value: 33351 GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = 0x8248, // decimal value: 33352 GL_DEBUG_SOURCE_THIRD_PARTY_ARB = 0x8249, // decimal value: 33353 GL_DEBUG_SOURCE_APPLICATION_ARB = 0x824A, // decimal value: 33354 GL_DEBUG_SOURCE_OTHER_ARB = 0x824B, // decimal value: 33355 GL_DEBUG_TYPE_ERROR_ARB = 0x824C, // decimal value: 33356 GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 0x824D, // decimal value: 33357 GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 0x824E, // decimal value: 33358 GL_DEBUG_TYPE_PORTABILITY_ARB = 0x824F, // decimal value: 33359 GL_DEBUG_TYPE_PERFORMANCE_ARB = 0x8250, // decimal value: 33360 GL_DEBUG_TYPE_OTHER_ARB = 0x8251, // decimal value: 33361 GL_LOSE_CONTEXT_ON_RESET = 0x8252, // decimal value: 33362 GL_LOSE_CONTEXT_ON_RESET_ARB = 0x8252, // decimal value: 33362 GL_GUILTY_CONTEXT_RESET_ARB = 0x8253, // decimal value: 33363 GL_INNOCENT_CONTEXT_RESET_ARB = 0x8254, // decimal value: 33364 GL_UNKNOWN_CONTEXT_RESET_ARB = 0x8255, // decimal value: 33365 GL_RESET_NOTIFICATION_STRATEGY = 0x8256, // decimal value: 33366 GL_RESET_NOTIFICATION_STRATEGY_ARB = 0x8256, // decimal value: 33366 GL_PROGRAM_PIPELINE_BINDING = 0x825A, // decimal value: 33370 GL_MAX_VIEWPORTS = 0x825B, // decimal value: 33371 GL_VIEWPORT_SUBPIXEL_BITS = 0x825C, // decimal value: 33372 GL_VIEWPORT_BOUNDS_RANGE = 0x825D, // decimal value: 33373 GL_LAYER_PROVOKING_VERTEX = 0x825E, // decimal value: 33374 GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F, // decimal value: 33375 GL_UNDEFINED_VERTEX = 0x8260, // decimal value: 33376 GL_NO_RESET_NOTIFICATION = 0x8261, // decimal value: 33377 GL_NO_RESET_NOTIFICATION_ARB = 0x8261, // decimal value: 33377 GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 0x8262, // decimal value: 33378 GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 0x8263, // decimal value: 33379 GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 0x8264, // decimal value: 33380 GL_MAX_COMPUTE_ATOMIC_COUNTERS = 0x8265, // decimal value: 33381 GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 0x8266, // decimal value: 33382 GL_DEBUG_SEVERITY_NOTIFICATION = 0x826B, // decimal value: 33387 GL_MAX_DEBUG_GROUP_STACK_DEPTH = 0x826C, // decimal value: 33388 GL_DEBUG_GROUP_STACK_DEPTH = 0x826D, // decimal value: 33389 GL_MAX_UNIFORM_LOCATIONS = 0x826E, // decimal value: 33390 GL_MAX_COMBINED_DIMENSIONS = 0x8282, // decimal value: 33410 GL_DEPTH_COMPONENTS = 0x8284, // decimal value: 33412 GL_STENCIL_COMPONENTS = 0x8285, // decimal value: 33413 GL_MANUAL_GENERATE_MIPMAP = 0x8294, // decimal value: 33428 GL_SRGB_DECODE_ARB = 0x8299, // decimal value: 33433 GL_FULL_SUPPORT = 0x82B7, // decimal value: 33463 GL_CAVEAT_SUPPORT = 0x82B8, // decimal value: 33464 GL_IMAGE_CLASS_4_X_32 = 0x82B9, // decimal value: 33465 GL_IMAGE_CLASS_2_X_32 = 0x82BA, // decimal value: 33466 GL_IMAGE_CLASS_1_X_32 = 0x82BB, // decimal value: 33467 GL_IMAGE_CLASS_4_X_16 = 0x82BC, // decimal value: 33468 GL_IMAGE_CLASS_2_X_16 = 0x82BD, // decimal value: 33469 GL_IMAGE_CLASS_1_X_16 = 0x82BE, // decimal value: 33470 GL_IMAGE_CLASS_4_X_8 = 0x82BF, // decimal value: 33471 GL_IMAGE_CLASS_2_X_8 = 0x82C0, // decimal value: 33472 GL_IMAGE_CLASS_1_X_8 = 0x82C1, // decimal value: 33473 GL_IMAGE_CLASS_11_11_10 = 0x82C2, // decimal value: 33474 GL_IMAGE_CLASS_10_10_10_2 = 0x82C3, // decimal value: 33475 GL_VIEW_CLASS_128_BITS = 0x82C4, // decimal value: 33476 GL_VIEW_CLASS_96_BITS = 0x82C5, // decimal value: 33477 GL_VIEW_CLASS_64_BITS = 0x82C6, // decimal value: 33478 GL_VIEW_CLASS_48_BITS = 0x82C7, // decimal value: 33479 GL_VIEW_CLASS_32_BITS = 0x82C8, // decimal value: 33480 GL_VIEW_CLASS_24_BITS = 0x82C9, // decimal value: 33481 GL_VIEW_CLASS_16_BITS = 0x82CA, // decimal value: 33482 GL_VIEW_CLASS_8_BITS = 0x82CB, // decimal value: 33483 GL_VIEW_CLASS_S3TC_DXT1_RGB = 0x82CC, // decimal value: 33484 GL_VIEW_CLASS_S3TC_DXT1_RGBA = 0x82CD, // decimal value: 33485 GL_VIEW_CLASS_S3TC_DXT3_RGBA = 0x82CE, // decimal value: 33486 GL_VIEW_CLASS_S3TC_DXT5_RGBA = 0x82CF, // decimal value: 33487 GL_VIEW_CLASS_RGTC1_RED = 0x82D0, // decimal value: 33488 GL_VIEW_CLASS_RGTC2_RG = 0x82D1, // decimal value: 33489 GL_VIEW_CLASS_BPTC_UNORM = 0x82D2, // decimal value: 33490 GL_VIEW_CLASS_BPTC_FLOAT = 0x82D3, // decimal value: 33491 GL_VERTEX_ATTRIB_BINDING = 0x82D4, // decimal value: 33492 GL_VERTEX_BINDING_DIVISOR = 0x82D6, // decimal value: 33494 GL_VERTEX_BINDING_OFFSET = 0x82D7, // decimal value: 33495 GL_VERTEX_BINDING_STRIDE = 0x82D8, // decimal value: 33496 GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 0x82D9, // decimal value: 33497 GL_MAX_VERTEX_ATTRIB_BINDINGS = 0x82DA, // decimal value: 33498 GL_TEXTURE_VIEW_MIN_LEVEL = 0x82DB, // decimal value: 33499 GL_TEXTURE_VIEW_NUM_LEVELS = 0x82DC, // decimal value: 33500 GL_TEXTURE_VIEW_MIN_LAYER = 0x82DD, // decimal value: 33501 GL_TEXTURE_VIEW_NUM_LAYERS = 0x82DE, // decimal value: 33502 GL_TEXTURE_IMMUTABLE_LEVELS = 0x82DF, // decimal value: 33503 GL_MAX_VERTEX_ATTRIB_STRIDE = 0x82E5, // decimal value: 33509 GL_DISPLAY_LIST = 0x82E7, // decimal value: 33511 GL_MAX_LABEL_LENGTH = 0x82E8, // decimal value: 33512 GL_NUM_SHADING_LANGUAGE_VERSIONS = 0x82E9, // decimal value: 33513 GL_TRANSFORM_FEEDBACK_OVERFLOW = 0x82EC, // decimal value: 33516 GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB = 0x82EC, // decimal value: 33516 GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW = 0x82ED, // decimal value: 33517 GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB = 0x82ED, // decimal value: 33517 GL_VERTICES_SUBMITTED = 0x82EE, // decimal value: 33518 GL_VERTICES_SUBMITTED_ARB = 0x82EE, // decimal value: 33518 GL_PRIMITIVES_SUBMITTED = 0x82EF, // decimal value: 33519 GL_PRIMITIVES_SUBMITTED_ARB = 0x82EF, // decimal value: 33519 GL_VERTEX_SHADER_INVOCATIONS = 0x82F0, // decimal value: 33520 GL_VERTEX_SHADER_INVOCATIONS_ARB = 0x82F0, // decimal value: 33520 GL_TESS_CONTROL_SHADER_PATCHES = 0x82F1, // decimal value: 33521 GL_TESS_CONTROL_SHADER_PATCHES_ARB = 0x82F1, // decimal value: 33521 GL_TESS_EVALUATION_SHADER_INVOCATIONS = 0x82F2, // decimal value: 33522 GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB = 0x82F2, // decimal value: 33522 GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED = 0x82F3, // decimal value: 33523 GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB = 0x82F3, // decimal value: 33523 GL_FRAGMENT_SHADER_INVOCATIONS = 0x82F4, // decimal value: 33524 GL_FRAGMENT_SHADER_INVOCATIONS_ARB = 0x82F4, // decimal value: 33524 GL_COMPUTE_SHADER_INVOCATIONS = 0x82F5, // decimal value: 33525 GL_COMPUTE_SHADER_INVOCATIONS_ARB = 0x82F5, // decimal value: 33525 GL_CLIPPING_INPUT_PRIMITIVES = 0x82F6, // decimal value: 33526 GL_CLIPPING_INPUT_PRIMITIVES_ARB = 0x82F6, // decimal value: 33526 GL_CLIPPING_OUTPUT_PRIMITIVES = 0x82F7, // decimal value: 33527 GL_CLIPPING_OUTPUT_PRIMITIVES_ARB = 0x82F7, // decimal value: 33527 GL_SPARSE_BUFFER_PAGE_SIZE_ARB = 0x82F8, // decimal value: 33528 GL_MAX_CULL_DISTANCES = 0x82F9, // decimal value: 33529 GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 0x82FA, // decimal value: 33530 GL_CONTEXT_RELEASE_BEHAVIOR = 0x82FB, // decimal value: 33531 GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x82FC, // decimal value: 33532 GL_YCRCB_SGIX = 0x8318, // decimal value: 33560 GL_YCRCBA_SGIX = 0x8319, // decimal value: 33561 GL_PIXEL_TRANSFORM_2D_EXT = 0x8330, // decimal value: 33584 GL_PIXEL_MAG_FILTER_EXT = 0x8331, // decimal value: 33585 GL_PIXEL_MIN_FILTER_EXT = 0x8332, // decimal value: 33586 GL_PIXEL_CUBIC_WEIGHT_EXT = 0x8333, // decimal value: 33587 GL_CUBIC_EXT = 0x8334, // decimal value: 33588 GL_AVERAGE_EXT = 0x8335, // decimal value: 33589 GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8336, // decimal value: 33590 GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = 0x8337, // decimal value: 33591 GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = 0x8338, // decimal value: 33592 GL_FRAGMENT_MATERIAL_EXT = 0x8349, // decimal value: 33609 GL_FRAGMENT_NORMAL_EXT = 0x834A, // decimal value: 33610 GL_FRAGMENT_COLOR_EXT = 0x834C, // decimal value: 33612 GL_ATTENUATION_EXT = 0x834D, // decimal value: 33613 GL_SHADOW_ATTENUATION_EXT = 0x834E, // decimal value: 33614 GL_TEXTURE_APPLICATION_MODE_EXT = 0x834F, // decimal value: 33615 GL_TEXTURE_LIGHT_EXT = 0x8350, // decimal value: 33616 GL_TEXTURE_MATERIAL_FACE_EXT = 0x8351, // decimal value: 33617 GL_TEXTURE_MATERIAL_PARAMETER_EXT = 0x8352, // decimal value: 33618 GL_PIXEL_GROUP_COLOR_SGIS = 0x8356, // decimal value: 33622 GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362, // decimal value: 33634 GL_UNSIGNED_SHORT_5_6_5 = 0x8363, // decimal value: 33635 GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364, // decimal value: 33636 GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365, // decimal value: 33637 GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366, // decimal value: 33638 GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367, // decimal value: 33639 GL_MIRRORED_REPEAT = 0x8370, // decimal value: 33648 GL_MIRRORED_REPEAT_ARB = 0x8370, // decimal value: 33648 GL_MIRRORED_REPEAT_IBM = 0x8370, // decimal value: 33648 GL_RGB_S3TC = 0x83A0, // decimal value: 33696 GL_RGB4_S3TC = 0x83A1, // decimal value: 33697 GL_RGBA_S3TC = 0x83A2, // decimal value: 33698 GL_RGBA4_S3TC = 0x83A3, // decimal value: 33699 GL_RGBA_DXT5_S3TC = 0x83A4, // decimal value: 33700 GL_RGBA4_DXT5_S3TC = 0x83A5, // decimal value: 33701 GL_PARALLEL_ARRAYS_INTEL = 0x83F4, // decimal value: 33780 GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F5, // decimal value: 33781 GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F6, // decimal value: 33782 GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F7, // decimal value: 33783 GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = 0x83F8, // decimal value: 33784 GL_PERFQUERY_DONOT_FLUSH_INTEL = 0x83F9, // decimal value: 33785 GL_PERFQUERY_FLUSH_INTEL = 0x83FA, // decimal value: 33786 GL_PERFQUERY_WAIT_INTEL = 0x83FB, // decimal value: 33787 GL_BLACKHOLE_RENDER_INTEL = 0x83FC, // decimal value: 33788 GL_CONSERVATIVE_RASTERIZATION_INTEL = 0x83FE, // decimal value: 33790 GL_TEXTURE_MEMORY_LAYOUT_INTEL = 0x83FF, // decimal value: 33791 GL_CURRENT_RASTER_NORMAL_SGIX = 0x8406, // decimal value: 33798 GL_TANGENT_ARRAY_EXT = 0x8439, // decimal value: 33849 GL_BINORMAL_ARRAY_EXT = 0x843A, // decimal value: 33850 GL_CURRENT_TANGENT_EXT = 0x843B, // decimal value: 33851 GL_CURRENT_BINORMAL_EXT = 0x843C, // decimal value: 33852 GL_TANGENT_ARRAY_TYPE_EXT = 0x843E, // decimal value: 33854 GL_TANGENT_ARRAY_STRIDE_EXT = 0x843F, // decimal value: 33855 GL_BINORMAL_ARRAY_TYPE_EXT = 0x8440, // decimal value: 33856 GL_BINORMAL_ARRAY_STRIDE_EXT = 0x8441, // decimal value: 33857 GL_TANGENT_ARRAY_POINTER_EXT = 0x8442, // decimal value: 33858 GL_BINORMAL_ARRAY_POINTER_EXT = 0x8443, // decimal value: 33859 GL_MAP1_TANGENT_EXT = 0x8444, // decimal value: 33860 GL_MAP2_TANGENT_EXT = 0x8445, // decimal value: 33861 GL_MAP1_BINORMAL_EXT = 0x8446, // decimal value: 33862 GL_MAP2_BINORMAL_EXT = 0x8447, // decimal value: 33863 GL_FOG_COORDINATE_SOURCE = 0x8450, // decimal value: 33872 GL_FOG_COORDINATE_SOURCE_EXT = 0x8450, // decimal value: 33872 GL_FOG_COORD = 0x8451, // decimal value: 33873 GL_FOG_COORDINATE = 0x8451, // decimal value: 33873 GL_FOG_COORDINATE_EXT = 0x8451, // decimal value: 33873 GL_FRAGMENT_DEPTH = 0x8452, // decimal value: 33874 GL_FRAGMENT_DEPTH_EXT = 0x8452, // decimal value: 33874 GL_CURRENT_FOG_COORD = 0x8453, // decimal value: 33875 GL_CURRENT_FOG_COORDINATE = 0x8453, // decimal value: 33875 GL_CURRENT_FOG_COORDINATE_EXT = 0x8453, // decimal value: 33875 GL_FOG_COORDINATE_ARRAY_TYPE = 0x8454, // decimal value: 33876 GL_FOG_COORDINATE_ARRAY_TYPE_EXT = 0x8454, // decimal value: 33876 GL_FOG_COORD_ARRAY_TYPE = 0x8454, // decimal value: 33876 GL_FOG_COORDINATE_ARRAY_STRIDE = 0x8455, // decimal value: 33877 GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = 0x8455, // decimal value: 33877 GL_FOG_COORD_ARRAY_STRIDE = 0x8455, // decimal value: 33877 GL_FOG_COORDINATE_ARRAY_POINTER = 0x8456, // decimal value: 33878 GL_FOG_COORDINATE_ARRAY_POINTER_EXT = 0x8456, // decimal value: 33878 GL_FOG_COORD_ARRAY_POINTER = 0x8456, // decimal value: 33878 GL_FOG_COORDINATE_ARRAY = 0x8457, // decimal value: 33879 GL_FOG_COORDINATE_ARRAY_EXT = 0x8457, // decimal value: 33879 GL_FOG_COORD_ARRAY = 0x8457, // decimal value: 33879 GL_COLOR_SUM = 0x8458, // decimal value: 33880 GL_COLOR_SUM_ARB = 0x8458, // decimal value: 33880 GL_COLOR_SUM_EXT = 0x8458, // decimal value: 33880 GL_CURRENT_SECONDARY_COLOR = 0x8459, // decimal value: 33881 GL_CURRENT_SECONDARY_COLOR_EXT = 0x8459, // decimal value: 33881 GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A, // decimal value: 33882 GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = 0x845A, // decimal value: 33882 GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B, // decimal value: 33883 GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = 0x845B, // decimal value: 33883 GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C, // decimal value: 33884 GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = 0x845C, // decimal value: 33884 GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D, // decimal value: 33885 GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = 0x845D, // decimal value: 33885 GL_SECONDARY_COLOR_ARRAY = 0x845E, // decimal value: 33886 GL_SECONDARY_COLOR_ARRAY_EXT = 0x845E, // decimal value: 33886 GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F, // decimal value: 33887 GL_SCREEN_COORDINATES_REND = 0x8490, // decimal value: 33936 GL_INVERTED_SCREEN_W_REND = 0x8491, // decimal value: 33937 GL_TEXTURE0_ARB = 0x84C0, // decimal value: 33984 GL_TEXTURE1_ARB = 0x84C1, // decimal value: 33985 GL_TEXTURE2_ARB = 0x84C2, // decimal value: 33986 GL_TEXTURE3_ARB = 0x84C3, // decimal value: 33987 GL_TEXTURE4_ARB = 0x84C4, // decimal value: 33988 GL_TEXTURE5_ARB = 0x84C5, // decimal value: 33989 GL_TEXTURE6_ARB = 0x84C6, // decimal value: 33990 GL_TEXTURE7_ARB = 0x84C7, // decimal value: 33991 GL_TEXTURE8_ARB = 0x84C8, // decimal value: 33992 GL_TEXTURE9_ARB = 0x84C9, // decimal value: 33993 GL_TEXTURE10_ARB = 0x84CA, // decimal value: 33994 GL_TEXTURE11_ARB = 0x84CB, // decimal value: 33995 GL_TEXTURE12_ARB = 0x84CC, // decimal value: 33996 GL_TEXTURE13_ARB = 0x84CD, // decimal value: 33997 GL_TEXTURE14_ARB = 0x84CE, // decimal value: 33998 GL_TEXTURE15_ARB = 0x84CF, // decimal value: 33999 GL_TEXTURE16_ARB = 0x84D0, // decimal value: 34000 GL_TEXTURE17_ARB = 0x84D1, // decimal value: 34001 GL_TEXTURE18_ARB = 0x84D2, // decimal value: 34002 GL_TEXTURE19_ARB = 0x84D3, // decimal value: 34003 GL_TEXTURE20_ARB = 0x84D4, // decimal value: 34004 GL_TEXTURE21_ARB = 0x84D5, // decimal value: 34005 GL_TEXTURE22_ARB = 0x84D6, // decimal value: 34006 GL_TEXTURE23_ARB = 0x84D7, // decimal value: 34007 GL_TEXTURE24_ARB = 0x84D8, // decimal value: 34008 GL_TEXTURE25_ARB = 0x84D9, // decimal value: 34009 GL_TEXTURE26_ARB = 0x84DA, // decimal value: 34010 GL_TEXTURE27_ARB = 0x84DB, // decimal value: 34011 GL_TEXTURE28_ARB = 0x84DC, // decimal value: 34012 GL_TEXTURE29_ARB = 0x84DD, // decimal value: 34013 GL_TEXTURE30_ARB = 0x84DE, // decimal value: 34014 GL_TEXTURE31_ARB = 0x84DF, // decimal value: 34015 GL_ACTIVE_TEXTURE = 0x84E0, // decimal value: 34016 GL_ACTIVE_TEXTURE_ARB = 0x84E0, // decimal value: 34016 GL_CLIENT_ACTIVE_TEXTURE = 0x84E1, // decimal value: 34017 GL_CLIENT_ACTIVE_TEXTURE_ARB = 0x84E1, // decimal value: 34017 GL_MAX_TEXTURE_UNITS = 0x84E2, // decimal value: 34018 GL_MAX_TEXTURE_UNITS_ARB = 0x84E2, // decimal value: 34018 GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV = 0x84E3, // decimal value: 34019 GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3, // decimal value: 34019 GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = 0x84E3, // decimal value: 34019 GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV = 0x84E4, // decimal value: 34020 GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4, // decimal value: 34020 GL_TRANSPOSE_PROJECTION_MATRIX_ARB = 0x84E4, // decimal value: 34020 GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5, // decimal value: 34021 GL_TRANSPOSE_TEXTURE_MATRIX_ARB = 0x84E5, // decimal value: 34021 GL_TRANSPOSE_COLOR_MATRIX = 0x84E6, // decimal value: 34022 GL_TRANSPOSE_COLOR_MATRIX_ARB = 0x84E6, // decimal value: 34022 GL_SUBTRACT = 0x84E7, // decimal value: 34023 GL_SUBTRACT_ARB = 0x84E7, // decimal value: 34023 GL_MAX_RENDERBUFFER_SIZE = 0x84E8, // decimal value: 34024 GL_MAX_RENDERBUFFER_SIZE_EXT = 0x84E8, // decimal value: 34024 GL_COMPRESSED_ALPHA = 0x84E9, // decimal value: 34025 GL_COMPRESSED_ALPHA_ARB = 0x84E9, // decimal value: 34025 GL_COMPRESSED_LUMINANCE = 0x84EA, // decimal value: 34026 GL_COMPRESSED_LUMINANCE_ARB = 0x84EA, // decimal value: 34026 GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB, // decimal value: 34027 GL_COMPRESSED_LUMINANCE_ALPHA_ARB = 0x84EB, // decimal value: 34027 GL_COMPRESSED_INTENSITY = 0x84EC, // decimal value: 34028 GL_COMPRESSED_INTENSITY_ARB = 0x84EC, // decimal value: 34028 GL_COMPRESSED_RGB_ARB = 0x84ED, // decimal value: 34029 GL_COMPRESSED_RGBA_ARB = 0x84EE, // decimal value: 34030 GL_ALL_COMPLETED_NV = 0x84F2, // decimal value: 34034 GL_FENCE_STATUS_NV = 0x84F3, // decimal value: 34035 GL_FENCE_CONDITION_NV = 0x84F4, // decimal value: 34036 GL_TEXTURE_RECTANGLE_ARB = 0x84F5, // decimal value: 34037 GL_TEXTURE_RECTANGLE_NV = 0x84F5, // decimal value: 34037 GL_TEXTURE_BINDING_RECTANGLE = 0x84F6, // decimal value: 34038 GL_TEXTURE_BINDING_RECTANGLE_ARB = 0x84F6, // decimal value: 34038 GL_TEXTURE_BINDING_RECTANGLE_NV = 0x84F6, // decimal value: 34038 GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8, // decimal value: 34040 GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = 0x84F8, // decimal value: 34040 GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = 0x84F8, // decimal value: 34040 GL_UNSIGNED_INT_24_8 = 0x84FA, // decimal value: 34042 GL_UNSIGNED_INT_24_8_EXT = 0x84FA, // decimal value: 34042 GL_UNSIGNED_INT_24_8_NV = 0x84FA, // decimal value: 34042 GL_MAX_TEXTURE_LOD_BIAS = 0x84FD, // decimal value: 34045 GL_MAX_TEXTURE_LOD_BIAS_EXT = 0x84FD, // decimal value: 34045 GL_TEXTURE_MAX_ANISOTROPY = 0x84FE, // decimal value: 34046 GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE, // decimal value: 34046 GL_MAX_TEXTURE_MAX_ANISOTROPY = 0x84FF, // decimal value: 34047 GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF, // decimal value: 34047 GL_TEXTURE_FILTER_CONTROL = 0x8500, // decimal value: 34048 GL_TEXTURE_FILTER_CONTROL_EXT = 0x8500, // decimal value: 34048 GL_TEXTURE_LOD_BIAS_EXT = 0x8501, // decimal value: 34049 GL_MODELVIEW1_STACK_DEPTH_EXT = 0x8502, // decimal value: 34050 GL_COMBINE4_NV = 0x8503, // decimal value: 34051 GL_MAX_SHININESS_NV = 0x8504, // decimal value: 34052 GL_MAX_SPOT_EXPONENT_NV = 0x8505, // decimal value: 34053 GL_MODELVIEW1_MATRIX_EXT = 0x8506, // decimal value: 34054 GL_INCR_WRAP = 0x8507, // decimal value: 34055 GL_INCR_WRAP_EXT = 0x8507, // decimal value: 34055 GL_DECR_WRAP = 0x8508, // decimal value: 34056 GL_DECR_WRAP_EXT = 0x8508, // decimal value: 34056 GL_VERTEX_WEIGHTING_EXT = 0x8509, // decimal value: 34057 GL_MODELVIEW1_ARB = 0x850A, // decimal value: 34058 GL_MODELVIEW1_EXT = 0x850A, // decimal value: 34058 GL_CURRENT_VERTEX_WEIGHT_EXT = 0x850B, // decimal value: 34059 GL_VERTEX_WEIGHT_ARRAY_EXT = 0x850C, // decimal value: 34060 GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = 0x850D, // decimal value: 34061 GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = 0x850E, // decimal value: 34062 GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = 0x850F, // decimal value: 34063 GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = 0x8510, // decimal value: 34064 GL_NORMAL_MAP = 0x8511, // decimal value: 34065 GL_NORMAL_MAP_ARB = 0x8511, // decimal value: 34065 GL_NORMAL_MAP_EXT = 0x8511, // decimal value: 34065 GL_NORMAL_MAP_NV = 0x8511, // decimal value: 34065 GL_REFLECTION_MAP = 0x8512, // decimal value: 34066 GL_REFLECTION_MAP_ARB = 0x8512, // decimal value: 34066 GL_REFLECTION_MAP_EXT = 0x8512, // decimal value: 34066 GL_REFLECTION_MAP_NV = 0x8512, // decimal value: 34066 GL_TEXTURE_CUBE_MAP_ARB = 0x8513, // decimal value: 34067 GL_TEXTURE_CUBE_MAP_EXT = 0x8513, // decimal value: 34067 GL_TEXTURE_BINDING_CUBE_MAP = 0x8514, // decimal value: 34068 GL_TEXTURE_BINDING_CUBE_MAP_ARB = 0x8514, // decimal value: 34068 GL_TEXTURE_BINDING_CUBE_MAP_EXT = 0x8514, // decimal value: 34068 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x8515, // decimal value: 34069 GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = 0x8515, // decimal value: 34069 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x8516, // decimal value: 34070 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = 0x8516, // decimal value: 34070 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x8517, // decimal value: 34071 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = 0x8517, // decimal value: 34071 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x8518, // decimal value: 34072 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = 0x8518, // decimal value: 34072 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x8519, // decimal value: 34073 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = 0x8519, // decimal value: 34073 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x851A, // decimal value: 34074 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = 0x851A, // decimal value: 34074 GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C, // decimal value: 34076 GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = 0x851C, // decimal value: 34076 GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = 0x851C, // decimal value: 34076 GL_VERTEX_ARRAY_RANGE_APPLE = 0x851D, // decimal value: 34077 GL_VERTEX_ARRAY_RANGE_NV = 0x851D, // decimal value: 34077 GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = 0x851E, // decimal value: 34078 GL_VERTEX_ARRAY_RANGE_LENGTH_NV = 0x851E, // decimal value: 34078 GL_VERTEX_ARRAY_RANGE_VALID_NV = 0x851F, // decimal value: 34079 GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = 0x8520, // decimal value: 34080 GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = 0x8521, // decimal value: 34081 GL_VERTEX_ARRAY_RANGE_POINTER_NV = 0x8521, // decimal value: 34081 GL_REGISTER_COMBINERS_NV = 0x8522, // decimal value: 34082 GL_VARIABLE_A_NV = 0x8523, // decimal value: 34083 GL_VARIABLE_B_NV = 0x8524, // decimal value: 34084 GL_VARIABLE_C_NV = 0x8525, // decimal value: 34085 GL_VARIABLE_D_NV = 0x8526, // decimal value: 34086 GL_VARIABLE_E_NV = 0x8527, // decimal value: 34087 GL_VARIABLE_F_NV = 0x8528, // decimal value: 34088 GL_VARIABLE_G_NV = 0x8529, // decimal value: 34089 GL_CONSTANT_COLOR0_NV = 0x852A, // decimal value: 34090 GL_CONSTANT_COLOR1_NV = 0x852B, // decimal value: 34091 GL_SPARE0_NV = 0x852E, // decimal value: 34094 GL_SPARE1_NV = 0x852F, // decimal value: 34095 GL_DISCARD_NV = 0x8530, // decimal value: 34096 GL_E_TIMES_F_NV = 0x8531, // decimal value: 34097 GL_SPARE0_PLUS_SECONDARY_COLOR_NV = 0x8532, // decimal value: 34098 GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = 0x8533, // decimal value: 34099 GL_PER_STAGE_CONSTANTS_NV = 0x8535, // decimal value: 34101 GL_UNSIGNED_IDENTITY_NV = 0x8536, // decimal value: 34102 GL_UNSIGNED_INVERT_NV = 0x8537, // decimal value: 34103 GL_EXPAND_NORMAL_NV = 0x8538, // decimal value: 34104 GL_EXPAND_NEGATE_NV = 0x8539, // decimal value: 34105 GL_HALF_BIAS_NORMAL_NV = 0x853A, // decimal value: 34106 GL_HALF_BIAS_NEGATE_NV = 0x853B, // decimal value: 34107 GL_SIGNED_IDENTITY_NV = 0x853C, // decimal value: 34108 GL_SIGNED_NEGATE_NV = 0x853D, // decimal value: 34109 GL_SCALE_BY_TWO_NV = 0x853E, // decimal value: 34110 GL_SCALE_BY_FOUR_NV = 0x853F, // decimal value: 34111 GL_SCALE_BY_ONE_HALF_NV = 0x8540, // decimal value: 34112 GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = 0x8541, // decimal value: 34113 GL_COMBINER_INPUT_NV = 0x8542, // decimal value: 34114 GL_COMBINER_MAPPING_NV = 0x8543, // decimal value: 34115 GL_COMBINER_COMPONENT_USAGE_NV = 0x8544, // decimal value: 34116 GL_COMBINER_AB_DOT_PRODUCT_NV = 0x8545, // decimal value: 34117 GL_COMBINER_CD_DOT_PRODUCT_NV = 0x8546, // decimal value: 34118 GL_COMBINER_MUX_SUM_NV = 0x8547, // decimal value: 34119 GL_COMBINER_SCALE_NV = 0x8548, // decimal value: 34120 GL_COMBINER_BIAS_NV = 0x8549, // decimal value: 34121 GL_COMBINER_AB_OUTPUT_NV = 0x854A, // decimal value: 34122 GL_COMBINER_CD_OUTPUT_NV = 0x854B, // decimal value: 34123 GL_COMBINER_SUM_OUTPUT_NV = 0x854C, // decimal value: 34124 GL_MAX_GENERAL_COMBINERS_NV = 0x854D, // decimal value: 34125 GL_NUM_GENERAL_COMBINERS_NV = 0x854E, // decimal value: 34126 GL_COLOR_SUM_CLAMP_NV = 0x854F, // decimal value: 34127 GL_COMBINER0_NV = 0x8550, // decimal value: 34128 GL_COMBINER1_NV = 0x8551, // decimal value: 34129 GL_COMBINER2_NV = 0x8552, // decimal value: 34130 GL_COMBINER3_NV = 0x8553, // decimal value: 34131 GL_COMBINER4_NV = 0x8554, // decimal value: 34132 GL_COMBINER5_NV = 0x8555, // decimal value: 34133 GL_COMBINER6_NV = 0x8556, // decimal value: 34134 GL_COMBINER7_NV = 0x8557, // decimal value: 34135 GL_PRIMITIVE_RESTART_NV = 0x8558, // decimal value: 34136 GL_PRIMITIVE_RESTART_INDEX_NV = 0x8559, // decimal value: 34137 GL_FOG_DISTANCE_MODE_NV = 0x855A, // decimal value: 34138 GL_EYE_RADIAL_NV = 0x855B, // decimal value: 34139 GL_EYE_PLANE_ABSOLUTE_NV = 0x855C, // decimal value: 34140 GL_EMBOSS_LIGHT_NV = 0x855D, // decimal value: 34141 GL_EMBOSS_CONSTANT_NV = 0x855E, // decimal value: 34142 GL_EMBOSS_MAP_NV = 0x855F, // decimal value: 34143 GL_RED_MIN_CLAMP_INGR = 0x8560, // decimal value: 34144 GL_GREEN_MIN_CLAMP_INGR = 0x8561, // decimal value: 34145 GL_BLUE_MIN_CLAMP_INGR = 0x8562, // decimal value: 34146 GL_ALPHA_MIN_CLAMP_INGR = 0x8563, // decimal value: 34147 GL_RED_MAX_CLAMP_INGR = 0x8564, // decimal value: 34148 GL_GREEN_MAX_CLAMP_INGR = 0x8565, // decimal value: 34149 GL_BLUE_MAX_CLAMP_INGR = 0x8566, // decimal value: 34150 GL_ALPHA_MAX_CLAMP_INGR = 0x8567, // decimal value: 34151 GL_INTERLACE_READ_INGR = 0x8568, // decimal value: 34152 GL_COMBINE = 0x8570, // decimal value: 34160 GL_COMBINE_ARB = 0x8570, // decimal value: 34160 GL_COMBINE_EXT = 0x8570, // decimal value: 34160 GL_COMBINE_RGB = 0x8571, // decimal value: 34161 GL_COMBINE_RGB_ARB = 0x8571, // decimal value: 34161 GL_COMBINE_RGB_EXT = 0x8571, // decimal value: 34161 GL_COMBINE_ALPHA = 0x8572, // decimal value: 34162 GL_COMBINE_ALPHA_ARB = 0x8572, // decimal value: 34162 GL_COMBINE_ALPHA_EXT = 0x8572, // decimal value: 34162 GL_RGB_SCALE = 0x8573, // decimal value: 34163 GL_RGB_SCALE_ARB = 0x8573, // decimal value: 34163 GL_RGB_SCALE_EXT = 0x8573, // decimal value: 34163 GL_ADD_SIGNED = 0x8574, // decimal value: 34164 GL_ADD_SIGNED_ARB = 0x8574, // decimal value: 34164 GL_ADD_SIGNED_EXT = 0x8574, // decimal value: 34164 GL_INTERPOLATE = 0x8575, // decimal value: 34165 GL_INTERPOLATE_ARB = 0x8575, // decimal value: 34165 GL_INTERPOLATE_EXT = 0x8575, // decimal value: 34165 GL_CONSTANT_ARB = 0x8576, // decimal value: 34166 GL_CONSTANT_EXT = 0x8576, // decimal value: 34166 GL_CONSTANT_NV = 0x8576, // decimal value: 34166 GL_PRIMARY_COLOR_ARB = 0x8577, // decimal value: 34167 GL_PRIMARY_COLOR_EXT = 0x8577, // decimal value: 34167 GL_PREVIOUS = 0x8578, // decimal value: 34168 GL_PREVIOUS_ARB = 0x8578, // decimal value: 34168 GL_PREVIOUS_EXT = 0x8578, // decimal value: 34168 GL_SOURCE0_RGB = 0x8580, // decimal value: 34176 GL_SOURCE0_RGB_ARB = 0x8580, // decimal value: 34176 GL_SOURCE0_RGB_EXT = 0x8580, // decimal value: 34176 GL_SRC0_RGB = 0x8580, // decimal value: 34176 GL_SOURCE1_RGB = 0x8581, // decimal value: 34177 GL_SOURCE1_RGB_ARB = 0x8581, // decimal value: 34177 GL_SOURCE1_RGB_EXT = 0x8581, // decimal value: 34177 GL_SRC1_RGB = 0x8581, // decimal value: 34177 GL_SOURCE2_RGB = 0x8582, // decimal value: 34178 GL_SOURCE2_RGB_ARB = 0x8582, // decimal value: 34178 GL_SOURCE2_RGB_EXT = 0x8582, // decimal value: 34178 GL_SRC2_RGB = 0x8582, // decimal value: 34178 GL_SOURCE3_RGB_NV = 0x8583, // decimal value: 34179 GL_SOURCE0_ALPHA = 0x8588, // decimal value: 34184 GL_SOURCE0_ALPHA_ARB = 0x8588, // decimal value: 34184 GL_SOURCE0_ALPHA_EXT = 0x8588, // decimal value: 34184 GL_SRC0_ALPHA = 0x8588, // decimal value: 34184 GL_SOURCE1_ALPHA = 0x8589, // decimal value: 34185 GL_SOURCE1_ALPHA_ARB = 0x8589, // decimal value: 34185 GL_SOURCE1_ALPHA_EXT = 0x8589, // decimal value: 34185 GL_SOURCE2_ALPHA = 0x858A, // decimal value: 34186 GL_SOURCE2_ALPHA_ARB = 0x858A, // decimal value: 34186 GL_SOURCE2_ALPHA_EXT = 0x858A, // decimal value: 34186 GL_SRC2_ALPHA = 0x858A, // decimal value: 34186 GL_SOURCE3_ALPHA_NV = 0x858B, // decimal value: 34187 GL_OPERAND0_RGB = 0x8590, // decimal value: 34192 GL_OPERAND0_RGB_ARB = 0x8590, // decimal value: 34192 GL_OPERAND0_RGB_EXT = 0x8590, // decimal value: 34192 GL_OPERAND1_RGB = 0x8591, // decimal value: 34193 GL_OPERAND1_RGB_ARB = 0x8591, // decimal value: 34193 GL_OPERAND1_RGB_EXT = 0x8591, // decimal value: 34193 GL_OPERAND2_RGB = 0x8592, // decimal value: 34194 GL_OPERAND2_RGB_ARB = 0x8592, // decimal value: 34194 GL_OPERAND2_RGB_EXT = 0x8592, // decimal value: 34194 GL_OPERAND3_RGB_NV = 0x8593, // decimal value: 34195 GL_OPERAND0_ALPHA = 0x8598, // decimal value: 34200 GL_OPERAND0_ALPHA_ARB = 0x8598, // decimal value: 34200 GL_OPERAND0_ALPHA_EXT = 0x8598, // decimal value: 34200 GL_OPERAND1_ALPHA = 0x8599, // decimal value: 34201 GL_OPERAND1_ALPHA_ARB = 0x8599, // decimal value: 34201 GL_OPERAND1_ALPHA_EXT = 0x8599, // decimal value: 34201 GL_OPERAND2_ALPHA = 0x859A, // decimal value: 34202 GL_OPERAND2_ALPHA_ARB = 0x859A, // decimal value: 34202 GL_OPERAND2_ALPHA_EXT = 0x859A, // decimal value: 34202 GL_OPERAND3_ALPHA_NV = 0x859B, // decimal value: 34203 GL_PERTURB_EXT = 0x85AE, // decimal value: 34222 GL_TEXTURE_NORMAL_EXT = 0x85AF, // decimal value: 34223 GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = 0x85B0, // decimal value: 34224 GL_UNPACK_CLIENT_STORAGE_APPLE = 0x85B2, // decimal value: 34226 GL_BUFFER_OBJECT_APPLE = 0x85B3, // decimal value: 34227 GL_STORAGE_CLIENT_APPLE = 0x85B4, // decimal value: 34228 GL_VERTEX_ARRAY_BINDING = 0x85B5, // decimal value: 34229 GL_VERTEX_ARRAY_BINDING_APPLE = 0x85B5, // decimal value: 34229 GL_TEXTURE_RANGE_LENGTH_APPLE = 0x85B7, // decimal value: 34231 GL_TEXTURE_RANGE_POINTER_APPLE = 0x85B8, // decimal value: 34232 GL_YCBCR_422_APPLE = 0x85B9, // decimal value: 34233 GL_UNSIGNED_SHORT_8_8_APPLE = 0x85BA, // decimal value: 34234 GL_UNSIGNED_SHORT_8_8_MESA = 0x85BA, // decimal value: 34234 GL_UNSIGNED_SHORT_8_8_REV_APPLE = 0x85BB, // decimal value: 34235 GL_UNSIGNED_SHORT_8_8_REV_MESA = 0x85BB, // decimal value: 34235 GL_STORAGE_PRIVATE_APPLE = 0x85BD, // decimal value: 34237 GL_STORAGE_CACHED_APPLE = 0x85BE, // decimal value: 34238 GL_STORAGE_SHARED_APPLE = 0x85BF, // decimal value: 34239 GL_REPLACEMENT_CODE_ARRAY_SUN = 0x85C0, // decimal value: 34240 GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = 0x85C1, // decimal value: 34241 GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = 0x85C2, // decimal value: 34242 GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = 0x85C3, // decimal value: 34243 GL_R1UI_V3F_SUN = 0x85C4, // decimal value: 34244 GL_R1UI_C4UB_V3F_SUN = 0x85C5, // decimal value: 34245 GL_R1UI_C3F_V3F_SUN = 0x85C6, // decimal value: 34246 GL_R1UI_N3F_V3F_SUN = 0x85C7, // decimal value: 34247 GL_R1UI_C4F_N3F_V3F_SUN = 0x85C8, // decimal value: 34248 GL_R1UI_T2F_V3F_SUN = 0x85C9, // decimal value: 34249 GL_R1UI_T2F_N3F_V3F_SUN = 0x85CA, // decimal value: 34250 GL_R1UI_T2F_C4F_N3F_V3F_SUN = 0x85CB, // decimal value: 34251 GL_SLICE_ACCUM_SUN = 0x85CC, // decimal value: 34252 GL_QUAD_MESH_SUN = 0x8614, // decimal value: 34324 GL_TRIANGLE_MESH_SUN = 0x8615, // decimal value: 34325 GL_VERTEX_PROGRAM_ARB = 0x8620, // decimal value: 34336 GL_VERTEX_PROGRAM_NV = 0x8620, // decimal value: 34336 GL_VERTEX_STATE_PROGRAM_NV = 0x8621, // decimal value: 34337 GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622, // decimal value: 34338 GL_ATTRIB_ARRAY_SIZE_NV = 0x8623, // decimal value: 34339 GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623, // decimal value: 34339 GL_ATTRIB_ARRAY_STRIDE_NV = 0x8624, // decimal value: 34340 GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624, // decimal value: 34340 GL_ATTRIB_ARRAY_TYPE_NV = 0x8625, // decimal value: 34341 GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625, // decimal value: 34341 GL_CURRENT_ATTRIB_NV = 0x8626, // decimal value: 34342 GL_CURRENT_VERTEX_ATTRIB_ARB = 0x8626, // decimal value: 34342 GL_PROGRAM_LENGTH_ARB = 0x8627, // decimal value: 34343 GL_PROGRAM_LENGTH_NV = 0x8627, // decimal value: 34343 GL_PROGRAM_STRING_ARB = 0x8628, // decimal value: 34344 GL_PROGRAM_STRING_NV = 0x8628, // decimal value: 34344 GL_MODELVIEW_PROJECTION_NV = 0x8629, // decimal value: 34345 GL_IDENTITY_NV = 0x862A, // decimal value: 34346 GL_INVERSE_NV = 0x862B, // decimal value: 34347 GL_TRANSPOSE_NV = 0x862C, // decimal value: 34348 GL_INVERSE_TRANSPOSE_NV = 0x862D, // decimal value: 34349 GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = 0x862E, // decimal value: 34350 GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = 0x862E, // decimal value: 34350 GL_MAX_PROGRAM_MATRICES_ARB = 0x862F, // decimal value: 34351 GL_MAX_TRACK_MATRICES_NV = 0x862F, // decimal value: 34351 GL_MATRIX0_NV = 0x8630, // decimal value: 34352 GL_MATRIX1_NV = 0x8631, // decimal value: 34353 GL_MATRIX2_NV = 0x8632, // decimal value: 34354 GL_MATRIX3_NV = 0x8633, // decimal value: 34355 GL_MATRIX4_NV = 0x8634, // decimal value: 34356 GL_MATRIX5_NV = 0x8635, // decimal value: 34357 GL_MATRIX6_NV = 0x8636, // decimal value: 34358 GL_MATRIX7_NV = 0x8637, // decimal value: 34359 GL_CURRENT_MATRIX_STACK_DEPTH_ARB = 0x8640, // decimal value: 34368 GL_CURRENT_MATRIX_STACK_DEPTH_NV = 0x8640, // decimal value: 34368 GL_CURRENT_MATRIX_ARB = 0x8641, // decimal value: 34369 GL_CURRENT_MATRIX_NV = 0x8641, // decimal value: 34369 GL_PROGRAM_POINT_SIZE = 0x8642, // decimal value: 34370 GL_PROGRAM_POINT_SIZE_ARB = 0x8642, // decimal value: 34370 GL_PROGRAM_POINT_SIZE_EXT = 0x8642, // decimal value: 34370 GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642, // decimal value: 34370 GL_VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642, // decimal value: 34370 GL_VERTEX_PROGRAM_POINT_SIZE_NV = 0x8642, // decimal value: 34370 GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643, // decimal value: 34371 GL_VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643, // decimal value: 34371 GL_VERTEX_PROGRAM_TWO_SIDE_NV = 0x8643, // decimal value: 34371 GL_PROGRAM_PARAMETER_NV = 0x8644, // decimal value: 34372 GL_ATTRIB_ARRAY_POINTER_NV = 0x8645, // decimal value: 34373 GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645, // decimal value: 34373 GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645, // decimal value: 34373 GL_PROGRAM_TARGET_NV = 0x8646, // decimal value: 34374 GL_PROGRAM_RESIDENT_NV = 0x8647, // decimal value: 34375 GL_TRACK_MATRIX_NV = 0x8648, // decimal value: 34376 GL_TRACK_MATRIX_TRANSFORM_NV = 0x8649, // decimal value: 34377 GL_VERTEX_PROGRAM_BINDING_NV = 0x864A, // decimal value: 34378 GL_PROGRAM_ERROR_POSITION_ARB = 0x864B, // decimal value: 34379 GL_PROGRAM_ERROR_POSITION_NV = 0x864B, // decimal value: 34379 GL_OFFSET_TEXTURE_RECTANGLE_NV = 0x864C, // decimal value: 34380 GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = 0x864D, // decimal value: 34381 GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = 0x864E, // decimal value: 34382 GL_DEPTH_CLAMP = 0x864F, // decimal value: 34383 GL_DEPTH_CLAMP_NV = 0x864F, // decimal value: 34383 GL_VERTEX_ATTRIB_ARRAY0_NV = 0x8650, // decimal value: 34384 GL_VERTEX_ATTRIB_ARRAY1_NV = 0x8651, // decimal value: 34385 GL_VERTEX_ATTRIB_ARRAY2_NV = 0x8652, // decimal value: 34386 GL_VERTEX_ATTRIB_ARRAY3_NV = 0x8653, // decimal value: 34387 GL_VERTEX_ATTRIB_ARRAY4_NV = 0x8654, // decimal value: 34388 GL_VERTEX_ATTRIB_ARRAY5_NV = 0x8655, // decimal value: 34389 GL_VERTEX_ATTRIB_ARRAY6_NV = 0x8656, // decimal value: 34390 GL_VERTEX_ATTRIB_ARRAY7_NV = 0x8657, // decimal value: 34391 GL_VERTEX_ATTRIB_ARRAY8_NV = 0x8658, // decimal value: 34392 GL_VERTEX_ATTRIB_ARRAY9_NV = 0x8659, // decimal value: 34393 GL_VERTEX_ATTRIB_ARRAY10_NV = 0x865A, // decimal value: 34394 GL_VERTEX_ATTRIB_ARRAY11_NV = 0x865B, // decimal value: 34395 GL_VERTEX_ATTRIB_ARRAY12_NV = 0x865C, // decimal value: 34396 GL_VERTEX_ATTRIB_ARRAY13_NV = 0x865D, // decimal value: 34397 GL_VERTEX_ATTRIB_ARRAY14_NV = 0x865E, // decimal value: 34398 GL_VERTEX_ATTRIB_ARRAY15_NV = 0x865F, // decimal value: 34399 GL_MAP1_VERTEX_ATTRIB0_4_NV = 0x8660, // decimal value: 34400 GL_MAP1_VERTEX_ATTRIB1_4_NV = 0x8661, // decimal value: 34401 GL_MAP1_VERTEX_ATTRIB2_4_NV = 0x8662, // decimal value: 34402 GL_MAP1_VERTEX_ATTRIB3_4_NV = 0x8663, // decimal value: 34403 GL_MAP1_VERTEX_ATTRIB4_4_NV = 0x8664, // decimal value: 34404 GL_MAP1_VERTEX_ATTRIB5_4_NV = 0x8665, // decimal value: 34405 GL_MAP1_VERTEX_ATTRIB6_4_NV = 0x8666, // decimal value: 34406 GL_MAP1_VERTEX_ATTRIB7_4_NV = 0x8667, // decimal value: 34407 GL_MAP1_VERTEX_ATTRIB8_4_NV = 0x8668, // decimal value: 34408 GL_MAP1_VERTEX_ATTRIB9_4_NV = 0x8669, // decimal value: 34409 GL_MAP1_VERTEX_ATTRIB10_4_NV = 0x866A, // decimal value: 34410 GL_MAP1_VERTEX_ATTRIB11_4_NV = 0x866B, // decimal value: 34411 GL_MAP1_VERTEX_ATTRIB12_4_NV = 0x866C, // decimal value: 34412 GL_MAP1_VERTEX_ATTRIB13_4_NV = 0x866D, // decimal value: 34413 GL_MAP1_VERTEX_ATTRIB14_4_NV = 0x866E, // decimal value: 34414 GL_MAP1_VERTEX_ATTRIB15_4_NV = 0x866F, // decimal value: 34415 GL_MAP2_VERTEX_ATTRIB0_4_NV = 0x8670, // decimal value: 34416 GL_MAP2_VERTEX_ATTRIB1_4_NV = 0x8671, // decimal value: 34417 GL_MAP2_VERTEX_ATTRIB2_4_NV = 0x8672, // decimal value: 34418 GL_MAP2_VERTEX_ATTRIB3_4_NV = 0x8673, // decimal value: 34419 GL_MAP2_VERTEX_ATTRIB4_4_NV = 0x8674, // decimal value: 34420 GL_MAP2_VERTEX_ATTRIB5_4_NV = 0x8675, // decimal value: 34421 GL_MAP2_VERTEX_ATTRIB6_4_NV = 0x8676, // decimal value: 34422 GL_MAP2_VERTEX_ATTRIB7_4_NV = 0x8677, // decimal value: 34423 GL_PROGRAM_BINDING_ARB = 0x8677, // decimal value: 34423 GL_MAP2_VERTEX_ATTRIB8_4_NV = 0x8678, // decimal value: 34424 GL_MAP2_VERTEX_ATTRIB9_4_NV = 0x8679, // decimal value: 34425 GL_MAP2_VERTEX_ATTRIB10_4_NV = 0x867A, // decimal value: 34426 GL_MAP2_VERTEX_ATTRIB11_4_NV = 0x867B, // decimal value: 34427 GL_MAP2_VERTEX_ATTRIB12_4_NV = 0x867C, // decimal value: 34428 GL_MAP2_VERTEX_ATTRIB13_4_NV = 0x867D, // decimal value: 34429 GL_MAP2_VERTEX_ATTRIB14_4_NV = 0x867E, // decimal value: 34430 GL_MAP2_VERTEX_ATTRIB15_4_NV = 0x867F, // decimal value: 34431 GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0, // decimal value: 34464 GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = 0x86A0, // decimal value: 34464 GL_TEXTURE_COMPRESSED_ARB = 0x86A1, // decimal value: 34465 GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2, // decimal value: 34466 GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A2, // decimal value: 34466 GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3, // decimal value: 34467 GL_COMPRESSED_TEXTURE_FORMATS_ARB = 0x86A3, // decimal value: 34467 GL_MAX_VERTEX_UNITS_ARB = 0x86A4, // decimal value: 34468 GL_ACTIVE_VERTEX_UNITS_ARB = 0x86A5, // decimal value: 34469 GL_WEIGHT_SUM_UNITY_ARB = 0x86A6, // decimal value: 34470 GL_VERTEX_BLEND_ARB = 0x86A7, // decimal value: 34471 GL_CURRENT_WEIGHT_ARB = 0x86A8, // decimal value: 34472 GL_WEIGHT_ARRAY_TYPE_ARB = 0x86A9, // decimal value: 34473 GL_WEIGHT_ARRAY_STRIDE_ARB = 0x86AA, // decimal value: 34474 GL_WEIGHT_ARRAY_SIZE_ARB = 0x86AB, // decimal value: 34475 GL_WEIGHT_ARRAY_POINTER_ARB = 0x86AC, // decimal value: 34476 GL_WEIGHT_ARRAY_ARB = 0x86AD, // decimal value: 34477 GL_DOT3_RGB = 0x86AE, // decimal value: 34478 GL_DOT3_RGB_ARB = 0x86AE, // decimal value: 34478 GL_DOT3_RGBA = 0x86AF, // decimal value: 34479 GL_DOT3_RGBA_ARB = 0x86AF, // decimal value: 34479 GL_COMPRESSED_RGB_FXT1_3DFX = 0x86B0, // decimal value: 34480 GL_COMPRESSED_RGBA_FXT1_3DFX = 0x86B1, // decimal value: 34481 GL_MULTISAMPLE_3DFX = 0x86B2, // decimal value: 34482 GL_SAMPLE_BUFFERS_3DFX = 0x86B3, // decimal value: 34483 GL_SAMPLES_3DFX = 0x86B4, // decimal value: 34484 GL_EVAL_2D_NV = 0x86C0, // decimal value: 34496 GL_EVAL_TRIANGULAR_2D_NV = 0x86C1, // decimal value: 34497 GL_MAP_TESSELLATION_NV = 0x86C2, // decimal value: 34498 GL_MAP_ATTRIB_U_ORDER_NV = 0x86C3, // decimal value: 34499 GL_MAP_ATTRIB_V_ORDER_NV = 0x86C4, // decimal value: 34500 GL_EVAL_FRACTIONAL_TESSELLATION_NV = 0x86C5, // decimal value: 34501 GL_EVAL_VERTEX_ATTRIB0_NV = 0x86C6, // decimal value: 34502 GL_EVAL_VERTEX_ATTRIB1_NV = 0x86C7, // decimal value: 34503 GL_EVAL_VERTEX_ATTRIB2_NV = 0x86C8, // decimal value: 34504 GL_EVAL_VERTEX_ATTRIB3_NV = 0x86C9, // decimal value: 34505 GL_EVAL_VERTEX_ATTRIB4_NV = 0x86CA, // decimal value: 34506 GL_EVAL_VERTEX_ATTRIB5_NV = 0x86CB, // decimal value: 34507 GL_EVAL_VERTEX_ATTRIB6_NV = 0x86CC, // decimal value: 34508 GL_EVAL_VERTEX_ATTRIB7_NV = 0x86CD, // decimal value: 34509 GL_EVAL_VERTEX_ATTRIB8_NV = 0x86CE, // decimal value: 34510 GL_EVAL_VERTEX_ATTRIB9_NV = 0x86CF, // decimal value: 34511 GL_EVAL_VERTEX_ATTRIB10_NV = 0x86D0, // decimal value: 34512 GL_EVAL_VERTEX_ATTRIB11_NV = 0x86D1, // decimal value: 34513 GL_EVAL_VERTEX_ATTRIB12_NV = 0x86D2, // decimal value: 34514 GL_EVAL_VERTEX_ATTRIB13_NV = 0x86D3, // decimal value: 34515 GL_EVAL_VERTEX_ATTRIB14_NV = 0x86D4, // decimal value: 34516 GL_EVAL_VERTEX_ATTRIB15_NV = 0x86D5, // decimal value: 34517 GL_MAX_MAP_TESSELLATION_NV = 0x86D6, // decimal value: 34518 GL_MAX_RATIONAL_EVAL_ORDER_NV = 0x86D7, // decimal value: 34519 GL_MAX_PROGRAM_PATCH_ATTRIBS_NV = 0x86D8, // decimal value: 34520 GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = 0x86D9, // decimal value: 34521 GL_UNSIGNED_INT_S8_S8_8_8_NV = 0x86DA, // decimal value: 34522 GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = 0x86DB, // decimal value: 34523 GL_DSDT_MAG_INTENSITY_NV = 0x86DC, // decimal value: 34524 GL_SHADER_CONSISTENT_NV = 0x86DD, // decimal value: 34525 GL_TEXTURE_SHADER_NV = 0x86DE, // decimal value: 34526 GL_SHADER_OPERATION_NV = 0x86DF, // decimal value: 34527 GL_CULL_MODES_NV = 0x86E0, // decimal value: 34528 GL_OFFSET_TEXTURE_2D_MATRIX_NV = 0x86E1, // decimal value: 34529 GL_OFFSET_TEXTURE_MATRIX_NV = 0x86E1, // decimal value: 34529 GL_OFFSET_TEXTURE_2D_SCALE_NV = 0x86E2, // decimal value: 34530 GL_OFFSET_TEXTURE_SCALE_NV = 0x86E2, // decimal value: 34530 GL_OFFSET_TEXTURE_2D_BIAS_NV = 0x86E3, // decimal value: 34531 GL_OFFSET_TEXTURE_BIAS_NV = 0x86E3, // decimal value: 34531 GL_PREVIOUS_TEXTURE_INPUT_NV = 0x86E4, // decimal value: 34532 GL_CONST_EYE_NV = 0x86E5, // decimal value: 34533 GL_PASS_THROUGH_NV = 0x86E6, // decimal value: 34534 GL_CULL_FRAGMENT_NV = 0x86E7, // decimal value: 34535 GL_OFFSET_TEXTURE_2D_NV = 0x86E8, // decimal value: 34536 GL_DEPENDENT_AR_TEXTURE_2D_NV = 0x86E9, // decimal value: 34537 GL_DEPENDENT_GB_TEXTURE_2D_NV = 0x86EA, // decimal value: 34538 GL_SURFACE_STATE_NV = 0x86EB, // decimal value: 34539 GL_DOT_PRODUCT_NV = 0x86EC, // decimal value: 34540 GL_DOT_PRODUCT_DEPTH_REPLACE_NV = 0x86ED, // decimal value: 34541 GL_DOT_PRODUCT_TEXTURE_2D_NV = 0x86EE, // decimal value: 34542 GL_DOT_PRODUCT_TEXTURE_3D_NV = 0x86EF, // decimal value: 34543 GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = 0x86F0, // decimal value: 34544 GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = 0x86F1, // decimal value: 34545 GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = 0x86F2, // decimal value: 34546 GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = 0x86F3, // decimal value: 34547 GL_HILO_NV = 0x86F4, // decimal value: 34548 GL_DSDT_NV = 0x86F5, // decimal value: 34549 GL_DSDT_MAG_NV = 0x86F6, // decimal value: 34550 GL_DSDT_MAG_VIB_NV = 0x86F7, // decimal value: 34551 GL_HILO16_NV = 0x86F8, // decimal value: 34552 GL_SIGNED_HILO_NV = 0x86F9, // decimal value: 34553 GL_SIGNED_HILO16_NV = 0x86FA, // decimal value: 34554 GL_SIGNED_RGBA_NV = 0x86FB, // decimal value: 34555 GL_SIGNED_RGBA8_NV = 0x86FC, // decimal value: 34556 GL_SURFACE_REGISTERED_NV = 0x86FD, // decimal value: 34557 GL_SIGNED_RGB_NV = 0x86FE, // decimal value: 34558 GL_SIGNED_RGB8_NV = 0x86FF, // decimal value: 34559 GL_SURFACE_MAPPED_NV = 0x8700, // decimal value: 34560 GL_SIGNED_LUMINANCE_NV = 0x8701, // decimal value: 34561 GL_SIGNED_LUMINANCE8_NV = 0x8702, // decimal value: 34562 GL_SIGNED_LUMINANCE_ALPHA_NV = 0x8703, // decimal value: 34563 GL_SIGNED_LUMINANCE8_ALPHA8_NV = 0x8704, // decimal value: 34564 GL_SIGNED_ALPHA_NV = 0x8705, // decimal value: 34565 GL_SIGNED_ALPHA8_NV = 0x8706, // decimal value: 34566 GL_SIGNED_INTENSITY_NV = 0x8707, // decimal value: 34567 GL_SIGNED_INTENSITY8_NV = 0x8708, // decimal value: 34568 GL_DSDT8_NV = 0x8709, // decimal value: 34569 GL_DSDT8_MAG8_NV = 0x870A, // decimal value: 34570 GL_DSDT8_MAG8_INTENSITY8_NV = 0x870B, // decimal value: 34571 GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = 0x870C, // decimal value: 34572 GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = 0x870D, // decimal value: 34573 GL_HI_SCALE_NV = 0x870E, // decimal value: 34574 GL_LO_SCALE_NV = 0x870F, // decimal value: 34575 GL_DS_SCALE_NV = 0x8710, // decimal value: 34576 GL_DT_SCALE_NV = 0x8711, // decimal value: 34577 GL_MAGNITUDE_SCALE_NV = 0x8712, // decimal value: 34578 GL_VIBRANCE_SCALE_NV = 0x8713, // decimal value: 34579 GL_HI_BIAS_NV = 0x8714, // decimal value: 34580 GL_LO_BIAS_NV = 0x8715, // decimal value: 34581 GL_DS_BIAS_NV = 0x8716, // decimal value: 34582 GL_DT_BIAS_NV = 0x8717, // decimal value: 34583 GL_MAGNITUDE_BIAS_NV = 0x8718, // decimal value: 34584 GL_VIBRANCE_BIAS_NV = 0x8719, // decimal value: 34585 GL_TEXTURE_BORDER_VALUES_NV = 0x871A, // decimal value: 34586 GL_TEXTURE_HI_SIZE_NV = 0x871B, // decimal value: 34587 GL_TEXTURE_LO_SIZE_NV = 0x871C, // decimal value: 34588 GL_TEXTURE_DS_SIZE_NV = 0x871D, // decimal value: 34589 GL_TEXTURE_DT_SIZE_NV = 0x871E, // decimal value: 34590 GL_TEXTURE_MAG_SIZE_NV = 0x871F, // decimal value: 34591 GL_MODELVIEW2_ARB = 0x8722, // decimal value: 34594 GL_MODELVIEW3_ARB = 0x8723, // decimal value: 34595 GL_MODELVIEW4_ARB = 0x8724, // decimal value: 34596 GL_MODELVIEW5_ARB = 0x8725, // decimal value: 34597 GL_MODELVIEW6_ARB = 0x8726, // decimal value: 34598 GL_MODELVIEW7_ARB = 0x8727, // decimal value: 34599 GL_MODELVIEW8_ARB = 0x8728, // decimal value: 34600 GL_MODELVIEW9_ARB = 0x8729, // decimal value: 34601 GL_MODELVIEW10_ARB = 0x872A, // decimal value: 34602 GL_MODELVIEW11_ARB = 0x872B, // decimal value: 34603 GL_MODELVIEW12_ARB = 0x872C, // decimal value: 34604 GL_MODELVIEW13_ARB = 0x872D, // decimal value: 34605 GL_MODELVIEW14_ARB = 0x872E, // decimal value: 34606 GL_MODELVIEW15_ARB = 0x872F, // decimal value: 34607 GL_MODELVIEW16_ARB = 0x8730, // decimal value: 34608 GL_MODELVIEW17_ARB = 0x8731, // decimal value: 34609 GL_MODELVIEW18_ARB = 0x8732, // decimal value: 34610 GL_MODELVIEW19_ARB = 0x8733, // decimal value: 34611 GL_MODELVIEW20_ARB = 0x8734, // decimal value: 34612 GL_MODELVIEW21_ARB = 0x8735, // decimal value: 34613 GL_MODELVIEW22_ARB = 0x8736, // decimal value: 34614 GL_MODELVIEW23_ARB = 0x8737, // decimal value: 34615 GL_MODELVIEW24_ARB = 0x8738, // decimal value: 34616 GL_MODELVIEW25_ARB = 0x8739, // decimal value: 34617 GL_MODELVIEW26_ARB = 0x873A, // decimal value: 34618 GL_MODELVIEW27_ARB = 0x873B, // decimal value: 34619 GL_MODELVIEW28_ARB = 0x873C, // decimal value: 34620 GL_MODELVIEW29_ARB = 0x873D, // decimal value: 34621 GL_MODELVIEW30_ARB = 0x873E, // decimal value: 34622 GL_MODELVIEW31_ARB = 0x873F, // decimal value: 34623 GL_DOT3_RGB_EXT = 0x8740, // decimal value: 34624 GL_DOT3_RGBA_EXT = 0x8741, // decimal value: 34625 GL_MIRROR_CLAMP_ATI = 0x8742, // decimal value: 34626 GL_MIRROR_CLAMP_EXT = 0x8742, // decimal value: 34626 GL_MIRROR_CLAMP_TO_EDGE = 0x8743, // decimal value: 34627 GL_MIRROR_CLAMP_TO_EDGE_ATI = 0x8743, // decimal value: 34627 GL_MIRROR_CLAMP_TO_EDGE_EXT = 0x8743, // decimal value: 34627 GL_MODULATE_ADD_ATI = 0x8744, // decimal value: 34628 GL_MODULATE_SIGNED_ADD_ATI = 0x8745, // decimal value: 34629 GL_MODULATE_SUBTRACT_ATI = 0x8746, // decimal value: 34630 GL_SET_AMD = 0x874A, // decimal value: 34634 GL_REPLACE_VALUE_AMD = 0x874B, // decimal value: 34635 GL_STENCIL_OP_VALUE_AMD = 0x874C, // decimal value: 34636 GL_STENCIL_BACK_OP_VALUE_AMD = 0x874D, // decimal value: 34637 GL_OCCLUSION_QUERY_EVENT_MASK_AMD = 0x874F, // decimal value: 34639 GL_YCBCR_MESA = 0x8757, // decimal value: 34647 GL_PACK_INVERT_MESA = 0x8758, // decimal value: 34648 GL_TEXTURE_1D_STACK_MESAX = 0x8759, // decimal value: 34649 GL_TEXTURE_2D_STACK_MESAX = 0x875A, // decimal value: 34650 GL_PROXY_TEXTURE_1D_STACK_MESAX = 0x875B, // decimal value: 34651 GL_PROXY_TEXTURE_2D_STACK_MESAX = 0x875C, // decimal value: 34652 GL_TEXTURE_1D_STACK_BINDING_MESAX = 0x875D, // decimal value: 34653 GL_TEXTURE_2D_STACK_BINDING_MESAX = 0x875E, // decimal value: 34654 GL_PROGRAM_BINARY_FORMAT_MESA = 0x875F, // decimal value: 34655 GL_STATIC_ATI = 0x8760, // decimal value: 34656 GL_DYNAMIC_ATI = 0x8761, // decimal value: 34657 GL_PRESERVE_ATI = 0x8762, // decimal value: 34658 GL_DISCARD_ATI = 0x8763, // decimal value: 34659 GL_BUFFER_SIZE_ARB = 0x8764, // decimal value: 34660 GL_OBJECT_BUFFER_SIZE_ATI = 0x8764, // decimal value: 34660 GL_BUFFER_USAGE_ARB = 0x8765, // decimal value: 34661 GL_OBJECT_BUFFER_USAGE_ATI = 0x8765, // decimal value: 34661 GL_ARRAY_OBJECT_BUFFER_ATI = 0x8766, // decimal value: 34662 GL_ARRAY_OBJECT_OFFSET_ATI = 0x8767, // decimal value: 34663 GL_ELEMENT_ARRAY_ATI = 0x8768, // decimal value: 34664 GL_ELEMENT_ARRAY_TYPE_ATI = 0x8769, // decimal value: 34665 GL_ELEMENT_ARRAY_POINTER_ATI = 0x876A, // decimal value: 34666 GL_MAX_VERTEX_STREAMS_ATI = 0x876B, // decimal value: 34667 GL_VERTEX_STREAM0_ATI = 0x876C, // decimal value: 34668 GL_VERTEX_STREAM1_ATI = 0x876D, // decimal value: 34669 GL_VERTEX_STREAM2_ATI = 0x876E, // decimal value: 34670 GL_VERTEX_STREAM3_ATI = 0x876F, // decimal value: 34671 GL_VERTEX_STREAM4_ATI = 0x8770, // decimal value: 34672 GL_VERTEX_STREAM5_ATI = 0x8771, // decimal value: 34673 GL_VERTEX_STREAM6_ATI = 0x8772, // decimal value: 34674 GL_VERTEX_STREAM7_ATI = 0x8773, // decimal value: 34675 GL_VERTEX_SOURCE_ATI = 0x8774, // decimal value: 34676 GL_BUMP_ROT_MATRIX_ATI = 0x8775, // decimal value: 34677 GL_BUMP_ROT_MATRIX_SIZE_ATI = 0x8776, // decimal value: 34678 GL_BUMP_NUM_TEX_UNITS_ATI = 0x8777, // decimal value: 34679 GL_BUMP_TEX_UNITS_ATI = 0x8778, // decimal value: 34680 GL_DUDV_ATI = 0x8779, // decimal value: 34681 GL_DU8DV8_ATI = 0x877A, // decimal value: 34682 GL_BUMP_ENVMAP_ATI = 0x877B, // decimal value: 34683 GL_BUMP_TARGET_ATI = 0x877C, // decimal value: 34684 GL_VERTEX_SHADER_EXT = 0x8780, // decimal value: 34688 GL_VERTEX_SHADER_BINDING_EXT = 0x8781, // decimal value: 34689 GL_OP_INDEX_EXT = 0x8782, // decimal value: 34690 GL_OP_NEGATE_EXT = 0x8783, // decimal value: 34691 GL_OP_DOT3_EXT = 0x8784, // decimal value: 34692 GL_OP_DOT4_EXT = 0x8785, // decimal value: 34693 GL_OP_MUL_EXT = 0x8786, // decimal value: 34694 GL_OP_ADD_EXT = 0x8787, // decimal value: 34695 GL_OP_MADD_EXT = 0x8788, // decimal value: 34696 GL_OP_FRAC_EXT = 0x8789, // decimal value: 34697 GL_OP_MAX_EXT = 0x878A, // decimal value: 34698 GL_OP_MIN_EXT = 0x878B, // decimal value: 34699 GL_OP_SET_GE_EXT = 0x878C, // decimal value: 34700 GL_OP_SET_LT_EXT = 0x878D, // decimal value: 34701 GL_OP_CLAMP_EXT = 0x878E, // decimal value: 34702 GL_OP_FLOOR_EXT = 0x878F, // decimal value: 34703 GL_OP_ROUND_EXT = 0x8790, // decimal value: 34704 GL_OP_EXP_BASE_2_EXT = 0x8791, // decimal value: 34705 GL_OP_LOG_BASE_2_EXT = 0x8792, // decimal value: 34706 GL_OP_POWER_EXT = 0x8793, // decimal value: 34707 GL_OP_RECIP_EXT = 0x8794, // decimal value: 34708 GL_OP_RECIP_SQRT_EXT = 0x8795, // decimal value: 34709 GL_OP_SUB_EXT = 0x8796, // decimal value: 34710 GL_OP_CROSS_PRODUCT_EXT = 0x8797, // decimal value: 34711 GL_OP_MULTIPLY_MATRIX_EXT = 0x8798, // decimal value: 34712 GL_OP_MOV_EXT = 0x8799, // decimal value: 34713 GL_OUTPUT_VERTEX_EXT = 0x879A, // decimal value: 34714 GL_OUTPUT_COLOR0_EXT = 0x879B, // decimal value: 34715 GL_OUTPUT_COLOR1_EXT = 0x879C, // decimal value: 34716 GL_OUTPUT_TEXTURE_COORD0_EXT = 0x879D, // decimal value: 34717 GL_OUTPUT_TEXTURE_COORD1_EXT = 0x879E, // decimal value: 34718 GL_OUTPUT_TEXTURE_COORD2_EXT = 0x879F, // decimal value: 34719 GL_OUTPUT_TEXTURE_COORD3_EXT = 0x87A0, // decimal value: 34720 GL_OUTPUT_TEXTURE_COORD4_EXT = 0x87A1, // decimal value: 34721 GL_OUTPUT_TEXTURE_COORD5_EXT = 0x87A2, // decimal value: 34722 GL_OUTPUT_TEXTURE_COORD6_EXT = 0x87A3, // decimal value: 34723 GL_OUTPUT_TEXTURE_COORD7_EXT = 0x87A4, // decimal value: 34724 GL_OUTPUT_TEXTURE_COORD8_EXT = 0x87A5, // decimal value: 34725 GL_OUTPUT_TEXTURE_COORD9_EXT = 0x87A6, // decimal value: 34726 GL_OUTPUT_TEXTURE_COORD10_EXT = 0x87A7, // decimal value: 34727 GL_OUTPUT_TEXTURE_COORD11_EXT = 0x87A8, // decimal value: 34728 GL_OUTPUT_TEXTURE_COORD12_EXT = 0x87A9, // decimal value: 34729 GL_OUTPUT_TEXTURE_COORD13_EXT = 0x87AA, // decimal value: 34730 GL_OUTPUT_TEXTURE_COORD14_EXT = 0x87AB, // decimal value: 34731 GL_OUTPUT_TEXTURE_COORD15_EXT = 0x87AC, // decimal value: 34732 GL_OUTPUT_TEXTURE_COORD16_EXT = 0x87AD, // decimal value: 34733 GL_OUTPUT_TEXTURE_COORD17_EXT = 0x87AE, // decimal value: 34734 GL_OUTPUT_TEXTURE_COORD18_EXT = 0x87AF, // decimal value: 34735 GL_OUTPUT_TEXTURE_COORD19_EXT = 0x87B0, // decimal value: 34736 GL_OUTPUT_TEXTURE_COORD20_EXT = 0x87B1, // decimal value: 34737 GL_OUTPUT_TEXTURE_COORD21_EXT = 0x87B2, // decimal value: 34738 GL_OUTPUT_TEXTURE_COORD22_EXT = 0x87B3, // decimal value: 34739 GL_OUTPUT_TEXTURE_COORD23_EXT = 0x87B4, // decimal value: 34740 GL_OUTPUT_TEXTURE_COORD24_EXT = 0x87B5, // decimal value: 34741 GL_OUTPUT_TEXTURE_COORD25_EXT = 0x87B6, // decimal value: 34742 GL_OUTPUT_TEXTURE_COORD26_EXT = 0x87B7, // decimal value: 34743 GL_OUTPUT_TEXTURE_COORD27_EXT = 0x87B8, // decimal value: 34744 GL_OUTPUT_TEXTURE_COORD28_EXT = 0x87B9, // decimal value: 34745 GL_OUTPUT_TEXTURE_COORD29_EXT = 0x87BA, // decimal value: 34746 GL_OUTPUT_TEXTURE_COORD30_EXT = 0x87BB, // decimal value: 34747 GL_OUTPUT_TEXTURE_COORD31_EXT = 0x87BC, // decimal value: 34748 GL_OUTPUT_FOG_EXT = 0x87BD, // decimal value: 34749 GL_SCALAR_EXT = 0x87BE, // decimal value: 34750 GL_VECTOR_EXT = 0x87BF, // decimal value: 34751 GL_MATRIX_EXT = 0x87C0, // decimal value: 34752 GL_VARIANT_EXT = 0x87C1, // decimal value: 34753 GL_INVARIANT_EXT = 0x87C2, // decimal value: 34754 GL_LOCAL_CONSTANT_EXT = 0x87C3, // decimal value: 34755 GL_LOCAL_EXT = 0x87C4, // decimal value: 34756 GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87C5, // decimal value: 34757 GL_MAX_VERTEX_SHADER_VARIANTS_EXT = 0x87C6, // decimal value: 34758 GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = 0x87C7, // decimal value: 34759 GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87C8, // decimal value: 34760 GL_MAX_VERTEX_SHADER_LOCALS_EXT = 0x87C9, // decimal value: 34761 GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CA, // decimal value: 34762 GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = 0x87CB, // decimal value: 34763 GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87CC, // decimal value: 34764 GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = 0x87CD, // decimal value: 34765 GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = 0x87CE, // decimal value: 34766 GL_VERTEX_SHADER_INSTRUCTIONS_EXT = 0x87CF, // decimal value: 34767 GL_VERTEX_SHADER_VARIANTS_EXT = 0x87D0, // decimal value: 34768 GL_VERTEX_SHADER_INVARIANTS_EXT = 0x87D1, // decimal value: 34769 GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = 0x87D2, // decimal value: 34770 GL_VERTEX_SHADER_LOCALS_EXT = 0x87D3, // decimal value: 34771 GL_VERTEX_SHADER_OPTIMIZED_EXT = 0x87D4, // decimal value: 34772 GL_X_EXT = 0x87D5, // decimal value: 34773 GL_Y_EXT = 0x87D6, // decimal value: 34774 GL_Z_EXT = 0x87D7, // decimal value: 34775 GL_W_EXT = 0x87D8, // decimal value: 34776 GL_NEGATIVE_X_EXT = 0x87D9, // decimal value: 34777 GL_NEGATIVE_Y_EXT = 0x87DA, // decimal value: 34778 GL_NEGATIVE_Z_EXT = 0x87DB, // decimal value: 34779 GL_NEGATIVE_W_EXT = 0x87DC, // decimal value: 34780 GL_ZERO_EXT = 0x87DD, // decimal value: 34781 GL_ONE_EXT = 0x87DE, // decimal value: 34782 GL_NEGATIVE_ONE_EXT = 0x87DF, // decimal value: 34783 GL_NORMALIZED_RANGE_EXT = 0x87E0, // decimal value: 34784 GL_FULL_RANGE_EXT = 0x87E1, // decimal value: 34785 GL_CURRENT_VERTEX_EXT = 0x87E2, // decimal value: 34786 GL_MVP_MATRIX_EXT = 0x87E3, // decimal value: 34787 GL_VARIANT_VALUE_EXT = 0x87E4, // decimal value: 34788 GL_VARIANT_DATATYPE_EXT = 0x87E5, // decimal value: 34789 GL_VARIANT_ARRAY_STRIDE_EXT = 0x87E6, // decimal value: 34790 GL_VARIANT_ARRAY_TYPE_EXT = 0x87E7, // decimal value: 34791 GL_VARIANT_ARRAY_EXT = 0x87E8, // decimal value: 34792 GL_VARIANT_ARRAY_POINTER_EXT = 0x87E9, // decimal value: 34793 GL_INVARIANT_VALUE_EXT = 0x87EA, // decimal value: 34794 GL_INVARIANT_DATATYPE_EXT = 0x87EB, // decimal value: 34795 GL_LOCAL_CONSTANT_VALUE_EXT = 0x87EC, // decimal value: 34796 GL_LOCAL_CONSTANT_DATATYPE_EXT = 0x87ED, // decimal value: 34797 GL_PN_TRIANGLES_ATI = 0x87F0, // decimal value: 34800 GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F1, // decimal value: 34801 GL_PN_TRIANGLES_POINT_MODE_ATI = 0x87F2, // decimal value: 34802 GL_PN_TRIANGLES_NORMAL_MODE_ATI = 0x87F3, // decimal value: 34803 GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = 0x87F4, // decimal value: 34804 GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = 0x87F5, // decimal value: 34805 GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = 0x87F6, // decimal value: 34806 GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = 0x87F7, // decimal value: 34807 GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = 0x87F8, // decimal value: 34808 GL_VBO_FREE_MEMORY_ATI = 0x87FB, // decimal value: 34811 GL_TEXTURE_FREE_MEMORY_ATI = 0x87FC, // decimal value: 34812 GL_RENDERBUFFER_FREE_MEMORY_ATI = 0x87FD, // decimal value: 34813 GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE, // decimal value: 34814 GL_PROGRAM_BINARY_FORMATS = 0x87FF, // decimal value: 34815 GL_STENCIL_BACK_FUNC = 0x8800, // decimal value: 34816 GL_STENCIL_BACK_FUNC_ATI = 0x8800, // decimal value: 34816 GL_STENCIL_BACK_FAIL = 0x8801, // decimal value: 34817 GL_STENCIL_BACK_FAIL_ATI = 0x8801, // decimal value: 34817 GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802, // decimal value: 34818 GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = 0x8802, // decimal value: 34818 GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803, // decimal value: 34819 GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = 0x8803, // decimal value: 34819 GL_FRAGMENT_PROGRAM_ARB = 0x8804, // decimal value: 34820 GL_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x8805, // decimal value: 34821 GL_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x8806, // decimal value: 34822 GL_PROGRAM_TEX_INDIRECTIONS_ARB = 0x8807, // decimal value: 34823 GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x8808, // decimal value: 34824 GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x8809, // decimal value: 34825 GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x880A, // decimal value: 34826 GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = 0x880B, // decimal value: 34827 GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = 0x880C, // decimal value: 34828 GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = 0x880D, // decimal value: 34829 GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = 0x880E, // decimal value: 34830 GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = 0x880F, // decimal value: 34831 GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = 0x8810, // decimal value: 34832 GL_RGBA_FLOAT32_APPLE = 0x8814, // decimal value: 34836 GL_RGBA_FLOAT32_ATI = 0x8814, // decimal value: 34836 GL_RGB32F = 0x8815, // decimal value: 34837 GL_RGB32F_ARB = 0x8815, // decimal value: 34837 GL_RGB_FLOAT32_APPLE = 0x8815, // decimal value: 34837 GL_RGB_FLOAT32_ATI = 0x8815, // decimal value: 34837 GL_ALPHA32F_ARB = 0x8816, // decimal value: 34838 GL_ALPHA_FLOAT32_APPLE = 0x8816, // decimal value: 34838 GL_ALPHA_FLOAT32_ATI = 0x8816, // decimal value: 34838 GL_INTENSITY32F_ARB = 0x8817, // decimal value: 34839 GL_INTENSITY_FLOAT32_APPLE = 0x8817, // decimal value: 34839 GL_INTENSITY_FLOAT32_ATI = 0x8817, // decimal value: 34839 GL_LUMINANCE32F_ARB = 0x8818, // decimal value: 34840 GL_LUMINANCE_FLOAT32_APPLE = 0x8818, // decimal value: 34840 GL_LUMINANCE_FLOAT32_ATI = 0x8818, // decimal value: 34840 GL_LUMINANCE_ALPHA32F_ARB = 0x8819, // decimal value: 34841 GL_LUMINANCE_ALPHA_FLOAT32_APPLE = 0x8819, // decimal value: 34841 GL_LUMINANCE_ALPHA_FLOAT32_ATI = 0x8819, // decimal value: 34841 GL_RGBA_FLOAT16_APPLE = 0x881A, // decimal value: 34842 GL_RGBA_FLOAT16_ATI = 0x881A, // decimal value: 34842 GL_RGB_FLOAT16_APPLE = 0x881B, // decimal value: 34843 GL_RGB_FLOAT16_ATI = 0x881B, // decimal value: 34843 GL_ALPHA16F_ARB = 0x881C, // decimal value: 34844 GL_ALPHA_FLOAT16_APPLE = 0x881C, // decimal value: 34844 GL_ALPHA_FLOAT16_ATI = 0x881C, // decimal value: 34844 GL_INTENSITY16F_ARB = 0x881D, // decimal value: 34845 GL_INTENSITY_FLOAT16_APPLE = 0x881D, // decimal value: 34845 GL_INTENSITY_FLOAT16_ATI = 0x881D, // decimal value: 34845 GL_LUMINANCE16F_ARB = 0x881E, // decimal value: 34846 GL_LUMINANCE_FLOAT16_APPLE = 0x881E, // decimal value: 34846 GL_LUMINANCE_FLOAT16_ATI = 0x881E, // decimal value: 34846 GL_LUMINANCE_ALPHA16F_ARB = 0x881F, // decimal value: 34847 GL_LUMINANCE_ALPHA_FLOAT16_APPLE = 0x881F, // decimal value: 34847 GL_LUMINANCE_ALPHA_FLOAT16_ATI = 0x881F, // decimal value: 34847 GL_RGBA_FLOAT_MODE_ARB = 0x8820, // decimal value: 34848 GL_RGBA_FLOAT_MODE_ATI = 0x8820, // decimal value: 34848 GL_MAX_DRAW_BUFFERS = 0x8824, // decimal value: 34852 GL_MAX_DRAW_BUFFERS_ARB = 0x8824, // decimal value: 34852 GL_MAX_DRAW_BUFFERS_ATI = 0x8824, // decimal value: 34852 GL_DRAW_BUFFER0 = 0x8825, // decimal value: 34853 GL_DRAW_BUFFER0_ARB = 0x8825, // decimal value: 34853 GL_DRAW_BUFFER0_ATI = 0x8825, // decimal value: 34853 GL_DRAW_BUFFER1 = 0x8826, // decimal value: 34854 GL_DRAW_BUFFER1_ARB = 0x8826, // decimal value: 34854 GL_DRAW_BUFFER1_ATI = 0x8826, // decimal value: 34854 GL_DRAW_BUFFER2 = 0x8827, // decimal value: 34855 GL_DRAW_BUFFER2_ARB = 0x8827, // decimal value: 34855 GL_DRAW_BUFFER2_ATI = 0x8827, // decimal value: 34855 GL_DRAW_BUFFER3 = 0x8828, // decimal value: 34856 GL_DRAW_BUFFER3_ARB = 0x8828, // decimal value: 34856 GL_DRAW_BUFFER3_ATI = 0x8828, // decimal value: 34856 GL_DRAW_BUFFER4 = 0x8829, // decimal value: 34857 GL_DRAW_BUFFER4_ARB = 0x8829, // decimal value: 34857 GL_DRAW_BUFFER4_ATI = 0x8829, // decimal value: 34857 GL_DRAW_BUFFER5 = 0x882A, // decimal value: 34858 GL_DRAW_BUFFER5_ARB = 0x882A, // decimal value: 34858 GL_DRAW_BUFFER5_ATI = 0x882A, // decimal value: 34858 GL_DRAW_BUFFER6 = 0x882B, // decimal value: 34859 GL_DRAW_BUFFER6_ARB = 0x882B, // decimal value: 34859 GL_DRAW_BUFFER6_ATI = 0x882B, // decimal value: 34859 GL_DRAW_BUFFER7 = 0x882C, // decimal value: 34860 GL_DRAW_BUFFER7_ARB = 0x882C, // decimal value: 34860 GL_DRAW_BUFFER7_ATI = 0x882C, // decimal value: 34860 GL_DRAW_BUFFER8 = 0x882D, // decimal value: 34861 GL_DRAW_BUFFER8_ARB = 0x882D, // decimal value: 34861 GL_DRAW_BUFFER8_ATI = 0x882D, // decimal value: 34861 GL_DRAW_BUFFER9 = 0x882E, // decimal value: 34862 GL_DRAW_BUFFER9_ARB = 0x882E, // decimal value: 34862 GL_DRAW_BUFFER9_ATI = 0x882E, // decimal value: 34862 GL_DRAW_BUFFER10 = 0x882F, // decimal value: 34863 GL_DRAW_BUFFER10_ARB = 0x882F, // decimal value: 34863 GL_DRAW_BUFFER10_ATI = 0x882F, // decimal value: 34863 GL_DRAW_BUFFER11 = 0x8830, // decimal value: 34864 GL_DRAW_BUFFER11_ARB = 0x8830, // decimal value: 34864 GL_DRAW_BUFFER11_ATI = 0x8830, // decimal value: 34864 GL_DRAW_BUFFER12 = 0x8831, // decimal value: 34865 GL_DRAW_BUFFER12_ARB = 0x8831, // decimal value: 34865 GL_DRAW_BUFFER12_ATI = 0x8831, // decimal value: 34865 GL_DRAW_BUFFER13 = 0x8832, // decimal value: 34866 GL_DRAW_BUFFER13_ARB = 0x8832, // decimal value: 34866 GL_DRAW_BUFFER13_ATI = 0x8832, // decimal value: 34866 GL_DRAW_BUFFER14 = 0x8833, // decimal value: 34867 GL_DRAW_BUFFER14_ARB = 0x8833, // decimal value: 34867 GL_DRAW_BUFFER14_ATI = 0x8833, // decimal value: 34867 GL_DRAW_BUFFER15 = 0x8834, // decimal value: 34868 GL_DRAW_BUFFER15_ARB = 0x8834, // decimal value: 34868 GL_DRAW_BUFFER15_ATI = 0x8834, // decimal value: 34868 GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = 0x8835, // decimal value: 34869 GL_BLEND_EQUATION_ALPHA = 0x883D, // decimal value: 34877 GL_BLEND_EQUATION_ALPHA_EXT = 0x883D, // decimal value: 34877 GL_SUBSAMPLE_DISTANCE_AMD = 0x883F, // decimal value: 34879 GL_MATRIX_PALETTE_ARB = 0x8840, // decimal value: 34880 GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = 0x8841, // decimal value: 34881 GL_MAX_PALETTE_MATRICES_ARB = 0x8842, // decimal value: 34882 GL_CURRENT_PALETTE_MATRIX_ARB = 0x8843, // decimal value: 34883 GL_MATRIX_INDEX_ARRAY_ARB = 0x8844, // decimal value: 34884 GL_CURRENT_MATRIX_INDEX_ARB = 0x8845, // decimal value: 34885 GL_MATRIX_INDEX_ARRAY_SIZE_ARB = 0x8846, // decimal value: 34886 GL_MATRIX_INDEX_ARRAY_TYPE_ARB = 0x8847, // decimal value: 34887 GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = 0x8848, // decimal value: 34888 GL_MATRIX_INDEX_ARRAY_POINTER_ARB = 0x8849, // decimal value: 34889 GL_TEXTURE_DEPTH_SIZE = 0x884A, // decimal value: 34890 GL_TEXTURE_DEPTH_SIZE_ARB = 0x884A, // decimal value: 34890 GL_DEPTH_TEXTURE_MODE = 0x884B, // decimal value: 34891 GL_DEPTH_TEXTURE_MODE_ARB = 0x884B, // decimal value: 34891 GL_TEXTURE_COMPARE_MODE_ARB = 0x884C, // decimal value: 34892 GL_TEXTURE_COMPARE_FUNC_ARB = 0x884D, // decimal value: 34893 GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT = 0x884E, // decimal value: 34894 GL_COMPARE_REF_TO_TEXTURE = 0x884E, // decimal value: 34894 GL_COMPARE_R_TO_TEXTURE = 0x884E, // decimal value: 34894 GL_COMPARE_R_TO_TEXTURE_ARB = 0x884E, // decimal value: 34894 GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F, // decimal value: 34895 GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = 0x8850, // decimal value: 34896 GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 0x8851, // decimal value: 34897 GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8852, // decimal value: 34898 GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 0x8853, // decimal value: 34899 GL_OFFSET_HILO_TEXTURE_2D_NV = 0x8854, // decimal value: 34900 GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = 0x8855, // decimal value: 34901 GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 0x8856, // decimal value: 34902 GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8857, // decimal value: 34903 GL_DEPENDENT_HILO_TEXTURE_2D_NV = 0x8858, // decimal value: 34904 GL_DEPENDENT_RGB_TEXTURE_3D_NV = 0x8859, // decimal value: 34905 GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 0x885A, // decimal value: 34906 GL_DOT_PRODUCT_PASS_THROUGH_NV = 0x885B, // decimal value: 34907 GL_DOT_PRODUCT_TEXTURE_1D_NV = 0x885C, // decimal value: 34908 GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 0x885D, // decimal value: 34909 GL_HILO8_NV = 0x885E, // decimal value: 34910 GL_SIGNED_HILO8_NV = 0x885F, // decimal value: 34911 GL_FORCE_BLUE_TO_ONE_NV = 0x8860, // decimal value: 34912 GL_POINT_SPRITE = 0x8861, // decimal value: 34913 GL_POINT_SPRITE_ARB = 0x8861, // decimal value: 34913 GL_POINT_SPRITE_NV = 0x8861, // decimal value: 34913 GL_COORD_REPLACE = 0x8862, // decimal value: 34914 GL_COORD_REPLACE_ARB = 0x8862, // decimal value: 34914 GL_COORD_REPLACE_NV = 0x8862, // decimal value: 34914 GL_POINT_SPRITE_R_MODE_NV = 0x8863, // decimal value: 34915 GL_PIXEL_COUNTER_BITS_NV = 0x8864, // decimal value: 34916 GL_QUERY_COUNTER_BITS_ARB = 0x8864, // decimal value: 34916 GL_CURRENT_OCCLUSION_QUERY_ID_NV = 0x8865, // decimal value: 34917 GL_CURRENT_QUERY_ARB = 0x8865, // decimal value: 34917 GL_PIXEL_COUNT_NV = 0x8866, // decimal value: 34918 GL_QUERY_RESULT_ARB = 0x8866, // decimal value: 34918 GL_PIXEL_COUNT_AVAILABLE_NV = 0x8867, // decimal value: 34919 GL_QUERY_RESULT_AVAILABLE_ARB = 0x8867, // decimal value: 34919 GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = 0x8868, // decimal value: 34920 GL_MAX_VERTEX_ATTRIBS = 0x8869, // decimal value: 34921 GL_MAX_VERTEX_ATTRIBS_ARB = 0x8869, // decimal value: 34921 GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A, // decimal value: 34922 GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C, // decimal value: 34924 GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D, // decimal value: 34925 GL_DEPTH_STENCIL_TO_RGBA_NV = 0x886E, // decimal value: 34926 GL_DEPTH_STENCIL_TO_BGRA_NV = 0x886F, // decimal value: 34927 GL_FRAGMENT_PROGRAM_NV = 0x8870, // decimal value: 34928 GL_MAX_TEXTURE_COORDS = 0x8871, // decimal value: 34929 GL_MAX_TEXTURE_COORDS_ARB = 0x8871, // decimal value: 34929 GL_MAX_TEXTURE_COORDS_NV = 0x8871, // decimal value: 34929 GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872, // decimal value: 34930 GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872, // decimal value: 34930 GL_MAX_TEXTURE_IMAGE_UNITS_NV = 0x8872, // decimal value: 34930 GL_FRAGMENT_PROGRAM_BINDING_NV = 0x8873, // decimal value: 34931 GL_PROGRAM_ERROR_STRING_ARB = 0x8874, // decimal value: 34932 GL_PROGRAM_ERROR_STRING_NV = 0x8874, // decimal value: 34932 GL_PROGRAM_FORMAT_ASCII_ARB = 0x8875, // decimal value: 34933 GL_PROGRAM_FORMAT_ARB = 0x8876, // decimal value: 34934 GL_WRITE_PIXEL_DATA_RANGE_NV = 0x8878, // decimal value: 34936 GL_READ_PIXEL_DATA_RANGE_NV = 0x8879, // decimal value: 34937 GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = 0x887A, // decimal value: 34938 GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = 0x887B, // decimal value: 34939 GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = 0x887C, // decimal value: 34940 GL_READ_PIXEL_DATA_RANGE_POINTER_NV = 0x887D, // decimal value: 34941 GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F, // decimal value: 34943 GL_FLOAT_R_NV = 0x8880, // decimal value: 34944 GL_FLOAT_RG_NV = 0x8881, // decimal value: 34945 GL_FLOAT_RGB_NV = 0x8882, // decimal value: 34946 GL_FLOAT_RGBA_NV = 0x8883, // decimal value: 34947 GL_FLOAT_R16_NV = 0x8884, // decimal value: 34948 GL_FLOAT_R32_NV = 0x8885, // decimal value: 34949 GL_FLOAT_RG16_NV = 0x8886, // decimal value: 34950 GL_FLOAT_RG32_NV = 0x8887, // decimal value: 34951 GL_FLOAT_RGB16_NV = 0x8888, // decimal value: 34952 GL_FLOAT_RGB32_NV = 0x8889, // decimal value: 34953 GL_FLOAT_RGBA16_NV = 0x888A, // decimal value: 34954 GL_FLOAT_RGBA32_NV = 0x888B, // decimal value: 34955 GL_TEXTURE_FLOAT_COMPONENTS_NV = 0x888C, // decimal value: 34956 GL_FLOAT_CLEAR_COLOR_VALUE_NV = 0x888D, // decimal value: 34957 GL_FLOAT_RGBA_MODE_NV = 0x888E, // decimal value: 34958 GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = 0x888F, // decimal value: 34959 GL_DEPTH_BOUNDS_TEST_EXT = 0x8890, // decimal value: 34960 GL_DEPTH_BOUNDS_EXT = 0x8891, // decimal value: 34961 GL_ARRAY_BUFFER_ARB = 0x8892, // decimal value: 34962 GL_ELEMENT_ARRAY_BUFFER_ARB = 0x8893, // decimal value: 34963 GL_ARRAY_BUFFER_BINDING = 0x8894, // decimal value: 34964 GL_ARRAY_BUFFER_BINDING_ARB = 0x8894, // decimal value: 34964 GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895, // decimal value: 34965 GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = 0x8895, // decimal value: 34965 GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896, // decimal value: 34966 GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = 0x8896, // decimal value: 34966 GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897, // decimal value: 34967 GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = 0x8897, // decimal value: 34967 GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898, // decimal value: 34968 GL_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x8898, // decimal value: 34968 GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899, // decimal value: 34969 GL_INDEX_ARRAY_BUFFER_BINDING_ARB = 0x8899, // decimal value: 34969 GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A, // decimal value: 34970 GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = 0x889A, // decimal value: 34970 GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B, // decimal value: 34971 GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = 0x889B, // decimal value: 34971 GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C, // decimal value: 34972 GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = 0x889C, // decimal value: 34972 GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D, // decimal value: 34973 GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = 0x889D, // decimal value: 34973 GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D, // decimal value: 34973 GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E, // decimal value: 34974 GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = 0x889E, // decimal value: 34974 GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = 0x889F, // decimal value: 34975 GL_PROGRAM_INSTRUCTIONS_ARB = 0x88A0, // decimal value: 34976 GL_MAX_PROGRAM_INSTRUCTIONS_ARB = 0x88A1, // decimal value: 34977 GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A2, // decimal value: 34978 GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = 0x88A3, // decimal value: 34979 GL_PROGRAM_TEMPORARIES_ARB = 0x88A4, // decimal value: 34980 GL_MAX_PROGRAM_TEMPORARIES_ARB = 0x88A5, // decimal value: 34981 GL_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A6, // decimal value: 34982 GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = 0x88A7, // decimal value: 34983 GL_PROGRAM_PARAMETERS_ARB = 0x88A8, // decimal value: 34984 GL_MAX_PROGRAM_PARAMETERS_ARB = 0x88A9, // decimal value: 34985 GL_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AA, // decimal value: 34986 GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = 0x88AB, // decimal value: 34987 GL_PROGRAM_ATTRIBS_ARB = 0x88AC, // decimal value: 34988 GL_MAX_PROGRAM_ATTRIBS_ARB = 0x88AD, // decimal value: 34989 GL_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AE, // decimal value: 34990 GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = 0x88AF, // decimal value: 34991 GL_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B0, // decimal value: 34992 GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B1, // decimal value: 34993 GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B2, // decimal value: 34994 GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B3, // decimal value: 34995 GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = 0x88B4, // decimal value: 34996 GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = 0x88B5, // decimal value: 34997 GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = 0x88B6, // decimal value: 34998 GL_TRANSPOSE_CURRENT_MATRIX_ARB = 0x88B7, // decimal value: 34999 GL_READ_ONLY_ARB = 0x88B8, // decimal value: 35000 GL_WRITE_ONLY_ARB = 0x88B9, // decimal value: 35001 GL_READ_WRITE_ARB = 0x88BA, // decimal value: 35002 GL_BUFFER_ACCESS_ARB = 0x88BB, // decimal value: 35003 GL_BUFFER_MAPPED_ARB = 0x88BC, // decimal value: 35004 GL_BUFFER_MAP_POINTER = 0x88BD, // decimal value: 35005 GL_BUFFER_MAP_POINTER_ARB = 0x88BD, // decimal value: 35005 GL_WRITE_DISCARD_NV = 0x88BE, // decimal value: 35006 GL_TIME_ELAPSED_EXT = 0x88BF, // decimal value: 35007 GL_MATRIX0_ARB = 0x88C0, // decimal value: 35008 GL_MATRIX1_ARB = 0x88C1, // decimal value: 35009 GL_MATRIX2_ARB = 0x88C2, // decimal value: 35010 GL_MATRIX3_ARB = 0x88C3, // decimal value: 35011 GL_MATRIX4_ARB = 0x88C4, // decimal value: 35012 GL_MATRIX5_ARB = 0x88C5, // decimal value: 35013 GL_MATRIX6_ARB = 0x88C6, // decimal value: 35014 GL_MATRIX7_ARB = 0x88C7, // decimal value: 35015 GL_MATRIX8_ARB = 0x88C8, // decimal value: 35016 GL_MATRIX9_ARB = 0x88C9, // decimal value: 35017 GL_MATRIX10_ARB = 0x88CA, // decimal value: 35018 GL_MATRIX11_ARB = 0x88CB, // decimal value: 35019 GL_MATRIX12_ARB = 0x88CC, // decimal value: 35020 GL_MATRIX13_ARB = 0x88CD, // decimal value: 35021 GL_MATRIX14_ARB = 0x88CE, // decimal value: 35022 GL_MATRIX15_ARB = 0x88CF, // decimal value: 35023 GL_MATRIX16_ARB = 0x88D0, // decimal value: 35024 GL_MATRIX17_ARB = 0x88D1, // decimal value: 35025 GL_MATRIX18_ARB = 0x88D2, // decimal value: 35026 GL_MATRIX19_ARB = 0x88D3, // decimal value: 35027 GL_MATRIX20_ARB = 0x88D4, // decimal value: 35028 GL_MATRIX21_ARB = 0x88D5, // decimal value: 35029 GL_MATRIX22_ARB = 0x88D6, // decimal value: 35030 GL_MATRIX23_ARB = 0x88D7, // decimal value: 35031 GL_MATRIX24_ARB = 0x88D8, // decimal value: 35032 GL_MATRIX25_ARB = 0x88D9, // decimal value: 35033 GL_MATRIX26_ARB = 0x88DA, // decimal value: 35034 GL_MATRIX27_ARB = 0x88DB, // decimal value: 35035 GL_MATRIX28_ARB = 0x88DC, // decimal value: 35036 GL_MATRIX29_ARB = 0x88DD, // decimal value: 35037 GL_MATRIX30_ARB = 0x88DE, // decimal value: 35038 GL_MATRIX31_ARB = 0x88DF, // decimal value: 35039 GL_STREAM_DRAW_ARB = 0x88E0, // decimal value: 35040 GL_STREAM_READ_ARB = 0x88E1, // decimal value: 35041 GL_STREAM_COPY_ARB = 0x88E2, // decimal value: 35042 GL_STATIC_DRAW_ARB = 0x88E4, // decimal value: 35044 GL_STATIC_READ_ARB = 0x88E5, // decimal value: 35045 GL_STATIC_COPY_ARB = 0x88E6, // decimal value: 35046 GL_DYNAMIC_DRAW_ARB = 0x88E8, // decimal value: 35048 GL_DYNAMIC_READ_ARB = 0x88E9, // decimal value: 35049 GL_DYNAMIC_COPY_ARB = 0x88EA, // decimal value: 35050 GL_PIXEL_PACK_BUFFER_ARB = 0x88EB, // decimal value: 35051 GL_PIXEL_PACK_BUFFER_EXT = 0x88EB, // decimal value: 35051 GL_PIXEL_UNPACK_BUFFER_ARB = 0x88EC, // decimal value: 35052 GL_PIXEL_UNPACK_BUFFER_EXT = 0x88EC, // decimal value: 35052 GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED, // decimal value: 35053 GL_PIXEL_PACK_BUFFER_BINDING_ARB = 0x88ED, // decimal value: 35053 GL_PIXEL_PACK_BUFFER_BINDING_EXT = 0x88ED, // decimal value: 35053 GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF, // decimal value: 35055 GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = 0x88EF, // decimal value: 35055 GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = 0x88EF, // decimal value: 35055 GL_TEXTURE_STENCIL_SIZE = 0x88F1, // decimal value: 35057 GL_TEXTURE_STENCIL_SIZE_EXT = 0x88F1, // decimal value: 35057 GL_STENCIL_TAG_BITS_EXT = 0x88F2, // decimal value: 35058 GL_STENCIL_CLEAR_TAG_VALUE_EXT = 0x88F3, // decimal value: 35059 GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = 0x88F4, // decimal value: 35060 GL_MAX_PROGRAM_CALL_DEPTH_NV = 0x88F5, // decimal value: 35061 GL_MAX_PROGRAM_IF_DEPTH_NV = 0x88F6, // decimal value: 35062 GL_MAX_PROGRAM_LOOP_DEPTH_NV = 0x88F7, // decimal value: 35063 GL_MAX_PROGRAM_LOOP_COUNT_NV = 0x88F8, // decimal value: 35064 GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC, // decimal value: 35068 GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT = 0x88FD, // decimal value: 35069 GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV = 0x88FD, // decimal value: 35069 GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = 0x88FE, // decimal value: 35070 GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF, // decimal value: 35071 GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = 0x88FF, // decimal value: 35071 GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904, // decimal value: 35076 GL_MIN_PROGRAM_TEXEL_OFFSET_EXT = 0x8904, // decimal value: 35076 GL_MIN_PROGRAM_TEXEL_OFFSET_NV = 0x8904, // decimal value: 35076 GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905, // decimal value: 35077 GL_MAX_PROGRAM_TEXEL_OFFSET_EXT = 0x8905, // decimal value: 35077 GL_MAX_PROGRAM_TEXEL_OFFSET_NV = 0x8905, // decimal value: 35077 GL_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8906, // decimal value: 35078 GL_PROGRAM_RESULT_COMPONENTS_NV = 0x8907, // decimal value: 35079 GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = 0x8908, // decimal value: 35080 GL_MAX_PROGRAM_RESULT_COMPONENTS_NV = 0x8909, // decimal value: 35081 GL_STENCIL_TEST_TWO_SIDE_EXT = 0x8910, // decimal value: 35088 GL_ACTIVE_STENCIL_FACE_EXT = 0x8911, // decimal value: 35089 GL_MIRROR_CLAMP_TO_BORDER_EXT = 0x8912, // decimal value: 35090 GL_SAMPLES_PASSED_ARB = 0x8914, // decimal value: 35092 GL_SAMPLER_BINDING = 0x8919, // decimal value: 35097 GL_CLAMP_VERTEX_COLOR = 0x891A, // decimal value: 35098 GL_CLAMP_VERTEX_COLOR_ARB = 0x891A, // decimal value: 35098 GL_CLAMP_FRAGMENT_COLOR = 0x891B, // decimal value: 35099 GL_CLAMP_FRAGMENT_COLOR_ARB = 0x891B, // decimal value: 35099 GL_CLAMP_READ_COLOR = 0x891C, // decimal value: 35100 GL_CLAMP_READ_COLOR_ARB = 0x891C, // decimal value: 35100 GL_FIXED_ONLY = 0x891D, // decimal value: 35101 GL_FIXED_ONLY_ARB = 0x891D, // decimal value: 35101 GL_TESS_CONTROL_PROGRAM_NV = 0x891E, // decimal value: 35102 GL_TESS_EVALUATION_PROGRAM_NV = 0x891F, // decimal value: 35103 GL_FRAGMENT_SHADER_ATI = 0x8920, // decimal value: 35104 GL_REG_0_ATI = 0x8921, // decimal value: 35105 GL_REG_1_ATI = 0x8922, // decimal value: 35106 GL_REG_2_ATI = 0x8923, // decimal value: 35107 GL_REG_3_ATI = 0x8924, // decimal value: 35108 GL_REG_4_ATI = 0x8925, // decimal value: 35109 GL_REG_5_ATI = 0x8926, // decimal value: 35110 GL_REG_6_ATI = 0x8927, // decimal value: 35111 GL_REG_7_ATI = 0x8928, // decimal value: 35112 GL_REG_8_ATI = 0x8929, // decimal value: 35113 GL_REG_9_ATI = 0x892A, // decimal value: 35114 GL_REG_10_ATI = 0x892B, // decimal value: 35115 GL_REG_11_ATI = 0x892C, // decimal value: 35116 GL_REG_12_ATI = 0x892D, // decimal value: 35117 GL_REG_13_ATI = 0x892E, // decimal value: 35118 GL_REG_14_ATI = 0x892F, // decimal value: 35119 GL_REG_15_ATI = 0x8930, // decimal value: 35120 GL_REG_16_ATI = 0x8931, // decimal value: 35121 GL_REG_17_ATI = 0x8932, // decimal value: 35122 GL_REG_18_ATI = 0x8933, // decimal value: 35123 GL_REG_19_ATI = 0x8934, // decimal value: 35124 GL_REG_20_ATI = 0x8935, // decimal value: 35125 GL_REG_21_ATI = 0x8936, // decimal value: 35126 GL_REG_22_ATI = 0x8937, // decimal value: 35127 GL_REG_23_ATI = 0x8938, // decimal value: 35128 GL_REG_24_ATI = 0x8939, // decimal value: 35129 GL_REG_25_ATI = 0x893A, // decimal value: 35130 GL_REG_26_ATI = 0x893B, // decimal value: 35131 GL_REG_27_ATI = 0x893C, // decimal value: 35132 GL_REG_28_ATI = 0x893D, // decimal value: 35133 GL_REG_29_ATI = 0x893E, // decimal value: 35134 GL_REG_30_ATI = 0x893F, // decimal value: 35135 GL_REG_31_ATI = 0x8940, // decimal value: 35136 GL_CON_0_ATI = 0x8941, // decimal value: 35137 GL_CON_1_ATI = 0x8942, // decimal value: 35138 GL_CON_2_ATI = 0x8943, // decimal value: 35139 GL_CON_3_ATI = 0x8944, // decimal value: 35140 GL_CON_4_ATI = 0x8945, // decimal value: 35141 GL_CON_5_ATI = 0x8946, // decimal value: 35142 GL_CON_6_ATI = 0x8947, // decimal value: 35143 GL_CON_7_ATI = 0x8948, // decimal value: 35144 GL_CON_8_ATI = 0x8949, // decimal value: 35145 GL_CON_9_ATI = 0x894A, // decimal value: 35146 GL_CON_10_ATI = 0x894B, // decimal value: 35147 GL_CON_11_ATI = 0x894C, // decimal value: 35148 GL_CON_12_ATI = 0x894D, // decimal value: 35149 GL_CON_13_ATI = 0x894E, // decimal value: 35150 GL_CON_14_ATI = 0x894F, // decimal value: 35151 GL_CON_15_ATI = 0x8950, // decimal value: 35152 GL_CON_16_ATI = 0x8951, // decimal value: 35153 GL_CON_17_ATI = 0x8952, // decimal value: 35154 GL_CON_18_ATI = 0x8953, // decimal value: 35155 GL_CON_19_ATI = 0x8954, // decimal value: 35156 GL_CON_20_ATI = 0x8955, // decimal value: 35157 GL_CON_21_ATI = 0x8956, // decimal value: 35158 GL_CON_22_ATI = 0x8957, // decimal value: 35159 GL_CON_23_ATI = 0x8958, // decimal value: 35160 GL_CON_24_ATI = 0x8959, // decimal value: 35161 GL_CON_25_ATI = 0x895A, // decimal value: 35162 GL_CON_26_ATI = 0x895B, // decimal value: 35163 GL_CON_27_ATI = 0x895C, // decimal value: 35164 GL_CON_28_ATI = 0x895D, // decimal value: 35165 GL_CON_29_ATI = 0x895E, // decimal value: 35166 GL_CON_30_ATI = 0x895F, // decimal value: 35167 GL_CON_31_ATI = 0x8960, // decimal value: 35168 GL_SECONDARY_INTERPOLATOR_ATI = 0x896D, // decimal value: 35181 GL_NUM_FRAGMENT_REGISTERS_ATI = 0x896E, // decimal value: 35182 GL_NUM_FRAGMENT_CONSTANTS_ATI = 0x896F, // decimal value: 35183 GL_NUM_PASSES_ATI = 0x8970, // decimal value: 35184 GL_NUM_INSTRUCTIONS_PER_PASS_ATI = 0x8971, // decimal value: 35185 GL_NUM_INSTRUCTIONS_TOTAL_ATI = 0x8972, // decimal value: 35186 GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 0x8973, // decimal value: 35187 GL_NUM_LOOPBACK_COMPONENTS_ATI = 0x8974, // decimal value: 35188 GL_COLOR_ALPHA_PAIRING_ATI = 0x8975, // decimal value: 35189 GL_SWIZZLE_STR_ATI = 0x8976, // decimal value: 35190 GL_SWIZZLE_STQ_ATI = 0x8977, // decimal value: 35191 GL_SWIZZLE_STR_DR_ATI = 0x8978, // decimal value: 35192 GL_SWIZZLE_STQ_DQ_ATI = 0x8979, // decimal value: 35193 GL_SWIZZLE_STRQ_ATI = 0x897A, // decimal value: 35194 GL_SWIZZLE_STRQ_DQ_ATI = 0x897B, // decimal value: 35195 GL_INTERLACE_OML = 0x8980, // decimal value: 35200 GL_INTERLACE_READ_OML = 0x8981, // decimal value: 35201 GL_FORMAT_SUBSAMPLE_24_24_OML = 0x8982, // decimal value: 35202 GL_FORMAT_SUBSAMPLE_244_244_OML = 0x8983, // decimal value: 35203 GL_RESAMPLE_REPLICATE_OML = 0x8986, // decimal value: 35206 GL_RESAMPLE_ZERO_FILL_OML = 0x8987, // decimal value: 35207 GL_RESAMPLE_AVERAGE_OML = 0x8988, // decimal value: 35208 GL_RESAMPLE_DECIMATE_OML = 0x8989, // decimal value: 35209 GL_VERTEX_ATTRIB_MAP1_APPLE = 0x8A00, // decimal value: 35328 GL_VERTEX_ATTRIB_MAP2_APPLE = 0x8A01, // decimal value: 35329 GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE = 0x8A02, // decimal value: 35330 GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE = 0x8A03, // decimal value: 35331 GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE = 0x8A04, // decimal value: 35332 GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = 0x8A05, // decimal value: 35333 GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE = 0x8A06, // decimal value: 35334 GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE = 0x8A07, // decimal value: 35335 GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE = 0x8A08, // decimal value: 35336 GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = 0x8A09, // decimal value: 35337 GL_DRAW_PIXELS_APPLE = 0x8A0A, // decimal value: 35338 GL_FENCE_APPLE = 0x8A0B, // decimal value: 35339 GL_ELEMENT_ARRAY_APPLE = 0x8A0C, // decimal value: 35340 GL_ELEMENT_ARRAY_TYPE_APPLE = 0x8A0D, // decimal value: 35341 GL_ELEMENT_ARRAY_POINTER_APPLE = 0x8A0E, // decimal value: 35342 GL_COLOR_FLOAT_APPLE = 0x8A0F, // decimal value: 35343 GL_BUFFER_SERIALIZED_MODIFY_APPLE = 0x8A12, // decimal value: 35346 GL_BUFFER_FLUSHING_UNMAP_APPLE = 0x8A13, // decimal value: 35347 GL_AUX_DEPTH_STENCIL_APPLE = 0x8A14, // decimal value: 35348 GL_PACK_ROW_BYTES_APPLE = 0x8A15, // decimal value: 35349 GL_UNPACK_ROW_BYTES_APPLE = 0x8A16, // decimal value: 35350 GL_RELEASED_APPLE = 0x8A19, // decimal value: 35353 GL_VOLATILE_APPLE = 0x8A1A, // decimal value: 35354 GL_RETAINED_APPLE = 0x8A1B, // decimal value: 35355 GL_UNDEFINED_APPLE = 0x8A1C, // decimal value: 35356 GL_PURGEABLE_APPLE = 0x8A1D, // decimal value: 35357 GL_RGB_422_APPLE = 0x8A1F, // decimal value: 35359 GL_UNIFORM_BUFFER_BINDING = 0x8A28, // decimal value: 35368 GL_UNIFORM_BUFFER_START = 0x8A29, // decimal value: 35369 GL_UNIFORM_BUFFER_SIZE = 0x8A2A, // decimal value: 35370 GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B, // decimal value: 35371 GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C, // decimal value: 35372 GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D, // decimal value: 35373 GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E, // decimal value: 35374 GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F, // decimal value: 35375 GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30, // decimal value: 35376 GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31, // decimal value: 35377 GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32, // decimal value: 35378 GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33, // decimal value: 35379 GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34, // decimal value: 35380 GL_TEXTURE_SRGB_DECODE_EXT = 0x8A48, // decimal value: 35400 GL_DECODE_EXT = 0x8A49, // decimal value: 35401 GL_SKIP_DECODE_EXT = 0x8A4A, // decimal value: 35402 GL_PROGRAM_PIPELINE_OBJECT_EXT = 0x8A4F, // decimal value: 35407 GL_RGB_RAW_422_APPLE = 0x8A51, // decimal value: 35409 GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT = 0x8A52, // decimal value: 35410 GL_PROGRAM_OBJECT_ARB = 0x8B40, // decimal value: 35648 GL_PROGRAM_OBJECT_EXT = 0x8B40, // decimal value: 35648 GL_SHADER_OBJECT_ARB = 0x8B48, // decimal value: 35656 GL_SHADER_OBJECT_EXT = 0x8B48, // decimal value: 35656 GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49, // decimal value: 35657 GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = 0x8B49, // decimal value: 35657 GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A, // decimal value: 35658 GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 0x8B4A, // decimal value: 35658 GL_MAX_VARYING_COMPONENTS = 0x8B4B, // decimal value: 35659 GL_MAX_VARYING_COMPONENTS_EXT = 0x8B4B, // decimal value: 35659 GL_MAX_VARYING_FLOATS = 0x8B4B, // decimal value: 35659 GL_MAX_VARYING_FLOATS_ARB = 0x8B4B, // decimal value: 35659 GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C, // decimal value: 35660 GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C, // decimal value: 35660 GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D, // decimal value: 35661 GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 0x8B4D, // decimal value: 35661 GL_OBJECT_TYPE_ARB = 0x8B4E, // decimal value: 35662 GL_OBJECT_SUBTYPE_ARB = 0x8B4F, // decimal value: 35663 GL_OBJECT_DELETE_STATUS_ARB = 0x8B80, // decimal value: 35712 GL_OBJECT_COMPILE_STATUS_ARB = 0x8B81, // decimal value: 35713 GL_OBJECT_LINK_STATUS_ARB = 0x8B82, // decimal value: 35714 GL_OBJECT_VALIDATE_STATUS_ARB = 0x8B83, // decimal value: 35715 GL_OBJECT_INFO_LOG_LENGTH_ARB = 0x8B84, // decimal value: 35716 GL_OBJECT_ATTACHED_OBJECTS_ARB = 0x8B85, // decimal value: 35717 GL_OBJECT_ACTIVE_UNIFORMS_ARB = 0x8B86, // decimal value: 35718 GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = 0x8B87, // decimal value: 35719 GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = 0x8B88, // decimal value: 35720 GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89, // decimal value: 35721 GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A, // decimal value: 35722 GL_SHADING_LANGUAGE_VERSION_ARB = 0x8B8C, // decimal value: 35724 GL_ACTIVE_PROGRAM_EXT = 0x8B8D, // decimal value: 35725 GL_CURRENT_PROGRAM = 0x8B8D, // decimal value: 35725 GL_PALETTE4_RGB8_OES = 0x8B90, // decimal value: 35728 GL_PALETTE4_RGBA8_OES = 0x8B91, // decimal value: 35729 GL_PALETTE4_R5_G6_B5_OES = 0x8B92, // decimal value: 35730 GL_PALETTE4_RGBA4_OES = 0x8B93, // decimal value: 35731 GL_PALETTE4_RGB5_A1_OES = 0x8B94, // decimal value: 35732 GL_PALETTE8_RGB8_OES = 0x8B95, // decimal value: 35733 GL_PALETTE8_RGBA8_OES = 0x8B96, // decimal value: 35734 GL_PALETTE8_R5_G6_B5_OES = 0x8B97, // decimal value: 35735 GL_PALETTE8_RGBA4_OES = 0x8B98, // decimal value: 35736 GL_PALETTE8_RGB5_A1_OES = 0x8B99, // decimal value: 35737 GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = 0x8B9A, // decimal value: 35738 GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = 0x8B9B, // decimal value: 35739 GL_TILE_RASTER_ORDER_FIXED_MESA = 0x8BB8, // decimal value: 35768 GL_TILE_RASTER_ORDER_INCREASING_X_MESA = 0x8BB9, // decimal value: 35769 GL_TILE_RASTER_ORDER_INCREASING_Y_MESA = 0x8BBA, // decimal value: 35770 GL_COUNTER_TYPE_AMD = 0x8BC0, // decimal value: 35776 GL_COUNTER_RANGE_AMD = 0x8BC1, // decimal value: 35777 GL_UNSIGNED_INT64_AMD = 0x8BC2, // decimal value: 35778 GL_PERCENTAGE_AMD = 0x8BC3, // decimal value: 35779 GL_PERFMON_RESULT_AVAILABLE_AMD = 0x8BC4, // decimal value: 35780 GL_PERFMON_RESULT_SIZE_AMD = 0x8BC5, // decimal value: 35781 GL_PERFMON_RESULT_AMD = 0x8BC6, // decimal value: 35782 GL_TEXTURE_RED_TYPE = 0x8C10, // decimal value: 35856 GL_TEXTURE_RED_TYPE_ARB = 0x8C10, // decimal value: 35856 GL_TEXTURE_GREEN_TYPE = 0x8C11, // decimal value: 35857 GL_TEXTURE_GREEN_TYPE_ARB = 0x8C11, // decimal value: 35857 GL_TEXTURE_BLUE_TYPE = 0x8C12, // decimal value: 35858 GL_TEXTURE_BLUE_TYPE_ARB = 0x8C12, // decimal value: 35858 GL_TEXTURE_ALPHA_TYPE = 0x8C13, // decimal value: 35859 GL_TEXTURE_ALPHA_TYPE_ARB = 0x8C13, // decimal value: 35859 GL_TEXTURE_LUMINANCE_TYPE = 0x8C14, // decimal value: 35860 GL_TEXTURE_LUMINANCE_TYPE_ARB = 0x8C14, // decimal value: 35860 GL_TEXTURE_INTENSITY_TYPE = 0x8C15, // decimal value: 35861 GL_TEXTURE_INTENSITY_TYPE_ARB = 0x8C15, // decimal value: 35861 GL_TEXTURE_DEPTH_TYPE = 0x8C16, // decimal value: 35862 GL_TEXTURE_DEPTH_TYPE_ARB = 0x8C16, // decimal value: 35862 GL_UNSIGNED_NORMALIZED = 0x8C17, // decimal value: 35863 GL_UNSIGNED_NORMALIZED_ARB = 0x8C17, // decimal value: 35863 GL_TEXTURE_1D_ARRAY_EXT = 0x8C18, // decimal value: 35864 GL_TEXTURE_2D_ARRAY_EXT = 0x8C1A, // decimal value: 35866 GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C, // decimal value: 35868 GL_TEXTURE_BINDING_1D_ARRAY_EXT = 0x8C1C, // decimal value: 35868 GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D, // decimal value: 35869 GL_TEXTURE_BINDING_2D_ARRAY_EXT = 0x8C1D, // decimal value: 35869 GL_GEOMETRY_PROGRAM_NV = 0x8C26, // decimal value: 35878 GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = 0x8C27, // decimal value: 35879 GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = 0x8C28, // decimal value: 35880 GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29, // decimal value: 35881 GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = 0x8C29, // decimal value: 35881 GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = 0x8C29, // decimal value: 35881 GL_TEXTURE_BUFFER_ARB = 0x8C2A, // decimal value: 35882 GL_TEXTURE_BUFFER_BINDING = 0x8C2A, // decimal value: 35882 GL_TEXTURE_BUFFER_EXT = 0x8C2A, // decimal value: 35882 GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B, // decimal value: 35883 GL_MAX_TEXTURE_BUFFER_SIZE_ARB = 0x8C2B, // decimal value: 35883 GL_MAX_TEXTURE_BUFFER_SIZE_EXT = 0x8C2B, // decimal value: 35883 GL_TEXTURE_BINDING_BUFFER = 0x8C2C, // decimal value: 35884 GL_TEXTURE_BINDING_BUFFER_ARB = 0x8C2C, // decimal value: 35884 GL_TEXTURE_BINDING_BUFFER_EXT = 0x8C2C, // decimal value: 35884 GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D, // decimal value: 35885 GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = 0x8C2D, // decimal value: 35885 GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = 0x8C2D, // decimal value: 35885 GL_TEXTURE_BUFFER_FORMAT_ARB = 0x8C2E, // decimal value: 35886 GL_TEXTURE_BUFFER_FORMAT_EXT = 0x8C2E, // decimal value: 35886 GL_SAMPLE_SHADING = 0x8C36, // decimal value: 35894 GL_SAMPLE_SHADING_ARB = 0x8C36, // decimal value: 35894 GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37, // decimal value: 35895 GL_MIN_SAMPLE_SHADING_VALUE_ARB = 0x8C37, // decimal value: 35895 GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = 0x8C3B, // decimal value: 35899 GL_RGBA_SIGNED_COMPONENTS_EXT = 0x8C3C, // decimal value: 35900 GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E, // decimal value: 35902 GL_UNSIGNED_INT_5_9_9_9_REV_EXT = 0x8C3E, // decimal value: 35902 GL_TEXTURE_SHARED_SIZE = 0x8C3F, // decimal value: 35903 GL_TEXTURE_SHARED_SIZE_EXT = 0x8C3F, // decimal value: 35903 GL_SLUMINANCE_ALPHA = 0x8C44, // decimal value: 35908 GL_SLUMINANCE_ALPHA_EXT = 0x8C44, // decimal value: 35908 GL_SLUMINANCE8_ALPHA8 = 0x8C45, // decimal value: 35909 GL_SLUMINANCE8_ALPHA8_EXT = 0x8C45, // decimal value: 35909 GL_SLUMINANCE = 0x8C46, // decimal value: 35910 GL_SLUMINANCE_EXT = 0x8C46, // decimal value: 35910 GL_SLUMINANCE8 = 0x8C47, // decimal value: 35911 GL_SLUMINANCE8_EXT = 0x8C47, // decimal value: 35911 GL_COMPRESSED_SRGB_EXT = 0x8C48, // decimal value: 35912 GL_COMPRESSED_SRGB_ALPHA_EXT = 0x8C49, // decimal value: 35913 GL_COMPRESSED_SLUMINANCE = 0x8C4A, // decimal value: 35914 GL_COMPRESSED_SLUMINANCE_EXT = 0x8C4A, // decimal value: 35914 GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B, // decimal value: 35915 GL_COMPRESSED_SLUMINANCE_ALPHA_EXT = 0x8C4B, // decimal value: 35915 GL_COMPRESSED_LUMINANCE_LATC1_EXT = 0x8C70, // decimal value: 35952 GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = 0x8C71, // decimal value: 35953 GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C72, // decimal value: 35954 GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = 0x8C73, // decimal value: 35955 GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV = 0x8C74, // decimal value: 35956 GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV = 0x8C75, // decimal value: 35957 GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = 0x8C76, // decimal value: 35958 GL_BACK_PRIMARY_COLOR_NV = 0x8C77, // decimal value: 35959 GL_BACK_SECONDARY_COLOR_NV = 0x8C78, // decimal value: 35960 GL_TEXTURE_COORD_NV = 0x8C79, // decimal value: 35961 GL_CLIP_DISTANCE_NV = 0x8C7A, // decimal value: 35962 GL_VERTEX_ID_NV = 0x8C7B, // decimal value: 35963 GL_PRIMITIVE_ID_NV = 0x8C7C, // decimal value: 35964 GL_GENERIC_ATTRIB_NV = 0x8C7D, // decimal value: 35965 GL_TRANSFORM_FEEDBACK_ATTRIBS_NV = 0x8C7E, // decimal value: 35966 GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = 0x8C7F, // decimal value: 35967 GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = 0x8C7F, // decimal value: 35967 GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80, // decimal value: 35968 GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = 0x8C80, // decimal value: 35968 GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = 0x8C80, // decimal value: 35968 GL_ACTIVE_VARYINGS_NV = 0x8C81, // decimal value: 35969 GL_ACTIVE_VARYING_MAX_LENGTH_NV = 0x8C82, // decimal value: 35970 GL_TRANSFORM_FEEDBACK_VARYINGS_EXT = 0x8C83, // decimal value: 35971 GL_TRANSFORM_FEEDBACK_VARYINGS_NV = 0x8C83, // decimal value: 35971 GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT = 0x8C84, // decimal value: 35972 GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = 0x8C84, // decimal value: 35972 GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = 0x8C85, // decimal value: 35973 GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = 0x8C85, // decimal value: 35973 GL_TRANSFORM_FEEDBACK_RECORD_NV = 0x8C86, // decimal value: 35974 GL_PRIMITIVES_GENERATED_EXT = 0x8C87, // decimal value: 35975 GL_PRIMITIVES_GENERATED_NV = 0x8C87, // decimal value: 35975 GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = 0x8C88, // decimal value: 35976 GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = 0x8C88, // decimal value: 35976 GL_RASTERIZER_DISCARD = 0x8C89, // decimal value: 35977 GL_RASTERIZER_DISCARD_EXT = 0x8C89, // decimal value: 35977 GL_RASTERIZER_DISCARD_NV = 0x8C89, // decimal value: 35977 GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A, // decimal value: 35978 GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = 0x8C8A, // decimal value: 35978 GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV = 0x8C8A, // decimal value: 35978 GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B, // decimal value: 35979 GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = 0x8C8B, // decimal value: 35979 GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = 0x8C8B, // decimal value: 35979 GL_INTERLEAVED_ATTRIBS = 0x8C8C, // decimal value: 35980 GL_INTERLEAVED_ATTRIBS_EXT = 0x8C8C, // decimal value: 35980 GL_INTERLEAVED_ATTRIBS_NV = 0x8C8C, // decimal value: 35980 GL_SEPARATE_ATTRIBS = 0x8C8D, // decimal value: 35981 GL_SEPARATE_ATTRIBS_EXT = 0x8C8D, // decimal value: 35981 GL_SEPARATE_ATTRIBS_NV = 0x8C8D, // decimal value: 35981 GL_TRANSFORM_FEEDBACK_BUFFER_EXT = 0x8C8E, // decimal value: 35982 GL_TRANSFORM_FEEDBACK_BUFFER_NV = 0x8C8E, // decimal value: 35982 GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = 0x8C8F, // decimal value: 35983 GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = 0x8C8F, // decimal value: 35983 GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0, // decimal value: 36000 GL_STENCIL_BACK_REF = 0x8CA3, // decimal value: 36003 GL_STENCIL_BACK_VALUE_MASK = 0x8CA4, // decimal value: 36004 GL_STENCIL_BACK_WRITEMASK = 0x8CA5, // decimal value: 36005 GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6, // decimal value: 36006 GL_DRAW_FRAMEBUFFER_BINDING_EXT = 0x8CA6, // decimal value: 36006 GL_FRAMEBUFFER_BINDING = 0x8CA6, // decimal value: 36006 GL_FRAMEBUFFER_BINDING_EXT = 0x8CA6, // decimal value: 36006 GL_RENDERBUFFER_BINDING = 0x8CA7, // decimal value: 36007 GL_RENDERBUFFER_BINDING_EXT = 0x8CA7, // decimal value: 36007 GL_READ_FRAMEBUFFER_EXT = 0x8CA8, // decimal value: 36008 GL_DRAW_FRAMEBUFFER_EXT = 0x8CA9, // decimal value: 36009 GL_READ_FRAMEBUFFER_BINDING = 0x8CAA, // decimal value: 36010 GL_READ_FRAMEBUFFER_BINDING_EXT = 0x8CAA, // decimal value: 36010 GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = 0x8CAB, // decimal value: 36011 GL_RENDERBUFFER_SAMPLES_EXT = 0x8CAB, // decimal value: 36011 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0, // decimal value: 36048 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = 0x8CD0, // decimal value: 36048 GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = 0x8CD1, // decimal value: 36049 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = 0x8CD2, // decimal value: 36050 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = 0x8CD3, // decimal value: 36051 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = 0x8CD4, // decimal value: 36052 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = 0x8CD4, // decimal value: 36052 GL_FRAMEBUFFER_COMPLETE_EXT = 0x8CD5, // decimal value: 36053 GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = 0x8CD6, // decimal value: 36054 GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = 0x8CD7, // decimal value: 36055 GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = 0x8CD9, // decimal value: 36057 GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = 0x8CDA, // decimal value: 36058 GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = 0x8CDB, // decimal value: 36059 GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = 0x8CDC, // decimal value: 36060 GL_FRAMEBUFFER_UNSUPPORTED_EXT = 0x8CDD, // decimal value: 36061 GL_STENCIL_ATTACHMENT = 0x8D20, // decimal value: 36128 GL_STENCIL_ATTACHMENT_EXT = 0x8D20, // decimal value: 36128 GL_FRAMEBUFFER_EXT = 0x8D40, // decimal value: 36160 GL_RENDERBUFFER_EXT = 0x8D41, // decimal value: 36161 GL_RENDERBUFFER_WIDTH_EXT = 0x8D42, // decimal value: 36162 GL_RENDERBUFFER_HEIGHT_EXT = 0x8D43, // decimal value: 36163 GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = 0x8D44, // decimal value: 36164 GL_STENCIL_INDEX1 = 0x8D46, // decimal value: 36166 GL_STENCIL_INDEX1_EXT = 0x8D46, // decimal value: 36166 GL_STENCIL_INDEX4 = 0x8D47, // decimal value: 36167 GL_STENCIL_INDEX4_EXT = 0x8D47, // decimal value: 36167 GL_STENCIL_INDEX8 = 0x8D48, // decimal value: 36168 GL_STENCIL_INDEX8_EXT = 0x8D48, // decimal value: 36168 GL_STENCIL_INDEX16 = 0x8D49, // decimal value: 36169 GL_STENCIL_INDEX16_EXT = 0x8D49, // decimal value: 36169 GL_RENDERBUFFER_RED_SIZE_EXT = 0x8D50, // decimal value: 36176 GL_RENDERBUFFER_GREEN_SIZE_EXT = 0x8D51, // decimal value: 36177 GL_RENDERBUFFER_BLUE_SIZE_EXT = 0x8D52, // decimal value: 36178 GL_RENDERBUFFER_ALPHA_SIZE_EXT = 0x8D53, // decimal value: 36179 GL_RENDERBUFFER_DEPTH_SIZE_EXT = 0x8D54, // decimal value: 36180 GL_RENDERBUFFER_STENCIL_SIZE_EXT = 0x8D55, // decimal value: 36181 GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = 0x8D56, // decimal value: 36182 GL_MAX_SAMPLES = 0x8D57, // decimal value: 36183 GL_MAX_SAMPLES_EXT = 0x8D57, // decimal value: 36183 GL_RGB565 = 0x8D62, // decimal value: 36194 GL_PRIMITIVE_RESTART_FIXED_INDEX = 0x8D69, // decimal value: 36201 GL_MAX_ELEMENT_INDEX = 0x8D6B, // decimal value: 36203 GL_RGBA32UI_EXT = 0x8D70, // decimal value: 36208 GL_RGB32UI_EXT = 0x8D71, // decimal value: 36209 GL_ALPHA32UI_EXT = 0x8D72, // decimal value: 36210 GL_INTENSITY32UI_EXT = 0x8D73, // decimal value: 36211 GL_LUMINANCE32UI_EXT = 0x8D74, // decimal value: 36212 GL_LUMINANCE_ALPHA32UI_EXT = 0x8D75, // decimal value: 36213 GL_RGBA16UI_EXT = 0x8D76, // decimal value: 36214 GL_RGB16UI_EXT = 0x8D77, // decimal value: 36215 GL_ALPHA16UI_EXT = 0x8D78, // decimal value: 36216 GL_INTENSITY16UI_EXT = 0x8D79, // decimal value: 36217 GL_LUMINANCE16UI_EXT = 0x8D7A, // decimal value: 36218 GL_LUMINANCE_ALPHA16UI_EXT = 0x8D7B, // decimal value: 36219 GL_RGBA8UI_EXT = 0x8D7C, // decimal value: 36220 GL_RGB8UI_EXT = 0x8D7D, // decimal value: 36221 GL_ALPHA8UI_EXT = 0x8D7E, // decimal value: 36222 GL_INTENSITY8UI_EXT = 0x8D7F, // decimal value: 36223 GL_LUMINANCE8UI_EXT = 0x8D80, // decimal value: 36224 GL_LUMINANCE_ALPHA8UI_EXT = 0x8D81, // decimal value: 36225 GL_RGBA32I_EXT = 0x8D82, // decimal value: 36226 GL_RGB32I_EXT = 0x8D83, // decimal value: 36227 GL_ALPHA32I_EXT = 0x8D84, // decimal value: 36228 GL_INTENSITY32I_EXT = 0x8D85, // decimal value: 36229 GL_LUMINANCE32I_EXT = 0x8D86, // decimal value: 36230 GL_LUMINANCE_ALPHA32I_EXT = 0x8D87, // decimal value: 36231 GL_RGBA16I_EXT = 0x8D88, // decimal value: 36232 GL_RGB16I_EXT = 0x8D89, // decimal value: 36233 GL_ALPHA16I_EXT = 0x8D8A, // decimal value: 36234 GL_INTENSITY16I_EXT = 0x8D8B, // decimal value: 36235 GL_LUMINANCE16I_EXT = 0x8D8C, // decimal value: 36236 GL_LUMINANCE_ALPHA16I_EXT = 0x8D8D, // decimal value: 36237 GL_RGBA8I_EXT = 0x8D8E, // decimal value: 36238 GL_RGB8I_EXT = 0x8D8F, // decimal value: 36239 GL_ALPHA8I_EXT = 0x8D90, // decimal value: 36240 GL_INTENSITY8I_EXT = 0x8D91, // decimal value: 36241 GL_LUMINANCE8I_EXT = 0x8D92, // decimal value: 36242 GL_LUMINANCE_ALPHA8I_EXT = 0x8D93, // decimal value: 36243 GL_RED_INTEGER = 0x8D94, // decimal value: 36244 GL_RED_INTEGER_EXT = 0x8D94, // decimal value: 36244 GL_GREEN_INTEGER = 0x8D95, // decimal value: 36245 GL_GREEN_INTEGER_EXT = 0x8D95, // decimal value: 36245 GL_BLUE_INTEGER = 0x8D96, // decimal value: 36246 GL_BLUE_INTEGER_EXT = 0x8D96, // decimal value: 36246 GL_ALPHA_INTEGER = 0x8D97, // decimal value: 36247 GL_ALPHA_INTEGER_EXT = 0x8D97, // decimal value: 36247 GL_RGB_INTEGER = 0x8D98, // decimal value: 36248 GL_RGB_INTEGER_EXT = 0x8D98, // decimal value: 36248 GL_RGBA_INTEGER = 0x8D99, // decimal value: 36249 GL_RGBA_INTEGER_EXT = 0x8D99, // decimal value: 36249 GL_BGR_INTEGER = 0x8D9A, // decimal value: 36250 GL_BGR_INTEGER_EXT = 0x8D9A, // decimal value: 36250 GL_BGRA_INTEGER = 0x8D9B, // decimal value: 36251 GL_BGRA_INTEGER_EXT = 0x8D9B, // decimal value: 36251 GL_LUMINANCE_INTEGER_EXT = 0x8D9C, // decimal value: 36252 GL_LUMINANCE_ALPHA_INTEGER_EXT = 0x8D9D, // decimal value: 36253 GL_RGBA_INTEGER_MODE_EXT = 0x8D9E, // decimal value: 36254 GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = 0x8DA0, // decimal value: 36256 GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = 0x8DA1, // decimal value: 36257 GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA2, // decimal value: 36258 GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA3, // decimal value: 36259 GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = 0x8DA4, // decimal value: 36260 GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV = 0x8DA5, // decimal value: 36261 GL_MAX_PROGRAM_GENERIC_RESULTS_NV = 0x8DA6, // decimal value: 36262 GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = 0x8DA7, // decimal value: 36263 GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = 0x8DA7, // decimal value: 36263 GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = 0x8DA8, // decimal value: 36264 GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = 0x8DA8, // decimal value: 36264 GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = 0x8DA9, // decimal value: 36265 GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = 0x8DA9, // decimal value: 36265 GL_LAYER_NV = 0x8DAA, // decimal value: 36266 GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD, // decimal value: 36269 GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = 0x8DAD, // decimal value: 36269 GL_SHADER_INCLUDE_ARB = 0x8DAE, // decimal value: 36270 GL_DEPTH_BUFFER_FLOAT_MODE_NV = 0x8DAF, // decimal value: 36271 GL_FRAMEBUFFER_SRGB = 0x8DB9, // decimal value: 36281 GL_FRAMEBUFFER_SRGB_EXT = 0x8DB9, // decimal value: 36281 GL_FRAMEBUFFER_SRGB_CAPABLE_EXT = 0x8DBA, // decimal value: 36282 GL_COMPRESSED_RED_GREEN_RGTC2_EXT = 0x8DBD, // decimal value: 36285 GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = 0x8DBE, // decimal value: 36286 GL_SAMPLER_1D_ARRAY = 0x8DC0, // decimal value: 36288 GL_SAMPLER_1D_ARRAY_EXT = 0x8DC0, // decimal value: 36288 GL_SAMPLER_2D_ARRAY = 0x8DC1, // decimal value: 36289 GL_SAMPLER_2D_ARRAY_EXT = 0x8DC1, // decimal value: 36289 GL_SAMPLER_BUFFER = 0x8DC2, // decimal value: 36290 GL_SAMPLER_BUFFER_EXT = 0x8DC2, // decimal value: 36290 GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3, // decimal value: 36291 GL_SAMPLER_1D_ARRAY_SHADOW_EXT = 0x8DC3, // decimal value: 36291 GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4, // decimal value: 36292 GL_SAMPLER_2D_ARRAY_SHADOW_EXT = 0x8DC4, // decimal value: 36292 GL_SAMPLER_CUBE_SHADOW = 0x8DC5, // decimal value: 36293 GL_SAMPLER_CUBE_SHADOW_EXT = 0x8DC5, // decimal value: 36293 GL_UNSIGNED_INT_VEC2 = 0x8DC6, // decimal value: 36294 GL_UNSIGNED_INT_VEC2_EXT = 0x8DC6, // decimal value: 36294 GL_UNSIGNED_INT_VEC3 = 0x8DC7, // decimal value: 36295 GL_UNSIGNED_INT_VEC3_EXT = 0x8DC7, // decimal value: 36295 GL_UNSIGNED_INT_VEC4 = 0x8DC8, // decimal value: 36296 GL_UNSIGNED_INT_VEC4_EXT = 0x8DC8, // decimal value: 36296 GL_INT_SAMPLER_1D = 0x8DC9, // decimal value: 36297 GL_INT_SAMPLER_1D_EXT = 0x8DC9, // decimal value: 36297 GL_INT_SAMPLER_2D = 0x8DCA, // decimal value: 36298 GL_INT_SAMPLER_2D_EXT = 0x8DCA, // decimal value: 36298 GL_INT_SAMPLER_3D = 0x8DCB, // decimal value: 36299 GL_INT_SAMPLER_3D_EXT = 0x8DCB, // decimal value: 36299 GL_INT_SAMPLER_CUBE = 0x8DCC, // decimal value: 36300 GL_INT_SAMPLER_CUBE_EXT = 0x8DCC, // decimal value: 36300 GL_INT_SAMPLER_2D_RECT = 0x8DCD, // decimal value: 36301 GL_INT_SAMPLER_2D_RECT_EXT = 0x8DCD, // decimal value: 36301 GL_INT_SAMPLER_1D_ARRAY = 0x8DCE, // decimal value: 36302 GL_INT_SAMPLER_1D_ARRAY_EXT = 0x8DCE, // decimal value: 36302 GL_INT_SAMPLER_2D_ARRAY = 0x8DCF, // decimal value: 36303 GL_INT_SAMPLER_2D_ARRAY_EXT = 0x8DCF, // decimal value: 36303 GL_INT_SAMPLER_BUFFER = 0x8DD0, // decimal value: 36304 GL_INT_SAMPLER_BUFFER_EXT = 0x8DD0, // decimal value: 36304 GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1, // decimal value: 36305 GL_UNSIGNED_INT_SAMPLER_1D_EXT = 0x8DD1, // decimal value: 36305 GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2, // decimal value: 36306 GL_UNSIGNED_INT_SAMPLER_2D_EXT = 0x8DD2, // decimal value: 36306 GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3, // decimal value: 36307 GL_UNSIGNED_INT_SAMPLER_3D_EXT = 0x8DD3, // decimal value: 36307 GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4, // decimal value: 36308 GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = 0x8DD4, // decimal value: 36308 GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5, // decimal value: 36309 GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = 0x8DD5, // decimal value: 36309 GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6, // decimal value: 36310 GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = 0x8DD6, // decimal value: 36310 GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7, // decimal value: 36311 GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = 0x8DD7, // decimal value: 36311 GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8, // decimal value: 36312 GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = 0x8DD8, // decimal value: 36312 GL_GEOMETRY_SHADER_ARB = 0x8DD9, // decimal value: 36313 GL_GEOMETRY_SHADER_EXT = 0x8DD9, // decimal value: 36313 GL_GEOMETRY_VERTICES_OUT_ARB = 0x8DDA, // decimal value: 36314 GL_GEOMETRY_VERTICES_OUT_EXT = 0x8DDA, // decimal value: 36314 GL_GEOMETRY_INPUT_TYPE_ARB = 0x8DDB, // decimal value: 36315 GL_GEOMETRY_INPUT_TYPE_EXT = 0x8DDB, // decimal value: 36315 GL_GEOMETRY_OUTPUT_TYPE_ARB = 0x8DDC, // decimal value: 36316 GL_GEOMETRY_OUTPUT_TYPE_EXT = 0x8DDC, // decimal value: 36316 GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB = 0x8DDD, // decimal value: 36317 GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = 0x8DDD, // decimal value: 36317 GL_MAX_VERTEX_VARYING_COMPONENTS_ARB = 0x8DDE, // decimal value: 36318 GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = 0x8DDE, // decimal value: 36318 GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF, // decimal value: 36319 GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = 0x8DDF, // decimal value: 36319 GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = 0x8DDF, // decimal value: 36319 GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0, // decimal value: 36320 GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB = 0x8DE0, // decimal value: 36320 GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = 0x8DE0, // decimal value: 36320 GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1, // decimal value: 36321 GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = 0x8DE1, // decimal value: 36321 GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = 0x8DE1, // decimal value: 36321 GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = 0x8DE2, // decimal value: 36322 GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = 0x8DE3, // decimal value: 36323 GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = 0x8DE4, // decimal value: 36324 GL_MAX_SUBROUTINES = 0x8DE7, // decimal value: 36327 GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8, // decimal value: 36328 GL_NAMED_STRING_LENGTH_ARB = 0x8DE9, // decimal value: 36329 GL_NAMED_STRING_TYPE_ARB = 0x8DEA, // decimal value: 36330 GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = 0x8DED, // decimal value: 36333 GL_UNIFORM_BUFFER_EXT = 0x8DEE, // decimal value: 36334 GL_UNIFORM_BUFFER_BINDING_EXT = 0x8DEF, // decimal value: 36335 GL_SHADER_BINARY_FORMATS = 0x8DF8, // decimal value: 36344 GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9, // decimal value: 36345 GL_SHADER_COMPILER = 0x8DFA, // decimal value: 36346 GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB, // decimal value: 36347 GL_MAX_VARYING_VECTORS = 0x8DFC, // decimal value: 36348 GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD, // decimal value: 36349 GL_RENDERBUFFER_COLOR_SAMPLES_NV = 0x8E10, // decimal value: 36368 GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E11, // decimal value: 36369 GL_MULTISAMPLE_COVERAGE_MODES_NV = 0x8E12, // decimal value: 36370 GL_QUERY_WAIT_NV = 0x8E13, // decimal value: 36371 GL_QUERY_NO_WAIT_NV = 0x8E14, // decimal value: 36372 GL_QUERY_BY_REGION_WAIT_NV = 0x8E15, // decimal value: 36373 GL_QUERY_BY_REGION_NO_WAIT_NV = 0x8E16, // decimal value: 36374 GL_QUERY_WAIT_INVERTED = 0x8E17, // decimal value: 36375 GL_QUERY_NO_WAIT_INVERTED = 0x8E18, // decimal value: 36376 GL_QUERY_BY_REGION_WAIT_INVERTED = 0x8E19, // decimal value: 36377 GL_QUERY_BY_REGION_NO_WAIT_INVERTED = 0x8E1A, // decimal value: 36378 GL_POLYGON_OFFSET_CLAMP = 0x8E1B, // decimal value: 36379 GL_POLYGON_OFFSET_CLAMP_EXT = 0x8E1B, // decimal value: 36379 GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E, // decimal value: 36382 GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F, // decimal value: 36383 GL_COLOR_SAMPLES_NV = 0x8E20, // decimal value: 36384 GL_TRANSFORM_FEEDBACK_NV = 0x8E22, // decimal value: 36386 GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23, // decimal value: 36387 GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = 0x8E23, // decimal value: 36387 GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24, // decimal value: 36388 GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = 0x8E24, // decimal value: 36388 GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25, // decimal value: 36389 GL_TRANSFORM_FEEDBACK_BINDING_NV = 0x8E25, // decimal value: 36389 GL_FRAME_NV = 0x8E26, // decimal value: 36390 GL_FIELDS_NV = 0x8E27, // decimal value: 36391 GL_CURRENT_TIME_NV = 0x8E28, // decimal value: 36392 GL_TIMESTAMP = 0x8E28, // decimal value: 36392 GL_NUM_FILL_STREAMS_NV = 0x8E29, // decimal value: 36393 GL_PRESENT_TIME_NV = 0x8E2A, // decimal value: 36394 GL_PRESENT_DURATION_NV = 0x8E2B, // decimal value: 36395 GL_PROGRAM_MATRIX_EXT = 0x8E2D, // decimal value: 36397 GL_TRANSPOSE_PROGRAM_MATRIX_EXT = 0x8E2E, // decimal value: 36398 GL_PROGRAM_MATRIX_STACK_DEPTH_EXT = 0x8E2F, // decimal value: 36399 GL_TEXTURE_SWIZZLE_R_EXT = 0x8E42, // decimal value: 36418 GL_TEXTURE_SWIZZLE_G_EXT = 0x8E43, // decimal value: 36419 GL_TEXTURE_SWIZZLE_B_EXT = 0x8E44, // decimal value: 36420 GL_TEXTURE_SWIZZLE_A_EXT = 0x8E45, // decimal value: 36421 GL_TEXTURE_SWIZZLE_RGBA_EXT = 0x8E46, // decimal value: 36422 GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C, // decimal value: 36428 GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = 0x8E4C, // decimal value: 36428 GL_FIRST_VERTEX_CONVENTION_EXT = 0x8E4D, // decimal value: 36429 GL_LAST_VERTEX_CONVENTION_EXT = 0x8E4E, // decimal value: 36430 GL_PROVOKING_VERTEX = 0x8E4F, // decimal value: 36431 GL_PROVOKING_VERTEX_EXT = 0x8E4F, // decimal value: 36431 GL_SAMPLE_LOCATION_ARB = 0x8E50, // decimal value: 36432 GL_SAMPLE_LOCATION_NV = 0x8E50, // decimal value: 36432 GL_SAMPLE_POSITION = 0x8E50, // decimal value: 36432 GL_SAMPLE_POSITION_NV = 0x8E50, // decimal value: 36432 GL_SAMPLE_MASK = 0x8E51, // decimal value: 36433 GL_SAMPLE_MASK_NV = 0x8E51, // decimal value: 36433 GL_SAMPLE_MASK_VALUE = 0x8E52, // decimal value: 36434 GL_SAMPLE_MASK_VALUE_NV = 0x8E52, // decimal value: 36434 GL_TEXTURE_BINDING_RENDERBUFFER_NV = 0x8E53, // decimal value: 36435 GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = 0x8E54, // decimal value: 36436 GL_TEXTURE_RENDERBUFFER_NV = 0x8E55, // decimal value: 36437 GL_SAMPLER_RENDERBUFFER_NV = 0x8E56, // decimal value: 36438 GL_INT_SAMPLER_RENDERBUFFER_NV = 0x8E57, // decimal value: 36439 GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = 0x8E58, // decimal value: 36440 GL_MAX_SAMPLE_MASK_WORDS = 0x8E59, // decimal value: 36441 GL_MAX_SAMPLE_MASK_WORDS_NV = 0x8E59, // decimal value: 36441 GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV = 0x8E5A, // decimal value: 36442 GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A, // decimal value: 36442 GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B, // decimal value: 36443 GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5B, // decimal value: 36443 GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C, // decimal value: 36444 GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV = 0x8E5C, // decimal value: 36444 GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D, // decimal value: 36445 GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV = 0x8E5D, // decimal value: 36445 GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E, // decimal value: 36446 GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5E, // decimal value: 36446 GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5E, // decimal value: 36446 GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F, // decimal value: 36447 GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5F, // decimal value: 36447 GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV = 0x8E5F, // decimal value: 36447 GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70, // decimal value: 36464 GL_MAX_VERTEX_STREAMS = 0x8E71, // decimal value: 36465 GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75, // decimal value: 36469 GL_TESS_GEN_MODE = 0x8E76, // decimal value: 36470 GL_TESS_GEN_SPACING = 0x8E77, // decimal value: 36471 GL_TESS_GEN_VERTEX_ORDER = 0x8E78, // decimal value: 36472 GL_TESS_GEN_POINT_MODE = 0x8E79, // decimal value: 36473 GL_ISOLINES = 0x8E7A, // decimal value: 36474 GL_FRACTIONAL_ODD = 0x8E7B, // decimal value: 36475 GL_FRACTIONAL_EVEN = 0x8E7C, // decimal value: 36476 GL_MAX_PATCH_VERTICES = 0x8E7D, // decimal value: 36477 GL_MAX_TESS_GEN_LEVEL = 0x8E7E, // decimal value: 36478 GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F, // decimal value: 36479 GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80, // decimal value: 36480 GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81, // decimal value: 36481 GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82, // decimal value: 36482 GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83, // decimal value: 36483 GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84, // decimal value: 36484 GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85, // decimal value: 36485 GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86, // decimal value: 36486 GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89, // decimal value: 36489 GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A, // decimal value: 36490 GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = 0x8E8C, // decimal value: 36492 GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = 0x8E8D, // decimal value: 36493 GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = 0x8E8E, // decimal value: 36494 GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = 0x8E8F, // decimal value: 36495 GL_INCLUSIVE_EXT = 0x8F10, // decimal value: 36624 GL_EXCLUSIVE_EXT = 0x8F11, // decimal value: 36625 GL_WINDOW_RECTANGLE_EXT = 0x8F12, // decimal value: 36626 GL_WINDOW_RECTANGLE_MODE_EXT = 0x8F13, // decimal value: 36627 GL_MAX_WINDOW_RECTANGLES_EXT = 0x8F14, // decimal value: 36628 GL_NUM_WINDOW_RECTANGLES_EXT = 0x8F15, // decimal value: 36629 GL_BUFFER_GPU_ADDRESS_NV = 0x8F1D, // decimal value: 36637 GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV = 0x8F1E, // decimal value: 36638 GL_ELEMENT_ARRAY_UNIFIED_NV = 0x8F1F, // decimal value: 36639 GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV = 0x8F20, // decimal value: 36640 GL_VERTEX_ARRAY_ADDRESS_NV = 0x8F21, // decimal value: 36641 GL_NORMAL_ARRAY_ADDRESS_NV = 0x8F22, // decimal value: 36642 GL_COLOR_ARRAY_ADDRESS_NV = 0x8F23, // decimal value: 36643 GL_INDEX_ARRAY_ADDRESS_NV = 0x8F24, // decimal value: 36644 GL_TEXTURE_COORD_ARRAY_ADDRESS_NV = 0x8F25, // decimal value: 36645 GL_EDGE_FLAG_ARRAY_ADDRESS_NV = 0x8F26, // decimal value: 36646 GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV = 0x8F27, // decimal value: 36647 GL_FOG_COORD_ARRAY_ADDRESS_NV = 0x8F28, // decimal value: 36648 GL_ELEMENT_ARRAY_ADDRESS_NV = 0x8F29, // decimal value: 36649 GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV = 0x8F2A, // decimal value: 36650 GL_VERTEX_ARRAY_LENGTH_NV = 0x8F2B, // decimal value: 36651 GL_NORMAL_ARRAY_LENGTH_NV = 0x8F2C, // decimal value: 36652 GL_COLOR_ARRAY_LENGTH_NV = 0x8F2D, // decimal value: 36653 GL_INDEX_ARRAY_LENGTH_NV = 0x8F2E, // decimal value: 36654 GL_TEXTURE_COORD_ARRAY_LENGTH_NV = 0x8F2F, // decimal value: 36655 GL_EDGE_FLAG_ARRAY_LENGTH_NV = 0x8F30, // decimal value: 36656 GL_SECONDARY_COLOR_ARRAY_LENGTH_NV = 0x8F31, // decimal value: 36657 GL_FOG_COORD_ARRAY_LENGTH_NV = 0x8F32, // decimal value: 36658 GL_ELEMENT_ARRAY_LENGTH_NV = 0x8F33, // decimal value: 36659 GL_GPU_ADDRESS_NV = 0x8F34, // decimal value: 36660 GL_MAX_SHADER_BUFFER_ADDRESS_NV = 0x8F35, // decimal value: 36661 GL_COPY_READ_BUFFER_BINDING = 0x8F36, // decimal value: 36662 GL_COPY_WRITE_BUFFER_BINDING = 0x8F37, // decimal value: 36663 GL_MAX_IMAGE_UNITS = 0x8F38, // decimal value: 36664 GL_MAX_IMAGE_UNITS_EXT = 0x8F38, // decimal value: 36664 GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39, // decimal value: 36665 GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT = 0x8F39, // decimal value: 36665 GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 0x8F39, // decimal value: 36665 GL_IMAGE_BINDING_NAME = 0x8F3A, // decimal value: 36666 GL_IMAGE_BINDING_NAME_EXT = 0x8F3A, // decimal value: 36666 GL_IMAGE_BINDING_LEVEL = 0x8F3B, // decimal value: 36667 GL_IMAGE_BINDING_LEVEL_EXT = 0x8F3B, // decimal value: 36667 GL_IMAGE_BINDING_LAYERED = 0x8F3C, // decimal value: 36668 GL_IMAGE_BINDING_LAYERED_EXT = 0x8F3C, // decimal value: 36668 GL_IMAGE_BINDING_LAYER = 0x8F3D, // decimal value: 36669 GL_IMAGE_BINDING_LAYER_EXT = 0x8F3D, // decimal value: 36669 GL_IMAGE_BINDING_ACCESS = 0x8F3E, // decimal value: 36670 GL_IMAGE_BINDING_ACCESS_EXT = 0x8F3E, // decimal value: 36670 GL_DRAW_INDIRECT_UNIFIED_NV = 0x8F40, // decimal value: 36672 GL_DRAW_INDIRECT_ADDRESS_NV = 0x8F41, // decimal value: 36673 GL_DRAW_INDIRECT_LENGTH_NV = 0x8F42, // decimal value: 36674 GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43, // decimal value: 36675 GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV = 0x8F44, // decimal value: 36676 GL_MAX_PROGRAM_SUBROUTINE_NUM_NV = 0x8F45, // decimal value: 36677 GL_DOUBLE_MAT2 = 0x8F46, // decimal value: 36678 GL_DOUBLE_MAT2_EXT = 0x8F46, // decimal value: 36678 GL_DOUBLE_MAT3 = 0x8F47, // decimal value: 36679 GL_DOUBLE_MAT3_EXT = 0x8F47, // decimal value: 36679 GL_DOUBLE_MAT4 = 0x8F48, // decimal value: 36680 GL_DOUBLE_MAT4_EXT = 0x8F48, // decimal value: 36680 GL_DOUBLE_MAT2x3 = 0x8F49, // decimal value: 36681 GL_DOUBLE_MAT2x3_EXT = 0x8F49, // decimal value: 36681 GL_DOUBLE_MAT2x4 = 0x8F4A, // decimal value: 36682 GL_DOUBLE_MAT2x4_EXT = 0x8F4A, // decimal value: 36682 GL_DOUBLE_MAT3x2 = 0x8F4B, // decimal value: 36683 GL_DOUBLE_MAT3x2_EXT = 0x8F4B, // decimal value: 36683 GL_DOUBLE_MAT3x4 = 0x8F4C, // decimal value: 36684 GL_DOUBLE_MAT3x4_EXT = 0x8F4C, // decimal value: 36684 GL_DOUBLE_MAT4x2 = 0x8F4D, // decimal value: 36685 GL_DOUBLE_MAT4x2_EXT = 0x8F4D, // decimal value: 36685 GL_DOUBLE_MAT4x3 = 0x8F4E, // decimal value: 36686 GL_DOUBLE_MAT4x3_EXT = 0x8F4E, // decimal value: 36686 GL_VERTEX_BINDING_BUFFER = 0x8F4F, // decimal value: 36687 GL_RED_SNORM = 0x8F90, // decimal value: 36752 GL_RG_SNORM = 0x8F91, // decimal value: 36753 GL_RGB_SNORM = 0x8F92, // decimal value: 36754 GL_RGBA_SNORM = 0x8F93, // decimal value: 36755 GL_RGBA16_SNORM = 0x8F9B, // decimal value: 36763 GL_SIGNED_NORMALIZED = 0x8F9C, // decimal value: 36764 GL_PRIMITIVE_RESTART = 0x8F9D, // decimal value: 36765 GL_PRIMITIVE_RESTART_INDEX = 0x8F9E, // decimal value: 36766 GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 0x8F9F, // decimal value: 36767 GL_INT8_NV = 0x8FE0, // decimal value: 36832 GL_INT8_VEC2_NV = 0x8FE1, // decimal value: 36833 GL_INT8_VEC3_NV = 0x8FE2, // decimal value: 36834 GL_INT8_VEC4_NV = 0x8FE3, // decimal value: 36835 GL_INT16_NV = 0x8FE4, // decimal value: 36836 GL_INT16_VEC2_NV = 0x8FE5, // decimal value: 36837 GL_INT16_VEC3_NV = 0x8FE6, // decimal value: 36838 GL_INT16_VEC4_NV = 0x8FE7, // decimal value: 36839 GL_INT64_VEC2_ARB = 0x8FE9, // decimal value: 36841 GL_INT64_VEC2_NV = 0x8FE9, // decimal value: 36841 GL_INT64_VEC3_ARB = 0x8FEA, // decimal value: 36842 GL_INT64_VEC3_NV = 0x8FEA, // decimal value: 36842 GL_INT64_VEC4_ARB = 0x8FEB, // decimal value: 36843 GL_INT64_VEC4_NV = 0x8FEB, // decimal value: 36843 GL_UNSIGNED_INT8_NV = 0x8FEC, // decimal value: 36844 GL_UNSIGNED_INT8_VEC2_NV = 0x8FED, // decimal value: 36845 GL_UNSIGNED_INT8_VEC3_NV = 0x8FEE, // decimal value: 36846 GL_UNSIGNED_INT8_VEC4_NV = 0x8FEF, // decimal value: 36847 GL_UNSIGNED_INT16_NV = 0x8FF0, // decimal value: 36848 GL_UNSIGNED_INT16_VEC2_NV = 0x8FF1, // decimal value: 36849 GL_UNSIGNED_INT16_VEC3_NV = 0x8FF2, // decimal value: 36850 GL_UNSIGNED_INT16_VEC4_NV = 0x8FF3, // decimal value: 36851 GL_UNSIGNED_INT64_VEC2_ARB = 0x8FF5, // decimal value: 36853 GL_UNSIGNED_INT64_VEC2_NV = 0x8FF5, // decimal value: 36853 GL_UNSIGNED_INT64_VEC3_ARB = 0x8FF6, // decimal value: 36854 GL_UNSIGNED_INT64_VEC3_NV = 0x8FF6, // decimal value: 36854 GL_UNSIGNED_INT64_VEC4_ARB = 0x8FF7, // decimal value: 36855 GL_UNSIGNED_INT64_VEC4_NV = 0x8FF7, // decimal value: 36855 GL_FLOAT16_NV = 0x8FF8, // decimal value: 36856 GL_FLOAT16_VEC2_NV = 0x8FF9, // decimal value: 36857 GL_FLOAT16_VEC3_NV = 0x8FFA, // decimal value: 36858 GL_FLOAT16_VEC4_NV = 0x8FFB, // decimal value: 36859 GL_DOUBLE_VEC2 = 0x8FFC, // decimal value: 36860 GL_DOUBLE_VEC2_EXT = 0x8FFC, // decimal value: 36860 GL_DOUBLE_VEC3 = 0x8FFD, // decimal value: 36861 GL_DOUBLE_VEC3_EXT = 0x8FFD, // decimal value: 36861 GL_DOUBLE_VEC4 = 0x8FFE, // decimal value: 36862 GL_DOUBLE_VEC4_EXT = 0x8FFE, // decimal value: 36862 GL_SAMPLER_BUFFER_AMD = 0x9001, // decimal value: 36865 GL_INT_SAMPLER_BUFFER_AMD = 0x9002, // decimal value: 36866 GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003, // decimal value: 36867 GL_TESSELLATION_MODE_AMD = 0x9004, // decimal value: 36868 GL_TESSELLATION_FACTOR_AMD = 0x9005, // decimal value: 36869 GL_DISCRETE_AMD = 0x9006, // decimal value: 36870 GL_CONTINUOUS_AMD = 0x9007, // decimal value: 36871 GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A, // decimal value: 36874 GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = 0x900A, // decimal value: 36874 GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C, // decimal value: 36876 GL_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900C, // decimal value: 36876 GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D, // decimal value: 36877 GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = 0x900D, // decimal value: 36877 GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E, // decimal value: 36878 GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900E, // decimal value: 36878 GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F, // decimal value: 36879 GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = 0x900F, // decimal value: 36879 GL_ALPHA_SNORM = 0x9010, // decimal value: 36880 GL_LUMINANCE_SNORM = 0x9011, // decimal value: 36881 GL_LUMINANCE_ALPHA_SNORM = 0x9012, // decimal value: 36882 GL_INTENSITY_SNORM = 0x9013, // decimal value: 36883 GL_ALPHA8_SNORM = 0x9014, // decimal value: 36884 GL_LUMINANCE8_SNORM = 0x9015, // decimal value: 36885 GL_LUMINANCE8_ALPHA8_SNORM = 0x9016, // decimal value: 36886 GL_INTENSITY8_SNORM = 0x9017, // decimal value: 36887 GL_ALPHA16_SNORM = 0x9018, // decimal value: 36888 GL_LUMINANCE16_SNORM = 0x9019, // decimal value: 36889 GL_LUMINANCE16_ALPHA16_SNORM = 0x901A, // decimal value: 36890 GL_INTENSITY16_SNORM = 0x901B, // decimal value: 36891 GL_FACTOR_MIN_AMD = 0x901C, // decimal value: 36892 GL_FACTOR_MAX_AMD = 0x901D, // decimal value: 36893 GL_DEPTH_CLAMP_NEAR_AMD = 0x901E, // decimal value: 36894 GL_DEPTH_CLAMP_FAR_AMD = 0x901F, // decimal value: 36895 GL_VIDEO_BUFFER_NV = 0x9020, // decimal value: 36896 GL_VIDEO_BUFFER_BINDING_NV = 0x9021, // decimal value: 36897 GL_FIELD_UPPER_NV = 0x9022, // decimal value: 36898 GL_FIELD_LOWER_NV = 0x9023, // decimal value: 36899 GL_NUM_VIDEO_CAPTURE_STREAMS_NV = 0x9024, // decimal value: 36900 GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV = 0x9025, // decimal value: 36901 GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV = 0x9026, // decimal value: 36902 GL_LAST_VIDEO_CAPTURE_STATUS_NV = 0x9027, // decimal value: 36903 GL_VIDEO_BUFFER_PITCH_NV = 0x9028, // decimal value: 36904 GL_VIDEO_COLOR_CONVERSION_MATRIX_NV = 0x9029, // decimal value: 36905 GL_VIDEO_COLOR_CONVERSION_MAX_NV = 0x902A, // decimal value: 36906 GL_VIDEO_COLOR_CONVERSION_MIN_NV = 0x902B, // decimal value: 36907 GL_VIDEO_COLOR_CONVERSION_OFFSET_NV = 0x902C, // decimal value: 36908 GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV = 0x902D, // decimal value: 36909 GL_PARTIAL_SUCCESS_NV = 0x902E, // decimal value: 36910 GL_SUCCESS_NV = 0x902F, // decimal value: 36911 GL_FAILURE_NV = 0x9030, // decimal value: 36912 GL_YCBYCR8_422_NV = 0x9031, // decimal value: 36913 GL_YCBAYCR8A_4224_NV = 0x9032, // decimal value: 36914 GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV = 0x9033, // decimal value: 36915 GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV = 0x9034, // decimal value: 36916 GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV = 0x9035, // decimal value: 36917 GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV = 0x9036, // decimal value: 36918 GL_Z4Y12Z4CB12Z4CR12_444_NV = 0x9037, // decimal value: 36919 GL_VIDEO_CAPTURE_FRAME_WIDTH_NV = 0x9038, // decimal value: 36920 GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV = 0x9039, // decimal value: 36921 GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV = 0x903A, // decimal value: 36922 GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV = 0x903B, // decimal value: 36923 GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV = 0x903C, // decimal value: 36924 GL_TEXTURE_COVERAGE_SAMPLES_NV = 0x9045, // decimal value: 36933 GL_TEXTURE_COLOR_SAMPLES_NV = 0x9046, // decimal value: 36934 GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX = 0x9047, // decimal value: 36935 GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX = 0x9048, // decimal value: 36936 GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX = 0x9049, // decimal value: 36937 GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX = 0x904A, // decimal value: 36938 GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX = 0x904B, // decimal value: 36939 GL_IMAGE_1D = 0x904C, // decimal value: 36940 GL_IMAGE_1D_EXT = 0x904C, // decimal value: 36940 GL_IMAGE_2D = 0x904D, // decimal value: 36941 GL_IMAGE_2D_EXT = 0x904D, // decimal value: 36941 GL_IMAGE_3D = 0x904E, // decimal value: 36942 GL_IMAGE_3D_EXT = 0x904E, // decimal value: 36942 GL_IMAGE_2D_RECT = 0x904F, // decimal value: 36943 GL_IMAGE_2D_RECT_EXT = 0x904F, // decimal value: 36943 GL_IMAGE_CUBE = 0x9050, // decimal value: 36944 GL_IMAGE_CUBE_EXT = 0x9050, // decimal value: 36944 GL_IMAGE_BUFFER = 0x9051, // decimal value: 36945 GL_IMAGE_BUFFER_EXT = 0x9051, // decimal value: 36945 GL_IMAGE_1D_ARRAY = 0x9052, // decimal value: 36946 GL_IMAGE_1D_ARRAY_EXT = 0x9052, // decimal value: 36946 GL_IMAGE_2D_ARRAY = 0x9053, // decimal value: 36947 GL_IMAGE_2D_ARRAY_EXT = 0x9053, // decimal value: 36947 GL_IMAGE_CUBE_MAP_ARRAY = 0x9054, // decimal value: 36948 GL_IMAGE_CUBE_MAP_ARRAY_EXT = 0x9054, // decimal value: 36948 GL_IMAGE_2D_MULTISAMPLE = 0x9055, // decimal value: 36949 GL_IMAGE_2D_MULTISAMPLE_EXT = 0x9055, // decimal value: 36949 GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056, // decimal value: 36950 GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9056, // decimal value: 36950 GL_INT_IMAGE_1D = 0x9057, // decimal value: 36951 GL_INT_IMAGE_1D_EXT = 0x9057, // decimal value: 36951 GL_INT_IMAGE_2D = 0x9058, // decimal value: 36952 GL_INT_IMAGE_2D_EXT = 0x9058, // decimal value: 36952 GL_INT_IMAGE_3D = 0x9059, // decimal value: 36953 GL_INT_IMAGE_3D_EXT = 0x9059, // decimal value: 36953 GL_INT_IMAGE_2D_RECT = 0x905A, // decimal value: 36954 GL_INT_IMAGE_2D_RECT_EXT = 0x905A, // decimal value: 36954 GL_INT_IMAGE_CUBE = 0x905B, // decimal value: 36955 GL_INT_IMAGE_CUBE_EXT = 0x905B, // decimal value: 36955 GL_INT_IMAGE_BUFFER = 0x905C, // decimal value: 36956 GL_INT_IMAGE_BUFFER_EXT = 0x905C, // decimal value: 36956 GL_INT_IMAGE_1D_ARRAY = 0x905D, // decimal value: 36957 GL_INT_IMAGE_1D_ARRAY_EXT = 0x905D, // decimal value: 36957 GL_INT_IMAGE_2D_ARRAY = 0x905E, // decimal value: 36958 GL_INT_IMAGE_2D_ARRAY_EXT = 0x905E, // decimal value: 36958 GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F, // decimal value: 36959 GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x905F, // decimal value: 36959 GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060, // decimal value: 36960 GL_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x9060, // decimal value: 36960 GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061, // decimal value: 36961 GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x9061, // decimal value: 36961 GL_UNSIGNED_INT_IMAGE_1D = 0x9062, // decimal value: 36962 GL_UNSIGNED_INT_IMAGE_1D_EXT = 0x9062, // decimal value: 36962 GL_UNSIGNED_INT_IMAGE_2D = 0x9063, // decimal value: 36963 GL_UNSIGNED_INT_IMAGE_2D_EXT = 0x9063, // decimal value: 36963 GL_UNSIGNED_INT_IMAGE_3D = 0x9064, // decimal value: 36964 GL_UNSIGNED_INT_IMAGE_3D_EXT = 0x9064, // decimal value: 36964 GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065, // decimal value: 36965 GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT = 0x9065, // decimal value: 36965 GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066, // decimal value: 36966 GL_UNSIGNED_INT_IMAGE_CUBE_EXT = 0x9066, // decimal value: 36966 GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067, // decimal value: 36967 GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = 0x9067, // decimal value: 36967 GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068, // decimal value: 36968 GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT = 0x9068, // decimal value: 36968 GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069, // decimal value: 36969 GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT = 0x9069, // decimal value: 36969 GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A, // decimal value: 36970 GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = 0x906A, // decimal value: 36970 GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B, // decimal value: 36971 GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT = 0x906B, // decimal value: 36971 GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C, // decimal value: 36972 GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = 0x906C, // decimal value: 36972 GL_MAX_IMAGE_SAMPLES = 0x906D, // decimal value: 36973 GL_MAX_IMAGE_SAMPLES_EXT = 0x906D, // decimal value: 36973 GL_IMAGE_BINDING_FORMAT = 0x906E, // decimal value: 36974 GL_IMAGE_BINDING_FORMAT_EXT = 0x906E, // decimal value: 36974 GL_SQUARE_NV = 0x90A3, // decimal value: 37027 GL_ROUND_NV = 0x90A4, // decimal value: 37028 GL_TRIANGULAR_NV = 0x90A5, // decimal value: 37029 GL_BEVEL_NV = 0x90A6, // decimal value: 37030 GL_MITER_REVERT_NV = 0x90A7, // decimal value: 37031 GL_MITER_TRUNCATE_NV = 0x90A8, // decimal value: 37032 GL_PATH_ERROR_POSITION_NV = 0x90AB, // decimal value: 37035 GL_PATH_FOG_GEN_MODE_NV = 0x90AC, // decimal value: 37036 GL_PATH_GEN_MODE_NV = 0x90B0, // decimal value: 37040 GL_PATH_GEN_COEFF_NV = 0x90B1, // decimal value: 37041 GL_PATH_GEN_COLOR_FORMAT_NV = 0x90B2, // decimal value: 37042 GL_PATH_GEN_COMPONENTS_NV = 0x90B3, // decimal value: 37043 GL_MOVE_TO_RESETS_NV = 0x90B5, // decimal value: 37045 GL_MOVE_TO_CONTINUES_NV = 0x90B6, // decimal value: 37046 GL_PATH_STENCIL_FUNC_NV = 0x90B7, // decimal value: 37047 GL_PATH_STENCIL_REF_NV = 0x90B8, // decimal value: 37048 GL_PATH_STENCIL_VALUE_MASK_NV = 0x90B9, // decimal value: 37049 GL_SCALED_RESOLVE_FASTEST_EXT = 0x90BA, // decimal value: 37050 GL_SCALED_RESOLVE_NICEST_EXT = 0x90BB, // decimal value: 37051 GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC, // decimal value: 37052 GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV = 0x90BD, // decimal value: 37053 GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV = 0x90BE, // decimal value: 37054 GL_PATH_COVER_DEPTH_FUNC_NV = 0x90BF, // decimal value: 37055 GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8, // decimal value: 37064 GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9, // decimal value: 37065 GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA, // decimal value: 37066 GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB, // decimal value: 37067 GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC, // decimal value: 37068 GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD, // decimal value: 37069 GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE, // decimal value: 37070 GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF, // decimal value: 37071 GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV = 0x90D0, // decimal value: 37072 GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV = 0x90D1, // decimal value: 37073 GL_SHADER_STORAGE_BUFFER_BINDING = 0x90D3, // decimal value: 37075 GL_SHADER_STORAGE_BUFFER_START = 0x90D4, // decimal value: 37076 GL_SHADER_STORAGE_BUFFER_SIZE = 0x90D5, // decimal value: 37077 GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 0x90D6, // decimal value: 37078 GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 0x90D7, // decimal value: 37079 GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 0x90D8, // decimal value: 37080 GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 0x90D9, // decimal value: 37081 GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 0x90DA, // decimal value: 37082 GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 0x90DB, // decimal value: 37083 GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 0x90DC, // decimal value: 37084 GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 0x90DD, // decimal value: 37085 GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 0x90DE, // decimal value: 37086 GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = 0x90DF, // decimal value: 37087 GL_SYNC_X11_FENCE_EXT = 0x90E1, // decimal value: 37089 GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB = 0x90EB, // decimal value: 37099 GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 0x90EB, // decimal value: 37099 GL_DISPATCH_INDIRECT_BUFFER_BINDING = 0x90EF, // decimal value: 37103 GL_CONTEXT_ROBUST_ACCESS = 0x90F3, // decimal value: 37107 GL_COMPUTE_PROGRAM_NV = 0x90FB, // decimal value: 37115 GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV = 0x90FC, // decimal value: 37116 GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104, // decimal value: 37124 GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105, // decimal value: 37125 GL_TEXTURE_SAMPLES = 0x9106, // decimal value: 37126 GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107, // decimal value: 37127 GL_SAMPLER_2D_MULTISAMPLE = 0x9108, // decimal value: 37128 GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109, // decimal value: 37129 GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A, // decimal value: 37130 GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B, // decimal value: 37131 GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C, // decimal value: 37132 GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D, // decimal value: 37133 GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E, // decimal value: 37134 GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F, // decimal value: 37135 GL_MAX_INTEGER_SAMPLES = 0x9110, // decimal value: 37136 GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111, // decimal value: 37137 GL_SYNC_FENCE = 0x9116, // decimal value: 37142 GL_UNSIGNALED = 0x9118, // decimal value: 37144 GL_SIGNALED = 0x9119, // decimal value: 37145 GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122, // decimal value: 37154 GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123, // decimal value: 37155 GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124, // decimal value: 37156 GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125, // decimal value: 37157 GL_CONTEXT_PROFILE_MASK = 0x9126, // decimal value: 37158 GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127, // decimal value: 37159 GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128, // decimal value: 37160 GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129, // decimal value: 37161 GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A, // decimal value: 37162 GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B, // decimal value: 37163 GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C, // decimal value: 37164 GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D, // decimal value: 37165 GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E, // decimal value: 37166 GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F, // decimal value: 37167 GL_MAX_DEBUG_MESSAGE_LENGTH = 0x9143, // decimal value: 37187 GL_MAX_DEBUG_MESSAGE_LENGTH_AMD = 0x9143, // decimal value: 37187 GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = 0x9143, // decimal value: 37187 GL_MAX_DEBUG_LOGGED_MESSAGES = 0x9144, // decimal value: 37188 GL_MAX_DEBUG_LOGGED_MESSAGES_AMD = 0x9144, // decimal value: 37188 GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = 0x9144, // decimal value: 37188 GL_DEBUG_LOGGED_MESSAGES = 0x9145, // decimal value: 37189 GL_DEBUG_LOGGED_MESSAGES_AMD = 0x9145, // decimal value: 37189 GL_DEBUG_LOGGED_MESSAGES_ARB = 0x9145, // decimal value: 37189 GL_DEBUG_SEVERITY_HIGH_AMD = 0x9146, // decimal value: 37190 GL_DEBUG_SEVERITY_HIGH_ARB = 0x9146, // decimal value: 37190 GL_DEBUG_SEVERITY_MEDIUM_AMD = 0x9147, // decimal value: 37191 GL_DEBUG_SEVERITY_MEDIUM_ARB = 0x9147, // decimal value: 37191 GL_DEBUG_SEVERITY_LOW_AMD = 0x9148, // decimal value: 37192 GL_DEBUG_SEVERITY_LOW_ARB = 0x9148, // decimal value: 37192 GL_DEBUG_CATEGORY_API_ERROR_AMD = 0x9149, // decimal value: 37193 GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD = 0x914A, // decimal value: 37194 GL_DEBUG_CATEGORY_DEPRECATION_AMD = 0x914B, // decimal value: 37195 GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD = 0x914C, // decimal value: 37196 GL_DEBUG_CATEGORY_PERFORMANCE_AMD = 0x914D, // decimal value: 37197 GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD = 0x914E, // decimal value: 37198 GL_DEBUG_CATEGORY_APPLICATION_AMD = 0x914F, // decimal value: 37199 GL_DEBUG_CATEGORY_OTHER_AMD = 0x9150, // decimal value: 37200 GL_BUFFER_OBJECT_EXT = 0x9151, // decimal value: 37201 GL_DATA_BUFFER_AMD = 0x9151, // decimal value: 37201 GL_PERFORMANCE_MONITOR_AMD = 0x9152, // decimal value: 37202 GL_QUERY_OBJECT_AMD = 0x9153, // decimal value: 37203 GL_QUERY_OBJECT_EXT = 0x9153, // decimal value: 37203 GL_VERTEX_ARRAY_OBJECT_AMD = 0x9154, // decimal value: 37204 GL_VERTEX_ARRAY_OBJECT_EXT = 0x9154, // decimal value: 37204 GL_SAMPLER_OBJECT_AMD = 0x9155, // decimal value: 37205 GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD = 0x9160, // decimal value: 37216 GL_QUERY_BUFFER_AMD = 0x9192, // decimal value: 37266 GL_QUERY_BUFFER_BINDING = 0x9193, // decimal value: 37267 GL_QUERY_BUFFER_BINDING_AMD = 0x9193, // decimal value: 37267 GL_QUERY_RESULT_NO_WAIT_AMD = 0x9194, // decimal value: 37268 GL_VIRTUAL_PAGE_SIZE_X_AMD = 0x9195, // decimal value: 37269 GL_VIRTUAL_PAGE_SIZE_X_ARB = 0x9195, // decimal value: 37269 GL_VIRTUAL_PAGE_SIZE_Y_AMD = 0x9196, // decimal value: 37270 GL_VIRTUAL_PAGE_SIZE_Y_ARB = 0x9196, // decimal value: 37270 GL_VIRTUAL_PAGE_SIZE_Z_AMD = 0x9197, // decimal value: 37271 GL_VIRTUAL_PAGE_SIZE_Z_ARB = 0x9197, // decimal value: 37271 GL_MAX_SPARSE_TEXTURE_SIZE_AMD = 0x9198, // decimal value: 37272 GL_MAX_SPARSE_TEXTURE_SIZE_ARB = 0x9198, // decimal value: 37272 GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD = 0x9199, // decimal value: 37273 GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB = 0x9199, // decimal value: 37273 GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS = 0x919A, // decimal value: 37274 GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB = 0x919A, // decimal value: 37274 GL_MIN_SPARSE_LEVEL_AMD = 0x919B, // decimal value: 37275 GL_MIN_LOD_WARNING_AMD = 0x919C, // decimal value: 37276 GL_TEXTURE_BUFFER_OFFSET = 0x919D, // decimal value: 37277 GL_TEXTURE_BUFFER_SIZE = 0x919E, // decimal value: 37278 GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 0x919F, // decimal value: 37279 GL_STREAM_RASTERIZATION_AMD = 0x91A0, // decimal value: 37280 GL_VERTEX_ELEMENT_SWIZZLE_AMD = 0x91A4, // decimal value: 37284 GL_VERTEX_ID_SWIZZLE_AMD = 0x91A5, // decimal value: 37285 GL_TEXTURE_SPARSE_ARB = 0x91A6, // decimal value: 37286 GL_VIRTUAL_PAGE_SIZE_INDEX_ARB = 0x91A7, // decimal value: 37287 GL_NUM_VIRTUAL_PAGE_SIZES_ARB = 0x91A8, // decimal value: 37288 GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB = 0x91A9, // decimal value: 37289 GL_NUM_SPARSE_LEVELS_ARB = 0x91AA, // decimal value: 37290 GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD = 0x91AE, // decimal value: 37294 GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD = 0x91AF, // decimal value: 37295 GL_MAX_SHADER_COMPILER_THREADS_ARB = 0x91B0, // decimal value: 37296 GL_MAX_SHADER_COMPILER_THREADS_KHR = 0x91B0, // decimal value: 37296 GL_COMPLETION_STATUS_ARB = 0x91B1, // decimal value: 37297 GL_COMPLETION_STATUS_KHR = 0x91B1, // decimal value: 37297 GL_MAX_COMPUTE_UNIFORM_BLOCKS = 0x91BB, // decimal value: 37307 GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 0x91BC, // decimal value: 37308 GL_MAX_COMPUTE_IMAGE_UNIFORMS = 0x91BD, // decimal value: 37309 GL_MAX_COMPUTE_WORK_GROUP_COUNT = 0x91BE, // decimal value: 37310 GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB = 0x91BF, // decimal value: 37311 GL_MAX_COMPUTE_WORK_GROUP_SIZE = 0x91BF, // decimal value: 37311 GL_FLOAT16_MAT2_AMD = 0x91C5, // decimal value: 37317 GL_FLOAT16_MAT3_AMD = 0x91C6, // decimal value: 37318 GL_FLOAT16_MAT4_AMD = 0x91C7, // decimal value: 37319 GL_FLOAT16_MAT2x3_AMD = 0x91C8, // decimal value: 37320 GL_FLOAT16_MAT2x4_AMD = 0x91C9, // decimal value: 37321 GL_FLOAT16_MAT3x2_AMD = 0x91CA, // decimal value: 37322 GL_FLOAT16_MAT3x4_AMD = 0x91CB, // decimal value: 37323 GL_FLOAT16_MAT4x2_AMD = 0x91CC, // decimal value: 37324 GL_FLOAT16_MAT4x3_AMD = 0x91CD, // decimal value: 37325 GL_BLEND_PREMULTIPLIED_SRC_NV = 0x9280, // decimal value: 37504 GL_BLEND_OVERLAP_NV = 0x9281, // decimal value: 37505 GL_UNCORRELATED_NV = 0x9282, // decimal value: 37506 GL_DISJOINT_NV = 0x9283, // decimal value: 37507 GL_CONJOINT_NV = 0x9284, // decimal value: 37508 GL_BLEND_ADVANCED_COHERENT_KHR = 0x9285, // decimal value: 37509 GL_BLEND_ADVANCED_COHERENT_NV = 0x9285, // decimal value: 37509 GL_SRC_NV = 0x9286, // decimal value: 37510 GL_DST_NV = 0x9287, // decimal value: 37511 GL_SRC_OVER_NV = 0x9288, // decimal value: 37512 GL_DST_OVER_NV = 0x9289, // decimal value: 37513 GL_SRC_IN_NV = 0x928A, // decimal value: 37514 GL_DST_IN_NV = 0x928B, // decimal value: 37515 GL_SRC_OUT_NV = 0x928C, // decimal value: 37516 GL_DST_OUT_NV = 0x928D, // decimal value: 37517 GL_SRC_ATOP_NV = 0x928E, // decimal value: 37518 GL_DST_ATOP_NV = 0x928F, // decimal value: 37519 GL_PLUS_NV = 0x9291, // decimal value: 37521 GL_PLUS_DARKER_NV = 0x9292, // decimal value: 37522 GL_MULTIPLY_KHR = 0x9294, // decimal value: 37524 GL_MULTIPLY_NV = 0x9294, // decimal value: 37524 GL_SCREEN_KHR = 0x9295, // decimal value: 37525 GL_SCREEN_NV = 0x9295, // decimal value: 37525 GL_OVERLAY_KHR = 0x9296, // decimal value: 37526 GL_OVERLAY_NV = 0x9296, // decimal value: 37526 GL_DARKEN_KHR = 0x9297, // decimal value: 37527 GL_DARKEN_NV = 0x9297, // decimal value: 37527 GL_LIGHTEN_KHR = 0x9298, // decimal value: 37528 GL_LIGHTEN_NV = 0x9298, // decimal value: 37528 GL_COLORDODGE_KHR = 0x9299, // decimal value: 37529 GL_COLORDODGE_NV = 0x9299, // decimal value: 37529 GL_COLORBURN_KHR = 0x929A, // decimal value: 37530 GL_COLORBURN_NV = 0x929A, // decimal value: 37530 GL_HARDLIGHT_KHR = 0x929B, // decimal value: 37531 GL_HARDLIGHT_NV = 0x929B, // decimal value: 37531 GL_SOFTLIGHT_KHR = 0x929C, // decimal value: 37532 GL_SOFTLIGHT_NV = 0x929C, // decimal value: 37532 GL_DIFFERENCE_KHR = 0x929E, // decimal value: 37534 GL_DIFFERENCE_NV = 0x929E, // decimal value: 37534 GL_MINUS_NV = 0x929F, // decimal value: 37535 GL_EXCLUSION_KHR = 0x92A0, // decimal value: 37536 GL_EXCLUSION_NV = 0x92A0, // decimal value: 37536 GL_CONTRAST_NV = 0x92A1, // decimal value: 37537 GL_INVERT_RGB_NV = 0x92A3, // decimal value: 37539 GL_LINEARDODGE_NV = 0x92A4, // decimal value: 37540 GL_LINEARBURN_NV = 0x92A5, // decimal value: 37541 GL_VIVIDLIGHT_NV = 0x92A6, // decimal value: 37542 GL_LINEARLIGHT_NV = 0x92A7, // decimal value: 37543 GL_PINLIGHT_NV = 0x92A8, // decimal value: 37544 GL_HARDMIX_NV = 0x92A9, // decimal value: 37545 GL_HSL_HUE_KHR = 0x92AD, // decimal value: 37549 GL_HSL_HUE_NV = 0x92AD, // decimal value: 37549 GL_HSL_SATURATION_KHR = 0x92AE, // decimal value: 37550 GL_HSL_SATURATION_NV = 0x92AE, // decimal value: 37550 GL_HSL_COLOR_KHR = 0x92AF, // decimal value: 37551 GL_HSL_COLOR_NV = 0x92AF, // decimal value: 37551 GL_HSL_LUMINOSITY_KHR = 0x92B0, // decimal value: 37552 GL_HSL_LUMINOSITY_NV = 0x92B0, // decimal value: 37552 GL_PLUS_CLAMPED_NV = 0x92B1, // decimal value: 37553 GL_PLUS_CLAMPED_ALPHA_NV = 0x92B2, // decimal value: 37554 GL_MINUS_CLAMPED_NV = 0x92B3, // decimal value: 37555 GL_INVERT_OVG_NV = 0x92B4, // decimal value: 37556 GL_MAX_LGPU_GPUS_NVX = 0x92BA, // decimal value: 37562 GL_MULTICAST_GPUS_NV = 0x92BA, // decimal value: 37562 GL_PURGED_CONTEXT_RESET_NV = 0x92BB, // decimal value: 37563 GL_PRIMITIVE_BOUNDING_BOX_ARB = 0x92BE, // decimal value: 37566 GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV = 0x92BF, // decimal value: 37567 GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2, // decimal value: 37570 GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3, // decimal value: 37571 GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC, // decimal value: 37580 GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD, // decimal value: 37581 GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE, // decimal value: 37582 GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF, // decimal value: 37583 GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0, // decimal value: 37584 GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1, // decimal value: 37585 GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2, // decimal value: 37586 GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3, // decimal value: 37587 GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4, // decimal value: 37588 GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5, // decimal value: 37589 GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6, // decimal value: 37590 GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7, // decimal value: 37591 GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8, // decimal value: 37592 GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB, // decimal value: 37595 GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC, // decimal value: 37596 GL_FRAGMENT_COVERAGE_TO_COLOR_NV = 0x92DD, // decimal value: 37597 GL_FRAGMENT_COVERAGE_COLOR_NV = 0x92DE, // decimal value: 37598 GL_DEBUG_OUTPUT = 0x92E0, // decimal value: 37600 GL_IS_PER_PATCH = 0x92E7, // decimal value: 37607 GL_NAME_LENGTH = 0x92F9, // decimal value: 37625 GL_TYPE = 0x92FA, // decimal value: 37626 GL_ARRAY_SIZE = 0x92FB, // decimal value: 37627 GL_OFFSET = 0x92FC, // decimal value: 37628 GL_BLOCK_INDEX = 0x92FD, // decimal value: 37629 GL_ARRAY_STRIDE = 0x92FE, // decimal value: 37630 GL_MATRIX_STRIDE = 0x92FF, // decimal value: 37631 GL_IS_ROW_MAJOR = 0x9300, // decimal value: 37632 GL_ATOMIC_COUNTER_BUFFER_INDEX = 0x9301, // decimal value: 37633 GL_BUFFER_BINDING = 0x9302, // decimal value: 37634 GL_BUFFER_DATA_SIZE = 0x9303, // decimal value: 37635 GL_NUM_ACTIVE_VARIABLES = 0x9304, // decimal value: 37636 GL_ACTIVE_VARIABLES = 0x9305, // decimal value: 37637 GL_REFERENCED_BY_VERTEX_SHADER = 0x9306, // decimal value: 37638 GL_REFERENCED_BY_TESS_CONTROL_SHADER = 0x9307, // decimal value: 37639 GL_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x9308, // decimal value: 37640 GL_REFERENCED_BY_GEOMETRY_SHADER = 0x9309, // decimal value: 37641 GL_REFERENCED_BY_FRAGMENT_SHADER = 0x930A, // decimal value: 37642 GL_REFERENCED_BY_COMPUTE_SHADER = 0x930B, // decimal value: 37643 GL_TOP_LEVEL_ARRAY_SIZE = 0x930C, // decimal value: 37644 GL_TOP_LEVEL_ARRAY_STRIDE = 0x930D, // decimal value: 37645 GL_LOCATION = 0x930E, // decimal value: 37646 GL_LOCATION_INDEX = 0x930F, // decimal value: 37647 GL_MAX_FRAMEBUFFER_WIDTH = 0x9315, // decimal value: 37653 GL_MAX_FRAMEBUFFER_HEIGHT = 0x9316, // decimal value: 37654 GL_MAX_FRAMEBUFFER_LAYERS = 0x9317, // decimal value: 37655 GL_MAX_FRAMEBUFFER_SAMPLES = 0x9318, // decimal value: 37656 GL_RASTER_MULTISAMPLE_EXT = 0x9327, // decimal value: 37671 GL_RASTER_SAMPLES_EXT = 0x9328, // decimal value: 37672 GL_MAX_RASTER_SAMPLES_EXT = 0x9329, // decimal value: 37673 GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT = 0x932A, // decimal value: 37674 GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT = 0x932B, // decimal value: 37675 GL_EFFECTIVE_RASTER_SAMPLES_EXT = 0x932C, // decimal value: 37676 GL_DEPTH_SAMPLES_NV = 0x932D, // decimal value: 37677 GL_STENCIL_SAMPLES_NV = 0x932E, // decimal value: 37678 GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV = 0x932F, // decimal value: 37679 GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV = 0x9330, // decimal value: 37680 GL_COVERAGE_MODULATION_TABLE_NV = 0x9331, // decimal value: 37681 GL_COVERAGE_MODULATION_NV = 0x9332, // decimal value: 37682 GL_COVERAGE_MODULATION_TABLE_SIZE_NV = 0x9333, // decimal value: 37683 GL_WARP_SIZE_NV = 0x9339, // decimal value: 37689 GL_WARPS_PER_SM_NV = 0x933A, // decimal value: 37690 GL_SM_COUNT_NV = 0x933B, // decimal value: 37691 GL_FILL_RECTANGLE_NV = 0x933C, // decimal value: 37692 GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB = 0x933D, // decimal value: 37693 GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV = 0x933D, // decimal value: 37693 GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB = 0x933E, // decimal value: 37694 GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV = 0x933E, // decimal value: 37694 GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB = 0x933F, // decimal value: 37695 GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV = 0x933F, // decimal value: 37695 GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB = 0x9340, // decimal value: 37696 GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV = 0x9340, // decimal value: 37696 GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB = 0x9341, // decimal value: 37697 GL_PROGRAMMABLE_SAMPLE_LOCATION_NV = 0x9341, // decimal value: 37697 GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB = 0x9342, // decimal value: 37698 GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV = 0x9342, // decimal value: 37698 GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB = 0x9343, // decimal value: 37699 GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV = 0x9343, // decimal value: 37699 GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB = 0x9344, // decimal value: 37700 GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB = 0x9345, // decimal value: 37701 GL_CONSERVATIVE_RASTERIZATION_NV = 0x9346, // decimal value: 37702 GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV = 0x9347, // decimal value: 37703 GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV = 0x9348, // decimal value: 37704 GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV = 0x9349, // decimal value: 37705 GL_LOCATION_COMPONENT = 0x934A, // decimal value: 37706 GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = 0x934B, // decimal value: 37707 GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = 0x934C, // decimal value: 37708 GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV = 0x934D, // decimal value: 37709 GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV = 0x934E, // decimal value: 37710 GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV = 0x934F, // decimal value: 37711 GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV = 0x9350, // decimal value: 37712 GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV = 0x9351, // decimal value: 37713 GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV = 0x9352, // decimal value: 37714 GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV = 0x9353, // decimal value: 37715 GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV = 0x9354, // decimal value: 37716 GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV = 0x9355, // decimal value: 37717 GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV = 0x9356, // decimal value: 37718 GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV = 0x9357, // decimal value: 37719 GL_VIEWPORT_SWIZZLE_X_NV = 0x9358, // decimal value: 37720 GL_VIEWPORT_SWIZZLE_Y_NV = 0x9359, // decimal value: 37721 GL_VIEWPORT_SWIZZLE_Z_NV = 0x935A, // decimal value: 37722 GL_VIEWPORT_SWIZZLE_W_NV = 0x935B, // decimal value: 37723 GL_CLIP_ORIGIN = 0x935C, // decimal value: 37724 GL_CLIP_DEPTH_MODE = 0x935D, // decimal value: 37725 GL_TEXTURE_REDUCTION_MODE_ARB = 0x9366, // decimal value: 37734 GL_TEXTURE_REDUCTION_MODE_EXT = 0x9366, // decimal value: 37734 GL_WEIGHTED_AVERAGE_ARB = 0x9367, // decimal value: 37735 GL_WEIGHTED_AVERAGE_EXT = 0x9367, // decimal value: 37735 GL_FONT_GLYPHS_AVAILABLE_NV = 0x9368, // decimal value: 37736 GL_FONT_TARGET_UNAVAILABLE_NV = 0x9369, // decimal value: 37737 GL_FONT_UNAVAILABLE_NV = 0x936A, // decimal value: 37738 GL_FONT_UNINTELLIGIBLE_NV = 0x936B, // decimal value: 37739 GL_STANDARD_FONT_FORMAT_NV = 0x936C, // decimal value: 37740 GL_FRAGMENT_INPUT_NV = 0x936D, // decimal value: 37741 GL_UNIFORM_BUFFER_UNIFIED_NV = 0x936E, // decimal value: 37742 GL_UNIFORM_BUFFER_ADDRESS_NV = 0x936F, // decimal value: 37743 GL_UNIFORM_BUFFER_LENGTH_NV = 0x9370, // decimal value: 37744 GL_MULTISAMPLES_NV = 0x9371, // decimal value: 37745 GL_SUPERSAMPLE_SCALE_X_NV = 0x9372, // decimal value: 37746 GL_SUPERSAMPLE_SCALE_Y_NV = 0x9373, // decimal value: 37747 GL_CONFORMANT_NV = 0x9374, // decimal value: 37748 GL_CONSERVATIVE_RASTER_DILATE_NV = 0x9379, // decimal value: 37753 GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV = 0x937A, // decimal value: 37754 GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV = 0x937B, // decimal value: 37755 GL_VIEWPORT_POSITION_W_SCALE_NV = 0x937C, // decimal value: 37756 GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV = 0x937D, // decimal value: 37757 GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV = 0x937E, // decimal value: 37758 GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB = 0x9381, // decimal value: 37761 GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB = 0x9382, // decimal value: 37762 GL_COMPRESSED_RGBA_ASTC_4x4_KHR = 0x93B0, // decimal value: 37808 GL_COMPRESSED_RGBA_ASTC_5x4_KHR = 0x93B1, // decimal value: 37809 GL_COMPRESSED_RGBA_ASTC_5x5_KHR = 0x93B2, // decimal value: 37810 GL_COMPRESSED_RGBA_ASTC_6x5_KHR = 0x93B3, // decimal value: 37811 GL_COMPRESSED_RGBA_ASTC_6x6_KHR = 0x93B4, // decimal value: 37812 GL_COMPRESSED_RGBA_ASTC_8x5_KHR = 0x93B5, // decimal value: 37813 GL_COMPRESSED_RGBA_ASTC_8x6_KHR = 0x93B6, // decimal value: 37814 GL_COMPRESSED_RGBA_ASTC_8x8_KHR = 0x93B7, // decimal value: 37815 GL_COMPRESSED_RGBA_ASTC_10x5_KHR = 0x93B8, // decimal value: 37816 GL_COMPRESSED_RGBA_ASTC_10x6_KHR = 0x93B9, // decimal value: 37817 GL_COMPRESSED_RGBA_ASTC_10x8_KHR = 0x93BA, // decimal value: 37818 GL_COMPRESSED_RGBA_ASTC_10x10_KHR = 0x93BB, // decimal value: 37819 GL_COMPRESSED_RGBA_ASTC_12x10_KHR = 0x93BC, // decimal value: 37820 GL_COMPRESSED_RGBA_ASTC_12x12_KHR = 0x93BD, // decimal value: 37821 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 0x93D0, // decimal value: 37840 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = 0x93D1, // decimal value: 37841 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = 0x93D2, // decimal value: 37842 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = 0x93D3, // decimal value: 37843 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = 0x93D4, // decimal value: 37844 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = 0x93D5, // decimal value: 37845 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = 0x93D6, // decimal value: 37846 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = 0x93D7, // decimal value: 37847 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = 0x93D8, // decimal value: 37848 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = 0x93D9, // decimal value: 37849 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = 0x93DA, // decimal value: 37850 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = 0x93DB, // decimal value: 37851 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = 0x93DC, // decimal value: 37852 GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = 0x93DD, // decimal value: 37853 GL_PERFQUERY_COUNTER_EVENT_INTEL = 0x94F0, // decimal value: 38128 GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL = 0x94F1, // decimal value: 38129 GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL = 0x94F2, // decimal value: 38130 GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL = 0x94F3, // decimal value: 38131 GL_PERFQUERY_COUNTER_RAW_INTEL = 0x94F4, // decimal value: 38132 GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL = 0x94F5, // decimal value: 38133 GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL = 0x94F8, // decimal value: 38136 GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL = 0x94F9, // decimal value: 38137 GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL = 0x94FA, // decimal value: 38138 GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL = 0x94FB, // decimal value: 38139 GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL = 0x94FC, // decimal value: 38140 GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL = 0x94FD, // decimal value: 38141 GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL = 0x94FE, // decimal value: 38142 GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL = 0x94FF, // decimal value: 38143 GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL = 0x9500, // decimal value: 38144 GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV = 0x9540, // decimal value: 38208 GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV = 0x9542, // decimal value: 38210 GL_QUERY_RESOURCE_SYS_RESERVED_NV = 0x9544, // decimal value: 38212 GL_QUERY_RESOURCE_TEXTURE_NV = 0x9545, // decimal value: 38213 GL_QUERY_RESOURCE_RENDERBUFFER_NV = 0x9546, // decimal value: 38214 GL_QUERY_RESOURCE_BUFFEROBJECT_NV = 0x9547, // decimal value: 38215 GL_PER_GPU_STORAGE_NV = 0x9548, // decimal value: 38216 GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV = 0x9549, // decimal value: 38217 GL_CONSERVATIVE_RASTER_MODE_NV = 0x954D, // decimal value: 38221 GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV = 0x954E, // decimal value: 38222 GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV = 0x954F, // decimal value: 38223 GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV = 0x9550, // decimal value: 38224 GL_SHADER_BINARY_FORMAT_SPIR_V = 0x9551, // decimal value: 38225 GL_SHADER_BINARY_FORMAT_SPIR_V_ARB = 0x9551, // decimal value: 38225 GL_SPIR_V_BINARY = 0x9552, // decimal value: 38226 GL_SPIR_V_BINARY_ARB = 0x9552, // decimal value: 38226 GL_SPIR_V_EXTENSIONS = 0x9553, // decimal value: 38227 GL_NUM_SPIR_V_EXTENSIONS = 0x9554, // decimal value: 38228 GL_RENDER_GPU_MASK_NV = 0x9558, // decimal value: 38232 GL_NUM_TILING_TYPES_EXT = 0x9582, // decimal value: 38274 GL_TILING_TYPES_EXT = 0x9583, // decimal value: 38275 GL_OPTIMAL_TILING_EXT = 0x9584, // decimal value: 38276 GL_LINEAR_TILING_EXT = 0x9585, // decimal value: 38277 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR = 0x9630, // decimal value: 38448 GL_MAX_VIEWS_OVR = 0x9631, // decimal value: 38449 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR = 0x9632, // decimal value: 38450 GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR = 0x9633, // decimal value: 38451 GL_SHARED_EDGE_NV = 0xC0, // decimal value: 192 GL_ROUNDED_RECT_NV = 0xE8, // decimal value: 232 GL_RELATIVE_ROUNDED_RECT_NV = 0xE9, // decimal value: 233 GL_ROUNDED_RECT2_NV = 0xEA, // decimal value: 234 GL_RELATIVE_ROUNDED_RECT2_NV = 0xEB, // decimal value: 235 GL_ROUNDED_RECT4_NV = 0xEC, // decimal value: 236 GL_RELATIVE_ROUNDED_RECT4_NV = 0xED, // decimal value: 237 GL_ROUNDED_RECT8_NV = 0xEE, // decimal value: 238 GL_RELATIVE_ROUNDED_RECT8_NV = 0xEF, // decimal value: 239 GL_RESTART_PATH_NV = 0xF0, // decimal value: 240 GL_DUP_FIRST_CUBIC_CURVE_TO_NV = 0xF2, // decimal value: 242 GL_DUP_LAST_CUBIC_CURVE_TO_NV = 0xF4, // decimal value: 244 GL_RECT_NV = 0xF6, // decimal value: 246 GL_RELATIVE_RECT_NV = 0xF7, // decimal value: 247 GL_CIRCULAR_CCW_ARC_TO_NV = 0xF8, // decimal value: 248 GL_CIRCULAR_CW_ARC_TO_NV = 0xFA, // decimal value: 250 GL_CIRCULAR_TANGENT_ARC_TO_NV = 0xFC, // decimal value: 252 GL_ARC_TO_NV = 0xFE, // decimal value: 254 GL_RELATIVE_ARC_TO_NV = 0xFF, // decimal value: 255 GL_ALL_PIXELS_AMD = 0xFFFFFFFF, // decimal value: 4294967295 GL_CULL_VERTEX_IBM = 103050, GL_ALL_STATIC_DATA_IBM = 103060, GL_STATIC_VERTEX_ARRAY_IBM = 103061, GL_VERTEX_ARRAY_LIST_IBM = 103070, GL_NORMAL_ARRAY_LIST_IBM = 103071, GL_COLOR_ARRAY_LIST_IBM = 103072, GL_INDEX_ARRAY_LIST_IBM = 103073, GL_TEXTURE_COORD_ARRAY_LIST_IBM = 103074, GL_EDGE_FLAG_ARRAY_LIST_IBM = 103075, GL_FOG_COORDINATE_ARRAY_LIST_IBM = 103076, GL_SECONDARY_COLOR_ARRAY_LIST_IBM = 103077, GL_VERTEX_ARRAY_LIST_STRIDE_IBM = 103080, GL_NORMAL_ARRAY_LIST_STRIDE_IBM = 103081, GL_COLOR_ARRAY_LIST_STRIDE_IBM = 103082, GL_INDEX_ARRAY_LIST_STRIDE_IBM = 103083, GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084, GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085, GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086, GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087, GL_UUID_SIZE_EXT = 16, GL_LUID_SIZE_EXT = 8, }; // import enums to namespace // AccumOp GLBINDING_CONSTEXPR static const GLenum GL_ACCUM = GLenum::GL_ACCUM; GLBINDING_CONSTEXPR static const GLenum GL_LOAD = GLenum::GL_LOAD; GLBINDING_CONSTEXPR static const GLenum GL_RETURN = GLenum::GL_RETURN; GLBINDING_CONSTEXPR static const GLenum GL_MULT = GLenum::GL_MULT; GLBINDING_CONSTEXPR static const GLenum GL_ADD = GLenum::GL_ADD; // AlphaFunction GLBINDING_CONSTEXPR static const GLenum GL_NEVER = GLenum::GL_NEVER; GLBINDING_CONSTEXPR static const GLenum GL_LESS = GLenum::GL_LESS; GLBINDING_CONSTEXPR static const GLenum GL_EQUAL = GLenum::GL_EQUAL; GLBINDING_CONSTEXPR static const GLenum GL_LEQUAL = GLenum::GL_LEQUAL; GLBINDING_CONSTEXPR static const GLenum GL_GREATER = GLenum::GL_GREATER; GLBINDING_CONSTEXPR static const GLenum GL_NOTEQUAL = GLenum::GL_NOTEQUAL; GLBINDING_CONSTEXPR static const GLenum GL_GEQUAL = GLenum::GL_GEQUAL; GLBINDING_CONSTEXPR static const GLenum GL_ALWAYS = GLenum::GL_ALWAYS; // AtomicCounterBufferPName GLBINDING_CONSTEXPR static const GLenum GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = GLenum::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER; GLBINDING_CONSTEXPR static const GLenum GL_ATOMIC_COUNTER_BUFFER_BINDING = GLenum::GL_ATOMIC_COUNTER_BUFFER_BINDING; GLBINDING_CONSTEXPR static const GLenum GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = GLenum::GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = GLenum::GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS; GLBINDING_CONSTEXPR static const GLenum GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = GLenum::GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES; GLBINDING_CONSTEXPR static const GLenum GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = GLenum::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER; GLBINDING_CONSTEXPR static const GLenum GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = GLenum::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER; GLBINDING_CONSTEXPR static const GLenum GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = GLenum::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER; GLBINDING_CONSTEXPR static const GLenum GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = GLenum::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER; GLBINDING_CONSTEXPR static const GLenum GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = GLenum::GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER; // AttributeType GLBINDING_CONSTEXPR static const GLenum GL_FLOAT_VEC2 = GLenum::GL_FLOAT_VEC2; GLBINDING_CONSTEXPR static const GLenum GL_FLOAT_VEC2_ARB = GLenum::GL_FLOAT_VEC2_ARB; GLBINDING_CONSTEXPR static const GLenum GL_FLOAT_VEC3 = GLenum::GL_FLOAT_VEC3; GLBINDING_CONSTEXPR static const GLenum GL_FLOAT_VEC3_ARB = GLenum::GL_FLOAT_VEC3_ARB; GLBINDING_CONSTEXPR static const GLenum GL_FLOAT_VEC4 = GLenum::GL_FLOAT_VEC4; GLBINDING_CONSTEXPR static const GLenum GL_FLOAT_VEC4_ARB = GLenum::GL_FLOAT_VEC4_ARB; GLBINDING_CONSTEXPR static const GLenum GL_INT_VEC2 = GLenum::GL_INT_VEC2; GLBINDING_CONSTEXPR static const GLenum GL_INT_VEC2_ARB = GLenum::GL_INT_VEC2_ARB; GLBINDING_CONSTEXPR static const GLenum GL_INT_VEC3 = GLenum::GL_INT_VEC3; GLBINDING_CONSTEXPR static const GLenum GL_INT_VEC3_ARB = GLenum::GL_INT_VEC3_ARB; GLBINDING_CONSTEXPR static const GLenum GL_INT_VEC4 = GLenum::GL_INT_VEC4; GLBINDING_CONSTEXPR static const GLenum GL_INT_VEC4_ARB = GLenum::GL_INT_VEC4_ARB; GLBINDING_CONSTEXPR static const GLenum GL_BOOL = GLenum::GL_BOOL; GLBINDING_CONSTEXPR static const GLenum GL_BOOL_ARB = GLenum::GL_BOOL_ARB; GLBINDING_CONSTEXPR static const GLenum GL_BOOL_VEC2 = GLenum::GL_BOOL_VEC2; GLBINDING_CONSTEXPR static const GLenum GL_BOOL_VEC2_ARB = GLenum::GL_BOOL_VEC2_ARB; GLBINDING_CONSTEXPR static const GLenum GL_BOOL_VEC3 = GLenum::GL_BOOL_VEC3; GLBINDING_CONSTEXPR static const GLenum GL_BOOL_VEC3_ARB = GLenum::GL_BOOL_VEC3_ARB; GLBINDING_CONSTEXPR static const GLenum GL_BOOL_VEC4 = GLenum::GL_BOOL_VEC4; GLBINDING_CONSTEXPR static const GLenum GL_BOOL_VEC4_ARB = GLenum::GL_BOOL_VEC4_ARB; GLBINDING_CONSTEXPR static const GLenum GL_FLOAT_MAT2 = GLenum::GL_FLOAT_MAT2; GLBINDING_CONSTEXPR static const GLenum GL_FLOAT_MAT2_ARB = GLenum::GL_FLOAT_MAT2_ARB; GLBINDING_CONSTEXPR static const GLenum GL_FLOAT_MAT3 = GLenum::GL_FLOAT_MAT3; GLBINDING_CONSTEXPR static const GLenum GL_FLOAT_MAT3_ARB = GLenum::GL_FLOAT_MAT3_ARB; GLBINDING_CONSTEXPR static const GLenum GL_FLOAT_MAT4 = GLenum::GL_FLOAT_MAT4; GLBINDING_CONSTEXPR static const GLenum GL_FLOAT_MAT4_ARB = GLenum::GL_FLOAT_MAT4_ARB; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLER_1D = GLenum::GL_SAMPLER_1D; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLER_1D_ARB = GLenum::GL_SAMPLER_1D_ARB; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLER_2D = GLenum::GL_SAMPLER_2D; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLER_2D_ARB = GLenum::GL_SAMPLER_2D_ARB; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLER_3D = GLenum::GL_SAMPLER_3D; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLER_3D_ARB = GLenum::GL_SAMPLER_3D_ARB; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLER_3D_OES = GLenum::GL_SAMPLER_3D_OES; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLER_CUBE = GLenum::GL_SAMPLER_CUBE; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLER_CUBE_ARB = GLenum::GL_SAMPLER_CUBE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLER_1D_SHADOW = GLenum::GL_SAMPLER_1D_SHADOW; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLER_1D_SHADOW_ARB = GLenum::GL_SAMPLER_1D_SHADOW_ARB; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLER_2D_SHADOW = GLenum::GL_SAMPLER_2D_SHADOW; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLER_2D_SHADOW_ARB = GLenum::GL_SAMPLER_2D_SHADOW_ARB; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLER_2D_SHADOW_EXT = GLenum::GL_SAMPLER_2D_SHADOW_EXT; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLER_2D_RECT = GLenum::GL_SAMPLER_2D_RECT; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLER_2D_RECT_ARB = GLenum::GL_SAMPLER_2D_RECT_ARB; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLER_2D_RECT_SHADOW = GLenum::GL_SAMPLER_2D_RECT_SHADOW; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLER_2D_RECT_SHADOW_ARB = GLenum::GL_SAMPLER_2D_RECT_SHADOW_ARB; GLBINDING_CONSTEXPR static const GLenum GL_FLOAT_MAT2x3 = GLenum::GL_FLOAT_MAT2x3; GLBINDING_CONSTEXPR static const GLenum GL_FLOAT_MAT2x3_NV = GLenum::GL_FLOAT_MAT2x3_NV; GLBINDING_CONSTEXPR static const GLenum GL_FLOAT_MAT2x4 = GLenum::GL_FLOAT_MAT2x4; GLBINDING_CONSTEXPR static const GLenum GL_FLOAT_MAT2x4_NV = GLenum::GL_FLOAT_MAT2x4_NV; GLBINDING_CONSTEXPR static const GLenum GL_FLOAT_MAT3x2 = GLenum::GL_FLOAT_MAT3x2; GLBINDING_CONSTEXPR static const GLenum GL_FLOAT_MAT3x2_NV = GLenum::GL_FLOAT_MAT3x2_NV; GLBINDING_CONSTEXPR static const GLenum GL_FLOAT_MAT3x4 = GLenum::GL_FLOAT_MAT3x4; GLBINDING_CONSTEXPR static const GLenum GL_FLOAT_MAT3x4_NV = GLenum::GL_FLOAT_MAT3x4_NV; GLBINDING_CONSTEXPR static const GLenum GL_FLOAT_MAT4x2 = GLenum::GL_FLOAT_MAT4x2; GLBINDING_CONSTEXPR static const GLenum GL_FLOAT_MAT4x2_NV = GLenum::GL_FLOAT_MAT4x2_NV; GLBINDING_CONSTEXPR static const GLenum GL_FLOAT_MAT4x3 = GLenum::GL_FLOAT_MAT4x3; GLBINDING_CONSTEXPR static const GLenum GL_FLOAT_MAT4x3_NV = GLenum::GL_FLOAT_MAT4x3_NV; // BindTransformFeedbackTarget GLBINDING_CONSTEXPR static const GLenum GL_TRANSFORM_FEEDBACK = GLenum::GL_TRANSFORM_FEEDBACK; // BlendEquationModeEXT GLBINDING_CONSTEXPR static const GLenum GL_LOGIC_OP = GLenum::GL_LOGIC_OP; GLBINDING_CONSTEXPR static const GLenum GL_FUNC_ADD = GLenum::GL_FUNC_ADD; GLBINDING_CONSTEXPR static const GLenum GL_FUNC_ADD_EXT = GLenum::GL_FUNC_ADD_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MIN_EXT = GLenum::GL_MIN_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MAX_EXT = GLenum::GL_MAX_EXT; GLBINDING_CONSTEXPR static const GLenum GL_FUNC_SUBTRACT = GLenum::GL_FUNC_SUBTRACT; GLBINDING_CONSTEXPR static const GLenum GL_FUNC_SUBTRACT_EXT = GLenum::GL_FUNC_SUBTRACT_EXT; GLBINDING_CONSTEXPR static const GLenum GL_FUNC_REVERSE_SUBTRACT = GLenum::GL_FUNC_REVERSE_SUBTRACT; GLBINDING_CONSTEXPR static const GLenum GL_FUNC_REVERSE_SUBTRACT_EXT = GLenum::GL_FUNC_REVERSE_SUBTRACT_EXT; GLBINDING_CONSTEXPR static const GLenum GL_ALPHA_MIN_SGIX = GLenum::GL_ALPHA_MIN_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_ALPHA_MAX_SGIX = GLenum::GL_ALPHA_MAX_SGIX; // BlendingFactor GLBINDING_CONSTEXPR static const GLenum GL_ZERO = GLenum::GL_ZERO; GLBINDING_CONSTEXPR static const GLenum GL_SRC_COLOR = GLenum::GL_SRC_COLOR; GLBINDING_CONSTEXPR static const GLenum GL_ONE_MINUS_SRC_COLOR = GLenum::GL_ONE_MINUS_SRC_COLOR; GLBINDING_CONSTEXPR static const GLenum GL_SRC_ALPHA = GLenum::GL_SRC_ALPHA; GLBINDING_CONSTEXPR static const GLenum GL_ONE_MINUS_SRC_ALPHA = GLenum::GL_ONE_MINUS_SRC_ALPHA; GLBINDING_CONSTEXPR static const GLenum GL_DST_ALPHA = GLenum::GL_DST_ALPHA; GLBINDING_CONSTEXPR static const GLenum GL_ONE_MINUS_DST_ALPHA = GLenum::GL_ONE_MINUS_DST_ALPHA; GLBINDING_CONSTEXPR static const GLenum GL_DST_COLOR = GLenum::GL_DST_COLOR; GLBINDING_CONSTEXPR static const GLenum GL_ONE_MINUS_DST_COLOR = GLenum::GL_ONE_MINUS_DST_COLOR; GLBINDING_CONSTEXPR static const GLenum GL_SRC_ALPHA_SATURATE = GLenum::GL_SRC_ALPHA_SATURATE; GLBINDING_CONSTEXPR static const GLenum GL_CONSTANT_COLOR = GLenum::GL_CONSTANT_COLOR; GLBINDING_CONSTEXPR static const GLenum GL_ONE_MINUS_CONSTANT_COLOR = GLenum::GL_ONE_MINUS_CONSTANT_COLOR; GLBINDING_CONSTEXPR static const GLenum GL_CONSTANT_ALPHA = GLenum::GL_CONSTANT_ALPHA; GLBINDING_CONSTEXPR static const GLenum GL_ONE_MINUS_CONSTANT_ALPHA = GLenum::GL_ONE_MINUS_CONSTANT_ALPHA; GLBINDING_CONSTEXPR static const GLenum GL_SRC1_ALPHA = GLenum::GL_SRC1_ALPHA; GLBINDING_CONSTEXPR static const GLenum GL_SRC1_COLOR = GLenum::GL_SRC1_COLOR; GLBINDING_CONSTEXPR static const GLenum GL_ONE_MINUS_SRC1_COLOR = GLenum::GL_ONE_MINUS_SRC1_COLOR; GLBINDING_CONSTEXPR static const GLenum GL_ONE_MINUS_SRC1_ALPHA = GLenum::GL_ONE_MINUS_SRC1_ALPHA; GLBINDING_CONSTEXPR static const GLenum GL_ONE = GLenum::GL_ONE; // BlitFramebufferFilter GLBINDING_CONSTEXPR static const GLenum GL_NEAREST = GLenum::GL_NEAREST; GLBINDING_CONSTEXPR static const GLenum GL_LINEAR = GLenum::GL_LINEAR; // Buffer GLBINDING_CONSTEXPR static const GLenum GL_COLOR = GLenum::GL_COLOR; GLBINDING_CONSTEXPR static const GLenum GL_DEPTH = GLenum::GL_DEPTH; GLBINDING_CONSTEXPR static const GLenum GL_STENCIL = GLenum::GL_STENCIL; // BufferAccessARB GLBINDING_CONSTEXPR static const GLenum GL_READ_ONLY = GLenum::GL_READ_ONLY; GLBINDING_CONSTEXPR static const GLenum GL_WRITE_ONLY = GLenum::GL_WRITE_ONLY; GLBINDING_CONSTEXPR static const GLenum GL_READ_WRITE = GLenum::GL_READ_WRITE; // BufferStorageTarget GLBINDING_CONSTEXPR static const GLenum GL_ARRAY_BUFFER = GLenum::GL_ARRAY_BUFFER; GLBINDING_CONSTEXPR static const GLenum GL_ELEMENT_ARRAY_BUFFER = GLenum::GL_ELEMENT_ARRAY_BUFFER; GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_PACK_BUFFER = GLenum::GL_PIXEL_PACK_BUFFER; GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_UNPACK_BUFFER = GLenum::GL_PIXEL_UNPACK_BUFFER; GLBINDING_CONSTEXPR static const GLenum GL_UNIFORM_BUFFER = GLenum::GL_UNIFORM_BUFFER; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_BUFFER = GLenum::GL_TEXTURE_BUFFER; GLBINDING_CONSTEXPR static const GLenum GL_TRANSFORM_FEEDBACK_BUFFER = GLenum::GL_TRANSFORM_FEEDBACK_BUFFER; GLBINDING_CONSTEXPR static const GLenum GL_COPY_READ_BUFFER = GLenum::GL_COPY_READ_BUFFER; GLBINDING_CONSTEXPR static const GLenum GL_COPY_WRITE_BUFFER = GLenum::GL_COPY_WRITE_BUFFER; GLBINDING_CONSTEXPR static const GLenum GL_DRAW_INDIRECT_BUFFER = GLenum::GL_DRAW_INDIRECT_BUFFER; GLBINDING_CONSTEXPR static const GLenum GL_SHADER_STORAGE_BUFFER = GLenum::GL_SHADER_STORAGE_BUFFER; GLBINDING_CONSTEXPR static const GLenum GL_DISPATCH_INDIRECT_BUFFER = GLenum::GL_DISPATCH_INDIRECT_BUFFER; GLBINDING_CONSTEXPR static const GLenum GL_QUERY_BUFFER = GLenum::GL_QUERY_BUFFER; GLBINDING_CONSTEXPR static const GLenum GL_ATOMIC_COUNTER_BUFFER = GLenum::GL_ATOMIC_COUNTER_BUFFER; // BufferTargetARB // GLBINDING_CONSTEXPR static const GLenum GL_ARRAY_BUFFER = GLenum::GL_ARRAY_BUFFER; // reuse BufferStorageTarget // GLBINDING_CONSTEXPR static const GLenum GL_ELEMENT_ARRAY_BUFFER = GLenum::GL_ELEMENT_ARRAY_BUFFER; // reuse BufferStorageTarget // GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_PACK_BUFFER = GLenum::GL_PIXEL_PACK_BUFFER; // reuse BufferStorageTarget // GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_UNPACK_BUFFER = GLenum::GL_PIXEL_UNPACK_BUFFER; // reuse BufferStorageTarget // GLBINDING_CONSTEXPR static const GLenum GL_UNIFORM_BUFFER = GLenum::GL_UNIFORM_BUFFER; // reuse BufferStorageTarget // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_BUFFER = GLenum::GL_TEXTURE_BUFFER; // reuse BufferStorageTarget // GLBINDING_CONSTEXPR static const GLenum GL_TRANSFORM_FEEDBACK_BUFFER = GLenum::GL_TRANSFORM_FEEDBACK_BUFFER; // reuse BufferStorageTarget // GLBINDING_CONSTEXPR static const GLenum GL_COPY_READ_BUFFER = GLenum::GL_COPY_READ_BUFFER; // reuse BufferStorageTarget // GLBINDING_CONSTEXPR static const GLenum GL_COPY_WRITE_BUFFER = GLenum::GL_COPY_WRITE_BUFFER; // reuse BufferStorageTarget // GLBINDING_CONSTEXPR static const GLenum GL_DRAW_INDIRECT_BUFFER = GLenum::GL_DRAW_INDIRECT_BUFFER; // reuse BufferStorageTarget // GLBINDING_CONSTEXPR static const GLenum GL_SHADER_STORAGE_BUFFER = GLenum::GL_SHADER_STORAGE_BUFFER; // reuse BufferStorageTarget // GLBINDING_CONSTEXPR static const GLenum GL_DISPATCH_INDIRECT_BUFFER = GLenum::GL_DISPATCH_INDIRECT_BUFFER; // reuse BufferStorageTarget // GLBINDING_CONSTEXPR static const GLenum GL_QUERY_BUFFER = GLenum::GL_QUERY_BUFFER; // reuse BufferStorageTarget // GLBINDING_CONSTEXPR static const GLenum GL_ATOMIC_COUNTER_BUFFER = GLenum::GL_ATOMIC_COUNTER_BUFFER; // reuse BufferStorageTarget // BufferUsageARB GLBINDING_CONSTEXPR static const GLenum GL_STREAM_DRAW = GLenum::GL_STREAM_DRAW; GLBINDING_CONSTEXPR static const GLenum GL_STREAM_READ = GLenum::GL_STREAM_READ; GLBINDING_CONSTEXPR static const GLenum GL_STREAM_COPY = GLenum::GL_STREAM_COPY; GLBINDING_CONSTEXPR static const GLenum GL_STATIC_DRAW = GLenum::GL_STATIC_DRAW; GLBINDING_CONSTEXPR static const GLenum GL_STATIC_READ = GLenum::GL_STATIC_READ; GLBINDING_CONSTEXPR static const GLenum GL_STATIC_COPY = GLenum::GL_STATIC_COPY; GLBINDING_CONSTEXPR static const GLenum GL_DYNAMIC_DRAW = GLenum::GL_DYNAMIC_DRAW; GLBINDING_CONSTEXPR static const GLenum GL_DYNAMIC_READ = GLenum::GL_DYNAMIC_READ; GLBINDING_CONSTEXPR static const GLenum GL_DYNAMIC_COPY = GLenum::GL_DYNAMIC_COPY; // CheckFramebufferStatusTarget GLBINDING_CONSTEXPR static const GLenum GL_READ_FRAMEBUFFER = GLenum::GL_READ_FRAMEBUFFER; GLBINDING_CONSTEXPR static const GLenum GL_DRAW_FRAMEBUFFER = GLenum::GL_DRAW_FRAMEBUFFER; GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER = GLenum::GL_FRAMEBUFFER; // ClipControlDepth GLBINDING_CONSTEXPR static const GLenum GL_NEGATIVE_ONE_TO_ONE = GLenum::GL_NEGATIVE_ONE_TO_ONE; GLBINDING_CONSTEXPR static const GLenum GL_ZERO_TO_ONE = GLenum::GL_ZERO_TO_ONE; // ClipControlOrigin GLBINDING_CONSTEXPR static const GLenum GL_LOWER_LEFT = GLenum::GL_LOWER_LEFT; GLBINDING_CONSTEXPR static const GLenum GL_UPPER_LEFT = GLenum::GL_UPPER_LEFT; // ClipPlaneName GLBINDING_CONSTEXPR static const GLenum GL_CLIP_DISTANCE0 = GLenum::GL_CLIP_DISTANCE0; GLBINDING_CONSTEXPR static const GLenum GL_CLIP_PLANE0 = GLenum::GL_CLIP_PLANE0; GLBINDING_CONSTEXPR static const GLenum GL_CLIP_DISTANCE1 = GLenum::GL_CLIP_DISTANCE1; GLBINDING_CONSTEXPR static const GLenum GL_CLIP_PLANE1 = GLenum::GL_CLIP_PLANE1; GLBINDING_CONSTEXPR static const GLenum GL_CLIP_DISTANCE2 = GLenum::GL_CLIP_DISTANCE2; GLBINDING_CONSTEXPR static const GLenum GL_CLIP_PLANE2 = GLenum::GL_CLIP_PLANE2; GLBINDING_CONSTEXPR static const GLenum GL_CLIP_DISTANCE3 = GLenum::GL_CLIP_DISTANCE3; GLBINDING_CONSTEXPR static const GLenum GL_CLIP_PLANE3 = GLenum::GL_CLIP_PLANE3; GLBINDING_CONSTEXPR static const GLenum GL_CLIP_DISTANCE4 = GLenum::GL_CLIP_DISTANCE4; GLBINDING_CONSTEXPR static const GLenum GL_CLIP_PLANE4 = GLenum::GL_CLIP_PLANE4; GLBINDING_CONSTEXPR static const GLenum GL_CLIP_DISTANCE5 = GLenum::GL_CLIP_DISTANCE5; GLBINDING_CONSTEXPR static const GLenum GL_CLIP_PLANE5 = GLenum::GL_CLIP_PLANE5; GLBINDING_CONSTEXPR static const GLenum GL_CLIP_DISTANCE6 = GLenum::GL_CLIP_DISTANCE6; GLBINDING_CONSTEXPR static const GLenum GL_CLIP_DISTANCE7 = GLenum::GL_CLIP_DISTANCE7; // ColorBuffer GLBINDING_CONSTEXPR static const GLenum GL_NONE = GLenum::GL_NONE; GLBINDING_CONSTEXPR static const GLenum GL_FRONT_LEFT = GLenum::GL_FRONT_LEFT; GLBINDING_CONSTEXPR static const GLenum GL_FRONT_RIGHT = GLenum::GL_FRONT_RIGHT; GLBINDING_CONSTEXPR static const GLenum GL_BACK_LEFT = GLenum::GL_BACK_LEFT; GLBINDING_CONSTEXPR static const GLenum GL_BACK_RIGHT = GLenum::GL_BACK_RIGHT; GLBINDING_CONSTEXPR static const GLenum GL_FRONT = GLenum::GL_FRONT; GLBINDING_CONSTEXPR static const GLenum GL_BACK = GLenum::GL_BACK; GLBINDING_CONSTEXPR static const GLenum GL_LEFT = GLenum::GL_LEFT; GLBINDING_CONSTEXPR static const GLenum GL_RIGHT = GLenum::GL_RIGHT; GLBINDING_CONSTEXPR static const GLenum GL_FRONT_AND_BACK = GLenum::GL_FRONT_AND_BACK; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT0 = GLenum::GL_COLOR_ATTACHMENT0; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT1 = GLenum::GL_COLOR_ATTACHMENT1; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT2 = GLenum::GL_COLOR_ATTACHMENT2; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT3 = GLenum::GL_COLOR_ATTACHMENT3; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT4 = GLenum::GL_COLOR_ATTACHMENT4; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT5 = GLenum::GL_COLOR_ATTACHMENT5; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT6 = GLenum::GL_COLOR_ATTACHMENT6; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT7 = GLenum::GL_COLOR_ATTACHMENT7; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT8 = GLenum::GL_COLOR_ATTACHMENT8; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT9 = GLenum::GL_COLOR_ATTACHMENT9; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT10 = GLenum::GL_COLOR_ATTACHMENT10; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT11 = GLenum::GL_COLOR_ATTACHMENT11; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT12 = GLenum::GL_COLOR_ATTACHMENT12; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT13 = GLenum::GL_COLOR_ATTACHMENT13; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT14 = GLenum::GL_COLOR_ATTACHMENT14; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT15 = GLenum::GL_COLOR_ATTACHMENT15; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT16 = GLenum::GL_COLOR_ATTACHMENT16; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT17 = GLenum::GL_COLOR_ATTACHMENT17; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT18 = GLenum::GL_COLOR_ATTACHMENT18; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT19 = GLenum::GL_COLOR_ATTACHMENT19; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT20 = GLenum::GL_COLOR_ATTACHMENT20; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT21 = GLenum::GL_COLOR_ATTACHMENT21; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT22 = GLenum::GL_COLOR_ATTACHMENT22; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT23 = GLenum::GL_COLOR_ATTACHMENT23; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT24 = GLenum::GL_COLOR_ATTACHMENT24; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT25 = GLenum::GL_COLOR_ATTACHMENT25; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT26 = GLenum::GL_COLOR_ATTACHMENT26; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT27 = GLenum::GL_COLOR_ATTACHMENT27; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT28 = GLenum::GL_COLOR_ATTACHMENT28; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT29 = GLenum::GL_COLOR_ATTACHMENT29; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT30 = GLenum::GL_COLOR_ATTACHMENT30; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT31 = GLenum::GL_COLOR_ATTACHMENT31; // ColorMaterialFace // GLBINDING_CONSTEXPR static const GLenum GL_FRONT = GLenum::GL_FRONT; // reuse ColorBuffer // GLBINDING_CONSTEXPR static const GLenum GL_BACK = GLenum::GL_BACK; // reuse ColorBuffer // GLBINDING_CONSTEXPR static const GLenum GL_FRONT_AND_BACK = GLenum::GL_FRONT_AND_BACK; // reuse ColorBuffer // ColorMaterialParameter GLBINDING_CONSTEXPR static const GLenum GL_AMBIENT = GLenum::GL_AMBIENT; GLBINDING_CONSTEXPR static const GLenum GL_DIFFUSE = GLenum::GL_DIFFUSE; GLBINDING_CONSTEXPR static const GLenum GL_SPECULAR = GLenum::GL_SPECULAR; GLBINDING_CONSTEXPR static const GLenum GL_EMISSION = GLenum::GL_EMISSION; GLBINDING_CONSTEXPR static const GLenum GL_AMBIENT_AND_DIFFUSE = GLenum::GL_AMBIENT_AND_DIFFUSE; // ColorPointerType GLBINDING_CONSTEXPR static const GLenum GL_BYTE = GLenum::GL_BYTE; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_BYTE = GLenum::GL_UNSIGNED_BYTE; GLBINDING_CONSTEXPR static const GLenum GL_SHORT = GLenum::GL_SHORT; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_SHORT = GLenum::GL_UNSIGNED_SHORT; GLBINDING_CONSTEXPR static const GLenum GL_INT = GLenum::GL_INT; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT = GLenum::GL_UNSIGNED_INT; GLBINDING_CONSTEXPR static const GLenum GL_FLOAT = GLenum::GL_FLOAT; GLBINDING_CONSTEXPR static const GLenum GL_DOUBLE = GLenum::GL_DOUBLE; // ColorTableParameterPNameSGI GLBINDING_CONSTEXPR static const GLenum GL_COLOR_TABLE_SCALE = GLenum::GL_COLOR_TABLE_SCALE; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_TABLE_SCALE_SGI = GLenum::GL_COLOR_TABLE_SCALE_SGI; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_TABLE_BIAS = GLenum::GL_COLOR_TABLE_BIAS; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_TABLE_BIAS_SGI = GLenum::GL_COLOR_TABLE_BIAS_SGI; // ColorTableTarget GLBINDING_CONSTEXPR static const GLenum GL_COLOR_TABLE = GLenum::GL_COLOR_TABLE; GLBINDING_CONSTEXPR static const GLenum GL_POST_CONVOLUTION_COLOR_TABLE = GLenum::GL_POST_CONVOLUTION_COLOR_TABLE; GLBINDING_CONSTEXPR static const GLenum GL_POST_COLOR_MATRIX_COLOR_TABLE = GLenum::GL_POST_COLOR_MATRIX_COLOR_TABLE; // ColorTableTargetSGI GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_COLOR_TABLE_SGI = GLenum::GL_TEXTURE_COLOR_TABLE_SGI; GLBINDING_CONSTEXPR static const GLenum GL_PROXY_TEXTURE_COLOR_TABLE_SGI = GLenum::GL_PROXY_TEXTURE_COLOR_TABLE_SGI; // GLBINDING_CONSTEXPR static const GLenum GL_COLOR_TABLE = GLenum::GL_COLOR_TABLE; // reuse ColorTableTarget GLBINDING_CONSTEXPR static const GLenum GL_COLOR_TABLE_SGI = GLenum::GL_COLOR_TABLE_SGI; // GLBINDING_CONSTEXPR static const GLenum GL_POST_CONVOLUTION_COLOR_TABLE = GLenum::GL_POST_CONVOLUTION_COLOR_TABLE; // reuse ColorTableTarget GLBINDING_CONSTEXPR static const GLenum GL_POST_CONVOLUTION_COLOR_TABLE_SGI = GLenum::GL_POST_CONVOLUTION_COLOR_TABLE_SGI; // GLBINDING_CONSTEXPR static const GLenum GL_POST_COLOR_MATRIX_COLOR_TABLE = GLenum::GL_POST_COLOR_MATRIX_COLOR_TABLE; // reuse ColorTableTarget GLBINDING_CONSTEXPR static const GLenum GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = GLenum::GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI; GLBINDING_CONSTEXPR static const GLenum GL_PROXY_COLOR_TABLE = GLenum::GL_PROXY_COLOR_TABLE; GLBINDING_CONSTEXPR static const GLenum GL_PROXY_COLOR_TABLE_SGI = GLenum::GL_PROXY_COLOR_TABLE_SGI; GLBINDING_CONSTEXPR static const GLenum GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = GLenum::GL_PROXY_POST_CONVOLUTION_COLOR_TABLE; GLBINDING_CONSTEXPR static const GLenum GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = GLenum::GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI; GLBINDING_CONSTEXPR static const GLenum GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = GLenum::GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE; GLBINDING_CONSTEXPR static const GLenum GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = GLenum::GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI; // ConvolutionBorderModeEXT GLBINDING_CONSTEXPR static const GLenum GL_REDUCE = GLenum::GL_REDUCE; GLBINDING_CONSTEXPR static const GLenum GL_REDUCE_EXT = GLenum::GL_REDUCE_EXT; // ConvolutionParameterEXT GLBINDING_CONSTEXPR static const GLenum GL_CONVOLUTION_BORDER_MODE = GLenum::GL_CONVOLUTION_BORDER_MODE; GLBINDING_CONSTEXPR static const GLenum GL_CONVOLUTION_BORDER_MODE_EXT = GLenum::GL_CONVOLUTION_BORDER_MODE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_CONVOLUTION_FILTER_SCALE = GLenum::GL_CONVOLUTION_FILTER_SCALE; GLBINDING_CONSTEXPR static const GLenum GL_CONVOLUTION_FILTER_SCALE_EXT = GLenum::GL_CONVOLUTION_FILTER_SCALE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_CONVOLUTION_FILTER_BIAS = GLenum::GL_CONVOLUTION_FILTER_BIAS; GLBINDING_CONSTEXPR static const GLenum GL_CONVOLUTION_FILTER_BIAS_EXT = GLenum::GL_CONVOLUTION_FILTER_BIAS_EXT; // ConvolutionTarget GLBINDING_CONSTEXPR static const GLenum GL_CONVOLUTION_1D = GLenum::GL_CONVOLUTION_1D; GLBINDING_CONSTEXPR static const GLenum GL_CONVOLUTION_2D = GLenum::GL_CONVOLUTION_2D; // ConvolutionTargetEXT // GLBINDING_CONSTEXPR static const GLenum GL_CONVOLUTION_1D = GLenum::GL_CONVOLUTION_1D; // reuse ConvolutionTarget GLBINDING_CONSTEXPR static const GLenum GL_CONVOLUTION_1D_EXT = GLenum::GL_CONVOLUTION_1D_EXT; // GLBINDING_CONSTEXPR static const GLenum GL_CONVOLUTION_2D = GLenum::GL_CONVOLUTION_2D; // reuse ConvolutionTarget GLBINDING_CONSTEXPR static const GLenum GL_CONVOLUTION_2D_EXT = GLenum::GL_CONVOLUTION_2D_EXT; // CopyBufferSubDataTarget // GLBINDING_CONSTEXPR static const GLenum GL_ARRAY_BUFFER = GLenum::GL_ARRAY_BUFFER; // reuse BufferStorageTarget // GLBINDING_CONSTEXPR static const GLenum GL_ELEMENT_ARRAY_BUFFER = GLenum::GL_ELEMENT_ARRAY_BUFFER; // reuse BufferStorageTarget // GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_PACK_BUFFER = GLenum::GL_PIXEL_PACK_BUFFER; // reuse BufferStorageTarget // GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_UNPACK_BUFFER = GLenum::GL_PIXEL_UNPACK_BUFFER; // reuse BufferStorageTarget // GLBINDING_CONSTEXPR static const GLenum GL_UNIFORM_BUFFER = GLenum::GL_UNIFORM_BUFFER; // reuse BufferStorageTarget // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_BUFFER = GLenum::GL_TEXTURE_BUFFER; // reuse BufferStorageTarget // GLBINDING_CONSTEXPR static const GLenum GL_TRANSFORM_FEEDBACK_BUFFER = GLenum::GL_TRANSFORM_FEEDBACK_BUFFER; // reuse BufferStorageTarget // GLBINDING_CONSTEXPR static const GLenum GL_COPY_READ_BUFFER = GLenum::GL_COPY_READ_BUFFER; // reuse BufferStorageTarget // GLBINDING_CONSTEXPR static const GLenum GL_COPY_WRITE_BUFFER = GLenum::GL_COPY_WRITE_BUFFER; // reuse BufferStorageTarget // GLBINDING_CONSTEXPR static const GLenum GL_DRAW_INDIRECT_BUFFER = GLenum::GL_DRAW_INDIRECT_BUFFER; // reuse BufferStorageTarget // GLBINDING_CONSTEXPR static const GLenum GL_SHADER_STORAGE_BUFFER = GLenum::GL_SHADER_STORAGE_BUFFER; // reuse BufferStorageTarget // GLBINDING_CONSTEXPR static const GLenum GL_DISPATCH_INDIRECT_BUFFER = GLenum::GL_DISPATCH_INDIRECT_BUFFER; // reuse BufferStorageTarget // GLBINDING_CONSTEXPR static const GLenum GL_QUERY_BUFFER = GLenum::GL_QUERY_BUFFER; // reuse BufferStorageTarget // GLBINDING_CONSTEXPR static const GLenum GL_ATOMIC_COUNTER_BUFFER = GLenum::GL_ATOMIC_COUNTER_BUFFER; // reuse BufferStorageTarget // CullFaceMode // GLBINDING_CONSTEXPR static const GLenum GL_FRONT = GLenum::GL_FRONT; // reuse ColorBuffer // GLBINDING_CONSTEXPR static const GLenum GL_BACK = GLenum::GL_BACK; // reuse ColorBuffer // GLBINDING_CONSTEXPR static const GLenum GL_FRONT_AND_BACK = GLenum::GL_FRONT_AND_BACK; // reuse ColorBuffer // DebugSeverity GLBINDING_CONSTEXPR static const GLenum GL_DONT_CARE = GLenum::GL_DONT_CARE; GLBINDING_CONSTEXPR static const GLenum GL_DEBUG_SEVERITY_HIGH = GLenum::GL_DEBUG_SEVERITY_HIGH; GLBINDING_CONSTEXPR static const GLenum GL_DEBUG_SEVERITY_MEDIUM = GLenum::GL_DEBUG_SEVERITY_MEDIUM; GLBINDING_CONSTEXPR static const GLenum GL_DEBUG_SEVERITY_LOW = GLenum::GL_DEBUG_SEVERITY_LOW; // DebugSource // GLBINDING_CONSTEXPR static const GLenum GL_DONT_CARE = GLenum::GL_DONT_CARE; // reuse DebugSeverity GLBINDING_CONSTEXPR static const GLenum GL_DEBUG_SOURCE_API = GLenum::GL_DEBUG_SOURCE_API; GLBINDING_CONSTEXPR static const GLenum GL_DEBUG_SOURCE_WINDOW_SYSTEM = GLenum::GL_DEBUG_SOURCE_WINDOW_SYSTEM; GLBINDING_CONSTEXPR static const GLenum GL_DEBUG_SOURCE_SHADER_COMPILER = GLenum::GL_DEBUG_SOURCE_SHADER_COMPILER; GLBINDING_CONSTEXPR static const GLenum GL_DEBUG_SOURCE_THIRD_PARTY = GLenum::GL_DEBUG_SOURCE_THIRD_PARTY; GLBINDING_CONSTEXPR static const GLenum GL_DEBUG_SOURCE_APPLICATION = GLenum::GL_DEBUG_SOURCE_APPLICATION; GLBINDING_CONSTEXPR static const GLenum GL_DEBUG_SOURCE_OTHER = GLenum::GL_DEBUG_SOURCE_OTHER; // DebugType // GLBINDING_CONSTEXPR static const GLenum GL_DONT_CARE = GLenum::GL_DONT_CARE; // reuse DebugSeverity GLBINDING_CONSTEXPR static const GLenum GL_DEBUG_TYPE_ERROR = GLenum::GL_DEBUG_TYPE_ERROR; GLBINDING_CONSTEXPR static const GLenum GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = GLenum::GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR; GLBINDING_CONSTEXPR static const GLenum GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = GLenum::GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR; GLBINDING_CONSTEXPR static const GLenum GL_DEBUG_TYPE_PORTABILITY = GLenum::GL_DEBUG_TYPE_PORTABILITY; GLBINDING_CONSTEXPR static const GLenum GL_DEBUG_TYPE_PERFORMANCE = GLenum::GL_DEBUG_TYPE_PERFORMANCE; GLBINDING_CONSTEXPR static const GLenum GL_DEBUG_TYPE_OTHER = GLenum::GL_DEBUG_TYPE_OTHER; GLBINDING_CONSTEXPR static const GLenum GL_DEBUG_TYPE_MARKER = GLenum::GL_DEBUG_TYPE_MARKER; GLBINDING_CONSTEXPR static const GLenum GL_DEBUG_TYPE_PUSH_GROUP = GLenum::GL_DEBUG_TYPE_PUSH_GROUP; GLBINDING_CONSTEXPR static const GLenum GL_DEBUG_TYPE_POP_GROUP = GLenum::GL_DEBUG_TYPE_POP_GROUP; // DepthFunction // GLBINDING_CONSTEXPR static const GLenum GL_NEVER = GLenum::GL_NEVER; // reuse AlphaFunction // GLBINDING_CONSTEXPR static const GLenum GL_LESS = GLenum::GL_LESS; // reuse AlphaFunction // GLBINDING_CONSTEXPR static const GLenum GL_EQUAL = GLenum::GL_EQUAL; // reuse AlphaFunction // GLBINDING_CONSTEXPR static const GLenum GL_LEQUAL = GLenum::GL_LEQUAL; // reuse AlphaFunction // GLBINDING_CONSTEXPR static const GLenum GL_GREATER = GLenum::GL_GREATER; // reuse AlphaFunction // GLBINDING_CONSTEXPR static const GLenum GL_NOTEQUAL = GLenum::GL_NOTEQUAL; // reuse AlphaFunction // GLBINDING_CONSTEXPR static const GLenum GL_GEQUAL = GLenum::GL_GEQUAL; // reuse AlphaFunction // GLBINDING_CONSTEXPR static const GLenum GL_ALWAYS = GLenum::GL_ALWAYS; // reuse AlphaFunction // DrawBufferMode // GLBINDING_CONSTEXPR static const GLenum GL_NONE = GLenum::GL_NONE; // reuse ColorBuffer // GLBINDING_CONSTEXPR static const GLenum GL_FRONT_LEFT = GLenum::GL_FRONT_LEFT; // reuse ColorBuffer // GLBINDING_CONSTEXPR static const GLenum GL_FRONT_RIGHT = GLenum::GL_FRONT_RIGHT; // reuse ColorBuffer // GLBINDING_CONSTEXPR static const GLenum GL_BACK_LEFT = GLenum::GL_BACK_LEFT; // reuse ColorBuffer // GLBINDING_CONSTEXPR static const GLenum GL_BACK_RIGHT = GLenum::GL_BACK_RIGHT; // reuse ColorBuffer // GLBINDING_CONSTEXPR static const GLenum GL_FRONT = GLenum::GL_FRONT; // reuse ColorBuffer // GLBINDING_CONSTEXPR static const GLenum GL_BACK = GLenum::GL_BACK; // reuse ColorBuffer // GLBINDING_CONSTEXPR static const GLenum GL_LEFT = GLenum::GL_LEFT; // reuse ColorBuffer // GLBINDING_CONSTEXPR static const GLenum GL_RIGHT = GLenum::GL_RIGHT; // reuse ColorBuffer // GLBINDING_CONSTEXPR static const GLenum GL_FRONT_AND_BACK = GLenum::GL_FRONT_AND_BACK; // reuse ColorBuffer GLBINDING_CONSTEXPR static const GLenum GL_AUX0 = GLenum::GL_AUX0; GLBINDING_CONSTEXPR static const GLenum GL_AUX1 = GLenum::GL_AUX1; GLBINDING_CONSTEXPR static const GLenum GL_AUX2 = GLenum::GL_AUX2; GLBINDING_CONSTEXPR static const GLenum GL_AUX3 = GLenum::GL_AUX3; // DrawElementsType // GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_BYTE = GLenum::GL_UNSIGNED_BYTE; // reuse ColorPointerType // GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_SHORT = GLenum::GL_UNSIGNED_SHORT; // reuse ColorPointerType // GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT = GLenum::GL_UNSIGNED_INT; // reuse ColorPointerType // EnableCap GLBINDING_CONSTEXPR static const GLenum GL_POINT_SMOOTH = GLenum::GL_POINT_SMOOTH; GLBINDING_CONSTEXPR static const GLenum GL_LINE_SMOOTH = GLenum::GL_LINE_SMOOTH; GLBINDING_CONSTEXPR static const GLenum GL_LINE_STIPPLE = GLenum::GL_LINE_STIPPLE; GLBINDING_CONSTEXPR static const GLenum GL_POLYGON_SMOOTH = GLenum::GL_POLYGON_SMOOTH; GLBINDING_CONSTEXPR static const GLenum GL_POLYGON_STIPPLE = GLenum::GL_POLYGON_STIPPLE; GLBINDING_CONSTEXPR static const GLenum GL_CULL_FACE = GLenum::GL_CULL_FACE; GLBINDING_CONSTEXPR static const GLenum GL_LIGHTING = GLenum::GL_LIGHTING; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_MATERIAL = GLenum::GL_COLOR_MATERIAL; GLBINDING_CONSTEXPR static const GLenum GL_FOG = GLenum::GL_FOG; GLBINDING_CONSTEXPR static const GLenum GL_DEPTH_TEST = GLenum::GL_DEPTH_TEST; GLBINDING_CONSTEXPR static const GLenum GL_STENCIL_TEST = GLenum::GL_STENCIL_TEST; GLBINDING_CONSTEXPR static const GLenum GL_NORMALIZE = GLenum::GL_NORMALIZE; GLBINDING_CONSTEXPR static const GLenum GL_ALPHA_TEST = GLenum::GL_ALPHA_TEST; GLBINDING_CONSTEXPR static const GLenum GL_DITHER = GLenum::GL_DITHER; GLBINDING_CONSTEXPR static const GLenum GL_BLEND = GLenum::GL_BLEND; GLBINDING_CONSTEXPR static const GLenum GL_INDEX_LOGIC_OP = GLenum::GL_INDEX_LOGIC_OP; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_LOGIC_OP = GLenum::GL_COLOR_LOGIC_OP; GLBINDING_CONSTEXPR static const GLenum GL_SCISSOR_TEST = GLenum::GL_SCISSOR_TEST; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_GEN_S = GLenum::GL_TEXTURE_GEN_S; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_GEN_T = GLenum::GL_TEXTURE_GEN_T; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_GEN_R = GLenum::GL_TEXTURE_GEN_R; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_GEN_Q = GLenum::GL_TEXTURE_GEN_Q; GLBINDING_CONSTEXPR static const GLenum GL_AUTO_NORMAL = GLenum::GL_AUTO_NORMAL; GLBINDING_CONSTEXPR static const GLenum GL_MAP1_COLOR_4 = GLenum::GL_MAP1_COLOR_4; GLBINDING_CONSTEXPR static const GLenum GL_MAP1_INDEX = GLenum::GL_MAP1_INDEX; GLBINDING_CONSTEXPR static const GLenum GL_MAP1_NORMAL = GLenum::GL_MAP1_NORMAL; GLBINDING_CONSTEXPR static const GLenum GL_MAP1_TEXTURE_COORD_1 = GLenum::GL_MAP1_TEXTURE_COORD_1; GLBINDING_CONSTEXPR static const GLenum GL_MAP1_TEXTURE_COORD_2 = GLenum::GL_MAP1_TEXTURE_COORD_2; GLBINDING_CONSTEXPR static const GLenum GL_MAP1_TEXTURE_COORD_3 = GLenum::GL_MAP1_TEXTURE_COORD_3; GLBINDING_CONSTEXPR static const GLenum GL_MAP1_TEXTURE_COORD_4 = GLenum::GL_MAP1_TEXTURE_COORD_4; GLBINDING_CONSTEXPR static const GLenum GL_MAP1_VERTEX_3 = GLenum::GL_MAP1_VERTEX_3; GLBINDING_CONSTEXPR static const GLenum GL_MAP1_VERTEX_4 = GLenum::GL_MAP1_VERTEX_4; GLBINDING_CONSTEXPR static const GLenum GL_MAP2_COLOR_4 = GLenum::GL_MAP2_COLOR_4; GLBINDING_CONSTEXPR static const GLenum GL_MAP2_INDEX = GLenum::GL_MAP2_INDEX; GLBINDING_CONSTEXPR static const GLenum GL_MAP2_NORMAL = GLenum::GL_MAP2_NORMAL; GLBINDING_CONSTEXPR static const GLenum GL_MAP2_TEXTURE_COORD_1 = GLenum::GL_MAP2_TEXTURE_COORD_1; GLBINDING_CONSTEXPR static const GLenum GL_MAP2_TEXTURE_COORD_2 = GLenum::GL_MAP2_TEXTURE_COORD_2; GLBINDING_CONSTEXPR static const GLenum GL_MAP2_TEXTURE_COORD_3 = GLenum::GL_MAP2_TEXTURE_COORD_3; GLBINDING_CONSTEXPR static const GLenum GL_MAP2_TEXTURE_COORD_4 = GLenum::GL_MAP2_TEXTURE_COORD_4; GLBINDING_CONSTEXPR static const GLenum GL_MAP2_VERTEX_3 = GLenum::GL_MAP2_VERTEX_3; GLBINDING_CONSTEXPR static const GLenum GL_MAP2_VERTEX_4 = GLenum::GL_MAP2_VERTEX_4; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_1D = GLenum::GL_TEXTURE_1D; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_2D = GLenum::GL_TEXTURE_2D; GLBINDING_CONSTEXPR static const GLenum GL_POLYGON_OFFSET_POINT = GLenum::GL_POLYGON_OFFSET_POINT; GLBINDING_CONSTEXPR static const GLenum GL_POLYGON_OFFSET_LINE = GLenum::GL_POLYGON_OFFSET_LINE; // GLBINDING_CONSTEXPR static const GLenum GL_CLIP_PLANE0 = GLenum::GL_CLIP_PLANE0; // reuse ClipPlaneName // GLBINDING_CONSTEXPR static const GLenum GL_CLIP_PLANE1 = GLenum::GL_CLIP_PLANE1; // reuse ClipPlaneName // GLBINDING_CONSTEXPR static const GLenum GL_CLIP_PLANE2 = GLenum::GL_CLIP_PLANE2; // reuse ClipPlaneName // GLBINDING_CONSTEXPR static const GLenum GL_CLIP_PLANE3 = GLenum::GL_CLIP_PLANE3; // reuse ClipPlaneName // GLBINDING_CONSTEXPR static const GLenum GL_CLIP_PLANE4 = GLenum::GL_CLIP_PLANE4; // reuse ClipPlaneName // GLBINDING_CONSTEXPR static const GLenum GL_CLIP_PLANE5 = GLenum::GL_CLIP_PLANE5; // reuse ClipPlaneName GLBINDING_CONSTEXPR static const GLenum GL_LIGHT0 = GLenum::GL_LIGHT0; GLBINDING_CONSTEXPR static const GLenum GL_LIGHT1 = GLenum::GL_LIGHT1; GLBINDING_CONSTEXPR static const GLenum GL_LIGHT2 = GLenum::GL_LIGHT2; GLBINDING_CONSTEXPR static const GLenum GL_LIGHT3 = GLenum::GL_LIGHT3; GLBINDING_CONSTEXPR static const GLenum GL_LIGHT4 = GLenum::GL_LIGHT4; GLBINDING_CONSTEXPR static const GLenum GL_LIGHT5 = GLenum::GL_LIGHT5; GLBINDING_CONSTEXPR static const GLenum GL_LIGHT6 = GLenum::GL_LIGHT6; GLBINDING_CONSTEXPR static const GLenum GL_LIGHT7 = GLenum::GL_LIGHT7; // GLBINDING_CONSTEXPR static const GLenum GL_CONVOLUTION_1D_EXT = GLenum::GL_CONVOLUTION_1D_EXT; // reuse ConvolutionTargetEXT // GLBINDING_CONSTEXPR static const GLenum GL_CONVOLUTION_2D_EXT = GLenum::GL_CONVOLUTION_2D_EXT; // reuse ConvolutionTargetEXT GLBINDING_CONSTEXPR static const GLenum GL_SEPARABLE_2D_EXT = GLenum::GL_SEPARABLE_2D_EXT; GLBINDING_CONSTEXPR static const GLenum GL_HISTOGRAM_EXT = GLenum::GL_HISTOGRAM_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MINMAX_EXT = GLenum::GL_MINMAX_EXT; GLBINDING_CONSTEXPR static const GLenum GL_POLYGON_OFFSET_FILL = GLenum::GL_POLYGON_OFFSET_FILL; GLBINDING_CONSTEXPR static const GLenum GL_RESCALE_NORMAL_EXT = GLenum::GL_RESCALE_NORMAL_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_3D_EXT = GLenum::GL_TEXTURE_3D_EXT; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ARRAY = GLenum::GL_VERTEX_ARRAY; GLBINDING_CONSTEXPR static const GLenum GL_NORMAL_ARRAY = GLenum::GL_NORMAL_ARRAY; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ARRAY = GLenum::GL_COLOR_ARRAY; GLBINDING_CONSTEXPR static const GLenum GL_INDEX_ARRAY = GLenum::GL_INDEX_ARRAY; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_COORD_ARRAY = GLenum::GL_TEXTURE_COORD_ARRAY; GLBINDING_CONSTEXPR static const GLenum GL_EDGE_FLAG_ARRAY = GLenum::GL_EDGE_FLAG_ARRAY; GLBINDING_CONSTEXPR static const GLenum GL_INTERLACE_SGIX = GLenum::GL_INTERLACE_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_MULTISAMPLE_SGIS = GLenum::GL_MULTISAMPLE_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLE_ALPHA_TO_MASK_SGIS = GLenum::GL_SAMPLE_ALPHA_TO_MASK_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLE_ALPHA_TO_ONE_SGIS = GLenum::GL_SAMPLE_ALPHA_TO_ONE_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLE_MASK_SGIS = GLenum::GL_SAMPLE_MASK_SGIS; // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_COLOR_TABLE_SGI = GLenum::GL_TEXTURE_COLOR_TABLE_SGI; // reuse ColorTableTargetSGI // GLBINDING_CONSTEXPR static const GLenum GL_COLOR_TABLE_SGI = GLenum::GL_COLOR_TABLE_SGI; // reuse ColorTableTargetSGI // GLBINDING_CONSTEXPR static const GLenum GL_POST_CONVOLUTION_COLOR_TABLE_SGI = GLenum::GL_POST_CONVOLUTION_COLOR_TABLE_SGI; // reuse ColorTableTargetSGI // GLBINDING_CONSTEXPR static const GLenum GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = GLenum::GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI; // reuse ColorTableTargetSGI GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_4D_SGIS = GLenum::GL_TEXTURE_4D_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_TEX_GEN_SGIX = GLenum::GL_PIXEL_TEX_GEN_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_SPRITE_SGIX = GLenum::GL_SPRITE_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_REFERENCE_PLANE_SGIX = GLenum::GL_REFERENCE_PLANE_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_IR_INSTRUMENT1_SGIX = GLenum::GL_IR_INSTRUMENT1_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_CALLIGRAPHIC_FRAGMENT_SGIX = GLenum::GL_CALLIGRAPHIC_FRAGMENT_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_FRAMEZOOM_SGIX = GLenum::GL_FRAMEZOOM_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_FOG_OFFSET_SGIX = GLenum::GL_FOG_OFFSET_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_SHARED_TEXTURE_PALETTE_EXT = GLenum::GL_SHARED_TEXTURE_PALETTE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_ASYNC_HISTOGRAM_SGIX = GLenum::GL_ASYNC_HISTOGRAM_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_TEXTURE_SGIS = GLenum::GL_PIXEL_TEXTURE_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_ASYNC_TEX_IMAGE_SGIX = GLenum::GL_ASYNC_TEX_IMAGE_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_ASYNC_DRAW_PIXELS_SGIX = GLenum::GL_ASYNC_DRAW_PIXELS_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_ASYNC_READ_PIXELS_SGIX = GLenum::GL_ASYNC_READ_PIXELS_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_FRAGMENT_LIGHTING_SGIX = GLenum::GL_FRAGMENT_LIGHTING_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_FRAGMENT_COLOR_MATERIAL_SGIX = GLenum::GL_FRAGMENT_COLOR_MATERIAL_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_FRAGMENT_LIGHT0_SGIX = GLenum::GL_FRAGMENT_LIGHT0_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_FRAGMENT_LIGHT1_SGIX = GLenum::GL_FRAGMENT_LIGHT1_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_FRAGMENT_LIGHT2_SGIX = GLenum::GL_FRAGMENT_LIGHT2_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_FRAGMENT_LIGHT3_SGIX = GLenum::GL_FRAGMENT_LIGHT3_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_FRAGMENT_LIGHT4_SGIX = GLenum::GL_FRAGMENT_LIGHT4_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_FRAGMENT_LIGHT5_SGIX = GLenum::GL_FRAGMENT_LIGHT5_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_FRAGMENT_LIGHT6_SGIX = GLenum::GL_FRAGMENT_LIGHT6_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_FRAGMENT_LIGHT7_SGIX = GLenum::GL_FRAGMENT_LIGHT7_SGIX; // ErrorCode GLBINDING_CONSTEXPR static const GLenum GL_NO_ERROR = GLenum::GL_NO_ERROR; GLBINDING_CONSTEXPR static const GLenum GL_INVALID_ENUM = GLenum::GL_INVALID_ENUM; GLBINDING_CONSTEXPR static const GLenum GL_INVALID_VALUE = GLenum::GL_INVALID_VALUE; GLBINDING_CONSTEXPR static const GLenum GL_INVALID_OPERATION = GLenum::GL_INVALID_OPERATION; GLBINDING_CONSTEXPR static const GLenum GL_STACK_OVERFLOW = GLenum::GL_STACK_OVERFLOW; GLBINDING_CONSTEXPR static const GLenum GL_STACK_UNDERFLOW = GLenum::GL_STACK_UNDERFLOW; GLBINDING_CONSTEXPR static const GLenum GL_OUT_OF_MEMORY = GLenum::GL_OUT_OF_MEMORY; GLBINDING_CONSTEXPR static const GLenum GL_INVALID_FRAMEBUFFER_OPERATION = GLenum::GL_INVALID_FRAMEBUFFER_OPERATION; GLBINDING_CONSTEXPR static const GLenum GL_INVALID_FRAMEBUFFER_OPERATION_EXT = GLenum::GL_INVALID_FRAMEBUFFER_OPERATION_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TABLE_TOO_LARGE = GLenum::GL_TABLE_TOO_LARGE; GLBINDING_CONSTEXPR static const GLenum GL_TABLE_TOO_LARGE_EXT = GLenum::GL_TABLE_TOO_LARGE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_TOO_LARGE_EXT = GLenum::GL_TEXTURE_TOO_LARGE_EXT; // ExternalHandleType GLBINDING_CONSTEXPR static const GLenum GL_HANDLE_TYPE_OPAQUE_FD_EXT = GLenum::GL_HANDLE_TYPE_OPAQUE_FD_EXT; GLBINDING_CONSTEXPR static const GLenum GL_HANDLE_TYPE_OPAQUE_WIN32_EXT = GLenum::GL_HANDLE_TYPE_OPAQUE_WIN32_EXT; GLBINDING_CONSTEXPR static const GLenum GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT = GLenum::GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT; GLBINDING_CONSTEXPR static const GLenum GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT = GLenum::GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT; GLBINDING_CONSTEXPR static const GLenum GL_HANDLE_TYPE_D3D12_RESOURCE_EXT = GLenum::GL_HANDLE_TYPE_D3D12_RESOURCE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_HANDLE_TYPE_D3D11_IMAGE_EXT = GLenum::GL_HANDLE_TYPE_D3D11_IMAGE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT = GLenum::GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT; GLBINDING_CONSTEXPR static const GLenum GL_HANDLE_TYPE_D3D12_FENCE_EXT = GLenum::GL_HANDLE_TYPE_D3D12_FENCE_EXT; // FeedBackToken GLBINDING_CONSTEXPR static const GLenum GL_PASS_THROUGH_TOKEN = GLenum::GL_PASS_THROUGH_TOKEN; GLBINDING_CONSTEXPR static const GLenum GL_POINT_TOKEN = GLenum::GL_POINT_TOKEN; GLBINDING_CONSTEXPR static const GLenum GL_LINE_TOKEN = GLenum::GL_LINE_TOKEN; GLBINDING_CONSTEXPR static const GLenum GL_POLYGON_TOKEN = GLenum::GL_POLYGON_TOKEN; GLBINDING_CONSTEXPR static const GLenum GL_BITMAP_TOKEN = GLenum::GL_BITMAP_TOKEN; GLBINDING_CONSTEXPR static const GLenum GL_DRAW_PIXEL_TOKEN = GLenum::GL_DRAW_PIXEL_TOKEN; GLBINDING_CONSTEXPR static const GLenum GL_COPY_PIXEL_TOKEN = GLenum::GL_COPY_PIXEL_TOKEN; GLBINDING_CONSTEXPR static const GLenum GL_LINE_RESET_TOKEN = GLenum::GL_LINE_RESET_TOKEN; // FeedbackType GLBINDING_CONSTEXPR static const GLenum GL_2D = GLenum::GL_2D; GLBINDING_CONSTEXPR static const GLenum GL_3D = GLenum::GL_3D; GLBINDING_CONSTEXPR static const GLenum GL_3D_COLOR = GLenum::GL_3D_COLOR; GLBINDING_CONSTEXPR static const GLenum GL_3D_COLOR_TEXTURE = GLenum::GL_3D_COLOR_TEXTURE; GLBINDING_CONSTEXPR static const GLenum GL_4D_COLOR_TEXTURE = GLenum::GL_4D_COLOR_TEXTURE; // FfdTargetSGIX GLBINDING_CONSTEXPR static const GLenum GL_GEOMETRY_DEFORMATION_SGIX = GLenum::GL_GEOMETRY_DEFORMATION_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_DEFORMATION_SGIX = GLenum::GL_TEXTURE_DEFORMATION_SGIX; // FogCoordinatePointerType // GLBINDING_CONSTEXPR static const GLenum GL_FLOAT = GLenum::GL_FLOAT; // reuse ColorPointerType // GLBINDING_CONSTEXPR static const GLenum GL_DOUBLE = GLenum::GL_DOUBLE; // reuse ColorPointerType // FogMode GLBINDING_CONSTEXPR static const GLenum GL_EXP = GLenum::GL_EXP; GLBINDING_CONSTEXPR static const GLenum GL_EXP2 = GLenum::GL_EXP2; // GLBINDING_CONSTEXPR static const GLenum GL_LINEAR = GLenum::GL_LINEAR; // reuse BlitFramebufferFilter GLBINDING_CONSTEXPR static const GLenum GL_FOG_FUNC_SGIS = GLenum::GL_FOG_FUNC_SGIS; // FogPName GLBINDING_CONSTEXPR static const GLenum GL_FOG_INDEX = GLenum::GL_FOG_INDEX; GLBINDING_CONSTEXPR static const GLenum GL_FOG_DENSITY = GLenum::GL_FOG_DENSITY; GLBINDING_CONSTEXPR static const GLenum GL_FOG_START = GLenum::GL_FOG_START; GLBINDING_CONSTEXPR static const GLenum GL_FOG_END = GLenum::GL_FOG_END; GLBINDING_CONSTEXPR static const GLenum GL_FOG_MODE = GLenum::GL_FOG_MODE; GLBINDING_CONSTEXPR static const GLenum GL_FOG_COORD_SRC = GLenum::GL_FOG_COORD_SRC; // FogParameter // GLBINDING_CONSTEXPR static const GLenum GL_FOG_INDEX = GLenum::GL_FOG_INDEX; // reuse FogPName // GLBINDING_CONSTEXPR static const GLenum GL_FOG_DENSITY = GLenum::GL_FOG_DENSITY; // reuse FogPName // GLBINDING_CONSTEXPR static const GLenum GL_FOG_START = GLenum::GL_FOG_START; // reuse FogPName // GLBINDING_CONSTEXPR static const GLenum GL_FOG_END = GLenum::GL_FOG_END; // reuse FogPName // GLBINDING_CONSTEXPR static const GLenum GL_FOG_MODE = GLenum::GL_FOG_MODE; // reuse FogPName GLBINDING_CONSTEXPR static const GLenum GL_FOG_COLOR = GLenum::GL_FOG_COLOR; GLBINDING_CONSTEXPR static const GLenum GL_FOG_OFFSET_VALUE_SGIX = GLenum::GL_FOG_OFFSET_VALUE_SGIX; // FogPointerTypeEXT // GLBINDING_CONSTEXPR static const GLenum GL_FLOAT = GLenum::GL_FLOAT; // reuse ColorPointerType // GLBINDING_CONSTEXPR static const GLenum GL_DOUBLE = GLenum::GL_DOUBLE; // reuse ColorPointerType // FogPointerTypeIBM // GLBINDING_CONSTEXPR static const GLenum GL_FLOAT = GLenum::GL_FLOAT; // reuse ColorPointerType // GLBINDING_CONSTEXPR static const GLenum GL_DOUBLE = GLenum::GL_DOUBLE; // reuse ColorPointerType // FragmentLightModelParameterSGIX GLBINDING_CONSTEXPR static const GLenum GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = GLenum::GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = GLenum::GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = GLenum::GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = GLenum::GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX; // FragmentOpATI GLBINDING_CONSTEXPR static const GLenum GL_MOV_ATI = GLenum::GL_MOV_ATI; GLBINDING_CONSTEXPR static const GLenum GL_ADD_ATI = GLenum::GL_ADD_ATI; GLBINDING_CONSTEXPR static const GLenum GL_MUL_ATI = GLenum::GL_MUL_ATI; GLBINDING_CONSTEXPR static const GLenum GL_SUB_ATI = GLenum::GL_SUB_ATI; GLBINDING_CONSTEXPR static const GLenum GL_DOT3_ATI = GLenum::GL_DOT3_ATI; GLBINDING_CONSTEXPR static const GLenum GL_DOT4_ATI = GLenum::GL_DOT4_ATI; GLBINDING_CONSTEXPR static const GLenum GL_MAD_ATI = GLenum::GL_MAD_ATI; GLBINDING_CONSTEXPR static const GLenum GL_LERP_ATI = GLenum::GL_LERP_ATI; GLBINDING_CONSTEXPR static const GLenum GL_CND_ATI = GLenum::GL_CND_ATI; GLBINDING_CONSTEXPR static const GLenum GL_CND0_ATI = GLenum::GL_CND0_ATI; GLBINDING_CONSTEXPR static const GLenum GL_DOT2_ADD_ATI = GLenum::GL_DOT2_ADD_ATI; // FramebufferAttachment GLBINDING_CONSTEXPR static const GLenum GL_MAX_COLOR_ATTACHMENTS = GLenum::GL_MAX_COLOR_ATTACHMENTS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_COLOR_ATTACHMENTS_EXT = GLenum::GL_MAX_COLOR_ATTACHMENTS_EXT; // GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT0 = GLenum::GL_COLOR_ATTACHMENT0; // reuse ColorBuffer GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT0_EXT = GLenum::GL_COLOR_ATTACHMENT0_EXT; // GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT1 = GLenum::GL_COLOR_ATTACHMENT1; // reuse ColorBuffer GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT1_EXT = GLenum::GL_COLOR_ATTACHMENT1_EXT; // GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT2 = GLenum::GL_COLOR_ATTACHMENT2; // reuse ColorBuffer GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT2_EXT = GLenum::GL_COLOR_ATTACHMENT2_EXT; // GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT3 = GLenum::GL_COLOR_ATTACHMENT3; // reuse ColorBuffer GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT3_EXT = GLenum::GL_COLOR_ATTACHMENT3_EXT; // GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT4 = GLenum::GL_COLOR_ATTACHMENT4; // reuse ColorBuffer GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT4_EXT = GLenum::GL_COLOR_ATTACHMENT4_EXT; // GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT5 = GLenum::GL_COLOR_ATTACHMENT5; // reuse ColorBuffer GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT5_EXT = GLenum::GL_COLOR_ATTACHMENT5_EXT; // GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT6 = GLenum::GL_COLOR_ATTACHMENT6; // reuse ColorBuffer GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT6_EXT = GLenum::GL_COLOR_ATTACHMENT6_EXT; // GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT7 = GLenum::GL_COLOR_ATTACHMENT7; // reuse ColorBuffer GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT7_EXT = GLenum::GL_COLOR_ATTACHMENT7_EXT; // GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT8 = GLenum::GL_COLOR_ATTACHMENT8; // reuse ColorBuffer GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT8_EXT = GLenum::GL_COLOR_ATTACHMENT8_EXT; // GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT9 = GLenum::GL_COLOR_ATTACHMENT9; // reuse ColorBuffer GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT9_EXT = GLenum::GL_COLOR_ATTACHMENT9_EXT; // GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT10 = GLenum::GL_COLOR_ATTACHMENT10; // reuse ColorBuffer GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT10_EXT = GLenum::GL_COLOR_ATTACHMENT10_EXT; // GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT11 = GLenum::GL_COLOR_ATTACHMENT11; // reuse ColorBuffer GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT11_EXT = GLenum::GL_COLOR_ATTACHMENT11_EXT; // GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT12 = GLenum::GL_COLOR_ATTACHMENT12; // reuse ColorBuffer GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT12_EXT = GLenum::GL_COLOR_ATTACHMENT12_EXT; // GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT13 = GLenum::GL_COLOR_ATTACHMENT13; // reuse ColorBuffer GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT13_EXT = GLenum::GL_COLOR_ATTACHMENT13_EXT; // GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT14 = GLenum::GL_COLOR_ATTACHMENT14; // reuse ColorBuffer GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT14_EXT = GLenum::GL_COLOR_ATTACHMENT14_EXT; // GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT15 = GLenum::GL_COLOR_ATTACHMENT15; // reuse ColorBuffer GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT15_EXT = GLenum::GL_COLOR_ATTACHMENT15_EXT; // GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT16 = GLenum::GL_COLOR_ATTACHMENT16; // reuse ColorBuffer // GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT17 = GLenum::GL_COLOR_ATTACHMENT17; // reuse ColorBuffer // GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT18 = GLenum::GL_COLOR_ATTACHMENT18; // reuse ColorBuffer // GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT19 = GLenum::GL_COLOR_ATTACHMENT19; // reuse ColorBuffer // GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT20 = GLenum::GL_COLOR_ATTACHMENT20; // reuse ColorBuffer // GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT21 = GLenum::GL_COLOR_ATTACHMENT21; // reuse ColorBuffer // GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT22 = GLenum::GL_COLOR_ATTACHMENT22; // reuse ColorBuffer // GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT23 = GLenum::GL_COLOR_ATTACHMENT23; // reuse ColorBuffer // GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT24 = GLenum::GL_COLOR_ATTACHMENT24; // reuse ColorBuffer // GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT25 = GLenum::GL_COLOR_ATTACHMENT25; // reuse ColorBuffer // GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT26 = GLenum::GL_COLOR_ATTACHMENT26; // reuse ColorBuffer // GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT27 = GLenum::GL_COLOR_ATTACHMENT27; // reuse ColorBuffer // GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT28 = GLenum::GL_COLOR_ATTACHMENT28; // reuse ColorBuffer // GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT29 = GLenum::GL_COLOR_ATTACHMENT29; // reuse ColorBuffer // GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT30 = GLenum::GL_COLOR_ATTACHMENT30; // reuse ColorBuffer // GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ATTACHMENT31 = GLenum::GL_COLOR_ATTACHMENT31; // reuse ColorBuffer GLBINDING_CONSTEXPR static const GLenum GL_DEPTH_ATTACHMENT = GLenum::GL_DEPTH_ATTACHMENT; GLBINDING_CONSTEXPR static const GLenum GL_DEPTH_ATTACHMENT_EXT = GLenum::GL_DEPTH_ATTACHMENT_EXT; // FramebufferAttachmentParameterName GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = GLenum::GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING; GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = GLenum::GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE; GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = GLenum::GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = GLenum::GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = GLenum::GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = GLenum::GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = GLenum::GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = GLenum::GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = GLenum::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME; GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = GLenum::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL; GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = GLenum::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE; GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = GLenum::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER; GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_ATTACHMENT_LAYERED = GLenum::GL_FRAMEBUFFER_ATTACHMENT_LAYERED; // FramebufferParameterName GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_DEFAULT_WIDTH = GLenum::GL_FRAMEBUFFER_DEFAULT_WIDTH; GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_DEFAULT_HEIGHT = GLenum::GL_FRAMEBUFFER_DEFAULT_HEIGHT; GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_DEFAULT_LAYERS = GLenum::GL_FRAMEBUFFER_DEFAULT_LAYERS; GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_DEFAULT_SAMPLES = GLenum::GL_FRAMEBUFFER_DEFAULT_SAMPLES; GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = GLenum::GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS; // FramebufferStatus GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_UNDEFINED = GLenum::GL_FRAMEBUFFER_UNDEFINED; GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_COMPLETE = GLenum::GL_FRAMEBUFFER_COMPLETE; GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = GLenum::GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = GLenum::GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT; GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = GLenum::GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER; GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = GLenum::GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER; GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_UNSUPPORTED = GLenum::GL_FRAMEBUFFER_UNSUPPORTED; GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = GLenum::GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE; GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = GLenum::GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS; // FramebufferTarget // GLBINDING_CONSTEXPR static const GLenum GL_READ_FRAMEBUFFER = GLenum::GL_READ_FRAMEBUFFER; // reuse CheckFramebufferStatusTarget // GLBINDING_CONSTEXPR static const GLenum GL_DRAW_FRAMEBUFFER = GLenum::GL_DRAW_FRAMEBUFFER; // reuse CheckFramebufferStatusTarget // GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER = GLenum::GL_FRAMEBUFFER; // reuse CheckFramebufferStatusTarget // FrontFaceDirection GLBINDING_CONSTEXPR static const GLenum GL_CW = GLenum::GL_CW; GLBINDING_CONSTEXPR static const GLenum GL_CCW = GLenum::GL_CCW; // GetColorTableParameterPNameSGI // GLBINDING_CONSTEXPR static const GLenum GL_COLOR_TABLE_SCALE = GLenum::GL_COLOR_TABLE_SCALE; // reuse ColorTableParameterPNameSGI // GLBINDING_CONSTEXPR static const GLenum GL_COLOR_TABLE_SCALE_SGI = GLenum::GL_COLOR_TABLE_SCALE_SGI; // reuse ColorTableParameterPNameSGI // GLBINDING_CONSTEXPR static const GLenum GL_COLOR_TABLE_BIAS = GLenum::GL_COLOR_TABLE_BIAS; // reuse ColorTableParameterPNameSGI // GLBINDING_CONSTEXPR static const GLenum GL_COLOR_TABLE_BIAS_SGI = GLenum::GL_COLOR_TABLE_BIAS_SGI; // reuse ColorTableParameterPNameSGI GLBINDING_CONSTEXPR static const GLenum GL_COLOR_TABLE_FORMAT = GLenum::GL_COLOR_TABLE_FORMAT; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_TABLE_FORMAT_SGI = GLenum::GL_COLOR_TABLE_FORMAT_SGI; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_TABLE_WIDTH = GLenum::GL_COLOR_TABLE_WIDTH; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_TABLE_WIDTH_SGI = GLenum::GL_COLOR_TABLE_WIDTH_SGI; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_TABLE_RED_SIZE = GLenum::GL_COLOR_TABLE_RED_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_TABLE_RED_SIZE_SGI = GLenum::GL_COLOR_TABLE_RED_SIZE_SGI; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_TABLE_GREEN_SIZE = GLenum::GL_COLOR_TABLE_GREEN_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_TABLE_GREEN_SIZE_SGI = GLenum::GL_COLOR_TABLE_GREEN_SIZE_SGI; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_TABLE_BLUE_SIZE = GLenum::GL_COLOR_TABLE_BLUE_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_TABLE_BLUE_SIZE_SGI = GLenum::GL_COLOR_TABLE_BLUE_SIZE_SGI; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_TABLE_ALPHA_SIZE = GLenum::GL_COLOR_TABLE_ALPHA_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_TABLE_ALPHA_SIZE_SGI = GLenum::GL_COLOR_TABLE_ALPHA_SIZE_SGI; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_TABLE_LUMINANCE_SIZE = GLenum::GL_COLOR_TABLE_LUMINANCE_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = GLenum::GL_COLOR_TABLE_LUMINANCE_SIZE_SGI; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_TABLE_INTENSITY_SIZE = GLenum::GL_COLOR_TABLE_INTENSITY_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_TABLE_INTENSITY_SIZE_SGI = GLenum::GL_COLOR_TABLE_INTENSITY_SIZE_SGI; // GetConvolutionParameter // GLBINDING_CONSTEXPR static const GLenum GL_CONVOLUTION_BORDER_MODE = GLenum::GL_CONVOLUTION_BORDER_MODE; // reuse ConvolutionParameterEXT // GLBINDING_CONSTEXPR static const GLenum GL_CONVOLUTION_BORDER_MODE_EXT = GLenum::GL_CONVOLUTION_BORDER_MODE_EXT; // reuse ConvolutionParameterEXT // GLBINDING_CONSTEXPR static const GLenum GL_CONVOLUTION_FILTER_SCALE = GLenum::GL_CONVOLUTION_FILTER_SCALE; // reuse ConvolutionParameterEXT // GLBINDING_CONSTEXPR static const GLenum GL_CONVOLUTION_FILTER_SCALE_EXT = GLenum::GL_CONVOLUTION_FILTER_SCALE_EXT; // reuse ConvolutionParameterEXT // GLBINDING_CONSTEXPR static const GLenum GL_CONVOLUTION_FILTER_BIAS = GLenum::GL_CONVOLUTION_FILTER_BIAS; // reuse ConvolutionParameterEXT // GLBINDING_CONSTEXPR static const GLenum GL_CONVOLUTION_FILTER_BIAS_EXT = GLenum::GL_CONVOLUTION_FILTER_BIAS_EXT; // reuse ConvolutionParameterEXT GLBINDING_CONSTEXPR static const GLenum GL_CONVOLUTION_FORMAT = GLenum::GL_CONVOLUTION_FORMAT; GLBINDING_CONSTEXPR static const GLenum GL_CONVOLUTION_FORMAT_EXT = GLenum::GL_CONVOLUTION_FORMAT_EXT; GLBINDING_CONSTEXPR static const GLenum GL_CONVOLUTION_WIDTH = GLenum::GL_CONVOLUTION_WIDTH; GLBINDING_CONSTEXPR static const GLenum GL_CONVOLUTION_WIDTH_EXT = GLenum::GL_CONVOLUTION_WIDTH_EXT; GLBINDING_CONSTEXPR static const GLenum GL_CONVOLUTION_HEIGHT = GLenum::GL_CONVOLUTION_HEIGHT; GLBINDING_CONSTEXPR static const GLenum GL_CONVOLUTION_HEIGHT_EXT = GLenum::GL_CONVOLUTION_HEIGHT_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MAX_CONVOLUTION_WIDTH = GLenum::GL_MAX_CONVOLUTION_WIDTH; GLBINDING_CONSTEXPR static const GLenum GL_MAX_CONVOLUTION_WIDTH_EXT = GLenum::GL_MAX_CONVOLUTION_WIDTH_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MAX_CONVOLUTION_HEIGHT = GLenum::GL_MAX_CONVOLUTION_HEIGHT; GLBINDING_CONSTEXPR static const GLenum GL_MAX_CONVOLUTION_HEIGHT_EXT = GLenum::GL_MAX_CONVOLUTION_HEIGHT_EXT; GLBINDING_CONSTEXPR static const GLenum GL_CONVOLUTION_BORDER_COLOR = GLenum::GL_CONVOLUTION_BORDER_COLOR; // GetFramebufferParameter GLBINDING_CONSTEXPR static const GLenum GL_DOUBLEBUFFER = GLenum::GL_DOUBLEBUFFER; GLBINDING_CONSTEXPR static const GLenum GL_STEREO = GLenum::GL_STEREO; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLE_BUFFERS = GLenum::GL_SAMPLE_BUFFERS; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLES = GLenum::GL_SAMPLES; GLBINDING_CONSTEXPR static const GLenum GL_IMPLEMENTATION_COLOR_READ_TYPE = GLenum::GL_IMPLEMENTATION_COLOR_READ_TYPE; GLBINDING_CONSTEXPR static const GLenum GL_IMPLEMENTATION_COLOR_READ_FORMAT = GLenum::GL_IMPLEMENTATION_COLOR_READ_FORMAT; // GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_DEFAULT_WIDTH = GLenum::GL_FRAMEBUFFER_DEFAULT_WIDTH; // reuse FramebufferParameterName // GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_DEFAULT_HEIGHT = GLenum::GL_FRAMEBUFFER_DEFAULT_HEIGHT; // reuse FramebufferParameterName // GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_DEFAULT_LAYERS = GLenum::GL_FRAMEBUFFER_DEFAULT_LAYERS; // reuse FramebufferParameterName // GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_DEFAULT_SAMPLES = GLenum::GL_FRAMEBUFFER_DEFAULT_SAMPLES; // reuse FramebufferParameterName // GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = GLenum::GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS; // reuse FramebufferParameterName // GetHistogramParameterPNameEXT GLBINDING_CONSTEXPR static const GLenum GL_HISTOGRAM_WIDTH = GLenum::GL_HISTOGRAM_WIDTH; GLBINDING_CONSTEXPR static const GLenum GL_HISTOGRAM_WIDTH_EXT = GLenum::GL_HISTOGRAM_WIDTH_EXT; GLBINDING_CONSTEXPR static const GLenum GL_HISTOGRAM_FORMAT = GLenum::GL_HISTOGRAM_FORMAT; GLBINDING_CONSTEXPR static const GLenum GL_HISTOGRAM_FORMAT_EXT = GLenum::GL_HISTOGRAM_FORMAT_EXT; GLBINDING_CONSTEXPR static const GLenum GL_HISTOGRAM_RED_SIZE = GLenum::GL_HISTOGRAM_RED_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_HISTOGRAM_RED_SIZE_EXT = GLenum::GL_HISTOGRAM_RED_SIZE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_HISTOGRAM_GREEN_SIZE = GLenum::GL_HISTOGRAM_GREEN_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_HISTOGRAM_GREEN_SIZE_EXT = GLenum::GL_HISTOGRAM_GREEN_SIZE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_HISTOGRAM_BLUE_SIZE = GLenum::GL_HISTOGRAM_BLUE_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_HISTOGRAM_BLUE_SIZE_EXT = GLenum::GL_HISTOGRAM_BLUE_SIZE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_HISTOGRAM_ALPHA_SIZE = GLenum::GL_HISTOGRAM_ALPHA_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_HISTOGRAM_ALPHA_SIZE_EXT = GLenum::GL_HISTOGRAM_ALPHA_SIZE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_HISTOGRAM_LUMINANCE_SIZE = GLenum::GL_HISTOGRAM_LUMINANCE_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_HISTOGRAM_LUMINANCE_SIZE_EXT = GLenum::GL_HISTOGRAM_LUMINANCE_SIZE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_HISTOGRAM_SINK = GLenum::GL_HISTOGRAM_SINK; GLBINDING_CONSTEXPR static const GLenum GL_HISTOGRAM_SINK_EXT = GLenum::GL_HISTOGRAM_SINK_EXT; // GetMapQuery GLBINDING_CONSTEXPR static const GLenum GL_COEFF = GLenum::GL_COEFF; GLBINDING_CONSTEXPR static const GLenum GL_ORDER = GLenum::GL_ORDER; GLBINDING_CONSTEXPR static const GLenum GL_DOMAIN = GLenum::GL_DOMAIN; // GetMinmaxParameterPNameEXT GLBINDING_CONSTEXPR static const GLenum GL_MINMAX_FORMAT = GLenum::GL_MINMAX_FORMAT; GLBINDING_CONSTEXPR static const GLenum GL_MINMAX_FORMAT_EXT = GLenum::GL_MINMAX_FORMAT_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MINMAX_SINK = GLenum::GL_MINMAX_SINK; GLBINDING_CONSTEXPR static const GLenum GL_MINMAX_SINK_EXT = GLenum::GL_MINMAX_SINK_EXT; // GetPName GLBINDING_CONSTEXPR static const GLenum GL_CURRENT_COLOR = GLenum::GL_CURRENT_COLOR; GLBINDING_CONSTEXPR static const GLenum GL_CURRENT_INDEX = GLenum::GL_CURRENT_INDEX; GLBINDING_CONSTEXPR static const GLenum GL_CURRENT_NORMAL = GLenum::GL_CURRENT_NORMAL; GLBINDING_CONSTEXPR static const GLenum GL_CURRENT_TEXTURE_COORDS = GLenum::GL_CURRENT_TEXTURE_COORDS; GLBINDING_CONSTEXPR static const GLenum GL_CURRENT_RASTER_COLOR = GLenum::GL_CURRENT_RASTER_COLOR; GLBINDING_CONSTEXPR static const GLenum GL_CURRENT_RASTER_INDEX = GLenum::GL_CURRENT_RASTER_INDEX; GLBINDING_CONSTEXPR static const GLenum GL_CURRENT_RASTER_TEXTURE_COORDS = GLenum::GL_CURRENT_RASTER_TEXTURE_COORDS; GLBINDING_CONSTEXPR static const GLenum GL_CURRENT_RASTER_POSITION = GLenum::GL_CURRENT_RASTER_POSITION; GLBINDING_CONSTEXPR static const GLenum GL_CURRENT_RASTER_POSITION_VALID = GLenum::GL_CURRENT_RASTER_POSITION_VALID; GLBINDING_CONSTEXPR static const GLenum GL_CURRENT_RASTER_DISTANCE = GLenum::GL_CURRENT_RASTER_DISTANCE; // GLBINDING_CONSTEXPR static const GLenum GL_POINT_SMOOTH = GLenum::GL_POINT_SMOOTH; // reuse EnableCap GLBINDING_CONSTEXPR static const GLenum GL_POINT_SIZE = GLenum::GL_POINT_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_POINT_SIZE_RANGE = GLenum::GL_POINT_SIZE_RANGE; GLBINDING_CONSTEXPR static const GLenum GL_SMOOTH_POINT_SIZE_RANGE = GLenum::GL_SMOOTH_POINT_SIZE_RANGE; GLBINDING_CONSTEXPR static const GLenum GL_POINT_SIZE_GRANULARITY = GLenum::GL_POINT_SIZE_GRANULARITY; GLBINDING_CONSTEXPR static const GLenum GL_SMOOTH_POINT_SIZE_GRANULARITY = GLenum::GL_SMOOTH_POINT_SIZE_GRANULARITY; // GLBINDING_CONSTEXPR static const GLenum GL_LINE_SMOOTH = GLenum::GL_LINE_SMOOTH; // reuse EnableCap GLBINDING_CONSTEXPR static const GLenum GL_LINE_WIDTH = GLenum::GL_LINE_WIDTH; GLBINDING_CONSTEXPR static const GLenum GL_LINE_WIDTH_RANGE = GLenum::GL_LINE_WIDTH_RANGE; GLBINDING_CONSTEXPR static const GLenum GL_SMOOTH_LINE_WIDTH_RANGE = GLenum::GL_SMOOTH_LINE_WIDTH_RANGE; GLBINDING_CONSTEXPR static const GLenum GL_LINE_WIDTH_GRANULARITY = GLenum::GL_LINE_WIDTH_GRANULARITY; GLBINDING_CONSTEXPR static const GLenum GL_SMOOTH_LINE_WIDTH_GRANULARITY = GLenum::GL_SMOOTH_LINE_WIDTH_GRANULARITY; // GLBINDING_CONSTEXPR static const GLenum GL_LINE_STIPPLE = GLenum::GL_LINE_STIPPLE; // reuse EnableCap GLBINDING_CONSTEXPR static const GLenum GL_LINE_STIPPLE_PATTERN = GLenum::GL_LINE_STIPPLE_PATTERN; GLBINDING_CONSTEXPR static const GLenum GL_LINE_STIPPLE_REPEAT = GLenum::GL_LINE_STIPPLE_REPEAT; GLBINDING_CONSTEXPR static const GLenum GL_LIST_MODE = GLenum::GL_LIST_MODE; GLBINDING_CONSTEXPR static const GLenum GL_MAX_LIST_NESTING = GLenum::GL_MAX_LIST_NESTING; GLBINDING_CONSTEXPR static const GLenum GL_LIST_BASE = GLenum::GL_LIST_BASE; GLBINDING_CONSTEXPR static const GLenum GL_LIST_INDEX = GLenum::GL_LIST_INDEX; GLBINDING_CONSTEXPR static const GLenum GL_POLYGON_MODE = GLenum::GL_POLYGON_MODE; // GLBINDING_CONSTEXPR static const GLenum GL_POLYGON_SMOOTH = GLenum::GL_POLYGON_SMOOTH; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_POLYGON_STIPPLE = GLenum::GL_POLYGON_STIPPLE; // reuse EnableCap GLBINDING_CONSTEXPR static const GLenum GL_EDGE_FLAG = GLenum::GL_EDGE_FLAG; // GLBINDING_CONSTEXPR static const GLenum GL_CULL_FACE = GLenum::GL_CULL_FACE; // reuse EnableCap GLBINDING_CONSTEXPR static const GLenum GL_CULL_FACE_MODE = GLenum::GL_CULL_FACE_MODE; GLBINDING_CONSTEXPR static const GLenum GL_FRONT_FACE = GLenum::GL_FRONT_FACE; // GLBINDING_CONSTEXPR static const GLenum GL_LIGHTING = GLenum::GL_LIGHTING; // reuse EnableCap GLBINDING_CONSTEXPR static const GLenum GL_LIGHT_MODEL_LOCAL_VIEWER = GLenum::GL_LIGHT_MODEL_LOCAL_VIEWER; GLBINDING_CONSTEXPR static const GLenum GL_LIGHT_MODEL_TWO_SIDE = GLenum::GL_LIGHT_MODEL_TWO_SIDE; GLBINDING_CONSTEXPR static const GLenum GL_LIGHT_MODEL_AMBIENT = GLenum::GL_LIGHT_MODEL_AMBIENT; GLBINDING_CONSTEXPR static const GLenum GL_SHADE_MODEL = GLenum::GL_SHADE_MODEL; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_MATERIAL_FACE = GLenum::GL_COLOR_MATERIAL_FACE; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_MATERIAL_PARAMETER = GLenum::GL_COLOR_MATERIAL_PARAMETER; // GLBINDING_CONSTEXPR static const GLenum GL_COLOR_MATERIAL = GLenum::GL_COLOR_MATERIAL; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_FOG = GLenum::GL_FOG; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_FOG_INDEX = GLenum::GL_FOG_INDEX; // reuse FogPName // GLBINDING_CONSTEXPR static const GLenum GL_FOG_DENSITY = GLenum::GL_FOG_DENSITY; // reuse FogPName // GLBINDING_CONSTEXPR static const GLenum GL_FOG_START = GLenum::GL_FOG_START; // reuse FogPName // GLBINDING_CONSTEXPR static const GLenum GL_FOG_END = GLenum::GL_FOG_END; // reuse FogPName // GLBINDING_CONSTEXPR static const GLenum GL_FOG_MODE = GLenum::GL_FOG_MODE; // reuse FogPName // GLBINDING_CONSTEXPR static const GLenum GL_FOG_COLOR = GLenum::GL_FOG_COLOR; // reuse FogParameter GLBINDING_CONSTEXPR static const GLenum GL_DEPTH_RANGE = GLenum::GL_DEPTH_RANGE; // GLBINDING_CONSTEXPR static const GLenum GL_DEPTH_TEST = GLenum::GL_DEPTH_TEST; // reuse EnableCap GLBINDING_CONSTEXPR static const GLenum GL_DEPTH_WRITEMASK = GLenum::GL_DEPTH_WRITEMASK; GLBINDING_CONSTEXPR static const GLenum GL_DEPTH_CLEAR_VALUE = GLenum::GL_DEPTH_CLEAR_VALUE; GLBINDING_CONSTEXPR static const GLenum GL_DEPTH_FUNC = GLenum::GL_DEPTH_FUNC; GLBINDING_CONSTEXPR static const GLenum GL_ACCUM_CLEAR_VALUE = GLenum::GL_ACCUM_CLEAR_VALUE; // GLBINDING_CONSTEXPR static const GLenum GL_STENCIL_TEST = GLenum::GL_STENCIL_TEST; // reuse EnableCap GLBINDING_CONSTEXPR static const GLenum GL_STENCIL_CLEAR_VALUE = GLenum::GL_STENCIL_CLEAR_VALUE; GLBINDING_CONSTEXPR static const GLenum GL_STENCIL_FUNC = GLenum::GL_STENCIL_FUNC; GLBINDING_CONSTEXPR static const GLenum GL_STENCIL_VALUE_MASK = GLenum::GL_STENCIL_VALUE_MASK; GLBINDING_CONSTEXPR static const GLenum GL_STENCIL_FAIL = GLenum::GL_STENCIL_FAIL; GLBINDING_CONSTEXPR static const GLenum GL_STENCIL_PASS_DEPTH_FAIL = GLenum::GL_STENCIL_PASS_DEPTH_FAIL; GLBINDING_CONSTEXPR static const GLenum GL_STENCIL_PASS_DEPTH_PASS = GLenum::GL_STENCIL_PASS_DEPTH_PASS; GLBINDING_CONSTEXPR static const GLenum GL_STENCIL_REF = GLenum::GL_STENCIL_REF; GLBINDING_CONSTEXPR static const GLenum GL_STENCIL_WRITEMASK = GLenum::GL_STENCIL_WRITEMASK; GLBINDING_CONSTEXPR static const GLenum GL_MATRIX_MODE = GLenum::GL_MATRIX_MODE; // GLBINDING_CONSTEXPR static const GLenum GL_NORMALIZE = GLenum::GL_NORMALIZE; // reuse EnableCap GLBINDING_CONSTEXPR static const GLenum GL_VIEWPORT = GLenum::GL_VIEWPORT; GLBINDING_CONSTEXPR static const GLenum GL_MODELVIEW0_STACK_DEPTH_EXT = GLenum::GL_MODELVIEW0_STACK_DEPTH_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MODELVIEW_STACK_DEPTH = GLenum::GL_MODELVIEW_STACK_DEPTH; GLBINDING_CONSTEXPR static const GLenum GL_PROJECTION_STACK_DEPTH = GLenum::GL_PROJECTION_STACK_DEPTH; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_STACK_DEPTH = GLenum::GL_TEXTURE_STACK_DEPTH; GLBINDING_CONSTEXPR static const GLenum GL_MODELVIEW0_MATRIX_EXT = GLenum::GL_MODELVIEW0_MATRIX_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MODELVIEW_MATRIX = GLenum::GL_MODELVIEW_MATRIX; GLBINDING_CONSTEXPR static const GLenum GL_PROJECTION_MATRIX = GLenum::GL_PROJECTION_MATRIX; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_MATRIX = GLenum::GL_TEXTURE_MATRIX; GLBINDING_CONSTEXPR static const GLenum GL_ATTRIB_STACK_DEPTH = GLenum::GL_ATTRIB_STACK_DEPTH; GLBINDING_CONSTEXPR static const GLenum GL_CLIENT_ATTRIB_STACK_DEPTH = GLenum::GL_CLIENT_ATTRIB_STACK_DEPTH; // GLBINDING_CONSTEXPR static const GLenum GL_ALPHA_TEST = GLenum::GL_ALPHA_TEST; // reuse EnableCap GLBINDING_CONSTEXPR static const GLenum GL_ALPHA_TEST_FUNC = GLenum::GL_ALPHA_TEST_FUNC; GLBINDING_CONSTEXPR static const GLenum GL_ALPHA_TEST_REF = GLenum::GL_ALPHA_TEST_REF; // GLBINDING_CONSTEXPR static const GLenum GL_DITHER = GLenum::GL_DITHER; // reuse EnableCap GLBINDING_CONSTEXPR static const GLenum GL_BLEND_DST = GLenum::GL_BLEND_DST; GLBINDING_CONSTEXPR static const GLenum GL_BLEND_SRC = GLenum::GL_BLEND_SRC; // GLBINDING_CONSTEXPR static const GLenum GL_BLEND = GLenum::GL_BLEND; // reuse EnableCap GLBINDING_CONSTEXPR static const GLenum GL_LOGIC_OP_MODE = GLenum::GL_LOGIC_OP_MODE; // GLBINDING_CONSTEXPR static const GLenum GL_INDEX_LOGIC_OP = GLenum::GL_INDEX_LOGIC_OP; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_LOGIC_OP = GLenum::GL_LOGIC_OP; // reuse BlendEquationModeEXT // GLBINDING_CONSTEXPR static const GLenum GL_COLOR_LOGIC_OP = GLenum::GL_COLOR_LOGIC_OP; // reuse EnableCap GLBINDING_CONSTEXPR static const GLenum GL_AUX_BUFFERS = GLenum::GL_AUX_BUFFERS; GLBINDING_CONSTEXPR static const GLenum GL_DRAW_BUFFER = GLenum::GL_DRAW_BUFFER; GLBINDING_CONSTEXPR static const GLenum GL_READ_BUFFER = GLenum::GL_READ_BUFFER; GLBINDING_CONSTEXPR static const GLenum GL_SCISSOR_BOX = GLenum::GL_SCISSOR_BOX; // GLBINDING_CONSTEXPR static const GLenum GL_SCISSOR_TEST = GLenum::GL_SCISSOR_TEST; // reuse EnableCap GLBINDING_CONSTEXPR static const GLenum GL_INDEX_CLEAR_VALUE = GLenum::GL_INDEX_CLEAR_VALUE; GLBINDING_CONSTEXPR static const GLenum GL_INDEX_WRITEMASK = GLenum::GL_INDEX_WRITEMASK; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_CLEAR_VALUE = GLenum::GL_COLOR_CLEAR_VALUE; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_WRITEMASK = GLenum::GL_COLOR_WRITEMASK; GLBINDING_CONSTEXPR static const GLenum GL_INDEX_MODE = GLenum::GL_INDEX_MODE; GLBINDING_CONSTEXPR static const GLenum GL_RGBA_MODE = GLenum::GL_RGBA_MODE; // GLBINDING_CONSTEXPR static const GLenum GL_DOUBLEBUFFER = GLenum::GL_DOUBLEBUFFER; // reuse GetFramebufferParameter // GLBINDING_CONSTEXPR static const GLenum GL_STEREO = GLenum::GL_STEREO; // reuse GetFramebufferParameter GLBINDING_CONSTEXPR static const GLenum GL_RENDER_MODE = GLenum::GL_RENDER_MODE; GLBINDING_CONSTEXPR static const GLenum GL_PERSPECTIVE_CORRECTION_HINT = GLenum::GL_PERSPECTIVE_CORRECTION_HINT; GLBINDING_CONSTEXPR static const GLenum GL_POINT_SMOOTH_HINT = GLenum::GL_POINT_SMOOTH_HINT; GLBINDING_CONSTEXPR static const GLenum GL_LINE_SMOOTH_HINT = GLenum::GL_LINE_SMOOTH_HINT; GLBINDING_CONSTEXPR static const GLenum GL_POLYGON_SMOOTH_HINT = GLenum::GL_POLYGON_SMOOTH_HINT; GLBINDING_CONSTEXPR static const GLenum GL_FOG_HINT = GLenum::GL_FOG_HINT; // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_GEN_S = GLenum::GL_TEXTURE_GEN_S; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_GEN_T = GLenum::GL_TEXTURE_GEN_T; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_GEN_R = GLenum::GL_TEXTURE_GEN_R; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_GEN_Q = GLenum::GL_TEXTURE_GEN_Q; // reuse EnableCap GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_MAP_I_TO_I_SIZE = GLenum::GL_PIXEL_MAP_I_TO_I_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_MAP_S_TO_S_SIZE = GLenum::GL_PIXEL_MAP_S_TO_S_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_MAP_I_TO_R_SIZE = GLenum::GL_PIXEL_MAP_I_TO_R_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_MAP_I_TO_G_SIZE = GLenum::GL_PIXEL_MAP_I_TO_G_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_MAP_I_TO_B_SIZE = GLenum::GL_PIXEL_MAP_I_TO_B_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_MAP_I_TO_A_SIZE = GLenum::GL_PIXEL_MAP_I_TO_A_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_MAP_R_TO_R_SIZE = GLenum::GL_PIXEL_MAP_R_TO_R_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_MAP_G_TO_G_SIZE = GLenum::GL_PIXEL_MAP_G_TO_G_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_MAP_B_TO_B_SIZE = GLenum::GL_PIXEL_MAP_B_TO_B_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_MAP_A_TO_A_SIZE = GLenum::GL_PIXEL_MAP_A_TO_A_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_UNPACK_SWAP_BYTES = GLenum::GL_UNPACK_SWAP_BYTES; GLBINDING_CONSTEXPR static const GLenum GL_UNPACK_LSB_FIRST = GLenum::GL_UNPACK_LSB_FIRST; GLBINDING_CONSTEXPR static const GLenum GL_UNPACK_ROW_LENGTH = GLenum::GL_UNPACK_ROW_LENGTH; GLBINDING_CONSTEXPR static const GLenum GL_UNPACK_SKIP_ROWS = GLenum::GL_UNPACK_SKIP_ROWS; GLBINDING_CONSTEXPR static const GLenum GL_UNPACK_SKIP_PIXELS = GLenum::GL_UNPACK_SKIP_PIXELS; GLBINDING_CONSTEXPR static const GLenum GL_UNPACK_ALIGNMENT = GLenum::GL_UNPACK_ALIGNMENT; GLBINDING_CONSTEXPR static const GLenum GL_PACK_SWAP_BYTES = GLenum::GL_PACK_SWAP_BYTES; GLBINDING_CONSTEXPR static const GLenum GL_PACK_LSB_FIRST = GLenum::GL_PACK_LSB_FIRST; GLBINDING_CONSTEXPR static const GLenum GL_PACK_ROW_LENGTH = GLenum::GL_PACK_ROW_LENGTH; GLBINDING_CONSTEXPR static const GLenum GL_PACK_SKIP_ROWS = GLenum::GL_PACK_SKIP_ROWS; GLBINDING_CONSTEXPR static const GLenum GL_PACK_SKIP_PIXELS = GLenum::GL_PACK_SKIP_PIXELS; GLBINDING_CONSTEXPR static const GLenum GL_PACK_ALIGNMENT = GLenum::GL_PACK_ALIGNMENT; GLBINDING_CONSTEXPR static const GLenum GL_MAP_COLOR = GLenum::GL_MAP_COLOR; GLBINDING_CONSTEXPR static const GLenum GL_MAP_STENCIL = GLenum::GL_MAP_STENCIL; GLBINDING_CONSTEXPR static const GLenum GL_INDEX_SHIFT = GLenum::GL_INDEX_SHIFT; GLBINDING_CONSTEXPR static const GLenum GL_INDEX_OFFSET = GLenum::GL_INDEX_OFFSET; GLBINDING_CONSTEXPR static const GLenum GL_RED_SCALE = GLenum::GL_RED_SCALE; GLBINDING_CONSTEXPR static const GLenum GL_RED_BIAS = GLenum::GL_RED_BIAS; GLBINDING_CONSTEXPR static const GLenum GL_ZOOM_X = GLenum::GL_ZOOM_X; GLBINDING_CONSTEXPR static const GLenum GL_ZOOM_Y = GLenum::GL_ZOOM_Y; GLBINDING_CONSTEXPR static const GLenum GL_GREEN_SCALE = GLenum::GL_GREEN_SCALE; GLBINDING_CONSTEXPR static const GLenum GL_GREEN_BIAS = GLenum::GL_GREEN_BIAS; GLBINDING_CONSTEXPR static const GLenum GL_BLUE_SCALE = GLenum::GL_BLUE_SCALE; GLBINDING_CONSTEXPR static const GLenum GL_BLUE_BIAS = GLenum::GL_BLUE_BIAS; GLBINDING_CONSTEXPR static const GLenum GL_ALPHA_SCALE = GLenum::GL_ALPHA_SCALE; GLBINDING_CONSTEXPR static const GLenum GL_ALPHA_BIAS = GLenum::GL_ALPHA_BIAS; GLBINDING_CONSTEXPR static const GLenum GL_DEPTH_SCALE = GLenum::GL_DEPTH_SCALE; GLBINDING_CONSTEXPR static const GLenum GL_DEPTH_BIAS = GLenum::GL_DEPTH_BIAS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_EVAL_ORDER = GLenum::GL_MAX_EVAL_ORDER; GLBINDING_CONSTEXPR static const GLenum GL_MAX_LIGHTS = GLenum::GL_MAX_LIGHTS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_CLIP_DISTANCES = GLenum::GL_MAX_CLIP_DISTANCES; GLBINDING_CONSTEXPR static const GLenum GL_MAX_CLIP_PLANES = GLenum::GL_MAX_CLIP_PLANES; GLBINDING_CONSTEXPR static const GLenum GL_MAX_TEXTURE_SIZE = GLenum::GL_MAX_TEXTURE_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_MAX_PIXEL_MAP_TABLE = GLenum::GL_MAX_PIXEL_MAP_TABLE; GLBINDING_CONSTEXPR static const GLenum GL_MAX_ATTRIB_STACK_DEPTH = GLenum::GL_MAX_ATTRIB_STACK_DEPTH; GLBINDING_CONSTEXPR static const GLenum GL_MAX_MODELVIEW_STACK_DEPTH = GLenum::GL_MAX_MODELVIEW_STACK_DEPTH; GLBINDING_CONSTEXPR static const GLenum GL_MAX_NAME_STACK_DEPTH = GLenum::GL_MAX_NAME_STACK_DEPTH; GLBINDING_CONSTEXPR static const GLenum GL_MAX_PROJECTION_STACK_DEPTH = GLenum::GL_MAX_PROJECTION_STACK_DEPTH; GLBINDING_CONSTEXPR static const GLenum GL_MAX_TEXTURE_STACK_DEPTH = GLenum::GL_MAX_TEXTURE_STACK_DEPTH; GLBINDING_CONSTEXPR static const GLenum GL_MAX_VIEWPORT_DIMS = GLenum::GL_MAX_VIEWPORT_DIMS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = GLenum::GL_MAX_CLIENT_ATTRIB_STACK_DEPTH; GLBINDING_CONSTEXPR static const GLenum GL_SUBPIXEL_BITS = GLenum::GL_SUBPIXEL_BITS; GLBINDING_CONSTEXPR static const GLenum GL_INDEX_BITS = GLenum::GL_INDEX_BITS; GLBINDING_CONSTEXPR static const GLenum GL_RED_BITS = GLenum::GL_RED_BITS; GLBINDING_CONSTEXPR static const GLenum GL_GREEN_BITS = GLenum::GL_GREEN_BITS; GLBINDING_CONSTEXPR static const GLenum GL_BLUE_BITS = GLenum::GL_BLUE_BITS; GLBINDING_CONSTEXPR static const GLenum GL_ALPHA_BITS = GLenum::GL_ALPHA_BITS; GLBINDING_CONSTEXPR static const GLenum GL_DEPTH_BITS = GLenum::GL_DEPTH_BITS; GLBINDING_CONSTEXPR static const GLenum GL_STENCIL_BITS = GLenum::GL_STENCIL_BITS; GLBINDING_CONSTEXPR static const GLenum GL_ACCUM_RED_BITS = GLenum::GL_ACCUM_RED_BITS; GLBINDING_CONSTEXPR static const GLenum GL_ACCUM_GREEN_BITS = GLenum::GL_ACCUM_GREEN_BITS; GLBINDING_CONSTEXPR static const GLenum GL_ACCUM_BLUE_BITS = GLenum::GL_ACCUM_BLUE_BITS; GLBINDING_CONSTEXPR static const GLenum GL_ACCUM_ALPHA_BITS = GLenum::GL_ACCUM_ALPHA_BITS; GLBINDING_CONSTEXPR static const GLenum GL_NAME_STACK_DEPTH = GLenum::GL_NAME_STACK_DEPTH; // GLBINDING_CONSTEXPR static const GLenum GL_AUTO_NORMAL = GLenum::GL_AUTO_NORMAL; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_MAP1_COLOR_4 = GLenum::GL_MAP1_COLOR_4; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_MAP1_INDEX = GLenum::GL_MAP1_INDEX; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_MAP1_NORMAL = GLenum::GL_MAP1_NORMAL; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_MAP1_TEXTURE_COORD_1 = GLenum::GL_MAP1_TEXTURE_COORD_1; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_MAP1_TEXTURE_COORD_2 = GLenum::GL_MAP1_TEXTURE_COORD_2; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_MAP1_TEXTURE_COORD_3 = GLenum::GL_MAP1_TEXTURE_COORD_3; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_MAP1_TEXTURE_COORD_4 = GLenum::GL_MAP1_TEXTURE_COORD_4; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_MAP1_VERTEX_3 = GLenum::GL_MAP1_VERTEX_3; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_MAP1_VERTEX_4 = GLenum::GL_MAP1_VERTEX_4; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_MAP2_COLOR_4 = GLenum::GL_MAP2_COLOR_4; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_MAP2_INDEX = GLenum::GL_MAP2_INDEX; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_MAP2_NORMAL = GLenum::GL_MAP2_NORMAL; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_MAP2_TEXTURE_COORD_1 = GLenum::GL_MAP2_TEXTURE_COORD_1; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_MAP2_TEXTURE_COORD_2 = GLenum::GL_MAP2_TEXTURE_COORD_2; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_MAP2_TEXTURE_COORD_3 = GLenum::GL_MAP2_TEXTURE_COORD_3; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_MAP2_TEXTURE_COORD_4 = GLenum::GL_MAP2_TEXTURE_COORD_4; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_MAP2_VERTEX_3 = GLenum::GL_MAP2_VERTEX_3; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_MAP2_VERTEX_4 = GLenum::GL_MAP2_VERTEX_4; // reuse EnableCap GLBINDING_CONSTEXPR static const GLenum GL_MAP1_GRID_DOMAIN = GLenum::GL_MAP1_GRID_DOMAIN; GLBINDING_CONSTEXPR static const GLenum GL_MAP1_GRID_SEGMENTS = GLenum::GL_MAP1_GRID_SEGMENTS; GLBINDING_CONSTEXPR static const GLenum GL_MAP2_GRID_DOMAIN = GLenum::GL_MAP2_GRID_DOMAIN; GLBINDING_CONSTEXPR static const GLenum GL_MAP2_GRID_SEGMENTS = GLenum::GL_MAP2_GRID_SEGMENTS; // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_1D = GLenum::GL_TEXTURE_1D; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_2D = GLenum::GL_TEXTURE_2D; // reuse EnableCap GLBINDING_CONSTEXPR static const GLenum GL_FEEDBACK_BUFFER_SIZE = GLenum::GL_FEEDBACK_BUFFER_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_FEEDBACK_BUFFER_TYPE = GLenum::GL_FEEDBACK_BUFFER_TYPE; GLBINDING_CONSTEXPR static const GLenum GL_SELECTION_BUFFER_SIZE = GLenum::GL_SELECTION_BUFFER_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_POLYGON_OFFSET_UNITS = GLenum::GL_POLYGON_OFFSET_UNITS; // GLBINDING_CONSTEXPR static const GLenum GL_POLYGON_OFFSET_POINT = GLenum::GL_POLYGON_OFFSET_POINT; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_POLYGON_OFFSET_LINE = GLenum::GL_POLYGON_OFFSET_LINE; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_CLIP_PLANE0 = GLenum::GL_CLIP_PLANE0; // reuse ClipPlaneName // GLBINDING_CONSTEXPR static const GLenum GL_CLIP_PLANE1 = GLenum::GL_CLIP_PLANE1; // reuse ClipPlaneName // GLBINDING_CONSTEXPR static const GLenum GL_CLIP_PLANE2 = GLenum::GL_CLIP_PLANE2; // reuse ClipPlaneName // GLBINDING_CONSTEXPR static const GLenum GL_CLIP_PLANE3 = GLenum::GL_CLIP_PLANE3; // reuse ClipPlaneName // GLBINDING_CONSTEXPR static const GLenum GL_CLIP_PLANE4 = GLenum::GL_CLIP_PLANE4; // reuse ClipPlaneName // GLBINDING_CONSTEXPR static const GLenum GL_CLIP_PLANE5 = GLenum::GL_CLIP_PLANE5; // reuse ClipPlaneName // GLBINDING_CONSTEXPR static const GLenum GL_LIGHT0 = GLenum::GL_LIGHT0; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_LIGHT1 = GLenum::GL_LIGHT1; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_LIGHT2 = GLenum::GL_LIGHT2; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_LIGHT3 = GLenum::GL_LIGHT3; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_LIGHT4 = GLenum::GL_LIGHT4; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_LIGHT5 = GLenum::GL_LIGHT5; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_LIGHT6 = GLenum::GL_LIGHT6; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_LIGHT7 = GLenum::GL_LIGHT7; // reuse EnableCap GLBINDING_CONSTEXPR static const GLenum GL_BLEND_COLOR_EXT = GLenum::GL_BLEND_COLOR_EXT; GLBINDING_CONSTEXPR static const GLenum GL_BLEND_EQUATION_EXT = GLenum::GL_BLEND_EQUATION_EXT; GLBINDING_CONSTEXPR static const GLenum GL_PACK_CMYK_HINT_EXT = GLenum::GL_PACK_CMYK_HINT_EXT; GLBINDING_CONSTEXPR static const GLenum GL_UNPACK_CMYK_HINT_EXT = GLenum::GL_UNPACK_CMYK_HINT_EXT; // GLBINDING_CONSTEXPR static const GLenum GL_CONVOLUTION_1D_EXT = GLenum::GL_CONVOLUTION_1D_EXT; // reuse ConvolutionTargetEXT // GLBINDING_CONSTEXPR static const GLenum GL_CONVOLUTION_2D_EXT = GLenum::GL_CONVOLUTION_2D_EXT; // reuse ConvolutionTargetEXT // GLBINDING_CONSTEXPR static const GLenum GL_SEPARABLE_2D_EXT = GLenum::GL_SEPARABLE_2D_EXT; // reuse EnableCap GLBINDING_CONSTEXPR static const GLenum GL_POST_CONVOLUTION_RED_SCALE_EXT = GLenum::GL_POST_CONVOLUTION_RED_SCALE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_POST_CONVOLUTION_GREEN_SCALE_EXT = GLenum::GL_POST_CONVOLUTION_GREEN_SCALE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_POST_CONVOLUTION_BLUE_SCALE_EXT = GLenum::GL_POST_CONVOLUTION_BLUE_SCALE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = GLenum::GL_POST_CONVOLUTION_ALPHA_SCALE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_POST_CONVOLUTION_RED_BIAS_EXT = GLenum::GL_POST_CONVOLUTION_RED_BIAS_EXT; GLBINDING_CONSTEXPR static const GLenum GL_POST_CONVOLUTION_GREEN_BIAS_EXT = GLenum::GL_POST_CONVOLUTION_GREEN_BIAS_EXT; GLBINDING_CONSTEXPR static const GLenum GL_POST_CONVOLUTION_BLUE_BIAS_EXT = GLenum::GL_POST_CONVOLUTION_BLUE_BIAS_EXT; GLBINDING_CONSTEXPR static const GLenum GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = GLenum::GL_POST_CONVOLUTION_ALPHA_BIAS_EXT; // GLBINDING_CONSTEXPR static const GLenum GL_HISTOGRAM_EXT = GLenum::GL_HISTOGRAM_EXT; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_MINMAX_EXT = GLenum::GL_MINMAX_EXT; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_POLYGON_OFFSET_FILL = GLenum::GL_POLYGON_OFFSET_FILL; // reuse EnableCap GLBINDING_CONSTEXPR static const GLenum GL_POLYGON_OFFSET_FACTOR = GLenum::GL_POLYGON_OFFSET_FACTOR; GLBINDING_CONSTEXPR static const GLenum GL_POLYGON_OFFSET_BIAS_EXT = GLenum::GL_POLYGON_OFFSET_BIAS_EXT; // GLBINDING_CONSTEXPR static const GLenum GL_RESCALE_NORMAL_EXT = GLenum::GL_RESCALE_NORMAL_EXT; // reuse EnableCap GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_BINDING_1D = GLenum::GL_TEXTURE_BINDING_1D; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_BINDING_2D = GLenum::GL_TEXTURE_BINDING_2D; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_3D_BINDING_EXT = GLenum::GL_TEXTURE_3D_BINDING_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_BINDING_3D = GLenum::GL_TEXTURE_BINDING_3D; GLBINDING_CONSTEXPR static const GLenum GL_PACK_SKIP_IMAGES_EXT = GLenum::GL_PACK_SKIP_IMAGES_EXT; GLBINDING_CONSTEXPR static const GLenum GL_PACK_IMAGE_HEIGHT_EXT = GLenum::GL_PACK_IMAGE_HEIGHT_EXT; GLBINDING_CONSTEXPR static const GLenum GL_UNPACK_SKIP_IMAGES_EXT = GLenum::GL_UNPACK_SKIP_IMAGES_EXT; GLBINDING_CONSTEXPR static const GLenum GL_UNPACK_IMAGE_HEIGHT_EXT = GLenum::GL_UNPACK_IMAGE_HEIGHT_EXT; // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_3D_EXT = GLenum::GL_TEXTURE_3D_EXT; // reuse EnableCap GLBINDING_CONSTEXPR static const GLenum GL_MAX_3D_TEXTURE_SIZE_EXT = GLenum::GL_MAX_3D_TEXTURE_SIZE_EXT; // GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ARRAY = GLenum::GL_VERTEX_ARRAY; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_NORMAL_ARRAY = GLenum::GL_NORMAL_ARRAY; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ARRAY = GLenum::GL_COLOR_ARRAY; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_INDEX_ARRAY = GLenum::GL_INDEX_ARRAY; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_COORD_ARRAY = GLenum::GL_TEXTURE_COORD_ARRAY; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_EDGE_FLAG_ARRAY = GLenum::GL_EDGE_FLAG_ARRAY; // reuse EnableCap GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ARRAY_SIZE = GLenum::GL_VERTEX_ARRAY_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ARRAY_TYPE = GLenum::GL_VERTEX_ARRAY_TYPE; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ARRAY_STRIDE = GLenum::GL_VERTEX_ARRAY_STRIDE; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ARRAY_COUNT_EXT = GLenum::GL_VERTEX_ARRAY_COUNT_EXT; GLBINDING_CONSTEXPR static const GLenum GL_NORMAL_ARRAY_TYPE = GLenum::GL_NORMAL_ARRAY_TYPE; GLBINDING_CONSTEXPR static const GLenum GL_NORMAL_ARRAY_STRIDE = GLenum::GL_NORMAL_ARRAY_STRIDE; GLBINDING_CONSTEXPR static const GLenum GL_NORMAL_ARRAY_COUNT_EXT = GLenum::GL_NORMAL_ARRAY_COUNT_EXT; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ARRAY_SIZE = GLenum::GL_COLOR_ARRAY_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ARRAY_TYPE = GLenum::GL_COLOR_ARRAY_TYPE; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ARRAY_STRIDE = GLenum::GL_COLOR_ARRAY_STRIDE; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ARRAY_COUNT_EXT = GLenum::GL_COLOR_ARRAY_COUNT_EXT; GLBINDING_CONSTEXPR static const GLenum GL_INDEX_ARRAY_TYPE = GLenum::GL_INDEX_ARRAY_TYPE; GLBINDING_CONSTEXPR static const GLenum GL_INDEX_ARRAY_STRIDE = GLenum::GL_INDEX_ARRAY_STRIDE; GLBINDING_CONSTEXPR static const GLenum GL_INDEX_ARRAY_COUNT_EXT = GLenum::GL_INDEX_ARRAY_COUNT_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_COORD_ARRAY_SIZE = GLenum::GL_TEXTURE_COORD_ARRAY_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_COORD_ARRAY_TYPE = GLenum::GL_TEXTURE_COORD_ARRAY_TYPE; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_COORD_ARRAY_STRIDE = GLenum::GL_TEXTURE_COORD_ARRAY_STRIDE; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_COORD_ARRAY_COUNT_EXT = GLenum::GL_TEXTURE_COORD_ARRAY_COUNT_EXT; GLBINDING_CONSTEXPR static const GLenum GL_EDGE_FLAG_ARRAY_STRIDE = GLenum::GL_EDGE_FLAG_ARRAY_STRIDE; GLBINDING_CONSTEXPR static const GLenum GL_EDGE_FLAG_ARRAY_COUNT_EXT = GLenum::GL_EDGE_FLAG_ARRAY_COUNT_EXT; // GLBINDING_CONSTEXPR static const GLenum GL_INTERLACE_SGIX = GLenum::GL_INTERLACE_SGIX; // reuse EnableCap GLBINDING_CONSTEXPR static const GLenum GL_DETAIL_TEXTURE_2D_BINDING_SGIS = GLenum::GL_DETAIL_TEXTURE_2D_BINDING_SGIS; // GLBINDING_CONSTEXPR static const GLenum GL_MULTISAMPLE_SGIS = GLenum::GL_MULTISAMPLE_SGIS; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_SAMPLE_ALPHA_TO_MASK_SGIS = GLenum::GL_SAMPLE_ALPHA_TO_MASK_SGIS; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_SAMPLE_ALPHA_TO_ONE_SGIS = GLenum::GL_SAMPLE_ALPHA_TO_ONE_SGIS; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_SAMPLE_MASK_SGIS = GLenum::GL_SAMPLE_MASK_SGIS; // reuse EnableCap GLBINDING_CONSTEXPR static const GLenum GL_SAMPLE_BUFFERS_SGIS = GLenum::GL_SAMPLE_BUFFERS_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLES_SGIS = GLenum::GL_SAMPLES_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLE_MASK_VALUE_SGIS = GLenum::GL_SAMPLE_MASK_VALUE_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLE_MASK_INVERT_SGIS = GLenum::GL_SAMPLE_MASK_INVERT_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLE_PATTERN_SGIS = GLenum::GL_SAMPLE_PATTERN_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_MATRIX_SGI = GLenum::GL_COLOR_MATRIX_SGI; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_MATRIX_STACK_DEPTH_SGI = GLenum::GL_COLOR_MATRIX_STACK_DEPTH_SGI; GLBINDING_CONSTEXPR static const GLenum GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = GLenum::GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI; GLBINDING_CONSTEXPR static const GLenum GL_POST_COLOR_MATRIX_RED_SCALE_SGI = GLenum::GL_POST_COLOR_MATRIX_RED_SCALE_SGI; GLBINDING_CONSTEXPR static const GLenum GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = GLenum::GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI; GLBINDING_CONSTEXPR static const GLenum GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = GLenum::GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI; GLBINDING_CONSTEXPR static const GLenum GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = GLenum::GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI; GLBINDING_CONSTEXPR static const GLenum GL_POST_COLOR_MATRIX_RED_BIAS_SGI = GLenum::GL_POST_COLOR_MATRIX_RED_BIAS_SGI; GLBINDING_CONSTEXPR static const GLenum GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = GLenum::GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI; GLBINDING_CONSTEXPR static const GLenum GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = GLenum::GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI; GLBINDING_CONSTEXPR static const GLenum GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = GLenum::GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI; // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_COLOR_TABLE_SGI = GLenum::GL_TEXTURE_COLOR_TABLE_SGI; // reuse ColorTableTargetSGI // GLBINDING_CONSTEXPR static const GLenum GL_COLOR_TABLE_SGI = GLenum::GL_COLOR_TABLE_SGI; // reuse ColorTableTargetSGI // GLBINDING_CONSTEXPR static const GLenum GL_POST_CONVOLUTION_COLOR_TABLE_SGI = GLenum::GL_POST_CONVOLUTION_COLOR_TABLE_SGI; // reuse ColorTableTargetSGI // GLBINDING_CONSTEXPR static const GLenum GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = GLenum::GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI; // reuse ColorTableTargetSGI GLBINDING_CONSTEXPR static const GLenum GL_POINT_SIZE_MIN_SGIS = GLenum::GL_POINT_SIZE_MIN_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_POINT_SIZE_MAX_SGIS = GLenum::GL_POINT_SIZE_MAX_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_POINT_FADE_THRESHOLD_SIZE_SGIS = GLenum::GL_POINT_FADE_THRESHOLD_SIZE_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_DISTANCE_ATTENUATION_SGIS = GLenum::GL_DISTANCE_ATTENUATION_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_FOG_FUNC_POINTS_SGIS = GLenum::GL_FOG_FUNC_POINTS_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_FOG_FUNC_POINTS_SGIS = GLenum::GL_MAX_FOG_FUNC_POINTS_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_PACK_SKIP_VOLUMES_SGIS = GLenum::GL_PACK_SKIP_VOLUMES_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_PACK_IMAGE_DEPTH_SGIS = GLenum::GL_PACK_IMAGE_DEPTH_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_UNPACK_SKIP_VOLUMES_SGIS = GLenum::GL_UNPACK_SKIP_VOLUMES_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_UNPACK_IMAGE_DEPTH_SGIS = GLenum::GL_UNPACK_IMAGE_DEPTH_SGIS; // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_4D_SGIS = GLenum::GL_TEXTURE_4D_SGIS; // reuse EnableCap GLBINDING_CONSTEXPR static const GLenum GL_MAX_4D_TEXTURE_SIZE_SGIS = GLenum::GL_MAX_4D_TEXTURE_SIZE_SGIS; // GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_TEX_GEN_SGIX = GLenum::GL_PIXEL_TEX_GEN_SGIX; // reuse EnableCap GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = GLenum::GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = GLenum::GL_PIXEL_TILE_CACHE_INCREMENT_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_TILE_WIDTH_SGIX = GLenum::GL_PIXEL_TILE_WIDTH_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_TILE_HEIGHT_SGIX = GLenum::GL_PIXEL_TILE_HEIGHT_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_TILE_GRID_WIDTH_SGIX = GLenum::GL_PIXEL_TILE_GRID_WIDTH_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_TILE_GRID_HEIGHT_SGIX = GLenum::GL_PIXEL_TILE_GRID_HEIGHT_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_TILE_GRID_DEPTH_SGIX = GLenum::GL_PIXEL_TILE_GRID_DEPTH_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_TILE_CACHE_SIZE_SGIX = GLenum::GL_PIXEL_TILE_CACHE_SIZE_SGIX; // GLBINDING_CONSTEXPR static const GLenum GL_SPRITE_SGIX = GLenum::GL_SPRITE_SGIX; // reuse EnableCap GLBINDING_CONSTEXPR static const GLenum GL_SPRITE_MODE_SGIX = GLenum::GL_SPRITE_MODE_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_SPRITE_AXIS_SGIX = GLenum::GL_SPRITE_AXIS_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_SPRITE_TRANSLATION_SGIX = GLenum::GL_SPRITE_TRANSLATION_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_4D_BINDING_SGIS = GLenum::GL_TEXTURE_4D_BINDING_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_CLIPMAP_DEPTH_SGIX = GLenum::GL_MAX_CLIPMAP_DEPTH_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = GLenum::GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = GLenum::GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = GLenum::GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX; // GLBINDING_CONSTEXPR static const GLenum GL_REFERENCE_PLANE_SGIX = GLenum::GL_REFERENCE_PLANE_SGIX; // reuse EnableCap GLBINDING_CONSTEXPR static const GLenum GL_REFERENCE_PLANE_EQUATION_SGIX = GLenum::GL_REFERENCE_PLANE_EQUATION_SGIX; // GLBINDING_CONSTEXPR static const GLenum GL_IR_INSTRUMENT1_SGIX = GLenum::GL_IR_INSTRUMENT1_SGIX; // reuse EnableCap GLBINDING_CONSTEXPR static const GLenum GL_INSTRUMENT_MEASUREMENTS_SGIX = GLenum::GL_INSTRUMENT_MEASUREMENTS_SGIX; // GLBINDING_CONSTEXPR static const GLenum GL_CALLIGRAPHIC_FRAGMENT_SGIX = GLenum::GL_CALLIGRAPHIC_FRAGMENT_SGIX; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_FRAMEZOOM_SGIX = GLenum::GL_FRAMEZOOM_SGIX; // reuse EnableCap GLBINDING_CONSTEXPR static const GLenum GL_FRAMEZOOM_FACTOR_SGIX = GLenum::GL_FRAMEZOOM_FACTOR_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_MAX_FRAMEZOOM_FACTOR_SGIX = GLenum::GL_MAX_FRAMEZOOM_FACTOR_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_GENERATE_MIPMAP_HINT_SGIS = GLenum::GL_GENERATE_MIPMAP_HINT_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_DEFORMATIONS_MASK_SGIX = GLenum::GL_DEFORMATIONS_MASK_SGIX; // GLBINDING_CONSTEXPR static const GLenum GL_FOG_OFFSET_SGIX = GLenum::GL_FOG_OFFSET_SGIX; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_FOG_OFFSET_VALUE_SGIX = GLenum::GL_FOG_OFFSET_VALUE_SGIX; // reuse FogParameter GLBINDING_CONSTEXPR static const GLenum GL_LIGHT_MODEL_COLOR_CONTROL = GLenum::GL_LIGHT_MODEL_COLOR_CONTROL; // GLBINDING_CONSTEXPR static const GLenum GL_SHARED_TEXTURE_PALETTE_EXT = GLenum::GL_SHARED_TEXTURE_PALETTE_EXT; // reuse EnableCap GLBINDING_CONSTEXPR static const GLenum GL_CONVOLUTION_HINT_SGIX = GLenum::GL_CONVOLUTION_HINT_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_ASYNC_MARKER_SGIX = GLenum::GL_ASYNC_MARKER_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_TEX_GEN_MODE_SGIX = GLenum::GL_PIXEL_TEX_GEN_MODE_SGIX; // GLBINDING_CONSTEXPR static const GLenum GL_ASYNC_HISTOGRAM_SGIX = GLenum::GL_ASYNC_HISTOGRAM_SGIX; // reuse EnableCap GLBINDING_CONSTEXPR static const GLenum GL_MAX_ASYNC_HISTOGRAM_SGIX = GLenum::GL_MAX_ASYNC_HISTOGRAM_SGIX; // GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_TEXTURE_SGIS = GLenum::GL_PIXEL_TEXTURE_SGIS; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_ASYNC_TEX_IMAGE_SGIX = GLenum::GL_ASYNC_TEX_IMAGE_SGIX; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_ASYNC_DRAW_PIXELS_SGIX = GLenum::GL_ASYNC_DRAW_PIXELS_SGIX; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_ASYNC_READ_PIXELS_SGIX = GLenum::GL_ASYNC_READ_PIXELS_SGIX; // reuse EnableCap GLBINDING_CONSTEXPR static const GLenum GL_MAX_ASYNC_TEX_IMAGE_SGIX = GLenum::GL_MAX_ASYNC_TEX_IMAGE_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_MAX_ASYNC_DRAW_PIXELS_SGIX = GLenum::GL_MAX_ASYNC_DRAW_PIXELS_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_MAX_ASYNC_READ_PIXELS_SGIX = GLenum::GL_MAX_ASYNC_READ_PIXELS_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_PRECLIP_SGIX = GLenum::GL_VERTEX_PRECLIP_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_PRECLIP_HINT_SGIX = GLenum::GL_VERTEX_PRECLIP_HINT_SGIX; // GLBINDING_CONSTEXPR static const GLenum GL_FRAGMENT_LIGHTING_SGIX = GLenum::GL_FRAGMENT_LIGHTING_SGIX; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_FRAGMENT_COLOR_MATERIAL_SGIX = GLenum::GL_FRAGMENT_COLOR_MATERIAL_SGIX; // reuse EnableCap GLBINDING_CONSTEXPR static const GLenum GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = GLenum::GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = GLenum::GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_MAX_FRAGMENT_LIGHTS_SGIX = GLenum::GL_MAX_FRAGMENT_LIGHTS_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_MAX_ACTIVE_LIGHTS_SGIX = GLenum::GL_MAX_ACTIVE_LIGHTS_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_LIGHT_ENV_MODE_SGIX = GLenum::GL_LIGHT_ENV_MODE_SGIX; // GLBINDING_CONSTEXPR static const GLenum GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = GLenum::GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX; // reuse FragmentLightModelParameterSGIX // GLBINDING_CONSTEXPR static const GLenum GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = GLenum::GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX; // reuse FragmentLightModelParameterSGIX // GLBINDING_CONSTEXPR static const GLenum GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = GLenum::GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX; // reuse FragmentLightModelParameterSGIX // GLBINDING_CONSTEXPR static const GLenum GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = GLenum::GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX; // reuse FragmentLightModelParameterSGIX // GLBINDING_CONSTEXPR static const GLenum GL_FRAGMENT_LIGHT0_SGIX = GLenum::GL_FRAGMENT_LIGHT0_SGIX; // reuse EnableCap GLBINDING_CONSTEXPR static const GLenum GL_PACK_RESAMPLE_SGIX = GLenum::GL_PACK_RESAMPLE_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_UNPACK_RESAMPLE_SGIX = GLenum::GL_UNPACK_RESAMPLE_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_ALIASED_POINT_SIZE_RANGE = GLenum::GL_ALIASED_POINT_SIZE_RANGE; GLBINDING_CONSTEXPR static const GLenum GL_ALIASED_LINE_WIDTH_RANGE = GLenum::GL_ALIASED_LINE_WIDTH_RANGE; GLBINDING_CONSTEXPR static const GLenum GL_PACK_SUBSAMPLE_RATE_SGIX = GLenum::GL_PACK_SUBSAMPLE_RATE_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_UNPACK_SUBSAMPLE_RATE_SGIX = GLenum::GL_UNPACK_SUBSAMPLE_RATE_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_NUM_DEVICE_UUIDS_EXT = GLenum::GL_NUM_DEVICE_UUIDS_EXT; GLBINDING_CONSTEXPR static const GLenum GL_DEVICE_UUID_EXT = GLenum::GL_DEVICE_UUID_EXT; GLBINDING_CONSTEXPR static const GLenum GL_DRIVER_UUID_EXT = GLenum::GL_DRIVER_UUID_EXT; GLBINDING_CONSTEXPR static const GLenum GL_DEVICE_LUID_EXT = GLenum::GL_DEVICE_LUID_EXT; GLBINDING_CONSTEXPR static const GLenum GL_DEVICE_NODE_MASK_EXT = GLenum::GL_DEVICE_NODE_MASK_EXT; // GetPixelMap GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_MAP_I_TO_I = GLenum::GL_PIXEL_MAP_I_TO_I; GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_MAP_S_TO_S = GLenum::GL_PIXEL_MAP_S_TO_S; GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_MAP_I_TO_R = GLenum::GL_PIXEL_MAP_I_TO_R; GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_MAP_I_TO_G = GLenum::GL_PIXEL_MAP_I_TO_G; GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_MAP_I_TO_B = GLenum::GL_PIXEL_MAP_I_TO_B; GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_MAP_I_TO_A = GLenum::GL_PIXEL_MAP_I_TO_A; GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_MAP_R_TO_R = GLenum::GL_PIXEL_MAP_R_TO_R; GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_MAP_G_TO_G = GLenum::GL_PIXEL_MAP_G_TO_G; GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_MAP_B_TO_B = GLenum::GL_PIXEL_MAP_B_TO_B; GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_MAP_A_TO_A = GLenum::GL_PIXEL_MAP_A_TO_A; // GetPointervPName GLBINDING_CONSTEXPR static const GLenum GL_FEEDBACK_BUFFER_POINTER = GLenum::GL_FEEDBACK_BUFFER_POINTER; GLBINDING_CONSTEXPR static const GLenum GL_SELECTION_BUFFER_POINTER = GLenum::GL_SELECTION_BUFFER_POINTER; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ARRAY_POINTER = GLenum::GL_VERTEX_ARRAY_POINTER; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ARRAY_POINTER_EXT = GLenum::GL_VERTEX_ARRAY_POINTER_EXT; GLBINDING_CONSTEXPR static const GLenum GL_NORMAL_ARRAY_POINTER = GLenum::GL_NORMAL_ARRAY_POINTER; GLBINDING_CONSTEXPR static const GLenum GL_NORMAL_ARRAY_POINTER_EXT = GLenum::GL_NORMAL_ARRAY_POINTER_EXT; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ARRAY_POINTER = GLenum::GL_COLOR_ARRAY_POINTER; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ARRAY_POINTER_EXT = GLenum::GL_COLOR_ARRAY_POINTER_EXT; GLBINDING_CONSTEXPR static const GLenum GL_INDEX_ARRAY_POINTER = GLenum::GL_INDEX_ARRAY_POINTER; GLBINDING_CONSTEXPR static const GLenum GL_INDEX_ARRAY_POINTER_EXT = GLenum::GL_INDEX_ARRAY_POINTER_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_COORD_ARRAY_POINTER = GLenum::GL_TEXTURE_COORD_ARRAY_POINTER; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_COORD_ARRAY_POINTER_EXT = GLenum::GL_TEXTURE_COORD_ARRAY_POINTER_EXT; GLBINDING_CONSTEXPR static const GLenum GL_EDGE_FLAG_ARRAY_POINTER = GLenum::GL_EDGE_FLAG_ARRAY_POINTER; GLBINDING_CONSTEXPR static const GLenum GL_EDGE_FLAG_ARRAY_POINTER_EXT = GLenum::GL_EDGE_FLAG_ARRAY_POINTER_EXT; GLBINDING_CONSTEXPR static const GLenum GL_INSTRUMENT_BUFFER_POINTER_SGIX = GLenum::GL_INSTRUMENT_BUFFER_POINTER_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_DEBUG_CALLBACK_FUNCTION = GLenum::GL_DEBUG_CALLBACK_FUNCTION; GLBINDING_CONSTEXPR static const GLenum GL_DEBUG_CALLBACK_USER_PARAM = GLenum::GL_DEBUG_CALLBACK_USER_PARAM; // GetTextureParameter GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_WIDTH = GLenum::GL_TEXTURE_WIDTH; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_HEIGHT = GLenum::GL_TEXTURE_HEIGHT; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_COMPONENTS = GLenum::GL_TEXTURE_COMPONENTS; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_INTERNAL_FORMAT = GLenum::GL_TEXTURE_INTERNAL_FORMAT; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_BORDER_COLOR = GLenum::GL_TEXTURE_BORDER_COLOR; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_BORDER = GLenum::GL_TEXTURE_BORDER; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_MAG_FILTER = GLenum::GL_TEXTURE_MAG_FILTER; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_MIN_FILTER = GLenum::GL_TEXTURE_MIN_FILTER; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_WRAP_S = GLenum::GL_TEXTURE_WRAP_S; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_WRAP_T = GLenum::GL_TEXTURE_WRAP_T; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_RED_SIZE = GLenum::GL_TEXTURE_RED_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_GREEN_SIZE = GLenum::GL_TEXTURE_GREEN_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_BLUE_SIZE = GLenum::GL_TEXTURE_BLUE_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_ALPHA_SIZE = GLenum::GL_TEXTURE_ALPHA_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_LUMINANCE_SIZE = GLenum::GL_TEXTURE_LUMINANCE_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_INTENSITY_SIZE = GLenum::GL_TEXTURE_INTENSITY_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_PRIORITY = GLenum::GL_TEXTURE_PRIORITY; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_RESIDENT = GLenum::GL_TEXTURE_RESIDENT; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_DEPTH_EXT = GLenum::GL_TEXTURE_DEPTH_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_WRAP_R_EXT = GLenum::GL_TEXTURE_WRAP_R_EXT; GLBINDING_CONSTEXPR static const GLenum GL_DETAIL_TEXTURE_LEVEL_SGIS = GLenum::GL_DETAIL_TEXTURE_LEVEL_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_DETAIL_TEXTURE_MODE_SGIS = GLenum::GL_DETAIL_TEXTURE_MODE_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = GLenum::GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = GLenum::GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_SHADOW_AMBIENT_SGIX = GLenum::GL_SHADOW_AMBIENT_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_DUAL_TEXTURE_SELECT_SGIS = GLenum::GL_DUAL_TEXTURE_SELECT_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_QUAD_TEXTURE_SELECT_SGIS = GLenum::GL_QUAD_TEXTURE_SELECT_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_4DSIZE_SGIS = GLenum::GL_TEXTURE_4DSIZE_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_WRAP_Q_SGIS = GLenum::GL_TEXTURE_WRAP_Q_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_MIN_LOD_SGIS = GLenum::GL_TEXTURE_MIN_LOD_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_MAX_LOD_SGIS = GLenum::GL_TEXTURE_MAX_LOD_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_BASE_LEVEL_SGIS = GLenum::GL_TEXTURE_BASE_LEVEL_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_MAX_LEVEL_SGIS = GLenum::GL_TEXTURE_MAX_LEVEL_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_FILTER4_SIZE_SGIS = GLenum::GL_TEXTURE_FILTER4_SIZE_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_CLIPMAP_CENTER_SGIX = GLenum::GL_TEXTURE_CLIPMAP_CENTER_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_CLIPMAP_FRAME_SGIX = GLenum::GL_TEXTURE_CLIPMAP_FRAME_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_CLIPMAP_OFFSET_SGIX = GLenum::GL_TEXTURE_CLIPMAP_OFFSET_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = GLenum::GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = GLenum::GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_CLIPMAP_DEPTH_SGIX = GLenum::GL_TEXTURE_CLIPMAP_DEPTH_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_POST_TEXTURE_FILTER_BIAS_SGIX = GLenum::GL_POST_TEXTURE_FILTER_BIAS_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_POST_TEXTURE_FILTER_SCALE_SGIX = GLenum::GL_POST_TEXTURE_FILTER_SCALE_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_LOD_BIAS_S_SGIX = GLenum::GL_TEXTURE_LOD_BIAS_S_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_LOD_BIAS_T_SGIX = GLenum::GL_TEXTURE_LOD_BIAS_T_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_LOD_BIAS_R_SGIX = GLenum::GL_TEXTURE_LOD_BIAS_R_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_GENERATE_MIPMAP_SGIS = GLenum::GL_GENERATE_MIPMAP_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_COMPARE_SGIX = GLenum::GL_TEXTURE_COMPARE_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_COMPARE_OPERATOR_SGIX = GLenum::GL_TEXTURE_COMPARE_OPERATOR_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_LEQUAL_R_SGIX = GLenum::GL_TEXTURE_LEQUAL_R_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_GEQUAL_R_SGIX = GLenum::GL_TEXTURE_GEQUAL_R_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_MAX_CLAMP_S_SGIX = GLenum::GL_TEXTURE_MAX_CLAMP_S_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_MAX_CLAMP_T_SGIX = GLenum::GL_TEXTURE_MAX_CLAMP_T_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_MAX_CLAMP_R_SGIX = GLenum::GL_TEXTURE_MAX_CLAMP_R_SGIX; // GraphicsResetStatus // GLBINDING_CONSTEXPR static const GLenum GL_NO_ERROR = GLenum::GL_NO_ERROR; // reuse ErrorCode GLBINDING_CONSTEXPR static const GLenum GL_GUILTY_CONTEXT_RESET = GLenum::GL_GUILTY_CONTEXT_RESET; GLBINDING_CONSTEXPR static const GLenum GL_INNOCENT_CONTEXT_RESET = GLenum::GL_INNOCENT_CONTEXT_RESET; GLBINDING_CONSTEXPR static const GLenum GL_UNKNOWN_CONTEXT_RESET = GLenum::GL_UNKNOWN_CONTEXT_RESET; // HintMode // GLBINDING_CONSTEXPR static const GLenum GL_DONT_CARE = GLenum::GL_DONT_CARE; // reuse DebugSeverity GLBINDING_CONSTEXPR static const GLenum GL_FASTEST = GLenum::GL_FASTEST; GLBINDING_CONSTEXPR static const GLenum GL_NICEST = GLenum::GL_NICEST; // HintTarget // GLBINDING_CONSTEXPR static const GLenum GL_PERSPECTIVE_CORRECTION_HINT = GLenum::GL_PERSPECTIVE_CORRECTION_HINT; // reuse GetPName // GLBINDING_CONSTEXPR static const GLenum GL_POINT_SMOOTH_HINT = GLenum::GL_POINT_SMOOTH_HINT; // reuse GetPName // GLBINDING_CONSTEXPR static const GLenum GL_LINE_SMOOTH_HINT = GLenum::GL_LINE_SMOOTH_HINT; // reuse GetPName // GLBINDING_CONSTEXPR static const GLenum GL_POLYGON_SMOOTH_HINT = GLenum::GL_POLYGON_SMOOTH_HINT; // reuse GetPName // GLBINDING_CONSTEXPR static const GLenum GL_FOG_HINT = GLenum::GL_FOG_HINT; // reuse GetPName GLBINDING_CONSTEXPR static const GLenum GL_PREFER_DOUBLEBUFFER_HINT_PGI = GLenum::GL_PREFER_DOUBLEBUFFER_HINT_PGI; GLBINDING_CONSTEXPR static const GLenum GL_CONSERVE_MEMORY_HINT_PGI = GLenum::GL_CONSERVE_MEMORY_HINT_PGI; GLBINDING_CONSTEXPR static const GLenum GL_RECLAIM_MEMORY_HINT_PGI = GLenum::GL_RECLAIM_MEMORY_HINT_PGI; GLBINDING_CONSTEXPR static const GLenum GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = GLenum::GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI; GLBINDING_CONSTEXPR static const GLenum GL_NATIVE_GRAPHICS_END_HINT_PGI = GLenum::GL_NATIVE_GRAPHICS_END_HINT_PGI; GLBINDING_CONSTEXPR static const GLenum GL_ALWAYS_FAST_HINT_PGI = GLenum::GL_ALWAYS_FAST_HINT_PGI; GLBINDING_CONSTEXPR static const GLenum GL_ALWAYS_SOFT_HINT_PGI = GLenum::GL_ALWAYS_SOFT_HINT_PGI; GLBINDING_CONSTEXPR static const GLenum GL_ALLOW_DRAW_OBJ_HINT_PGI = GLenum::GL_ALLOW_DRAW_OBJ_HINT_PGI; GLBINDING_CONSTEXPR static const GLenum GL_ALLOW_DRAW_WIN_HINT_PGI = GLenum::GL_ALLOW_DRAW_WIN_HINT_PGI; GLBINDING_CONSTEXPR static const GLenum GL_ALLOW_DRAW_FRG_HINT_PGI = GLenum::GL_ALLOW_DRAW_FRG_HINT_PGI; GLBINDING_CONSTEXPR static const GLenum GL_ALLOW_DRAW_MEM_HINT_PGI = GLenum::GL_ALLOW_DRAW_MEM_HINT_PGI; GLBINDING_CONSTEXPR static const GLenum GL_STRICT_DEPTHFUNC_HINT_PGI = GLenum::GL_STRICT_DEPTHFUNC_HINT_PGI; GLBINDING_CONSTEXPR static const GLenum GL_STRICT_LIGHTING_HINT_PGI = GLenum::GL_STRICT_LIGHTING_HINT_PGI; GLBINDING_CONSTEXPR static const GLenum GL_STRICT_SCISSOR_HINT_PGI = GLenum::GL_STRICT_SCISSOR_HINT_PGI; GLBINDING_CONSTEXPR static const GLenum GL_FULL_STIPPLE_HINT_PGI = GLenum::GL_FULL_STIPPLE_HINT_PGI; GLBINDING_CONSTEXPR static const GLenum GL_CLIP_NEAR_HINT_PGI = GLenum::GL_CLIP_NEAR_HINT_PGI; GLBINDING_CONSTEXPR static const GLenum GL_CLIP_FAR_HINT_PGI = GLenum::GL_CLIP_FAR_HINT_PGI; GLBINDING_CONSTEXPR static const GLenum GL_WIDE_LINE_HINT_PGI = GLenum::GL_WIDE_LINE_HINT_PGI; GLBINDING_CONSTEXPR static const GLenum GL_BACK_NORMALS_HINT_PGI = GLenum::GL_BACK_NORMALS_HINT_PGI; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_DATA_HINT_PGI = GLenum::GL_VERTEX_DATA_HINT_PGI; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_CONSISTENT_HINT_PGI = GLenum::GL_VERTEX_CONSISTENT_HINT_PGI; GLBINDING_CONSTEXPR static const GLenum GL_MATERIAL_SIDE_HINT_PGI = GLenum::GL_MATERIAL_SIDE_HINT_PGI; GLBINDING_CONSTEXPR static const GLenum GL_MAX_VERTEX_HINT_PGI = GLenum::GL_MAX_VERTEX_HINT_PGI; // GLBINDING_CONSTEXPR static const GLenum GL_PACK_CMYK_HINT_EXT = GLenum::GL_PACK_CMYK_HINT_EXT; // reuse GetPName // GLBINDING_CONSTEXPR static const GLenum GL_UNPACK_CMYK_HINT_EXT = GLenum::GL_UNPACK_CMYK_HINT_EXT; // reuse GetPName GLBINDING_CONSTEXPR static const GLenum GL_PHONG_HINT_WIN = GLenum::GL_PHONG_HINT_WIN; GLBINDING_CONSTEXPR static const GLenum GL_CLIP_VOLUME_CLIPPING_HINT_EXT = GLenum::GL_CLIP_VOLUME_CLIPPING_HINT_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = GLenum::GL_TEXTURE_MULTI_BUFFER_HINT_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_GENERATE_MIPMAP_HINT = GLenum::GL_GENERATE_MIPMAP_HINT; // GLBINDING_CONSTEXPR static const GLenum GL_GENERATE_MIPMAP_HINT_SGIS = GLenum::GL_GENERATE_MIPMAP_HINT_SGIS; // reuse GetPName GLBINDING_CONSTEXPR static const GLenum GL_PROGRAM_BINARY_RETRIEVABLE_HINT = GLenum::GL_PROGRAM_BINARY_RETRIEVABLE_HINT; // GLBINDING_CONSTEXPR static const GLenum GL_CONVOLUTION_HINT_SGIX = GLenum::GL_CONVOLUTION_HINT_SGIX; // reuse GetPName GLBINDING_CONSTEXPR static const GLenum GL_SCALEBIAS_HINT_SGIX = GLenum::GL_SCALEBIAS_HINT_SGIX; // GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_PRECLIP_SGIX = GLenum::GL_VERTEX_PRECLIP_SGIX; // reuse GetPName // GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_PRECLIP_HINT_SGIX = GLenum::GL_VERTEX_PRECLIP_HINT_SGIX; // reuse GetPName GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_COMPRESSION_HINT = GLenum::GL_TEXTURE_COMPRESSION_HINT; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_COMPRESSION_HINT_ARB = GLenum::GL_TEXTURE_COMPRESSION_HINT_ARB; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = GLenum::GL_VERTEX_ARRAY_STORAGE_HINT_APPLE; GLBINDING_CONSTEXPR static const GLenum GL_MULTISAMPLE_FILTER_HINT_NV = GLenum::GL_MULTISAMPLE_FILTER_HINT_NV; GLBINDING_CONSTEXPR static const GLenum GL_TRANSFORM_HINT_APPLE = GLenum::GL_TRANSFORM_HINT_APPLE; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_STORAGE_HINT_APPLE = GLenum::GL_TEXTURE_STORAGE_HINT_APPLE; GLBINDING_CONSTEXPR static const GLenum GL_FRAGMENT_SHADER_DERIVATIVE_HINT = GLenum::GL_FRAGMENT_SHADER_DERIVATIVE_HINT; GLBINDING_CONSTEXPR static const GLenum GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = GLenum::GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB; // HistogramTargetEXT GLBINDING_CONSTEXPR static const GLenum GL_HISTOGRAM = GLenum::GL_HISTOGRAM; // GLBINDING_CONSTEXPR static const GLenum GL_HISTOGRAM_EXT = GLenum::GL_HISTOGRAM_EXT; // reuse EnableCap GLBINDING_CONSTEXPR static const GLenum GL_PROXY_HISTOGRAM = GLenum::GL_PROXY_HISTOGRAM; GLBINDING_CONSTEXPR static const GLenum GL_PROXY_HISTOGRAM_EXT = GLenum::GL_PROXY_HISTOGRAM_EXT; // IndexPointerType // GLBINDING_CONSTEXPR static const GLenum GL_SHORT = GLenum::GL_SHORT; // reuse ColorPointerType // GLBINDING_CONSTEXPR static const GLenum GL_INT = GLenum::GL_INT; // reuse ColorPointerType // GLBINDING_CONSTEXPR static const GLenum GL_FLOAT = GLenum::GL_FLOAT; // reuse ColorPointerType // GLBINDING_CONSTEXPR static const GLenum GL_DOUBLE = GLenum::GL_DOUBLE; // reuse ColorPointerType // InterleavedArrayFormat GLBINDING_CONSTEXPR static const GLenum GL_V2F = GLenum::GL_V2F; GLBINDING_CONSTEXPR static const GLenum GL_V3F = GLenum::GL_V3F; GLBINDING_CONSTEXPR static const GLenum GL_C4UB_V2F = GLenum::GL_C4UB_V2F; GLBINDING_CONSTEXPR static const GLenum GL_C4UB_V3F = GLenum::GL_C4UB_V3F; GLBINDING_CONSTEXPR static const GLenum GL_C3F_V3F = GLenum::GL_C3F_V3F; GLBINDING_CONSTEXPR static const GLenum GL_N3F_V3F = GLenum::GL_N3F_V3F; GLBINDING_CONSTEXPR static const GLenum GL_C4F_N3F_V3F = GLenum::GL_C4F_N3F_V3F; GLBINDING_CONSTEXPR static const GLenum GL_T2F_V3F = GLenum::GL_T2F_V3F; GLBINDING_CONSTEXPR static const GLenum GL_T4F_V4F = GLenum::GL_T4F_V4F; GLBINDING_CONSTEXPR static const GLenum GL_T2F_C4UB_V3F = GLenum::GL_T2F_C4UB_V3F; GLBINDING_CONSTEXPR static const GLenum GL_T2F_C3F_V3F = GLenum::GL_T2F_C3F_V3F; GLBINDING_CONSTEXPR static const GLenum GL_T2F_N3F_V3F = GLenum::GL_T2F_N3F_V3F; GLBINDING_CONSTEXPR static const GLenum GL_T2F_C4F_N3F_V3F = GLenum::GL_T2F_C4F_N3F_V3F; GLBINDING_CONSTEXPR static const GLenum GL_T4F_C4F_N3F_V4F = GLenum::GL_T4F_C4F_N3F_V4F; // InternalFormat GLBINDING_CONSTEXPR static const GLenum GL_DEPTH_COMPONENT = GLenum::GL_DEPTH_COMPONENT; GLBINDING_CONSTEXPR static const GLenum GL_RED = GLenum::GL_RED; GLBINDING_CONSTEXPR static const GLenum GL_RGB = GLenum::GL_RGB; GLBINDING_CONSTEXPR static const GLenum GL_RGBA = GLenum::GL_RGBA; GLBINDING_CONSTEXPR static const GLenum GL_R3_G3_B2 = GLenum::GL_R3_G3_B2; GLBINDING_CONSTEXPR static const GLenum GL_ALPHA4 = GLenum::GL_ALPHA4; GLBINDING_CONSTEXPR static const GLenum GL_ALPHA8 = GLenum::GL_ALPHA8; GLBINDING_CONSTEXPR static const GLenum GL_ALPHA12 = GLenum::GL_ALPHA12; GLBINDING_CONSTEXPR static const GLenum GL_ALPHA16 = GLenum::GL_ALPHA16; GLBINDING_CONSTEXPR static const GLenum GL_LUMINANCE4 = GLenum::GL_LUMINANCE4; GLBINDING_CONSTEXPR static const GLenum GL_LUMINANCE8 = GLenum::GL_LUMINANCE8; GLBINDING_CONSTEXPR static const GLenum GL_LUMINANCE12 = GLenum::GL_LUMINANCE12; GLBINDING_CONSTEXPR static const GLenum GL_LUMINANCE16 = GLenum::GL_LUMINANCE16; GLBINDING_CONSTEXPR static const GLenum GL_LUMINANCE4_ALPHA4 = GLenum::GL_LUMINANCE4_ALPHA4; GLBINDING_CONSTEXPR static const GLenum GL_LUMINANCE6_ALPHA2 = GLenum::GL_LUMINANCE6_ALPHA2; GLBINDING_CONSTEXPR static const GLenum GL_LUMINANCE8_ALPHA8 = GLenum::GL_LUMINANCE8_ALPHA8; GLBINDING_CONSTEXPR static const GLenum GL_LUMINANCE12_ALPHA4 = GLenum::GL_LUMINANCE12_ALPHA4; GLBINDING_CONSTEXPR static const GLenum GL_LUMINANCE12_ALPHA12 = GLenum::GL_LUMINANCE12_ALPHA12; GLBINDING_CONSTEXPR static const GLenum GL_LUMINANCE16_ALPHA16 = GLenum::GL_LUMINANCE16_ALPHA16; GLBINDING_CONSTEXPR static const GLenum GL_INTENSITY = GLenum::GL_INTENSITY; GLBINDING_CONSTEXPR static const GLenum GL_INTENSITY4 = GLenum::GL_INTENSITY4; GLBINDING_CONSTEXPR static const GLenum GL_INTENSITY8 = GLenum::GL_INTENSITY8; GLBINDING_CONSTEXPR static const GLenum GL_INTENSITY12 = GLenum::GL_INTENSITY12; GLBINDING_CONSTEXPR static const GLenum GL_INTENSITY16 = GLenum::GL_INTENSITY16; GLBINDING_CONSTEXPR static const GLenum GL_RGB2_EXT = GLenum::GL_RGB2_EXT; GLBINDING_CONSTEXPR static const GLenum GL_RGB4 = GLenum::GL_RGB4; GLBINDING_CONSTEXPR static const GLenum GL_RGB4_EXT = GLenum::GL_RGB4_EXT; GLBINDING_CONSTEXPR static const GLenum GL_RGB5 = GLenum::GL_RGB5; GLBINDING_CONSTEXPR static const GLenum GL_RGB5_EXT = GLenum::GL_RGB5_EXT; GLBINDING_CONSTEXPR static const GLenum GL_RGB8 = GLenum::GL_RGB8; GLBINDING_CONSTEXPR static const GLenum GL_RGB8_EXT = GLenum::GL_RGB8_EXT; GLBINDING_CONSTEXPR static const GLenum GL_RGB10 = GLenum::GL_RGB10; GLBINDING_CONSTEXPR static const GLenum GL_RGB10_EXT = GLenum::GL_RGB10_EXT; GLBINDING_CONSTEXPR static const GLenum GL_RGB12 = GLenum::GL_RGB12; GLBINDING_CONSTEXPR static const GLenum GL_RGB12_EXT = GLenum::GL_RGB12_EXT; GLBINDING_CONSTEXPR static const GLenum GL_RGB16 = GLenum::GL_RGB16; GLBINDING_CONSTEXPR static const GLenum GL_RGB16_EXT = GLenum::GL_RGB16_EXT; GLBINDING_CONSTEXPR static const GLenum GL_RGBA4 = GLenum::GL_RGBA4; GLBINDING_CONSTEXPR static const GLenum GL_RGBA4_EXT = GLenum::GL_RGBA4_EXT; GLBINDING_CONSTEXPR static const GLenum GL_RGB5_A1 = GLenum::GL_RGB5_A1; GLBINDING_CONSTEXPR static const GLenum GL_RGB5_A1_EXT = GLenum::GL_RGB5_A1_EXT; GLBINDING_CONSTEXPR static const GLenum GL_RGBA8 = GLenum::GL_RGBA8; GLBINDING_CONSTEXPR static const GLenum GL_RGBA8_EXT = GLenum::GL_RGBA8_EXT; GLBINDING_CONSTEXPR static const GLenum GL_RGB10_A2 = GLenum::GL_RGB10_A2; GLBINDING_CONSTEXPR static const GLenum GL_RGB10_A2_EXT = GLenum::GL_RGB10_A2_EXT; GLBINDING_CONSTEXPR static const GLenum GL_RGBA12 = GLenum::GL_RGBA12; GLBINDING_CONSTEXPR static const GLenum GL_RGBA12_EXT = GLenum::GL_RGBA12_EXT; GLBINDING_CONSTEXPR static const GLenum GL_RGBA16 = GLenum::GL_RGBA16; GLBINDING_CONSTEXPR static const GLenum GL_RGBA16_EXT = GLenum::GL_RGBA16_EXT; GLBINDING_CONSTEXPR static const GLenum GL_DUAL_ALPHA4_SGIS = GLenum::GL_DUAL_ALPHA4_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_DUAL_ALPHA8_SGIS = GLenum::GL_DUAL_ALPHA8_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_DUAL_ALPHA12_SGIS = GLenum::GL_DUAL_ALPHA12_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_DUAL_ALPHA16_SGIS = GLenum::GL_DUAL_ALPHA16_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_DUAL_LUMINANCE4_SGIS = GLenum::GL_DUAL_LUMINANCE4_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_DUAL_LUMINANCE8_SGIS = GLenum::GL_DUAL_LUMINANCE8_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_DUAL_LUMINANCE12_SGIS = GLenum::GL_DUAL_LUMINANCE12_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_DUAL_LUMINANCE16_SGIS = GLenum::GL_DUAL_LUMINANCE16_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_DUAL_INTENSITY4_SGIS = GLenum::GL_DUAL_INTENSITY4_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_DUAL_INTENSITY8_SGIS = GLenum::GL_DUAL_INTENSITY8_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_DUAL_INTENSITY12_SGIS = GLenum::GL_DUAL_INTENSITY12_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_DUAL_INTENSITY16_SGIS = GLenum::GL_DUAL_INTENSITY16_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_DUAL_LUMINANCE_ALPHA4_SGIS = GLenum::GL_DUAL_LUMINANCE_ALPHA4_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_DUAL_LUMINANCE_ALPHA8_SGIS = GLenum::GL_DUAL_LUMINANCE_ALPHA8_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_QUAD_ALPHA4_SGIS = GLenum::GL_QUAD_ALPHA4_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_QUAD_ALPHA8_SGIS = GLenum::GL_QUAD_ALPHA8_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_QUAD_LUMINANCE4_SGIS = GLenum::GL_QUAD_LUMINANCE4_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_QUAD_LUMINANCE8_SGIS = GLenum::GL_QUAD_LUMINANCE8_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_QUAD_INTENSITY4_SGIS = GLenum::GL_QUAD_INTENSITY4_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_QUAD_INTENSITY8_SGIS = GLenum::GL_QUAD_INTENSITY8_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_DEPTH_COMPONENT16 = GLenum::GL_DEPTH_COMPONENT16; GLBINDING_CONSTEXPR static const GLenum GL_DEPTH_COMPONENT16_ARB = GLenum::GL_DEPTH_COMPONENT16_ARB; GLBINDING_CONSTEXPR static const GLenum GL_DEPTH_COMPONENT16_SGIX = GLenum::GL_DEPTH_COMPONENT16_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_DEPTH_COMPONENT24_ARB = GLenum::GL_DEPTH_COMPONENT24_ARB; GLBINDING_CONSTEXPR static const GLenum GL_DEPTH_COMPONENT24_SGIX = GLenum::GL_DEPTH_COMPONENT24_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_DEPTH_COMPONENT32_ARB = GLenum::GL_DEPTH_COMPONENT32_ARB; GLBINDING_CONSTEXPR static const GLenum GL_DEPTH_COMPONENT32_SGIX = GLenum::GL_DEPTH_COMPONENT32_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_RED = GLenum::GL_COMPRESSED_RED; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_RG = GLenum::GL_COMPRESSED_RG; GLBINDING_CONSTEXPR static const GLenum GL_RG = GLenum::GL_RG; GLBINDING_CONSTEXPR static const GLenum GL_R8 = GLenum::GL_R8; GLBINDING_CONSTEXPR static const GLenum GL_R16 = GLenum::GL_R16; GLBINDING_CONSTEXPR static const GLenum GL_RG8 = GLenum::GL_RG8; GLBINDING_CONSTEXPR static const GLenum GL_RG16 = GLenum::GL_RG16; GLBINDING_CONSTEXPR static const GLenum GL_R16F = GLenum::GL_R16F; GLBINDING_CONSTEXPR static const GLenum GL_R32F = GLenum::GL_R32F; GLBINDING_CONSTEXPR static const GLenum GL_RG16F = GLenum::GL_RG16F; GLBINDING_CONSTEXPR static const GLenum GL_RG32F = GLenum::GL_RG32F; GLBINDING_CONSTEXPR static const GLenum GL_R8I = GLenum::GL_R8I; GLBINDING_CONSTEXPR static const GLenum GL_R8UI = GLenum::GL_R8UI; GLBINDING_CONSTEXPR static const GLenum GL_R16I = GLenum::GL_R16I; GLBINDING_CONSTEXPR static const GLenum GL_R16UI = GLenum::GL_R16UI; GLBINDING_CONSTEXPR static const GLenum GL_R32I = GLenum::GL_R32I; GLBINDING_CONSTEXPR static const GLenum GL_R32UI = GLenum::GL_R32UI; GLBINDING_CONSTEXPR static const GLenum GL_RG8I = GLenum::GL_RG8I; GLBINDING_CONSTEXPR static const GLenum GL_RG8UI = GLenum::GL_RG8UI; GLBINDING_CONSTEXPR static const GLenum GL_RG16I = GLenum::GL_RG16I; GLBINDING_CONSTEXPR static const GLenum GL_RG16UI = GLenum::GL_RG16UI; GLBINDING_CONSTEXPR static const GLenum GL_RG32I = GLenum::GL_RG32I; GLBINDING_CONSTEXPR static const GLenum GL_RG32UI = GLenum::GL_RG32UI; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_RGB_S3TC_DXT1_EXT = GLenum::GL_COMPRESSED_RGB_S3TC_DXT1_EXT; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = GLenum::GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = GLenum::GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = GLenum::GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_RGB = GLenum::GL_COMPRESSED_RGB; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_RGBA = GLenum::GL_COMPRESSED_RGBA; GLBINDING_CONSTEXPR static const GLenum GL_DEPTH_STENCIL = GLenum::GL_DEPTH_STENCIL; GLBINDING_CONSTEXPR static const GLenum GL_DEPTH_STENCIL_EXT = GLenum::GL_DEPTH_STENCIL_EXT; GLBINDING_CONSTEXPR static const GLenum GL_DEPTH_STENCIL_NV = GLenum::GL_DEPTH_STENCIL_NV; GLBINDING_CONSTEXPR static const GLenum GL_RGBA32F = GLenum::GL_RGBA32F; GLBINDING_CONSTEXPR static const GLenum GL_RGBA32F_ARB = GLenum::GL_RGBA32F_ARB; GLBINDING_CONSTEXPR static const GLenum GL_RGBA16F = GLenum::GL_RGBA16F; GLBINDING_CONSTEXPR static const GLenum GL_RGBA16F_ARB = GLenum::GL_RGBA16F_ARB; GLBINDING_CONSTEXPR static const GLenum GL_RGB16F = GLenum::GL_RGB16F; GLBINDING_CONSTEXPR static const GLenum GL_RGB16F_ARB = GLenum::GL_RGB16F_ARB; GLBINDING_CONSTEXPR static const GLenum GL_DEPTH24_STENCIL8 = GLenum::GL_DEPTH24_STENCIL8; GLBINDING_CONSTEXPR static const GLenum GL_DEPTH24_STENCIL8_EXT = GLenum::GL_DEPTH24_STENCIL8_EXT; GLBINDING_CONSTEXPR static const GLenum GL_R11F_G11F_B10F = GLenum::GL_R11F_G11F_B10F; GLBINDING_CONSTEXPR static const GLenum GL_R11F_G11F_B10F_EXT = GLenum::GL_R11F_G11F_B10F_EXT; GLBINDING_CONSTEXPR static const GLenum GL_RGB9_E5 = GLenum::GL_RGB9_E5; GLBINDING_CONSTEXPR static const GLenum GL_RGB9_E5_EXT = GLenum::GL_RGB9_E5_EXT; GLBINDING_CONSTEXPR static const GLenum GL_SRGB = GLenum::GL_SRGB; GLBINDING_CONSTEXPR static const GLenum GL_SRGB_EXT = GLenum::GL_SRGB_EXT; GLBINDING_CONSTEXPR static const GLenum GL_SRGB8 = GLenum::GL_SRGB8; GLBINDING_CONSTEXPR static const GLenum GL_SRGB8_EXT = GLenum::GL_SRGB8_EXT; GLBINDING_CONSTEXPR static const GLenum GL_SRGB_ALPHA = GLenum::GL_SRGB_ALPHA; GLBINDING_CONSTEXPR static const GLenum GL_SRGB_ALPHA_EXT = GLenum::GL_SRGB_ALPHA_EXT; GLBINDING_CONSTEXPR static const GLenum GL_SRGB8_ALPHA8 = GLenum::GL_SRGB8_ALPHA8; GLBINDING_CONSTEXPR static const GLenum GL_SRGB8_ALPHA8_EXT = GLenum::GL_SRGB8_ALPHA8_EXT; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_SRGB = GLenum::GL_COMPRESSED_SRGB; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_SRGB_ALPHA = GLenum::GL_COMPRESSED_SRGB_ALPHA; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = GLenum::GL_COMPRESSED_SRGB_S3TC_DXT1_EXT; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = GLenum::GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = GLenum::GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = GLenum::GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT; GLBINDING_CONSTEXPR static const GLenum GL_DEPTH_COMPONENT32F = GLenum::GL_DEPTH_COMPONENT32F; GLBINDING_CONSTEXPR static const GLenum GL_DEPTH32F_STENCIL8 = GLenum::GL_DEPTH32F_STENCIL8; GLBINDING_CONSTEXPR static const GLenum GL_RGBA32UI = GLenum::GL_RGBA32UI; GLBINDING_CONSTEXPR static const GLenum GL_RGB32UI = GLenum::GL_RGB32UI; GLBINDING_CONSTEXPR static const GLenum GL_RGBA16UI = GLenum::GL_RGBA16UI; GLBINDING_CONSTEXPR static const GLenum GL_RGB16UI = GLenum::GL_RGB16UI; GLBINDING_CONSTEXPR static const GLenum GL_RGBA8UI = GLenum::GL_RGBA8UI; GLBINDING_CONSTEXPR static const GLenum GL_RGB8UI = GLenum::GL_RGB8UI; GLBINDING_CONSTEXPR static const GLenum GL_RGBA32I = GLenum::GL_RGBA32I; GLBINDING_CONSTEXPR static const GLenum GL_RGB32I = GLenum::GL_RGB32I; GLBINDING_CONSTEXPR static const GLenum GL_RGBA16I = GLenum::GL_RGBA16I; GLBINDING_CONSTEXPR static const GLenum GL_RGB16I = GLenum::GL_RGB16I; GLBINDING_CONSTEXPR static const GLenum GL_RGBA8I = GLenum::GL_RGBA8I; GLBINDING_CONSTEXPR static const GLenum GL_RGB8I = GLenum::GL_RGB8I; GLBINDING_CONSTEXPR static const GLenum GL_DEPTH_COMPONENT32F_NV = GLenum::GL_DEPTH_COMPONENT32F_NV; GLBINDING_CONSTEXPR static const GLenum GL_DEPTH32F_STENCIL8_NV = GLenum::GL_DEPTH32F_STENCIL8_NV; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_RED_RGTC1 = GLenum::GL_COMPRESSED_RED_RGTC1; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_RED_RGTC1_EXT = GLenum::GL_COMPRESSED_RED_RGTC1_EXT; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_SIGNED_RED_RGTC1 = GLenum::GL_COMPRESSED_SIGNED_RED_RGTC1; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = GLenum::GL_COMPRESSED_SIGNED_RED_RGTC1_EXT; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_RG_RGTC2 = GLenum::GL_COMPRESSED_RG_RGTC2; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_SIGNED_RG_RGTC2 = GLenum::GL_COMPRESSED_SIGNED_RG_RGTC2; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_RGBA_BPTC_UNORM = GLenum::GL_COMPRESSED_RGBA_BPTC_UNORM; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = GLenum::GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = GLenum::GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = GLenum::GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT; GLBINDING_CONSTEXPR static const GLenum GL_R8_SNORM = GLenum::GL_R8_SNORM; GLBINDING_CONSTEXPR static const GLenum GL_RG8_SNORM = GLenum::GL_RG8_SNORM; GLBINDING_CONSTEXPR static const GLenum GL_RGB8_SNORM = GLenum::GL_RGB8_SNORM; GLBINDING_CONSTEXPR static const GLenum GL_RGBA8_SNORM = GLenum::GL_RGBA8_SNORM; GLBINDING_CONSTEXPR static const GLenum GL_R16_SNORM = GLenum::GL_R16_SNORM; GLBINDING_CONSTEXPR static const GLenum GL_RG16_SNORM = GLenum::GL_RG16_SNORM; GLBINDING_CONSTEXPR static const GLenum GL_RGB16_SNORM = GLenum::GL_RGB16_SNORM; GLBINDING_CONSTEXPR static const GLenum GL_RGB10_A2UI = GLenum::GL_RGB10_A2UI; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_R11_EAC = GLenum::GL_COMPRESSED_R11_EAC; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_SIGNED_R11_EAC = GLenum::GL_COMPRESSED_SIGNED_R11_EAC; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_RG11_EAC = GLenum::GL_COMPRESSED_RG11_EAC; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_SIGNED_RG11_EAC = GLenum::GL_COMPRESSED_SIGNED_RG11_EAC; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_RGB8_ETC2 = GLenum::GL_COMPRESSED_RGB8_ETC2; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_SRGB8_ETC2 = GLenum::GL_COMPRESSED_SRGB8_ETC2; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = GLenum::GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = GLenum::GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_RGBA8_ETC2_EAC = GLenum::GL_COMPRESSED_RGBA8_ETC2_EAC; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = GLenum::GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC; // InternalFormatPName // GLBINDING_CONSTEXPR static const GLenum GL_SAMPLES = GLenum::GL_SAMPLES; // reuse GetFramebufferParameter GLBINDING_CONSTEXPR static const GLenum GL_GENERATE_MIPMAP = GLenum::GL_GENERATE_MIPMAP; GLBINDING_CONSTEXPR static const GLenum GL_INTERNALFORMAT_SUPPORTED = GLenum::GL_INTERNALFORMAT_SUPPORTED; GLBINDING_CONSTEXPR static const GLenum GL_INTERNALFORMAT_PREFERRED = GLenum::GL_INTERNALFORMAT_PREFERRED; GLBINDING_CONSTEXPR static const GLenum GL_INTERNALFORMAT_RED_SIZE = GLenum::GL_INTERNALFORMAT_RED_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_INTERNALFORMAT_GREEN_SIZE = GLenum::GL_INTERNALFORMAT_GREEN_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_INTERNALFORMAT_BLUE_SIZE = GLenum::GL_INTERNALFORMAT_BLUE_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_INTERNALFORMAT_ALPHA_SIZE = GLenum::GL_INTERNALFORMAT_ALPHA_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_INTERNALFORMAT_DEPTH_SIZE = GLenum::GL_INTERNALFORMAT_DEPTH_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_INTERNALFORMAT_STENCIL_SIZE = GLenum::GL_INTERNALFORMAT_STENCIL_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_INTERNALFORMAT_SHARED_SIZE = GLenum::GL_INTERNALFORMAT_SHARED_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_INTERNALFORMAT_RED_TYPE = GLenum::GL_INTERNALFORMAT_RED_TYPE; GLBINDING_CONSTEXPR static const GLenum GL_INTERNALFORMAT_GREEN_TYPE = GLenum::GL_INTERNALFORMAT_GREEN_TYPE; GLBINDING_CONSTEXPR static const GLenum GL_INTERNALFORMAT_BLUE_TYPE = GLenum::GL_INTERNALFORMAT_BLUE_TYPE; GLBINDING_CONSTEXPR static const GLenum GL_INTERNALFORMAT_ALPHA_TYPE = GLenum::GL_INTERNALFORMAT_ALPHA_TYPE; GLBINDING_CONSTEXPR static const GLenum GL_INTERNALFORMAT_DEPTH_TYPE = GLenum::GL_INTERNALFORMAT_DEPTH_TYPE; GLBINDING_CONSTEXPR static const GLenum GL_INTERNALFORMAT_STENCIL_TYPE = GLenum::GL_INTERNALFORMAT_STENCIL_TYPE; GLBINDING_CONSTEXPR static const GLenum GL_MAX_WIDTH = GLenum::GL_MAX_WIDTH; GLBINDING_CONSTEXPR static const GLenum GL_MAX_HEIGHT = GLenum::GL_MAX_HEIGHT; GLBINDING_CONSTEXPR static const GLenum GL_MAX_DEPTH = GLenum::GL_MAX_DEPTH; GLBINDING_CONSTEXPR static const GLenum GL_MAX_LAYERS = GLenum::GL_MAX_LAYERS; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_COMPONENTS = GLenum::GL_COLOR_COMPONENTS; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_RENDERABLE = GLenum::GL_COLOR_RENDERABLE; GLBINDING_CONSTEXPR static const GLenum GL_DEPTH_RENDERABLE = GLenum::GL_DEPTH_RENDERABLE; GLBINDING_CONSTEXPR static const GLenum GL_STENCIL_RENDERABLE = GLenum::GL_STENCIL_RENDERABLE; GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_RENDERABLE = GLenum::GL_FRAMEBUFFER_RENDERABLE; GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_RENDERABLE_LAYERED = GLenum::GL_FRAMEBUFFER_RENDERABLE_LAYERED; GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_BLEND = GLenum::GL_FRAMEBUFFER_BLEND; GLBINDING_CONSTEXPR static const GLenum GL_READ_PIXELS = GLenum::GL_READ_PIXELS; GLBINDING_CONSTEXPR static const GLenum GL_READ_PIXELS_FORMAT = GLenum::GL_READ_PIXELS_FORMAT; GLBINDING_CONSTEXPR static const GLenum GL_READ_PIXELS_TYPE = GLenum::GL_READ_PIXELS_TYPE; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_IMAGE_FORMAT = GLenum::GL_TEXTURE_IMAGE_FORMAT; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_IMAGE_TYPE = GLenum::GL_TEXTURE_IMAGE_TYPE; GLBINDING_CONSTEXPR static const GLenum GL_GET_TEXTURE_IMAGE_FORMAT = GLenum::GL_GET_TEXTURE_IMAGE_FORMAT; GLBINDING_CONSTEXPR static const GLenum GL_GET_TEXTURE_IMAGE_TYPE = GLenum::GL_GET_TEXTURE_IMAGE_TYPE; GLBINDING_CONSTEXPR static const GLenum GL_MIPMAP = GLenum::GL_MIPMAP; GLBINDING_CONSTEXPR static const GLenum GL_AUTO_GENERATE_MIPMAP = GLenum::GL_AUTO_GENERATE_MIPMAP; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ENCODING = GLenum::GL_COLOR_ENCODING; GLBINDING_CONSTEXPR static const GLenum GL_SRGB_READ = GLenum::GL_SRGB_READ; GLBINDING_CONSTEXPR static const GLenum GL_SRGB_WRITE = GLenum::GL_SRGB_WRITE; GLBINDING_CONSTEXPR static const GLenum GL_FILTER = GLenum::GL_FILTER; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_TEXTURE = GLenum::GL_VERTEX_TEXTURE; GLBINDING_CONSTEXPR static const GLenum GL_TESS_CONTROL_TEXTURE = GLenum::GL_TESS_CONTROL_TEXTURE; GLBINDING_CONSTEXPR static const GLenum GL_TESS_EVALUATION_TEXTURE = GLenum::GL_TESS_EVALUATION_TEXTURE; GLBINDING_CONSTEXPR static const GLenum GL_GEOMETRY_TEXTURE = GLenum::GL_GEOMETRY_TEXTURE; GLBINDING_CONSTEXPR static const GLenum GL_FRAGMENT_TEXTURE = GLenum::GL_FRAGMENT_TEXTURE; GLBINDING_CONSTEXPR static const GLenum GL_COMPUTE_TEXTURE = GLenum::GL_COMPUTE_TEXTURE; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_SHADOW = GLenum::GL_TEXTURE_SHADOW; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_GATHER = GLenum::GL_TEXTURE_GATHER; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_GATHER_SHADOW = GLenum::GL_TEXTURE_GATHER_SHADOW; GLBINDING_CONSTEXPR static const GLenum GL_SHADER_IMAGE_LOAD = GLenum::GL_SHADER_IMAGE_LOAD; GLBINDING_CONSTEXPR static const GLenum GL_SHADER_IMAGE_STORE = GLenum::GL_SHADER_IMAGE_STORE; GLBINDING_CONSTEXPR static const GLenum GL_SHADER_IMAGE_ATOMIC = GLenum::GL_SHADER_IMAGE_ATOMIC; GLBINDING_CONSTEXPR static const GLenum GL_IMAGE_TEXEL_SIZE = GLenum::GL_IMAGE_TEXEL_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_IMAGE_COMPATIBILITY_CLASS = GLenum::GL_IMAGE_COMPATIBILITY_CLASS; GLBINDING_CONSTEXPR static const GLenum GL_IMAGE_PIXEL_FORMAT = GLenum::GL_IMAGE_PIXEL_FORMAT; GLBINDING_CONSTEXPR static const GLenum GL_IMAGE_PIXEL_TYPE = GLenum::GL_IMAGE_PIXEL_TYPE; GLBINDING_CONSTEXPR static const GLenum GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = GLenum::GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST; GLBINDING_CONSTEXPR static const GLenum GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = GLenum::GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST; GLBINDING_CONSTEXPR static const GLenum GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = GLenum::GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE; GLBINDING_CONSTEXPR static const GLenum GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = GLenum::GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = GLenum::GL_TEXTURE_COMPRESSED_BLOCK_WIDTH; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = GLenum::GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_COMPRESSED_BLOCK_SIZE = GLenum::GL_TEXTURE_COMPRESSED_BLOCK_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_CLEAR_BUFFER = GLenum::GL_CLEAR_BUFFER; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_VIEW = GLenum::GL_TEXTURE_VIEW; GLBINDING_CONSTEXPR static const GLenum GL_VIEW_COMPATIBILITY_CLASS = GLenum::GL_VIEW_COMPATIBILITY_CLASS; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_COMPRESSED = GLenum::GL_TEXTURE_COMPRESSED; GLBINDING_CONSTEXPR static const GLenum GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = GLenum::GL_IMAGE_FORMAT_COMPATIBILITY_TYPE; GLBINDING_CONSTEXPR static const GLenum GL_CLEAR_TEXTURE = GLenum::GL_CLEAR_TEXTURE; GLBINDING_CONSTEXPR static const GLenum GL_NUM_SAMPLE_COUNTS = GLenum::GL_NUM_SAMPLE_COUNTS; // LightEnvModeSGIX // GLBINDING_CONSTEXPR static const GLenum GL_ADD = GLenum::GL_ADD; // reuse AccumOp GLBINDING_CONSTEXPR static const GLenum GL_REPLACE = GLenum::GL_REPLACE; GLBINDING_CONSTEXPR static const GLenum GL_MODULATE = GLenum::GL_MODULATE; // LightEnvParameterSGIX // GLBINDING_CONSTEXPR static const GLenum GL_LIGHT_ENV_MODE_SGIX = GLenum::GL_LIGHT_ENV_MODE_SGIX; // reuse GetPName // LightModelColorControl GLBINDING_CONSTEXPR static const GLenum GL_SINGLE_COLOR = GLenum::GL_SINGLE_COLOR; GLBINDING_CONSTEXPR static const GLenum GL_SINGLE_COLOR_EXT = GLenum::GL_SINGLE_COLOR_EXT; GLBINDING_CONSTEXPR static const GLenum GL_SEPARATE_SPECULAR_COLOR = GLenum::GL_SEPARATE_SPECULAR_COLOR; GLBINDING_CONSTEXPR static const GLenum GL_SEPARATE_SPECULAR_COLOR_EXT = GLenum::GL_SEPARATE_SPECULAR_COLOR_EXT; // LightModelParameter // GLBINDING_CONSTEXPR static const GLenum GL_LIGHT_MODEL_LOCAL_VIEWER = GLenum::GL_LIGHT_MODEL_LOCAL_VIEWER; // reuse GetPName // GLBINDING_CONSTEXPR static const GLenum GL_LIGHT_MODEL_TWO_SIDE = GLenum::GL_LIGHT_MODEL_TWO_SIDE; // reuse GetPName // GLBINDING_CONSTEXPR static const GLenum GL_LIGHT_MODEL_AMBIENT = GLenum::GL_LIGHT_MODEL_AMBIENT; // reuse GetPName // GLBINDING_CONSTEXPR static const GLenum GL_LIGHT_MODEL_COLOR_CONTROL = GLenum::GL_LIGHT_MODEL_COLOR_CONTROL; // reuse GetPName GLBINDING_CONSTEXPR static const GLenum GL_LIGHT_MODEL_COLOR_CONTROL_EXT = GLenum::GL_LIGHT_MODEL_COLOR_CONTROL_EXT; // LightName // GLBINDING_CONSTEXPR static const GLenum GL_LIGHT0 = GLenum::GL_LIGHT0; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_LIGHT1 = GLenum::GL_LIGHT1; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_LIGHT2 = GLenum::GL_LIGHT2; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_LIGHT3 = GLenum::GL_LIGHT3; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_LIGHT4 = GLenum::GL_LIGHT4; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_LIGHT5 = GLenum::GL_LIGHT5; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_LIGHT6 = GLenum::GL_LIGHT6; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_LIGHT7 = GLenum::GL_LIGHT7; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_FRAGMENT_LIGHT0_SGIX = GLenum::GL_FRAGMENT_LIGHT0_SGIX; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_FRAGMENT_LIGHT1_SGIX = GLenum::GL_FRAGMENT_LIGHT1_SGIX; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_FRAGMENT_LIGHT2_SGIX = GLenum::GL_FRAGMENT_LIGHT2_SGIX; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_FRAGMENT_LIGHT3_SGIX = GLenum::GL_FRAGMENT_LIGHT3_SGIX; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_FRAGMENT_LIGHT4_SGIX = GLenum::GL_FRAGMENT_LIGHT4_SGIX; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_FRAGMENT_LIGHT5_SGIX = GLenum::GL_FRAGMENT_LIGHT5_SGIX; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_FRAGMENT_LIGHT6_SGIX = GLenum::GL_FRAGMENT_LIGHT6_SGIX; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_FRAGMENT_LIGHT7_SGIX = GLenum::GL_FRAGMENT_LIGHT7_SGIX; // reuse EnableCap // LightParameter // GLBINDING_CONSTEXPR static const GLenum GL_AMBIENT = GLenum::GL_AMBIENT; // reuse ColorMaterialParameter // GLBINDING_CONSTEXPR static const GLenum GL_DIFFUSE = GLenum::GL_DIFFUSE; // reuse ColorMaterialParameter // GLBINDING_CONSTEXPR static const GLenum GL_SPECULAR = GLenum::GL_SPECULAR; // reuse ColorMaterialParameter GLBINDING_CONSTEXPR static const GLenum GL_POSITION = GLenum::GL_POSITION; GLBINDING_CONSTEXPR static const GLenum GL_SPOT_DIRECTION = GLenum::GL_SPOT_DIRECTION; GLBINDING_CONSTEXPR static const GLenum GL_SPOT_EXPONENT = GLenum::GL_SPOT_EXPONENT; GLBINDING_CONSTEXPR static const GLenum GL_SPOT_CUTOFF = GLenum::GL_SPOT_CUTOFF; GLBINDING_CONSTEXPR static const GLenum GL_CONSTANT_ATTENUATION = GLenum::GL_CONSTANT_ATTENUATION; GLBINDING_CONSTEXPR static const GLenum GL_LINEAR_ATTENUATION = GLenum::GL_LINEAR_ATTENUATION; GLBINDING_CONSTEXPR static const GLenum GL_QUADRATIC_ATTENUATION = GLenum::GL_QUADRATIC_ATTENUATION; // ListMode GLBINDING_CONSTEXPR static const GLenum GL_COMPILE = GLenum::GL_COMPILE; GLBINDING_CONSTEXPR static const GLenum GL_COMPILE_AND_EXECUTE = GLenum::GL_COMPILE_AND_EXECUTE; // ListNameType // GLBINDING_CONSTEXPR static const GLenum GL_BYTE = GLenum::GL_BYTE; // reuse ColorPointerType // GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_BYTE = GLenum::GL_UNSIGNED_BYTE; // reuse ColorPointerType // GLBINDING_CONSTEXPR static const GLenum GL_SHORT = GLenum::GL_SHORT; // reuse ColorPointerType // GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_SHORT = GLenum::GL_UNSIGNED_SHORT; // reuse ColorPointerType // GLBINDING_CONSTEXPR static const GLenum GL_INT = GLenum::GL_INT; // reuse ColorPointerType // GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT = GLenum::GL_UNSIGNED_INT; // reuse ColorPointerType // GLBINDING_CONSTEXPR static const GLenum GL_FLOAT = GLenum::GL_FLOAT; // reuse ColorPointerType GLBINDING_CONSTEXPR static const GLenum GL_2_BYTES = GLenum::GL_2_BYTES; GLBINDING_CONSTEXPR static const GLenum GL_3_BYTES = GLenum::GL_3_BYTES; GLBINDING_CONSTEXPR static const GLenum GL_4_BYTES = GLenum::GL_4_BYTES; // ListParameterName GLBINDING_CONSTEXPR static const GLenum GL_LIST_PRIORITY_SGIX = GLenum::GL_LIST_PRIORITY_SGIX; // LogicOp GLBINDING_CONSTEXPR static const GLenum GL_CLEAR = GLenum::GL_CLEAR; GLBINDING_CONSTEXPR static const GLenum GL_AND = GLenum::GL_AND; GLBINDING_CONSTEXPR static const GLenum GL_AND_REVERSE = GLenum::GL_AND_REVERSE; GLBINDING_CONSTEXPR static const GLenum GL_COPY = GLenum::GL_COPY; GLBINDING_CONSTEXPR static const GLenum GL_AND_INVERTED = GLenum::GL_AND_INVERTED; GLBINDING_CONSTEXPR static const GLenum GL_NOOP = GLenum::GL_NOOP; GLBINDING_CONSTEXPR static const GLenum GL_XOR = GLenum::GL_XOR; GLBINDING_CONSTEXPR static const GLenum GL_OR = GLenum::GL_OR; GLBINDING_CONSTEXPR static const GLenum GL_NOR = GLenum::GL_NOR; GLBINDING_CONSTEXPR static const GLenum GL_EQUIV = GLenum::GL_EQUIV; GLBINDING_CONSTEXPR static const GLenum GL_INVERT = GLenum::GL_INVERT; GLBINDING_CONSTEXPR static const GLenum GL_OR_REVERSE = GLenum::GL_OR_REVERSE; GLBINDING_CONSTEXPR static const GLenum GL_COPY_INVERTED = GLenum::GL_COPY_INVERTED; GLBINDING_CONSTEXPR static const GLenum GL_OR_INVERTED = GLenum::GL_OR_INVERTED; GLBINDING_CONSTEXPR static const GLenum GL_NAND = GLenum::GL_NAND; GLBINDING_CONSTEXPR static const GLenum GL_SET = GLenum::GL_SET; // MapQuery // GLBINDING_CONSTEXPR static const GLenum GL_COEFF = GLenum::GL_COEFF; // reuse GetMapQuery // GLBINDING_CONSTEXPR static const GLenum GL_ORDER = GLenum::GL_ORDER; // reuse GetMapQuery // GLBINDING_CONSTEXPR static const GLenum GL_DOMAIN = GLenum::GL_DOMAIN; // reuse GetMapQuery // MapTarget // GLBINDING_CONSTEXPR static const GLenum GL_MAP1_COLOR_4 = GLenum::GL_MAP1_COLOR_4; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_MAP1_INDEX = GLenum::GL_MAP1_INDEX; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_MAP1_NORMAL = GLenum::GL_MAP1_NORMAL; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_MAP1_TEXTURE_COORD_1 = GLenum::GL_MAP1_TEXTURE_COORD_1; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_MAP1_TEXTURE_COORD_2 = GLenum::GL_MAP1_TEXTURE_COORD_2; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_MAP1_TEXTURE_COORD_3 = GLenum::GL_MAP1_TEXTURE_COORD_3; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_MAP1_TEXTURE_COORD_4 = GLenum::GL_MAP1_TEXTURE_COORD_4; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_MAP1_VERTEX_3 = GLenum::GL_MAP1_VERTEX_3; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_MAP1_VERTEX_4 = GLenum::GL_MAP1_VERTEX_4; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_MAP2_COLOR_4 = GLenum::GL_MAP2_COLOR_4; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_MAP2_INDEX = GLenum::GL_MAP2_INDEX; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_MAP2_NORMAL = GLenum::GL_MAP2_NORMAL; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_MAP2_TEXTURE_COORD_1 = GLenum::GL_MAP2_TEXTURE_COORD_1; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_MAP2_TEXTURE_COORD_2 = GLenum::GL_MAP2_TEXTURE_COORD_2; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_MAP2_TEXTURE_COORD_3 = GLenum::GL_MAP2_TEXTURE_COORD_3; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_MAP2_TEXTURE_COORD_4 = GLenum::GL_MAP2_TEXTURE_COORD_4; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_MAP2_VERTEX_3 = GLenum::GL_MAP2_VERTEX_3; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_MAP2_VERTEX_4 = GLenum::GL_MAP2_VERTEX_4; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_GEOMETRY_DEFORMATION_SGIX = GLenum::GL_GEOMETRY_DEFORMATION_SGIX; // reuse FfdTargetSGIX // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_DEFORMATION_SGIX = GLenum::GL_TEXTURE_DEFORMATION_SGIX; // reuse FfdTargetSGIX // MapTextureFormatINTEL GLBINDING_CONSTEXPR static const GLenum GL_LAYOUT_DEFAULT_INTEL = GLenum::GL_LAYOUT_DEFAULT_INTEL; GLBINDING_CONSTEXPR static const GLenum GL_LAYOUT_LINEAR_INTEL = GLenum::GL_LAYOUT_LINEAR_INTEL; GLBINDING_CONSTEXPR static const GLenum GL_LAYOUT_LINEAR_CPU_CACHED_INTEL = GLenum::GL_LAYOUT_LINEAR_CPU_CACHED_INTEL; // MaterialFace // GLBINDING_CONSTEXPR static const GLenum GL_FRONT = GLenum::GL_FRONT; // reuse ColorBuffer // GLBINDING_CONSTEXPR static const GLenum GL_BACK = GLenum::GL_BACK; // reuse ColorBuffer // GLBINDING_CONSTEXPR static const GLenum GL_FRONT_AND_BACK = GLenum::GL_FRONT_AND_BACK; // reuse ColorBuffer // MaterialParameter // GLBINDING_CONSTEXPR static const GLenum GL_AMBIENT = GLenum::GL_AMBIENT; // reuse ColorMaterialParameter // GLBINDING_CONSTEXPR static const GLenum GL_DIFFUSE = GLenum::GL_DIFFUSE; // reuse ColorMaterialParameter // GLBINDING_CONSTEXPR static const GLenum GL_SPECULAR = GLenum::GL_SPECULAR; // reuse ColorMaterialParameter // GLBINDING_CONSTEXPR static const GLenum GL_EMISSION = GLenum::GL_EMISSION; // reuse ColorMaterialParameter GLBINDING_CONSTEXPR static const GLenum GL_SHININESS = GLenum::GL_SHININESS; // GLBINDING_CONSTEXPR static const GLenum GL_AMBIENT_AND_DIFFUSE = GLenum::GL_AMBIENT_AND_DIFFUSE; // reuse ColorMaterialParameter GLBINDING_CONSTEXPR static const GLenum GL_COLOR_INDEXES = GLenum::GL_COLOR_INDEXES; // MatrixMode GLBINDING_CONSTEXPR static const GLenum GL_MODELVIEW = GLenum::GL_MODELVIEW; GLBINDING_CONSTEXPR static const GLenum GL_MODELVIEW0_EXT = GLenum::GL_MODELVIEW0_EXT; GLBINDING_CONSTEXPR static const GLenum GL_PROJECTION = GLenum::GL_PROJECTION; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE = GLenum::GL_TEXTURE; // MemoryObjectParameterName GLBINDING_CONSTEXPR static const GLenum GL_DEDICATED_MEMORY_OBJECT_EXT = GLenum::GL_DEDICATED_MEMORY_OBJECT_EXT; GLBINDING_CONSTEXPR static const GLenum GL_PROTECTED_MEMORY_OBJECT_EXT = GLenum::GL_PROTECTED_MEMORY_OBJECT_EXT; // MeshMode1 GLBINDING_CONSTEXPR static const GLenum GL_POINT = GLenum::GL_POINT; GLBINDING_CONSTEXPR static const GLenum GL_LINE = GLenum::GL_LINE; // MeshMode2 // GLBINDING_CONSTEXPR static const GLenum GL_POINT = GLenum::GL_POINT; // reuse MeshMode1 // GLBINDING_CONSTEXPR static const GLenum GL_LINE = GLenum::GL_LINE; // reuse MeshMode1 GLBINDING_CONSTEXPR static const GLenum GL_FILL = GLenum::GL_FILL; // MinmaxTargetEXT GLBINDING_CONSTEXPR static const GLenum GL_MINMAX = GLenum::GL_MINMAX; // GLBINDING_CONSTEXPR static const GLenum GL_MINMAX_EXT = GLenum::GL_MINMAX_EXT; // reuse EnableCap // NormalPointerType // GLBINDING_CONSTEXPR static const GLenum GL_BYTE = GLenum::GL_BYTE; // reuse ColorPointerType // GLBINDING_CONSTEXPR static const GLenum GL_SHORT = GLenum::GL_SHORT; // reuse ColorPointerType // GLBINDING_CONSTEXPR static const GLenum GL_INT = GLenum::GL_INT; // reuse ColorPointerType // GLBINDING_CONSTEXPR static const GLenum GL_FLOAT = GLenum::GL_FLOAT; // reuse ColorPointerType // GLBINDING_CONSTEXPR static const GLenum GL_DOUBLE = GLenum::GL_DOUBLE; // reuse ColorPointerType // ObjectIdentifier // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE = GLenum::GL_TEXTURE; // reuse MatrixMode // GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ARRAY = GLenum::GL_VERTEX_ARRAY; // reuse EnableCap GLBINDING_CONSTEXPR static const GLenum GL_BUFFER = GLenum::GL_BUFFER; GLBINDING_CONSTEXPR static const GLenum GL_SHADER = GLenum::GL_SHADER; GLBINDING_CONSTEXPR static const GLenum GL_PROGRAM = GLenum::GL_PROGRAM; GLBINDING_CONSTEXPR static const GLenum GL_QUERY = GLenum::GL_QUERY; GLBINDING_CONSTEXPR static const GLenum GL_PROGRAM_PIPELINE = GLenum::GL_PROGRAM_PIPELINE; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLER = GLenum::GL_SAMPLER; // GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER = GLenum::GL_FRAMEBUFFER; // reuse CheckFramebufferStatusTarget GLBINDING_CONSTEXPR static const GLenum GL_RENDERBUFFER = GLenum::GL_RENDERBUFFER; // GLBINDING_CONSTEXPR static const GLenum GL_TRANSFORM_FEEDBACK = GLenum::GL_TRANSFORM_FEEDBACK; // reuse BindTransformFeedbackTarget // PatchParameterName GLBINDING_CONSTEXPR static const GLenum GL_PATCH_VERTICES = GLenum::GL_PATCH_VERTICES; GLBINDING_CONSTEXPR static const GLenum GL_PATCH_DEFAULT_INNER_LEVEL = GLenum::GL_PATCH_DEFAULT_INNER_LEVEL; GLBINDING_CONSTEXPR static const GLenum GL_PATCH_DEFAULT_OUTER_LEVEL = GLenum::GL_PATCH_DEFAULT_OUTER_LEVEL; // PathColor GLBINDING_CONSTEXPR static const GLenum GL_PRIMARY_COLOR_NV = GLenum::GL_PRIMARY_COLOR_NV; GLBINDING_CONSTEXPR static const GLenum GL_SECONDARY_COLOR_NV = GLenum::GL_SECONDARY_COLOR_NV; GLBINDING_CONSTEXPR static const GLenum GL_PRIMARY_COLOR = GLenum::GL_PRIMARY_COLOR; // PathCoverMode GLBINDING_CONSTEXPR static const GLenum GL_PATH_FILL_COVER_MODE_NV = GLenum::GL_PATH_FILL_COVER_MODE_NV; GLBINDING_CONSTEXPR static const GLenum GL_CONVEX_HULL_NV = GLenum::GL_CONVEX_HULL_NV; GLBINDING_CONSTEXPR static const GLenum GL_BOUNDING_BOX_NV = GLenum::GL_BOUNDING_BOX_NV; GLBINDING_CONSTEXPR static const GLenum GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV = GLenum::GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV; // PathElementType GLBINDING_CONSTEXPR static const GLenum GL_UTF8_NV = GLenum::GL_UTF8_NV; GLBINDING_CONSTEXPR static const GLenum GL_UTF16_NV = GLenum::GL_UTF16_NV; // PathFillMode // GLBINDING_CONSTEXPR static const GLenum GL_INVERT = GLenum::GL_INVERT; // reuse LogicOp GLBINDING_CONSTEXPR static const GLenum GL_PATH_FILL_MODE_NV = GLenum::GL_PATH_FILL_MODE_NV; GLBINDING_CONSTEXPR static const GLenum GL_COUNT_UP_NV = GLenum::GL_COUNT_UP_NV; GLBINDING_CONSTEXPR static const GLenum GL_COUNT_DOWN_NV = GLenum::GL_COUNT_DOWN_NV; // PathFontStyle // GLBINDING_CONSTEXPR static const GLenum GL_NONE = GLenum::GL_NONE; // reuse ColorBuffer // PathFontTarget GLBINDING_CONSTEXPR static const GLenum GL_STANDARD_FONT_NAME_NV = GLenum::GL_STANDARD_FONT_NAME_NV; GLBINDING_CONSTEXPR static const GLenum GL_SYSTEM_FONT_NAME_NV = GLenum::GL_SYSTEM_FONT_NAME_NV; GLBINDING_CONSTEXPR static const GLenum GL_FILE_NAME_NV = GLenum::GL_FILE_NAME_NV; // PathGenMode // GLBINDING_CONSTEXPR static const GLenum GL_NONE = GLenum::GL_NONE; // reuse ColorBuffer GLBINDING_CONSTEXPR static const GLenum GL_EYE_LINEAR = GLenum::GL_EYE_LINEAR; GLBINDING_CONSTEXPR static const GLenum GL_OBJECT_LINEAR = GLenum::GL_OBJECT_LINEAR; GLBINDING_CONSTEXPR static const GLenum GL_CONSTANT = GLenum::GL_CONSTANT; GLBINDING_CONSTEXPR static const GLenum GL_PATH_OBJECT_BOUNDING_BOX_NV = GLenum::GL_PATH_OBJECT_BOUNDING_BOX_NV; // PathHandleMissingGlyphs GLBINDING_CONSTEXPR static const GLenum GL_SKIP_MISSING_GLYPH_NV = GLenum::GL_SKIP_MISSING_GLYPH_NV; GLBINDING_CONSTEXPR static const GLenum GL_USE_MISSING_GLYPH_NV = GLenum::GL_USE_MISSING_GLYPH_NV; // PathListMode GLBINDING_CONSTEXPR static const GLenum GL_ACCUM_ADJACENT_PAIRS_NV = GLenum::GL_ACCUM_ADJACENT_PAIRS_NV; GLBINDING_CONSTEXPR static const GLenum GL_ADJACENT_PAIRS_NV = GLenum::GL_ADJACENT_PAIRS_NV; GLBINDING_CONSTEXPR static const GLenum GL_FIRST_TO_REST_NV = GLenum::GL_FIRST_TO_REST_NV; // PathParameter GLBINDING_CONSTEXPR static const GLenum GL_PATH_STROKE_WIDTH_NV = GLenum::GL_PATH_STROKE_WIDTH_NV; GLBINDING_CONSTEXPR static const GLenum GL_PATH_END_CAPS_NV = GLenum::GL_PATH_END_CAPS_NV; GLBINDING_CONSTEXPR static const GLenum GL_PATH_INITIAL_END_CAP_NV = GLenum::GL_PATH_INITIAL_END_CAP_NV; GLBINDING_CONSTEXPR static const GLenum GL_PATH_TERMINAL_END_CAP_NV = GLenum::GL_PATH_TERMINAL_END_CAP_NV; GLBINDING_CONSTEXPR static const GLenum GL_PATH_JOIN_STYLE_NV = GLenum::GL_PATH_JOIN_STYLE_NV; GLBINDING_CONSTEXPR static const GLenum GL_PATH_MITER_LIMIT_NV = GLenum::GL_PATH_MITER_LIMIT_NV; GLBINDING_CONSTEXPR static const GLenum GL_PATH_DASH_CAPS_NV = GLenum::GL_PATH_DASH_CAPS_NV; GLBINDING_CONSTEXPR static const GLenum GL_PATH_INITIAL_DASH_CAP_NV = GLenum::GL_PATH_INITIAL_DASH_CAP_NV; GLBINDING_CONSTEXPR static const GLenum GL_PATH_TERMINAL_DASH_CAP_NV = GLenum::GL_PATH_TERMINAL_DASH_CAP_NV; GLBINDING_CONSTEXPR static const GLenum GL_PATH_DASH_OFFSET_NV = GLenum::GL_PATH_DASH_OFFSET_NV; GLBINDING_CONSTEXPR static const GLenum GL_PATH_CLIENT_LENGTH_NV = GLenum::GL_PATH_CLIENT_LENGTH_NV; // GLBINDING_CONSTEXPR static const GLenum GL_PATH_FILL_MODE_NV = GLenum::GL_PATH_FILL_MODE_NV; // reuse PathFillMode GLBINDING_CONSTEXPR static const GLenum GL_PATH_FILL_MASK_NV = GLenum::GL_PATH_FILL_MASK_NV; // GLBINDING_CONSTEXPR static const GLenum GL_PATH_FILL_COVER_MODE_NV = GLenum::GL_PATH_FILL_COVER_MODE_NV; // reuse PathCoverMode GLBINDING_CONSTEXPR static const GLenum GL_PATH_STROKE_COVER_MODE_NV = GLenum::GL_PATH_STROKE_COVER_MODE_NV; GLBINDING_CONSTEXPR static const GLenum GL_PATH_STROKE_MASK_NV = GLenum::GL_PATH_STROKE_MASK_NV; // GLBINDING_CONSTEXPR static const GLenum GL_PATH_OBJECT_BOUNDING_BOX_NV = GLenum::GL_PATH_OBJECT_BOUNDING_BOX_NV; // reuse PathGenMode GLBINDING_CONSTEXPR static const GLenum GL_PATH_COMMAND_COUNT_NV = GLenum::GL_PATH_COMMAND_COUNT_NV; GLBINDING_CONSTEXPR static const GLenum GL_PATH_COORD_COUNT_NV = GLenum::GL_PATH_COORD_COUNT_NV; GLBINDING_CONSTEXPR static const GLenum GL_PATH_DASH_ARRAY_COUNT_NV = GLenum::GL_PATH_DASH_ARRAY_COUNT_NV; GLBINDING_CONSTEXPR static const GLenum GL_PATH_COMPUTED_LENGTH_NV = GLenum::GL_PATH_COMPUTED_LENGTH_NV; GLBINDING_CONSTEXPR static const GLenum GL_PATH_FILL_BOUNDING_BOX_NV = GLenum::GL_PATH_FILL_BOUNDING_BOX_NV; GLBINDING_CONSTEXPR static const GLenum GL_PATH_STROKE_BOUNDING_BOX_NV = GLenum::GL_PATH_STROKE_BOUNDING_BOX_NV; GLBINDING_CONSTEXPR static const GLenum GL_PATH_DASH_OFFSET_RESET_NV = GLenum::GL_PATH_DASH_OFFSET_RESET_NV; // PathStringFormat GLBINDING_CONSTEXPR static const GLenum GL_PATH_FORMAT_SVG_NV = GLenum::GL_PATH_FORMAT_SVG_NV; GLBINDING_CONSTEXPR static const GLenum GL_PATH_FORMAT_PS_NV = GLenum::GL_PATH_FORMAT_PS_NV; // PathTransformType // GLBINDING_CONSTEXPR static const GLenum GL_NONE = GLenum::GL_NONE; // reuse ColorBuffer GLBINDING_CONSTEXPR static const GLenum GL_TRANSLATE_X_NV = GLenum::GL_TRANSLATE_X_NV; GLBINDING_CONSTEXPR static const GLenum GL_TRANSLATE_Y_NV = GLenum::GL_TRANSLATE_Y_NV; GLBINDING_CONSTEXPR static const GLenum GL_TRANSLATE_2D_NV = GLenum::GL_TRANSLATE_2D_NV; GLBINDING_CONSTEXPR static const GLenum GL_TRANSLATE_3D_NV = GLenum::GL_TRANSLATE_3D_NV; GLBINDING_CONSTEXPR static const GLenum GL_AFFINE_2D_NV = GLenum::GL_AFFINE_2D_NV; GLBINDING_CONSTEXPR static const GLenum GL_AFFINE_3D_NV = GLenum::GL_AFFINE_3D_NV; GLBINDING_CONSTEXPR static const GLenum GL_TRANSPOSE_AFFINE_2D_NV = GLenum::GL_TRANSPOSE_AFFINE_2D_NV; GLBINDING_CONSTEXPR static const GLenum GL_TRANSPOSE_AFFINE_3D_NV = GLenum::GL_TRANSPOSE_AFFINE_3D_NV; // PipelineParameterName GLBINDING_CONSTEXPR static const GLenum GL_ACTIVE_PROGRAM = GLenum::GL_ACTIVE_PROGRAM; GLBINDING_CONSTEXPR static const GLenum GL_FRAGMENT_SHADER = GLenum::GL_FRAGMENT_SHADER; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_SHADER = GLenum::GL_VERTEX_SHADER; GLBINDING_CONSTEXPR static const GLenum GL_INFO_LOG_LENGTH = GLenum::GL_INFO_LOG_LENGTH; GLBINDING_CONSTEXPR static const GLenum GL_GEOMETRY_SHADER = GLenum::GL_GEOMETRY_SHADER; GLBINDING_CONSTEXPR static const GLenum GL_TESS_EVALUATION_SHADER = GLenum::GL_TESS_EVALUATION_SHADER; GLBINDING_CONSTEXPR static const GLenum GL_TESS_CONTROL_SHADER = GLenum::GL_TESS_CONTROL_SHADER; // PixelCopyType // GLBINDING_CONSTEXPR static const GLenum GL_COLOR = GLenum::GL_COLOR; // reuse Buffer // GLBINDING_CONSTEXPR static const GLenum GL_DEPTH = GLenum::GL_DEPTH; // reuse Buffer // GLBINDING_CONSTEXPR static const GLenum GL_STENCIL = GLenum::GL_STENCIL; // reuse Buffer // PixelFormat // GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_SHORT = GLenum::GL_UNSIGNED_SHORT; // reuse ColorPointerType // GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT = GLenum::GL_UNSIGNED_INT; // reuse ColorPointerType GLBINDING_CONSTEXPR static const GLenum GL_COLOR_INDEX = GLenum::GL_COLOR_INDEX; GLBINDING_CONSTEXPR static const GLenum GL_STENCIL_INDEX = GLenum::GL_STENCIL_INDEX; // GLBINDING_CONSTEXPR static const GLenum GL_DEPTH_COMPONENT = GLenum::GL_DEPTH_COMPONENT; // reuse InternalFormat // GLBINDING_CONSTEXPR static const GLenum GL_RED = GLenum::GL_RED; // reuse InternalFormat GLBINDING_CONSTEXPR static const GLenum GL_GREEN = GLenum::GL_GREEN; GLBINDING_CONSTEXPR static const GLenum GL_BLUE = GLenum::GL_BLUE; GLBINDING_CONSTEXPR static const GLenum GL_ALPHA = GLenum::GL_ALPHA; // GLBINDING_CONSTEXPR static const GLenum GL_RGB = GLenum::GL_RGB; // reuse InternalFormat // GLBINDING_CONSTEXPR static const GLenum GL_RGBA = GLenum::GL_RGBA; // reuse InternalFormat GLBINDING_CONSTEXPR static const GLenum GL_LUMINANCE = GLenum::GL_LUMINANCE; GLBINDING_CONSTEXPR static const GLenum GL_LUMINANCE_ALPHA = GLenum::GL_LUMINANCE_ALPHA; GLBINDING_CONSTEXPR static const GLenum GL_ABGR_EXT = GLenum::GL_ABGR_EXT; GLBINDING_CONSTEXPR static const GLenum GL_CMYK_EXT = GLenum::GL_CMYK_EXT; GLBINDING_CONSTEXPR static const GLenum GL_CMYKA_EXT = GLenum::GL_CMYKA_EXT; GLBINDING_CONSTEXPR static const GLenum GL_YCRCB_422_SGIX = GLenum::GL_YCRCB_422_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_YCRCB_444_SGIX = GLenum::GL_YCRCB_444_SGIX; // PixelMap // GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_MAP_I_TO_I = GLenum::GL_PIXEL_MAP_I_TO_I; // reuse GetPixelMap // GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_MAP_S_TO_S = GLenum::GL_PIXEL_MAP_S_TO_S; // reuse GetPixelMap // GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_MAP_I_TO_R = GLenum::GL_PIXEL_MAP_I_TO_R; // reuse GetPixelMap // GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_MAP_I_TO_G = GLenum::GL_PIXEL_MAP_I_TO_G; // reuse GetPixelMap // GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_MAP_I_TO_B = GLenum::GL_PIXEL_MAP_I_TO_B; // reuse GetPixelMap // GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_MAP_I_TO_A = GLenum::GL_PIXEL_MAP_I_TO_A; // reuse GetPixelMap // GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_MAP_R_TO_R = GLenum::GL_PIXEL_MAP_R_TO_R; // reuse GetPixelMap // GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_MAP_G_TO_G = GLenum::GL_PIXEL_MAP_G_TO_G; // reuse GetPixelMap // GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_MAP_B_TO_B = GLenum::GL_PIXEL_MAP_B_TO_B; // reuse GetPixelMap // GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_MAP_A_TO_A = GLenum::GL_PIXEL_MAP_A_TO_A; // reuse GetPixelMap // PixelStoreParameter // GLBINDING_CONSTEXPR static const GLenum GL_UNPACK_SWAP_BYTES = GLenum::GL_UNPACK_SWAP_BYTES; // reuse GetPName // GLBINDING_CONSTEXPR static const GLenum GL_UNPACK_LSB_FIRST = GLenum::GL_UNPACK_LSB_FIRST; // reuse GetPName // GLBINDING_CONSTEXPR static const GLenum GL_UNPACK_ROW_LENGTH = GLenum::GL_UNPACK_ROW_LENGTH; // reuse GetPName // GLBINDING_CONSTEXPR static const GLenum GL_UNPACK_SKIP_ROWS = GLenum::GL_UNPACK_SKIP_ROWS; // reuse GetPName // GLBINDING_CONSTEXPR static const GLenum GL_UNPACK_SKIP_PIXELS = GLenum::GL_UNPACK_SKIP_PIXELS; // reuse GetPName // GLBINDING_CONSTEXPR static const GLenum GL_UNPACK_ALIGNMENT = GLenum::GL_UNPACK_ALIGNMENT; // reuse GetPName // GLBINDING_CONSTEXPR static const GLenum GL_PACK_SWAP_BYTES = GLenum::GL_PACK_SWAP_BYTES; // reuse GetPName // GLBINDING_CONSTEXPR static const GLenum GL_PACK_LSB_FIRST = GLenum::GL_PACK_LSB_FIRST; // reuse GetPName // GLBINDING_CONSTEXPR static const GLenum GL_PACK_ROW_LENGTH = GLenum::GL_PACK_ROW_LENGTH; // reuse GetPName // GLBINDING_CONSTEXPR static const GLenum GL_PACK_SKIP_ROWS = GLenum::GL_PACK_SKIP_ROWS; // reuse GetPName // GLBINDING_CONSTEXPR static const GLenum GL_PACK_SKIP_PIXELS = GLenum::GL_PACK_SKIP_PIXELS; // reuse GetPName // GLBINDING_CONSTEXPR static const GLenum GL_PACK_ALIGNMENT = GLenum::GL_PACK_ALIGNMENT; // reuse GetPName GLBINDING_CONSTEXPR static const GLenum GL_PACK_SKIP_IMAGES = GLenum::GL_PACK_SKIP_IMAGES; // GLBINDING_CONSTEXPR static const GLenum GL_PACK_SKIP_IMAGES_EXT = GLenum::GL_PACK_SKIP_IMAGES_EXT; // reuse GetPName GLBINDING_CONSTEXPR static const GLenum GL_PACK_IMAGE_HEIGHT = GLenum::GL_PACK_IMAGE_HEIGHT; // GLBINDING_CONSTEXPR static const GLenum GL_PACK_IMAGE_HEIGHT_EXT = GLenum::GL_PACK_IMAGE_HEIGHT_EXT; // reuse GetPName GLBINDING_CONSTEXPR static const GLenum GL_UNPACK_SKIP_IMAGES = GLenum::GL_UNPACK_SKIP_IMAGES; // GLBINDING_CONSTEXPR static const GLenum GL_UNPACK_SKIP_IMAGES_EXT = GLenum::GL_UNPACK_SKIP_IMAGES_EXT; // reuse GetPName GLBINDING_CONSTEXPR static const GLenum GL_UNPACK_IMAGE_HEIGHT = GLenum::GL_UNPACK_IMAGE_HEIGHT; // GLBINDING_CONSTEXPR static const GLenum GL_UNPACK_IMAGE_HEIGHT_EXT = GLenum::GL_UNPACK_IMAGE_HEIGHT_EXT; // reuse GetPName // GLBINDING_CONSTEXPR static const GLenum GL_PACK_SKIP_VOLUMES_SGIS = GLenum::GL_PACK_SKIP_VOLUMES_SGIS; // reuse GetPName // GLBINDING_CONSTEXPR static const GLenum GL_PACK_IMAGE_DEPTH_SGIS = GLenum::GL_PACK_IMAGE_DEPTH_SGIS; // reuse GetPName // GLBINDING_CONSTEXPR static const GLenum GL_UNPACK_SKIP_VOLUMES_SGIS = GLenum::GL_UNPACK_SKIP_VOLUMES_SGIS; // reuse GetPName // GLBINDING_CONSTEXPR static const GLenum GL_UNPACK_IMAGE_DEPTH_SGIS = GLenum::GL_UNPACK_IMAGE_DEPTH_SGIS; // reuse GetPName // GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_TILE_WIDTH_SGIX = GLenum::GL_PIXEL_TILE_WIDTH_SGIX; // reuse GetPName // GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_TILE_HEIGHT_SGIX = GLenum::GL_PIXEL_TILE_HEIGHT_SGIX; // reuse GetPName // GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_TILE_GRID_WIDTH_SGIX = GLenum::GL_PIXEL_TILE_GRID_WIDTH_SGIX; // reuse GetPName // GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_TILE_GRID_HEIGHT_SGIX = GLenum::GL_PIXEL_TILE_GRID_HEIGHT_SGIX; // reuse GetPName // GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_TILE_GRID_DEPTH_SGIX = GLenum::GL_PIXEL_TILE_GRID_DEPTH_SGIX; // reuse GetPName // GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_TILE_CACHE_SIZE_SGIX = GLenum::GL_PIXEL_TILE_CACHE_SIZE_SGIX; // reuse GetPName // GLBINDING_CONSTEXPR static const GLenum GL_PACK_RESAMPLE_SGIX = GLenum::GL_PACK_RESAMPLE_SGIX; // reuse GetPName // GLBINDING_CONSTEXPR static const GLenum GL_UNPACK_RESAMPLE_SGIX = GLenum::GL_UNPACK_RESAMPLE_SGIX; // reuse GetPName // GLBINDING_CONSTEXPR static const GLenum GL_PACK_SUBSAMPLE_RATE_SGIX = GLenum::GL_PACK_SUBSAMPLE_RATE_SGIX; // reuse GetPName // GLBINDING_CONSTEXPR static const GLenum GL_UNPACK_SUBSAMPLE_RATE_SGIX = GLenum::GL_UNPACK_SUBSAMPLE_RATE_SGIX; // reuse GetPName GLBINDING_CONSTEXPR static const GLenum GL_PACK_RESAMPLE_OML = GLenum::GL_PACK_RESAMPLE_OML; GLBINDING_CONSTEXPR static const GLenum GL_UNPACK_RESAMPLE_OML = GLenum::GL_UNPACK_RESAMPLE_OML; // PixelStoreResampleMode GLBINDING_CONSTEXPR static const GLenum GL_RESAMPLE_DECIMATE_SGIX = GLenum::GL_RESAMPLE_DECIMATE_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_RESAMPLE_REPLICATE_SGIX = GLenum::GL_RESAMPLE_REPLICATE_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_RESAMPLE_ZERO_FILL_SGIX = GLenum::GL_RESAMPLE_ZERO_FILL_SGIX; // PixelStoreSubsampleRate GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_SUBSAMPLE_4444_SGIX = GLenum::GL_PIXEL_SUBSAMPLE_4444_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_SUBSAMPLE_2424_SGIX = GLenum::GL_PIXEL_SUBSAMPLE_2424_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_SUBSAMPLE_4242_SGIX = GLenum::GL_PIXEL_SUBSAMPLE_4242_SGIX; // PixelTexGenMode // GLBINDING_CONSTEXPR static const GLenum GL_NONE = GLenum::GL_NONE; // reuse ColorBuffer // GLBINDING_CONSTEXPR static const GLenum GL_RGB = GLenum::GL_RGB; // reuse InternalFormat // GLBINDING_CONSTEXPR static const GLenum GL_RGBA = GLenum::GL_RGBA; // reuse InternalFormat // GLBINDING_CONSTEXPR static const GLenum GL_LUMINANCE = GLenum::GL_LUMINANCE; // reuse PixelFormat // GLBINDING_CONSTEXPR static const GLenum GL_LUMINANCE_ALPHA = GLenum::GL_LUMINANCE_ALPHA; // reuse PixelFormat // PixelTexGenParameterNameSGIS GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = GLenum::GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = GLenum::GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS; // PixelTransferParameter // GLBINDING_CONSTEXPR static const GLenum GL_MAP_COLOR = GLenum::GL_MAP_COLOR; // reuse GetPName // GLBINDING_CONSTEXPR static const GLenum GL_MAP_STENCIL = GLenum::GL_MAP_STENCIL; // reuse GetPName // GLBINDING_CONSTEXPR static const GLenum GL_INDEX_SHIFT = GLenum::GL_INDEX_SHIFT; // reuse GetPName // GLBINDING_CONSTEXPR static const GLenum GL_INDEX_OFFSET = GLenum::GL_INDEX_OFFSET; // reuse GetPName // GLBINDING_CONSTEXPR static const GLenum GL_RED_SCALE = GLenum::GL_RED_SCALE; // reuse GetPName // GLBINDING_CONSTEXPR static const GLenum GL_RED_BIAS = GLenum::GL_RED_BIAS; // reuse GetPName // GLBINDING_CONSTEXPR static const GLenum GL_GREEN_SCALE = GLenum::GL_GREEN_SCALE; // reuse GetPName // GLBINDING_CONSTEXPR static const GLenum GL_GREEN_BIAS = GLenum::GL_GREEN_BIAS; // reuse GetPName // GLBINDING_CONSTEXPR static const GLenum GL_BLUE_SCALE = GLenum::GL_BLUE_SCALE; // reuse GetPName // GLBINDING_CONSTEXPR static const GLenum GL_BLUE_BIAS = GLenum::GL_BLUE_BIAS; // reuse GetPName // GLBINDING_CONSTEXPR static const GLenum GL_ALPHA_SCALE = GLenum::GL_ALPHA_SCALE; // reuse GetPName // GLBINDING_CONSTEXPR static const GLenum GL_ALPHA_BIAS = GLenum::GL_ALPHA_BIAS; // reuse GetPName // GLBINDING_CONSTEXPR static const GLenum GL_DEPTH_SCALE = GLenum::GL_DEPTH_SCALE; // reuse GetPName // GLBINDING_CONSTEXPR static const GLenum GL_DEPTH_BIAS = GLenum::GL_DEPTH_BIAS; // reuse GetPName GLBINDING_CONSTEXPR static const GLenum GL_POST_CONVOLUTION_RED_SCALE = GLenum::GL_POST_CONVOLUTION_RED_SCALE; // GLBINDING_CONSTEXPR static const GLenum GL_POST_CONVOLUTION_RED_SCALE_EXT = GLenum::GL_POST_CONVOLUTION_RED_SCALE_EXT; // reuse GetPName GLBINDING_CONSTEXPR static const GLenum GL_POST_CONVOLUTION_GREEN_SCALE = GLenum::GL_POST_CONVOLUTION_GREEN_SCALE; // GLBINDING_CONSTEXPR static const GLenum GL_POST_CONVOLUTION_GREEN_SCALE_EXT = GLenum::GL_POST_CONVOLUTION_GREEN_SCALE_EXT; // reuse GetPName GLBINDING_CONSTEXPR static const GLenum GL_POST_CONVOLUTION_BLUE_SCALE = GLenum::GL_POST_CONVOLUTION_BLUE_SCALE; // GLBINDING_CONSTEXPR static const GLenum GL_POST_CONVOLUTION_BLUE_SCALE_EXT = GLenum::GL_POST_CONVOLUTION_BLUE_SCALE_EXT; // reuse GetPName GLBINDING_CONSTEXPR static const GLenum GL_POST_CONVOLUTION_ALPHA_SCALE = GLenum::GL_POST_CONVOLUTION_ALPHA_SCALE; // GLBINDING_CONSTEXPR static const GLenum GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = GLenum::GL_POST_CONVOLUTION_ALPHA_SCALE_EXT; // reuse GetPName GLBINDING_CONSTEXPR static const GLenum GL_POST_CONVOLUTION_RED_BIAS = GLenum::GL_POST_CONVOLUTION_RED_BIAS; // GLBINDING_CONSTEXPR static const GLenum GL_POST_CONVOLUTION_RED_BIAS_EXT = GLenum::GL_POST_CONVOLUTION_RED_BIAS_EXT; // reuse GetPName GLBINDING_CONSTEXPR static const GLenum GL_POST_CONVOLUTION_GREEN_BIAS = GLenum::GL_POST_CONVOLUTION_GREEN_BIAS; // GLBINDING_CONSTEXPR static const GLenum GL_POST_CONVOLUTION_GREEN_BIAS_EXT = GLenum::GL_POST_CONVOLUTION_GREEN_BIAS_EXT; // reuse GetPName GLBINDING_CONSTEXPR static const GLenum GL_POST_CONVOLUTION_BLUE_BIAS = GLenum::GL_POST_CONVOLUTION_BLUE_BIAS; // GLBINDING_CONSTEXPR static const GLenum GL_POST_CONVOLUTION_BLUE_BIAS_EXT = GLenum::GL_POST_CONVOLUTION_BLUE_BIAS_EXT; // reuse GetPName GLBINDING_CONSTEXPR static const GLenum GL_POST_CONVOLUTION_ALPHA_BIAS = GLenum::GL_POST_CONVOLUTION_ALPHA_BIAS; // GLBINDING_CONSTEXPR static const GLenum GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = GLenum::GL_POST_CONVOLUTION_ALPHA_BIAS_EXT; // reuse GetPName GLBINDING_CONSTEXPR static const GLenum GL_POST_COLOR_MATRIX_RED_SCALE = GLenum::GL_POST_COLOR_MATRIX_RED_SCALE; // GLBINDING_CONSTEXPR static const GLenum GL_POST_COLOR_MATRIX_RED_SCALE_SGI = GLenum::GL_POST_COLOR_MATRIX_RED_SCALE_SGI; // reuse GetPName GLBINDING_CONSTEXPR static const GLenum GL_POST_COLOR_MATRIX_GREEN_SCALE = GLenum::GL_POST_COLOR_MATRIX_GREEN_SCALE; // GLBINDING_CONSTEXPR static const GLenum GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = GLenum::GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI; // reuse GetPName GLBINDING_CONSTEXPR static const GLenum GL_POST_COLOR_MATRIX_BLUE_SCALE = GLenum::GL_POST_COLOR_MATRIX_BLUE_SCALE; // GLBINDING_CONSTEXPR static const GLenum GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = GLenum::GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI; // reuse GetPName GLBINDING_CONSTEXPR static const GLenum GL_POST_COLOR_MATRIX_ALPHA_SCALE = GLenum::GL_POST_COLOR_MATRIX_ALPHA_SCALE; // GLBINDING_CONSTEXPR static const GLenum GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = GLenum::GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI; // reuse GetPName GLBINDING_CONSTEXPR static const GLenum GL_POST_COLOR_MATRIX_RED_BIAS = GLenum::GL_POST_COLOR_MATRIX_RED_BIAS; // GLBINDING_CONSTEXPR static const GLenum GL_POST_COLOR_MATRIX_RED_BIAS_SGI = GLenum::GL_POST_COLOR_MATRIX_RED_BIAS_SGI; // reuse GetPName GLBINDING_CONSTEXPR static const GLenum GL_POST_COLOR_MATRIX_GREEN_BIAS = GLenum::GL_POST_COLOR_MATRIX_GREEN_BIAS; // GLBINDING_CONSTEXPR static const GLenum GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = GLenum::GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI; // reuse GetPName GLBINDING_CONSTEXPR static const GLenum GL_POST_COLOR_MATRIX_BLUE_BIAS = GLenum::GL_POST_COLOR_MATRIX_BLUE_BIAS; // GLBINDING_CONSTEXPR static const GLenum GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = GLenum::GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI; // reuse GetPName GLBINDING_CONSTEXPR static const GLenum GL_POST_COLOR_MATRIX_ALPHA_BIAS = GLenum::GL_POST_COLOR_MATRIX_ALPHA_BIAS; // GLBINDING_CONSTEXPR static const GLenum GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = GLenum::GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI; // reuse GetPName // PixelType // GLBINDING_CONSTEXPR static const GLenum GL_BYTE = GLenum::GL_BYTE; // reuse ColorPointerType // GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_BYTE = GLenum::GL_UNSIGNED_BYTE; // reuse ColorPointerType // GLBINDING_CONSTEXPR static const GLenum GL_SHORT = GLenum::GL_SHORT; // reuse ColorPointerType // GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_SHORT = GLenum::GL_UNSIGNED_SHORT; // reuse ColorPointerType // GLBINDING_CONSTEXPR static const GLenum GL_INT = GLenum::GL_INT; // reuse ColorPointerType // GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT = GLenum::GL_UNSIGNED_INT; // reuse ColorPointerType // GLBINDING_CONSTEXPR static const GLenum GL_FLOAT = GLenum::GL_FLOAT; // reuse ColorPointerType GLBINDING_CONSTEXPR static const GLenum GL_BITMAP = GLenum::GL_BITMAP; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_BYTE_3_3_2 = GLenum::GL_UNSIGNED_BYTE_3_3_2; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_BYTE_3_3_2_EXT = GLenum::GL_UNSIGNED_BYTE_3_3_2_EXT; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_SHORT_4_4_4_4 = GLenum::GL_UNSIGNED_SHORT_4_4_4_4; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_SHORT_4_4_4_4_EXT = GLenum::GL_UNSIGNED_SHORT_4_4_4_4_EXT; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_SHORT_5_5_5_1 = GLenum::GL_UNSIGNED_SHORT_5_5_5_1; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_SHORT_5_5_5_1_EXT = GLenum::GL_UNSIGNED_SHORT_5_5_5_1_EXT; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_8_8_8_8 = GLenum::GL_UNSIGNED_INT_8_8_8_8; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_8_8_8_8_EXT = GLenum::GL_UNSIGNED_INT_8_8_8_8_EXT; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_10_10_10_2 = GLenum::GL_UNSIGNED_INT_10_10_10_2; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_10_10_10_2_EXT = GLenum::GL_UNSIGNED_INT_10_10_10_2_EXT; // PointParameterNameSGIS GLBINDING_CONSTEXPR static const GLenum GL_POINT_SIZE_MIN = GLenum::GL_POINT_SIZE_MIN; GLBINDING_CONSTEXPR static const GLenum GL_POINT_SIZE_MIN_ARB = GLenum::GL_POINT_SIZE_MIN_ARB; GLBINDING_CONSTEXPR static const GLenum GL_POINT_SIZE_MIN_EXT = GLenum::GL_POINT_SIZE_MIN_EXT; // GLBINDING_CONSTEXPR static const GLenum GL_POINT_SIZE_MIN_SGIS = GLenum::GL_POINT_SIZE_MIN_SGIS; // reuse GetPName GLBINDING_CONSTEXPR static const GLenum GL_POINT_SIZE_MAX = GLenum::GL_POINT_SIZE_MAX; GLBINDING_CONSTEXPR static const GLenum GL_POINT_SIZE_MAX_ARB = GLenum::GL_POINT_SIZE_MAX_ARB; GLBINDING_CONSTEXPR static const GLenum GL_POINT_SIZE_MAX_EXT = GLenum::GL_POINT_SIZE_MAX_EXT; // GLBINDING_CONSTEXPR static const GLenum GL_POINT_SIZE_MAX_SGIS = GLenum::GL_POINT_SIZE_MAX_SGIS; // reuse GetPName GLBINDING_CONSTEXPR static const GLenum GL_POINT_FADE_THRESHOLD_SIZE = GLenum::GL_POINT_FADE_THRESHOLD_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_POINT_FADE_THRESHOLD_SIZE_ARB = GLenum::GL_POINT_FADE_THRESHOLD_SIZE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_POINT_FADE_THRESHOLD_SIZE_EXT = GLenum::GL_POINT_FADE_THRESHOLD_SIZE_EXT; // GLBINDING_CONSTEXPR static const GLenum GL_POINT_FADE_THRESHOLD_SIZE_SGIS = GLenum::GL_POINT_FADE_THRESHOLD_SIZE_SGIS; // reuse GetPName GLBINDING_CONSTEXPR static const GLenum GL_DISTANCE_ATTENUATION_EXT = GLenum::GL_DISTANCE_ATTENUATION_EXT; // GLBINDING_CONSTEXPR static const GLenum GL_DISTANCE_ATTENUATION_SGIS = GLenum::GL_DISTANCE_ATTENUATION_SGIS; // reuse GetPName GLBINDING_CONSTEXPR static const GLenum GL_POINT_DISTANCE_ATTENUATION = GLenum::GL_POINT_DISTANCE_ATTENUATION; GLBINDING_CONSTEXPR static const GLenum GL_POINT_DISTANCE_ATTENUATION_ARB = GLenum::GL_POINT_DISTANCE_ATTENUATION_ARB; // PolygonMode // GLBINDING_CONSTEXPR static const GLenum GL_POINT = GLenum::GL_POINT; // reuse MeshMode1 // GLBINDING_CONSTEXPR static const GLenum GL_LINE = GLenum::GL_LINE; // reuse MeshMode1 // GLBINDING_CONSTEXPR static const GLenum GL_FILL = GLenum::GL_FILL; // reuse MeshMode2 // PrecisionType GLBINDING_CONSTEXPR static const GLenum GL_LOW_FLOAT = GLenum::GL_LOW_FLOAT; GLBINDING_CONSTEXPR static const GLenum GL_MEDIUM_FLOAT = GLenum::GL_MEDIUM_FLOAT; GLBINDING_CONSTEXPR static const GLenum GL_HIGH_FLOAT = GLenum::GL_HIGH_FLOAT; GLBINDING_CONSTEXPR static const GLenum GL_LOW_INT = GLenum::GL_LOW_INT; GLBINDING_CONSTEXPR static const GLenum GL_MEDIUM_INT = GLenum::GL_MEDIUM_INT; GLBINDING_CONSTEXPR static const GLenum GL_HIGH_INT = GLenum::GL_HIGH_INT; // PrimitiveType GLBINDING_CONSTEXPR static const GLenum GL_POINTS = GLenum::GL_POINTS; GLBINDING_CONSTEXPR static const GLenum GL_LINES = GLenum::GL_LINES; GLBINDING_CONSTEXPR static const GLenum GL_LINE_LOOP = GLenum::GL_LINE_LOOP; GLBINDING_CONSTEXPR static const GLenum GL_LINE_STRIP = GLenum::GL_LINE_STRIP; GLBINDING_CONSTEXPR static const GLenum GL_TRIANGLES = GLenum::GL_TRIANGLES; GLBINDING_CONSTEXPR static const GLenum GL_TRIANGLE_STRIP = GLenum::GL_TRIANGLE_STRIP; GLBINDING_CONSTEXPR static const GLenum GL_TRIANGLE_FAN = GLenum::GL_TRIANGLE_FAN; GLBINDING_CONSTEXPR static const GLenum GL_QUADS = GLenum::GL_QUADS; GLBINDING_CONSTEXPR static const GLenum GL_QUAD_STRIP = GLenum::GL_QUAD_STRIP; GLBINDING_CONSTEXPR static const GLenum GL_POLYGON = GLenum::GL_POLYGON; GLBINDING_CONSTEXPR static const GLenum GL_LINES_ADJACENCY = GLenum::GL_LINES_ADJACENCY; GLBINDING_CONSTEXPR static const GLenum GL_LINES_ADJACENCY_ARB = GLenum::GL_LINES_ADJACENCY_ARB; GLBINDING_CONSTEXPR static const GLenum GL_LINES_ADJACENCY_EXT = GLenum::GL_LINES_ADJACENCY_EXT; GLBINDING_CONSTEXPR static const GLenum GL_LINE_STRIP_ADJACENCY = GLenum::GL_LINE_STRIP_ADJACENCY; GLBINDING_CONSTEXPR static const GLenum GL_LINE_STRIP_ADJACENCY_ARB = GLenum::GL_LINE_STRIP_ADJACENCY_ARB; GLBINDING_CONSTEXPR static const GLenum GL_LINE_STRIP_ADJACENCY_EXT = GLenum::GL_LINE_STRIP_ADJACENCY_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TRIANGLES_ADJACENCY = GLenum::GL_TRIANGLES_ADJACENCY; GLBINDING_CONSTEXPR static const GLenum GL_TRIANGLES_ADJACENCY_ARB = GLenum::GL_TRIANGLES_ADJACENCY_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TRIANGLES_ADJACENCY_EXT = GLenum::GL_TRIANGLES_ADJACENCY_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TRIANGLE_STRIP_ADJACENCY = GLenum::GL_TRIANGLE_STRIP_ADJACENCY; GLBINDING_CONSTEXPR static const GLenum GL_TRIANGLE_STRIP_ADJACENCY_ARB = GLenum::GL_TRIANGLE_STRIP_ADJACENCY_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TRIANGLE_STRIP_ADJACENCY_EXT = GLenum::GL_TRIANGLE_STRIP_ADJACENCY_EXT; GLBINDING_CONSTEXPR static const GLenum GL_PATCHES = GLenum::GL_PATCHES; // ProgramInterface // GLBINDING_CONSTEXPR static const GLenum GL_TRANSFORM_FEEDBACK_BUFFER = GLenum::GL_TRANSFORM_FEEDBACK_BUFFER; // reuse BufferStorageTarget GLBINDING_CONSTEXPR static const GLenum GL_UNIFORM = GLenum::GL_UNIFORM; GLBINDING_CONSTEXPR static const GLenum GL_UNIFORM_BLOCK = GLenum::GL_UNIFORM_BLOCK; GLBINDING_CONSTEXPR static const GLenum GL_PROGRAM_INPUT = GLenum::GL_PROGRAM_INPUT; GLBINDING_CONSTEXPR static const GLenum GL_PROGRAM_OUTPUT = GLenum::GL_PROGRAM_OUTPUT; GLBINDING_CONSTEXPR static const GLenum GL_BUFFER_VARIABLE = GLenum::GL_BUFFER_VARIABLE; GLBINDING_CONSTEXPR static const GLenum GL_SHADER_STORAGE_BLOCK = GLenum::GL_SHADER_STORAGE_BLOCK; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_SUBROUTINE = GLenum::GL_VERTEX_SUBROUTINE; GLBINDING_CONSTEXPR static const GLenum GL_TESS_CONTROL_SUBROUTINE = GLenum::GL_TESS_CONTROL_SUBROUTINE; GLBINDING_CONSTEXPR static const GLenum GL_TESS_EVALUATION_SUBROUTINE = GLenum::GL_TESS_EVALUATION_SUBROUTINE; GLBINDING_CONSTEXPR static const GLenum GL_GEOMETRY_SUBROUTINE = GLenum::GL_GEOMETRY_SUBROUTINE; GLBINDING_CONSTEXPR static const GLenum GL_FRAGMENT_SUBROUTINE = GLenum::GL_FRAGMENT_SUBROUTINE; GLBINDING_CONSTEXPR static const GLenum GL_COMPUTE_SUBROUTINE = GLenum::GL_COMPUTE_SUBROUTINE; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_SUBROUTINE_UNIFORM = GLenum::GL_VERTEX_SUBROUTINE_UNIFORM; GLBINDING_CONSTEXPR static const GLenum GL_TESS_CONTROL_SUBROUTINE_UNIFORM = GLenum::GL_TESS_CONTROL_SUBROUTINE_UNIFORM; GLBINDING_CONSTEXPR static const GLenum GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = GLenum::GL_TESS_EVALUATION_SUBROUTINE_UNIFORM; GLBINDING_CONSTEXPR static const GLenum GL_GEOMETRY_SUBROUTINE_UNIFORM = GLenum::GL_GEOMETRY_SUBROUTINE_UNIFORM; GLBINDING_CONSTEXPR static const GLenum GL_FRAGMENT_SUBROUTINE_UNIFORM = GLenum::GL_FRAGMENT_SUBROUTINE_UNIFORM; GLBINDING_CONSTEXPR static const GLenum GL_COMPUTE_SUBROUTINE_UNIFORM = GLenum::GL_COMPUTE_SUBROUTINE_UNIFORM; GLBINDING_CONSTEXPR static const GLenum GL_TRANSFORM_FEEDBACK_VARYING = GLenum::GL_TRANSFORM_FEEDBACK_VARYING; // ProgramInterfacePName GLBINDING_CONSTEXPR static const GLenum GL_ACTIVE_RESOURCES = GLenum::GL_ACTIVE_RESOURCES; GLBINDING_CONSTEXPR static const GLenum GL_MAX_NAME_LENGTH = GLenum::GL_MAX_NAME_LENGTH; GLBINDING_CONSTEXPR static const GLenum GL_MAX_NUM_ACTIVE_VARIABLES = GLenum::GL_MAX_NUM_ACTIVE_VARIABLES; GLBINDING_CONSTEXPR static const GLenum GL_MAX_NUM_COMPATIBLE_SUBROUTINES = GLenum::GL_MAX_NUM_COMPATIBLE_SUBROUTINES; // ProgramParameterPName // GLBINDING_CONSTEXPR static const GLenum GL_PROGRAM_BINARY_RETRIEVABLE_HINT = GLenum::GL_PROGRAM_BINARY_RETRIEVABLE_HINT; // reuse HintTarget GLBINDING_CONSTEXPR static const GLenum GL_PROGRAM_SEPARABLE = GLenum::GL_PROGRAM_SEPARABLE; // ProgramPropertyARB GLBINDING_CONSTEXPR static const GLenum GL_COMPUTE_WORK_GROUP_SIZE = GLenum::GL_COMPUTE_WORK_GROUP_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_PROGRAM_BINARY_LENGTH = GLenum::GL_PROGRAM_BINARY_LENGTH; GLBINDING_CONSTEXPR static const GLenum GL_GEOMETRY_VERTICES_OUT = GLenum::GL_GEOMETRY_VERTICES_OUT; GLBINDING_CONSTEXPR static const GLenum GL_GEOMETRY_INPUT_TYPE = GLenum::GL_GEOMETRY_INPUT_TYPE; GLBINDING_CONSTEXPR static const GLenum GL_GEOMETRY_OUTPUT_TYPE = GLenum::GL_GEOMETRY_OUTPUT_TYPE; GLBINDING_CONSTEXPR static const GLenum GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = GLenum::GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH; GLBINDING_CONSTEXPR static const GLenum GL_ACTIVE_UNIFORM_BLOCKS = GLenum::GL_ACTIVE_UNIFORM_BLOCKS; GLBINDING_CONSTEXPR static const GLenum GL_DELETE_STATUS = GLenum::GL_DELETE_STATUS; GLBINDING_CONSTEXPR static const GLenum GL_LINK_STATUS = GLenum::GL_LINK_STATUS; GLBINDING_CONSTEXPR static const GLenum GL_VALIDATE_STATUS = GLenum::GL_VALIDATE_STATUS; // GLBINDING_CONSTEXPR static const GLenum GL_INFO_LOG_LENGTH = GLenum::GL_INFO_LOG_LENGTH; // reuse PipelineParameterName GLBINDING_CONSTEXPR static const GLenum GL_ATTACHED_SHADERS = GLenum::GL_ATTACHED_SHADERS; GLBINDING_CONSTEXPR static const GLenum GL_ACTIVE_UNIFORMS = GLenum::GL_ACTIVE_UNIFORMS; GLBINDING_CONSTEXPR static const GLenum GL_ACTIVE_UNIFORM_MAX_LENGTH = GLenum::GL_ACTIVE_UNIFORM_MAX_LENGTH; GLBINDING_CONSTEXPR static const GLenum GL_ACTIVE_ATTRIBUTES = GLenum::GL_ACTIVE_ATTRIBUTES; GLBINDING_CONSTEXPR static const GLenum GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = GLenum::GL_ACTIVE_ATTRIBUTE_MAX_LENGTH; GLBINDING_CONSTEXPR static const GLenum GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = GLenum::GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH; GLBINDING_CONSTEXPR static const GLenum GL_TRANSFORM_FEEDBACK_BUFFER_MODE = GLenum::GL_TRANSFORM_FEEDBACK_BUFFER_MODE; GLBINDING_CONSTEXPR static const GLenum GL_TRANSFORM_FEEDBACK_VARYINGS = GLenum::GL_TRANSFORM_FEEDBACK_VARYINGS; GLBINDING_CONSTEXPR static const GLenum GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = GLenum::GL_ACTIVE_ATOMIC_COUNTER_BUFFERS; // ProgramStagePName GLBINDING_CONSTEXPR static const GLenum GL_ACTIVE_SUBROUTINES = GLenum::GL_ACTIVE_SUBROUTINES; GLBINDING_CONSTEXPR static const GLenum GL_ACTIVE_SUBROUTINE_UNIFORMS = GLenum::GL_ACTIVE_SUBROUTINE_UNIFORMS; GLBINDING_CONSTEXPR static const GLenum GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = GLenum::GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS; GLBINDING_CONSTEXPR static const GLenum GL_ACTIVE_SUBROUTINE_MAX_LENGTH = GLenum::GL_ACTIVE_SUBROUTINE_MAX_LENGTH; GLBINDING_CONSTEXPR static const GLenum GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = GLenum::GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH; // QueryObjectParameterName GLBINDING_CONSTEXPR static const GLenum GL_QUERY_TARGET = GLenum::GL_QUERY_TARGET; GLBINDING_CONSTEXPR static const GLenum GL_QUERY_RESULT = GLenum::GL_QUERY_RESULT; GLBINDING_CONSTEXPR static const GLenum GL_QUERY_RESULT_AVAILABLE = GLenum::GL_QUERY_RESULT_AVAILABLE; GLBINDING_CONSTEXPR static const GLenum GL_QUERY_RESULT_NO_WAIT = GLenum::GL_QUERY_RESULT_NO_WAIT; // QueryParameterName GLBINDING_CONSTEXPR static const GLenum GL_QUERY_COUNTER_BITS = GLenum::GL_QUERY_COUNTER_BITS; GLBINDING_CONSTEXPR static const GLenum GL_CURRENT_QUERY = GLenum::GL_CURRENT_QUERY; // QueryTarget GLBINDING_CONSTEXPR static const GLenum GL_TIME_ELAPSED = GLenum::GL_TIME_ELAPSED; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLES_PASSED = GLenum::GL_SAMPLES_PASSED; GLBINDING_CONSTEXPR static const GLenum GL_ANY_SAMPLES_PASSED = GLenum::GL_ANY_SAMPLES_PASSED; GLBINDING_CONSTEXPR static const GLenum GL_PRIMITIVES_GENERATED = GLenum::GL_PRIMITIVES_GENERATED; GLBINDING_CONSTEXPR static const GLenum GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = GLenum::GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN; GLBINDING_CONSTEXPR static const GLenum GL_ANY_SAMPLES_PASSED_CONSERVATIVE = GLenum::GL_ANY_SAMPLES_PASSED_CONSERVATIVE; // ReadBufferMode // GLBINDING_CONSTEXPR static const GLenum GL_FRONT_LEFT = GLenum::GL_FRONT_LEFT; // reuse ColorBuffer // GLBINDING_CONSTEXPR static const GLenum GL_FRONT_RIGHT = GLenum::GL_FRONT_RIGHT; // reuse ColorBuffer // GLBINDING_CONSTEXPR static const GLenum GL_BACK_LEFT = GLenum::GL_BACK_LEFT; // reuse ColorBuffer // GLBINDING_CONSTEXPR static const GLenum GL_BACK_RIGHT = GLenum::GL_BACK_RIGHT; // reuse ColorBuffer // GLBINDING_CONSTEXPR static const GLenum GL_FRONT = GLenum::GL_FRONT; // reuse ColorBuffer // GLBINDING_CONSTEXPR static const GLenum GL_BACK = GLenum::GL_BACK; // reuse ColorBuffer // GLBINDING_CONSTEXPR static const GLenum GL_LEFT = GLenum::GL_LEFT; // reuse ColorBuffer // GLBINDING_CONSTEXPR static const GLenum GL_RIGHT = GLenum::GL_RIGHT; // reuse ColorBuffer // GLBINDING_CONSTEXPR static const GLenum GL_AUX0 = GLenum::GL_AUX0; // reuse DrawBufferMode // GLBINDING_CONSTEXPR static const GLenum GL_AUX1 = GLenum::GL_AUX1; // reuse DrawBufferMode // GLBINDING_CONSTEXPR static const GLenum GL_AUX2 = GLenum::GL_AUX2; // reuse DrawBufferMode // GLBINDING_CONSTEXPR static const GLenum GL_AUX3 = GLenum::GL_AUX3; // reuse DrawBufferMode // RenderbufferParameterName GLBINDING_CONSTEXPR static const GLenum GL_RENDERBUFFER_SAMPLES = GLenum::GL_RENDERBUFFER_SAMPLES; GLBINDING_CONSTEXPR static const GLenum GL_RENDERBUFFER_WIDTH = GLenum::GL_RENDERBUFFER_WIDTH; GLBINDING_CONSTEXPR static const GLenum GL_RENDERBUFFER_HEIGHT = GLenum::GL_RENDERBUFFER_HEIGHT; GLBINDING_CONSTEXPR static const GLenum GL_RENDERBUFFER_INTERNAL_FORMAT = GLenum::GL_RENDERBUFFER_INTERNAL_FORMAT; GLBINDING_CONSTEXPR static const GLenum GL_RENDERBUFFER_RED_SIZE = GLenum::GL_RENDERBUFFER_RED_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_RENDERBUFFER_GREEN_SIZE = GLenum::GL_RENDERBUFFER_GREEN_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_RENDERBUFFER_BLUE_SIZE = GLenum::GL_RENDERBUFFER_BLUE_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_RENDERBUFFER_ALPHA_SIZE = GLenum::GL_RENDERBUFFER_ALPHA_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_RENDERBUFFER_DEPTH_SIZE = GLenum::GL_RENDERBUFFER_DEPTH_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_RENDERBUFFER_STENCIL_SIZE = GLenum::GL_RENDERBUFFER_STENCIL_SIZE; // RenderbufferTarget // GLBINDING_CONSTEXPR static const GLenum GL_RENDERBUFFER = GLenum::GL_RENDERBUFFER; // reuse ObjectIdentifier // RenderingMode GLBINDING_CONSTEXPR static const GLenum GL_RENDER = GLenum::GL_RENDER; GLBINDING_CONSTEXPR static const GLenum GL_FEEDBACK = GLenum::GL_FEEDBACK; GLBINDING_CONSTEXPR static const GLenum GL_SELECT = GLenum::GL_SELECT; // SamplePatternSGIS GLBINDING_CONSTEXPR static const GLenum GL_1PASS_EXT = GLenum::GL_1PASS_EXT; GLBINDING_CONSTEXPR static const GLenum GL_1PASS_SGIS = GLenum::GL_1PASS_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_2PASS_0_EXT = GLenum::GL_2PASS_0_EXT; GLBINDING_CONSTEXPR static const GLenum GL_2PASS_0_SGIS = GLenum::GL_2PASS_0_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_2PASS_1_EXT = GLenum::GL_2PASS_1_EXT; GLBINDING_CONSTEXPR static const GLenum GL_2PASS_1_SGIS = GLenum::GL_2PASS_1_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_4PASS_0_EXT = GLenum::GL_4PASS_0_EXT; GLBINDING_CONSTEXPR static const GLenum GL_4PASS_0_SGIS = GLenum::GL_4PASS_0_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_4PASS_1_EXT = GLenum::GL_4PASS_1_EXT; GLBINDING_CONSTEXPR static const GLenum GL_4PASS_1_SGIS = GLenum::GL_4PASS_1_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_4PASS_2_EXT = GLenum::GL_4PASS_2_EXT; GLBINDING_CONSTEXPR static const GLenum GL_4PASS_2_SGIS = GLenum::GL_4PASS_2_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_4PASS_3_EXT = GLenum::GL_4PASS_3_EXT; GLBINDING_CONSTEXPR static const GLenum GL_4PASS_3_SGIS = GLenum::GL_4PASS_3_SGIS; // SamplerParameterName // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_BORDER_COLOR = GLenum::GL_TEXTURE_BORDER_COLOR; // reuse GetTextureParameter // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_MAG_FILTER = GLenum::GL_TEXTURE_MAG_FILTER; // reuse GetTextureParameter // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_MIN_FILTER = GLenum::GL_TEXTURE_MIN_FILTER; // reuse GetTextureParameter // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_WRAP_S = GLenum::GL_TEXTURE_WRAP_S; // reuse GetTextureParameter // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_WRAP_T = GLenum::GL_TEXTURE_WRAP_T; // reuse GetTextureParameter GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_WRAP_R = GLenum::GL_TEXTURE_WRAP_R; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_MIN_LOD = GLenum::GL_TEXTURE_MIN_LOD; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_MAX_LOD = GLenum::GL_TEXTURE_MAX_LOD; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_COMPARE_MODE = GLenum::GL_TEXTURE_COMPARE_MODE; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_COMPARE_FUNC = GLenum::GL_TEXTURE_COMPARE_FUNC; // SemaphoreParameterName GLBINDING_CONSTEXPR static const GLenum GL_D3D12_FENCE_VALUE_EXT = GLenum::GL_D3D12_FENCE_VALUE_EXT; // SeparableTargetEXT GLBINDING_CONSTEXPR static const GLenum GL_SEPARABLE_2D = GLenum::GL_SEPARABLE_2D; // GLBINDING_CONSTEXPR static const GLenum GL_SEPARABLE_2D_EXT = GLenum::GL_SEPARABLE_2D_EXT; // reuse EnableCap // ShaderParameterName GLBINDING_CONSTEXPR static const GLenum GL_SHADER_TYPE = GLenum::GL_SHADER_TYPE; // GLBINDING_CONSTEXPR static const GLenum GL_DELETE_STATUS = GLenum::GL_DELETE_STATUS; // reuse ProgramPropertyARB GLBINDING_CONSTEXPR static const GLenum GL_COMPILE_STATUS = GLenum::GL_COMPILE_STATUS; // GLBINDING_CONSTEXPR static const GLenum GL_INFO_LOG_LENGTH = GLenum::GL_INFO_LOG_LENGTH; // reuse PipelineParameterName GLBINDING_CONSTEXPR static const GLenum GL_SHADER_SOURCE_LENGTH = GLenum::GL_SHADER_SOURCE_LENGTH; // ShaderType // GLBINDING_CONSTEXPR static const GLenum GL_FRAGMENT_SHADER = GLenum::GL_FRAGMENT_SHADER; // reuse PipelineParameterName GLBINDING_CONSTEXPR static const GLenum GL_FRAGMENT_SHADER_ARB = GLenum::GL_FRAGMENT_SHADER_ARB; // GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_SHADER = GLenum::GL_VERTEX_SHADER; // reuse PipelineParameterName GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_SHADER_ARB = GLenum::GL_VERTEX_SHADER_ARB; // GLBINDING_CONSTEXPR static const GLenum GL_GEOMETRY_SHADER = GLenum::GL_GEOMETRY_SHADER; // reuse PipelineParameterName // GLBINDING_CONSTEXPR static const GLenum GL_TESS_EVALUATION_SHADER = GLenum::GL_TESS_EVALUATION_SHADER; // reuse PipelineParameterName // GLBINDING_CONSTEXPR static const GLenum GL_TESS_CONTROL_SHADER = GLenum::GL_TESS_CONTROL_SHADER; // reuse PipelineParameterName GLBINDING_CONSTEXPR static const GLenum GL_COMPUTE_SHADER = GLenum::GL_COMPUTE_SHADER; // ShadingModel GLBINDING_CONSTEXPR static const GLenum GL_FLAT = GLenum::GL_FLAT; GLBINDING_CONSTEXPR static const GLenum GL_SMOOTH = GLenum::GL_SMOOTH; // StencilFaceDirection // GLBINDING_CONSTEXPR static const GLenum GL_FRONT = GLenum::GL_FRONT; // reuse ColorBuffer // GLBINDING_CONSTEXPR static const GLenum GL_BACK = GLenum::GL_BACK; // reuse ColorBuffer // GLBINDING_CONSTEXPR static const GLenum GL_FRONT_AND_BACK = GLenum::GL_FRONT_AND_BACK; // reuse ColorBuffer // StencilFunction // GLBINDING_CONSTEXPR static const GLenum GL_NEVER = GLenum::GL_NEVER; // reuse AlphaFunction // GLBINDING_CONSTEXPR static const GLenum GL_LESS = GLenum::GL_LESS; // reuse AlphaFunction // GLBINDING_CONSTEXPR static const GLenum GL_EQUAL = GLenum::GL_EQUAL; // reuse AlphaFunction // GLBINDING_CONSTEXPR static const GLenum GL_LEQUAL = GLenum::GL_LEQUAL; // reuse AlphaFunction // GLBINDING_CONSTEXPR static const GLenum GL_GREATER = GLenum::GL_GREATER; // reuse AlphaFunction // GLBINDING_CONSTEXPR static const GLenum GL_NOTEQUAL = GLenum::GL_NOTEQUAL; // reuse AlphaFunction // GLBINDING_CONSTEXPR static const GLenum GL_GEQUAL = GLenum::GL_GEQUAL; // reuse AlphaFunction // GLBINDING_CONSTEXPR static const GLenum GL_ALWAYS = GLenum::GL_ALWAYS; // reuse AlphaFunction // StencilOp // GLBINDING_CONSTEXPR static const GLenum GL_ZERO = GLenum::GL_ZERO; // reuse BlendingFactor // GLBINDING_CONSTEXPR static const GLenum GL_INVERT = GLenum::GL_INVERT; // reuse LogicOp GLBINDING_CONSTEXPR static const GLenum GL_KEEP = GLenum::GL_KEEP; // GLBINDING_CONSTEXPR static const GLenum GL_REPLACE = GLenum::GL_REPLACE; // reuse LightEnvModeSGIX GLBINDING_CONSTEXPR static const GLenum GL_INCR = GLenum::GL_INCR; GLBINDING_CONSTEXPR static const GLenum GL_DECR = GLenum::GL_DECR; // StringName GLBINDING_CONSTEXPR static const GLenum GL_VENDOR = GLenum::GL_VENDOR; GLBINDING_CONSTEXPR static const GLenum GL_RENDERER = GLenum::GL_RENDERER; GLBINDING_CONSTEXPR static const GLenum GL_VERSION = GLenum::GL_VERSION; GLBINDING_CONSTEXPR static const GLenum GL_EXTENSIONS = GLenum::GL_EXTENSIONS; GLBINDING_CONSTEXPR static const GLenum GL_SHADING_LANGUAGE_VERSION = GLenum::GL_SHADING_LANGUAGE_VERSION; // SubroutineParameterName GLBINDING_CONSTEXPR static const GLenum GL_UNIFORM_SIZE = GLenum::GL_UNIFORM_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_UNIFORM_NAME_LENGTH = GLenum::GL_UNIFORM_NAME_LENGTH; GLBINDING_CONSTEXPR static const GLenum GL_NUM_COMPATIBLE_SUBROUTINES = GLenum::GL_NUM_COMPATIBLE_SUBROUTINES; GLBINDING_CONSTEXPR static const GLenum GL_COMPATIBLE_SUBROUTINES = GLenum::GL_COMPATIBLE_SUBROUTINES; // SyncCondition GLBINDING_CONSTEXPR static const GLenum GL_SYNC_GPU_COMMANDS_COMPLETE = GLenum::GL_SYNC_GPU_COMMANDS_COMPLETE; // SyncParameterName GLBINDING_CONSTEXPR static const GLenum GL_OBJECT_TYPE = GLenum::GL_OBJECT_TYPE; GLBINDING_CONSTEXPR static const GLenum GL_SYNC_CONDITION = GLenum::GL_SYNC_CONDITION; GLBINDING_CONSTEXPR static const GLenum GL_SYNC_STATUS = GLenum::GL_SYNC_STATUS; GLBINDING_CONSTEXPR static const GLenum GL_SYNC_FLAGS = GLenum::GL_SYNC_FLAGS; // SyncStatus GLBINDING_CONSTEXPR static const GLenum GL_ALREADY_SIGNALED = GLenum::GL_ALREADY_SIGNALED; GLBINDING_CONSTEXPR static const GLenum GL_TIMEOUT_EXPIRED = GLenum::GL_TIMEOUT_EXPIRED; GLBINDING_CONSTEXPR static const GLenum GL_CONDITION_SATISFIED = GLenum::GL_CONDITION_SATISFIED; GLBINDING_CONSTEXPR static const GLenum GL_WAIT_FAILED = GLenum::GL_WAIT_FAILED; // TexCoordPointerType // GLBINDING_CONSTEXPR static const GLenum GL_SHORT = GLenum::GL_SHORT; // reuse ColorPointerType // GLBINDING_CONSTEXPR static const GLenum GL_INT = GLenum::GL_INT; // reuse ColorPointerType // GLBINDING_CONSTEXPR static const GLenum GL_FLOAT = GLenum::GL_FLOAT; // reuse ColorPointerType // GLBINDING_CONSTEXPR static const GLenum GL_DOUBLE = GLenum::GL_DOUBLE; // reuse ColorPointerType // TextureCoordName GLBINDING_CONSTEXPR static const GLenum GL_S = GLenum::GL_S; GLBINDING_CONSTEXPR static const GLenum GL_T = GLenum::GL_T; GLBINDING_CONSTEXPR static const GLenum GL_R = GLenum::GL_R; GLBINDING_CONSTEXPR static const GLenum GL_Q = GLenum::GL_Q; // TextureEnvMode // GLBINDING_CONSTEXPR static const GLenum GL_ADD = GLenum::GL_ADD; // reuse AccumOp // GLBINDING_CONSTEXPR static const GLenum GL_BLEND = GLenum::GL_BLEND; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_MODULATE = GLenum::GL_MODULATE; // reuse LightEnvModeSGIX GLBINDING_CONSTEXPR static const GLenum GL_DECAL = GLenum::GL_DECAL; GLBINDING_CONSTEXPR static const GLenum GL_REPLACE_EXT = GLenum::GL_REPLACE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_ENV_BIAS_SGIX = GLenum::GL_TEXTURE_ENV_BIAS_SGIX; // TextureEnvParameter GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_ENV_MODE = GLenum::GL_TEXTURE_ENV_MODE; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_ENV_COLOR = GLenum::GL_TEXTURE_ENV_COLOR; // TextureEnvTarget GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_ENV = GLenum::GL_TEXTURE_ENV; // TextureFilterFuncSGIS GLBINDING_CONSTEXPR static const GLenum GL_FILTER4_SGIS = GLenum::GL_FILTER4_SGIS; // TextureGenMode // GLBINDING_CONSTEXPR static const GLenum GL_EYE_LINEAR = GLenum::GL_EYE_LINEAR; // reuse PathGenMode // GLBINDING_CONSTEXPR static const GLenum GL_OBJECT_LINEAR = GLenum::GL_OBJECT_LINEAR; // reuse PathGenMode GLBINDING_CONSTEXPR static const GLenum GL_SPHERE_MAP = GLenum::GL_SPHERE_MAP; GLBINDING_CONSTEXPR static const GLenum GL_EYE_DISTANCE_TO_POINT_SGIS = GLenum::GL_EYE_DISTANCE_TO_POINT_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_OBJECT_DISTANCE_TO_POINT_SGIS = GLenum::GL_OBJECT_DISTANCE_TO_POINT_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_EYE_DISTANCE_TO_LINE_SGIS = GLenum::GL_EYE_DISTANCE_TO_LINE_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_OBJECT_DISTANCE_TO_LINE_SGIS = GLenum::GL_OBJECT_DISTANCE_TO_LINE_SGIS; // TextureGenParameter GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_GEN_MODE = GLenum::GL_TEXTURE_GEN_MODE; GLBINDING_CONSTEXPR static const GLenum GL_OBJECT_PLANE = GLenum::GL_OBJECT_PLANE; GLBINDING_CONSTEXPR static const GLenum GL_EYE_PLANE = GLenum::GL_EYE_PLANE; GLBINDING_CONSTEXPR static const GLenum GL_EYE_POINT_SGIS = GLenum::GL_EYE_POINT_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_OBJECT_POINT_SGIS = GLenum::GL_OBJECT_POINT_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_EYE_LINE_SGIS = GLenum::GL_EYE_LINE_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_OBJECT_LINE_SGIS = GLenum::GL_OBJECT_LINE_SGIS; // TextureLayout GLBINDING_CONSTEXPR static const GLenum GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT = GLenum::GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT; GLBINDING_CONSTEXPR static const GLenum GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT = GLenum::GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT; GLBINDING_CONSTEXPR static const GLenum GL_LAYOUT_GENERAL_EXT = GLenum::GL_LAYOUT_GENERAL_EXT; GLBINDING_CONSTEXPR static const GLenum GL_LAYOUT_COLOR_ATTACHMENT_EXT = GLenum::GL_LAYOUT_COLOR_ATTACHMENT_EXT; GLBINDING_CONSTEXPR static const GLenum GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT = GLenum::GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT; GLBINDING_CONSTEXPR static const GLenum GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT = GLenum::GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT; GLBINDING_CONSTEXPR static const GLenum GL_LAYOUT_SHADER_READ_ONLY_EXT = GLenum::GL_LAYOUT_SHADER_READ_ONLY_EXT; GLBINDING_CONSTEXPR static const GLenum GL_LAYOUT_TRANSFER_SRC_EXT = GLenum::GL_LAYOUT_TRANSFER_SRC_EXT; GLBINDING_CONSTEXPR static const GLenum GL_LAYOUT_TRANSFER_DST_EXT = GLenum::GL_LAYOUT_TRANSFER_DST_EXT; // TextureMagFilter // GLBINDING_CONSTEXPR static const GLenum GL_NEAREST = GLenum::GL_NEAREST; // reuse BlitFramebufferFilter // GLBINDING_CONSTEXPR static const GLenum GL_LINEAR = GLenum::GL_LINEAR; // reuse BlitFramebufferFilter GLBINDING_CONSTEXPR static const GLenum GL_LINEAR_DETAIL_SGIS = GLenum::GL_LINEAR_DETAIL_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_LINEAR_DETAIL_ALPHA_SGIS = GLenum::GL_LINEAR_DETAIL_ALPHA_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_LINEAR_DETAIL_COLOR_SGIS = GLenum::GL_LINEAR_DETAIL_COLOR_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_LINEAR_SHARPEN_SGIS = GLenum::GL_LINEAR_SHARPEN_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_LINEAR_SHARPEN_ALPHA_SGIS = GLenum::GL_LINEAR_SHARPEN_ALPHA_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_LINEAR_SHARPEN_COLOR_SGIS = GLenum::GL_LINEAR_SHARPEN_COLOR_SGIS; // GLBINDING_CONSTEXPR static const GLenum GL_FILTER4_SGIS = GLenum::GL_FILTER4_SGIS; // reuse TextureFilterFuncSGIS // TextureMinFilter // GLBINDING_CONSTEXPR static const GLenum GL_NEAREST = GLenum::GL_NEAREST; // reuse BlitFramebufferFilter // GLBINDING_CONSTEXPR static const GLenum GL_LINEAR = GLenum::GL_LINEAR; // reuse BlitFramebufferFilter GLBINDING_CONSTEXPR static const GLenum GL_NEAREST_MIPMAP_NEAREST = GLenum::GL_NEAREST_MIPMAP_NEAREST; GLBINDING_CONSTEXPR static const GLenum GL_LINEAR_MIPMAP_NEAREST = GLenum::GL_LINEAR_MIPMAP_NEAREST; GLBINDING_CONSTEXPR static const GLenum GL_NEAREST_MIPMAP_LINEAR = GLenum::GL_NEAREST_MIPMAP_LINEAR; GLBINDING_CONSTEXPR static const GLenum GL_LINEAR_MIPMAP_LINEAR = GLenum::GL_LINEAR_MIPMAP_LINEAR; // GLBINDING_CONSTEXPR static const GLenum GL_FILTER4_SGIS = GLenum::GL_FILTER4_SGIS; // reuse TextureFilterFuncSGIS GLBINDING_CONSTEXPR static const GLenum GL_LINEAR_CLIPMAP_LINEAR_SGIX = GLenum::GL_LINEAR_CLIPMAP_LINEAR_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_NEAREST_CLIPMAP_NEAREST_SGIX = GLenum::GL_NEAREST_CLIPMAP_NEAREST_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_NEAREST_CLIPMAP_LINEAR_SGIX = GLenum::GL_NEAREST_CLIPMAP_LINEAR_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_LINEAR_CLIPMAP_NEAREST_SGIX = GLenum::GL_LINEAR_CLIPMAP_NEAREST_SGIX; // TextureParameterName // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_WIDTH = GLenum::GL_TEXTURE_WIDTH; // reuse GetTextureParameter // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_HEIGHT = GLenum::GL_TEXTURE_HEIGHT; // reuse GetTextureParameter // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_COMPONENTS = GLenum::GL_TEXTURE_COMPONENTS; // reuse GetTextureParameter // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_INTERNAL_FORMAT = GLenum::GL_TEXTURE_INTERNAL_FORMAT; // reuse GetTextureParameter // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_BORDER_COLOR = GLenum::GL_TEXTURE_BORDER_COLOR; // reuse GetTextureParameter // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_BORDER = GLenum::GL_TEXTURE_BORDER; // reuse GetTextureParameter // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_MAG_FILTER = GLenum::GL_TEXTURE_MAG_FILTER; // reuse GetTextureParameter // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_MIN_FILTER = GLenum::GL_TEXTURE_MIN_FILTER; // reuse GetTextureParameter // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_WRAP_S = GLenum::GL_TEXTURE_WRAP_S; // reuse GetTextureParameter // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_WRAP_T = GLenum::GL_TEXTURE_WRAP_T; // reuse GetTextureParameter // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_RED_SIZE = GLenum::GL_TEXTURE_RED_SIZE; // reuse GetTextureParameter // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_GREEN_SIZE = GLenum::GL_TEXTURE_GREEN_SIZE; // reuse GetTextureParameter // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_BLUE_SIZE = GLenum::GL_TEXTURE_BLUE_SIZE; // reuse GetTextureParameter // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_ALPHA_SIZE = GLenum::GL_TEXTURE_ALPHA_SIZE; // reuse GetTextureParameter // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_LUMINANCE_SIZE = GLenum::GL_TEXTURE_LUMINANCE_SIZE; // reuse GetTextureParameter // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_INTENSITY_SIZE = GLenum::GL_TEXTURE_INTENSITY_SIZE; // reuse GetTextureParameter // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_PRIORITY = GLenum::GL_TEXTURE_PRIORITY; // reuse GetTextureParameter GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_PRIORITY_EXT = GLenum::GL_TEXTURE_PRIORITY_EXT; // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_RESIDENT = GLenum::GL_TEXTURE_RESIDENT; // reuse GetTextureParameter // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_DEPTH_EXT = GLenum::GL_TEXTURE_DEPTH_EXT; // reuse GetTextureParameter // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_WRAP_R = GLenum::GL_TEXTURE_WRAP_R; // reuse SamplerParameterName // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_WRAP_R_EXT = GLenum::GL_TEXTURE_WRAP_R_EXT; // reuse GetTextureParameter // GLBINDING_CONSTEXPR static const GLenum GL_DETAIL_TEXTURE_LEVEL_SGIS = GLenum::GL_DETAIL_TEXTURE_LEVEL_SGIS; // reuse GetTextureParameter // GLBINDING_CONSTEXPR static const GLenum GL_DETAIL_TEXTURE_MODE_SGIS = GLenum::GL_DETAIL_TEXTURE_MODE_SGIS; // reuse GetTextureParameter // GLBINDING_CONSTEXPR static const GLenum GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = GLenum::GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS; // reuse GetTextureParameter // GLBINDING_CONSTEXPR static const GLenum GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = GLenum::GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS; // reuse GetTextureParameter // GLBINDING_CONSTEXPR static const GLenum GL_SHADOW_AMBIENT_SGIX = GLenum::GL_SHADOW_AMBIENT_SGIX; // reuse GetTextureParameter // GLBINDING_CONSTEXPR static const GLenum GL_DUAL_TEXTURE_SELECT_SGIS = GLenum::GL_DUAL_TEXTURE_SELECT_SGIS; // reuse GetTextureParameter // GLBINDING_CONSTEXPR static const GLenum GL_QUAD_TEXTURE_SELECT_SGIS = GLenum::GL_QUAD_TEXTURE_SELECT_SGIS; // reuse GetTextureParameter // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_4DSIZE_SGIS = GLenum::GL_TEXTURE_4DSIZE_SGIS; // reuse GetTextureParameter // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_WRAP_Q_SGIS = GLenum::GL_TEXTURE_WRAP_Q_SGIS; // reuse GetTextureParameter // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_MIN_LOD = GLenum::GL_TEXTURE_MIN_LOD; // reuse SamplerParameterName // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_MIN_LOD_SGIS = GLenum::GL_TEXTURE_MIN_LOD_SGIS; // reuse GetTextureParameter // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_MAX_LOD = GLenum::GL_TEXTURE_MAX_LOD; // reuse SamplerParameterName // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_MAX_LOD_SGIS = GLenum::GL_TEXTURE_MAX_LOD_SGIS; // reuse GetTextureParameter GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_BASE_LEVEL = GLenum::GL_TEXTURE_BASE_LEVEL; // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_BASE_LEVEL_SGIS = GLenum::GL_TEXTURE_BASE_LEVEL_SGIS; // reuse GetTextureParameter GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_MAX_LEVEL = GLenum::GL_TEXTURE_MAX_LEVEL; // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_MAX_LEVEL_SGIS = GLenum::GL_TEXTURE_MAX_LEVEL_SGIS; // reuse GetTextureParameter // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_FILTER4_SIZE_SGIS = GLenum::GL_TEXTURE_FILTER4_SIZE_SGIS; // reuse GetTextureParameter // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_CLIPMAP_CENTER_SGIX = GLenum::GL_TEXTURE_CLIPMAP_CENTER_SGIX; // reuse GetTextureParameter // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_CLIPMAP_FRAME_SGIX = GLenum::GL_TEXTURE_CLIPMAP_FRAME_SGIX; // reuse GetTextureParameter // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_CLIPMAP_OFFSET_SGIX = GLenum::GL_TEXTURE_CLIPMAP_OFFSET_SGIX; // reuse GetTextureParameter // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = GLenum::GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX; // reuse GetTextureParameter // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = GLenum::GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX; // reuse GetTextureParameter // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_CLIPMAP_DEPTH_SGIX = GLenum::GL_TEXTURE_CLIPMAP_DEPTH_SGIX; // reuse GetTextureParameter // GLBINDING_CONSTEXPR static const GLenum GL_POST_TEXTURE_FILTER_BIAS_SGIX = GLenum::GL_POST_TEXTURE_FILTER_BIAS_SGIX; // reuse GetTextureParameter // GLBINDING_CONSTEXPR static const GLenum GL_POST_TEXTURE_FILTER_SCALE_SGIX = GLenum::GL_POST_TEXTURE_FILTER_SCALE_SGIX; // reuse GetTextureParameter // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_LOD_BIAS_S_SGIX = GLenum::GL_TEXTURE_LOD_BIAS_S_SGIX; // reuse GetTextureParameter // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_LOD_BIAS_T_SGIX = GLenum::GL_TEXTURE_LOD_BIAS_T_SGIX; // reuse GetTextureParameter // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_LOD_BIAS_R_SGIX = GLenum::GL_TEXTURE_LOD_BIAS_R_SGIX; // reuse GetTextureParameter // GLBINDING_CONSTEXPR static const GLenum GL_GENERATE_MIPMAP = GLenum::GL_GENERATE_MIPMAP; // reuse InternalFormatPName // GLBINDING_CONSTEXPR static const GLenum GL_GENERATE_MIPMAP_SGIS = GLenum::GL_GENERATE_MIPMAP_SGIS; // reuse GetTextureParameter // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_COMPARE_SGIX = GLenum::GL_TEXTURE_COMPARE_SGIX; // reuse GetTextureParameter // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_COMPARE_OPERATOR_SGIX = GLenum::GL_TEXTURE_COMPARE_OPERATOR_SGIX; // reuse GetTextureParameter // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_LEQUAL_R_SGIX = GLenum::GL_TEXTURE_LEQUAL_R_SGIX; // reuse GetTextureParameter // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_GEQUAL_R_SGIX = GLenum::GL_TEXTURE_GEQUAL_R_SGIX; // reuse GetTextureParameter // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_MAX_CLAMP_S_SGIX = GLenum::GL_TEXTURE_MAX_CLAMP_S_SGIX; // reuse GetTextureParameter // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_MAX_CLAMP_T_SGIX = GLenum::GL_TEXTURE_MAX_CLAMP_T_SGIX; // reuse GetTextureParameter // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_MAX_CLAMP_R_SGIX = GLenum::GL_TEXTURE_MAX_CLAMP_R_SGIX; // reuse GetTextureParameter GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_LOD_BIAS = GLenum::GL_TEXTURE_LOD_BIAS; // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_COMPARE_MODE = GLenum::GL_TEXTURE_COMPARE_MODE; // reuse SamplerParameterName // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_COMPARE_FUNC = GLenum::GL_TEXTURE_COMPARE_FUNC; // reuse SamplerParameterName GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_SWIZZLE_R = GLenum::GL_TEXTURE_SWIZZLE_R; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_SWIZZLE_G = GLenum::GL_TEXTURE_SWIZZLE_G; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_SWIZZLE_B = GLenum::GL_TEXTURE_SWIZZLE_B; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_SWIZZLE_A = GLenum::GL_TEXTURE_SWIZZLE_A; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_SWIZZLE_RGBA = GLenum::GL_TEXTURE_SWIZZLE_RGBA; GLBINDING_CONSTEXPR static const GLenum GL_DEPTH_STENCIL_TEXTURE_MODE = GLenum::GL_DEPTH_STENCIL_TEXTURE_MODE; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_TILING_EXT = GLenum::GL_TEXTURE_TILING_EXT; // TextureTarget // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_1D = GLenum::GL_TEXTURE_1D; // reuse EnableCap // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_2D = GLenum::GL_TEXTURE_2D; // reuse EnableCap GLBINDING_CONSTEXPR static const GLenum GL_PROXY_TEXTURE_1D = GLenum::GL_PROXY_TEXTURE_1D; GLBINDING_CONSTEXPR static const GLenum GL_PROXY_TEXTURE_1D_EXT = GLenum::GL_PROXY_TEXTURE_1D_EXT; GLBINDING_CONSTEXPR static const GLenum GL_PROXY_TEXTURE_2D = GLenum::GL_PROXY_TEXTURE_2D; GLBINDING_CONSTEXPR static const GLenum GL_PROXY_TEXTURE_2D_EXT = GLenum::GL_PROXY_TEXTURE_2D_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_3D = GLenum::GL_TEXTURE_3D; // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_3D_EXT = GLenum::GL_TEXTURE_3D_EXT; // reuse EnableCap GLBINDING_CONSTEXPR static const GLenum GL_PROXY_TEXTURE_3D = GLenum::GL_PROXY_TEXTURE_3D; GLBINDING_CONSTEXPR static const GLenum GL_PROXY_TEXTURE_3D_EXT = GLenum::GL_PROXY_TEXTURE_3D_EXT; GLBINDING_CONSTEXPR static const GLenum GL_DETAIL_TEXTURE_2D_SGIS = GLenum::GL_DETAIL_TEXTURE_2D_SGIS; // GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_4D_SGIS = GLenum::GL_TEXTURE_4D_SGIS; // reuse EnableCap GLBINDING_CONSTEXPR static const GLenum GL_PROXY_TEXTURE_4D_SGIS = GLenum::GL_PROXY_TEXTURE_4D_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_RECTANGLE = GLenum::GL_TEXTURE_RECTANGLE; GLBINDING_CONSTEXPR static const GLenum GL_PROXY_TEXTURE_RECTANGLE = GLenum::GL_PROXY_TEXTURE_RECTANGLE; GLBINDING_CONSTEXPR static const GLenum GL_PROXY_TEXTURE_RECTANGLE_ARB = GLenum::GL_PROXY_TEXTURE_RECTANGLE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_PROXY_TEXTURE_RECTANGLE_NV = GLenum::GL_PROXY_TEXTURE_RECTANGLE_NV; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_CUBE_MAP = GLenum::GL_TEXTURE_CUBE_MAP; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_CUBE_MAP_POSITIVE_X = GLenum::GL_TEXTURE_CUBE_MAP_POSITIVE_X; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_CUBE_MAP_NEGATIVE_X = GLenum::GL_TEXTURE_CUBE_MAP_NEGATIVE_X; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_CUBE_MAP_POSITIVE_Y = GLenum::GL_TEXTURE_CUBE_MAP_POSITIVE_Y; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = GLenum::GL_TEXTURE_CUBE_MAP_NEGATIVE_Y; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_CUBE_MAP_POSITIVE_Z = GLenum::GL_TEXTURE_CUBE_MAP_POSITIVE_Z; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = GLenum::GL_TEXTURE_CUBE_MAP_NEGATIVE_Z; GLBINDING_CONSTEXPR static const GLenum GL_PROXY_TEXTURE_CUBE_MAP = GLenum::GL_PROXY_TEXTURE_CUBE_MAP; GLBINDING_CONSTEXPR static const GLenum GL_PROXY_TEXTURE_CUBE_MAP_ARB = GLenum::GL_PROXY_TEXTURE_CUBE_MAP_ARB; GLBINDING_CONSTEXPR static const GLenum GL_PROXY_TEXTURE_CUBE_MAP_EXT = GLenum::GL_PROXY_TEXTURE_CUBE_MAP_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_1D_ARRAY = GLenum::GL_TEXTURE_1D_ARRAY; GLBINDING_CONSTEXPR static const GLenum GL_PROXY_TEXTURE_1D_ARRAY = GLenum::GL_PROXY_TEXTURE_1D_ARRAY; GLBINDING_CONSTEXPR static const GLenum GL_PROXY_TEXTURE_1D_ARRAY_EXT = GLenum::GL_PROXY_TEXTURE_1D_ARRAY_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_2D_ARRAY = GLenum::GL_TEXTURE_2D_ARRAY; GLBINDING_CONSTEXPR static const GLenum GL_PROXY_TEXTURE_2D_ARRAY = GLenum::GL_PROXY_TEXTURE_2D_ARRAY; GLBINDING_CONSTEXPR static const GLenum GL_PROXY_TEXTURE_2D_ARRAY_EXT = GLenum::GL_PROXY_TEXTURE_2D_ARRAY_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_CUBE_MAP_ARRAY = GLenum::GL_TEXTURE_CUBE_MAP_ARRAY; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_CUBE_MAP_ARRAY_ARB = GLenum::GL_TEXTURE_CUBE_MAP_ARRAY_ARB; GLBINDING_CONSTEXPR static const GLenum GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = GLenum::GL_PROXY_TEXTURE_CUBE_MAP_ARRAY; GLBINDING_CONSTEXPR static const GLenum GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = GLenum::GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_2D_MULTISAMPLE = GLenum::GL_TEXTURE_2D_MULTISAMPLE; GLBINDING_CONSTEXPR static const GLenum GL_PROXY_TEXTURE_2D_MULTISAMPLE = GLenum::GL_PROXY_TEXTURE_2D_MULTISAMPLE; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_2D_MULTISAMPLE_ARRAY = GLenum::GL_TEXTURE_2D_MULTISAMPLE_ARRAY; GLBINDING_CONSTEXPR static const GLenum GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = GLenum::GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY; // TextureUnit GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE0 = GLenum::GL_TEXTURE0; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE1 = GLenum::GL_TEXTURE1; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE2 = GLenum::GL_TEXTURE2; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE3 = GLenum::GL_TEXTURE3; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE4 = GLenum::GL_TEXTURE4; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE5 = GLenum::GL_TEXTURE5; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE6 = GLenum::GL_TEXTURE6; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE7 = GLenum::GL_TEXTURE7; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE8 = GLenum::GL_TEXTURE8; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE9 = GLenum::GL_TEXTURE9; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE10 = GLenum::GL_TEXTURE10; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE11 = GLenum::GL_TEXTURE11; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE12 = GLenum::GL_TEXTURE12; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE13 = GLenum::GL_TEXTURE13; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE14 = GLenum::GL_TEXTURE14; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE15 = GLenum::GL_TEXTURE15; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE16 = GLenum::GL_TEXTURE16; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE17 = GLenum::GL_TEXTURE17; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE18 = GLenum::GL_TEXTURE18; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE19 = GLenum::GL_TEXTURE19; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE20 = GLenum::GL_TEXTURE20; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE21 = GLenum::GL_TEXTURE21; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE22 = GLenum::GL_TEXTURE22; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE23 = GLenum::GL_TEXTURE23; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE24 = GLenum::GL_TEXTURE24; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE25 = GLenum::GL_TEXTURE25; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE26 = GLenum::GL_TEXTURE26; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE27 = GLenum::GL_TEXTURE27; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE28 = GLenum::GL_TEXTURE28; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE29 = GLenum::GL_TEXTURE29; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE30 = GLenum::GL_TEXTURE30; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE31 = GLenum::GL_TEXTURE31; // TextureWrapMode GLBINDING_CONSTEXPR static const GLenum GL_CLAMP = GLenum::GL_CLAMP; GLBINDING_CONSTEXPR static const GLenum GL_REPEAT = GLenum::GL_REPEAT; GLBINDING_CONSTEXPR static const GLenum GL_CLAMP_TO_BORDER = GLenum::GL_CLAMP_TO_BORDER; GLBINDING_CONSTEXPR static const GLenum GL_CLAMP_TO_BORDER_ARB = GLenum::GL_CLAMP_TO_BORDER_ARB; GLBINDING_CONSTEXPR static const GLenum GL_CLAMP_TO_BORDER_SGIS = GLenum::GL_CLAMP_TO_BORDER_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_CLAMP_TO_EDGE = GLenum::GL_CLAMP_TO_EDGE; GLBINDING_CONSTEXPR static const GLenum GL_CLAMP_TO_EDGE_SGIS = GLenum::GL_CLAMP_TO_EDGE_SGIS; // TransformFeedbackPName GLBINDING_CONSTEXPR static const GLenum GL_TRANSFORM_FEEDBACK_BUFFER_START = GLenum::GL_TRANSFORM_FEEDBACK_BUFFER_START; GLBINDING_CONSTEXPR static const GLenum GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = GLenum::GL_TRANSFORM_FEEDBACK_BUFFER_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = GLenum::GL_TRANSFORM_FEEDBACK_BUFFER_BINDING; GLBINDING_CONSTEXPR static const GLenum GL_TRANSFORM_FEEDBACK_PAUSED = GLenum::GL_TRANSFORM_FEEDBACK_PAUSED; GLBINDING_CONSTEXPR static const GLenum GL_TRANSFORM_FEEDBACK_ACTIVE = GLenum::GL_TRANSFORM_FEEDBACK_ACTIVE; // TypeEnum GLBINDING_CONSTEXPR static const GLenum GL_QUERY_WAIT = GLenum::GL_QUERY_WAIT; GLBINDING_CONSTEXPR static const GLenum GL_QUERY_NO_WAIT = GLenum::GL_QUERY_NO_WAIT; GLBINDING_CONSTEXPR static const GLenum GL_QUERY_BY_REGION_WAIT = GLenum::GL_QUERY_BY_REGION_WAIT; GLBINDING_CONSTEXPR static const GLenum GL_QUERY_BY_REGION_NO_WAIT = GLenum::GL_QUERY_BY_REGION_NO_WAIT; // UniformBlockPName GLBINDING_CONSTEXPR static const GLenum GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = GLenum::GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER; GLBINDING_CONSTEXPR static const GLenum GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = GLenum::GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER; GLBINDING_CONSTEXPR static const GLenum GL_UNIFORM_BLOCK_BINDING = GLenum::GL_UNIFORM_BLOCK_BINDING; GLBINDING_CONSTEXPR static const GLenum GL_UNIFORM_BLOCK_DATA_SIZE = GLenum::GL_UNIFORM_BLOCK_DATA_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_UNIFORM_BLOCK_NAME_LENGTH = GLenum::GL_UNIFORM_BLOCK_NAME_LENGTH; GLBINDING_CONSTEXPR static const GLenum GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = GLenum::GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS; GLBINDING_CONSTEXPR static const GLenum GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = GLenum::GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES; GLBINDING_CONSTEXPR static const GLenum GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = GLenum::GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER; GLBINDING_CONSTEXPR static const GLenum GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = GLenum::GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER; GLBINDING_CONSTEXPR static const GLenum GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = GLenum::GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER; GLBINDING_CONSTEXPR static const GLenum GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = GLenum::GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER; // UniformPName GLBINDING_CONSTEXPR static const GLenum GL_UNIFORM_TYPE = GLenum::GL_UNIFORM_TYPE; // GLBINDING_CONSTEXPR static const GLenum GL_UNIFORM_SIZE = GLenum::GL_UNIFORM_SIZE; // reuse SubroutineParameterName // GLBINDING_CONSTEXPR static const GLenum GL_UNIFORM_NAME_LENGTH = GLenum::GL_UNIFORM_NAME_LENGTH; // reuse SubroutineParameterName GLBINDING_CONSTEXPR static const GLenum GL_UNIFORM_BLOCK_INDEX = GLenum::GL_UNIFORM_BLOCK_INDEX; GLBINDING_CONSTEXPR static const GLenum GL_UNIFORM_OFFSET = GLenum::GL_UNIFORM_OFFSET; GLBINDING_CONSTEXPR static const GLenum GL_UNIFORM_ARRAY_STRIDE = GLenum::GL_UNIFORM_ARRAY_STRIDE; GLBINDING_CONSTEXPR static const GLenum GL_UNIFORM_MATRIX_STRIDE = GLenum::GL_UNIFORM_MATRIX_STRIDE; GLBINDING_CONSTEXPR static const GLenum GL_UNIFORM_IS_ROW_MAJOR = GLenum::GL_UNIFORM_IS_ROW_MAJOR; GLBINDING_CONSTEXPR static const GLenum GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = GLenum::GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX; // VertexArrayPName GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ATTRIB_RELATIVE_OFFSET = GLenum::GL_VERTEX_ATTRIB_RELATIVE_OFFSET; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ATTRIB_ARRAY_ENABLED = GLenum::GL_VERTEX_ATTRIB_ARRAY_ENABLED; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ATTRIB_ARRAY_SIZE = GLenum::GL_VERTEX_ATTRIB_ARRAY_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ATTRIB_ARRAY_STRIDE = GLenum::GL_VERTEX_ATTRIB_ARRAY_STRIDE; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ATTRIB_ARRAY_TYPE = GLenum::GL_VERTEX_ATTRIB_ARRAY_TYPE; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ATTRIB_ARRAY_LONG = GLenum::GL_VERTEX_ATTRIB_ARRAY_LONG; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = GLenum::GL_VERTEX_ATTRIB_ARRAY_NORMALIZED; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ATTRIB_ARRAY_INTEGER = GLenum::GL_VERTEX_ATTRIB_ARRAY_INTEGER; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ATTRIB_ARRAY_DIVISOR = GLenum::GL_VERTEX_ATTRIB_ARRAY_DIVISOR; // VertexAttribEnum // GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ATTRIB_ARRAY_ENABLED = GLenum::GL_VERTEX_ATTRIB_ARRAY_ENABLED; // reuse VertexArrayPName // GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ATTRIB_ARRAY_SIZE = GLenum::GL_VERTEX_ATTRIB_ARRAY_SIZE; // reuse VertexArrayPName // GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ATTRIB_ARRAY_STRIDE = GLenum::GL_VERTEX_ATTRIB_ARRAY_STRIDE; // reuse VertexArrayPName // GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ATTRIB_ARRAY_TYPE = GLenum::GL_VERTEX_ATTRIB_ARRAY_TYPE; // reuse VertexArrayPName GLBINDING_CONSTEXPR static const GLenum GL_CURRENT_VERTEX_ATTRIB = GLenum::GL_CURRENT_VERTEX_ATTRIB; // GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = GLenum::GL_VERTEX_ATTRIB_ARRAY_NORMALIZED; // reuse VertexArrayPName GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = GLenum::GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING; // GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ATTRIB_ARRAY_INTEGER = GLenum::GL_VERTEX_ATTRIB_ARRAY_INTEGER; // reuse VertexArrayPName // GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ATTRIB_ARRAY_DIVISOR = GLenum::GL_VERTEX_ATTRIB_ARRAY_DIVISOR; // reuse VertexArrayPName // VertexAttribPointerType // GLBINDING_CONSTEXPR static const GLenum GL_BYTE = GLenum::GL_BYTE; // reuse ColorPointerType // GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_BYTE = GLenum::GL_UNSIGNED_BYTE; // reuse ColorPointerType // GLBINDING_CONSTEXPR static const GLenum GL_SHORT = GLenum::GL_SHORT; // reuse ColorPointerType // GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_SHORT = GLenum::GL_UNSIGNED_SHORT; // reuse ColorPointerType // GLBINDING_CONSTEXPR static const GLenum GL_INT = GLenum::GL_INT; // reuse ColorPointerType // GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT = GLenum::GL_UNSIGNED_INT; // reuse ColorPointerType // GLBINDING_CONSTEXPR static const GLenum GL_FLOAT = GLenum::GL_FLOAT; // reuse ColorPointerType // GLBINDING_CONSTEXPR static const GLenum GL_DOUBLE = GLenum::GL_DOUBLE; // reuse ColorPointerType GLBINDING_CONSTEXPR static const GLenum GL_HALF_FLOAT = GLenum::GL_HALF_FLOAT; GLBINDING_CONSTEXPR static const GLenum GL_FIXED = GLenum::GL_FIXED; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_2_10_10_10_REV = GLenum::GL_UNSIGNED_INT_2_10_10_10_REV; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_10F_11F_11F_REV = GLenum::GL_UNSIGNED_INT_10F_11F_11F_REV; GLBINDING_CONSTEXPR static const GLenum GL_INT_2_10_10_10_REV = GLenum::GL_INT_2_10_10_10_REV; // VertexAttribType // GLBINDING_CONSTEXPR static const GLenum GL_BYTE = GLenum::GL_BYTE; // reuse ColorPointerType // GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_BYTE = GLenum::GL_UNSIGNED_BYTE; // reuse ColorPointerType // GLBINDING_CONSTEXPR static const GLenum GL_SHORT = GLenum::GL_SHORT; // reuse ColorPointerType // GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_SHORT = GLenum::GL_UNSIGNED_SHORT; // reuse ColorPointerType // GLBINDING_CONSTEXPR static const GLenum GL_INT = GLenum::GL_INT; // reuse ColorPointerType // GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT = GLenum::GL_UNSIGNED_INT; // reuse ColorPointerType // GLBINDING_CONSTEXPR static const GLenum GL_FLOAT = GLenum::GL_FLOAT; // reuse ColorPointerType // GLBINDING_CONSTEXPR static const GLenum GL_DOUBLE = GLenum::GL_DOUBLE; // reuse ColorPointerType // GLBINDING_CONSTEXPR static const GLenum GL_HALF_FLOAT = GLenum::GL_HALF_FLOAT; // reuse VertexAttribPointerType // GLBINDING_CONSTEXPR static const GLenum GL_FIXED = GLenum::GL_FIXED; // reuse VertexAttribPointerType // GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_2_10_10_10_REV = GLenum::GL_UNSIGNED_INT_2_10_10_10_REV; // reuse VertexAttribPointerType // GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_10F_11F_11F_REV = GLenum::GL_UNSIGNED_INT_10F_11F_11F_REV; // reuse VertexAttribPointerType // GLBINDING_CONSTEXPR static const GLenum GL_INT_2_10_10_10_REV = GLenum::GL_INT_2_10_10_10_REV; // reuse VertexAttribPointerType // VertexBufferObjectParameter GLBINDING_CONSTEXPR static const GLenum GL_BUFFER_IMMUTABLE_STORAGE = GLenum::GL_BUFFER_IMMUTABLE_STORAGE; GLBINDING_CONSTEXPR static const GLenum GL_BUFFER_STORAGE_FLAGS = GLenum::GL_BUFFER_STORAGE_FLAGS; GLBINDING_CONSTEXPR static const GLenum GL_BUFFER_SIZE = GLenum::GL_BUFFER_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_BUFFER_USAGE = GLenum::GL_BUFFER_USAGE; GLBINDING_CONSTEXPR static const GLenum GL_BUFFER_ACCESS = GLenum::GL_BUFFER_ACCESS; GLBINDING_CONSTEXPR static const GLenum GL_BUFFER_MAPPED = GLenum::GL_BUFFER_MAPPED; GLBINDING_CONSTEXPR static const GLenum GL_BUFFER_ACCESS_FLAGS = GLenum::GL_BUFFER_ACCESS_FLAGS; GLBINDING_CONSTEXPR static const GLenum GL_BUFFER_MAP_LENGTH = GLenum::GL_BUFFER_MAP_LENGTH; GLBINDING_CONSTEXPR static const GLenum GL_BUFFER_MAP_OFFSET = GLenum::GL_BUFFER_MAP_OFFSET; // VertexBufferObjectUsage // GLBINDING_CONSTEXPR static const GLenum GL_STREAM_DRAW = GLenum::GL_STREAM_DRAW; // reuse BufferUsageARB // GLBINDING_CONSTEXPR static const GLenum GL_STREAM_READ = GLenum::GL_STREAM_READ; // reuse BufferUsageARB // GLBINDING_CONSTEXPR static const GLenum GL_STREAM_COPY = GLenum::GL_STREAM_COPY; // reuse BufferUsageARB // GLBINDING_CONSTEXPR static const GLenum GL_STATIC_DRAW = GLenum::GL_STATIC_DRAW; // reuse BufferUsageARB // GLBINDING_CONSTEXPR static const GLenum GL_STATIC_READ = GLenum::GL_STATIC_READ; // reuse BufferUsageARB // GLBINDING_CONSTEXPR static const GLenum GL_STATIC_COPY = GLenum::GL_STATIC_COPY; // reuse BufferUsageARB // GLBINDING_CONSTEXPR static const GLenum GL_DYNAMIC_DRAW = GLenum::GL_DYNAMIC_DRAW; // reuse BufferUsageARB // GLBINDING_CONSTEXPR static const GLenum GL_DYNAMIC_READ = GLenum::GL_DYNAMIC_READ; // reuse BufferUsageARB // GLBINDING_CONSTEXPR static const GLenum GL_DYNAMIC_COPY = GLenum::GL_DYNAMIC_COPY; // reuse BufferUsageARB // VertexPointerType // GLBINDING_CONSTEXPR static const GLenum GL_SHORT = GLenum::GL_SHORT; // reuse ColorPointerType // GLBINDING_CONSTEXPR static const GLenum GL_INT = GLenum::GL_INT; // reuse ColorPointerType // GLBINDING_CONSTEXPR static const GLenum GL_FLOAT = GLenum::GL_FLOAT; // reuse ColorPointerType // GLBINDING_CONSTEXPR static const GLenum GL_DOUBLE = GLenum::GL_DOUBLE; // reuse ColorPointerType // VertexProvokingMode GLBINDING_CONSTEXPR static const GLenum GL_FIRST_VERTEX_CONVENTION = GLenum::GL_FIRST_VERTEX_CONVENTION; GLBINDING_CONSTEXPR static const GLenum GL_LAST_VERTEX_CONVENTION = GLenum::GL_LAST_VERTEX_CONVENTION; // __UNGROUPED__ GLBINDING_CONSTEXPR static const GLenum GL_NEXT_BUFFER_NV = GLenum::GL_NEXT_BUFFER_NV; GLBINDING_CONSTEXPR static const GLenum GL_SKIP_COMPONENTS4_NV = GLenum::GL_SKIP_COMPONENTS4_NV; GLBINDING_CONSTEXPR static const GLenum GL_SKIP_COMPONENTS3_NV = GLenum::GL_SKIP_COMPONENTS3_NV; GLBINDING_CONSTEXPR static const GLenum GL_SKIP_COMPONENTS2_NV = GLenum::GL_SKIP_COMPONENTS2_NV; GLBINDING_CONSTEXPR static const GLenum GL_SKIP_COMPONENTS1_NV = GLenum::GL_SKIP_COMPONENTS1_NV; GLBINDING_CONSTEXPR static const GLenum GL_CLOSE_PATH_NV = GLenum::GL_CLOSE_PATH_NV; GLBINDING_CONSTEXPR static const GLenum GL_TERMINATE_SEQUENCE_COMMAND_NV = GLenum::GL_TERMINATE_SEQUENCE_COMMAND_NV; GLBINDING_CONSTEXPR static const GLenum GL_NOP_COMMAND_NV = GLenum::GL_NOP_COMMAND_NV; GLBINDING_CONSTEXPR static const GLenum GL_RESTART_SUN = GLenum::GL_RESTART_SUN; GLBINDING_CONSTEXPR static const GLenum GL_DRAW_ELEMENTS_COMMAND_NV = GLenum::GL_DRAW_ELEMENTS_COMMAND_NV; GLBINDING_CONSTEXPR static const GLenum GL_REPLACE_MIDDLE_SUN = GLenum::GL_REPLACE_MIDDLE_SUN; GLBINDING_CONSTEXPR static const GLenum GL_DRAW_ARRAYS_COMMAND_NV = GLenum::GL_DRAW_ARRAYS_COMMAND_NV; GLBINDING_CONSTEXPR static const GLenum GL_REPLACE_OLDEST_SUN = GLenum::GL_REPLACE_OLDEST_SUN; GLBINDING_CONSTEXPR static const GLenum GL_DRAW_ELEMENTS_STRIP_COMMAND_NV = GLenum::GL_DRAW_ELEMENTS_STRIP_COMMAND_NV; GLBINDING_CONSTEXPR static const GLenum GL_DRAW_ARRAYS_STRIP_COMMAND_NV = GLenum::GL_DRAW_ARRAYS_STRIP_COMMAND_NV; GLBINDING_CONSTEXPR static const GLenum GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV = GLenum::GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV; GLBINDING_CONSTEXPR static const GLenum GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV = GLenum::GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV; GLBINDING_CONSTEXPR static const GLenum GL_ELEMENT_ADDRESS_COMMAND_NV = GLenum::GL_ELEMENT_ADDRESS_COMMAND_NV; GLBINDING_CONSTEXPR static const GLenum GL_ATTRIBUTE_ADDRESS_COMMAND_NV = GLenum::GL_ATTRIBUTE_ADDRESS_COMMAND_NV; GLBINDING_CONSTEXPR static const GLenum GL_UNIFORM_ADDRESS_COMMAND_NV = GLenum::GL_UNIFORM_ADDRESS_COMMAND_NV; GLBINDING_CONSTEXPR static const GLenum GL_BLEND_COLOR_COMMAND_NV = GLenum::GL_BLEND_COLOR_COMMAND_NV; GLBINDING_CONSTEXPR static const GLenum GL_STENCIL_REF_COMMAND_NV = GLenum::GL_STENCIL_REF_COMMAND_NV; GLBINDING_CONSTEXPR static const GLenum GL_LINE_WIDTH_COMMAND_NV = GLenum::GL_LINE_WIDTH_COMMAND_NV; GLBINDING_CONSTEXPR static const GLenum GL_POLYGON_OFFSET_COMMAND_NV = GLenum::GL_POLYGON_OFFSET_COMMAND_NV; GLBINDING_CONSTEXPR static const GLenum GL_ALPHA_REF_COMMAND_NV = GLenum::GL_ALPHA_REF_COMMAND_NV; GLBINDING_CONSTEXPR static const GLenum GL_VIEWPORT_COMMAND_NV = GLenum::GL_VIEWPORT_COMMAND_NV; GLBINDING_CONSTEXPR static const GLenum GL_SCISSOR_COMMAND_NV = GLenum::GL_SCISSOR_COMMAND_NV; GLBINDING_CONSTEXPR static const GLenum GL_FRONT_FACE_COMMAND_NV = GLenum::GL_FRONT_FACE_COMMAND_NV; GLBINDING_CONSTEXPR static const GLenum GL_MOVE_TO_NV = GLenum::GL_MOVE_TO_NV; GLBINDING_CONSTEXPR static const GLenum GL_RELATIVE_MOVE_TO_NV = GLenum::GL_RELATIVE_MOVE_TO_NV; GLBINDING_CONSTEXPR static const GLenum GL_LINE_TO_NV = GLenum::GL_LINE_TO_NV; GLBINDING_CONSTEXPR static const GLenum GL_RELATIVE_LINE_TO_NV = GLenum::GL_RELATIVE_LINE_TO_NV; GLBINDING_CONSTEXPR static const GLenum GL_CONTEXT_LOST = GLenum::GL_CONTEXT_LOST; GLBINDING_CONSTEXPR static const GLenum GL_HORIZONTAL_LINE_TO_NV = GLenum::GL_HORIZONTAL_LINE_TO_NV; GLBINDING_CONSTEXPR static const GLenum GL_RELATIVE_HORIZONTAL_LINE_TO_NV = GLenum::GL_RELATIVE_HORIZONTAL_LINE_TO_NV; GLBINDING_CONSTEXPR static const GLenum GL_VERTICAL_LINE_TO_NV = GLenum::GL_VERTICAL_LINE_TO_NV; GLBINDING_CONSTEXPR static const GLenum GL_RELATIVE_VERTICAL_LINE_TO_NV = GLenum::GL_RELATIVE_VERTICAL_LINE_TO_NV; GLBINDING_CONSTEXPR static const GLenum GL_QUADRATIC_CURVE_TO_NV = GLenum::GL_QUADRATIC_CURVE_TO_NV; GLBINDING_CONSTEXPR static const GLenum GL_RELATIVE_QUADRATIC_CURVE_TO_NV = GLenum::GL_RELATIVE_QUADRATIC_CURVE_TO_NV; GLBINDING_CONSTEXPR static const GLenum GL_PATH_MODELVIEW_STACK_DEPTH_NV = GLenum::GL_PATH_MODELVIEW_STACK_DEPTH_NV; GLBINDING_CONSTEXPR static const GLenum GL_PATH_PROJECTION_STACK_DEPTH_NV = GLenum::GL_PATH_PROJECTION_STACK_DEPTH_NV; GLBINDING_CONSTEXPR static const GLenum GL_PATH_MODELVIEW_MATRIX_NV = GLenum::GL_PATH_MODELVIEW_MATRIX_NV; GLBINDING_CONSTEXPR static const GLenum GL_PATH_PROJECTION_MATRIX_NV = GLenum::GL_PATH_PROJECTION_MATRIX_NV; GLBINDING_CONSTEXPR static const GLenum GL_CUBIC_CURVE_TO_NV = GLenum::GL_CUBIC_CURVE_TO_NV; GLBINDING_CONSTEXPR static const GLenum GL_RELATIVE_CUBIC_CURVE_TO_NV = GLenum::GL_RELATIVE_CUBIC_CURVE_TO_NV; GLBINDING_CONSTEXPR static const GLenum GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV = GLenum::GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV; GLBINDING_CONSTEXPR static const GLenum GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV = GLenum::GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV; GLBINDING_CONSTEXPR static const GLenum GL_SMOOTH_QUADRATIC_CURVE_TO_NV = GLenum::GL_SMOOTH_QUADRATIC_CURVE_TO_NV; GLBINDING_CONSTEXPR static const GLenum GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV = GLenum::GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV; GLBINDING_CONSTEXPR static const GLenum GL_SMOOTH_CUBIC_CURVE_TO_NV = GLenum::GL_SMOOTH_CUBIC_CURVE_TO_NV; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_TARGET = GLenum::GL_TEXTURE_TARGET; GLBINDING_CONSTEXPR static const GLenum GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV = GLenum::GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV; GLBINDING_CONSTEXPR static const GLenum GL_SMALL_CCW_ARC_TO_NV = GLenum::GL_SMALL_CCW_ARC_TO_NV; GLBINDING_CONSTEXPR static const GLenum GL_RELATIVE_SMALL_CCW_ARC_TO_NV = GLenum::GL_RELATIVE_SMALL_CCW_ARC_TO_NV; GLBINDING_CONSTEXPR static const GLenum GL_SMALL_CW_ARC_TO_NV = GLenum::GL_SMALL_CW_ARC_TO_NV; GLBINDING_CONSTEXPR static const GLenum GL_2_BYTES_NV = GLenum::GL_2_BYTES_NV; GLBINDING_CONSTEXPR static const GLenum GL_3_BYTES_NV = GLenum::GL_3_BYTES_NV; GLBINDING_CONSTEXPR static const GLenum GL_4_BYTES_NV = GLenum::GL_4_BYTES_NV; GLBINDING_CONSTEXPR static const GLenum GL_HALF_APPLE = GLenum::GL_HALF_APPLE; GLBINDING_CONSTEXPR static const GLenum GL_HALF_FLOAT_ARB = GLenum::GL_HALF_FLOAT_ARB; GLBINDING_CONSTEXPR static const GLenum GL_HALF_FLOAT_NV = GLenum::GL_HALF_FLOAT_NV; GLBINDING_CONSTEXPR static const GLenum GL_FIXED_OES = GLenum::GL_FIXED_OES; GLBINDING_CONSTEXPR static const GLenum GL_INT64_ARB = GLenum::GL_INT64_ARB; GLBINDING_CONSTEXPR static const GLenum GL_INT64_NV = GLenum::GL_INT64_NV; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT64_ARB = GLenum::GL_UNSIGNED_INT64_ARB; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT64_NV = GLenum::GL_UNSIGNED_INT64_NV; GLBINDING_CONSTEXPR static const GLenum GL_RELATIVE_SMALL_CW_ARC_TO_NV = GLenum::GL_RELATIVE_SMALL_CW_ARC_TO_NV; GLBINDING_CONSTEXPR static const GLenum GL_XOR_NV = GLenum::GL_XOR_NV; GLBINDING_CONSTEXPR static const GLenum GL_LARGE_CCW_ARC_TO_NV = GLenum::GL_LARGE_CCW_ARC_TO_NV; GLBINDING_CONSTEXPR static const GLenum GL_RELATIVE_LARGE_CCW_ARC_TO_NV = GLenum::GL_RELATIVE_LARGE_CCW_ARC_TO_NV; GLBINDING_CONSTEXPR static const GLenum GL_MODELVIEW0_ARB = GLenum::GL_MODELVIEW0_ARB; GLBINDING_CONSTEXPR static const GLenum GL_PATH_MODELVIEW_NV = GLenum::GL_PATH_MODELVIEW_NV; GLBINDING_CONSTEXPR static const GLenum GL_PATH_PROJECTION_NV = GLenum::GL_PATH_PROJECTION_NV; GLBINDING_CONSTEXPR static const GLenum GL_LARGE_CW_ARC_TO_NV = GLenum::GL_LARGE_CW_ARC_TO_NV; GLBINDING_CONSTEXPR static const GLenum GL_RELATIVE_LARGE_CW_ARC_TO_NV = GLenum::GL_RELATIVE_LARGE_CW_ARC_TO_NV; GLBINDING_CONSTEXPR static const GLenum GL_RED_NV = GLenum::GL_RED_NV; GLBINDING_CONSTEXPR static const GLenum GL_GREEN_NV = GLenum::GL_GREEN_NV; GLBINDING_CONSTEXPR static const GLenum GL_BLUE_NV = GLenum::GL_BLUE_NV; GLBINDING_CONSTEXPR static const GLenum GL_RASTER_POSITION_UNCLIPPED_IBM = GLenum::GL_RASTER_POSITION_UNCLIPPED_IBM; GLBINDING_CONSTEXPR static const GLenum GL_CONIC_CURVE_TO_NV = GLenum::GL_CONIC_CURVE_TO_NV; GLBINDING_CONSTEXPR static const GLenum GL_NATIVE_GRAPHICS_HANDLE_PGI = GLenum::GL_NATIVE_GRAPHICS_HANDLE_PGI; GLBINDING_CONSTEXPR static const GLenum GL_RELATIVE_CONIC_CURVE_TO_NV = GLenum::GL_RELATIVE_CONIC_CURVE_TO_NV; GLBINDING_CONSTEXPR static const GLenum GL_EYE_LINEAR_NV = GLenum::GL_EYE_LINEAR_NV; GLBINDING_CONSTEXPR static const GLenum GL_OBJECT_LINEAR_NV = GLenum::GL_OBJECT_LINEAR_NV; GLBINDING_CONSTEXPR static const GLenum GL_CONSTANT_COLOR_EXT = GLenum::GL_CONSTANT_COLOR_EXT; GLBINDING_CONSTEXPR static const GLenum GL_ONE_MINUS_CONSTANT_COLOR_EXT = GLenum::GL_ONE_MINUS_CONSTANT_COLOR_EXT; GLBINDING_CONSTEXPR static const GLenum GL_CONSTANT_ALPHA_EXT = GLenum::GL_CONSTANT_ALPHA_EXT; GLBINDING_CONSTEXPR static const GLenum GL_ONE_MINUS_CONSTANT_ALPHA_EXT = GLenum::GL_ONE_MINUS_CONSTANT_ALPHA_EXT; GLBINDING_CONSTEXPR static const GLenum GL_BLEND_COLOR = GLenum::GL_BLEND_COLOR; GLBINDING_CONSTEXPR static const GLenum GL_MIN = GLenum::GL_MIN; GLBINDING_CONSTEXPR static const GLenum GL_MAX = GLenum::GL_MAX; GLBINDING_CONSTEXPR static const GLenum GL_BLEND_EQUATION = GLenum::GL_BLEND_EQUATION; GLBINDING_CONSTEXPR static const GLenum GL_BLEND_EQUATION_RGB = GLenum::GL_BLEND_EQUATION_RGB; GLBINDING_CONSTEXPR static const GLenum GL_BLEND_EQUATION_RGB_EXT = GLenum::GL_BLEND_EQUATION_RGB_EXT; GLBINDING_CONSTEXPR static const GLenum GL_POLYGON_OFFSET_EXT = GLenum::GL_POLYGON_OFFSET_EXT; GLBINDING_CONSTEXPR static const GLenum GL_POLYGON_OFFSET_FACTOR_EXT = GLenum::GL_POLYGON_OFFSET_FACTOR_EXT; GLBINDING_CONSTEXPR static const GLenum GL_RESCALE_NORMAL = GLenum::GL_RESCALE_NORMAL; GLBINDING_CONSTEXPR static const GLenum GL_ALPHA4_EXT = GLenum::GL_ALPHA4_EXT; GLBINDING_CONSTEXPR static const GLenum GL_ALPHA8_EXT = GLenum::GL_ALPHA8_EXT; GLBINDING_CONSTEXPR static const GLenum GL_ALPHA12_EXT = GLenum::GL_ALPHA12_EXT; GLBINDING_CONSTEXPR static const GLenum GL_ALPHA16_EXT = GLenum::GL_ALPHA16_EXT; GLBINDING_CONSTEXPR static const GLenum GL_LUMINANCE4_EXT = GLenum::GL_LUMINANCE4_EXT; GLBINDING_CONSTEXPR static const GLenum GL_LUMINANCE8_EXT = GLenum::GL_LUMINANCE8_EXT; GLBINDING_CONSTEXPR static const GLenum GL_LUMINANCE12_EXT = GLenum::GL_LUMINANCE12_EXT; GLBINDING_CONSTEXPR static const GLenum GL_LUMINANCE16_EXT = GLenum::GL_LUMINANCE16_EXT; GLBINDING_CONSTEXPR static const GLenum GL_LUMINANCE4_ALPHA4_EXT = GLenum::GL_LUMINANCE4_ALPHA4_EXT; GLBINDING_CONSTEXPR static const GLenum GL_LUMINANCE6_ALPHA2_EXT = GLenum::GL_LUMINANCE6_ALPHA2_EXT; GLBINDING_CONSTEXPR static const GLenum GL_LUMINANCE8_ALPHA8_EXT = GLenum::GL_LUMINANCE8_ALPHA8_EXT; GLBINDING_CONSTEXPR static const GLenum GL_LUMINANCE12_ALPHA4_EXT = GLenum::GL_LUMINANCE12_ALPHA4_EXT; GLBINDING_CONSTEXPR static const GLenum GL_LUMINANCE12_ALPHA12_EXT = GLenum::GL_LUMINANCE12_ALPHA12_EXT; GLBINDING_CONSTEXPR static const GLenum GL_LUMINANCE16_ALPHA16_EXT = GLenum::GL_LUMINANCE16_ALPHA16_EXT; GLBINDING_CONSTEXPR static const GLenum GL_INTENSITY_EXT = GLenum::GL_INTENSITY_EXT; GLBINDING_CONSTEXPR static const GLenum GL_INTENSITY4_EXT = GLenum::GL_INTENSITY4_EXT; GLBINDING_CONSTEXPR static const GLenum GL_INTENSITY8_EXT = GLenum::GL_INTENSITY8_EXT; GLBINDING_CONSTEXPR static const GLenum GL_INTENSITY12_EXT = GLenum::GL_INTENSITY12_EXT; GLBINDING_CONSTEXPR static const GLenum GL_INTENSITY16_EXT = GLenum::GL_INTENSITY16_EXT; GLBINDING_CONSTEXPR static const GLenum GL_RGBA2 = GLenum::GL_RGBA2; GLBINDING_CONSTEXPR static const GLenum GL_RGBA2_EXT = GLenum::GL_RGBA2_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_RED_SIZE_EXT = GLenum::GL_TEXTURE_RED_SIZE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_GREEN_SIZE_EXT = GLenum::GL_TEXTURE_GREEN_SIZE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_BLUE_SIZE_EXT = GLenum::GL_TEXTURE_BLUE_SIZE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_ALPHA_SIZE_EXT = GLenum::GL_TEXTURE_ALPHA_SIZE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_LUMINANCE_SIZE_EXT = GLenum::GL_TEXTURE_LUMINANCE_SIZE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_INTENSITY_SIZE_EXT = GLenum::GL_TEXTURE_INTENSITY_SIZE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_RESIDENT_EXT = GLenum::GL_TEXTURE_RESIDENT_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_1D_BINDING_EXT = GLenum::GL_TEXTURE_1D_BINDING_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_2D_BINDING_EXT = GLenum::GL_TEXTURE_2D_BINDING_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_DEPTH = GLenum::GL_TEXTURE_DEPTH; GLBINDING_CONSTEXPR static const GLenum GL_MAX_3D_TEXTURE_SIZE = GLenum::GL_MAX_3D_TEXTURE_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ARRAY_EXT = GLenum::GL_VERTEX_ARRAY_EXT; GLBINDING_CONSTEXPR static const GLenum GL_NORMAL_ARRAY_EXT = GLenum::GL_NORMAL_ARRAY_EXT; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ARRAY_EXT = GLenum::GL_COLOR_ARRAY_EXT; GLBINDING_CONSTEXPR static const GLenum GL_INDEX_ARRAY_EXT = GLenum::GL_INDEX_ARRAY_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_COORD_ARRAY_EXT = GLenum::GL_TEXTURE_COORD_ARRAY_EXT; GLBINDING_CONSTEXPR static const GLenum GL_EDGE_FLAG_ARRAY_EXT = GLenum::GL_EDGE_FLAG_ARRAY_EXT; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ARRAY_SIZE_EXT = GLenum::GL_VERTEX_ARRAY_SIZE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ARRAY_TYPE_EXT = GLenum::GL_VERTEX_ARRAY_TYPE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ARRAY_STRIDE_EXT = GLenum::GL_VERTEX_ARRAY_STRIDE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_NORMAL_ARRAY_TYPE_EXT = GLenum::GL_NORMAL_ARRAY_TYPE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_NORMAL_ARRAY_STRIDE_EXT = GLenum::GL_NORMAL_ARRAY_STRIDE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ARRAY_SIZE_EXT = GLenum::GL_COLOR_ARRAY_SIZE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ARRAY_TYPE_EXT = GLenum::GL_COLOR_ARRAY_TYPE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ARRAY_STRIDE_EXT = GLenum::GL_COLOR_ARRAY_STRIDE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_INDEX_ARRAY_TYPE_EXT = GLenum::GL_INDEX_ARRAY_TYPE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_INDEX_ARRAY_STRIDE_EXT = GLenum::GL_INDEX_ARRAY_STRIDE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_COORD_ARRAY_SIZE_EXT = GLenum::GL_TEXTURE_COORD_ARRAY_SIZE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_COORD_ARRAY_TYPE_EXT = GLenum::GL_TEXTURE_COORD_ARRAY_TYPE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = GLenum::GL_TEXTURE_COORD_ARRAY_STRIDE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_EDGE_FLAG_ARRAY_STRIDE_EXT = GLenum::GL_EDGE_FLAG_ARRAY_STRIDE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MULTISAMPLE = GLenum::GL_MULTISAMPLE; GLBINDING_CONSTEXPR static const GLenum GL_MULTISAMPLE_ARB = GLenum::GL_MULTISAMPLE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MULTISAMPLE_EXT = GLenum::GL_MULTISAMPLE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLE_ALPHA_TO_COVERAGE = GLenum::GL_SAMPLE_ALPHA_TO_COVERAGE; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = GLenum::GL_SAMPLE_ALPHA_TO_COVERAGE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLE_ALPHA_TO_MASK_EXT = GLenum::GL_SAMPLE_ALPHA_TO_MASK_EXT; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLE_ALPHA_TO_ONE = GLenum::GL_SAMPLE_ALPHA_TO_ONE; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLE_ALPHA_TO_ONE_ARB = GLenum::GL_SAMPLE_ALPHA_TO_ONE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLE_ALPHA_TO_ONE_EXT = GLenum::GL_SAMPLE_ALPHA_TO_ONE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLE_COVERAGE = GLenum::GL_SAMPLE_COVERAGE; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLE_COVERAGE_ARB = GLenum::GL_SAMPLE_COVERAGE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLE_MASK_EXT = GLenum::GL_SAMPLE_MASK_EXT; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLE_BUFFERS_ARB = GLenum::GL_SAMPLE_BUFFERS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLE_BUFFERS_EXT = GLenum::GL_SAMPLE_BUFFERS_EXT; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLES_ARB = GLenum::GL_SAMPLES_ARB; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLES_EXT = GLenum::GL_SAMPLES_EXT; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLE_COVERAGE_VALUE = GLenum::GL_SAMPLE_COVERAGE_VALUE; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLE_COVERAGE_VALUE_ARB = GLenum::GL_SAMPLE_COVERAGE_VALUE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLE_MASK_VALUE_EXT = GLenum::GL_SAMPLE_MASK_VALUE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLE_COVERAGE_INVERT = GLenum::GL_SAMPLE_COVERAGE_INVERT; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLE_COVERAGE_INVERT_ARB = GLenum::GL_SAMPLE_COVERAGE_INVERT_ARB; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLE_MASK_INVERT_EXT = GLenum::GL_SAMPLE_MASK_INVERT_EXT; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLE_PATTERN_EXT = GLenum::GL_SAMPLE_PATTERN_EXT; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_MATRIX = GLenum::GL_COLOR_MATRIX; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_MATRIX_STACK_DEPTH = GLenum::GL_COLOR_MATRIX_STACK_DEPTH; GLBINDING_CONSTEXPR static const GLenum GL_MAX_COLOR_MATRIX_STACK_DEPTH = GLenum::GL_MAX_COLOR_MATRIX_STACK_DEPTH; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = GLenum::GL_TEXTURE_COMPARE_FAIL_VALUE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_BLEND_DST_RGB = GLenum::GL_BLEND_DST_RGB; GLBINDING_CONSTEXPR static const GLenum GL_BLEND_DST_RGB_EXT = GLenum::GL_BLEND_DST_RGB_EXT; GLBINDING_CONSTEXPR static const GLenum GL_BLEND_SRC_RGB = GLenum::GL_BLEND_SRC_RGB; GLBINDING_CONSTEXPR static const GLenum GL_BLEND_SRC_RGB_EXT = GLenum::GL_BLEND_SRC_RGB_EXT; GLBINDING_CONSTEXPR static const GLenum GL_BLEND_DST_ALPHA = GLenum::GL_BLEND_DST_ALPHA; GLBINDING_CONSTEXPR static const GLenum GL_BLEND_DST_ALPHA_EXT = GLenum::GL_BLEND_DST_ALPHA_EXT; GLBINDING_CONSTEXPR static const GLenum GL_BLEND_SRC_ALPHA = GLenum::GL_BLEND_SRC_ALPHA; GLBINDING_CONSTEXPR static const GLenum GL_BLEND_SRC_ALPHA_EXT = GLenum::GL_BLEND_SRC_ALPHA_EXT; GLBINDING_CONSTEXPR static const GLenum GL_422_EXT = GLenum::GL_422_EXT; GLBINDING_CONSTEXPR static const GLenum GL_422_REV_EXT = GLenum::GL_422_REV_EXT; GLBINDING_CONSTEXPR static const GLenum GL_422_AVERAGE_EXT = GLenum::GL_422_AVERAGE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_422_REV_AVERAGE_EXT = GLenum::GL_422_REV_AVERAGE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_BGR = GLenum::GL_BGR; GLBINDING_CONSTEXPR static const GLenum GL_BGR_EXT = GLenum::GL_BGR_EXT; GLBINDING_CONSTEXPR static const GLenum GL_BGRA = GLenum::GL_BGRA; GLBINDING_CONSTEXPR static const GLenum GL_BGRA_EXT = GLenum::GL_BGRA_EXT; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_INDEX1_EXT = GLenum::GL_COLOR_INDEX1_EXT; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_INDEX2_EXT = GLenum::GL_COLOR_INDEX2_EXT; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_INDEX4_EXT = GLenum::GL_COLOR_INDEX4_EXT; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_INDEX8_EXT = GLenum::GL_COLOR_INDEX8_EXT; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_INDEX12_EXT = GLenum::GL_COLOR_INDEX12_EXT; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_INDEX16_EXT = GLenum::GL_COLOR_INDEX16_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MAX_ELEMENTS_VERTICES = GLenum::GL_MAX_ELEMENTS_VERTICES; GLBINDING_CONSTEXPR static const GLenum GL_MAX_ELEMENTS_VERTICES_EXT = GLenum::GL_MAX_ELEMENTS_VERTICES_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MAX_ELEMENTS_INDICES = GLenum::GL_MAX_ELEMENTS_INDICES; GLBINDING_CONSTEXPR static const GLenum GL_MAX_ELEMENTS_INDICES_EXT = GLenum::GL_MAX_ELEMENTS_INDICES_EXT; GLBINDING_CONSTEXPR static const GLenum GL_PHONG_WIN = GLenum::GL_PHONG_WIN; GLBINDING_CONSTEXPR static const GLenum GL_FOG_SPECULAR_TEXTURE_WIN = GLenum::GL_FOG_SPECULAR_TEXTURE_WIN; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_INDEX_SIZE_EXT = GLenum::GL_TEXTURE_INDEX_SIZE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_PARAMETER_BUFFER = GLenum::GL_PARAMETER_BUFFER; GLBINDING_CONSTEXPR static const GLenum GL_PARAMETER_BUFFER_ARB = GLenum::GL_PARAMETER_BUFFER_ARB; GLBINDING_CONSTEXPR static const GLenum GL_PARAMETER_BUFFER_BINDING = GLenum::GL_PARAMETER_BUFFER_BINDING; GLBINDING_CONSTEXPR static const GLenum GL_PARAMETER_BUFFER_BINDING_ARB = GLenum::GL_PARAMETER_BUFFER_BINDING_ARB; GLBINDING_CONSTEXPR static const GLenum GL_SPRITE_AXIAL_SGIX = GLenum::GL_SPRITE_AXIAL_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_SPRITE_OBJECT_ALIGNED_SGIX = GLenum::GL_SPRITE_OBJECT_ALIGNED_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_SPRITE_EYE_ALIGNED_SGIX = GLenum::GL_SPRITE_EYE_ALIGNED_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_IGNORE_BORDER_HP = GLenum::GL_IGNORE_BORDER_HP; GLBINDING_CONSTEXPR static const GLenum GL_CONSTANT_BORDER = GLenum::GL_CONSTANT_BORDER; GLBINDING_CONSTEXPR static const GLenum GL_CONSTANT_BORDER_HP = GLenum::GL_CONSTANT_BORDER_HP; GLBINDING_CONSTEXPR static const GLenum GL_REPLICATE_BORDER = GLenum::GL_REPLICATE_BORDER; GLBINDING_CONSTEXPR static const GLenum GL_REPLICATE_BORDER_HP = GLenum::GL_REPLICATE_BORDER_HP; GLBINDING_CONSTEXPR static const GLenum GL_CONVOLUTION_BORDER_COLOR_HP = GLenum::GL_CONVOLUTION_BORDER_COLOR_HP; GLBINDING_CONSTEXPR static const GLenum GL_IMAGE_SCALE_X_HP = GLenum::GL_IMAGE_SCALE_X_HP; GLBINDING_CONSTEXPR static const GLenum GL_IMAGE_SCALE_Y_HP = GLenum::GL_IMAGE_SCALE_Y_HP; GLBINDING_CONSTEXPR static const GLenum GL_IMAGE_TRANSLATE_X_HP = GLenum::GL_IMAGE_TRANSLATE_X_HP; GLBINDING_CONSTEXPR static const GLenum GL_IMAGE_TRANSLATE_Y_HP = GLenum::GL_IMAGE_TRANSLATE_Y_HP; GLBINDING_CONSTEXPR static const GLenum GL_IMAGE_ROTATE_ANGLE_HP = GLenum::GL_IMAGE_ROTATE_ANGLE_HP; GLBINDING_CONSTEXPR static const GLenum GL_IMAGE_ROTATE_ORIGIN_X_HP = GLenum::GL_IMAGE_ROTATE_ORIGIN_X_HP; GLBINDING_CONSTEXPR static const GLenum GL_IMAGE_ROTATE_ORIGIN_Y_HP = GLenum::GL_IMAGE_ROTATE_ORIGIN_Y_HP; GLBINDING_CONSTEXPR static const GLenum GL_IMAGE_MAG_FILTER_HP = GLenum::GL_IMAGE_MAG_FILTER_HP; GLBINDING_CONSTEXPR static const GLenum GL_IMAGE_MIN_FILTER_HP = GLenum::GL_IMAGE_MIN_FILTER_HP; GLBINDING_CONSTEXPR static const GLenum GL_IMAGE_CUBIC_WEIGHT_HP = GLenum::GL_IMAGE_CUBIC_WEIGHT_HP; GLBINDING_CONSTEXPR static const GLenum GL_CUBIC_HP = GLenum::GL_CUBIC_HP; GLBINDING_CONSTEXPR static const GLenum GL_AVERAGE_HP = GLenum::GL_AVERAGE_HP; GLBINDING_CONSTEXPR static const GLenum GL_IMAGE_TRANSFORM_2D_HP = GLenum::GL_IMAGE_TRANSFORM_2D_HP; GLBINDING_CONSTEXPR static const GLenum GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = GLenum::GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP; GLBINDING_CONSTEXPR static const GLenum GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = GLenum::GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP; GLBINDING_CONSTEXPR static const GLenum GL_OCCLUSION_TEST_HP = GLenum::GL_OCCLUSION_TEST_HP; GLBINDING_CONSTEXPR static const GLenum GL_OCCLUSION_TEST_RESULT_HP = GLenum::GL_OCCLUSION_TEST_RESULT_HP; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_LIGHTING_MODE_HP = GLenum::GL_TEXTURE_LIGHTING_MODE_HP; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_POST_SPECULAR_HP = GLenum::GL_TEXTURE_POST_SPECULAR_HP; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_PRE_SPECULAR_HP = GLenum::GL_TEXTURE_PRE_SPECULAR_HP; GLBINDING_CONSTEXPR static const GLenum GL_MAX_DEFORMATION_ORDER_SGIX = GLenum::GL_MAX_DEFORMATION_ORDER_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_DEPTH_COMPONENT24 = GLenum::GL_DEPTH_COMPONENT24; GLBINDING_CONSTEXPR static const GLenum GL_DEPTH_COMPONENT32 = GLenum::GL_DEPTH_COMPONENT32; GLBINDING_CONSTEXPR static const GLenum GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = GLenum::GL_ARRAY_ELEMENT_LOCK_FIRST_EXT; GLBINDING_CONSTEXPR static const GLenum GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = GLenum::GL_ARRAY_ELEMENT_LOCK_COUNT_EXT; GLBINDING_CONSTEXPR static const GLenum GL_CULL_VERTEX_EXT = GLenum::GL_CULL_VERTEX_EXT; GLBINDING_CONSTEXPR static const GLenum GL_CULL_VERTEX_EYE_POSITION_EXT = GLenum::GL_CULL_VERTEX_EYE_POSITION_EXT; GLBINDING_CONSTEXPR static const GLenum GL_CULL_VERTEX_OBJECT_POSITION_EXT = GLenum::GL_CULL_VERTEX_OBJECT_POSITION_EXT; GLBINDING_CONSTEXPR static const GLenum GL_IUI_V2F_EXT = GLenum::GL_IUI_V2F_EXT; GLBINDING_CONSTEXPR static const GLenum GL_IUI_V3F_EXT = GLenum::GL_IUI_V3F_EXT; GLBINDING_CONSTEXPR static const GLenum GL_IUI_N3F_V2F_EXT = GLenum::GL_IUI_N3F_V2F_EXT; GLBINDING_CONSTEXPR static const GLenum GL_IUI_N3F_V3F_EXT = GLenum::GL_IUI_N3F_V3F_EXT; GLBINDING_CONSTEXPR static const GLenum GL_T2F_IUI_V2F_EXT = GLenum::GL_T2F_IUI_V2F_EXT; GLBINDING_CONSTEXPR static const GLenum GL_T2F_IUI_V3F_EXT = GLenum::GL_T2F_IUI_V3F_EXT; GLBINDING_CONSTEXPR static const GLenum GL_T2F_IUI_N3F_V2F_EXT = GLenum::GL_T2F_IUI_N3F_V2F_EXT; GLBINDING_CONSTEXPR static const GLenum GL_T2F_IUI_N3F_V3F_EXT = GLenum::GL_T2F_IUI_N3F_V3F_EXT; GLBINDING_CONSTEXPR static const GLenum GL_INDEX_TEST_EXT = GLenum::GL_INDEX_TEST_EXT; GLBINDING_CONSTEXPR static const GLenum GL_INDEX_TEST_FUNC_EXT = GLenum::GL_INDEX_TEST_FUNC_EXT; GLBINDING_CONSTEXPR static const GLenum GL_INDEX_TEST_REF_EXT = GLenum::GL_INDEX_TEST_REF_EXT; GLBINDING_CONSTEXPR static const GLenum GL_INDEX_MATERIAL_EXT = GLenum::GL_INDEX_MATERIAL_EXT; GLBINDING_CONSTEXPR static const GLenum GL_INDEX_MATERIAL_PARAMETER_EXT = GLenum::GL_INDEX_MATERIAL_PARAMETER_EXT; GLBINDING_CONSTEXPR static const GLenum GL_INDEX_MATERIAL_FACE_EXT = GLenum::GL_INDEX_MATERIAL_FACE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_WRAP_BORDER_SUN = GLenum::GL_WRAP_BORDER_SUN; GLBINDING_CONSTEXPR static const GLenum GL_UNPACK_CONSTANT_DATA_SUNX = GLenum::GL_UNPACK_CONSTANT_DATA_SUNX; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_CONSTANT_DATA_SUNX = GLenum::GL_TEXTURE_CONSTANT_DATA_SUNX; GLBINDING_CONSTEXPR static const GLenum GL_TRIANGLE_LIST_SUN = GLenum::GL_TRIANGLE_LIST_SUN; GLBINDING_CONSTEXPR static const GLenum GL_REPLACEMENT_CODE_SUN = GLenum::GL_REPLACEMENT_CODE_SUN; GLBINDING_CONSTEXPR static const GLenum GL_GLOBAL_ALPHA_SUN = GLenum::GL_GLOBAL_ALPHA_SUN; GLBINDING_CONSTEXPR static const GLenum GL_GLOBAL_ALPHA_FACTOR_SUN = GLenum::GL_GLOBAL_ALPHA_FACTOR_SUN; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_COLOR_WRITEMASK_SGIS = GLenum::GL_TEXTURE_COLOR_WRITEMASK_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_TEXT_FRAGMENT_SHADER_ATI = GLenum::GL_TEXT_FRAGMENT_SHADER_ATI; GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_DEFAULT = GLenum::GL_FRAMEBUFFER_DEFAULT; GLBINDING_CONSTEXPR static const GLenum GL_DEPTH_STENCIL_ATTACHMENT = GLenum::GL_DEPTH_STENCIL_ATTACHMENT; GLBINDING_CONSTEXPR static const GLenum GL_MAJOR_VERSION = GLenum::GL_MAJOR_VERSION; GLBINDING_CONSTEXPR static const GLenum GL_MINOR_VERSION = GLenum::GL_MINOR_VERSION; GLBINDING_CONSTEXPR static const GLenum GL_NUM_EXTENSIONS = GLenum::GL_NUM_EXTENSIONS; GLBINDING_CONSTEXPR static const GLenum GL_CONTEXT_FLAGS = GLenum::GL_CONTEXT_FLAGS; GLBINDING_CONSTEXPR static const GLenum GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = GLenum::GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED; GLBINDING_CONSTEXPR static const GLenum GL_INDEX = GLenum::GL_INDEX; GLBINDING_CONSTEXPR static const GLenum GL_RG_INTEGER = GLenum::GL_RG_INTEGER; GLBINDING_CONSTEXPR static const GLenum GL_SYNC_CL_EVENT_ARB = GLenum::GL_SYNC_CL_EVENT_ARB; GLBINDING_CONSTEXPR static const GLenum GL_SYNC_CL_EVENT_COMPLETE_ARB = GLenum::GL_SYNC_CL_EVENT_COMPLETE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_DEBUG_OUTPUT_SYNCHRONOUS = GLenum::GL_DEBUG_OUTPUT_SYNCHRONOUS; GLBINDING_CONSTEXPR static const GLenum GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = GLenum::GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = GLenum::GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH; GLBINDING_CONSTEXPR static const GLenum GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = GLenum::GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB; GLBINDING_CONSTEXPR static const GLenum GL_DEBUG_CALLBACK_FUNCTION_ARB = GLenum::GL_DEBUG_CALLBACK_FUNCTION_ARB; GLBINDING_CONSTEXPR static const GLenum GL_DEBUG_CALLBACK_USER_PARAM_ARB = GLenum::GL_DEBUG_CALLBACK_USER_PARAM_ARB; GLBINDING_CONSTEXPR static const GLenum GL_DEBUG_SOURCE_API_ARB = GLenum::GL_DEBUG_SOURCE_API_ARB; GLBINDING_CONSTEXPR static const GLenum GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = GLenum::GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB; GLBINDING_CONSTEXPR static const GLenum GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = GLenum::GL_DEBUG_SOURCE_SHADER_COMPILER_ARB; GLBINDING_CONSTEXPR static const GLenum GL_DEBUG_SOURCE_THIRD_PARTY_ARB = GLenum::GL_DEBUG_SOURCE_THIRD_PARTY_ARB; GLBINDING_CONSTEXPR static const GLenum GL_DEBUG_SOURCE_APPLICATION_ARB = GLenum::GL_DEBUG_SOURCE_APPLICATION_ARB; GLBINDING_CONSTEXPR static const GLenum GL_DEBUG_SOURCE_OTHER_ARB = GLenum::GL_DEBUG_SOURCE_OTHER_ARB; GLBINDING_CONSTEXPR static const GLenum GL_DEBUG_TYPE_ERROR_ARB = GLenum::GL_DEBUG_TYPE_ERROR_ARB; GLBINDING_CONSTEXPR static const GLenum GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = GLenum::GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB; GLBINDING_CONSTEXPR static const GLenum GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = GLenum::GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB; GLBINDING_CONSTEXPR static const GLenum GL_DEBUG_TYPE_PORTABILITY_ARB = GLenum::GL_DEBUG_TYPE_PORTABILITY_ARB; GLBINDING_CONSTEXPR static const GLenum GL_DEBUG_TYPE_PERFORMANCE_ARB = GLenum::GL_DEBUG_TYPE_PERFORMANCE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_DEBUG_TYPE_OTHER_ARB = GLenum::GL_DEBUG_TYPE_OTHER_ARB; GLBINDING_CONSTEXPR static const GLenum GL_LOSE_CONTEXT_ON_RESET = GLenum::GL_LOSE_CONTEXT_ON_RESET; GLBINDING_CONSTEXPR static const GLenum GL_LOSE_CONTEXT_ON_RESET_ARB = GLenum::GL_LOSE_CONTEXT_ON_RESET_ARB; GLBINDING_CONSTEXPR static const GLenum GL_GUILTY_CONTEXT_RESET_ARB = GLenum::GL_GUILTY_CONTEXT_RESET_ARB; GLBINDING_CONSTEXPR static const GLenum GL_INNOCENT_CONTEXT_RESET_ARB = GLenum::GL_INNOCENT_CONTEXT_RESET_ARB; GLBINDING_CONSTEXPR static const GLenum GL_UNKNOWN_CONTEXT_RESET_ARB = GLenum::GL_UNKNOWN_CONTEXT_RESET_ARB; GLBINDING_CONSTEXPR static const GLenum GL_RESET_NOTIFICATION_STRATEGY = GLenum::GL_RESET_NOTIFICATION_STRATEGY; GLBINDING_CONSTEXPR static const GLenum GL_RESET_NOTIFICATION_STRATEGY_ARB = GLenum::GL_RESET_NOTIFICATION_STRATEGY_ARB; GLBINDING_CONSTEXPR static const GLenum GL_PROGRAM_PIPELINE_BINDING = GLenum::GL_PROGRAM_PIPELINE_BINDING; GLBINDING_CONSTEXPR static const GLenum GL_MAX_VIEWPORTS = GLenum::GL_MAX_VIEWPORTS; GLBINDING_CONSTEXPR static const GLenum GL_VIEWPORT_SUBPIXEL_BITS = GLenum::GL_VIEWPORT_SUBPIXEL_BITS; GLBINDING_CONSTEXPR static const GLenum GL_VIEWPORT_BOUNDS_RANGE = GLenum::GL_VIEWPORT_BOUNDS_RANGE; GLBINDING_CONSTEXPR static const GLenum GL_LAYER_PROVOKING_VERTEX = GLenum::GL_LAYER_PROVOKING_VERTEX; GLBINDING_CONSTEXPR static const GLenum GL_VIEWPORT_INDEX_PROVOKING_VERTEX = GLenum::GL_VIEWPORT_INDEX_PROVOKING_VERTEX; GLBINDING_CONSTEXPR static const GLenum GL_UNDEFINED_VERTEX = GLenum::GL_UNDEFINED_VERTEX; GLBINDING_CONSTEXPR static const GLenum GL_NO_RESET_NOTIFICATION = GLenum::GL_NO_RESET_NOTIFICATION; GLBINDING_CONSTEXPR static const GLenum GL_NO_RESET_NOTIFICATION_ARB = GLenum::GL_NO_RESET_NOTIFICATION_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = GLenum::GL_MAX_COMPUTE_SHARED_MEMORY_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_MAX_COMPUTE_UNIFORM_COMPONENTS = GLenum::GL_MAX_COMPUTE_UNIFORM_COMPONENTS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = GLenum::GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_COMPUTE_ATOMIC_COUNTERS = GLenum::GL_MAX_COMPUTE_ATOMIC_COUNTERS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = GLenum::GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS; GLBINDING_CONSTEXPR static const GLenum GL_DEBUG_SEVERITY_NOTIFICATION = GLenum::GL_DEBUG_SEVERITY_NOTIFICATION; GLBINDING_CONSTEXPR static const GLenum GL_MAX_DEBUG_GROUP_STACK_DEPTH = GLenum::GL_MAX_DEBUG_GROUP_STACK_DEPTH; GLBINDING_CONSTEXPR static const GLenum GL_DEBUG_GROUP_STACK_DEPTH = GLenum::GL_DEBUG_GROUP_STACK_DEPTH; GLBINDING_CONSTEXPR static const GLenum GL_MAX_UNIFORM_LOCATIONS = GLenum::GL_MAX_UNIFORM_LOCATIONS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_COMBINED_DIMENSIONS = GLenum::GL_MAX_COMBINED_DIMENSIONS; GLBINDING_CONSTEXPR static const GLenum GL_DEPTH_COMPONENTS = GLenum::GL_DEPTH_COMPONENTS; GLBINDING_CONSTEXPR static const GLenum GL_STENCIL_COMPONENTS = GLenum::GL_STENCIL_COMPONENTS; GLBINDING_CONSTEXPR static const GLenum GL_MANUAL_GENERATE_MIPMAP = GLenum::GL_MANUAL_GENERATE_MIPMAP; GLBINDING_CONSTEXPR static const GLenum GL_SRGB_DECODE_ARB = GLenum::GL_SRGB_DECODE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_FULL_SUPPORT = GLenum::GL_FULL_SUPPORT; GLBINDING_CONSTEXPR static const GLenum GL_CAVEAT_SUPPORT = GLenum::GL_CAVEAT_SUPPORT; GLBINDING_CONSTEXPR static const GLenum GL_IMAGE_CLASS_4_X_32 = GLenum::GL_IMAGE_CLASS_4_X_32; GLBINDING_CONSTEXPR static const GLenum GL_IMAGE_CLASS_2_X_32 = GLenum::GL_IMAGE_CLASS_2_X_32; GLBINDING_CONSTEXPR static const GLenum GL_IMAGE_CLASS_1_X_32 = GLenum::GL_IMAGE_CLASS_1_X_32; GLBINDING_CONSTEXPR static const GLenum GL_IMAGE_CLASS_4_X_16 = GLenum::GL_IMAGE_CLASS_4_X_16; GLBINDING_CONSTEXPR static const GLenum GL_IMAGE_CLASS_2_X_16 = GLenum::GL_IMAGE_CLASS_2_X_16; GLBINDING_CONSTEXPR static const GLenum GL_IMAGE_CLASS_1_X_16 = GLenum::GL_IMAGE_CLASS_1_X_16; GLBINDING_CONSTEXPR static const GLenum GL_IMAGE_CLASS_4_X_8 = GLenum::GL_IMAGE_CLASS_4_X_8; GLBINDING_CONSTEXPR static const GLenum GL_IMAGE_CLASS_2_X_8 = GLenum::GL_IMAGE_CLASS_2_X_8; GLBINDING_CONSTEXPR static const GLenum GL_IMAGE_CLASS_1_X_8 = GLenum::GL_IMAGE_CLASS_1_X_8; GLBINDING_CONSTEXPR static const GLenum GL_IMAGE_CLASS_11_11_10 = GLenum::GL_IMAGE_CLASS_11_11_10; GLBINDING_CONSTEXPR static const GLenum GL_IMAGE_CLASS_10_10_10_2 = GLenum::GL_IMAGE_CLASS_10_10_10_2; GLBINDING_CONSTEXPR static const GLenum GL_VIEW_CLASS_128_BITS = GLenum::GL_VIEW_CLASS_128_BITS; GLBINDING_CONSTEXPR static const GLenum GL_VIEW_CLASS_96_BITS = GLenum::GL_VIEW_CLASS_96_BITS; GLBINDING_CONSTEXPR static const GLenum GL_VIEW_CLASS_64_BITS = GLenum::GL_VIEW_CLASS_64_BITS; GLBINDING_CONSTEXPR static const GLenum GL_VIEW_CLASS_48_BITS = GLenum::GL_VIEW_CLASS_48_BITS; GLBINDING_CONSTEXPR static const GLenum GL_VIEW_CLASS_32_BITS = GLenum::GL_VIEW_CLASS_32_BITS; GLBINDING_CONSTEXPR static const GLenum GL_VIEW_CLASS_24_BITS = GLenum::GL_VIEW_CLASS_24_BITS; GLBINDING_CONSTEXPR static const GLenum GL_VIEW_CLASS_16_BITS = GLenum::GL_VIEW_CLASS_16_BITS; GLBINDING_CONSTEXPR static const GLenum GL_VIEW_CLASS_8_BITS = GLenum::GL_VIEW_CLASS_8_BITS; GLBINDING_CONSTEXPR static const GLenum GL_VIEW_CLASS_S3TC_DXT1_RGB = GLenum::GL_VIEW_CLASS_S3TC_DXT1_RGB; GLBINDING_CONSTEXPR static const GLenum GL_VIEW_CLASS_S3TC_DXT1_RGBA = GLenum::GL_VIEW_CLASS_S3TC_DXT1_RGBA; GLBINDING_CONSTEXPR static const GLenum GL_VIEW_CLASS_S3TC_DXT3_RGBA = GLenum::GL_VIEW_CLASS_S3TC_DXT3_RGBA; GLBINDING_CONSTEXPR static const GLenum GL_VIEW_CLASS_S3TC_DXT5_RGBA = GLenum::GL_VIEW_CLASS_S3TC_DXT5_RGBA; GLBINDING_CONSTEXPR static const GLenum GL_VIEW_CLASS_RGTC1_RED = GLenum::GL_VIEW_CLASS_RGTC1_RED; GLBINDING_CONSTEXPR static const GLenum GL_VIEW_CLASS_RGTC2_RG = GLenum::GL_VIEW_CLASS_RGTC2_RG; GLBINDING_CONSTEXPR static const GLenum GL_VIEW_CLASS_BPTC_UNORM = GLenum::GL_VIEW_CLASS_BPTC_UNORM; GLBINDING_CONSTEXPR static const GLenum GL_VIEW_CLASS_BPTC_FLOAT = GLenum::GL_VIEW_CLASS_BPTC_FLOAT; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ATTRIB_BINDING = GLenum::GL_VERTEX_ATTRIB_BINDING; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_BINDING_DIVISOR = GLenum::GL_VERTEX_BINDING_DIVISOR; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_BINDING_OFFSET = GLenum::GL_VERTEX_BINDING_OFFSET; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_BINDING_STRIDE = GLenum::GL_VERTEX_BINDING_STRIDE; GLBINDING_CONSTEXPR static const GLenum GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = GLenum::GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET; GLBINDING_CONSTEXPR static const GLenum GL_MAX_VERTEX_ATTRIB_BINDINGS = GLenum::GL_MAX_VERTEX_ATTRIB_BINDINGS; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_VIEW_MIN_LEVEL = GLenum::GL_TEXTURE_VIEW_MIN_LEVEL; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_VIEW_NUM_LEVELS = GLenum::GL_TEXTURE_VIEW_NUM_LEVELS; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_VIEW_MIN_LAYER = GLenum::GL_TEXTURE_VIEW_MIN_LAYER; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_VIEW_NUM_LAYERS = GLenum::GL_TEXTURE_VIEW_NUM_LAYERS; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_IMMUTABLE_LEVELS = GLenum::GL_TEXTURE_IMMUTABLE_LEVELS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_VERTEX_ATTRIB_STRIDE = GLenum::GL_MAX_VERTEX_ATTRIB_STRIDE; GLBINDING_CONSTEXPR static const GLenum GL_DISPLAY_LIST = GLenum::GL_DISPLAY_LIST; GLBINDING_CONSTEXPR static const GLenum GL_MAX_LABEL_LENGTH = GLenum::GL_MAX_LABEL_LENGTH; GLBINDING_CONSTEXPR static const GLenum GL_NUM_SHADING_LANGUAGE_VERSIONS = GLenum::GL_NUM_SHADING_LANGUAGE_VERSIONS; GLBINDING_CONSTEXPR static const GLenum GL_TRANSFORM_FEEDBACK_OVERFLOW = GLenum::GL_TRANSFORM_FEEDBACK_OVERFLOW; GLBINDING_CONSTEXPR static const GLenum GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB = GLenum::GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW = GLenum::GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW; GLBINDING_CONSTEXPR static const GLenum GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB = GLenum::GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB; GLBINDING_CONSTEXPR static const GLenum GL_VERTICES_SUBMITTED = GLenum::GL_VERTICES_SUBMITTED; GLBINDING_CONSTEXPR static const GLenum GL_VERTICES_SUBMITTED_ARB = GLenum::GL_VERTICES_SUBMITTED_ARB; GLBINDING_CONSTEXPR static const GLenum GL_PRIMITIVES_SUBMITTED = GLenum::GL_PRIMITIVES_SUBMITTED; GLBINDING_CONSTEXPR static const GLenum GL_PRIMITIVES_SUBMITTED_ARB = GLenum::GL_PRIMITIVES_SUBMITTED_ARB; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_SHADER_INVOCATIONS = GLenum::GL_VERTEX_SHADER_INVOCATIONS; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_SHADER_INVOCATIONS_ARB = GLenum::GL_VERTEX_SHADER_INVOCATIONS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TESS_CONTROL_SHADER_PATCHES = GLenum::GL_TESS_CONTROL_SHADER_PATCHES; GLBINDING_CONSTEXPR static const GLenum GL_TESS_CONTROL_SHADER_PATCHES_ARB = GLenum::GL_TESS_CONTROL_SHADER_PATCHES_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TESS_EVALUATION_SHADER_INVOCATIONS = GLenum::GL_TESS_EVALUATION_SHADER_INVOCATIONS; GLBINDING_CONSTEXPR static const GLenum GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB = GLenum::GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED = GLenum::GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED; GLBINDING_CONSTEXPR static const GLenum GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB = GLenum::GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB; GLBINDING_CONSTEXPR static const GLenum GL_FRAGMENT_SHADER_INVOCATIONS = GLenum::GL_FRAGMENT_SHADER_INVOCATIONS; GLBINDING_CONSTEXPR static const GLenum GL_FRAGMENT_SHADER_INVOCATIONS_ARB = GLenum::GL_FRAGMENT_SHADER_INVOCATIONS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_COMPUTE_SHADER_INVOCATIONS = GLenum::GL_COMPUTE_SHADER_INVOCATIONS; GLBINDING_CONSTEXPR static const GLenum GL_COMPUTE_SHADER_INVOCATIONS_ARB = GLenum::GL_COMPUTE_SHADER_INVOCATIONS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_CLIPPING_INPUT_PRIMITIVES = GLenum::GL_CLIPPING_INPUT_PRIMITIVES; GLBINDING_CONSTEXPR static const GLenum GL_CLIPPING_INPUT_PRIMITIVES_ARB = GLenum::GL_CLIPPING_INPUT_PRIMITIVES_ARB; GLBINDING_CONSTEXPR static const GLenum GL_CLIPPING_OUTPUT_PRIMITIVES = GLenum::GL_CLIPPING_OUTPUT_PRIMITIVES; GLBINDING_CONSTEXPR static const GLenum GL_CLIPPING_OUTPUT_PRIMITIVES_ARB = GLenum::GL_CLIPPING_OUTPUT_PRIMITIVES_ARB; GLBINDING_CONSTEXPR static const GLenum GL_SPARSE_BUFFER_PAGE_SIZE_ARB = GLenum::GL_SPARSE_BUFFER_PAGE_SIZE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MAX_CULL_DISTANCES = GLenum::GL_MAX_CULL_DISTANCES; GLBINDING_CONSTEXPR static const GLenum GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = GLenum::GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES; GLBINDING_CONSTEXPR static const GLenum GL_CONTEXT_RELEASE_BEHAVIOR = GLenum::GL_CONTEXT_RELEASE_BEHAVIOR; GLBINDING_CONSTEXPR static const GLenum GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = GLenum::GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH; GLBINDING_CONSTEXPR static const GLenum GL_YCRCB_SGIX = GLenum::GL_YCRCB_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_YCRCBA_SGIX = GLenum::GL_YCRCBA_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_TRANSFORM_2D_EXT = GLenum::GL_PIXEL_TRANSFORM_2D_EXT; GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_MAG_FILTER_EXT = GLenum::GL_PIXEL_MAG_FILTER_EXT; GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_MIN_FILTER_EXT = GLenum::GL_PIXEL_MIN_FILTER_EXT; GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_CUBIC_WEIGHT_EXT = GLenum::GL_PIXEL_CUBIC_WEIGHT_EXT; GLBINDING_CONSTEXPR static const GLenum GL_CUBIC_EXT = GLenum::GL_CUBIC_EXT; GLBINDING_CONSTEXPR static const GLenum GL_AVERAGE_EXT = GLenum::GL_AVERAGE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = GLenum::GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = GLenum::GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT; GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = GLenum::GL_PIXEL_TRANSFORM_2D_MATRIX_EXT; GLBINDING_CONSTEXPR static const GLenum GL_FRAGMENT_MATERIAL_EXT = GLenum::GL_FRAGMENT_MATERIAL_EXT; GLBINDING_CONSTEXPR static const GLenum GL_FRAGMENT_NORMAL_EXT = GLenum::GL_FRAGMENT_NORMAL_EXT; GLBINDING_CONSTEXPR static const GLenum GL_FRAGMENT_COLOR_EXT = GLenum::GL_FRAGMENT_COLOR_EXT; GLBINDING_CONSTEXPR static const GLenum GL_ATTENUATION_EXT = GLenum::GL_ATTENUATION_EXT; GLBINDING_CONSTEXPR static const GLenum GL_SHADOW_ATTENUATION_EXT = GLenum::GL_SHADOW_ATTENUATION_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_APPLICATION_MODE_EXT = GLenum::GL_TEXTURE_APPLICATION_MODE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_LIGHT_EXT = GLenum::GL_TEXTURE_LIGHT_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_MATERIAL_FACE_EXT = GLenum::GL_TEXTURE_MATERIAL_FACE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_MATERIAL_PARAMETER_EXT = GLenum::GL_TEXTURE_MATERIAL_PARAMETER_EXT; GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_GROUP_COLOR_SGIS = GLenum::GL_PIXEL_GROUP_COLOR_SGIS; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_BYTE_2_3_3_REV = GLenum::GL_UNSIGNED_BYTE_2_3_3_REV; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_SHORT_5_6_5 = GLenum::GL_UNSIGNED_SHORT_5_6_5; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_SHORT_5_6_5_REV = GLenum::GL_UNSIGNED_SHORT_5_6_5_REV; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_SHORT_4_4_4_4_REV = GLenum::GL_UNSIGNED_SHORT_4_4_4_4_REV; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_SHORT_1_5_5_5_REV = GLenum::GL_UNSIGNED_SHORT_1_5_5_5_REV; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_8_8_8_8_REV = GLenum::GL_UNSIGNED_INT_8_8_8_8_REV; GLBINDING_CONSTEXPR static const GLenum GL_MIRRORED_REPEAT = GLenum::GL_MIRRORED_REPEAT; GLBINDING_CONSTEXPR static const GLenum GL_MIRRORED_REPEAT_ARB = GLenum::GL_MIRRORED_REPEAT_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MIRRORED_REPEAT_IBM = GLenum::GL_MIRRORED_REPEAT_IBM; GLBINDING_CONSTEXPR static const GLenum GL_RGB_S3TC = GLenum::GL_RGB_S3TC; GLBINDING_CONSTEXPR static const GLenum GL_RGB4_S3TC = GLenum::GL_RGB4_S3TC; GLBINDING_CONSTEXPR static const GLenum GL_RGBA_S3TC = GLenum::GL_RGBA_S3TC; GLBINDING_CONSTEXPR static const GLenum GL_RGBA4_S3TC = GLenum::GL_RGBA4_S3TC; GLBINDING_CONSTEXPR static const GLenum GL_RGBA_DXT5_S3TC = GLenum::GL_RGBA_DXT5_S3TC; GLBINDING_CONSTEXPR static const GLenum GL_RGBA4_DXT5_S3TC = GLenum::GL_RGBA4_DXT5_S3TC; GLBINDING_CONSTEXPR static const GLenum GL_PARALLEL_ARRAYS_INTEL = GLenum::GL_PARALLEL_ARRAYS_INTEL; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = GLenum::GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL; GLBINDING_CONSTEXPR static const GLenum GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = GLenum::GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = GLenum::GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = GLenum::GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL; GLBINDING_CONSTEXPR static const GLenum GL_PERFQUERY_DONOT_FLUSH_INTEL = GLenum::GL_PERFQUERY_DONOT_FLUSH_INTEL; GLBINDING_CONSTEXPR static const GLenum GL_PERFQUERY_FLUSH_INTEL = GLenum::GL_PERFQUERY_FLUSH_INTEL; GLBINDING_CONSTEXPR static const GLenum GL_PERFQUERY_WAIT_INTEL = GLenum::GL_PERFQUERY_WAIT_INTEL; GLBINDING_CONSTEXPR static const GLenum GL_BLACKHOLE_RENDER_INTEL = GLenum::GL_BLACKHOLE_RENDER_INTEL; GLBINDING_CONSTEXPR static const GLenum GL_CONSERVATIVE_RASTERIZATION_INTEL = GLenum::GL_CONSERVATIVE_RASTERIZATION_INTEL; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_MEMORY_LAYOUT_INTEL = GLenum::GL_TEXTURE_MEMORY_LAYOUT_INTEL; GLBINDING_CONSTEXPR static const GLenum GL_CURRENT_RASTER_NORMAL_SGIX = GLenum::GL_CURRENT_RASTER_NORMAL_SGIX; GLBINDING_CONSTEXPR static const GLenum GL_TANGENT_ARRAY_EXT = GLenum::GL_TANGENT_ARRAY_EXT; GLBINDING_CONSTEXPR static const GLenum GL_BINORMAL_ARRAY_EXT = GLenum::GL_BINORMAL_ARRAY_EXT; GLBINDING_CONSTEXPR static const GLenum GL_CURRENT_TANGENT_EXT = GLenum::GL_CURRENT_TANGENT_EXT; GLBINDING_CONSTEXPR static const GLenum GL_CURRENT_BINORMAL_EXT = GLenum::GL_CURRENT_BINORMAL_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TANGENT_ARRAY_TYPE_EXT = GLenum::GL_TANGENT_ARRAY_TYPE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TANGENT_ARRAY_STRIDE_EXT = GLenum::GL_TANGENT_ARRAY_STRIDE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_BINORMAL_ARRAY_TYPE_EXT = GLenum::GL_BINORMAL_ARRAY_TYPE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_BINORMAL_ARRAY_STRIDE_EXT = GLenum::GL_BINORMAL_ARRAY_STRIDE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TANGENT_ARRAY_POINTER_EXT = GLenum::GL_TANGENT_ARRAY_POINTER_EXT; GLBINDING_CONSTEXPR static const GLenum GL_BINORMAL_ARRAY_POINTER_EXT = GLenum::GL_BINORMAL_ARRAY_POINTER_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MAP1_TANGENT_EXT = GLenum::GL_MAP1_TANGENT_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MAP2_TANGENT_EXT = GLenum::GL_MAP2_TANGENT_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MAP1_BINORMAL_EXT = GLenum::GL_MAP1_BINORMAL_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MAP2_BINORMAL_EXT = GLenum::GL_MAP2_BINORMAL_EXT; GLBINDING_CONSTEXPR static const GLenum GL_FOG_COORDINATE_SOURCE = GLenum::GL_FOG_COORDINATE_SOURCE; GLBINDING_CONSTEXPR static const GLenum GL_FOG_COORDINATE_SOURCE_EXT = GLenum::GL_FOG_COORDINATE_SOURCE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_FOG_COORD = GLenum::GL_FOG_COORD; GLBINDING_CONSTEXPR static const GLenum GL_FOG_COORDINATE = GLenum::GL_FOG_COORDINATE; GLBINDING_CONSTEXPR static const GLenum GL_FOG_COORDINATE_EXT = GLenum::GL_FOG_COORDINATE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_FRAGMENT_DEPTH = GLenum::GL_FRAGMENT_DEPTH; GLBINDING_CONSTEXPR static const GLenum GL_FRAGMENT_DEPTH_EXT = GLenum::GL_FRAGMENT_DEPTH_EXT; GLBINDING_CONSTEXPR static const GLenum GL_CURRENT_FOG_COORD = GLenum::GL_CURRENT_FOG_COORD; GLBINDING_CONSTEXPR static const GLenum GL_CURRENT_FOG_COORDINATE = GLenum::GL_CURRENT_FOG_COORDINATE; GLBINDING_CONSTEXPR static const GLenum GL_CURRENT_FOG_COORDINATE_EXT = GLenum::GL_CURRENT_FOG_COORDINATE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_FOG_COORDINATE_ARRAY_TYPE = GLenum::GL_FOG_COORDINATE_ARRAY_TYPE; GLBINDING_CONSTEXPR static const GLenum GL_FOG_COORDINATE_ARRAY_TYPE_EXT = GLenum::GL_FOG_COORDINATE_ARRAY_TYPE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_FOG_COORD_ARRAY_TYPE = GLenum::GL_FOG_COORD_ARRAY_TYPE; GLBINDING_CONSTEXPR static const GLenum GL_FOG_COORDINATE_ARRAY_STRIDE = GLenum::GL_FOG_COORDINATE_ARRAY_STRIDE; GLBINDING_CONSTEXPR static const GLenum GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = GLenum::GL_FOG_COORDINATE_ARRAY_STRIDE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_FOG_COORD_ARRAY_STRIDE = GLenum::GL_FOG_COORD_ARRAY_STRIDE; GLBINDING_CONSTEXPR static const GLenum GL_FOG_COORDINATE_ARRAY_POINTER = GLenum::GL_FOG_COORDINATE_ARRAY_POINTER; GLBINDING_CONSTEXPR static const GLenum GL_FOG_COORDINATE_ARRAY_POINTER_EXT = GLenum::GL_FOG_COORDINATE_ARRAY_POINTER_EXT; GLBINDING_CONSTEXPR static const GLenum GL_FOG_COORD_ARRAY_POINTER = GLenum::GL_FOG_COORD_ARRAY_POINTER; GLBINDING_CONSTEXPR static const GLenum GL_FOG_COORDINATE_ARRAY = GLenum::GL_FOG_COORDINATE_ARRAY; GLBINDING_CONSTEXPR static const GLenum GL_FOG_COORDINATE_ARRAY_EXT = GLenum::GL_FOG_COORDINATE_ARRAY_EXT; GLBINDING_CONSTEXPR static const GLenum GL_FOG_COORD_ARRAY = GLenum::GL_FOG_COORD_ARRAY; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_SUM = GLenum::GL_COLOR_SUM; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_SUM_ARB = GLenum::GL_COLOR_SUM_ARB; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_SUM_EXT = GLenum::GL_COLOR_SUM_EXT; GLBINDING_CONSTEXPR static const GLenum GL_CURRENT_SECONDARY_COLOR = GLenum::GL_CURRENT_SECONDARY_COLOR; GLBINDING_CONSTEXPR static const GLenum GL_CURRENT_SECONDARY_COLOR_EXT = GLenum::GL_CURRENT_SECONDARY_COLOR_EXT; GLBINDING_CONSTEXPR static const GLenum GL_SECONDARY_COLOR_ARRAY_SIZE = GLenum::GL_SECONDARY_COLOR_ARRAY_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = GLenum::GL_SECONDARY_COLOR_ARRAY_SIZE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_SECONDARY_COLOR_ARRAY_TYPE = GLenum::GL_SECONDARY_COLOR_ARRAY_TYPE; GLBINDING_CONSTEXPR static const GLenum GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = GLenum::GL_SECONDARY_COLOR_ARRAY_TYPE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_SECONDARY_COLOR_ARRAY_STRIDE = GLenum::GL_SECONDARY_COLOR_ARRAY_STRIDE; GLBINDING_CONSTEXPR static const GLenum GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = GLenum::GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_SECONDARY_COLOR_ARRAY_POINTER = GLenum::GL_SECONDARY_COLOR_ARRAY_POINTER; GLBINDING_CONSTEXPR static const GLenum GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = GLenum::GL_SECONDARY_COLOR_ARRAY_POINTER_EXT; GLBINDING_CONSTEXPR static const GLenum GL_SECONDARY_COLOR_ARRAY = GLenum::GL_SECONDARY_COLOR_ARRAY; GLBINDING_CONSTEXPR static const GLenum GL_SECONDARY_COLOR_ARRAY_EXT = GLenum::GL_SECONDARY_COLOR_ARRAY_EXT; GLBINDING_CONSTEXPR static const GLenum GL_CURRENT_RASTER_SECONDARY_COLOR = GLenum::GL_CURRENT_RASTER_SECONDARY_COLOR; GLBINDING_CONSTEXPR static const GLenum GL_SCREEN_COORDINATES_REND = GLenum::GL_SCREEN_COORDINATES_REND; GLBINDING_CONSTEXPR static const GLenum GL_INVERTED_SCREEN_W_REND = GLenum::GL_INVERTED_SCREEN_W_REND; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE0_ARB = GLenum::GL_TEXTURE0_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE1_ARB = GLenum::GL_TEXTURE1_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE2_ARB = GLenum::GL_TEXTURE2_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE3_ARB = GLenum::GL_TEXTURE3_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE4_ARB = GLenum::GL_TEXTURE4_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE5_ARB = GLenum::GL_TEXTURE5_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE6_ARB = GLenum::GL_TEXTURE6_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE7_ARB = GLenum::GL_TEXTURE7_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE8_ARB = GLenum::GL_TEXTURE8_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE9_ARB = GLenum::GL_TEXTURE9_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE10_ARB = GLenum::GL_TEXTURE10_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE11_ARB = GLenum::GL_TEXTURE11_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE12_ARB = GLenum::GL_TEXTURE12_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE13_ARB = GLenum::GL_TEXTURE13_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE14_ARB = GLenum::GL_TEXTURE14_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE15_ARB = GLenum::GL_TEXTURE15_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE16_ARB = GLenum::GL_TEXTURE16_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE17_ARB = GLenum::GL_TEXTURE17_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE18_ARB = GLenum::GL_TEXTURE18_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE19_ARB = GLenum::GL_TEXTURE19_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE20_ARB = GLenum::GL_TEXTURE20_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE21_ARB = GLenum::GL_TEXTURE21_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE22_ARB = GLenum::GL_TEXTURE22_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE23_ARB = GLenum::GL_TEXTURE23_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE24_ARB = GLenum::GL_TEXTURE24_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE25_ARB = GLenum::GL_TEXTURE25_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE26_ARB = GLenum::GL_TEXTURE26_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE27_ARB = GLenum::GL_TEXTURE27_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE28_ARB = GLenum::GL_TEXTURE28_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE29_ARB = GLenum::GL_TEXTURE29_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE30_ARB = GLenum::GL_TEXTURE30_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE31_ARB = GLenum::GL_TEXTURE31_ARB; GLBINDING_CONSTEXPR static const GLenum GL_ACTIVE_TEXTURE = GLenum::GL_ACTIVE_TEXTURE; GLBINDING_CONSTEXPR static const GLenum GL_ACTIVE_TEXTURE_ARB = GLenum::GL_ACTIVE_TEXTURE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_CLIENT_ACTIVE_TEXTURE = GLenum::GL_CLIENT_ACTIVE_TEXTURE; GLBINDING_CONSTEXPR static const GLenum GL_CLIENT_ACTIVE_TEXTURE_ARB = GLenum::GL_CLIENT_ACTIVE_TEXTURE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MAX_TEXTURE_UNITS = GLenum::GL_MAX_TEXTURE_UNITS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_TEXTURE_UNITS_ARB = GLenum::GL_MAX_TEXTURE_UNITS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV = GLenum::GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV; GLBINDING_CONSTEXPR static const GLenum GL_TRANSPOSE_MODELVIEW_MATRIX = GLenum::GL_TRANSPOSE_MODELVIEW_MATRIX; GLBINDING_CONSTEXPR static const GLenum GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = GLenum::GL_TRANSPOSE_MODELVIEW_MATRIX_ARB; GLBINDING_CONSTEXPR static const GLenum GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV = GLenum::GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV; GLBINDING_CONSTEXPR static const GLenum GL_TRANSPOSE_PROJECTION_MATRIX = GLenum::GL_TRANSPOSE_PROJECTION_MATRIX; GLBINDING_CONSTEXPR static const GLenum GL_TRANSPOSE_PROJECTION_MATRIX_ARB = GLenum::GL_TRANSPOSE_PROJECTION_MATRIX_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TRANSPOSE_TEXTURE_MATRIX = GLenum::GL_TRANSPOSE_TEXTURE_MATRIX; GLBINDING_CONSTEXPR static const GLenum GL_TRANSPOSE_TEXTURE_MATRIX_ARB = GLenum::GL_TRANSPOSE_TEXTURE_MATRIX_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TRANSPOSE_COLOR_MATRIX = GLenum::GL_TRANSPOSE_COLOR_MATRIX; GLBINDING_CONSTEXPR static const GLenum GL_TRANSPOSE_COLOR_MATRIX_ARB = GLenum::GL_TRANSPOSE_COLOR_MATRIX_ARB; GLBINDING_CONSTEXPR static const GLenum GL_SUBTRACT = GLenum::GL_SUBTRACT; GLBINDING_CONSTEXPR static const GLenum GL_SUBTRACT_ARB = GLenum::GL_SUBTRACT_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MAX_RENDERBUFFER_SIZE = GLenum::GL_MAX_RENDERBUFFER_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_MAX_RENDERBUFFER_SIZE_EXT = GLenum::GL_MAX_RENDERBUFFER_SIZE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_ALPHA = GLenum::GL_COMPRESSED_ALPHA; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_ALPHA_ARB = GLenum::GL_COMPRESSED_ALPHA_ARB; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_LUMINANCE = GLenum::GL_COMPRESSED_LUMINANCE; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_LUMINANCE_ARB = GLenum::GL_COMPRESSED_LUMINANCE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_LUMINANCE_ALPHA = GLenum::GL_COMPRESSED_LUMINANCE_ALPHA; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_LUMINANCE_ALPHA_ARB = GLenum::GL_COMPRESSED_LUMINANCE_ALPHA_ARB; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_INTENSITY = GLenum::GL_COMPRESSED_INTENSITY; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_INTENSITY_ARB = GLenum::GL_COMPRESSED_INTENSITY_ARB; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_RGB_ARB = GLenum::GL_COMPRESSED_RGB_ARB; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_RGBA_ARB = GLenum::GL_COMPRESSED_RGBA_ARB; GLBINDING_CONSTEXPR static const GLenum GL_ALL_COMPLETED_NV = GLenum::GL_ALL_COMPLETED_NV; GLBINDING_CONSTEXPR static const GLenum GL_FENCE_STATUS_NV = GLenum::GL_FENCE_STATUS_NV; GLBINDING_CONSTEXPR static const GLenum GL_FENCE_CONDITION_NV = GLenum::GL_FENCE_CONDITION_NV; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_RECTANGLE_ARB = GLenum::GL_TEXTURE_RECTANGLE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_RECTANGLE_NV = GLenum::GL_TEXTURE_RECTANGLE_NV; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_BINDING_RECTANGLE = GLenum::GL_TEXTURE_BINDING_RECTANGLE; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_BINDING_RECTANGLE_ARB = GLenum::GL_TEXTURE_BINDING_RECTANGLE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_BINDING_RECTANGLE_NV = GLenum::GL_TEXTURE_BINDING_RECTANGLE_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAX_RECTANGLE_TEXTURE_SIZE = GLenum::GL_MAX_RECTANGLE_TEXTURE_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = GLenum::GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = GLenum::GL_MAX_RECTANGLE_TEXTURE_SIZE_NV; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_24_8 = GLenum::GL_UNSIGNED_INT_24_8; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_24_8_EXT = GLenum::GL_UNSIGNED_INT_24_8_EXT; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_24_8_NV = GLenum::GL_UNSIGNED_INT_24_8_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAX_TEXTURE_LOD_BIAS = GLenum::GL_MAX_TEXTURE_LOD_BIAS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_TEXTURE_LOD_BIAS_EXT = GLenum::GL_MAX_TEXTURE_LOD_BIAS_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_MAX_ANISOTROPY = GLenum::GL_TEXTURE_MAX_ANISOTROPY; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_MAX_ANISOTROPY_EXT = GLenum::GL_TEXTURE_MAX_ANISOTROPY_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MAX_TEXTURE_MAX_ANISOTROPY = GLenum::GL_MAX_TEXTURE_MAX_ANISOTROPY; GLBINDING_CONSTEXPR static const GLenum GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = GLenum::GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_FILTER_CONTROL = GLenum::GL_TEXTURE_FILTER_CONTROL; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_FILTER_CONTROL_EXT = GLenum::GL_TEXTURE_FILTER_CONTROL_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_LOD_BIAS_EXT = GLenum::GL_TEXTURE_LOD_BIAS_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MODELVIEW1_STACK_DEPTH_EXT = GLenum::GL_MODELVIEW1_STACK_DEPTH_EXT; GLBINDING_CONSTEXPR static const GLenum GL_COMBINE4_NV = GLenum::GL_COMBINE4_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAX_SHININESS_NV = GLenum::GL_MAX_SHININESS_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAX_SPOT_EXPONENT_NV = GLenum::GL_MAX_SPOT_EXPONENT_NV; GLBINDING_CONSTEXPR static const GLenum GL_MODELVIEW1_MATRIX_EXT = GLenum::GL_MODELVIEW1_MATRIX_EXT; GLBINDING_CONSTEXPR static const GLenum GL_INCR_WRAP = GLenum::GL_INCR_WRAP; GLBINDING_CONSTEXPR static const GLenum GL_INCR_WRAP_EXT = GLenum::GL_INCR_WRAP_EXT; GLBINDING_CONSTEXPR static const GLenum GL_DECR_WRAP = GLenum::GL_DECR_WRAP; GLBINDING_CONSTEXPR static const GLenum GL_DECR_WRAP_EXT = GLenum::GL_DECR_WRAP_EXT; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_WEIGHTING_EXT = GLenum::GL_VERTEX_WEIGHTING_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MODELVIEW1_ARB = GLenum::GL_MODELVIEW1_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MODELVIEW1_EXT = GLenum::GL_MODELVIEW1_EXT; GLBINDING_CONSTEXPR static const GLenum GL_CURRENT_VERTEX_WEIGHT_EXT = GLenum::GL_CURRENT_VERTEX_WEIGHT_EXT; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_WEIGHT_ARRAY_EXT = GLenum::GL_VERTEX_WEIGHT_ARRAY_EXT; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = GLenum::GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = GLenum::GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = GLenum::GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = GLenum::GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT; GLBINDING_CONSTEXPR static const GLenum GL_NORMAL_MAP = GLenum::GL_NORMAL_MAP; GLBINDING_CONSTEXPR static const GLenum GL_NORMAL_MAP_ARB = GLenum::GL_NORMAL_MAP_ARB; GLBINDING_CONSTEXPR static const GLenum GL_NORMAL_MAP_EXT = GLenum::GL_NORMAL_MAP_EXT; GLBINDING_CONSTEXPR static const GLenum GL_NORMAL_MAP_NV = GLenum::GL_NORMAL_MAP_NV; GLBINDING_CONSTEXPR static const GLenum GL_REFLECTION_MAP = GLenum::GL_REFLECTION_MAP; GLBINDING_CONSTEXPR static const GLenum GL_REFLECTION_MAP_ARB = GLenum::GL_REFLECTION_MAP_ARB; GLBINDING_CONSTEXPR static const GLenum GL_REFLECTION_MAP_EXT = GLenum::GL_REFLECTION_MAP_EXT; GLBINDING_CONSTEXPR static const GLenum GL_REFLECTION_MAP_NV = GLenum::GL_REFLECTION_MAP_NV; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_CUBE_MAP_ARB = GLenum::GL_TEXTURE_CUBE_MAP_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_CUBE_MAP_EXT = GLenum::GL_TEXTURE_CUBE_MAP_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_BINDING_CUBE_MAP = GLenum::GL_TEXTURE_BINDING_CUBE_MAP; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_BINDING_CUBE_MAP_ARB = GLenum::GL_TEXTURE_BINDING_CUBE_MAP_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_BINDING_CUBE_MAP_EXT = GLenum::GL_TEXTURE_BINDING_CUBE_MAP_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = GLenum::GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = GLenum::GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = GLenum::GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = GLenum::GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = GLenum::GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = GLenum::GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = GLenum::GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = GLenum::GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = GLenum::GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = GLenum::GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = GLenum::GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = GLenum::GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MAX_CUBE_MAP_TEXTURE_SIZE = GLenum::GL_MAX_CUBE_MAP_TEXTURE_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = GLenum::GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = GLenum::GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ARRAY_RANGE_APPLE = GLenum::GL_VERTEX_ARRAY_RANGE_APPLE; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ARRAY_RANGE_NV = GLenum::GL_VERTEX_ARRAY_RANGE_NV; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = GLenum::GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ARRAY_RANGE_LENGTH_NV = GLenum::GL_VERTEX_ARRAY_RANGE_LENGTH_NV; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ARRAY_RANGE_VALID_NV = GLenum::GL_VERTEX_ARRAY_RANGE_VALID_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = GLenum::GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = GLenum::GL_VERTEX_ARRAY_RANGE_POINTER_APPLE; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ARRAY_RANGE_POINTER_NV = GLenum::GL_VERTEX_ARRAY_RANGE_POINTER_NV; GLBINDING_CONSTEXPR static const GLenum GL_REGISTER_COMBINERS_NV = GLenum::GL_REGISTER_COMBINERS_NV; GLBINDING_CONSTEXPR static const GLenum GL_VARIABLE_A_NV = GLenum::GL_VARIABLE_A_NV; GLBINDING_CONSTEXPR static const GLenum GL_VARIABLE_B_NV = GLenum::GL_VARIABLE_B_NV; GLBINDING_CONSTEXPR static const GLenum GL_VARIABLE_C_NV = GLenum::GL_VARIABLE_C_NV; GLBINDING_CONSTEXPR static const GLenum GL_VARIABLE_D_NV = GLenum::GL_VARIABLE_D_NV; GLBINDING_CONSTEXPR static const GLenum GL_VARIABLE_E_NV = GLenum::GL_VARIABLE_E_NV; GLBINDING_CONSTEXPR static const GLenum GL_VARIABLE_F_NV = GLenum::GL_VARIABLE_F_NV; GLBINDING_CONSTEXPR static const GLenum GL_VARIABLE_G_NV = GLenum::GL_VARIABLE_G_NV; GLBINDING_CONSTEXPR static const GLenum GL_CONSTANT_COLOR0_NV = GLenum::GL_CONSTANT_COLOR0_NV; GLBINDING_CONSTEXPR static const GLenum GL_CONSTANT_COLOR1_NV = GLenum::GL_CONSTANT_COLOR1_NV; GLBINDING_CONSTEXPR static const GLenum GL_SPARE0_NV = GLenum::GL_SPARE0_NV; GLBINDING_CONSTEXPR static const GLenum GL_SPARE1_NV = GLenum::GL_SPARE1_NV; GLBINDING_CONSTEXPR static const GLenum GL_DISCARD_NV = GLenum::GL_DISCARD_NV; GLBINDING_CONSTEXPR static const GLenum GL_E_TIMES_F_NV = GLenum::GL_E_TIMES_F_NV; GLBINDING_CONSTEXPR static const GLenum GL_SPARE0_PLUS_SECONDARY_COLOR_NV = GLenum::GL_SPARE0_PLUS_SECONDARY_COLOR_NV; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = GLenum::GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV; GLBINDING_CONSTEXPR static const GLenum GL_PER_STAGE_CONSTANTS_NV = GLenum::GL_PER_STAGE_CONSTANTS_NV; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_IDENTITY_NV = GLenum::GL_UNSIGNED_IDENTITY_NV; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INVERT_NV = GLenum::GL_UNSIGNED_INVERT_NV; GLBINDING_CONSTEXPR static const GLenum GL_EXPAND_NORMAL_NV = GLenum::GL_EXPAND_NORMAL_NV; GLBINDING_CONSTEXPR static const GLenum GL_EXPAND_NEGATE_NV = GLenum::GL_EXPAND_NEGATE_NV; GLBINDING_CONSTEXPR static const GLenum GL_HALF_BIAS_NORMAL_NV = GLenum::GL_HALF_BIAS_NORMAL_NV; GLBINDING_CONSTEXPR static const GLenum GL_HALF_BIAS_NEGATE_NV = GLenum::GL_HALF_BIAS_NEGATE_NV; GLBINDING_CONSTEXPR static const GLenum GL_SIGNED_IDENTITY_NV = GLenum::GL_SIGNED_IDENTITY_NV; GLBINDING_CONSTEXPR static const GLenum GL_SIGNED_NEGATE_NV = GLenum::GL_SIGNED_NEGATE_NV; GLBINDING_CONSTEXPR static const GLenum GL_SCALE_BY_TWO_NV = GLenum::GL_SCALE_BY_TWO_NV; GLBINDING_CONSTEXPR static const GLenum GL_SCALE_BY_FOUR_NV = GLenum::GL_SCALE_BY_FOUR_NV; GLBINDING_CONSTEXPR static const GLenum GL_SCALE_BY_ONE_HALF_NV = GLenum::GL_SCALE_BY_ONE_HALF_NV; GLBINDING_CONSTEXPR static const GLenum GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = GLenum::GL_BIAS_BY_NEGATIVE_ONE_HALF_NV; GLBINDING_CONSTEXPR static const GLenum GL_COMBINER_INPUT_NV = GLenum::GL_COMBINER_INPUT_NV; GLBINDING_CONSTEXPR static const GLenum GL_COMBINER_MAPPING_NV = GLenum::GL_COMBINER_MAPPING_NV; GLBINDING_CONSTEXPR static const GLenum GL_COMBINER_COMPONENT_USAGE_NV = GLenum::GL_COMBINER_COMPONENT_USAGE_NV; GLBINDING_CONSTEXPR static const GLenum GL_COMBINER_AB_DOT_PRODUCT_NV = GLenum::GL_COMBINER_AB_DOT_PRODUCT_NV; GLBINDING_CONSTEXPR static const GLenum GL_COMBINER_CD_DOT_PRODUCT_NV = GLenum::GL_COMBINER_CD_DOT_PRODUCT_NV; GLBINDING_CONSTEXPR static const GLenum GL_COMBINER_MUX_SUM_NV = GLenum::GL_COMBINER_MUX_SUM_NV; GLBINDING_CONSTEXPR static const GLenum GL_COMBINER_SCALE_NV = GLenum::GL_COMBINER_SCALE_NV; GLBINDING_CONSTEXPR static const GLenum GL_COMBINER_BIAS_NV = GLenum::GL_COMBINER_BIAS_NV; GLBINDING_CONSTEXPR static const GLenum GL_COMBINER_AB_OUTPUT_NV = GLenum::GL_COMBINER_AB_OUTPUT_NV; GLBINDING_CONSTEXPR static const GLenum GL_COMBINER_CD_OUTPUT_NV = GLenum::GL_COMBINER_CD_OUTPUT_NV; GLBINDING_CONSTEXPR static const GLenum GL_COMBINER_SUM_OUTPUT_NV = GLenum::GL_COMBINER_SUM_OUTPUT_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAX_GENERAL_COMBINERS_NV = GLenum::GL_MAX_GENERAL_COMBINERS_NV; GLBINDING_CONSTEXPR static const GLenum GL_NUM_GENERAL_COMBINERS_NV = GLenum::GL_NUM_GENERAL_COMBINERS_NV; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_SUM_CLAMP_NV = GLenum::GL_COLOR_SUM_CLAMP_NV; GLBINDING_CONSTEXPR static const GLenum GL_COMBINER0_NV = GLenum::GL_COMBINER0_NV; GLBINDING_CONSTEXPR static const GLenum GL_COMBINER1_NV = GLenum::GL_COMBINER1_NV; GLBINDING_CONSTEXPR static const GLenum GL_COMBINER2_NV = GLenum::GL_COMBINER2_NV; GLBINDING_CONSTEXPR static const GLenum GL_COMBINER3_NV = GLenum::GL_COMBINER3_NV; GLBINDING_CONSTEXPR static const GLenum GL_COMBINER4_NV = GLenum::GL_COMBINER4_NV; GLBINDING_CONSTEXPR static const GLenum GL_COMBINER5_NV = GLenum::GL_COMBINER5_NV; GLBINDING_CONSTEXPR static const GLenum GL_COMBINER6_NV = GLenum::GL_COMBINER6_NV; GLBINDING_CONSTEXPR static const GLenum GL_COMBINER7_NV = GLenum::GL_COMBINER7_NV; GLBINDING_CONSTEXPR static const GLenum GL_PRIMITIVE_RESTART_NV = GLenum::GL_PRIMITIVE_RESTART_NV; GLBINDING_CONSTEXPR static const GLenum GL_PRIMITIVE_RESTART_INDEX_NV = GLenum::GL_PRIMITIVE_RESTART_INDEX_NV; GLBINDING_CONSTEXPR static const GLenum GL_FOG_DISTANCE_MODE_NV = GLenum::GL_FOG_DISTANCE_MODE_NV; GLBINDING_CONSTEXPR static const GLenum GL_EYE_RADIAL_NV = GLenum::GL_EYE_RADIAL_NV; GLBINDING_CONSTEXPR static const GLenum GL_EYE_PLANE_ABSOLUTE_NV = GLenum::GL_EYE_PLANE_ABSOLUTE_NV; GLBINDING_CONSTEXPR static const GLenum GL_EMBOSS_LIGHT_NV = GLenum::GL_EMBOSS_LIGHT_NV; GLBINDING_CONSTEXPR static const GLenum GL_EMBOSS_CONSTANT_NV = GLenum::GL_EMBOSS_CONSTANT_NV; GLBINDING_CONSTEXPR static const GLenum GL_EMBOSS_MAP_NV = GLenum::GL_EMBOSS_MAP_NV; GLBINDING_CONSTEXPR static const GLenum GL_RED_MIN_CLAMP_INGR = GLenum::GL_RED_MIN_CLAMP_INGR; GLBINDING_CONSTEXPR static const GLenum GL_GREEN_MIN_CLAMP_INGR = GLenum::GL_GREEN_MIN_CLAMP_INGR; GLBINDING_CONSTEXPR static const GLenum GL_BLUE_MIN_CLAMP_INGR = GLenum::GL_BLUE_MIN_CLAMP_INGR; GLBINDING_CONSTEXPR static const GLenum GL_ALPHA_MIN_CLAMP_INGR = GLenum::GL_ALPHA_MIN_CLAMP_INGR; GLBINDING_CONSTEXPR static const GLenum GL_RED_MAX_CLAMP_INGR = GLenum::GL_RED_MAX_CLAMP_INGR; GLBINDING_CONSTEXPR static const GLenum GL_GREEN_MAX_CLAMP_INGR = GLenum::GL_GREEN_MAX_CLAMP_INGR; GLBINDING_CONSTEXPR static const GLenum GL_BLUE_MAX_CLAMP_INGR = GLenum::GL_BLUE_MAX_CLAMP_INGR; GLBINDING_CONSTEXPR static const GLenum GL_ALPHA_MAX_CLAMP_INGR = GLenum::GL_ALPHA_MAX_CLAMP_INGR; GLBINDING_CONSTEXPR static const GLenum GL_INTERLACE_READ_INGR = GLenum::GL_INTERLACE_READ_INGR; GLBINDING_CONSTEXPR static const GLenum GL_COMBINE = GLenum::GL_COMBINE; GLBINDING_CONSTEXPR static const GLenum GL_COMBINE_ARB = GLenum::GL_COMBINE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_COMBINE_EXT = GLenum::GL_COMBINE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_COMBINE_RGB = GLenum::GL_COMBINE_RGB; GLBINDING_CONSTEXPR static const GLenum GL_COMBINE_RGB_ARB = GLenum::GL_COMBINE_RGB_ARB; GLBINDING_CONSTEXPR static const GLenum GL_COMBINE_RGB_EXT = GLenum::GL_COMBINE_RGB_EXT; GLBINDING_CONSTEXPR static const GLenum GL_COMBINE_ALPHA = GLenum::GL_COMBINE_ALPHA; GLBINDING_CONSTEXPR static const GLenum GL_COMBINE_ALPHA_ARB = GLenum::GL_COMBINE_ALPHA_ARB; GLBINDING_CONSTEXPR static const GLenum GL_COMBINE_ALPHA_EXT = GLenum::GL_COMBINE_ALPHA_EXT; GLBINDING_CONSTEXPR static const GLenum GL_RGB_SCALE = GLenum::GL_RGB_SCALE; GLBINDING_CONSTEXPR static const GLenum GL_RGB_SCALE_ARB = GLenum::GL_RGB_SCALE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_RGB_SCALE_EXT = GLenum::GL_RGB_SCALE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_ADD_SIGNED = GLenum::GL_ADD_SIGNED; GLBINDING_CONSTEXPR static const GLenum GL_ADD_SIGNED_ARB = GLenum::GL_ADD_SIGNED_ARB; GLBINDING_CONSTEXPR static const GLenum GL_ADD_SIGNED_EXT = GLenum::GL_ADD_SIGNED_EXT; GLBINDING_CONSTEXPR static const GLenum GL_INTERPOLATE = GLenum::GL_INTERPOLATE; GLBINDING_CONSTEXPR static const GLenum GL_INTERPOLATE_ARB = GLenum::GL_INTERPOLATE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_INTERPOLATE_EXT = GLenum::GL_INTERPOLATE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_CONSTANT_ARB = GLenum::GL_CONSTANT_ARB; GLBINDING_CONSTEXPR static const GLenum GL_CONSTANT_EXT = GLenum::GL_CONSTANT_EXT; GLBINDING_CONSTEXPR static const GLenum GL_CONSTANT_NV = GLenum::GL_CONSTANT_NV; GLBINDING_CONSTEXPR static const GLenum GL_PRIMARY_COLOR_ARB = GLenum::GL_PRIMARY_COLOR_ARB; GLBINDING_CONSTEXPR static const GLenum GL_PRIMARY_COLOR_EXT = GLenum::GL_PRIMARY_COLOR_EXT; GLBINDING_CONSTEXPR static const GLenum GL_PREVIOUS = GLenum::GL_PREVIOUS; GLBINDING_CONSTEXPR static const GLenum GL_PREVIOUS_ARB = GLenum::GL_PREVIOUS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_PREVIOUS_EXT = GLenum::GL_PREVIOUS_EXT; GLBINDING_CONSTEXPR static const GLenum GL_SOURCE0_RGB = GLenum::GL_SOURCE0_RGB; GLBINDING_CONSTEXPR static const GLenum GL_SOURCE0_RGB_ARB = GLenum::GL_SOURCE0_RGB_ARB; GLBINDING_CONSTEXPR static const GLenum GL_SOURCE0_RGB_EXT = GLenum::GL_SOURCE0_RGB_EXT; GLBINDING_CONSTEXPR static const GLenum GL_SRC0_RGB = GLenum::GL_SRC0_RGB; GLBINDING_CONSTEXPR static const GLenum GL_SOURCE1_RGB = GLenum::GL_SOURCE1_RGB; GLBINDING_CONSTEXPR static const GLenum GL_SOURCE1_RGB_ARB = GLenum::GL_SOURCE1_RGB_ARB; GLBINDING_CONSTEXPR static const GLenum GL_SOURCE1_RGB_EXT = GLenum::GL_SOURCE1_RGB_EXT; GLBINDING_CONSTEXPR static const GLenum GL_SRC1_RGB = GLenum::GL_SRC1_RGB; GLBINDING_CONSTEXPR static const GLenum GL_SOURCE2_RGB = GLenum::GL_SOURCE2_RGB; GLBINDING_CONSTEXPR static const GLenum GL_SOURCE2_RGB_ARB = GLenum::GL_SOURCE2_RGB_ARB; GLBINDING_CONSTEXPR static const GLenum GL_SOURCE2_RGB_EXT = GLenum::GL_SOURCE2_RGB_EXT; GLBINDING_CONSTEXPR static const GLenum GL_SRC2_RGB = GLenum::GL_SRC2_RGB; GLBINDING_CONSTEXPR static const GLenum GL_SOURCE3_RGB_NV = GLenum::GL_SOURCE3_RGB_NV; GLBINDING_CONSTEXPR static const GLenum GL_SOURCE0_ALPHA = GLenum::GL_SOURCE0_ALPHA; GLBINDING_CONSTEXPR static const GLenum GL_SOURCE0_ALPHA_ARB = GLenum::GL_SOURCE0_ALPHA_ARB; GLBINDING_CONSTEXPR static const GLenum GL_SOURCE0_ALPHA_EXT = GLenum::GL_SOURCE0_ALPHA_EXT; GLBINDING_CONSTEXPR static const GLenum GL_SRC0_ALPHA = GLenum::GL_SRC0_ALPHA; GLBINDING_CONSTEXPR static const GLenum GL_SOURCE1_ALPHA = GLenum::GL_SOURCE1_ALPHA; GLBINDING_CONSTEXPR static const GLenum GL_SOURCE1_ALPHA_ARB = GLenum::GL_SOURCE1_ALPHA_ARB; GLBINDING_CONSTEXPR static const GLenum GL_SOURCE1_ALPHA_EXT = GLenum::GL_SOURCE1_ALPHA_EXT; GLBINDING_CONSTEXPR static const GLenum GL_SOURCE2_ALPHA = GLenum::GL_SOURCE2_ALPHA; GLBINDING_CONSTEXPR static const GLenum GL_SOURCE2_ALPHA_ARB = GLenum::GL_SOURCE2_ALPHA_ARB; GLBINDING_CONSTEXPR static const GLenum GL_SOURCE2_ALPHA_EXT = GLenum::GL_SOURCE2_ALPHA_EXT; GLBINDING_CONSTEXPR static const GLenum GL_SRC2_ALPHA = GLenum::GL_SRC2_ALPHA; GLBINDING_CONSTEXPR static const GLenum GL_SOURCE3_ALPHA_NV = GLenum::GL_SOURCE3_ALPHA_NV; GLBINDING_CONSTEXPR static const GLenum GL_OPERAND0_RGB = GLenum::GL_OPERAND0_RGB; GLBINDING_CONSTEXPR static const GLenum GL_OPERAND0_RGB_ARB = GLenum::GL_OPERAND0_RGB_ARB; GLBINDING_CONSTEXPR static const GLenum GL_OPERAND0_RGB_EXT = GLenum::GL_OPERAND0_RGB_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OPERAND1_RGB = GLenum::GL_OPERAND1_RGB; GLBINDING_CONSTEXPR static const GLenum GL_OPERAND1_RGB_ARB = GLenum::GL_OPERAND1_RGB_ARB; GLBINDING_CONSTEXPR static const GLenum GL_OPERAND1_RGB_EXT = GLenum::GL_OPERAND1_RGB_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OPERAND2_RGB = GLenum::GL_OPERAND2_RGB; GLBINDING_CONSTEXPR static const GLenum GL_OPERAND2_RGB_ARB = GLenum::GL_OPERAND2_RGB_ARB; GLBINDING_CONSTEXPR static const GLenum GL_OPERAND2_RGB_EXT = GLenum::GL_OPERAND2_RGB_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OPERAND3_RGB_NV = GLenum::GL_OPERAND3_RGB_NV; GLBINDING_CONSTEXPR static const GLenum GL_OPERAND0_ALPHA = GLenum::GL_OPERAND0_ALPHA; GLBINDING_CONSTEXPR static const GLenum GL_OPERAND0_ALPHA_ARB = GLenum::GL_OPERAND0_ALPHA_ARB; GLBINDING_CONSTEXPR static const GLenum GL_OPERAND0_ALPHA_EXT = GLenum::GL_OPERAND0_ALPHA_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OPERAND1_ALPHA = GLenum::GL_OPERAND1_ALPHA; GLBINDING_CONSTEXPR static const GLenum GL_OPERAND1_ALPHA_ARB = GLenum::GL_OPERAND1_ALPHA_ARB; GLBINDING_CONSTEXPR static const GLenum GL_OPERAND1_ALPHA_EXT = GLenum::GL_OPERAND1_ALPHA_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OPERAND2_ALPHA = GLenum::GL_OPERAND2_ALPHA; GLBINDING_CONSTEXPR static const GLenum GL_OPERAND2_ALPHA_ARB = GLenum::GL_OPERAND2_ALPHA_ARB; GLBINDING_CONSTEXPR static const GLenum GL_OPERAND2_ALPHA_EXT = GLenum::GL_OPERAND2_ALPHA_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OPERAND3_ALPHA_NV = GLenum::GL_OPERAND3_ALPHA_NV; GLBINDING_CONSTEXPR static const GLenum GL_PERTURB_EXT = GLenum::GL_PERTURB_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_NORMAL_EXT = GLenum::GL_TEXTURE_NORMAL_EXT; GLBINDING_CONSTEXPR static const GLenum GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = GLenum::GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE; GLBINDING_CONSTEXPR static const GLenum GL_UNPACK_CLIENT_STORAGE_APPLE = GLenum::GL_UNPACK_CLIENT_STORAGE_APPLE; GLBINDING_CONSTEXPR static const GLenum GL_BUFFER_OBJECT_APPLE = GLenum::GL_BUFFER_OBJECT_APPLE; GLBINDING_CONSTEXPR static const GLenum GL_STORAGE_CLIENT_APPLE = GLenum::GL_STORAGE_CLIENT_APPLE; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ARRAY_BINDING = GLenum::GL_VERTEX_ARRAY_BINDING; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ARRAY_BINDING_APPLE = GLenum::GL_VERTEX_ARRAY_BINDING_APPLE; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_RANGE_LENGTH_APPLE = GLenum::GL_TEXTURE_RANGE_LENGTH_APPLE; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_RANGE_POINTER_APPLE = GLenum::GL_TEXTURE_RANGE_POINTER_APPLE; GLBINDING_CONSTEXPR static const GLenum GL_YCBCR_422_APPLE = GLenum::GL_YCBCR_422_APPLE; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_SHORT_8_8_APPLE = GLenum::GL_UNSIGNED_SHORT_8_8_APPLE; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_SHORT_8_8_MESA = GLenum::GL_UNSIGNED_SHORT_8_8_MESA; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_SHORT_8_8_REV_APPLE = GLenum::GL_UNSIGNED_SHORT_8_8_REV_APPLE; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_SHORT_8_8_REV_MESA = GLenum::GL_UNSIGNED_SHORT_8_8_REV_MESA; GLBINDING_CONSTEXPR static const GLenum GL_STORAGE_PRIVATE_APPLE = GLenum::GL_STORAGE_PRIVATE_APPLE; GLBINDING_CONSTEXPR static const GLenum GL_STORAGE_CACHED_APPLE = GLenum::GL_STORAGE_CACHED_APPLE; GLBINDING_CONSTEXPR static const GLenum GL_STORAGE_SHARED_APPLE = GLenum::GL_STORAGE_SHARED_APPLE; GLBINDING_CONSTEXPR static const GLenum GL_REPLACEMENT_CODE_ARRAY_SUN = GLenum::GL_REPLACEMENT_CODE_ARRAY_SUN; GLBINDING_CONSTEXPR static const GLenum GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = GLenum::GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN; GLBINDING_CONSTEXPR static const GLenum GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = GLenum::GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN; GLBINDING_CONSTEXPR static const GLenum GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = GLenum::GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN; GLBINDING_CONSTEXPR static const GLenum GL_R1UI_V3F_SUN = GLenum::GL_R1UI_V3F_SUN; GLBINDING_CONSTEXPR static const GLenum GL_R1UI_C4UB_V3F_SUN = GLenum::GL_R1UI_C4UB_V3F_SUN; GLBINDING_CONSTEXPR static const GLenum GL_R1UI_C3F_V3F_SUN = GLenum::GL_R1UI_C3F_V3F_SUN; GLBINDING_CONSTEXPR static const GLenum GL_R1UI_N3F_V3F_SUN = GLenum::GL_R1UI_N3F_V3F_SUN; GLBINDING_CONSTEXPR static const GLenum GL_R1UI_C4F_N3F_V3F_SUN = GLenum::GL_R1UI_C4F_N3F_V3F_SUN; GLBINDING_CONSTEXPR static const GLenum GL_R1UI_T2F_V3F_SUN = GLenum::GL_R1UI_T2F_V3F_SUN; GLBINDING_CONSTEXPR static const GLenum GL_R1UI_T2F_N3F_V3F_SUN = GLenum::GL_R1UI_T2F_N3F_V3F_SUN; GLBINDING_CONSTEXPR static const GLenum GL_R1UI_T2F_C4F_N3F_V3F_SUN = GLenum::GL_R1UI_T2F_C4F_N3F_V3F_SUN; GLBINDING_CONSTEXPR static const GLenum GL_SLICE_ACCUM_SUN = GLenum::GL_SLICE_ACCUM_SUN; GLBINDING_CONSTEXPR static const GLenum GL_QUAD_MESH_SUN = GLenum::GL_QUAD_MESH_SUN; GLBINDING_CONSTEXPR static const GLenum GL_TRIANGLE_MESH_SUN = GLenum::GL_TRIANGLE_MESH_SUN; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_PROGRAM_ARB = GLenum::GL_VERTEX_PROGRAM_ARB; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_PROGRAM_NV = GLenum::GL_VERTEX_PROGRAM_NV; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_STATE_PROGRAM_NV = GLenum::GL_VERTEX_STATE_PROGRAM_NV; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = GLenum::GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB; GLBINDING_CONSTEXPR static const GLenum GL_ATTRIB_ARRAY_SIZE_NV = GLenum::GL_ATTRIB_ARRAY_SIZE_NV; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = GLenum::GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_ATTRIB_ARRAY_STRIDE_NV = GLenum::GL_ATTRIB_ARRAY_STRIDE_NV; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = GLenum::GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_ATTRIB_ARRAY_TYPE_NV = GLenum::GL_ATTRIB_ARRAY_TYPE_NV; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = GLenum::GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_CURRENT_ATTRIB_NV = GLenum::GL_CURRENT_ATTRIB_NV; GLBINDING_CONSTEXPR static const GLenum GL_CURRENT_VERTEX_ATTRIB_ARB = GLenum::GL_CURRENT_VERTEX_ATTRIB_ARB; GLBINDING_CONSTEXPR static const GLenum GL_PROGRAM_LENGTH_ARB = GLenum::GL_PROGRAM_LENGTH_ARB; GLBINDING_CONSTEXPR static const GLenum GL_PROGRAM_LENGTH_NV = GLenum::GL_PROGRAM_LENGTH_NV; GLBINDING_CONSTEXPR static const GLenum GL_PROGRAM_STRING_ARB = GLenum::GL_PROGRAM_STRING_ARB; GLBINDING_CONSTEXPR static const GLenum GL_PROGRAM_STRING_NV = GLenum::GL_PROGRAM_STRING_NV; GLBINDING_CONSTEXPR static const GLenum GL_MODELVIEW_PROJECTION_NV = GLenum::GL_MODELVIEW_PROJECTION_NV; GLBINDING_CONSTEXPR static const GLenum GL_IDENTITY_NV = GLenum::GL_IDENTITY_NV; GLBINDING_CONSTEXPR static const GLenum GL_INVERSE_NV = GLenum::GL_INVERSE_NV; GLBINDING_CONSTEXPR static const GLenum GL_TRANSPOSE_NV = GLenum::GL_TRANSPOSE_NV; GLBINDING_CONSTEXPR static const GLenum GL_INVERSE_TRANSPOSE_NV = GLenum::GL_INVERSE_TRANSPOSE_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = GLenum::GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = GLenum::GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAX_PROGRAM_MATRICES_ARB = GLenum::GL_MAX_PROGRAM_MATRICES_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MAX_TRACK_MATRICES_NV = GLenum::GL_MAX_TRACK_MATRICES_NV; GLBINDING_CONSTEXPR static const GLenum GL_MATRIX0_NV = GLenum::GL_MATRIX0_NV; GLBINDING_CONSTEXPR static const GLenum GL_MATRIX1_NV = GLenum::GL_MATRIX1_NV; GLBINDING_CONSTEXPR static const GLenum GL_MATRIX2_NV = GLenum::GL_MATRIX2_NV; GLBINDING_CONSTEXPR static const GLenum GL_MATRIX3_NV = GLenum::GL_MATRIX3_NV; GLBINDING_CONSTEXPR static const GLenum GL_MATRIX4_NV = GLenum::GL_MATRIX4_NV; GLBINDING_CONSTEXPR static const GLenum GL_MATRIX5_NV = GLenum::GL_MATRIX5_NV; GLBINDING_CONSTEXPR static const GLenum GL_MATRIX6_NV = GLenum::GL_MATRIX6_NV; GLBINDING_CONSTEXPR static const GLenum GL_MATRIX7_NV = GLenum::GL_MATRIX7_NV; GLBINDING_CONSTEXPR static const GLenum GL_CURRENT_MATRIX_STACK_DEPTH_ARB = GLenum::GL_CURRENT_MATRIX_STACK_DEPTH_ARB; GLBINDING_CONSTEXPR static const GLenum GL_CURRENT_MATRIX_STACK_DEPTH_NV = GLenum::GL_CURRENT_MATRIX_STACK_DEPTH_NV; GLBINDING_CONSTEXPR static const GLenum GL_CURRENT_MATRIX_ARB = GLenum::GL_CURRENT_MATRIX_ARB; GLBINDING_CONSTEXPR static const GLenum GL_CURRENT_MATRIX_NV = GLenum::GL_CURRENT_MATRIX_NV; GLBINDING_CONSTEXPR static const GLenum GL_PROGRAM_POINT_SIZE = GLenum::GL_PROGRAM_POINT_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_PROGRAM_POINT_SIZE_ARB = GLenum::GL_PROGRAM_POINT_SIZE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_PROGRAM_POINT_SIZE_EXT = GLenum::GL_PROGRAM_POINT_SIZE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_PROGRAM_POINT_SIZE = GLenum::GL_VERTEX_PROGRAM_POINT_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_PROGRAM_POINT_SIZE_ARB = GLenum::GL_VERTEX_PROGRAM_POINT_SIZE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_PROGRAM_POINT_SIZE_NV = GLenum::GL_VERTEX_PROGRAM_POINT_SIZE_NV; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_PROGRAM_TWO_SIDE = GLenum::GL_VERTEX_PROGRAM_TWO_SIDE; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_PROGRAM_TWO_SIDE_ARB = GLenum::GL_VERTEX_PROGRAM_TWO_SIDE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_PROGRAM_TWO_SIDE_NV = GLenum::GL_VERTEX_PROGRAM_TWO_SIDE_NV; GLBINDING_CONSTEXPR static const GLenum GL_PROGRAM_PARAMETER_NV = GLenum::GL_PROGRAM_PARAMETER_NV; GLBINDING_CONSTEXPR static const GLenum GL_ATTRIB_ARRAY_POINTER_NV = GLenum::GL_ATTRIB_ARRAY_POINTER_NV; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ATTRIB_ARRAY_POINTER = GLenum::GL_VERTEX_ATTRIB_ARRAY_POINTER; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = GLenum::GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB; GLBINDING_CONSTEXPR static const GLenum GL_PROGRAM_TARGET_NV = GLenum::GL_PROGRAM_TARGET_NV; GLBINDING_CONSTEXPR static const GLenum GL_PROGRAM_RESIDENT_NV = GLenum::GL_PROGRAM_RESIDENT_NV; GLBINDING_CONSTEXPR static const GLenum GL_TRACK_MATRIX_NV = GLenum::GL_TRACK_MATRIX_NV; GLBINDING_CONSTEXPR static const GLenum GL_TRACK_MATRIX_TRANSFORM_NV = GLenum::GL_TRACK_MATRIX_TRANSFORM_NV; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_PROGRAM_BINDING_NV = GLenum::GL_VERTEX_PROGRAM_BINDING_NV; GLBINDING_CONSTEXPR static const GLenum GL_PROGRAM_ERROR_POSITION_ARB = GLenum::GL_PROGRAM_ERROR_POSITION_ARB; GLBINDING_CONSTEXPR static const GLenum GL_PROGRAM_ERROR_POSITION_NV = GLenum::GL_PROGRAM_ERROR_POSITION_NV; GLBINDING_CONSTEXPR static const GLenum GL_OFFSET_TEXTURE_RECTANGLE_NV = GLenum::GL_OFFSET_TEXTURE_RECTANGLE_NV; GLBINDING_CONSTEXPR static const GLenum GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = GLenum::GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV; GLBINDING_CONSTEXPR static const GLenum GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = GLenum::GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV; GLBINDING_CONSTEXPR static const GLenum GL_DEPTH_CLAMP = GLenum::GL_DEPTH_CLAMP; GLBINDING_CONSTEXPR static const GLenum GL_DEPTH_CLAMP_NV = GLenum::GL_DEPTH_CLAMP_NV; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ATTRIB_ARRAY0_NV = GLenum::GL_VERTEX_ATTRIB_ARRAY0_NV; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ATTRIB_ARRAY1_NV = GLenum::GL_VERTEX_ATTRIB_ARRAY1_NV; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ATTRIB_ARRAY2_NV = GLenum::GL_VERTEX_ATTRIB_ARRAY2_NV; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ATTRIB_ARRAY3_NV = GLenum::GL_VERTEX_ATTRIB_ARRAY3_NV; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ATTRIB_ARRAY4_NV = GLenum::GL_VERTEX_ATTRIB_ARRAY4_NV; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ATTRIB_ARRAY5_NV = GLenum::GL_VERTEX_ATTRIB_ARRAY5_NV; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ATTRIB_ARRAY6_NV = GLenum::GL_VERTEX_ATTRIB_ARRAY6_NV; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ATTRIB_ARRAY7_NV = GLenum::GL_VERTEX_ATTRIB_ARRAY7_NV; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ATTRIB_ARRAY8_NV = GLenum::GL_VERTEX_ATTRIB_ARRAY8_NV; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ATTRIB_ARRAY9_NV = GLenum::GL_VERTEX_ATTRIB_ARRAY9_NV; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ATTRIB_ARRAY10_NV = GLenum::GL_VERTEX_ATTRIB_ARRAY10_NV; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ATTRIB_ARRAY11_NV = GLenum::GL_VERTEX_ATTRIB_ARRAY11_NV; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ATTRIB_ARRAY12_NV = GLenum::GL_VERTEX_ATTRIB_ARRAY12_NV; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ATTRIB_ARRAY13_NV = GLenum::GL_VERTEX_ATTRIB_ARRAY13_NV; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ATTRIB_ARRAY14_NV = GLenum::GL_VERTEX_ATTRIB_ARRAY14_NV; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ATTRIB_ARRAY15_NV = GLenum::GL_VERTEX_ATTRIB_ARRAY15_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAP1_VERTEX_ATTRIB0_4_NV = GLenum::GL_MAP1_VERTEX_ATTRIB0_4_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAP1_VERTEX_ATTRIB1_4_NV = GLenum::GL_MAP1_VERTEX_ATTRIB1_4_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAP1_VERTEX_ATTRIB2_4_NV = GLenum::GL_MAP1_VERTEX_ATTRIB2_4_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAP1_VERTEX_ATTRIB3_4_NV = GLenum::GL_MAP1_VERTEX_ATTRIB3_4_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAP1_VERTEX_ATTRIB4_4_NV = GLenum::GL_MAP1_VERTEX_ATTRIB4_4_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAP1_VERTEX_ATTRIB5_4_NV = GLenum::GL_MAP1_VERTEX_ATTRIB5_4_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAP1_VERTEX_ATTRIB6_4_NV = GLenum::GL_MAP1_VERTEX_ATTRIB6_4_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAP1_VERTEX_ATTRIB7_4_NV = GLenum::GL_MAP1_VERTEX_ATTRIB7_4_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAP1_VERTEX_ATTRIB8_4_NV = GLenum::GL_MAP1_VERTEX_ATTRIB8_4_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAP1_VERTEX_ATTRIB9_4_NV = GLenum::GL_MAP1_VERTEX_ATTRIB9_4_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAP1_VERTEX_ATTRIB10_4_NV = GLenum::GL_MAP1_VERTEX_ATTRIB10_4_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAP1_VERTEX_ATTRIB11_4_NV = GLenum::GL_MAP1_VERTEX_ATTRIB11_4_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAP1_VERTEX_ATTRIB12_4_NV = GLenum::GL_MAP1_VERTEX_ATTRIB12_4_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAP1_VERTEX_ATTRIB13_4_NV = GLenum::GL_MAP1_VERTEX_ATTRIB13_4_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAP1_VERTEX_ATTRIB14_4_NV = GLenum::GL_MAP1_VERTEX_ATTRIB14_4_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAP1_VERTEX_ATTRIB15_4_NV = GLenum::GL_MAP1_VERTEX_ATTRIB15_4_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAP2_VERTEX_ATTRIB0_4_NV = GLenum::GL_MAP2_VERTEX_ATTRIB0_4_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAP2_VERTEX_ATTRIB1_4_NV = GLenum::GL_MAP2_VERTEX_ATTRIB1_4_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAP2_VERTEX_ATTRIB2_4_NV = GLenum::GL_MAP2_VERTEX_ATTRIB2_4_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAP2_VERTEX_ATTRIB3_4_NV = GLenum::GL_MAP2_VERTEX_ATTRIB3_4_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAP2_VERTEX_ATTRIB4_4_NV = GLenum::GL_MAP2_VERTEX_ATTRIB4_4_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAP2_VERTEX_ATTRIB5_4_NV = GLenum::GL_MAP2_VERTEX_ATTRIB5_4_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAP2_VERTEX_ATTRIB6_4_NV = GLenum::GL_MAP2_VERTEX_ATTRIB6_4_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAP2_VERTEX_ATTRIB7_4_NV = GLenum::GL_MAP2_VERTEX_ATTRIB7_4_NV; GLBINDING_CONSTEXPR static const GLenum GL_PROGRAM_BINDING_ARB = GLenum::GL_PROGRAM_BINDING_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MAP2_VERTEX_ATTRIB8_4_NV = GLenum::GL_MAP2_VERTEX_ATTRIB8_4_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAP2_VERTEX_ATTRIB9_4_NV = GLenum::GL_MAP2_VERTEX_ATTRIB9_4_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAP2_VERTEX_ATTRIB10_4_NV = GLenum::GL_MAP2_VERTEX_ATTRIB10_4_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAP2_VERTEX_ATTRIB11_4_NV = GLenum::GL_MAP2_VERTEX_ATTRIB11_4_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAP2_VERTEX_ATTRIB12_4_NV = GLenum::GL_MAP2_VERTEX_ATTRIB12_4_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAP2_VERTEX_ATTRIB13_4_NV = GLenum::GL_MAP2_VERTEX_ATTRIB13_4_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAP2_VERTEX_ATTRIB14_4_NV = GLenum::GL_MAP2_VERTEX_ATTRIB14_4_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAP2_VERTEX_ATTRIB15_4_NV = GLenum::GL_MAP2_VERTEX_ATTRIB15_4_NV; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_COMPRESSED_IMAGE_SIZE = GLenum::GL_TEXTURE_COMPRESSED_IMAGE_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = GLenum::GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_COMPRESSED_ARB = GLenum::GL_TEXTURE_COMPRESSED_ARB; GLBINDING_CONSTEXPR static const GLenum GL_NUM_COMPRESSED_TEXTURE_FORMATS = GLenum::GL_NUM_COMPRESSED_TEXTURE_FORMATS; GLBINDING_CONSTEXPR static const GLenum GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = GLenum::GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_TEXTURE_FORMATS = GLenum::GL_COMPRESSED_TEXTURE_FORMATS; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_TEXTURE_FORMATS_ARB = GLenum::GL_COMPRESSED_TEXTURE_FORMATS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MAX_VERTEX_UNITS_ARB = GLenum::GL_MAX_VERTEX_UNITS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_ACTIVE_VERTEX_UNITS_ARB = GLenum::GL_ACTIVE_VERTEX_UNITS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_WEIGHT_SUM_UNITY_ARB = GLenum::GL_WEIGHT_SUM_UNITY_ARB; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_BLEND_ARB = GLenum::GL_VERTEX_BLEND_ARB; GLBINDING_CONSTEXPR static const GLenum GL_CURRENT_WEIGHT_ARB = GLenum::GL_CURRENT_WEIGHT_ARB; GLBINDING_CONSTEXPR static const GLenum GL_WEIGHT_ARRAY_TYPE_ARB = GLenum::GL_WEIGHT_ARRAY_TYPE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_WEIGHT_ARRAY_STRIDE_ARB = GLenum::GL_WEIGHT_ARRAY_STRIDE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_WEIGHT_ARRAY_SIZE_ARB = GLenum::GL_WEIGHT_ARRAY_SIZE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_WEIGHT_ARRAY_POINTER_ARB = GLenum::GL_WEIGHT_ARRAY_POINTER_ARB; GLBINDING_CONSTEXPR static const GLenum GL_WEIGHT_ARRAY_ARB = GLenum::GL_WEIGHT_ARRAY_ARB; GLBINDING_CONSTEXPR static const GLenum GL_DOT3_RGB = GLenum::GL_DOT3_RGB; GLBINDING_CONSTEXPR static const GLenum GL_DOT3_RGB_ARB = GLenum::GL_DOT3_RGB_ARB; GLBINDING_CONSTEXPR static const GLenum GL_DOT3_RGBA = GLenum::GL_DOT3_RGBA; GLBINDING_CONSTEXPR static const GLenum GL_DOT3_RGBA_ARB = GLenum::GL_DOT3_RGBA_ARB; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_RGB_FXT1_3DFX = GLenum::GL_COMPRESSED_RGB_FXT1_3DFX; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_RGBA_FXT1_3DFX = GLenum::GL_COMPRESSED_RGBA_FXT1_3DFX; GLBINDING_CONSTEXPR static const GLenum GL_MULTISAMPLE_3DFX = GLenum::GL_MULTISAMPLE_3DFX; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLE_BUFFERS_3DFX = GLenum::GL_SAMPLE_BUFFERS_3DFX; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLES_3DFX = GLenum::GL_SAMPLES_3DFX; GLBINDING_CONSTEXPR static const GLenum GL_EVAL_2D_NV = GLenum::GL_EVAL_2D_NV; GLBINDING_CONSTEXPR static const GLenum GL_EVAL_TRIANGULAR_2D_NV = GLenum::GL_EVAL_TRIANGULAR_2D_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAP_TESSELLATION_NV = GLenum::GL_MAP_TESSELLATION_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAP_ATTRIB_U_ORDER_NV = GLenum::GL_MAP_ATTRIB_U_ORDER_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAP_ATTRIB_V_ORDER_NV = GLenum::GL_MAP_ATTRIB_V_ORDER_NV; GLBINDING_CONSTEXPR static const GLenum GL_EVAL_FRACTIONAL_TESSELLATION_NV = GLenum::GL_EVAL_FRACTIONAL_TESSELLATION_NV; GLBINDING_CONSTEXPR static const GLenum GL_EVAL_VERTEX_ATTRIB0_NV = GLenum::GL_EVAL_VERTEX_ATTRIB0_NV; GLBINDING_CONSTEXPR static const GLenum GL_EVAL_VERTEX_ATTRIB1_NV = GLenum::GL_EVAL_VERTEX_ATTRIB1_NV; GLBINDING_CONSTEXPR static const GLenum GL_EVAL_VERTEX_ATTRIB2_NV = GLenum::GL_EVAL_VERTEX_ATTRIB2_NV; GLBINDING_CONSTEXPR static const GLenum GL_EVAL_VERTEX_ATTRIB3_NV = GLenum::GL_EVAL_VERTEX_ATTRIB3_NV; GLBINDING_CONSTEXPR static const GLenum GL_EVAL_VERTEX_ATTRIB4_NV = GLenum::GL_EVAL_VERTEX_ATTRIB4_NV; GLBINDING_CONSTEXPR static const GLenum GL_EVAL_VERTEX_ATTRIB5_NV = GLenum::GL_EVAL_VERTEX_ATTRIB5_NV; GLBINDING_CONSTEXPR static const GLenum GL_EVAL_VERTEX_ATTRIB6_NV = GLenum::GL_EVAL_VERTEX_ATTRIB6_NV; GLBINDING_CONSTEXPR static const GLenum GL_EVAL_VERTEX_ATTRIB7_NV = GLenum::GL_EVAL_VERTEX_ATTRIB7_NV; GLBINDING_CONSTEXPR static const GLenum GL_EVAL_VERTEX_ATTRIB8_NV = GLenum::GL_EVAL_VERTEX_ATTRIB8_NV; GLBINDING_CONSTEXPR static const GLenum GL_EVAL_VERTEX_ATTRIB9_NV = GLenum::GL_EVAL_VERTEX_ATTRIB9_NV; GLBINDING_CONSTEXPR static const GLenum GL_EVAL_VERTEX_ATTRIB10_NV = GLenum::GL_EVAL_VERTEX_ATTRIB10_NV; GLBINDING_CONSTEXPR static const GLenum GL_EVAL_VERTEX_ATTRIB11_NV = GLenum::GL_EVAL_VERTEX_ATTRIB11_NV; GLBINDING_CONSTEXPR static const GLenum GL_EVAL_VERTEX_ATTRIB12_NV = GLenum::GL_EVAL_VERTEX_ATTRIB12_NV; GLBINDING_CONSTEXPR static const GLenum GL_EVAL_VERTEX_ATTRIB13_NV = GLenum::GL_EVAL_VERTEX_ATTRIB13_NV; GLBINDING_CONSTEXPR static const GLenum GL_EVAL_VERTEX_ATTRIB14_NV = GLenum::GL_EVAL_VERTEX_ATTRIB14_NV; GLBINDING_CONSTEXPR static const GLenum GL_EVAL_VERTEX_ATTRIB15_NV = GLenum::GL_EVAL_VERTEX_ATTRIB15_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAX_MAP_TESSELLATION_NV = GLenum::GL_MAX_MAP_TESSELLATION_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAX_RATIONAL_EVAL_ORDER_NV = GLenum::GL_MAX_RATIONAL_EVAL_ORDER_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAX_PROGRAM_PATCH_ATTRIBS_NV = GLenum::GL_MAX_PROGRAM_PATCH_ATTRIBS_NV; GLBINDING_CONSTEXPR static const GLenum GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = GLenum::GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_S8_S8_8_8_NV = GLenum::GL_UNSIGNED_INT_S8_S8_8_8_NV; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = GLenum::GL_UNSIGNED_INT_8_8_S8_S8_REV_NV; GLBINDING_CONSTEXPR static const GLenum GL_DSDT_MAG_INTENSITY_NV = GLenum::GL_DSDT_MAG_INTENSITY_NV; GLBINDING_CONSTEXPR static const GLenum GL_SHADER_CONSISTENT_NV = GLenum::GL_SHADER_CONSISTENT_NV; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_SHADER_NV = GLenum::GL_TEXTURE_SHADER_NV; GLBINDING_CONSTEXPR static const GLenum GL_SHADER_OPERATION_NV = GLenum::GL_SHADER_OPERATION_NV; GLBINDING_CONSTEXPR static const GLenum GL_CULL_MODES_NV = GLenum::GL_CULL_MODES_NV; GLBINDING_CONSTEXPR static const GLenum GL_OFFSET_TEXTURE_2D_MATRIX_NV = GLenum::GL_OFFSET_TEXTURE_2D_MATRIX_NV; GLBINDING_CONSTEXPR static const GLenum GL_OFFSET_TEXTURE_MATRIX_NV = GLenum::GL_OFFSET_TEXTURE_MATRIX_NV; GLBINDING_CONSTEXPR static const GLenum GL_OFFSET_TEXTURE_2D_SCALE_NV = GLenum::GL_OFFSET_TEXTURE_2D_SCALE_NV; GLBINDING_CONSTEXPR static const GLenum GL_OFFSET_TEXTURE_SCALE_NV = GLenum::GL_OFFSET_TEXTURE_SCALE_NV; GLBINDING_CONSTEXPR static const GLenum GL_OFFSET_TEXTURE_2D_BIAS_NV = GLenum::GL_OFFSET_TEXTURE_2D_BIAS_NV; GLBINDING_CONSTEXPR static const GLenum GL_OFFSET_TEXTURE_BIAS_NV = GLenum::GL_OFFSET_TEXTURE_BIAS_NV; GLBINDING_CONSTEXPR static const GLenum GL_PREVIOUS_TEXTURE_INPUT_NV = GLenum::GL_PREVIOUS_TEXTURE_INPUT_NV; GLBINDING_CONSTEXPR static const GLenum GL_CONST_EYE_NV = GLenum::GL_CONST_EYE_NV; GLBINDING_CONSTEXPR static const GLenum GL_PASS_THROUGH_NV = GLenum::GL_PASS_THROUGH_NV; GLBINDING_CONSTEXPR static const GLenum GL_CULL_FRAGMENT_NV = GLenum::GL_CULL_FRAGMENT_NV; GLBINDING_CONSTEXPR static const GLenum GL_OFFSET_TEXTURE_2D_NV = GLenum::GL_OFFSET_TEXTURE_2D_NV; GLBINDING_CONSTEXPR static const GLenum GL_DEPENDENT_AR_TEXTURE_2D_NV = GLenum::GL_DEPENDENT_AR_TEXTURE_2D_NV; GLBINDING_CONSTEXPR static const GLenum GL_DEPENDENT_GB_TEXTURE_2D_NV = GLenum::GL_DEPENDENT_GB_TEXTURE_2D_NV; GLBINDING_CONSTEXPR static const GLenum GL_SURFACE_STATE_NV = GLenum::GL_SURFACE_STATE_NV; GLBINDING_CONSTEXPR static const GLenum GL_DOT_PRODUCT_NV = GLenum::GL_DOT_PRODUCT_NV; GLBINDING_CONSTEXPR static const GLenum GL_DOT_PRODUCT_DEPTH_REPLACE_NV = GLenum::GL_DOT_PRODUCT_DEPTH_REPLACE_NV; GLBINDING_CONSTEXPR static const GLenum GL_DOT_PRODUCT_TEXTURE_2D_NV = GLenum::GL_DOT_PRODUCT_TEXTURE_2D_NV; GLBINDING_CONSTEXPR static const GLenum GL_DOT_PRODUCT_TEXTURE_3D_NV = GLenum::GL_DOT_PRODUCT_TEXTURE_3D_NV; GLBINDING_CONSTEXPR static const GLenum GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = GLenum::GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV; GLBINDING_CONSTEXPR static const GLenum GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = GLenum::GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV; GLBINDING_CONSTEXPR static const GLenum GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = GLenum::GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV; GLBINDING_CONSTEXPR static const GLenum GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = GLenum::GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV; GLBINDING_CONSTEXPR static const GLenum GL_HILO_NV = GLenum::GL_HILO_NV; GLBINDING_CONSTEXPR static const GLenum GL_DSDT_NV = GLenum::GL_DSDT_NV; GLBINDING_CONSTEXPR static const GLenum GL_DSDT_MAG_NV = GLenum::GL_DSDT_MAG_NV; GLBINDING_CONSTEXPR static const GLenum GL_DSDT_MAG_VIB_NV = GLenum::GL_DSDT_MAG_VIB_NV; GLBINDING_CONSTEXPR static const GLenum GL_HILO16_NV = GLenum::GL_HILO16_NV; GLBINDING_CONSTEXPR static const GLenum GL_SIGNED_HILO_NV = GLenum::GL_SIGNED_HILO_NV; GLBINDING_CONSTEXPR static const GLenum GL_SIGNED_HILO16_NV = GLenum::GL_SIGNED_HILO16_NV; GLBINDING_CONSTEXPR static const GLenum GL_SIGNED_RGBA_NV = GLenum::GL_SIGNED_RGBA_NV; GLBINDING_CONSTEXPR static const GLenum GL_SIGNED_RGBA8_NV = GLenum::GL_SIGNED_RGBA8_NV; GLBINDING_CONSTEXPR static const GLenum GL_SURFACE_REGISTERED_NV = GLenum::GL_SURFACE_REGISTERED_NV; GLBINDING_CONSTEXPR static const GLenum GL_SIGNED_RGB_NV = GLenum::GL_SIGNED_RGB_NV; GLBINDING_CONSTEXPR static const GLenum GL_SIGNED_RGB8_NV = GLenum::GL_SIGNED_RGB8_NV; GLBINDING_CONSTEXPR static const GLenum GL_SURFACE_MAPPED_NV = GLenum::GL_SURFACE_MAPPED_NV; GLBINDING_CONSTEXPR static const GLenum GL_SIGNED_LUMINANCE_NV = GLenum::GL_SIGNED_LUMINANCE_NV; GLBINDING_CONSTEXPR static const GLenum GL_SIGNED_LUMINANCE8_NV = GLenum::GL_SIGNED_LUMINANCE8_NV; GLBINDING_CONSTEXPR static const GLenum GL_SIGNED_LUMINANCE_ALPHA_NV = GLenum::GL_SIGNED_LUMINANCE_ALPHA_NV; GLBINDING_CONSTEXPR static const GLenum GL_SIGNED_LUMINANCE8_ALPHA8_NV = GLenum::GL_SIGNED_LUMINANCE8_ALPHA8_NV; GLBINDING_CONSTEXPR static const GLenum GL_SIGNED_ALPHA_NV = GLenum::GL_SIGNED_ALPHA_NV; GLBINDING_CONSTEXPR static const GLenum GL_SIGNED_ALPHA8_NV = GLenum::GL_SIGNED_ALPHA8_NV; GLBINDING_CONSTEXPR static const GLenum GL_SIGNED_INTENSITY_NV = GLenum::GL_SIGNED_INTENSITY_NV; GLBINDING_CONSTEXPR static const GLenum GL_SIGNED_INTENSITY8_NV = GLenum::GL_SIGNED_INTENSITY8_NV; GLBINDING_CONSTEXPR static const GLenum GL_DSDT8_NV = GLenum::GL_DSDT8_NV; GLBINDING_CONSTEXPR static const GLenum GL_DSDT8_MAG8_NV = GLenum::GL_DSDT8_MAG8_NV; GLBINDING_CONSTEXPR static const GLenum GL_DSDT8_MAG8_INTENSITY8_NV = GLenum::GL_DSDT8_MAG8_INTENSITY8_NV; GLBINDING_CONSTEXPR static const GLenum GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = GLenum::GL_SIGNED_RGB_UNSIGNED_ALPHA_NV; GLBINDING_CONSTEXPR static const GLenum GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = GLenum::GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV; GLBINDING_CONSTEXPR static const GLenum GL_HI_SCALE_NV = GLenum::GL_HI_SCALE_NV; GLBINDING_CONSTEXPR static const GLenum GL_LO_SCALE_NV = GLenum::GL_LO_SCALE_NV; GLBINDING_CONSTEXPR static const GLenum GL_DS_SCALE_NV = GLenum::GL_DS_SCALE_NV; GLBINDING_CONSTEXPR static const GLenum GL_DT_SCALE_NV = GLenum::GL_DT_SCALE_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAGNITUDE_SCALE_NV = GLenum::GL_MAGNITUDE_SCALE_NV; GLBINDING_CONSTEXPR static const GLenum GL_VIBRANCE_SCALE_NV = GLenum::GL_VIBRANCE_SCALE_NV; GLBINDING_CONSTEXPR static const GLenum GL_HI_BIAS_NV = GLenum::GL_HI_BIAS_NV; GLBINDING_CONSTEXPR static const GLenum GL_LO_BIAS_NV = GLenum::GL_LO_BIAS_NV; GLBINDING_CONSTEXPR static const GLenum GL_DS_BIAS_NV = GLenum::GL_DS_BIAS_NV; GLBINDING_CONSTEXPR static const GLenum GL_DT_BIAS_NV = GLenum::GL_DT_BIAS_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAGNITUDE_BIAS_NV = GLenum::GL_MAGNITUDE_BIAS_NV; GLBINDING_CONSTEXPR static const GLenum GL_VIBRANCE_BIAS_NV = GLenum::GL_VIBRANCE_BIAS_NV; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_BORDER_VALUES_NV = GLenum::GL_TEXTURE_BORDER_VALUES_NV; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_HI_SIZE_NV = GLenum::GL_TEXTURE_HI_SIZE_NV; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_LO_SIZE_NV = GLenum::GL_TEXTURE_LO_SIZE_NV; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_DS_SIZE_NV = GLenum::GL_TEXTURE_DS_SIZE_NV; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_DT_SIZE_NV = GLenum::GL_TEXTURE_DT_SIZE_NV; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_MAG_SIZE_NV = GLenum::GL_TEXTURE_MAG_SIZE_NV; GLBINDING_CONSTEXPR static const GLenum GL_MODELVIEW2_ARB = GLenum::GL_MODELVIEW2_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MODELVIEW3_ARB = GLenum::GL_MODELVIEW3_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MODELVIEW4_ARB = GLenum::GL_MODELVIEW4_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MODELVIEW5_ARB = GLenum::GL_MODELVIEW5_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MODELVIEW6_ARB = GLenum::GL_MODELVIEW6_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MODELVIEW7_ARB = GLenum::GL_MODELVIEW7_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MODELVIEW8_ARB = GLenum::GL_MODELVIEW8_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MODELVIEW9_ARB = GLenum::GL_MODELVIEW9_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MODELVIEW10_ARB = GLenum::GL_MODELVIEW10_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MODELVIEW11_ARB = GLenum::GL_MODELVIEW11_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MODELVIEW12_ARB = GLenum::GL_MODELVIEW12_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MODELVIEW13_ARB = GLenum::GL_MODELVIEW13_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MODELVIEW14_ARB = GLenum::GL_MODELVIEW14_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MODELVIEW15_ARB = GLenum::GL_MODELVIEW15_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MODELVIEW16_ARB = GLenum::GL_MODELVIEW16_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MODELVIEW17_ARB = GLenum::GL_MODELVIEW17_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MODELVIEW18_ARB = GLenum::GL_MODELVIEW18_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MODELVIEW19_ARB = GLenum::GL_MODELVIEW19_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MODELVIEW20_ARB = GLenum::GL_MODELVIEW20_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MODELVIEW21_ARB = GLenum::GL_MODELVIEW21_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MODELVIEW22_ARB = GLenum::GL_MODELVIEW22_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MODELVIEW23_ARB = GLenum::GL_MODELVIEW23_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MODELVIEW24_ARB = GLenum::GL_MODELVIEW24_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MODELVIEW25_ARB = GLenum::GL_MODELVIEW25_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MODELVIEW26_ARB = GLenum::GL_MODELVIEW26_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MODELVIEW27_ARB = GLenum::GL_MODELVIEW27_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MODELVIEW28_ARB = GLenum::GL_MODELVIEW28_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MODELVIEW29_ARB = GLenum::GL_MODELVIEW29_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MODELVIEW30_ARB = GLenum::GL_MODELVIEW30_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MODELVIEW31_ARB = GLenum::GL_MODELVIEW31_ARB; GLBINDING_CONSTEXPR static const GLenum GL_DOT3_RGB_EXT = GLenum::GL_DOT3_RGB_EXT; GLBINDING_CONSTEXPR static const GLenum GL_DOT3_RGBA_EXT = GLenum::GL_DOT3_RGBA_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MIRROR_CLAMP_ATI = GLenum::GL_MIRROR_CLAMP_ATI; GLBINDING_CONSTEXPR static const GLenum GL_MIRROR_CLAMP_EXT = GLenum::GL_MIRROR_CLAMP_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MIRROR_CLAMP_TO_EDGE = GLenum::GL_MIRROR_CLAMP_TO_EDGE; GLBINDING_CONSTEXPR static const GLenum GL_MIRROR_CLAMP_TO_EDGE_ATI = GLenum::GL_MIRROR_CLAMP_TO_EDGE_ATI; GLBINDING_CONSTEXPR static const GLenum GL_MIRROR_CLAMP_TO_EDGE_EXT = GLenum::GL_MIRROR_CLAMP_TO_EDGE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MODULATE_ADD_ATI = GLenum::GL_MODULATE_ADD_ATI; GLBINDING_CONSTEXPR static const GLenum GL_MODULATE_SIGNED_ADD_ATI = GLenum::GL_MODULATE_SIGNED_ADD_ATI; GLBINDING_CONSTEXPR static const GLenum GL_MODULATE_SUBTRACT_ATI = GLenum::GL_MODULATE_SUBTRACT_ATI; GLBINDING_CONSTEXPR static const GLenum GL_SET_AMD = GLenum::GL_SET_AMD; GLBINDING_CONSTEXPR static const GLenum GL_REPLACE_VALUE_AMD = GLenum::GL_REPLACE_VALUE_AMD; GLBINDING_CONSTEXPR static const GLenum GL_STENCIL_OP_VALUE_AMD = GLenum::GL_STENCIL_OP_VALUE_AMD; GLBINDING_CONSTEXPR static const GLenum GL_STENCIL_BACK_OP_VALUE_AMD = GLenum::GL_STENCIL_BACK_OP_VALUE_AMD; GLBINDING_CONSTEXPR static const GLenum GL_OCCLUSION_QUERY_EVENT_MASK_AMD = GLenum::GL_OCCLUSION_QUERY_EVENT_MASK_AMD; GLBINDING_CONSTEXPR static const GLenum GL_YCBCR_MESA = GLenum::GL_YCBCR_MESA; GLBINDING_CONSTEXPR static const GLenum GL_PACK_INVERT_MESA = GLenum::GL_PACK_INVERT_MESA; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_1D_STACK_MESAX = GLenum::GL_TEXTURE_1D_STACK_MESAX; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_2D_STACK_MESAX = GLenum::GL_TEXTURE_2D_STACK_MESAX; GLBINDING_CONSTEXPR static const GLenum GL_PROXY_TEXTURE_1D_STACK_MESAX = GLenum::GL_PROXY_TEXTURE_1D_STACK_MESAX; GLBINDING_CONSTEXPR static const GLenum GL_PROXY_TEXTURE_2D_STACK_MESAX = GLenum::GL_PROXY_TEXTURE_2D_STACK_MESAX; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_1D_STACK_BINDING_MESAX = GLenum::GL_TEXTURE_1D_STACK_BINDING_MESAX; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_2D_STACK_BINDING_MESAX = GLenum::GL_TEXTURE_2D_STACK_BINDING_MESAX; GLBINDING_CONSTEXPR static const GLenum GL_PROGRAM_BINARY_FORMAT_MESA = GLenum::GL_PROGRAM_BINARY_FORMAT_MESA; GLBINDING_CONSTEXPR static const GLenum GL_STATIC_ATI = GLenum::GL_STATIC_ATI; GLBINDING_CONSTEXPR static const GLenum GL_DYNAMIC_ATI = GLenum::GL_DYNAMIC_ATI; GLBINDING_CONSTEXPR static const GLenum GL_PRESERVE_ATI = GLenum::GL_PRESERVE_ATI; GLBINDING_CONSTEXPR static const GLenum GL_DISCARD_ATI = GLenum::GL_DISCARD_ATI; GLBINDING_CONSTEXPR static const GLenum GL_BUFFER_SIZE_ARB = GLenum::GL_BUFFER_SIZE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_OBJECT_BUFFER_SIZE_ATI = GLenum::GL_OBJECT_BUFFER_SIZE_ATI; GLBINDING_CONSTEXPR static const GLenum GL_BUFFER_USAGE_ARB = GLenum::GL_BUFFER_USAGE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_OBJECT_BUFFER_USAGE_ATI = GLenum::GL_OBJECT_BUFFER_USAGE_ATI; GLBINDING_CONSTEXPR static const GLenum GL_ARRAY_OBJECT_BUFFER_ATI = GLenum::GL_ARRAY_OBJECT_BUFFER_ATI; GLBINDING_CONSTEXPR static const GLenum GL_ARRAY_OBJECT_OFFSET_ATI = GLenum::GL_ARRAY_OBJECT_OFFSET_ATI; GLBINDING_CONSTEXPR static const GLenum GL_ELEMENT_ARRAY_ATI = GLenum::GL_ELEMENT_ARRAY_ATI; GLBINDING_CONSTEXPR static const GLenum GL_ELEMENT_ARRAY_TYPE_ATI = GLenum::GL_ELEMENT_ARRAY_TYPE_ATI; GLBINDING_CONSTEXPR static const GLenum GL_ELEMENT_ARRAY_POINTER_ATI = GLenum::GL_ELEMENT_ARRAY_POINTER_ATI; GLBINDING_CONSTEXPR static const GLenum GL_MAX_VERTEX_STREAMS_ATI = GLenum::GL_MAX_VERTEX_STREAMS_ATI; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_STREAM0_ATI = GLenum::GL_VERTEX_STREAM0_ATI; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_STREAM1_ATI = GLenum::GL_VERTEX_STREAM1_ATI; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_STREAM2_ATI = GLenum::GL_VERTEX_STREAM2_ATI; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_STREAM3_ATI = GLenum::GL_VERTEX_STREAM3_ATI; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_STREAM4_ATI = GLenum::GL_VERTEX_STREAM4_ATI; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_STREAM5_ATI = GLenum::GL_VERTEX_STREAM5_ATI; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_STREAM6_ATI = GLenum::GL_VERTEX_STREAM6_ATI; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_STREAM7_ATI = GLenum::GL_VERTEX_STREAM7_ATI; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_SOURCE_ATI = GLenum::GL_VERTEX_SOURCE_ATI; GLBINDING_CONSTEXPR static const GLenum GL_BUMP_ROT_MATRIX_ATI = GLenum::GL_BUMP_ROT_MATRIX_ATI; GLBINDING_CONSTEXPR static const GLenum GL_BUMP_ROT_MATRIX_SIZE_ATI = GLenum::GL_BUMP_ROT_MATRIX_SIZE_ATI; GLBINDING_CONSTEXPR static const GLenum GL_BUMP_NUM_TEX_UNITS_ATI = GLenum::GL_BUMP_NUM_TEX_UNITS_ATI; GLBINDING_CONSTEXPR static const GLenum GL_BUMP_TEX_UNITS_ATI = GLenum::GL_BUMP_TEX_UNITS_ATI; GLBINDING_CONSTEXPR static const GLenum GL_DUDV_ATI = GLenum::GL_DUDV_ATI; GLBINDING_CONSTEXPR static const GLenum GL_DU8DV8_ATI = GLenum::GL_DU8DV8_ATI; GLBINDING_CONSTEXPR static const GLenum GL_BUMP_ENVMAP_ATI = GLenum::GL_BUMP_ENVMAP_ATI; GLBINDING_CONSTEXPR static const GLenum GL_BUMP_TARGET_ATI = GLenum::GL_BUMP_TARGET_ATI; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_SHADER_EXT = GLenum::GL_VERTEX_SHADER_EXT; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_SHADER_BINDING_EXT = GLenum::GL_VERTEX_SHADER_BINDING_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OP_INDEX_EXT = GLenum::GL_OP_INDEX_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OP_NEGATE_EXT = GLenum::GL_OP_NEGATE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OP_DOT3_EXT = GLenum::GL_OP_DOT3_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OP_DOT4_EXT = GLenum::GL_OP_DOT4_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OP_MUL_EXT = GLenum::GL_OP_MUL_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OP_ADD_EXT = GLenum::GL_OP_ADD_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OP_MADD_EXT = GLenum::GL_OP_MADD_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OP_FRAC_EXT = GLenum::GL_OP_FRAC_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OP_MAX_EXT = GLenum::GL_OP_MAX_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OP_MIN_EXT = GLenum::GL_OP_MIN_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OP_SET_GE_EXT = GLenum::GL_OP_SET_GE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OP_SET_LT_EXT = GLenum::GL_OP_SET_LT_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OP_CLAMP_EXT = GLenum::GL_OP_CLAMP_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OP_FLOOR_EXT = GLenum::GL_OP_FLOOR_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OP_ROUND_EXT = GLenum::GL_OP_ROUND_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OP_EXP_BASE_2_EXT = GLenum::GL_OP_EXP_BASE_2_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OP_LOG_BASE_2_EXT = GLenum::GL_OP_LOG_BASE_2_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OP_POWER_EXT = GLenum::GL_OP_POWER_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OP_RECIP_EXT = GLenum::GL_OP_RECIP_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OP_RECIP_SQRT_EXT = GLenum::GL_OP_RECIP_SQRT_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OP_SUB_EXT = GLenum::GL_OP_SUB_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OP_CROSS_PRODUCT_EXT = GLenum::GL_OP_CROSS_PRODUCT_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OP_MULTIPLY_MATRIX_EXT = GLenum::GL_OP_MULTIPLY_MATRIX_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OP_MOV_EXT = GLenum::GL_OP_MOV_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OUTPUT_VERTEX_EXT = GLenum::GL_OUTPUT_VERTEX_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OUTPUT_COLOR0_EXT = GLenum::GL_OUTPUT_COLOR0_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OUTPUT_COLOR1_EXT = GLenum::GL_OUTPUT_COLOR1_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OUTPUT_TEXTURE_COORD0_EXT = GLenum::GL_OUTPUT_TEXTURE_COORD0_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OUTPUT_TEXTURE_COORD1_EXT = GLenum::GL_OUTPUT_TEXTURE_COORD1_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OUTPUT_TEXTURE_COORD2_EXT = GLenum::GL_OUTPUT_TEXTURE_COORD2_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OUTPUT_TEXTURE_COORD3_EXT = GLenum::GL_OUTPUT_TEXTURE_COORD3_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OUTPUT_TEXTURE_COORD4_EXT = GLenum::GL_OUTPUT_TEXTURE_COORD4_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OUTPUT_TEXTURE_COORD5_EXT = GLenum::GL_OUTPUT_TEXTURE_COORD5_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OUTPUT_TEXTURE_COORD6_EXT = GLenum::GL_OUTPUT_TEXTURE_COORD6_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OUTPUT_TEXTURE_COORD7_EXT = GLenum::GL_OUTPUT_TEXTURE_COORD7_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OUTPUT_TEXTURE_COORD8_EXT = GLenum::GL_OUTPUT_TEXTURE_COORD8_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OUTPUT_TEXTURE_COORD9_EXT = GLenum::GL_OUTPUT_TEXTURE_COORD9_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OUTPUT_TEXTURE_COORD10_EXT = GLenum::GL_OUTPUT_TEXTURE_COORD10_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OUTPUT_TEXTURE_COORD11_EXT = GLenum::GL_OUTPUT_TEXTURE_COORD11_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OUTPUT_TEXTURE_COORD12_EXT = GLenum::GL_OUTPUT_TEXTURE_COORD12_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OUTPUT_TEXTURE_COORD13_EXT = GLenum::GL_OUTPUT_TEXTURE_COORD13_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OUTPUT_TEXTURE_COORD14_EXT = GLenum::GL_OUTPUT_TEXTURE_COORD14_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OUTPUT_TEXTURE_COORD15_EXT = GLenum::GL_OUTPUT_TEXTURE_COORD15_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OUTPUT_TEXTURE_COORD16_EXT = GLenum::GL_OUTPUT_TEXTURE_COORD16_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OUTPUT_TEXTURE_COORD17_EXT = GLenum::GL_OUTPUT_TEXTURE_COORD17_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OUTPUT_TEXTURE_COORD18_EXT = GLenum::GL_OUTPUT_TEXTURE_COORD18_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OUTPUT_TEXTURE_COORD19_EXT = GLenum::GL_OUTPUT_TEXTURE_COORD19_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OUTPUT_TEXTURE_COORD20_EXT = GLenum::GL_OUTPUT_TEXTURE_COORD20_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OUTPUT_TEXTURE_COORD21_EXT = GLenum::GL_OUTPUT_TEXTURE_COORD21_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OUTPUT_TEXTURE_COORD22_EXT = GLenum::GL_OUTPUT_TEXTURE_COORD22_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OUTPUT_TEXTURE_COORD23_EXT = GLenum::GL_OUTPUT_TEXTURE_COORD23_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OUTPUT_TEXTURE_COORD24_EXT = GLenum::GL_OUTPUT_TEXTURE_COORD24_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OUTPUT_TEXTURE_COORD25_EXT = GLenum::GL_OUTPUT_TEXTURE_COORD25_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OUTPUT_TEXTURE_COORD26_EXT = GLenum::GL_OUTPUT_TEXTURE_COORD26_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OUTPUT_TEXTURE_COORD27_EXT = GLenum::GL_OUTPUT_TEXTURE_COORD27_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OUTPUT_TEXTURE_COORD28_EXT = GLenum::GL_OUTPUT_TEXTURE_COORD28_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OUTPUT_TEXTURE_COORD29_EXT = GLenum::GL_OUTPUT_TEXTURE_COORD29_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OUTPUT_TEXTURE_COORD30_EXT = GLenum::GL_OUTPUT_TEXTURE_COORD30_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OUTPUT_TEXTURE_COORD31_EXT = GLenum::GL_OUTPUT_TEXTURE_COORD31_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OUTPUT_FOG_EXT = GLenum::GL_OUTPUT_FOG_EXT; GLBINDING_CONSTEXPR static const GLenum GL_SCALAR_EXT = GLenum::GL_SCALAR_EXT; GLBINDING_CONSTEXPR static const GLenum GL_VECTOR_EXT = GLenum::GL_VECTOR_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MATRIX_EXT = GLenum::GL_MATRIX_EXT; GLBINDING_CONSTEXPR static const GLenum GL_VARIANT_EXT = GLenum::GL_VARIANT_EXT; GLBINDING_CONSTEXPR static const GLenum GL_INVARIANT_EXT = GLenum::GL_INVARIANT_EXT; GLBINDING_CONSTEXPR static const GLenum GL_LOCAL_CONSTANT_EXT = GLenum::GL_LOCAL_CONSTANT_EXT; GLBINDING_CONSTEXPR static const GLenum GL_LOCAL_EXT = GLenum::GL_LOCAL_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = GLenum::GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MAX_VERTEX_SHADER_VARIANTS_EXT = GLenum::GL_MAX_VERTEX_SHADER_VARIANTS_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = GLenum::GL_MAX_VERTEX_SHADER_INVARIANTS_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = GLenum::GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MAX_VERTEX_SHADER_LOCALS_EXT = GLenum::GL_MAX_VERTEX_SHADER_LOCALS_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = GLenum::GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = GLenum::GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = GLenum::GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = GLenum::GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = GLenum::GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_SHADER_INSTRUCTIONS_EXT = GLenum::GL_VERTEX_SHADER_INSTRUCTIONS_EXT; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_SHADER_VARIANTS_EXT = GLenum::GL_VERTEX_SHADER_VARIANTS_EXT; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_SHADER_INVARIANTS_EXT = GLenum::GL_VERTEX_SHADER_INVARIANTS_EXT; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = GLenum::GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_SHADER_LOCALS_EXT = GLenum::GL_VERTEX_SHADER_LOCALS_EXT; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_SHADER_OPTIMIZED_EXT = GLenum::GL_VERTEX_SHADER_OPTIMIZED_EXT; GLBINDING_CONSTEXPR static const GLenum GL_X_EXT = GLenum::GL_X_EXT; GLBINDING_CONSTEXPR static const GLenum GL_Y_EXT = GLenum::GL_Y_EXT; GLBINDING_CONSTEXPR static const GLenum GL_Z_EXT = GLenum::GL_Z_EXT; GLBINDING_CONSTEXPR static const GLenum GL_W_EXT = GLenum::GL_W_EXT; GLBINDING_CONSTEXPR static const GLenum GL_NEGATIVE_X_EXT = GLenum::GL_NEGATIVE_X_EXT; GLBINDING_CONSTEXPR static const GLenum GL_NEGATIVE_Y_EXT = GLenum::GL_NEGATIVE_Y_EXT; GLBINDING_CONSTEXPR static const GLenum GL_NEGATIVE_Z_EXT = GLenum::GL_NEGATIVE_Z_EXT; GLBINDING_CONSTEXPR static const GLenum GL_NEGATIVE_W_EXT = GLenum::GL_NEGATIVE_W_EXT; GLBINDING_CONSTEXPR static const GLenum GL_ZERO_EXT = GLenum::GL_ZERO_EXT; GLBINDING_CONSTEXPR static const GLenum GL_ONE_EXT = GLenum::GL_ONE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_NEGATIVE_ONE_EXT = GLenum::GL_NEGATIVE_ONE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_NORMALIZED_RANGE_EXT = GLenum::GL_NORMALIZED_RANGE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_FULL_RANGE_EXT = GLenum::GL_FULL_RANGE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_CURRENT_VERTEX_EXT = GLenum::GL_CURRENT_VERTEX_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MVP_MATRIX_EXT = GLenum::GL_MVP_MATRIX_EXT; GLBINDING_CONSTEXPR static const GLenum GL_VARIANT_VALUE_EXT = GLenum::GL_VARIANT_VALUE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_VARIANT_DATATYPE_EXT = GLenum::GL_VARIANT_DATATYPE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_VARIANT_ARRAY_STRIDE_EXT = GLenum::GL_VARIANT_ARRAY_STRIDE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_VARIANT_ARRAY_TYPE_EXT = GLenum::GL_VARIANT_ARRAY_TYPE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_VARIANT_ARRAY_EXT = GLenum::GL_VARIANT_ARRAY_EXT; GLBINDING_CONSTEXPR static const GLenum GL_VARIANT_ARRAY_POINTER_EXT = GLenum::GL_VARIANT_ARRAY_POINTER_EXT; GLBINDING_CONSTEXPR static const GLenum GL_INVARIANT_VALUE_EXT = GLenum::GL_INVARIANT_VALUE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_INVARIANT_DATATYPE_EXT = GLenum::GL_INVARIANT_DATATYPE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_LOCAL_CONSTANT_VALUE_EXT = GLenum::GL_LOCAL_CONSTANT_VALUE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_LOCAL_CONSTANT_DATATYPE_EXT = GLenum::GL_LOCAL_CONSTANT_DATATYPE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_PN_TRIANGLES_ATI = GLenum::GL_PN_TRIANGLES_ATI; GLBINDING_CONSTEXPR static const GLenum GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = GLenum::GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI; GLBINDING_CONSTEXPR static const GLenum GL_PN_TRIANGLES_POINT_MODE_ATI = GLenum::GL_PN_TRIANGLES_POINT_MODE_ATI; GLBINDING_CONSTEXPR static const GLenum GL_PN_TRIANGLES_NORMAL_MODE_ATI = GLenum::GL_PN_TRIANGLES_NORMAL_MODE_ATI; GLBINDING_CONSTEXPR static const GLenum GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = GLenum::GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI; GLBINDING_CONSTEXPR static const GLenum GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = GLenum::GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI; GLBINDING_CONSTEXPR static const GLenum GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = GLenum::GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI; GLBINDING_CONSTEXPR static const GLenum GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = GLenum::GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI; GLBINDING_CONSTEXPR static const GLenum GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = GLenum::GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI; GLBINDING_CONSTEXPR static const GLenum GL_VBO_FREE_MEMORY_ATI = GLenum::GL_VBO_FREE_MEMORY_ATI; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_FREE_MEMORY_ATI = GLenum::GL_TEXTURE_FREE_MEMORY_ATI; GLBINDING_CONSTEXPR static const GLenum GL_RENDERBUFFER_FREE_MEMORY_ATI = GLenum::GL_RENDERBUFFER_FREE_MEMORY_ATI; GLBINDING_CONSTEXPR static const GLenum GL_NUM_PROGRAM_BINARY_FORMATS = GLenum::GL_NUM_PROGRAM_BINARY_FORMATS; GLBINDING_CONSTEXPR static const GLenum GL_PROGRAM_BINARY_FORMATS = GLenum::GL_PROGRAM_BINARY_FORMATS; GLBINDING_CONSTEXPR static const GLenum GL_STENCIL_BACK_FUNC = GLenum::GL_STENCIL_BACK_FUNC; GLBINDING_CONSTEXPR static const GLenum GL_STENCIL_BACK_FUNC_ATI = GLenum::GL_STENCIL_BACK_FUNC_ATI; GLBINDING_CONSTEXPR static const GLenum GL_STENCIL_BACK_FAIL = GLenum::GL_STENCIL_BACK_FAIL; GLBINDING_CONSTEXPR static const GLenum GL_STENCIL_BACK_FAIL_ATI = GLenum::GL_STENCIL_BACK_FAIL_ATI; GLBINDING_CONSTEXPR static const GLenum GL_STENCIL_BACK_PASS_DEPTH_FAIL = GLenum::GL_STENCIL_BACK_PASS_DEPTH_FAIL; GLBINDING_CONSTEXPR static const GLenum GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = GLenum::GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI; GLBINDING_CONSTEXPR static const GLenum GL_STENCIL_BACK_PASS_DEPTH_PASS = GLenum::GL_STENCIL_BACK_PASS_DEPTH_PASS; GLBINDING_CONSTEXPR static const GLenum GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = GLenum::GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI; GLBINDING_CONSTEXPR static const GLenum GL_FRAGMENT_PROGRAM_ARB = GLenum::GL_FRAGMENT_PROGRAM_ARB; GLBINDING_CONSTEXPR static const GLenum GL_PROGRAM_ALU_INSTRUCTIONS_ARB = GLenum::GL_PROGRAM_ALU_INSTRUCTIONS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_PROGRAM_TEX_INSTRUCTIONS_ARB = GLenum::GL_PROGRAM_TEX_INSTRUCTIONS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_PROGRAM_TEX_INDIRECTIONS_ARB = GLenum::GL_PROGRAM_TEX_INDIRECTIONS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = GLenum::GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = GLenum::GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = GLenum::GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = GLenum::GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = GLenum::GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = GLenum::GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = GLenum::GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = GLenum::GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = GLenum::GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_RGBA_FLOAT32_APPLE = GLenum::GL_RGBA_FLOAT32_APPLE; GLBINDING_CONSTEXPR static const GLenum GL_RGBA_FLOAT32_ATI = GLenum::GL_RGBA_FLOAT32_ATI; GLBINDING_CONSTEXPR static const GLenum GL_RGB32F = GLenum::GL_RGB32F; GLBINDING_CONSTEXPR static const GLenum GL_RGB32F_ARB = GLenum::GL_RGB32F_ARB; GLBINDING_CONSTEXPR static const GLenum GL_RGB_FLOAT32_APPLE = GLenum::GL_RGB_FLOAT32_APPLE; GLBINDING_CONSTEXPR static const GLenum GL_RGB_FLOAT32_ATI = GLenum::GL_RGB_FLOAT32_ATI; GLBINDING_CONSTEXPR static const GLenum GL_ALPHA32F_ARB = GLenum::GL_ALPHA32F_ARB; GLBINDING_CONSTEXPR static const GLenum GL_ALPHA_FLOAT32_APPLE = GLenum::GL_ALPHA_FLOAT32_APPLE; GLBINDING_CONSTEXPR static const GLenum GL_ALPHA_FLOAT32_ATI = GLenum::GL_ALPHA_FLOAT32_ATI; GLBINDING_CONSTEXPR static const GLenum GL_INTENSITY32F_ARB = GLenum::GL_INTENSITY32F_ARB; GLBINDING_CONSTEXPR static const GLenum GL_INTENSITY_FLOAT32_APPLE = GLenum::GL_INTENSITY_FLOAT32_APPLE; GLBINDING_CONSTEXPR static const GLenum GL_INTENSITY_FLOAT32_ATI = GLenum::GL_INTENSITY_FLOAT32_ATI; GLBINDING_CONSTEXPR static const GLenum GL_LUMINANCE32F_ARB = GLenum::GL_LUMINANCE32F_ARB; GLBINDING_CONSTEXPR static const GLenum GL_LUMINANCE_FLOAT32_APPLE = GLenum::GL_LUMINANCE_FLOAT32_APPLE; GLBINDING_CONSTEXPR static const GLenum GL_LUMINANCE_FLOAT32_ATI = GLenum::GL_LUMINANCE_FLOAT32_ATI; GLBINDING_CONSTEXPR static const GLenum GL_LUMINANCE_ALPHA32F_ARB = GLenum::GL_LUMINANCE_ALPHA32F_ARB; GLBINDING_CONSTEXPR static const GLenum GL_LUMINANCE_ALPHA_FLOAT32_APPLE = GLenum::GL_LUMINANCE_ALPHA_FLOAT32_APPLE; GLBINDING_CONSTEXPR static const GLenum GL_LUMINANCE_ALPHA_FLOAT32_ATI = GLenum::GL_LUMINANCE_ALPHA_FLOAT32_ATI; GLBINDING_CONSTEXPR static const GLenum GL_RGBA_FLOAT16_APPLE = GLenum::GL_RGBA_FLOAT16_APPLE; GLBINDING_CONSTEXPR static const GLenum GL_RGBA_FLOAT16_ATI = GLenum::GL_RGBA_FLOAT16_ATI; GLBINDING_CONSTEXPR static const GLenum GL_RGB_FLOAT16_APPLE = GLenum::GL_RGB_FLOAT16_APPLE; GLBINDING_CONSTEXPR static const GLenum GL_RGB_FLOAT16_ATI = GLenum::GL_RGB_FLOAT16_ATI; GLBINDING_CONSTEXPR static const GLenum GL_ALPHA16F_ARB = GLenum::GL_ALPHA16F_ARB; GLBINDING_CONSTEXPR static const GLenum GL_ALPHA_FLOAT16_APPLE = GLenum::GL_ALPHA_FLOAT16_APPLE; GLBINDING_CONSTEXPR static const GLenum GL_ALPHA_FLOAT16_ATI = GLenum::GL_ALPHA_FLOAT16_ATI; GLBINDING_CONSTEXPR static const GLenum GL_INTENSITY16F_ARB = GLenum::GL_INTENSITY16F_ARB; GLBINDING_CONSTEXPR static const GLenum GL_INTENSITY_FLOAT16_APPLE = GLenum::GL_INTENSITY_FLOAT16_APPLE; GLBINDING_CONSTEXPR static const GLenum GL_INTENSITY_FLOAT16_ATI = GLenum::GL_INTENSITY_FLOAT16_ATI; GLBINDING_CONSTEXPR static const GLenum GL_LUMINANCE16F_ARB = GLenum::GL_LUMINANCE16F_ARB; GLBINDING_CONSTEXPR static const GLenum GL_LUMINANCE_FLOAT16_APPLE = GLenum::GL_LUMINANCE_FLOAT16_APPLE; GLBINDING_CONSTEXPR static const GLenum GL_LUMINANCE_FLOAT16_ATI = GLenum::GL_LUMINANCE_FLOAT16_ATI; GLBINDING_CONSTEXPR static const GLenum GL_LUMINANCE_ALPHA16F_ARB = GLenum::GL_LUMINANCE_ALPHA16F_ARB; GLBINDING_CONSTEXPR static const GLenum GL_LUMINANCE_ALPHA_FLOAT16_APPLE = GLenum::GL_LUMINANCE_ALPHA_FLOAT16_APPLE; GLBINDING_CONSTEXPR static const GLenum GL_LUMINANCE_ALPHA_FLOAT16_ATI = GLenum::GL_LUMINANCE_ALPHA_FLOAT16_ATI; GLBINDING_CONSTEXPR static const GLenum GL_RGBA_FLOAT_MODE_ARB = GLenum::GL_RGBA_FLOAT_MODE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_RGBA_FLOAT_MODE_ATI = GLenum::GL_RGBA_FLOAT_MODE_ATI; GLBINDING_CONSTEXPR static const GLenum GL_MAX_DRAW_BUFFERS = GLenum::GL_MAX_DRAW_BUFFERS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_DRAW_BUFFERS_ARB = GLenum::GL_MAX_DRAW_BUFFERS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MAX_DRAW_BUFFERS_ATI = GLenum::GL_MAX_DRAW_BUFFERS_ATI; GLBINDING_CONSTEXPR static const GLenum GL_DRAW_BUFFER0 = GLenum::GL_DRAW_BUFFER0; GLBINDING_CONSTEXPR static const GLenum GL_DRAW_BUFFER0_ARB = GLenum::GL_DRAW_BUFFER0_ARB; GLBINDING_CONSTEXPR static const GLenum GL_DRAW_BUFFER0_ATI = GLenum::GL_DRAW_BUFFER0_ATI; GLBINDING_CONSTEXPR static const GLenum GL_DRAW_BUFFER1 = GLenum::GL_DRAW_BUFFER1; GLBINDING_CONSTEXPR static const GLenum GL_DRAW_BUFFER1_ARB = GLenum::GL_DRAW_BUFFER1_ARB; GLBINDING_CONSTEXPR static const GLenum GL_DRAW_BUFFER1_ATI = GLenum::GL_DRAW_BUFFER1_ATI; GLBINDING_CONSTEXPR static const GLenum GL_DRAW_BUFFER2 = GLenum::GL_DRAW_BUFFER2; GLBINDING_CONSTEXPR static const GLenum GL_DRAW_BUFFER2_ARB = GLenum::GL_DRAW_BUFFER2_ARB; GLBINDING_CONSTEXPR static const GLenum GL_DRAW_BUFFER2_ATI = GLenum::GL_DRAW_BUFFER2_ATI; GLBINDING_CONSTEXPR static const GLenum GL_DRAW_BUFFER3 = GLenum::GL_DRAW_BUFFER3; GLBINDING_CONSTEXPR static const GLenum GL_DRAW_BUFFER3_ARB = GLenum::GL_DRAW_BUFFER3_ARB; GLBINDING_CONSTEXPR static const GLenum GL_DRAW_BUFFER3_ATI = GLenum::GL_DRAW_BUFFER3_ATI; GLBINDING_CONSTEXPR static const GLenum GL_DRAW_BUFFER4 = GLenum::GL_DRAW_BUFFER4; GLBINDING_CONSTEXPR static const GLenum GL_DRAW_BUFFER4_ARB = GLenum::GL_DRAW_BUFFER4_ARB; GLBINDING_CONSTEXPR static const GLenum GL_DRAW_BUFFER4_ATI = GLenum::GL_DRAW_BUFFER4_ATI; GLBINDING_CONSTEXPR static const GLenum GL_DRAW_BUFFER5 = GLenum::GL_DRAW_BUFFER5; GLBINDING_CONSTEXPR static const GLenum GL_DRAW_BUFFER5_ARB = GLenum::GL_DRAW_BUFFER5_ARB; GLBINDING_CONSTEXPR static const GLenum GL_DRAW_BUFFER5_ATI = GLenum::GL_DRAW_BUFFER5_ATI; GLBINDING_CONSTEXPR static const GLenum GL_DRAW_BUFFER6 = GLenum::GL_DRAW_BUFFER6; GLBINDING_CONSTEXPR static const GLenum GL_DRAW_BUFFER6_ARB = GLenum::GL_DRAW_BUFFER6_ARB; GLBINDING_CONSTEXPR static const GLenum GL_DRAW_BUFFER6_ATI = GLenum::GL_DRAW_BUFFER6_ATI; GLBINDING_CONSTEXPR static const GLenum GL_DRAW_BUFFER7 = GLenum::GL_DRAW_BUFFER7; GLBINDING_CONSTEXPR static const GLenum GL_DRAW_BUFFER7_ARB = GLenum::GL_DRAW_BUFFER7_ARB; GLBINDING_CONSTEXPR static const GLenum GL_DRAW_BUFFER7_ATI = GLenum::GL_DRAW_BUFFER7_ATI; GLBINDING_CONSTEXPR static const GLenum GL_DRAW_BUFFER8 = GLenum::GL_DRAW_BUFFER8; GLBINDING_CONSTEXPR static const GLenum GL_DRAW_BUFFER8_ARB = GLenum::GL_DRAW_BUFFER8_ARB; GLBINDING_CONSTEXPR static const GLenum GL_DRAW_BUFFER8_ATI = GLenum::GL_DRAW_BUFFER8_ATI; GLBINDING_CONSTEXPR static const GLenum GL_DRAW_BUFFER9 = GLenum::GL_DRAW_BUFFER9; GLBINDING_CONSTEXPR static const GLenum GL_DRAW_BUFFER9_ARB = GLenum::GL_DRAW_BUFFER9_ARB; GLBINDING_CONSTEXPR static const GLenum GL_DRAW_BUFFER9_ATI = GLenum::GL_DRAW_BUFFER9_ATI; GLBINDING_CONSTEXPR static const GLenum GL_DRAW_BUFFER10 = GLenum::GL_DRAW_BUFFER10; GLBINDING_CONSTEXPR static const GLenum GL_DRAW_BUFFER10_ARB = GLenum::GL_DRAW_BUFFER10_ARB; GLBINDING_CONSTEXPR static const GLenum GL_DRAW_BUFFER10_ATI = GLenum::GL_DRAW_BUFFER10_ATI; GLBINDING_CONSTEXPR static const GLenum GL_DRAW_BUFFER11 = GLenum::GL_DRAW_BUFFER11; GLBINDING_CONSTEXPR static const GLenum GL_DRAW_BUFFER11_ARB = GLenum::GL_DRAW_BUFFER11_ARB; GLBINDING_CONSTEXPR static const GLenum GL_DRAW_BUFFER11_ATI = GLenum::GL_DRAW_BUFFER11_ATI; GLBINDING_CONSTEXPR static const GLenum GL_DRAW_BUFFER12 = GLenum::GL_DRAW_BUFFER12; GLBINDING_CONSTEXPR static const GLenum GL_DRAW_BUFFER12_ARB = GLenum::GL_DRAW_BUFFER12_ARB; GLBINDING_CONSTEXPR static const GLenum GL_DRAW_BUFFER12_ATI = GLenum::GL_DRAW_BUFFER12_ATI; GLBINDING_CONSTEXPR static const GLenum GL_DRAW_BUFFER13 = GLenum::GL_DRAW_BUFFER13; GLBINDING_CONSTEXPR static const GLenum GL_DRAW_BUFFER13_ARB = GLenum::GL_DRAW_BUFFER13_ARB; GLBINDING_CONSTEXPR static const GLenum GL_DRAW_BUFFER13_ATI = GLenum::GL_DRAW_BUFFER13_ATI; GLBINDING_CONSTEXPR static const GLenum GL_DRAW_BUFFER14 = GLenum::GL_DRAW_BUFFER14; GLBINDING_CONSTEXPR static const GLenum GL_DRAW_BUFFER14_ARB = GLenum::GL_DRAW_BUFFER14_ARB; GLBINDING_CONSTEXPR static const GLenum GL_DRAW_BUFFER14_ATI = GLenum::GL_DRAW_BUFFER14_ATI; GLBINDING_CONSTEXPR static const GLenum GL_DRAW_BUFFER15 = GLenum::GL_DRAW_BUFFER15; GLBINDING_CONSTEXPR static const GLenum GL_DRAW_BUFFER15_ARB = GLenum::GL_DRAW_BUFFER15_ARB; GLBINDING_CONSTEXPR static const GLenum GL_DRAW_BUFFER15_ATI = GLenum::GL_DRAW_BUFFER15_ATI; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI = GLenum::GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI; GLBINDING_CONSTEXPR static const GLenum GL_BLEND_EQUATION_ALPHA = GLenum::GL_BLEND_EQUATION_ALPHA; GLBINDING_CONSTEXPR static const GLenum GL_BLEND_EQUATION_ALPHA_EXT = GLenum::GL_BLEND_EQUATION_ALPHA_EXT; GLBINDING_CONSTEXPR static const GLenum GL_SUBSAMPLE_DISTANCE_AMD = GLenum::GL_SUBSAMPLE_DISTANCE_AMD; GLBINDING_CONSTEXPR static const GLenum GL_MATRIX_PALETTE_ARB = GLenum::GL_MATRIX_PALETTE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = GLenum::GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MAX_PALETTE_MATRICES_ARB = GLenum::GL_MAX_PALETTE_MATRICES_ARB; GLBINDING_CONSTEXPR static const GLenum GL_CURRENT_PALETTE_MATRIX_ARB = GLenum::GL_CURRENT_PALETTE_MATRIX_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MATRIX_INDEX_ARRAY_ARB = GLenum::GL_MATRIX_INDEX_ARRAY_ARB; GLBINDING_CONSTEXPR static const GLenum GL_CURRENT_MATRIX_INDEX_ARB = GLenum::GL_CURRENT_MATRIX_INDEX_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MATRIX_INDEX_ARRAY_SIZE_ARB = GLenum::GL_MATRIX_INDEX_ARRAY_SIZE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MATRIX_INDEX_ARRAY_TYPE_ARB = GLenum::GL_MATRIX_INDEX_ARRAY_TYPE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = GLenum::GL_MATRIX_INDEX_ARRAY_STRIDE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MATRIX_INDEX_ARRAY_POINTER_ARB = GLenum::GL_MATRIX_INDEX_ARRAY_POINTER_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_DEPTH_SIZE = GLenum::GL_TEXTURE_DEPTH_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_DEPTH_SIZE_ARB = GLenum::GL_TEXTURE_DEPTH_SIZE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_DEPTH_TEXTURE_MODE = GLenum::GL_DEPTH_TEXTURE_MODE; GLBINDING_CONSTEXPR static const GLenum GL_DEPTH_TEXTURE_MODE_ARB = GLenum::GL_DEPTH_TEXTURE_MODE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_COMPARE_MODE_ARB = GLenum::GL_TEXTURE_COMPARE_MODE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_COMPARE_FUNC_ARB = GLenum::GL_TEXTURE_COMPARE_FUNC_ARB; GLBINDING_CONSTEXPR static const GLenum GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT = GLenum::GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_COMPARE_REF_TO_TEXTURE = GLenum::GL_COMPARE_REF_TO_TEXTURE; GLBINDING_CONSTEXPR static const GLenum GL_COMPARE_R_TO_TEXTURE = GLenum::GL_COMPARE_R_TO_TEXTURE; GLBINDING_CONSTEXPR static const GLenum GL_COMPARE_R_TO_TEXTURE_ARB = GLenum::GL_COMPARE_R_TO_TEXTURE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_CUBE_MAP_SEAMLESS = GLenum::GL_TEXTURE_CUBE_MAP_SEAMLESS; GLBINDING_CONSTEXPR static const GLenum GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = GLenum::GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV; GLBINDING_CONSTEXPR static const GLenum GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = GLenum::GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV; GLBINDING_CONSTEXPR static const GLenum GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = GLenum::GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV; GLBINDING_CONSTEXPR static const GLenum GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = GLenum::GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV; GLBINDING_CONSTEXPR static const GLenum GL_OFFSET_HILO_TEXTURE_2D_NV = GLenum::GL_OFFSET_HILO_TEXTURE_2D_NV; GLBINDING_CONSTEXPR static const GLenum GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = GLenum::GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV; GLBINDING_CONSTEXPR static const GLenum GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = GLenum::GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV; GLBINDING_CONSTEXPR static const GLenum GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = GLenum::GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV; GLBINDING_CONSTEXPR static const GLenum GL_DEPENDENT_HILO_TEXTURE_2D_NV = GLenum::GL_DEPENDENT_HILO_TEXTURE_2D_NV; GLBINDING_CONSTEXPR static const GLenum GL_DEPENDENT_RGB_TEXTURE_3D_NV = GLenum::GL_DEPENDENT_RGB_TEXTURE_3D_NV; GLBINDING_CONSTEXPR static const GLenum GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = GLenum::GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV; GLBINDING_CONSTEXPR static const GLenum GL_DOT_PRODUCT_PASS_THROUGH_NV = GLenum::GL_DOT_PRODUCT_PASS_THROUGH_NV; GLBINDING_CONSTEXPR static const GLenum GL_DOT_PRODUCT_TEXTURE_1D_NV = GLenum::GL_DOT_PRODUCT_TEXTURE_1D_NV; GLBINDING_CONSTEXPR static const GLenum GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = GLenum::GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV; GLBINDING_CONSTEXPR static const GLenum GL_HILO8_NV = GLenum::GL_HILO8_NV; GLBINDING_CONSTEXPR static const GLenum GL_SIGNED_HILO8_NV = GLenum::GL_SIGNED_HILO8_NV; GLBINDING_CONSTEXPR static const GLenum GL_FORCE_BLUE_TO_ONE_NV = GLenum::GL_FORCE_BLUE_TO_ONE_NV; GLBINDING_CONSTEXPR static const GLenum GL_POINT_SPRITE = GLenum::GL_POINT_SPRITE; GLBINDING_CONSTEXPR static const GLenum GL_POINT_SPRITE_ARB = GLenum::GL_POINT_SPRITE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_POINT_SPRITE_NV = GLenum::GL_POINT_SPRITE_NV; GLBINDING_CONSTEXPR static const GLenum GL_COORD_REPLACE = GLenum::GL_COORD_REPLACE; GLBINDING_CONSTEXPR static const GLenum GL_COORD_REPLACE_ARB = GLenum::GL_COORD_REPLACE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_COORD_REPLACE_NV = GLenum::GL_COORD_REPLACE_NV; GLBINDING_CONSTEXPR static const GLenum GL_POINT_SPRITE_R_MODE_NV = GLenum::GL_POINT_SPRITE_R_MODE_NV; GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_COUNTER_BITS_NV = GLenum::GL_PIXEL_COUNTER_BITS_NV; GLBINDING_CONSTEXPR static const GLenum GL_QUERY_COUNTER_BITS_ARB = GLenum::GL_QUERY_COUNTER_BITS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_CURRENT_OCCLUSION_QUERY_ID_NV = GLenum::GL_CURRENT_OCCLUSION_QUERY_ID_NV; GLBINDING_CONSTEXPR static const GLenum GL_CURRENT_QUERY_ARB = GLenum::GL_CURRENT_QUERY_ARB; GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_COUNT_NV = GLenum::GL_PIXEL_COUNT_NV; GLBINDING_CONSTEXPR static const GLenum GL_QUERY_RESULT_ARB = GLenum::GL_QUERY_RESULT_ARB; GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_COUNT_AVAILABLE_NV = GLenum::GL_PIXEL_COUNT_AVAILABLE_NV; GLBINDING_CONSTEXPR static const GLenum GL_QUERY_RESULT_AVAILABLE_ARB = GLenum::GL_QUERY_RESULT_AVAILABLE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = GLenum::GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAX_VERTEX_ATTRIBS = GLenum::GL_MAX_VERTEX_ATTRIBS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_VERTEX_ATTRIBS_ARB = GLenum::GL_MAX_VERTEX_ATTRIBS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = GLenum::GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = GLenum::GL_MAX_TESS_CONTROL_INPUT_COMPONENTS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = GLenum::GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS; GLBINDING_CONSTEXPR static const GLenum GL_DEPTH_STENCIL_TO_RGBA_NV = GLenum::GL_DEPTH_STENCIL_TO_RGBA_NV; GLBINDING_CONSTEXPR static const GLenum GL_DEPTH_STENCIL_TO_BGRA_NV = GLenum::GL_DEPTH_STENCIL_TO_BGRA_NV; GLBINDING_CONSTEXPR static const GLenum GL_FRAGMENT_PROGRAM_NV = GLenum::GL_FRAGMENT_PROGRAM_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAX_TEXTURE_COORDS = GLenum::GL_MAX_TEXTURE_COORDS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_TEXTURE_COORDS_ARB = GLenum::GL_MAX_TEXTURE_COORDS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MAX_TEXTURE_COORDS_NV = GLenum::GL_MAX_TEXTURE_COORDS_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAX_TEXTURE_IMAGE_UNITS = GLenum::GL_MAX_TEXTURE_IMAGE_UNITS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_TEXTURE_IMAGE_UNITS_ARB = GLenum::GL_MAX_TEXTURE_IMAGE_UNITS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MAX_TEXTURE_IMAGE_UNITS_NV = GLenum::GL_MAX_TEXTURE_IMAGE_UNITS_NV; GLBINDING_CONSTEXPR static const GLenum GL_FRAGMENT_PROGRAM_BINDING_NV = GLenum::GL_FRAGMENT_PROGRAM_BINDING_NV; GLBINDING_CONSTEXPR static const GLenum GL_PROGRAM_ERROR_STRING_ARB = GLenum::GL_PROGRAM_ERROR_STRING_ARB; GLBINDING_CONSTEXPR static const GLenum GL_PROGRAM_ERROR_STRING_NV = GLenum::GL_PROGRAM_ERROR_STRING_NV; GLBINDING_CONSTEXPR static const GLenum GL_PROGRAM_FORMAT_ASCII_ARB = GLenum::GL_PROGRAM_FORMAT_ASCII_ARB; GLBINDING_CONSTEXPR static const GLenum GL_PROGRAM_FORMAT_ARB = GLenum::GL_PROGRAM_FORMAT_ARB; GLBINDING_CONSTEXPR static const GLenum GL_WRITE_PIXEL_DATA_RANGE_NV = GLenum::GL_WRITE_PIXEL_DATA_RANGE_NV; GLBINDING_CONSTEXPR static const GLenum GL_READ_PIXEL_DATA_RANGE_NV = GLenum::GL_READ_PIXEL_DATA_RANGE_NV; GLBINDING_CONSTEXPR static const GLenum GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = GLenum::GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV; GLBINDING_CONSTEXPR static const GLenum GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = GLenum::GL_READ_PIXEL_DATA_RANGE_LENGTH_NV; GLBINDING_CONSTEXPR static const GLenum GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = GLenum::GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV; GLBINDING_CONSTEXPR static const GLenum GL_READ_PIXEL_DATA_RANGE_POINTER_NV = GLenum::GL_READ_PIXEL_DATA_RANGE_POINTER_NV; GLBINDING_CONSTEXPR static const GLenum GL_GEOMETRY_SHADER_INVOCATIONS = GLenum::GL_GEOMETRY_SHADER_INVOCATIONS; GLBINDING_CONSTEXPR static const GLenum GL_FLOAT_R_NV = GLenum::GL_FLOAT_R_NV; GLBINDING_CONSTEXPR static const GLenum GL_FLOAT_RG_NV = GLenum::GL_FLOAT_RG_NV; GLBINDING_CONSTEXPR static const GLenum GL_FLOAT_RGB_NV = GLenum::GL_FLOAT_RGB_NV; GLBINDING_CONSTEXPR static const GLenum GL_FLOAT_RGBA_NV = GLenum::GL_FLOAT_RGBA_NV; GLBINDING_CONSTEXPR static const GLenum GL_FLOAT_R16_NV = GLenum::GL_FLOAT_R16_NV; GLBINDING_CONSTEXPR static const GLenum GL_FLOAT_R32_NV = GLenum::GL_FLOAT_R32_NV; GLBINDING_CONSTEXPR static const GLenum GL_FLOAT_RG16_NV = GLenum::GL_FLOAT_RG16_NV; GLBINDING_CONSTEXPR static const GLenum GL_FLOAT_RG32_NV = GLenum::GL_FLOAT_RG32_NV; GLBINDING_CONSTEXPR static const GLenum GL_FLOAT_RGB16_NV = GLenum::GL_FLOAT_RGB16_NV; GLBINDING_CONSTEXPR static const GLenum GL_FLOAT_RGB32_NV = GLenum::GL_FLOAT_RGB32_NV; GLBINDING_CONSTEXPR static const GLenum GL_FLOAT_RGBA16_NV = GLenum::GL_FLOAT_RGBA16_NV; GLBINDING_CONSTEXPR static const GLenum GL_FLOAT_RGBA32_NV = GLenum::GL_FLOAT_RGBA32_NV; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_FLOAT_COMPONENTS_NV = GLenum::GL_TEXTURE_FLOAT_COMPONENTS_NV; GLBINDING_CONSTEXPR static const GLenum GL_FLOAT_CLEAR_COLOR_VALUE_NV = GLenum::GL_FLOAT_CLEAR_COLOR_VALUE_NV; GLBINDING_CONSTEXPR static const GLenum GL_FLOAT_RGBA_MODE_NV = GLenum::GL_FLOAT_RGBA_MODE_NV; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = GLenum::GL_TEXTURE_UNSIGNED_REMAP_MODE_NV; GLBINDING_CONSTEXPR static const GLenum GL_DEPTH_BOUNDS_TEST_EXT = GLenum::GL_DEPTH_BOUNDS_TEST_EXT; GLBINDING_CONSTEXPR static const GLenum GL_DEPTH_BOUNDS_EXT = GLenum::GL_DEPTH_BOUNDS_EXT; GLBINDING_CONSTEXPR static const GLenum GL_ARRAY_BUFFER_ARB = GLenum::GL_ARRAY_BUFFER_ARB; GLBINDING_CONSTEXPR static const GLenum GL_ELEMENT_ARRAY_BUFFER_ARB = GLenum::GL_ELEMENT_ARRAY_BUFFER_ARB; GLBINDING_CONSTEXPR static const GLenum GL_ARRAY_BUFFER_BINDING = GLenum::GL_ARRAY_BUFFER_BINDING; GLBINDING_CONSTEXPR static const GLenum GL_ARRAY_BUFFER_BINDING_ARB = GLenum::GL_ARRAY_BUFFER_BINDING_ARB; GLBINDING_CONSTEXPR static const GLenum GL_ELEMENT_ARRAY_BUFFER_BINDING = GLenum::GL_ELEMENT_ARRAY_BUFFER_BINDING; GLBINDING_CONSTEXPR static const GLenum GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = GLenum::GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ARRAY_BUFFER_BINDING = GLenum::GL_VERTEX_ARRAY_BUFFER_BINDING; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = GLenum::GL_VERTEX_ARRAY_BUFFER_BINDING_ARB; GLBINDING_CONSTEXPR static const GLenum GL_NORMAL_ARRAY_BUFFER_BINDING = GLenum::GL_NORMAL_ARRAY_BUFFER_BINDING; GLBINDING_CONSTEXPR static const GLenum GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = GLenum::GL_NORMAL_ARRAY_BUFFER_BINDING_ARB; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ARRAY_BUFFER_BINDING = GLenum::GL_COLOR_ARRAY_BUFFER_BINDING; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ARRAY_BUFFER_BINDING_ARB = GLenum::GL_COLOR_ARRAY_BUFFER_BINDING_ARB; GLBINDING_CONSTEXPR static const GLenum GL_INDEX_ARRAY_BUFFER_BINDING = GLenum::GL_INDEX_ARRAY_BUFFER_BINDING; GLBINDING_CONSTEXPR static const GLenum GL_INDEX_ARRAY_BUFFER_BINDING_ARB = GLenum::GL_INDEX_ARRAY_BUFFER_BINDING_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = GLenum::GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = GLenum::GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB; GLBINDING_CONSTEXPR static const GLenum GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = GLenum::GL_EDGE_FLAG_ARRAY_BUFFER_BINDING; GLBINDING_CONSTEXPR static const GLenum GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = GLenum::GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB; GLBINDING_CONSTEXPR static const GLenum GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = GLenum::GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING; GLBINDING_CONSTEXPR static const GLenum GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = GLenum::GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB; GLBINDING_CONSTEXPR static const GLenum GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = GLenum::GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING; GLBINDING_CONSTEXPR static const GLenum GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = GLenum::GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB; GLBINDING_CONSTEXPR static const GLenum GL_FOG_COORD_ARRAY_BUFFER_BINDING = GLenum::GL_FOG_COORD_ARRAY_BUFFER_BINDING; GLBINDING_CONSTEXPR static const GLenum GL_WEIGHT_ARRAY_BUFFER_BINDING = GLenum::GL_WEIGHT_ARRAY_BUFFER_BINDING; GLBINDING_CONSTEXPR static const GLenum GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = GLenum::GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = GLenum::GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB; GLBINDING_CONSTEXPR static const GLenum GL_PROGRAM_INSTRUCTIONS_ARB = GLenum::GL_PROGRAM_INSTRUCTIONS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MAX_PROGRAM_INSTRUCTIONS_ARB = GLenum::GL_MAX_PROGRAM_INSTRUCTIONS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = GLenum::GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = GLenum::GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_PROGRAM_TEMPORARIES_ARB = GLenum::GL_PROGRAM_TEMPORARIES_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MAX_PROGRAM_TEMPORARIES_ARB = GLenum::GL_MAX_PROGRAM_TEMPORARIES_ARB; GLBINDING_CONSTEXPR static const GLenum GL_PROGRAM_NATIVE_TEMPORARIES_ARB = GLenum::GL_PROGRAM_NATIVE_TEMPORARIES_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = GLenum::GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB; GLBINDING_CONSTEXPR static const GLenum GL_PROGRAM_PARAMETERS_ARB = GLenum::GL_PROGRAM_PARAMETERS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MAX_PROGRAM_PARAMETERS_ARB = GLenum::GL_MAX_PROGRAM_PARAMETERS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_PROGRAM_NATIVE_PARAMETERS_ARB = GLenum::GL_PROGRAM_NATIVE_PARAMETERS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = GLenum::GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_PROGRAM_ATTRIBS_ARB = GLenum::GL_PROGRAM_ATTRIBS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MAX_PROGRAM_ATTRIBS_ARB = GLenum::GL_MAX_PROGRAM_ATTRIBS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_PROGRAM_NATIVE_ATTRIBS_ARB = GLenum::GL_PROGRAM_NATIVE_ATTRIBS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = GLenum::GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_PROGRAM_ADDRESS_REGISTERS_ARB = GLenum::GL_PROGRAM_ADDRESS_REGISTERS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = GLenum::GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = GLenum::GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = GLenum::GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = GLenum::GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = GLenum::GL_MAX_PROGRAM_ENV_PARAMETERS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = GLenum::GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TRANSPOSE_CURRENT_MATRIX_ARB = GLenum::GL_TRANSPOSE_CURRENT_MATRIX_ARB; GLBINDING_CONSTEXPR static const GLenum GL_READ_ONLY_ARB = GLenum::GL_READ_ONLY_ARB; GLBINDING_CONSTEXPR static const GLenum GL_WRITE_ONLY_ARB = GLenum::GL_WRITE_ONLY_ARB; GLBINDING_CONSTEXPR static const GLenum GL_READ_WRITE_ARB = GLenum::GL_READ_WRITE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_BUFFER_ACCESS_ARB = GLenum::GL_BUFFER_ACCESS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_BUFFER_MAPPED_ARB = GLenum::GL_BUFFER_MAPPED_ARB; GLBINDING_CONSTEXPR static const GLenum GL_BUFFER_MAP_POINTER = GLenum::GL_BUFFER_MAP_POINTER; GLBINDING_CONSTEXPR static const GLenum GL_BUFFER_MAP_POINTER_ARB = GLenum::GL_BUFFER_MAP_POINTER_ARB; GLBINDING_CONSTEXPR static const GLenum GL_WRITE_DISCARD_NV = GLenum::GL_WRITE_DISCARD_NV; GLBINDING_CONSTEXPR static const GLenum GL_TIME_ELAPSED_EXT = GLenum::GL_TIME_ELAPSED_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MATRIX0_ARB = GLenum::GL_MATRIX0_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MATRIX1_ARB = GLenum::GL_MATRIX1_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MATRIX2_ARB = GLenum::GL_MATRIX2_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MATRIX3_ARB = GLenum::GL_MATRIX3_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MATRIX4_ARB = GLenum::GL_MATRIX4_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MATRIX5_ARB = GLenum::GL_MATRIX5_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MATRIX6_ARB = GLenum::GL_MATRIX6_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MATRIX7_ARB = GLenum::GL_MATRIX7_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MATRIX8_ARB = GLenum::GL_MATRIX8_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MATRIX9_ARB = GLenum::GL_MATRIX9_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MATRIX10_ARB = GLenum::GL_MATRIX10_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MATRIX11_ARB = GLenum::GL_MATRIX11_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MATRIX12_ARB = GLenum::GL_MATRIX12_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MATRIX13_ARB = GLenum::GL_MATRIX13_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MATRIX14_ARB = GLenum::GL_MATRIX14_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MATRIX15_ARB = GLenum::GL_MATRIX15_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MATRIX16_ARB = GLenum::GL_MATRIX16_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MATRIX17_ARB = GLenum::GL_MATRIX17_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MATRIX18_ARB = GLenum::GL_MATRIX18_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MATRIX19_ARB = GLenum::GL_MATRIX19_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MATRIX20_ARB = GLenum::GL_MATRIX20_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MATRIX21_ARB = GLenum::GL_MATRIX21_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MATRIX22_ARB = GLenum::GL_MATRIX22_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MATRIX23_ARB = GLenum::GL_MATRIX23_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MATRIX24_ARB = GLenum::GL_MATRIX24_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MATRIX25_ARB = GLenum::GL_MATRIX25_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MATRIX26_ARB = GLenum::GL_MATRIX26_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MATRIX27_ARB = GLenum::GL_MATRIX27_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MATRIX28_ARB = GLenum::GL_MATRIX28_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MATRIX29_ARB = GLenum::GL_MATRIX29_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MATRIX30_ARB = GLenum::GL_MATRIX30_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MATRIX31_ARB = GLenum::GL_MATRIX31_ARB; GLBINDING_CONSTEXPR static const GLenum GL_STREAM_DRAW_ARB = GLenum::GL_STREAM_DRAW_ARB; GLBINDING_CONSTEXPR static const GLenum GL_STREAM_READ_ARB = GLenum::GL_STREAM_READ_ARB; GLBINDING_CONSTEXPR static const GLenum GL_STREAM_COPY_ARB = GLenum::GL_STREAM_COPY_ARB; GLBINDING_CONSTEXPR static const GLenum GL_STATIC_DRAW_ARB = GLenum::GL_STATIC_DRAW_ARB; GLBINDING_CONSTEXPR static const GLenum GL_STATIC_READ_ARB = GLenum::GL_STATIC_READ_ARB; GLBINDING_CONSTEXPR static const GLenum GL_STATIC_COPY_ARB = GLenum::GL_STATIC_COPY_ARB; GLBINDING_CONSTEXPR static const GLenum GL_DYNAMIC_DRAW_ARB = GLenum::GL_DYNAMIC_DRAW_ARB; GLBINDING_CONSTEXPR static const GLenum GL_DYNAMIC_READ_ARB = GLenum::GL_DYNAMIC_READ_ARB; GLBINDING_CONSTEXPR static const GLenum GL_DYNAMIC_COPY_ARB = GLenum::GL_DYNAMIC_COPY_ARB; GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_PACK_BUFFER_ARB = GLenum::GL_PIXEL_PACK_BUFFER_ARB; GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_PACK_BUFFER_EXT = GLenum::GL_PIXEL_PACK_BUFFER_EXT; GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_UNPACK_BUFFER_ARB = GLenum::GL_PIXEL_UNPACK_BUFFER_ARB; GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_UNPACK_BUFFER_EXT = GLenum::GL_PIXEL_UNPACK_BUFFER_EXT; GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_PACK_BUFFER_BINDING = GLenum::GL_PIXEL_PACK_BUFFER_BINDING; GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_PACK_BUFFER_BINDING_ARB = GLenum::GL_PIXEL_PACK_BUFFER_BINDING_ARB; GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_PACK_BUFFER_BINDING_EXT = GLenum::GL_PIXEL_PACK_BUFFER_BINDING_EXT; GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_UNPACK_BUFFER_BINDING = GLenum::GL_PIXEL_UNPACK_BUFFER_BINDING; GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = GLenum::GL_PIXEL_UNPACK_BUFFER_BINDING_ARB; GLBINDING_CONSTEXPR static const GLenum GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = GLenum::GL_PIXEL_UNPACK_BUFFER_BINDING_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_STENCIL_SIZE = GLenum::GL_TEXTURE_STENCIL_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_STENCIL_SIZE_EXT = GLenum::GL_TEXTURE_STENCIL_SIZE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_STENCIL_TAG_BITS_EXT = GLenum::GL_STENCIL_TAG_BITS_EXT; GLBINDING_CONSTEXPR static const GLenum GL_STENCIL_CLEAR_TAG_VALUE_EXT = GLenum::GL_STENCIL_CLEAR_TAG_VALUE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = GLenum::GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAX_PROGRAM_CALL_DEPTH_NV = GLenum::GL_MAX_PROGRAM_CALL_DEPTH_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAX_PROGRAM_IF_DEPTH_NV = GLenum::GL_MAX_PROGRAM_IF_DEPTH_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAX_PROGRAM_LOOP_DEPTH_NV = GLenum::GL_MAX_PROGRAM_LOOP_DEPTH_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAX_PROGRAM_LOOP_COUNT_NV = GLenum::GL_MAX_PROGRAM_LOOP_COUNT_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = GLenum::GL_MAX_DUAL_SOURCE_DRAW_BUFFERS; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT = GLenum::GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV = GLenum::GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = GLenum::GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MAX_ARRAY_TEXTURE_LAYERS = GLenum::GL_MAX_ARRAY_TEXTURE_LAYERS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = GLenum::GL_MAX_ARRAY_TEXTURE_LAYERS_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MIN_PROGRAM_TEXEL_OFFSET = GLenum::GL_MIN_PROGRAM_TEXEL_OFFSET; GLBINDING_CONSTEXPR static const GLenum GL_MIN_PROGRAM_TEXEL_OFFSET_EXT = GLenum::GL_MIN_PROGRAM_TEXEL_OFFSET_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MIN_PROGRAM_TEXEL_OFFSET_NV = GLenum::GL_MIN_PROGRAM_TEXEL_OFFSET_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAX_PROGRAM_TEXEL_OFFSET = GLenum::GL_MAX_PROGRAM_TEXEL_OFFSET; GLBINDING_CONSTEXPR static const GLenum GL_MAX_PROGRAM_TEXEL_OFFSET_EXT = GLenum::GL_MAX_PROGRAM_TEXEL_OFFSET_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MAX_PROGRAM_TEXEL_OFFSET_NV = GLenum::GL_MAX_PROGRAM_TEXEL_OFFSET_NV; GLBINDING_CONSTEXPR static const GLenum GL_PROGRAM_ATTRIB_COMPONENTS_NV = GLenum::GL_PROGRAM_ATTRIB_COMPONENTS_NV; GLBINDING_CONSTEXPR static const GLenum GL_PROGRAM_RESULT_COMPONENTS_NV = GLenum::GL_PROGRAM_RESULT_COMPONENTS_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = GLenum::GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAX_PROGRAM_RESULT_COMPONENTS_NV = GLenum::GL_MAX_PROGRAM_RESULT_COMPONENTS_NV; GLBINDING_CONSTEXPR static const GLenum GL_STENCIL_TEST_TWO_SIDE_EXT = GLenum::GL_STENCIL_TEST_TWO_SIDE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_ACTIVE_STENCIL_FACE_EXT = GLenum::GL_ACTIVE_STENCIL_FACE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MIRROR_CLAMP_TO_BORDER_EXT = GLenum::GL_MIRROR_CLAMP_TO_BORDER_EXT; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLES_PASSED_ARB = GLenum::GL_SAMPLES_PASSED_ARB; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLER_BINDING = GLenum::GL_SAMPLER_BINDING; GLBINDING_CONSTEXPR static const GLenum GL_CLAMP_VERTEX_COLOR = GLenum::GL_CLAMP_VERTEX_COLOR; GLBINDING_CONSTEXPR static const GLenum GL_CLAMP_VERTEX_COLOR_ARB = GLenum::GL_CLAMP_VERTEX_COLOR_ARB; GLBINDING_CONSTEXPR static const GLenum GL_CLAMP_FRAGMENT_COLOR = GLenum::GL_CLAMP_FRAGMENT_COLOR; GLBINDING_CONSTEXPR static const GLenum GL_CLAMP_FRAGMENT_COLOR_ARB = GLenum::GL_CLAMP_FRAGMENT_COLOR_ARB; GLBINDING_CONSTEXPR static const GLenum GL_CLAMP_READ_COLOR = GLenum::GL_CLAMP_READ_COLOR; GLBINDING_CONSTEXPR static const GLenum GL_CLAMP_READ_COLOR_ARB = GLenum::GL_CLAMP_READ_COLOR_ARB; GLBINDING_CONSTEXPR static const GLenum GL_FIXED_ONLY = GLenum::GL_FIXED_ONLY; GLBINDING_CONSTEXPR static const GLenum GL_FIXED_ONLY_ARB = GLenum::GL_FIXED_ONLY_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TESS_CONTROL_PROGRAM_NV = GLenum::GL_TESS_CONTROL_PROGRAM_NV; GLBINDING_CONSTEXPR static const GLenum GL_TESS_EVALUATION_PROGRAM_NV = GLenum::GL_TESS_EVALUATION_PROGRAM_NV; GLBINDING_CONSTEXPR static const GLenum GL_FRAGMENT_SHADER_ATI = GLenum::GL_FRAGMENT_SHADER_ATI; GLBINDING_CONSTEXPR static const GLenum GL_REG_0_ATI = GLenum::GL_REG_0_ATI; GLBINDING_CONSTEXPR static const GLenum GL_REG_1_ATI = GLenum::GL_REG_1_ATI; GLBINDING_CONSTEXPR static const GLenum GL_REG_2_ATI = GLenum::GL_REG_2_ATI; GLBINDING_CONSTEXPR static const GLenum GL_REG_3_ATI = GLenum::GL_REG_3_ATI; GLBINDING_CONSTEXPR static const GLenum GL_REG_4_ATI = GLenum::GL_REG_4_ATI; GLBINDING_CONSTEXPR static const GLenum GL_REG_5_ATI = GLenum::GL_REG_5_ATI; GLBINDING_CONSTEXPR static const GLenum GL_REG_6_ATI = GLenum::GL_REG_6_ATI; GLBINDING_CONSTEXPR static const GLenum GL_REG_7_ATI = GLenum::GL_REG_7_ATI; GLBINDING_CONSTEXPR static const GLenum GL_REG_8_ATI = GLenum::GL_REG_8_ATI; GLBINDING_CONSTEXPR static const GLenum GL_REG_9_ATI = GLenum::GL_REG_9_ATI; GLBINDING_CONSTEXPR static const GLenum GL_REG_10_ATI = GLenum::GL_REG_10_ATI; GLBINDING_CONSTEXPR static const GLenum GL_REG_11_ATI = GLenum::GL_REG_11_ATI; GLBINDING_CONSTEXPR static const GLenum GL_REG_12_ATI = GLenum::GL_REG_12_ATI; GLBINDING_CONSTEXPR static const GLenum GL_REG_13_ATI = GLenum::GL_REG_13_ATI; GLBINDING_CONSTEXPR static const GLenum GL_REG_14_ATI = GLenum::GL_REG_14_ATI; GLBINDING_CONSTEXPR static const GLenum GL_REG_15_ATI = GLenum::GL_REG_15_ATI; GLBINDING_CONSTEXPR static const GLenum GL_REG_16_ATI = GLenum::GL_REG_16_ATI; GLBINDING_CONSTEXPR static const GLenum GL_REG_17_ATI = GLenum::GL_REG_17_ATI; GLBINDING_CONSTEXPR static const GLenum GL_REG_18_ATI = GLenum::GL_REG_18_ATI; GLBINDING_CONSTEXPR static const GLenum GL_REG_19_ATI = GLenum::GL_REG_19_ATI; GLBINDING_CONSTEXPR static const GLenum GL_REG_20_ATI = GLenum::GL_REG_20_ATI; GLBINDING_CONSTEXPR static const GLenum GL_REG_21_ATI = GLenum::GL_REG_21_ATI; GLBINDING_CONSTEXPR static const GLenum GL_REG_22_ATI = GLenum::GL_REG_22_ATI; GLBINDING_CONSTEXPR static const GLenum GL_REG_23_ATI = GLenum::GL_REG_23_ATI; GLBINDING_CONSTEXPR static const GLenum GL_REG_24_ATI = GLenum::GL_REG_24_ATI; GLBINDING_CONSTEXPR static const GLenum GL_REG_25_ATI = GLenum::GL_REG_25_ATI; GLBINDING_CONSTEXPR static const GLenum GL_REG_26_ATI = GLenum::GL_REG_26_ATI; GLBINDING_CONSTEXPR static const GLenum GL_REG_27_ATI = GLenum::GL_REG_27_ATI; GLBINDING_CONSTEXPR static const GLenum GL_REG_28_ATI = GLenum::GL_REG_28_ATI; GLBINDING_CONSTEXPR static const GLenum GL_REG_29_ATI = GLenum::GL_REG_29_ATI; GLBINDING_CONSTEXPR static const GLenum GL_REG_30_ATI = GLenum::GL_REG_30_ATI; GLBINDING_CONSTEXPR static const GLenum GL_REG_31_ATI = GLenum::GL_REG_31_ATI; GLBINDING_CONSTEXPR static const GLenum GL_CON_0_ATI = GLenum::GL_CON_0_ATI; GLBINDING_CONSTEXPR static const GLenum GL_CON_1_ATI = GLenum::GL_CON_1_ATI; GLBINDING_CONSTEXPR static const GLenum GL_CON_2_ATI = GLenum::GL_CON_2_ATI; GLBINDING_CONSTEXPR static const GLenum GL_CON_3_ATI = GLenum::GL_CON_3_ATI; GLBINDING_CONSTEXPR static const GLenum GL_CON_4_ATI = GLenum::GL_CON_4_ATI; GLBINDING_CONSTEXPR static const GLenum GL_CON_5_ATI = GLenum::GL_CON_5_ATI; GLBINDING_CONSTEXPR static const GLenum GL_CON_6_ATI = GLenum::GL_CON_6_ATI; GLBINDING_CONSTEXPR static const GLenum GL_CON_7_ATI = GLenum::GL_CON_7_ATI; GLBINDING_CONSTEXPR static const GLenum GL_CON_8_ATI = GLenum::GL_CON_8_ATI; GLBINDING_CONSTEXPR static const GLenum GL_CON_9_ATI = GLenum::GL_CON_9_ATI; GLBINDING_CONSTEXPR static const GLenum GL_CON_10_ATI = GLenum::GL_CON_10_ATI; GLBINDING_CONSTEXPR static const GLenum GL_CON_11_ATI = GLenum::GL_CON_11_ATI; GLBINDING_CONSTEXPR static const GLenum GL_CON_12_ATI = GLenum::GL_CON_12_ATI; GLBINDING_CONSTEXPR static const GLenum GL_CON_13_ATI = GLenum::GL_CON_13_ATI; GLBINDING_CONSTEXPR static const GLenum GL_CON_14_ATI = GLenum::GL_CON_14_ATI; GLBINDING_CONSTEXPR static const GLenum GL_CON_15_ATI = GLenum::GL_CON_15_ATI; GLBINDING_CONSTEXPR static const GLenum GL_CON_16_ATI = GLenum::GL_CON_16_ATI; GLBINDING_CONSTEXPR static const GLenum GL_CON_17_ATI = GLenum::GL_CON_17_ATI; GLBINDING_CONSTEXPR static const GLenum GL_CON_18_ATI = GLenum::GL_CON_18_ATI; GLBINDING_CONSTEXPR static const GLenum GL_CON_19_ATI = GLenum::GL_CON_19_ATI; GLBINDING_CONSTEXPR static const GLenum GL_CON_20_ATI = GLenum::GL_CON_20_ATI; GLBINDING_CONSTEXPR static const GLenum GL_CON_21_ATI = GLenum::GL_CON_21_ATI; GLBINDING_CONSTEXPR static const GLenum GL_CON_22_ATI = GLenum::GL_CON_22_ATI; GLBINDING_CONSTEXPR static const GLenum GL_CON_23_ATI = GLenum::GL_CON_23_ATI; GLBINDING_CONSTEXPR static const GLenum GL_CON_24_ATI = GLenum::GL_CON_24_ATI; GLBINDING_CONSTEXPR static const GLenum GL_CON_25_ATI = GLenum::GL_CON_25_ATI; GLBINDING_CONSTEXPR static const GLenum GL_CON_26_ATI = GLenum::GL_CON_26_ATI; GLBINDING_CONSTEXPR static const GLenum GL_CON_27_ATI = GLenum::GL_CON_27_ATI; GLBINDING_CONSTEXPR static const GLenum GL_CON_28_ATI = GLenum::GL_CON_28_ATI; GLBINDING_CONSTEXPR static const GLenum GL_CON_29_ATI = GLenum::GL_CON_29_ATI; GLBINDING_CONSTEXPR static const GLenum GL_CON_30_ATI = GLenum::GL_CON_30_ATI; GLBINDING_CONSTEXPR static const GLenum GL_CON_31_ATI = GLenum::GL_CON_31_ATI; GLBINDING_CONSTEXPR static const GLenum GL_SECONDARY_INTERPOLATOR_ATI = GLenum::GL_SECONDARY_INTERPOLATOR_ATI; GLBINDING_CONSTEXPR static const GLenum GL_NUM_FRAGMENT_REGISTERS_ATI = GLenum::GL_NUM_FRAGMENT_REGISTERS_ATI; GLBINDING_CONSTEXPR static const GLenum GL_NUM_FRAGMENT_CONSTANTS_ATI = GLenum::GL_NUM_FRAGMENT_CONSTANTS_ATI; GLBINDING_CONSTEXPR static const GLenum GL_NUM_PASSES_ATI = GLenum::GL_NUM_PASSES_ATI; GLBINDING_CONSTEXPR static const GLenum GL_NUM_INSTRUCTIONS_PER_PASS_ATI = GLenum::GL_NUM_INSTRUCTIONS_PER_PASS_ATI; GLBINDING_CONSTEXPR static const GLenum GL_NUM_INSTRUCTIONS_TOTAL_ATI = GLenum::GL_NUM_INSTRUCTIONS_TOTAL_ATI; GLBINDING_CONSTEXPR static const GLenum GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = GLenum::GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI; GLBINDING_CONSTEXPR static const GLenum GL_NUM_LOOPBACK_COMPONENTS_ATI = GLenum::GL_NUM_LOOPBACK_COMPONENTS_ATI; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ALPHA_PAIRING_ATI = GLenum::GL_COLOR_ALPHA_PAIRING_ATI; GLBINDING_CONSTEXPR static const GLenum GL_SWIZZLE_STR_ATI = GLenum::GL_SWIZZLE_STR_ATI; GLBINDING_CONSTEXPR static const GLenum GL_SWIZZLE_STQ_ATI = GLenum::GL_SWIZZLE_STQ_ATI; GLBINDING_CONSTEXPR static const GLenum GL_SWIZZLE_STR_DR_ATI = GLenum::GL_SWIZZLE_STR_DR_ATI; GLBINDING_CONSTEXPR static const GLenum GL_SWIZZLE_STQ_DQ_ATI = GLenum::GL_SWIZZLE_STQ_DQ_ATI; GLBINDING_CONSTEXPR static const GLenum GL_SWIZZLE_STRQ_ATI = GLenum::GL_SWIZZLE_STRQ_ATI; GLBINDING_CONSTEXPR static const GLenum GL_SWIZZLE_STRQ_DQ_ATI = GLenum::GL_SWIZZLE_STRQ_DQ_ATI; GLBINDING_CONSTEXPR static const GLenum GL_INTERLACE_OML = GLenum::GL_INTERLACE_OML; GLBINDING_CONSTEXPR static const GLenum GL_INTERLACE_READ_OML = GLenum::GL_INTERLACE_READ_OML; GLBINDING_CONSTEXPR static const GLenum GL_FORMAT_SUBSAMPLE_24_24_OML = GLenum::GL_FORMAT_SUBSAMPLE_24_24_OML; GLBINDING_CONSTEXPR static const GLenum GL_FORMAT_SUBSAMPLE_244_244_OML = GLenum::GL_FORMAT_SUBSAMPLE_244_244_OML; GLBINDING_CONSTEXPR static const GLenum GL_RESAMPLE_REPLICATE_OML = GLenum::GL_RESAMPLE_REPLICATE_OML; GLBINDING_CONSTEXPR static const GLenum GL_RESAMPLE_ZERO_FILL_OML = GLenum::GL_RESAMPLE_ZERO_FILL_OML; GLBINDING_CONSTEXPR static const GLenum GL_RESAMPLE_AVERAGE_OML = GLenum::GL_RESAMPLE_AVERAGE_OML; GLBINDING_CONSTEXPR static const GLenum GL_RESAMPLE_DECIMATE_OML = GLenum::GL_RESAMPLE_DECIMATE_OML; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ATTRIB_MAP1_APPLE = GLenum::GL_VERTEX_ATTRIB_MAP1_APPLE; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ATTRIB_MAP2_APPLE = GLenum::GL_VERTEX_ATTRIB_MAP2_APPLE; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE = GLenum::GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE = GLenum::GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE = GLenum::GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = GLenum::GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE = GLenum::GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE = GLenum::GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE = GLenum::GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = GLenum::GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE; GLBINDING_CONSTEXPR static const GLenum GL_DRAW_PIXELS_APPLE = GLenum::GL_DRAW_PIXELS_APPLE; GLBINDING_CONSTEXPR static const GLenum GL_FENCE_APPLE = GLenum::GL_FENCE_APPLE; GLBINDING_CONSTEXPR static const GLenum GL_ELEMENT_ARRAY_APPLE = GLenum::GL_ELEMENT_ARRAY_APPLE; GLBINDING_CONSTEXPR static const GLenum GL_ELEMENT_ARRAY_TYPE_APPLE = GLenum::GL_ELEMENT_ARRAY_TYPE_APPLE; GLBINDING_CONSTEXPR static const GLenum GL_ELEMENT_ARRAY_POINTER_APPLE = GLenum::GL_ELEMENT_ARRAY_POINTER_APPLE; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_FLOAT_APPLE = GLenum::GL_COLOR_FLOAT_APPLE; GLBINDING_CONSTEXPR static const GLenum GL_BUFFER_SERIALIZED_MODIFY_APPLE = GLenum::GL_BUFFER_SERIALIZED_MODIFY_APPLE; GLBINDING_CONSTEXPR static const GLenum GL_BUFFER_FLUSHING_UNMAP_APPLE = GLenum::GL_BUFFER_FLUSHING_UNMAP_APPLE; GLBINDING_CONSTEXPR static const GLenum GL_AUX_DEPTH_STENCIL_APPLE = GLenum::GL_AUX_DEPTH_STENCIL_APPLE; GLBINDING_CONSTEXPR static const GLenum GL_PACK_ROW_BYTES_APPLE = GLenum::GL_PACK_ROW_BYTES_APPLE; GLBINDING_CONSTEXPR static const GLenum GL_UNPACK_ROW_BYTES_APPLE = GLenum::GL_UNPACK_ROW_BYTES_APPLE; GLBINDING_CONSTEXPR static const GLenum GL_RELEASED_APPLE = GLenum::GL_RELEASED_APPLE; GLBINDING_CONSTEXPR static const GLenum GL_VOLATILE_APPLE = GLenum::GL_VOLATILE_APPLE; GLBINDING_CONSTEXPR static const GLenum GL_RETAINED_APPLE = GLenum::GL_RETAINED_APPLE; GLBINDING_CONSTEXPR static const GLenum GL_UNDEFINED_APPLE = GLenum::GL_UNDEFINED_APPLE; GLBINDING_CONSTEXPR static const GLenum GL_PURGEABLE_APPLE = GLenum::GL_PURGEABLE_APPLE; GLBINDING_CONSTEXPR static const GLenum GL_RGB_422_APPLE = GLenum::GL_RGB_422_APPLE; GLBINDING_CONSTEXPR static const GLenum GL_UNIFORM_BUFFER_BINDING = GLenum::GL_UNIFORM_BUFFER_BINDING; GLBINDING_CONSTEXPR static const GLenum GL_UNIFORM_BUFFER_START = GLenum::GL_UNIFORM_BUFFER_START; GLBINDING_CONSTEXPR static const GLenum GL_UNIFORM_BUFFER_SIZE = GLenum::GL_UNIFORM_BUFFER_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_MAX_VERTEX_UNIFORM_BLOCKS = GLenum::GL_MAX_VERTEX_UNIFORM_BLOCKS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_GEOMETRY_UNIFORM_BLOCKS = GLenum::GL_MAX_GEOMETRY_UNIFORM_BLOCKS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_FRAGMENT_UNIFORM_BLOCKS = GLenum::GL_MAX_FRAGMENT_UNIFORM_BLOCKS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_COMBINED_UNIFORM_BLOCKS = GLenum::GL_MAX_COMBINED_UNIFORM_BLOCKS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_UNIFORM_BUFFER_BINDINGS = GLenum::GL_MAX_UNIFORM_BUFFER_BINDINGS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_UNIFORM_BLOCK_SIZE = GLenum::GL_MAX_UNIFORM_BLOCK_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = GLenum::GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = GLenum::GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = GLenum::GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS; GLBINDING_CONSTEXPR static const GLenum GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = GLenum::GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_SRGB_DECODE_EXT = GLenum::GL_TEXTURE_SRGB_DECODE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_DECODE_EXT = GLenum::GL_DECODE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_SKIP_DECODE_EXT = GLenum::GL_SKIP_DECODE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_PROGRAM_PIPELINE_OBJECT_EXT = GLenum::GL_PROGRAM_PIPELINE_OBJECT_EXT; GLBINDING_CONSTEXPR static const GLenum GL_RGB_RAW_422_APPLE = GLenum::GL_RGB_RAW_422_APPLE; GLBINDING_CONSTEXPR static const GLenum GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT = GLenum::GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT; GLBINDING_CONSTEXPR static const GLenum GL_PROGRAM_OBJECT_ARB = GLenum::GL_PROGRAM_OBJECT_ARB; GLBINDING_CONSTEXPR static const GLenum GL_PROGRAM_OBJECT_EXT = GLenum::GL_PROGRAM_OBJECT_EXT; GLBINDING_CONSTEXPR static const GLenum GL_SHADER_OBJECT_ARB = GLenum::GL_SHADER_OBJECT_ARB; GLBINDING_CONSTEXPR static const GLenum GL_SHADER_OBJECT_EXT = GLenum::GL_SHADER_OBJECT_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = GLenum::GL_MAX_FRAGMENT_UNIFORM_COMPONENTS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = GLenum::GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MAX_VERTEX_UNIFORM_COMPONENTS = GLenum::GL_MAX_VERTEX_UNIFORM_COMPONENTS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = GLenum::GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MAX_VARYING_COMPONENTS = GLenum::GL_MAX_VARYING_COMPONENTS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_VARYING_COMPONENTS_EXT = GLenum::GL_MAX_VARYING_COMPONENTS_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MAX_VARYING_FLOATS = GLenum::GL_MAX_VARYING_FLOATS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_VARYING_FLOATS_ARB = GLenum::GL_MAX_VARYING_FLOATS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = GLenum::GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = GLenum::GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = GLenum::GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = GLenum::GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_OBJECT_TYPE_ARB = GLenum::GL_OBJECT_TYPE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_OBJECT_SUBTYPE_ARB = GLenum::GL_OBJECT_SUBTYPE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_OBJECT_DELETE_STATUS_ARB = GLenum::GL_OBJECT_DELETE_STATUS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_OBJECT_COMPILE_STATUS_ARB = GLenum::GL_OBJECT_COMPILE_STATUS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_OBJECT_LINK_STATUS_ARB = GLenum::GL_OBJECT_LINK_STATUS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_OBJECT_VALIDATE_STATUS_ARB = GLenum::GL_OBJECT_VALIDATE_STATUS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_OBJECT_INFO_LOG_LENGTH_ARB = GLenum::GL_OBJECT_INFO_LOG_LENGTH_ARB; GLBINDING_CONSTEXPR static const GLenum GL_OBJECT_ATTACHED_OBJECTS_ARB = GLenum::GL_OBJECT_ATTACHED_OBJECTS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_OBJECT_ACTIVE_UNIFORMS_ARB = GLenum::GL_OBJECT_ACTIVE_UNIFORMS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = GLenum::GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB; GLBINDING_CONSTEXPR static const GLenum GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = GLenum::GL_OBJECT_SHADER_SOURCE_LENGTH_ARB; GLBINDING_CONSTEXPR static const GLenum GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = GLenum::GL_OBJECT_ACTIVE_ATTRIBUTES_ARB; GLBINDING_CONSTEXPR static const GLenum GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = GLenum::GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB; GLBINDING_CONSTEXPR static const GLenum GL_SHADING_LANGUAGE_VERSION_ARB = GLenum::GL_SHADING_LANGUAGE_VERSION_ARB; GLBINDING_CONSTEXPR static const GLenum GL_ACTIVE_PROGRAM_EXT = GLenum::GL_ACTIVE_PROGRAM_EXT; GLBINDING_CONSTEXPR static const GLenum GL_CURRENT_PROGRAM = GLenum::GL_CURRENT_PROGRAM; GLBINDING_CONSTEXPR static const GLenum GL_PALETTE4_RGB8_OES = GLenum::GL_PALETTE4_RGB8_OES; GLBINDING_CONSTEXPR static const GLenum GL_PALETTE4_RGBA8_OES = GLenum::GL_PALETTE4_RGBA8_OES; GLBINDING_CONSTEXPR static const GLenum GL_PALETTE4_R5_G6_B5_OES = GLenum::GL_PALETTE4_R5_G6_B5_OES; GLBINDING_CONSTEXPR static const GLenum GL_PALETTE4_RGBA4_OES = GLenum::GL_PALETTE4_RGBA4_OES; GLBINDING_CONSTEXPR static const GLenum GL_PALETTE4_RGB5_A1_OES = GLenum::GL_PALETTE4_RGB5_A1_OES; GLBINDING_CONSTEXPR static const GLenum GL_PALETTE8_RGB8_OES = GLenum::GL_PALETTE8_RGB8_OES; GLBINDING_CONSTEXPR static const GLenum GL_PALETTE8_RGBA8_OES = GLenum::GL_PALETTE8_RGBA8_OES; GLBINDING_CONSTEXPR static const GLenum GL_PALETTE8_R5_G6_B5_OES = GLenum::GL_PALETTE8_R5_G6_B5_OES; GLBINDING_CONSTEXPR static const GLenum GL_PALETTE8_RGBA4_OES = GLenum::GL_PALETTE8_RGBA4_OES; GLBINDING_CONSTEXPR static const GLenum GL_PALETTE8_RGB5_A1_OES = GLenum::GL_PALETTE8_RGB5_A1_OES; GLBINDING_CONSTEXPR static const GLenum GL_IMPLEMENTATION_COLOR_READ_TYPE_OES = GLenum::GL_IMPLEMENTATION_COLOR_READ_TYPE_OES; GLBINDING_CONSTEXPR static const GLenum GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES = GLenum::GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES; GLBINDING_CONSTEXPR static const GLenum GL_TILE_RASTER_ORDER_FIXED_MESA = GLenum::GL_TILE_RASTER_ORDER_FIXED_MESA; GLBINDING_CONSTEXPR static const GLenum GL_TILE_RASTER_ORDER_INCREASING_X_MESA = GLenum::GL_TILE_RASTER_ORDER_INCREASING_X_MESA; GLBINDING_CONSTEXPR static const GLenum GL_TILE_RASTER_ORDER_INCREASING_Y_MESA = GLenum::GL_TILE_RASTER_ORDER_INCREASING_Y_MESA; GLBINDING_CONSTEXPR static const GLenum GL_COUNTER_TYPE_AMD = GLenum::GL_COUNTER_TYPE_AMD; GLBINDING_CONSTEXPR static const GLenum GL_COUNTER_RANGE_AMD = GLenum::GL_COUNTER_RANGE_AMD; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT64_AMD = GLenum::GL_UNSIGNED_INT64_AMD; GLBINDING_CONSTEXPR static const GLenum GL_PERCENTAGE_AMD = GLenum::GL_PERCENTAGE_AMD; GLBINDING_CONSTEXPR static const GLenum GL_PERFMON_RESULT_AVAILABLE_AMD = GLenum::GL_PERFMON_RESULT_AVAILABLE_AMD; GLBINDING_CONSTEXPR static const GLenum GL_PERFMON_RESULT_SIZE_AMD = GLenum::GL_PERFMON_RESULT_SIZE_AMD; GLBINDING_CONSTEXPR static const GLenum GL_PERFMON_RESULT_AMD = GLenum::GL_PERFMON_RESULT_AMD; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_RED_TYPE = GLenum::GL_TEXTURE_RED_TYPE; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_RED_TYPE_ARB = GLenum::GL_TEXTURE_RED_TYPE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_GREEN_TYPE = GLenum::GL_TEXTURE_GREEN_TYPE; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_GREEN_TYPE_ARB = GLenum::GL_TEXTURE_GREEN_TYPE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_BLUE_TYPE = GLenum::GL_TEXTURE_BLUE_TYPE; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_BLUE_TYPE_ARB = GLenum::GL_TEXTURE_BLUE_TYPE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_ALPHA_TYPE = GLenum::GL_TEXTURE_ALPHA_TYPE; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_ALPHA_TYPE_ARB = GLenum::GL_TEXTURE_ALPHA_TYPE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_LUMINANCE_TYPE = GLenum::GL_TEXTURE_LUMINANCE_TYPE; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_LUMINANCE_TYPE_ARB = GLenum::GL_TEXTURE_LUMINANCE_TYPE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_INTENSITY_TYPE = GLenum::GL_TEXTURE_INTENSITY_TYPE; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_INTENSITY_TYPE_ARB = GLenum::GL_TEXTURE_INTENSITY_TYPE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_DEPTH_TYPE = GLenum::GL_TEXTURE_DEPTH_TYPE; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_DEPTH_TYPE_ARB = GLenum::GL_TEXTURE_DEPTH_TYPE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_NORMALIZED = GLenum::GL_UNSIGNED_NORMALIZED; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_NORMALIZED_ARB = GLenum::GL_UNSIGNED_NORMALIZED_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_1D_ARRAY_EXT = GLenum::GL_TEXTURE_1D_ARRAY_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_2D_ARRAY_EXT = GLenum::GL_TEXTURE_2D_ARRAY_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_BINDING_1D_ARRAY = GLenum::GL_TEXTURE_BINDING_1D_ARRAY; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_BINDING_1D_ARRAY_EXT = GLenum::GL_TEXTURE_BINDING_1D_ARRAY_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_BINDING_2D_ARRAY = GLenum::GL_TEXTURE_BINDING_2D_ARRAY; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_BINDING_2D_ARRAY_EXT = GLenum::GL_TEXTURE_BINDING_2D_ARRAY_EXT; GLBINDING_CONSTEXPR static const GLenum GL_GEOMETRY_PROGRAM_NV = GLenum::GL_GEOMETRY_PROGRAM_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = GLenum::GL_MAX_PROGRAM_OUTPUT_VERTICES_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = GLenum::GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = GLenum::GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = GLenum::GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = GLenum::GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_BUFFER_ARB = GLenum::GL_TEXTURE_BUFFER_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_BUFFER_BINDING = GLenum::GL_TEXTURE_BUFFER_BINDING; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_BUFFER_EXT = GLenum::GL_TEXTURE_BUFFER_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MAX_TEXTURE_BUFFER_SIZE = GLenum::GL_MAX_TEXTURE_BUFFER_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_MAX_TEXTURE_BUFFER_SIZE_ARB = GLenum::GL_MAX_TEXTURE_BUFFER_SIZE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MAX_TEXTURE_BUFFER_SIZE_EXT = GLenum::GL_MAX_TEXTURE_BUFFER_SIZE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_BINDING_BUFFER = GLenum::GL_TEXTURE_BINDING_BUFFER; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_BINDING_BUFFER_ARB = GLenum::GL_TEXTURE_BINDING_BUFFER_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_BINDING_BUFFER_EXT = GLenum::GL_TEXTURE_BINDING_BUFFER_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_BUFFER_DATA_STORE_BINDING = GLenum::GL_TEXTURE_BUFFER_DATA_STORE_BINDING; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = GLenum::GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = GLenum::GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_BUFFER_FORMAT_ARB = GLenum::GL_TEXTURE_BUFFER_FORMAT_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_BUFFER_FORMAT_EXT = GLenum::GL_TEXTURE_BUFFER_FORMAT_EXT; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLE_SHADING = GLenum::GL_SAMPLE_SHADING; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLE_SHADING_ARB = GLenum::GL_SAMPLE_SHADING_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MIN_SAMPLE_SHADING_VALUE = GLenum::GL_MIN_SAMPLE_SHADING_VALUE; GLBINDING_CONSTEXPR static const GLenum GL_MIN_SAMPLE_SHADING_VALUE_ARB = GLenum::GL_MIN_SAMPLE_SHADING_VALUE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = GLenum::GL_UNSIGNED_INT_10F_11F_11F_REV_EXT; GLBINDING_CONSTEXPR static const GLenum GL_RGBA_SIGNED_COMPONENTS_EXT = GLenum::GL_RGBA_SIGNED_COMPONENTS_EXT; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_5_9_9_9_REV = GLenum::GL_UNSIGNED_INT_5_9_9_9_REV; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_5_9_9_9_REV_EXT = GLenum::GL_UNSIGNED_INT_5_9_9_9_REV_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_SHARED_SIZE = GLenum::GL_TEXTURE_SHARED_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_SHARED_SIZE_EXT = GLenum::GL_TEXTURE_SHARED_SIZE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_SLUMINANCE_ALPHA = GLenum::GL_SLUMINANCE_ALPHA; GLBINDING_CONSTEXPR static const GLenum GL_SLUMINANCE_ALPHA_EXT = GLenum::GL_SLUMINANCE_ALPHA_EXT; GLBINDING_CONSTEXPR static const GLenum GL_SLUMINANCE8_ALPHA8 = GLenum::GL_SLUMINANCE8_ALPHA8; GLBINDING_CONSTEXPR static const GLenum GL_SLUMINANCE8_ALPHA8_EXT = GLenum::GL_SLUMINANCE8_ALPHA8_EXT; GLBINDING_CONSTEXPR static const GLenum GL_SLUMINANCE = GLenum::GL_SLUMINANCE; GLBINDING_CONSTEXPR static const GLenum GL_SLUMINANCE_EXT = GLenum::GL_SLUMINANCE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_SLUMINANCE8 = GLenum::GL_SLUMINANCE8; GLBINDING_CONSTEXPR static const GLenum GL_SLUMINANCE8_EXT = GLenum::GL_SLUMINANCE8_EXT; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_SRGB_EXT = GLenum::GL_COMPRESSED_SRGB_EXT; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_SRGB_ALPHA_EXT = GLenum::GL_COMPRESSED_SRGB_ALPHA_EXT; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_SLUMINANCE = GLenum::GL_COMPRESSED_SLUMINANCE; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_SLUMINANCE_EXT = GLenum::GL_COMPRESSED_SLUMINANCE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_SLUMINANCE_ALPHA = GLenum::GL_COMPRESSED_SLUMINANCE_ALPHA; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_SLUMINANCE_ALPHA_EXT = GLenum::GL_COMPRESSED_SLUMINANCE_ALPHA_EXT; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_LUMINANCE_LATC1_EXT = GLenum::GL_COMPRESSED_LUMINANCE_LATC1_EXT; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = GLenum::GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = GLenum::GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = GLenum::GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV = GLenum::GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV; GLBINDING_CONSTEXPR static const GLenum GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV = GLenum::GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV; GLBINDING_CONSTEXPR static const GLenum GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = GLenum::GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT; GLBINDING_CONSTEXPR static const GLenum GL_BACK_PRIMARY_COLOR_NV = GLenum::GL_BACK_PRIMARY_COLOR_NV; GLBINDING_CONSTEXPR static const GLenum GL_BACK_SECONDARY_COLOR_NV = GLenum::GL_BACK_SECONDARY_COLOR_NV; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_COORD_NV = GLenum::GL_TEXTURE_COORD_NV; GLBINDING_CONSTEXPR static const GLenum GL_CLIP_DISTANCE_NV = GLenum::GL_CLIP_DISTANCE_NV; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ID_NV = GLenum::GL_VERTEX_ID_NV; GLBINDING_CONSTEXPR static const GLenum GL_PRIMITIVE_ID_NV = GLenum::GL_PRIMITIVE_ID_NV; GLBINDING_CONSTEXPR static const GLenum GL_GENERIC_ATTRIB_NV = GLenum::GL_GENERIC_ATTRIB_NV; GLBINDING_CONSTEXPR static const GLenum GL_TRANSFORM_FEEDBACK_ATTRIBS_NV = GLenum::GL_TRANSFORM_FEEDBACK_ATTRIBS_NV; GLBINDING_CONSTEXPR static const GLenum GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = GLenum::GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = GLenum::GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = GLenum::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = GLenum::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = GLenum::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV; GLBINDING_CONSTEXPR static const GLenum GL_ACTIVE_VARYINGS_NV = GLenum::GL_ACTIVE_VARYINGS_NV; GLBINDING_CONSTEXPR static const GLenum GL_ACTIVE_VARYING_MAX_LENGTH_NV = GLenum::GL_ACTIVE_VARYING_MAX_LENGTH_NV; GLBINDING_CONSTEXPR static const GLenum GL_TRANSFORM_FEEDBACK_VARYINGS_EXT = GLenum::GL_TRANSFORM_FEEDBACK_VARYINGS_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TRANSFORM_FEEDBACK_VARYINGS_NV = GLenum::GL_TRANSFORM_FEEDBACK_VARYINGS_NV; GLBINDING_CONSTEXPR static const GLenum GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT = GLenum::GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = GLenum::GL_TRANSFORM_FEEDBACK_BUFFER_START_NV; GLBINDING_CONSTEXPR static const GLenum GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = GLenum::GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = GLenum::GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV; GLBINDING_CONSTEXPR static const GLenum GL_TRANSFORM_FEEDBACK_RECORD_NV = GLenum::GL_TRANSFORM_FEEDBACK_RECORD_NV; GLBINDING_CONSTEXPR static const GLenum GL_PRIMITIVES_GENERATED_EXT = GLenum::GL_PRIMITIVES_GENERATED_EXT; GLBINDING_CONSTEXPR static const GLenum GL_PRIMITIVES_GENERATED_NV = GLenum::GL_PRIMITIVES_GENERATED_NV; GLBINDING_CONSTEXPR static const GLenum GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = GLenum::GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = GLenum::GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV; GLBINDING_CONSTEXPR static const GLenum GL_RASTERIZER_DISCARD = GLenum::GL_RASTERIZER_DISCARD; GLBINDING_CONSTEXPR static const GLenum GL_RASTERIZER_DISCARD_EXT = GLenum::GL_RASTERIZER_DISCARD_EXT; GLBINDING_CONSTEXPR static const GLenum GL_RASTERIZER_DISCARD_NV = GLenum::GL_RASTERIZER_DISCARD_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = GLenum::GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = GLenum::GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV = GLenum::GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = GLenum::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = GLenum::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = GLenum::GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV; GLBINDING_CONSTEXPR static const GLenum GL_INTERLEAVED_ATTRIBS = GLenum::GL_INTERLEAVED_ATTRIBS; GLBINDING_CONSTEXPR static const GLenum GL_INTERLEAVED_ATTRIBS_EXT = GLenum::GL_INTERLEAVED_ATTRIBS_EXT; GLBINDING_CONSTEXPR static const GLenum GL_INTERLEAVED_ATTRIBS_NV = GLenum::GL_INTERLEAVED_ATTRIBS_NV; GLBINDING_CONSTEXPR static const GLenum GL_SEPARATE_ATTRIBS = GLenum::GL_SEPARATE_ATTRIBS; GLBINDING_CONSTEXPR static const GLenum GL_SEPARATE_ATTRIBS_EXT = GLenum::GL_SEPARATE_ATTRIBS_EXT; GLBINDING_CONSTEXPR static const GLenum GL_SEPARATE_ATTRIBS_NV = GLenum::GL_SEPARATE_ATTRIBS_NV; GLBINDING_CONSTEXPR static const GLenum GL_TRANSFORM_FEEDBACK_BUFFER_EXT = GLenum::GL_TRANSFORM_FEEDBACK_BUFFER_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TRANSFORM_FEEDBACK_BUFFER_NV = GLenum::GL_TRANSFORM_FEEDBACK_BUFFER_NV; GLBINDING_CONSTEXPR static const GLenum GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = GLenum::GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = GLenum::GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV; GLBINDING_CONSTEXPR static const GLenum GL_POINT_SPRITE_COORD_ORIGIN = GLenum::GL_POINT_SPRITE_COORD_ORIGIN; GLBINDING_CONSTEXPR static const GLenum GL_STENCIL_BACK_REF = GLenum::GL_STENCIL_BACK_REF; GLBINDING_CONSTEXPR static const GLenum GL_STENCIL_BACK_VALUE_MASK = GLenum::GL_STENCIL_BACK_VALUE_MASK; GLBINDING_CONSTEXPR static const GLenum GL_STENCIL_BACK_WRITEMASK = GLenum::GL_STENCIL_BACK_WRITEMASK; GLBINDING_CONSTEXPR static const GLenum GL_DRAW_FRAMEBUFFER_BINDING = GLenum::GL_DRAW_FRAMEBUFFER_BINDING; GLBINDING_CONSTEXPR static const GLenum GL_DRAW_FRAMEBUFFER_BINDING_EXT = GLenum::GL_DRAW_FRAMEBUFFER_BINDING_EXT; GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_BINDING = GLenum::GL_FRAMEBUFFER_BINDING; GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_BINDING_EXT = GLenum::GL_FRAMEBUFFER_BINDING_EXT; GLBINDING_CONSTEXPR static const GLenum GL_RENDERBUFFER_BINDING = GLenum::GL_RENDERBUFFER_BINDING; GLBINDING_CONSTEXPR static const GLenum GL_RENDERBUFFER_BINDING_EXT = GLenum::GL_RENDERBUFFER_BINDING_EXT; GLBINDING_CONSTEXPR static const GLenum GL_READ_FRAMEBUFFER_EXT = GLenum::GL_READ_FRAMEBUFFER_EXT; GLBINDING_CONSTEXPR static const GLenum GL_DRAW_FRAMEBUFFER_EXT = GLenum::GL_DRAW_FRAMEBUFFER_EXT; GLBINDING_CONSTEXPR static const GLenum GL_READ_FRAMEBUFFER_BINDING = GLenum::GL_READ_FRAMEBUFFER_BINDING; GLBINDING_CONSTEXPR static const GLenum GL_READ_FRAMEBUFFER_BINDING_EXT = GLenum::GL_READ_FRAMEBUFFER_BINDING_EXT; GLBINDING_CONSTEXPR static const GLenum GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = GLenum::GL_RENDERBUFFER_COVERAGE_SAMPLES_NV; GLBINDING_CONSTEXPR static const GLenum GL_RENDERBUFFER_SAMPLES_EXT = GLenum::GL_RENDERBUFFER_SAMPLES_EXT; GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = GLenum::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE; GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = GLenum::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = GLenum::GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT; GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = GLenum::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT; GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = GLenum::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = GLenum::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT; GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = GLenum::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT; GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_COMPLETE_EXT = GLenum::GL_FRAMEBUFFER_COMPLETE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = GLenum::GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT; GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = GLenum::GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT; GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = GLenum::GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT; GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = GLenum::GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT; GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = GLenum::GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT; GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = GLenum::GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT; GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_UNSUPPORTED_EXT = GLenum::GL_FRAMEBUFFER_UNSUPPORTED_EXT; GLBINDING_CONSTEXPR static const GLenum GL_STENCIL_ATTACHMENT = GLenum::GL_STENCIL_ATTACHMENT; GLBINDING_CONSTEXPR static const GLenum GL_STENCIL_ATTACHMENT_EXT = GLenum::GL_STENCIL_ATTACHMENT_EXT; GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_EXT = GLenum::GL_FRAMEBUFFER_EXT; GLBINDING_CONSTEXPR static const GLenum GL_RENDERBUFFER_EXT = GLenum::GL_RENDERBUFFER_EXT; GLBINDING_CONSTEXPR static const GLenum GL_RENDERBUFFER_WIDTH_EXT = GLenum::GL_RENDERBUFFER_WIDTH_EXT; GLBINDING_CONSTEXPR static const GLenum GL_RENDERBUFFER_HEIGHT_EXT = GLenum::GL_RENDERBUFFER_HEIGHT_EXT; GLBINDING_CONSTEXPR static const GLenum GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = GLenum::GL_RENDERBUFFER_INTERNAL_FORMAT_EXT; GLBINDING_CONSTEXPR static const GLenum GL_STENCIL_INDEX1 = GLenum::GL_STENCIL_INDEX1; GLBINDING_CONSTEXPR static const GLenum GL_STENCIL_INDEX1_EXT = GLenum::GL_STENCIL_INDEX1_EXT; GLBINDING_CONSTEXPR static const GLenum GL_STENCIL_INDEX4 = GLenum::GL_STENCIL_INDEX4; GLBINDING_CONSTEXPR static const GLenum GL_STENCIL_INDEX4_EXT = GLenum::GL_STENCIL_INDEX4_EXT; GLBINDING_CONSTEXPR static const GLenum GL_STENCIL_INDEX8 = GLenum::GL_STENCIL_INDEX8; GLBINDING_CONSTEXPR static const GLenum GL_STENCIL_INDEX8_EXT = GLenum::GL_STENCIL_INDEX8_EXT; GLBINDING_CONSTEXPR static const GLenum GL_STENCIL_INDEX16 = GLenum::GL_STENCIL_INDEX16; GLBINDING_CONSTEXPR static const GLenum GL_STENCIL_INDEX16_EXT = GLenum::GL_STENCIL_INDEX16_EXT; GLBINDING_CONSTEXPR static const GLenum GL_RENDERBUFFER_RED_SIZE_EXT = GLenum::GL_RENDERBUFFER_RED_SIZE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_RENDERBUFFER_GREEN_SIZE_EXT = GLenum::GL_RENDERBUFFER_GREEN_SIZE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_RENDERBUFFER_BLUE_SIZE_EXT = GLenum::GL_RENDERBUFFER_BLUE_SIZE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_RENDERBUFFER_ALPHA_SIZE_EXT = GLenum::GL_RENDERBUFFER_ALPHA_SIZE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_RENDERBUFFER_DEPTH_SIZE_EXT = GLenum::GL_RENDERBUFFER_DEPTH_SIZE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_RENDERBUFFER_STENCIL_SIZE_EXT = GLenum::GL_RENDERBUFFER_STENCIL_SIZE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = GLenum::GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MAX_SAMPLES = GLenum::GL_MAX_SAMPLES; GLBINDING_CONSTEXPR static const GLenum GL_MAX_SAMPLES_EXT = GLenum::GL_MAX_SAMPLES_EXT; GLBINDING_CONSTEXPR static const GLenum GL_RGB565 = GLenum::GL_RGB565; GLBINDING_CONSTEXPR static const GLenum GL_PRIMITIVE_RESTART_FIXED_INDEX = GLenum::GL_PRIMITIVE_RESTART_FIXED_INDEX; GLBINDING_CONSTEXPR static const GLenum GL_MAX_ELEMENT_INDEX = GLenum::GL_MAX_ELEMENT_INDEX; GLBINDING_CONSTEXPR static const GLenum GL_RGBA32UI_EXT = GLenum::GL_RGBA32UI_EXT; GLBINDING_CONSTEXPR static const GLenum GL_RGB32UI_EXT = GLenum::GL_RGB32UI_EXT; GLBINDING_CONSTEXPR static const GLenum GL_ALPHA32UI_EXT = GLenum::GL_ALPHA32UI_EXT; GLBINDING_CONSTEXPR static const GLenum GL_INTENSITY32UI_EXT = GLenum::GL_INTENSITY32UI_EXT; GLBINDING_CONSTEXPR static const GLenum GL_LUMINANCE32UI_EXT = GLenum::GL_LUMINANCE32UI_EXT; GLBINDING_CONSTEXPR static const GLenum GL_LUMINANCE_ALPHA32UI_EXT = GLenum::GL_LUMINANCE_ALPHA32UI_EXT; GLBINDING_CONSTEXPR static const GLenum GL_RGBA16UI_EXT = GLenum::GL_RGBA16UI_EXT; GLBINDING_CONSTEXPR static const GLenum GL_RGB16UI_EXT = GLenum::GL_RGB16UI_EXT; GLBINDING_CONSTEXPR static const GLenum GL_ALPHA16UI_EXT = GLenum::GL_ALPHA16UI_EXT; GLBINDING_CONSTEXPR static const GLenum GL_INTENSITY16UI_EXT = GLenum::GL_INTENSITY16UI_EXT; GLBINDING_CONSTEXPR static const GLenum GL_LUMINANCE16UI_EXT = GLenum::GL_LUMINANCE16UI_EXT; GLBINDING_CONSTEXPR static const GLenum GL_LUMINANCE_ALPHA16UI_EXT = GLenum::GL_LUMINANCE_ALPHA16UI_EXT; GLBINDING_CONSTEXPR static const GLenum GL_RGBA8UI_EXT = GLenum::GL_RGBA8UI_EXT; GLBINDING_CONSTEXPR static const GLenum GL_RGB8UI_EXT = GLenum::GL_RGB8UI_EXT; GLBINDING_CONSTEXPR static const GLenum GL_ALPHA8UI_EXT = GLenum::GL_ALPHA8UI_EXT; GLBINDING_CONSTEXPR static const GLenum GL_INTENSITY8UI_EXT = GLenum::GL_INTENSITY8UI_EXT; GLBINDING_CONSTEXPR static const GLenum GL_LUMINANCE8UI_EXT = GLenum::GL_LUMINANCE8UI_EXT; GLBINDING_CONSTEXPR static const GLenum GL_LUMINANCE_ALPHA8UI_EXT = GLenum::GL_LUMINANCE_ALPHA8UI_EXT; GLBINDING_CONSTEXPR static const GLenum GL_RGBA32I_EXT = GLenum::GL_RGBA32I_EXT; GLBINDING_CONSTEXPR static const GLenum GL_RGB32I_EXT = GLenum::GL_RGB32I_EXT; GLBINDING_CONSTEXPR static const GLenum GL_ALPHA32I_EXT = GLenum::GL_ALPHA32I_EXT; GLBINDING_CONSTEXPR static const GLenum GL_INTENSITY32I_EXT = GLenum::GL_INTENSITY32I_EXT; GLBINDING_CONSTEXPR static const GLenum GL_LUMINANCE32I_EXT = GLenum::GL_LUMINANCE32I_EXT; GLBINDING_CONSTEXPR static const GLenum GL_LUMINANCE_ALPHA32I_EXT = GLenum::GL_LUMINANCE_ALPHA32I_EXT; GLBINDING_CONSTEXPR static const GLenum GL_RGBA16I_EXT = GLenum::GL_RGBA16I_EXT; GLBINDING_CONSTEXPR static const GLenum GL_RGB16I_EXT = GLenum::GL_RGB16I_EXT; GLBINDING_CONSTEXPR static const GLenum GL_ALPHA16I_EXT = GLenum::GL_ALPHA16I_EXT; GLBINDING_CONSTEXPR static const GLenum GL_INTENSITY16I_EXT = GLenum::GL_INTENSITY16I_EXT; GLBINDING_CONSTEXPR static const GLenum GL_LUMINANCE16I_EXT = GLenum::GL_LUMINANCE16I_EXT; GLBINDING_CONSTEXPR static const GLenum GL_LUMINANCE_ALPHA16I_EXT = GLenum::GL_LUMINANCE_ALPHA16I_EXT; GLBINDING_CONSTEXPR static const GLenum GL_RGBA8I_EXT = GLenum::GL_RGBA8I_EXT; GLBINDING_CONSTEXPR static const GLenum GL_RGB8I_EXT = GLenum::GL_RGB8I_EXT; GLBINDING_CONSTEXPR static const GLenum GL_ALPHA8I_EXT = GLenum::GL_ALPHA8I_EXT; GLBINDING_CONSTEXPR static const GLenum GL_INTENSITY8I_EXT = GLenum::GL_INTENSITY8I_EXT; GLBINDING_CONSTEXPR static const GLenum GL_LUMINANCE8I_EXT = GLenum::GL_LUMINANCE8I_EXT; GLBINDING_CONSTEXPR static const GLenum GL_LUMINANCE_ALPHA8I_EXT = GLenum::GL_LUMINANCE_ALPHA8I_EXT; GLBINDING_CONSTEXPR static const GLenum GL_RED_INTEGER = GLenum::GL_RED_INTEGER; GLBINDING_CONSTEXPR static const GLenum GL_RED_INTEGER_EXT = GLenum::GL_RED_INTEGER_EXT; GLBINDING_CONSTEXPR static const GLenum GL_GREEN_INTEGER = GLenum::GL_GREEN_INTEGER; GLBINDING_CONSTEXPR static const GLenum GL_GREEN_INTEGER_EXT = GLenum::GL_GREEN_INTEGER_EXT; GLBINDING_CONSTEXPR static const GLenum GL_BLUE_INTEGER = GLenum::GL_BLUE_INTEGER; GLBINDING_CONSTEXPR static const GLenum GL_BLUE_INTEGER_EXT = GLenum::GL_BLUE_INTEGER_EXT; GLBINDING_CONSTEXPR static const GLenum GL_ALPHA_INTEGER = GLenum::GL_ALPHA_INTEGER; GLBINDING_CONSTEXPR static const GLenum GL_ALPHA_INTEGER_EXT = GLenum::GL_ALPHA_INTEGER_EXT; GLBINDING_CONSTEXPR static const GLenum GL_RGB_INTEGER = GLenum::GL_RGB_INTEGER; GLBINDING_CONSTEXPR static const GLenum GL_RGB_INTEGER_EXT = GLenum::GL_RGB_INTEGER_EXT; GLBINDING_CONSTEXPR static const GLenum GL_RGBA_INTEGER = GLenum::GL_RGBA_INTEGER; GLBINDING_CONSTEXPR static const GLenum GL_RGBA_INTEGER_EXT = GLenum::GL_RGBA_INTEGER_EXT; GLBINDING_CONSTEXPR static const GLenum GL_BGR_INTEGER = GLenum::GL_BGR_INTEGER; GLBINDING_CONSTEXPR static const GLenum GL_BGR_INTEGER_EXT = GLenum::GL_BGR_INTEGER_EXT; GLBINDING_CONSTEXPR static const GLenum GL_BGRA_INTEGER = GLenum::GL_BGRA_INTEGER; GLBINDING_CONSTEXPR static const GLenum GL_BGRA_INTEGER_EXT = GLenum::GL_BGRA_INTEGER_EXT; GLBINDING_CONSTEXPR static const GLenum GL_LUMINANCE_INTEGER_EXT = GLenum::GL_LUMINANCE_INTEGER_EXT; GLBINDING_CONSTEXPR static const GLenum GL_LUMINANCE_ALPHA_INTEGER_EXT = GLenum::GL_LUMINANCE_ALPHA_INTEGER_EXT; GLBINDING_CONSTEXPR static const GLenum GL_RGBA_INTEGER_MODE_EXT = GLenum::GL_RGBA_INTEGER_MODE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = GLenum::GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = GLenum::GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV = GLenum::GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV; GLBINDING_CONSTEXPR static const GLenum GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = GLenum::GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV; GLBINDING_CONSTEXPR static const GLenum GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = GLenum::GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV = GLenum::GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAX_PROGRAM_GENERIC_RESULTS_NV = GLenum::GL_MAX_PROGRAM_GENERIC_RESULTS_NV; GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = GLenum::GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB; GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = GLenum::GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT; GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = GLenum::GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = GLenum::GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT; GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = GLenum::GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB; GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = GLenum::GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT; GLBINDING_CONSTEXPR static const GLenum GL_LAYER_NV = GLenum::GL_LAYER_NV; GLBINDING_CONSTEXPR static const GLenum GL_FLOAT_32_UNSIGNED_INT_24_8_REV = GLenum::GL_FLOAT_32_UNSIGNED_INT_24_8_REV; GLBINDING_CONSTEXPR static const GLenum GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = GLenum::GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV; GLBINDING_CONSTEXPR static const GLenum GL_SHADER_INCLUDE_ARB = GLenum::GL_SHADER_INCLUDE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_DEPTH_BUFFER_FLOAT_MODE_NV = GLenum::GL_DEPTH_BUFFER_FLOAT_MODE_NV; GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_SRGB = GLenum::GL_FRAMEBUFFER_SRGB; GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_SRGB_EXT = GLenum::GL_FRAMEBUFFER_SRGB_EXT; GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_SRGB_CAPABLE_EXT = GLenum::GL_FRAMEBUFFER_SRGB_CAPABLE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_RED_GREEN_RGTC2_EXT = GLenum::GL_COMPRESSED_RED_GREEN_RGTC2_EXT; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = GLenum::GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLER_1D_ARRAY = GLenum::GL_SAMPLER_1D_ARRAY; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLER_1D_ARRAY_EXT = GLenum::GL_SAMPLER_1D_ARRAY_EXT; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLER_2D_ARRAY = GLenum::GL_SAMPLER_2D_ARRAY; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLER_2D_ARRAY_EXT = GLenum::GL_SAMPLER_2D_ARRAY_EXT; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLER_BUFFER = GLenum::GL_SAMPLER_BUFFER; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLER_BUFFER_EXT = GLenum::GL_SAMPLER_BUFFER_EXT; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLER_1D_ARRAY_SHADOW = GLenum::GL_SAMPLER_1D_ARRAY_SHADOW; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLER_1D_ARRAY_SHADOW_EXT = GLenum::GL_SAMPLER_1D_ARRAY_SHADOW_EXT; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLER_2D_ARRAY_SHADOW = GLenum::GL_SAMPLER_2D_ARRAY_SHADOW; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLER_2D_ARRAY_SHADOW_EXT = GLenum::GL_SAMPLER_2D_ARRAY_SHADOW_EXT; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLER_CUBE_SHADOW = GLenum::GL_SAMPLER_CUBE_SHADOW; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLER_CUBE_SHADOW_EXT = GLenum::GL_SAMPLER_CUBE_SHADOW_EXT; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_VEC2 = GLenum::GL_UNSIGNED_INT_VEC2; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_VEC2_EXT = GLenum::GL_UNSIGNED_INT_VEC2_EXT; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_VEC3 = GLenum::GL_UNSIGNED_INT_VEC3; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_VEC3_EXT = GLenum::GL_UNSIGNED_INT_VEC3_EXT; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_VEC4 = GLenum::GL_UNSIGNED_INT_VEC4; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_VEC4_EXT = GLenum::GL_UNSIGNED_INT_VEC4_EXT; GLBINDING_CONSTEXPR static const GLenum GL_INT_SAMPLER_1D = GLenum::GL_INT_SAMPLER_1D; GLBINDING_CONSTEXPR static const GLenum GL_INT_SAMPLER_1D_EXT = GLenum::GL_INT_SAMPLER_1D_EXT; GLBINDING_CONSTEXPR static const GLenum GL_INT_SAMPLER_2D = GLenum::GL_INT_SAMPLER_2D; GLBINDING_CONSTEXPR static const GLenum GL_INT_SAMPLER_2D_EXT = GLenum::GL_INT_SAMPLER_2D_EXT; GLBINDING_CONSTEXPR static const GLenum GL_INT_SAMPLER_3D = GLenum::GL_INT_SAMPLER_3D; GLBINDING_CONSTEXPR static const GLenum GL_INT_SAMPLER_3D_EXT = GLenum::GL_INT_SAMPLER_3D_EXT; GLBINDING_CONSTEXPR static const GLenum GL_INT_SAMPLER_CUBE = GLenum::GL_INT_SAMPLER_CUBE; GLBINDING_CONSTEXPR static const GLenum GL_INT_SAMPLER_CUBE_EXT = GLenum::GL_INT_SAMPLER_CUBE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_INT_SAMPLER_2D_RECT = GLenum::GL_INT_SAMPLER_2D_RECT; GLBINDING_CONSTEXPR static const GLenum GL_INT_SAMPLER_2D_RECT_EXT = GLenum::GL_INT_SAMPLER_2D_RECT_EXT; GLBINDING_CONSTEXPR static const GLenum GL_INT_SAMPLER_1D_ARRAY = GLenum::GL_INT_SAMPLER_1D_ARRAY; GLBINDING_CONSTEXPR static const GLenum GL_INT_SAMPLER_1D_ARRAY_EXT = GLenum::GL_INT_SAMPLER_1D_ARRAY_EXT; GLBINDING_CONSTEXPR static const GLenum GL_INT_SAMPLER_2D_ARRAY = GLenum::GL_INT_SAMPLER_2D_ARRAY; GLBINDING_CONSTEXPR static const GLenum GL_INT_SAMPLER_2D_ARRAY_EXT = GLenum::GL_INT_SAMPLER_2D_ARRAY_EXT; GLBINDING_CONSTEXPR static const GLenum GL_INT_SAMPLER_BUFFER = GLenum::GL_INT_SAMPLER_BUFFER; GLBINDING_CONSTEXPR static const GLenum GL_INT_SAMPLER_BUFFER_EXT = GLenum::GL_INT_SAMPLER_BUFFER_EXT; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_SAMPLER_1D = GLenum::GL_UNSIGNED_INT_SAMPLER_1D; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_SAMPLER_1D_EXT = GLenum::GL_UNSIGNED_INT_SAMPLER_1D_EXT; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_SAMPLER_2D = GLenum::GL_UNSIGNED_INT_SAMPLER_2D; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_SAMPLER_2D_EXT = GLenum::GL_UNSIGNED_INT_SAMPLER_2D_EXT; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_SAMPLER_3D = GLenum::GL_UNSIGNED_INT_SAMPLER_3D; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_SAMPLER_3D_EXT = GLenum::GL_UNSIGNED_INT_SAMPLER_3D_EXT; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_SAMPLER_CUBE = GLenum::GL_UNSIGNED_INT_SAMPLER_CUBE; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = GLenum::GL_UNSIGNED_INT_SAMPLER_CUBE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_SAMPLER_2D_RECT = GLenum::GL_UNSIGNED_INT_SAMPLER_2D_RECT; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = GLenum::GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = GLenum::GL_UNSIGNED_INT_SAMPLER_1D_ARRAY; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = GLenum::GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = GLenum::GL_UNSIGNED_INT_SAMPLER_2D_ARRAY; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = GLenum::GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_SAMPLER_BUFFER = GLenum::GL_UNSIGNED_INT_SAMPLER_BUFFER; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = GLenum::GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT; GLBINDING_CONSTEXPR static const GLenum GL_GEOMETRY_SHADER_ARB = GLenum::GL_GEOMETRY_SHADER_ARB; GLBINDING_CONSTEXPR static const GLenum GL_GEOMETRY_SHADER_EXT = GLenum::GL_GEOMETRY_SHADER_EXT; GLBINDING_CONSTEXPR static const GLenum GL_GEOMETRY_VERTICES_OUT_ARB = GLenum::GL_GEOMETRY_VERTICES_OUT_ARB; GLBINDING_CONSTEXPR static const GLenum GL_GEOMETRY_VERTICES_OUT_EXT = GLenum::GL_GEOMETRY_VERTICES_OUT_EXT; GLBINDING_CONSTEXPR static const GLenum GL_GEOMETRY_INPUT_TYPE_ARB = GLenum::GL_GEOMETRY_INPUT_TYPE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_GEOMETRY_INPUT_TYPE_EXT = GLenum::GL_GEOMETRY_INPUT_TYPE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_GEOMETRY_OUTPUT_TYPE_ARB = GLenum::GL_GEOMETRY_OUTPUT_TYPE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_GEOMETRY_OUTPUT_TYPE_EXT = GLenum::GL_GEOMETRY_OUTPUT_TYPE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB = GLenum::GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = GLenum::GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MAX_VERTEX_VARYING_COMPONENTS_ARB = GLenum::GL_MAX_VERTEX_VARYING_COMPONENTS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = GLenum::GL_MAX_VERTEX_VARYING_COMPONENTS_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = GLenum::GL_MAX_GEOMETRY_UNIFORM_COMPONENTS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = GLenum::GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = GLenum::GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MAX_GEOMETRY_OUTPUT_VERTICES = GLenum::GL_MAX_GEOMETRY_OUTPUT_VERTICES; GLBINDING_CONSTEXPR static const GLenum GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB = GLenum::GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = GLenum::GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = GLenum::GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = GLenum::GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = GLenum::GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = GLenum::GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = GLenum::GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = GLenum::GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MAX_SUBROUTINES = GLenum::GL_MAX_SUBROUTINES; GLBINDING_CONSTEXPR static const GLenum GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = GLenum::GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS; GLBINDING_CONSTEXPR static const GLenum GL_NAMED_STRING_LENGTH_ARB = GLenum::GL_NAMED_STRING_LENGTH_ARB; GLBINDING_CONSTEXPR static const GLenum GL_NAMED_STRING_TYPE_ARB = GLenum::GL_NAMED_STRING_TYPE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = GLenum::GL_MAX_BINDABLE_UNIFORM_SIZE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_UNIFORM_BUFFER_EXT = GLenum::GL_UNIFORM_BUFFER_EXT; GLBINDING_CONSTEXPR static const GLenum GL_UNIFORM_BUFFER_BINDING_EXT = GLenum::GL_UNIFORM_BUFFER_BINDING_EXT; GLBINDING_CONSTEXPR static const GLenum GL_SHADER_BINARY_FORMATS = GLenum::GL_SHADER_BINARY_FORMATS; GLBINDING_CONSTEXPR static const GLenum GL_NUM_SHADER_BINARY_FORMATS = GLenum::GL_NUM_SHADER_BINARY_FORMATS; GLBINDING_CONSTEXPR static const GLenum GL_SHADER_COMPILER = GLenum::GL_SHADER_COMPILER; GLBINDING_CONSTEXPR static const GLenum GL_MAX_VERTEX_UNIFORM_VECTORS = GLenum::GL_MAX_VERTEX_UNIFORM_VECTORS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_VARYING_VECTORS = GLenum::GL_MAX_VARYING_VECTORS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_FRAGMENT_UNIFORM_VECTORS = GLenum::GL_MAX_FRAGMENT_UNIFORM_VECTORS; GLBINDING_CONSTEXPR static const GLenum GL_RENDERBUFFER_COLOR_SAMPLES_NV = GLenum::GL_RENDERBUFFER_COLOR_SAMPLES_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV = GLenum::GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV; GLBINDING_CONSTEXPR static const GLenum GL_MULTISAMPLE_COVERAGE_MODES_NV = GLenum::GL_MULTISAMPLE_COVERAGE_MODES_NV; GLBINDING_CONSTEXPR static const GLenum GL_QUERY_WAIT_NV = GLenum::GL_QUERY_WAIT_NV; GLBINDING_CONSTEXPR static const GLenum GL_QUERY_NO_WAIT_NV = GLenum::GL_QUERY_NO_WAIT_NV; GLBINDING_CONSTEXPR static const GLenum GL_QUERY_BY_REGION_WAIT_NV = GLenum::GL_QUERY_BY_REGION_WAIT_NV; GLBINDING_CONSTEXPR static const GLenum GL_QUERY_BY_REGION_NO_WAIT_NV = GLenum::GL_QUERY_BY_REGION_NO_WAIT_NV; GLBINDING_CONSTEXPR static const GLenum GL_QUERY_WAIT_INVERTED = GLenum::GL_QUERY_WAIT_INVERTED; GLBINDING_CONSTEXPR static const GLenum GL_QUERY_NO_WAIT_INVERTED = GLenum::GL_QUERY_NO_WAIT_INVERTED; GLBINDING_CONSTEXPR static const GLenum GL_QUERY_BY_REGION_WAIT_INVERTED = GLenum::GL_QUERY_BY_REGION_WAIT_INVERTED; GLBINDING_CONSTEXPR static const GLenum GL_QUERY_BY_REGION_NO_WAIT_INVERTED = GLenum::GL_QUERY_BY_REGION_NO_WAIT_INVERTED; GLBINDING_CONSTEXPR static const GLenum GL_POLYGON_OFFSET_CLAMP = GLenum::GL_POLYGON_OFFSET_CLAMP; GLBINDING_CONSTEXPR static const GLenum GL_POLYGON_OFFSET_CLAMP_EXT = GLenum::GL_POLYGON_OFFSET_CLAMP_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = GLenum::GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = GLenum::GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_SAMPLES_NV = GLenum::GL_COLOR_SAMPLES_NV; GLBINDING_CONSTEXPR static const GLenum GL_TRANSFORM_FEEDBACK_NV = GLenum::GL_TRANSFORM_FEEDBACK_NV; GLBINDING_CONSTEXPR static const GLenum GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = GLenum::GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED; GLBINDING_CONSTEXPR static const GLenum GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = GLenum::GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV; GLBINDING_CONSTEXPR static const GLenum GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = GLenum::GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE; GLBINDING_CONSTEXPR static const GLenum GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = GLenum::GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV; GLBINDING_CONSTEXPR static const GLenum GL_TRANSFORM_FEEDBACK_BINDING = GLenum::GL_TRANSFORM_FEEDBACK_BINDING; GLBINDING_CONSTEXPR static const GLenum GL_TRANSFORM_FEEDBACK_BINDING_NV = GLenum::GL_TRANSFORM_FEEDBACK_BINDING_NV; GLBINDING_CONSTEXPR static const GLenum GL_FRAME_NV = GLenum::GL_FRAME_NV; GLBINDING_CONSTEXPR static const GLenum GL_FIELDS_NV = GLenum::GL_FIELDS_NV; GLBINDING_CONSTEXPR static const GLenum GL_CURRENT_TIME_NV = GLenum::GL_CURRENT_TIME_NV; GLBINDING_CONSTEXPR static const GLenum GL_TIMESTAMP = GLenum::GL_TIMESTAMP; GLBINDING_CONSTEXPR static const GLenum GL_NUM_FILL_STREAMS_NV = GLenum::GL_NUM_FILL_STREAMS_NV; GLBINDING_CONSTEXPR static const GLenum GL_PRESENT_TIME_NV = GLenum::GL_PRESENT_TIME_NV; GLBINDING_CONSTEXPR static const GLenum GL_PRESENT_DURATION_NV = GLenum::GL_PRESENT_DURATION_NV; GLBINDING_CONSTEXPR static const GLenum GL_PROGRAM_MATRIX_EXT = GLenum::GL_PROGRAM_MATRIX_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TRANSPOSE_PROGRAM_MATRIX_EXT = GLenum::GL_TRANSPOSE_PROGRAM_MATRIX_EXT; GLBINDING_CONSTEXPR static const GLenum GL_PROGRAM_MATRIX_STACK_DEPTH_EXT = GLenum::GL_PROGRAM_MATRIX_STACK_DEPTH_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_SWIZZLE_R_EXT = GLenum::GL_TEXTURE_SWIZZLE_R_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_SWIZZLE_G_EXT = GLenum::GL_TEXTURE_SWIZZLE_G_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_SWIZZLE_B_EXT = GLenum::GL_TEXTURE_SWIZZLE_B_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_SWIZZLE_A_EXT = GLenum::GL_TEXTURE_SWIZZLE_A_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_SWIZZLE_RGBA_EXT = GLenum::GL_TEXTURE_SWIZZLE_RGBA_EXT; GLBINDING_CONSTEXPR static const GLenum GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = GLenum::GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION; GLBINDING_CONSTEXPR static const GLenum GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = GLenum::GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT; GLBINDING_CONSTEXPR static const GLenum GL_FIRST_VERTEX_CONVENTION_EXT = GLenum::GL_FIRST_VERTEX_CONVENTION_EXT; GLBINDING_CONSTEXPR static const GLenum GL_LAST_VERTEX_CONVENTION_EXT = GLenum::GL_LAST_VERTEX_CONVENTION_EXT; GLBINDING_CONSTEXPR static const GLenum GL_PROVOKING_VERTEX = GLenum::GL_PROVOKING_VERTEX; GLBINDING_CONSTEXPR static const GLenum GL_PROVOKING_VERTEX_EXT = GLenum::GL_PROVOKING_VERTEX_EXT; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLE_LOCATION_ARB = GLenum::GL_SAMPLE_LOCATION_ARB; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLE_LOCATION_NV = GLenum::GL_SAMPLE_LOCATION_NV; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLE_POSITION = GLenum::GL_SAMPLE_POSITION; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLE_POSITION_NV = GLenum::GL_SAMPLE_POSITION_NV; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLE_MASK = GLenum::GL_SAMPLE_MASK; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLE_MASK_NV = GLenum::GL_SAMPLE_MASK_NV; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLE_MASK_VALUE = GLenum::GL_SAMPLE_MASK_VALUE; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLE_MASK_VALUE_NV = GLenum::GL_SAMPLE_MASK_VALUE_NV; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_BINDING_RENDERBUFFER_NV = GLenum::GL_TEXTURE_BINDING_RENDERBUFFER_NV; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = GLenum::GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_RENDERBUFFER_NV = GLenum::GL_TEXTURE_RENDERBUFFER_NV; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLER_RENDERBUFFER_NV = GLenum::GL_SAMPLER_RENDERBUFFER_NV; GLBINDING_CONSTEXPR static const GLenum GL_INT_SAMPLER_RENDERBUFFER_NV = GLenum::GL_INT_SAMPLER_RENDERBUFFER_NV; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = GLenum::GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAX_SAMPLE_MASK_WORDS = GLenum::GL_MAX_SAMPLE_MASK_WORDS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_SAMPLE_MASK_WORDS_NV = GLenum::GL_MAX_SAMPLE_MASK_WORDS_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV = GLenum::GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAX_GEOMETRY_SHADER_INVOCATIONS = GLenum::GL_MAX_GEOMETRY_SHADER_INVOCATIONS; GLBINDING_CONSTEXPR static const GLenum GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = GLenum::GL_MIN_FRAGMENT_INTERPOLATION_OFFSET; GLBINDING_CONSTEXPR static const GLenum GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV = GLenum::GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = GLenum::GL_MAX_FRAGMENT_INTERPOLATION_OFFSET; GLBINDING_CONSTEXPR static const GLenum GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV = GLenum::GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV; GLBINDING_CONSTEXPR static const GLenum GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = GLenum::GL_FRAGMENT_INTERPOLATION_OFFSET_BITS; GLBINDING_CONSTEXPR static const GLenum GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV = GLenum::GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV; GLBINDING_CONSTEXPR static const GLenum GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = GLenum::GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET; GLBINDING_CONSTEXPR static const GLenum GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = GLenum::GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV = GLenum::GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = GLenum::GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET; GLBINDING_CONSTEXPR static const GLenum GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = GLenum::GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV = GLenum::GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = GLenum::GL_MAX_TRANSFORM_FEEDBACK_BUFFERS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_VERTEX_STREAMS = GLenum::GL_MAX_VERTEX_STREAMS; GLBINDING_CONSTEXPR static const GLenum GL_TESS_CONTROL_OUTPUT_VERTICES = GLenum::GL_TESS_CONTROL_OUTPUT_VERTICES; GLBINDING_CONSTEXPR static const GLenum GL_TESS_GEN_MODE = GLenum::GL_TESS_GEN_MODE; GLBINDING_CONSTEXPR static const GLenum GL_TESS_GEN_SPACING = GLenum::GL_TESS_GEN_SPACING; GLBINDING_CONSTEXPR static const GLenum GL_TESS_GEN_VERTEX_ORDER = GLenum::GL_TESS_GEN_VERTEX_ORDER; GLBINDING_CONSTEXPR static const GLenum GL_TESS_GEN_POINT_MODE = GLenum::GL_TESS_GEN_POINT_MODE; GLBINDING_CONSTEXPR static const GLenum GL_ISOLINES = GLenum::GL_ISOLINES; GLBINDING_CONSTEXPR static const GLenum GL_FRACTIONAL_ODD = GLenum::GL_FRACTIONAL_ODD; GLBINDING_CONSTEXPR static const GLenum GL_FRACTIONAL_EVEN = GLenum::GL_FRACTIONAL_EVEN; GLBINDING_CONSTEXPR static const GLenum GL_MAX_PATCH_VERTICES = GLenum::GL_MAX_PATCH_VERTICES; GLBINDING_CONSTEXPR static const GLenum GL_MAX_TESS_GEN_LEVEL = GLenum::GL_MAX_TESS_GEN_LEVEL; GLBINDING_CONSTEXPR static const GLenum GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = GLenum::GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = GLenum::GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = GLenum::GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = GLenum::GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = GLenum::GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_TESS_PATCH_COMPONENTS = GLenum::GL_MAX_TESS_PATCH_COMPONENTS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = GLenum::GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = GLenum::GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = GLenum::GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = GLenum::GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = GLenum::GL_COMPRESSED_RGBA_BPTC_UNORM_ARB; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = GLenum::GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = GLenum::GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = GLenum::GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB; GLBINDING_CONSTEXPR static const GLenum GL_INCLUSIVE_EXT = GLenum::GL_INCLUSIVE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_EXCLUSIVE_EXT = GLenum::GL_EXCLUSIVE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_WINDOW_RECTANGLE_EXT = GLenum::GL_WINDOW_RECTANGLE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_WINDOW_RECTANGLE_MODE_EXT = GLenum::GL_WINDOW_RECTANGLE_MODE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MAX_WINDOW_RECTANGLES_EXT = GLenum::GL_MAX_WINDOW_RECTANGLES_EXT; GLBINDING_CONSTEXPR static const GLenum GL_NUM_WINDOW_RECTANGLES_EXT = GLenum::GL_NUM_WINDOW_RECTANGLES_EXT; GLBINDING_CONSTEXPR static const GLenum GL_BUFFER_GPU_ADDRESS_NV = GLenum::GL_BUFFER_GPU_ADDRESS_NV; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV = GLenum::GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV; GLBINDING_CONSTEXPR static const GLenum GL_ELEMENT_ARRAY_UNIFIED_NV = GLenum::GL_ELEMENT_ARRAY_UNIFIED_NV; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV = GLenum::GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ARRAY_ADDRESS_NV = GLenum::GL_VERTEX_ARRAY_ADDRESS_NV; GLBINDING_CONSTEXPR static const GLenum GL_NORMAL_ARRAY_ADDRESS_NV = GLenum::GL_NORMAL_ARRAY_ADDRESS_NV; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ARRAY_ADDRESS_NV = GLenum::GL_COLOR_ARRAY_ADDRESS_NV; GLBINDING_CONSTEXPR static const GLenum GL_INDEX_ARRAY_ADDRESS_NV = GLenum::GL_INDEX_ARRAY_ADDRESS_NV; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_COORD_ARRAY_ADDRESS_NV = GLenum::GL_TEXTURE_COORD_ARRAY_ADDRESS_NV; GLBINDING_CONSTEXPR static const GLenum GL_EDGE_FLAG_ARRAY_ADDRESS_NV = GLenum::GL_EDGE_FLAG_ARRAY_ADDRESS_NV; GLBINDING_CONSTEXPR static const GLenum GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV = GLenum::GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV; GLBINDING_CONSTEXPR static const GLenum GL_FOG_COORD_ARRAY_ADDRESS_NV = GLenum::GL_FOG_COORD_ARRAY_ADDRESS_NV; GLBINDING_CONSTEXPR static const GLenum GL_ELEMENT_ARRAY_ADDRESS_NV = GLenum::GL_ELEMENT_ARRAY_ADDRESS_NV; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV = GLenum::GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ARRAY_LENGTH_NV = GLenum::GL_VERTEX_ARRAY_LENGTH_NV; GLBINDING_CONSTEXPR static const GLenum GL_NORMAL_ARRAY_LENGTH_NV = GLenum::GL_NORMAL_ARRAY_LENGTH_NV; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ARRAY_LENGTH_NV = GLenum::GL_COLOR_ARRAY_LENGTH_NV; GLBINDING_CONSTEXPR static const GLenum GL_INDEX_ARRAY_LENGTH_NV = GLenum::GL_INDEX_ARRAY_LENGTH_NV; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_COORD_ARRAY_LENGTH_NV = GLenum::GL_TEXTURE_COORD_ARRAY_LENGTH_NV; GLBINDING_CONSTEXPR static const GLenum GL_EDGE_FLAG_ARRAY_LENGTH_NV = GLenum::GL_EDGE_FLAG_ARRAY_LENGTH_NV; GLBINDING_CONSTEXPR static const GLenum GL_SECONDARY_COLOR_ARRAY_LENGTH_NV = GLenum::GL_SECONDARY_COLOR_ARRAY_LENGTH_NV; GLBINDING_CONSTEXPR static const GLenum GL_FOG_COORD_ARRAY_LENGTH_NV = GLenum::GL_FOG_COORD_ARRAY_LENGTH_NV; GLBINDING_CONSTEXPR static const GLenum GL_ELEMENT_ARRAY_LENGTH_NV = GLenum::GL_ELEMENT_ARRAY_LENGTH_NV; GLBINDING_CONSTEXPR static const GLenum GL_GPU_ADDRESS_NV = GLenum::GL_GPU_ADDRESS_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAX_SHADER_BUFFER_ADDRESS_NV = GLenum::GL_MAX_SHADER_BUFFER_ADDRESS_NV; GLBINDING_CONSTEXPR static const GLenum GL_COPY_READ_BUFFER_BINDING = GLenum::GL_COPY_READ_BUFFER_BINDING; GLBINDING_CONSTEXPR static const GLenum GL_COPY_WRITE_BUFFER_BINDING = GLenum::GL_COPY_WRITE_BUFFER_BINDING; GLBINDING_CONSTEXPR static const GLenum GL_MAX_IMAGE_UNITS = GLenum::GL_MAX_IMAGE_UNITS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_IMAGE_UNITS_EXT = GLenum::GL_MAX_IMAGE_UNITS_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = GLenum::GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT = GLenum::GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = GLenum::GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES; GLBINDING_CONSTEXPR static const GLenum GL_IMAGE_BINDING_NAME = GLenum::GL_IMAGE_BINDING_NAME; GLBINDING_CONSTEXPR static const GLenum GL_IMAGE_BINDING_NAME_EXT = GLenum::GL_IMAGE_BINDING_NAME_EXT; GLBINDING_CONSTEXPR static const GLenum GL_IMAGE_BINDING_LEVEL = GLenum::GL_IMAGE_BINDING_LEVEL; GLBINDING_CONSTEXPR static const GLenum GL_IMAGE_BINDING_LEVEL_EXT = GLenum::GL_IMAGE_BINDING_LEVEL_EXT; GLBINDING_CONSTEXPR static const GLenum GL_IMAGE_BINDING_LAYERED = GLenum::GL_IMAGE_BINDING_LAYERED; GLBINDING_CONSTEXPR static const GLenum GL_IMAGE_BINDING_LAYERED_EXT = GLenum::GL_IMAGE_BINDING_LAYERED_EXT; GLBINDING_CONSTEXPR static const GLenum GL_IMAGE_BINDING_LAYER = GLenum::GL_IMAGE_BINDING_LAYER; GLBINDING_CONSTEXPR static const GLenum GL_IMAGE_BINDING_LAYER_EXT = GLenum::GL_IMAGE_BINDING_LAYER_EXT; GLBINDING_CONSTEXPR static const GLenum GL_IMAGE_BINDING_ACCESS = GLenum::GL_IMAGE_BINDING_ACCESS; GLBINDING_CONSTEXPR static const GLenum GL_IMAGE_BINDING_ACCESS_EXT = GLenum::GL_IMAGE_BINDING_ACCESS_EXT; GLBINDING_CONSTEXPR static const GLenum GL_DRAW_INDIRECT_UNIFIED_NV = GLenum::GL_DRAW_INDIRECT_UNIFIED_NV; GLBINDING_CONSTEXPR static const GLenum GL_DRAW_INDIRECT_ADDRESS_NV = GLenum::GL_DRAW_INDIRECT_ADDRESS_NV; GLBINDING_CONSTEXPR static const GLenum GL_DRAW_INDIRECT_LENGTH_NV = GLenum::GL_DRAW_INDIRECT_LENGTH_NV; GLBINDING_CONSTEXPR static const GLenum GL_DRAW_INDIRECT_BUFFER_BINDING = GLenum::GL_DRAW_INDIRECT_BUFFER_BINDING; GLBINDING_CONSTEXPR static const GLenum GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV = GLenum::GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAX_PROGRAM_SUBROUTINE_NUM_NV = GLenum::GL_MAX_PROGRAM_SUBROUTINE_NUM_NV; GLBINDING_CONSTEXPR static const GLenum GL_DOUBLE_MAT2 = GLenum::GL_DOUBLE_MAT2; GLBINDING_CONSTEXPR static const GLenum GL_DOUBLE_MAT2_EXT = GLenum::GL_DOUBLE_MAT2_EXT; GLBINDING_CONSTEXPR static const GLenum GL_DOUBLE_MAT3 = GLenum::GL_DOUBLE_MAT3; GLBINDING_CONSTEXPR static const GLenum GL_DOUBLE_MAT3_EXT = GLenum::GL_DOUBLE_MAT3_EXT; GLBINDING_CONSTEXPR static const GLenum GL_DOUBLE_MAT4 = GLenum::GL_DOUBLE_MAT4; GLBINDING_CONSTEXPR static const GLenum GL_DOUBLE_MAT4_EXT = GLenum::GL_DOUBLE_MAT4_EXT; GLBINDING_CONSTEXPR static const GLenum GL_DOUBLE_MAT2x3 = GLenum::GL_DOUBLE_MAT2x3; GLBINDING_CONSTEXPR static const GLenum GL_DOUBLE_MAT2x3_EXT = GLenum::GL_DOUBLE_MAT2x3_EXT; GLBINDING_CONSTEXPR static const GLenum GL_DOUBLE_MAT2x4 = GLenum::GL_DOUBLE_MAT2x4; GLBINDING_CONSTEXPR static const GLenum GL_DOUBLE_MAT2x4_EXT = GLenum::GL_DOUBLE_MAT2x4_EXT; GLBINDING_CONSTEXPR static const GLenum GL_DOUBLE_MAT3x2 = GLenum::GL_DOUBLE_MAT3x2; GLBINDING_CONSTEXPR static const GLenum GL_DOUBLE_MAT3x2_EXT = GLenum::GL_DOUBLE_MAT3x2_EXT; GLBINDING_CONSTEXPR static const GLenum GL_DOUBLE_MAT3x4 = GLenum::GL_DOUBLE_MAT3x4; GLBINDING_CONSTEXPR static const GLenum GL_DOUBLE_MAT3x4_EXT = GLenum::GL_DOUBLE_MAT3x4_EXT; GLBINDING_CONSTEXPR static const GLenum GL_DOUBLE_MAT4x2 = GLenum::GL_DOUBLE_MAT4x2; GLBINDING_CONSTEXPR static const GLenum GL_DOUBLE_MAT4x2_EXT = GLenum::GL_DOUBLE_MAT4x2_EXT; GLBINDING_CONSTEXPR static const GLenum GL_DOUBLE_MAT4x3 = GLenum::GL_DOUBLE_MAT4x3; GLBINDING_CONSTEXPR static const GLenum GL_DOUBLE_MAT4x3_EXT = GLenum::GL_DOUBLE_MAT4x3_EXT; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_BINDING_BUFFER = GLenum::GL_VERTEX_BINDING_BUFFER; GLBINDING_CONSTEXPR static const GLenum GL_RED_SNORM = GLenum::GL_RED_SNORM; GLBINDING_CONSTEXPR static const GLenum GL_RG_SNORM = GLenum::GL_RG_SNORM; GLBINDING_CONSTEXPR static const GLenum GL_RGB_SNORM = GLenum::GL_RGB_SNORM; GLBINDING_CONSTEXPR static const GLenum GL_RGBA_SNORM = GLenum::GL_RGBA_SNORM; GLBINDING_CONSTEXPR static const GLenum GL_RGBA16_SNORM = GLenum::GL_RGBA16_SNORM; GLBINDING_CONSTEXPR static const GLenum GL_SIGNED_NORMALIZED = GLenum::GL_SIGNED_NORMALIZED; GLBINDING_CONSTEXPR static const GLenum GL_PRIMITIVE_RESTART = GLenum::GL_PRIMITIVE_RESTART; GLBINDING_CONSTEXPR static const GLenum GL_PRIMITIVE_RESTART_INDEX = GLenum::GL_PRIMITIVE_RESTART_INDEX; GLBINDING_CONSTEXPR static const GLenum GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = GLenum::GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_INT8_NV = GLenum::GL_INT8_NV; GLBINDING_CONSTEXPR static const GLenum GL_INT8_VEC2_NV = GLenum::GL_INT8_VEC2_NV; GLBINDING_CONSTEXPR static const GLenum GL_INT8_VEC3_NV = GLenum::GL_INT8_VEC3_NV; GLBINDING_CONSTEXPR static const GLenum GL_INT8_VEC4_NV = GLenum::GL_INT8_VEC4_NV; GLBINDING_CONSTEXPR static const GLenum GL_INT16_NV = GLenum::GL_INT16_NV; GLBINDING_CONSTEXPR static const GLenum GL_INT16_VEC2_NV = GLenum::GL_INT16_VEC2_NV; GLBINDING_CONSTEXPR static const GLenum GL_INT16_VEC3_NV = GLenum::GL_INT16_VEC3_NV; GLBINDING_CONSTEXPR static const GLenum GL_INT16_VEC4_NV = GLenum::GL_INT16_VEC4_NV; GLBINDING_CONSTEXPR static const GLenum GL_INT64_VEC2_ARB = GLenum::GL_INT64_VEC2_ARB; GLBINDING_CONSTEXPR static const GLenum GL_INT64_VEC2_NV = GLenum::GL_INT64_VEC2_NV; GLBINDING_CONSTEXPR static const GLenum GL_INT64_VEC3_ARB = GLenum::GL_INT64_VEC3_ARB; GLBINDING_CONSTEXPR static const GLenum GL_INT64_VEC3_NV = GLenum::GL_INT64_VEC3_NV; GLBINDING_CONSTEXPR static const GLenum GL_INT64_VEC4_ARB = GLenum::GL_INT64_VEC4_ARB; GLBINDING_CONSTEXPR static const GLenum GL_INT64_VEC4_NV = GLenum::GL_INT64_VEC4_NV; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT8_NV = GLenum::GL_UNSIGNED_INT8_NV; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT8_VEC2_NV = GLenum::GL_UNSIGNED_INT8_VEC2_NV; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT8_VEC3_NV = GLenum::GL_UNSIGNED_INT8_VEC3_NV; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT8_VEC4_NV = GLenum::GL_UNSIGNED_INT8_VEC4_NV; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT16_NV = GLenum::GL_UNSIGNED_INT16_NV; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT16_VEC2_NV = GLenum::GL_UNSIGNED_INT16_VEC2_NV; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT16_VEC3_NV = GLenum::GL_UNSIGNED_INT16_VEC3_NV; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT16_VEC4_NV = GLenum::GL_UNSIGNED_INT16_VEC4_NV; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT64_VEC2_ARB = GLenum::GL_UNSIGNED_INT64_VEC2_ARB; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT64_VEC2_NV = GLenum::GL_UNSIGNED_INT64_VEC2_NV; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT64_VEC3_ARB = GLenum::GL_UNSIGNED_INT64_VEC3_ARB; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT64_VEC3_NV = GLenum::GL_UNSIGNED_INT64_VEC3_NV; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT64_VEC4_ARB = GLenum::GL_UNSIGNED_INT64_VEC4_ARB; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT64_VEC4_NV = GLenum::GL_UNSIGNED_INT64_VEC4_NV; GLBINDING_CONSTEXPR static const GLenum GL_FLOAT16_NV = GLenum::GL_FLOAT16_NV; GLBINDING_CONSTEXPR static const GLenum GL_FLOAT16_VEC2_NV = GLenum::GL_FLOAT16_VEC2_NV; GLBINDING_CONSTEXPR static const GLenum GL_FLOAT16_VEC3_NV = GLenum::GL_FLOAT16_VEC3_NV; GLBINDING_CONSTEXPR static const GLenum GL_FLOAT16_VEC4_NV = GLenum::GL_FLOAT16_VEC4_NV; GLBINDING_CONSTEXPR static const GLenum GL_DOUBLE_VEC2 = GLenum::GL_DOUBLE_VEC2; GLBINDING_CONSTEXPR static const GLenum GL_DOUBLE_VEC2_EXT = GLenum::GL_DOUBLE_VEC2_EXT; GLBINDING_CONSTEXPR static const GLenum GL_DOUBLE_VEC3 = GLenum::GL_DOUBLE_VEC3; GLBINDING_CONSTEXPR static const GLenum GL_DOUBLE_VEC3_EXT = GLenum::GL_DOUBLE_VEC3_EXT; GLBINDING_CONSTEXPR static const GLenum GL_DOUBLE_VEC4 = GLenum::GL_DOUBLE_VEC4; GLBINDING_CONSTEXPR static const GLenum GL_DOUBLE_VEC4_EXT = GLenum::GL_DOUBLE_VEC4_EXT; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLER_BUFFER_AMD = GLenum::GL_SAMPLER_BUFFER_AMD; GLBINDING_CONSTEXPR static const GLenum GL_INT_SAMPLER_BUFFER_AMD = GLenum::GL_INT_SAMPLER_BUFFER_AMD; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = GLenum::GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD; GLBINDING_CONSTEXPR static const GLenum GL_TESSELLATION_MODE_AMD = GLenum::GL_TESSELLATION_MODE_AMD; GLBINDING_CONSTEXPR static const GLenum GL_TESSELLATION_FACTOR_AMD = GLenum::GL_TESSELLATION_FACTOR_AMD; GLBINDING_CONSTEXPR static const GLenum GL_DISCRETE_AMD = GLenum::GL_DISCRETE_AMD; GLBINDING_CONSTEXPR static const GLenum GL_CONTINUOUS_AMD = GLenum::GL_CONTINUOUS_AMD; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = GLenum::GL_TEXTURE_BINDING_CUBE_MAP_ARRAY; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = GLenum::GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLER_CUBE_MAP_ARRAY = GLenum::GL_SAMPLER_CUBE_MAP_ARRAY; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLER_CUBE_MAP_ARRAY_ARB = GLenum::GL_SAMPLER_CUBE_MAP_ARRAY_ARB; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = GLenum::GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = GLenum::GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB; GLBINDING_CONSTEXPR static const GLenum GL_INT_SAMPLER_CUBE_MAP_ARRAY = GLenum::GL_INT_SAMPLER_CUBE_MAP_ARRAY; GLBINDING_CONSTEXPR static const GLenum GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = GLenum::GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = GLenum::GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = GLenum::GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB; GLBINDING_CONSTEXPR static const GLenum GL_ALPHA_SNORM = GLenum::GL_ALPHA_SNORM; GLBINDING_CONSTEXPR static const GLenum GL_LUMINANCE_SNORM = GLenum::GL_LUMINANCE_SNORM; GLBINDING_CONSTEXPR static const GLenum GL_LUMINANCE_ALPHA_SNORM = GLenum::GL_LUMINANCE_ALPHA_SNORM; GLBINDING_CONSTEXPR static const GLenum GL_INTENSITY_SNORM = GLenum::GL_INTENSITY_SNORM; GLBINDING_CONSTEXPR static const GLenum GL_ALPHA8_SNORM = GLenum::GL_ALPHA8_SNORM; GLBINDING_CONSTEXPR static const GLenum GL_LUMINANCE8_SNORM = GLenum::GL_LUMINANCE8_SNORM; GLBINDING_CONSTEXPR static const GLenum GL_LUMINANCE8_ALPHA8_SNORM = GLenum::GL_LUMINANCE8_ALPHA8_SNORM; GLBINDING_CONSTEXPR static const GLenum GL_INTENSITY8_SNORM = GLenum::GL_INTENSITY8_SNORM; GLBINDING_CONSTEXPR static const GLenum GL_ALPHA16_SNORM = GLenum::GL_ALPHA16_SNORM; GLBINDING_CONSTEXPR static const GLenum GL_LUMINANCE16_SNORM = GLenum::GL_LUMINANCE16_SNORM; GLBINDING_CONSTEXPR static const GLenum GL_LUMINANCE16_ALPHA16_SNORM = GLenum::GL_LUMINANCE16_ALPHA16_SNORM; GLBINDING_CONSTEXPR static const GLenum GL_INTENSITY16_SNORM = GLenum::GL_INTENSITY16_SNORM; GLBINDING_CONSTEXPR static const GLenum GL_FACTOR_MIN_AMD = GLenum::GL_FACTOR_MIN_AMD; GLBINDING_CONSTEXPR static const GLenum GL_FACTOR_MAX_AMD = GLenum::GL_FACTOR_MAX_AMD; GLBINDING_CONSTEXPR static const GLenum GL_DEPTH_CLAMP_NEAR_AMD = GLenum::GL_DEPTH_CLAMP_NEAR_AMD; GLBINDING_CONSTEXPR static const GLenum GL_DEPTH_CLAMP_FAR_AMD = GLenum::GL_DEPTH_CLAMP_FAR_AMD; GLBINDING_CONSTEXPR static const GLenum GL_VIDEO_BUFFER_NV = GLenum::GL_VIDEO_BUFFER_NV; GLBINDING_CONSTEXPR static const GLenum GL_VIDEO_BUFFER_BINDING_NV = GLenum::GL_VIDEO_BUFFER_BINDING_NV; GLBINDING_CONSTEXPR static const GLenum GL_FIELD_UPPER_NV = GLenum::GL_FIELD_UPPER_NV; GLBINDING_CONSTEXPR static const GLenum GL_FIELD_LOWER_NV = GLenum::GL_FIELD_LOWER_NV; GLBINDING_CONSTEXPR static const GLenum GL_NUM_VIDEO_CAPTURE_STREAMS_NV = GLenum::GL_NUM_VIDEO_CAPTURE_STREAMS_NV; GLBINDING_CONSTEXPR static const GLenum GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV = GLenum::GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV; GLBINDING_CONSTEXPR static const GLenum GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV = GLenum::GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV; GLBINDING_CONSTEXPR static const GLenum GL_LAST_VIDEO_CAPTURE_STATUS_NV = GLenum::GL_LAST_VIDEO_CAPTURE_STATUS_NV; GLBINDING_CONSTEXPR static const GLenum GL_VIDEO_BUFFER_PITCH_NV = GLenum::GL_VIDEO_BUFFER_PITCH_NV; GLBINDING_CONSTEXPR static const GLenum GL_VIDEO_COLOR_CONVERSION_MATRIX_NV = GLenum::GL_VIDEO_COLOR_CONVERSION_MATRIX_NV; GLBINDING_CONSTEXPR static const GLenum GL_VIDEO_COLOR_CONVERSION_MAX_NV = GLenum::GL_VIDEO_COLOR_CONVERSION_MAX_NV; GLBINDING_CONSTEXPR static const GLenum GL_VIDEO_COLOR_CONVERSION_MIN_NV = GLenum::GL_VIDEO_COLOR_CONVERSION_MIN_NV; GLBINDING_CONSTEXPR static const GLenum GL_VIDEO_COLOR_CONVERSION_OFFSET_NV = GLenum::GL_VIDEO_COLOR_CONVERSION_OFFSET_NV; GLBINDING_CONSTEXPR static const GLenum GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV = GLenum::GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV; GLBINDING_CONSTEXPR static const GLenum GL_PARTIAL_SUCCESS_NV = GLenum::GL_PARTIAL_SUCCESS_NV; GLBINDING_CONSTEXPR static const GLenum GL_SUCCESS_NV = GLenum::GL_SUCCESS_NV; GLBINDING_CONSTEXPR static const GLenum GL_FAILURE_NV = GLenum::GL_FAILURE_NV; GLBINDING_CONSTEXPR static const GLenum GL_YCBYCR8_422_NV = GLenum::GL_YCBYCR8_422_NV; GLBINDING_CONSTEXPR static const GLenum GL_YCBAYCR8A_4224_NV = GLenum::GL_YCBAYCR8A_4224_NV; GLBINDING_CONSTEXPR static const GLenum GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV = GLenum::GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV; GLBINDING_CONSTEXPR static const GLenum GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV = GLenum::GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV; GLBINDING_CONSTEXPR static const GLenum GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV = GLenum::GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV; GLBINDING_CONSTEXPR static const GLenum GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV = GLenum::GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV; GLBINDING_CONSTEXPR static const GLenum GL_Z4Y12Z4CB12Z4CR12_444_NV = GLenum::GL_Z4Y12Z4CB12Z4CR12_444_NV; GLBINDING_CONSTEXPR static const GLenum GL_VIDEO_CAPTURE_FRAME_WIDTH_NV = GLenum::GL_VIDEO_CAPTURE_FRAME_WIDTH_NV; GLBINDING_CONSTEXPR static const GLenum GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV = GLenum::GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV; GLBINDING_CONSTEXPR static const GLenum GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV = GLenum::GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV; GLBINDING_CONSTEXPR static const GLenum GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV = GLenum::GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV; GLBINDING_CONSTEXPR static const GLenum GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV = GLenum::GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_COVERAGE_SAMPLES_NV = GLenum::GL_TEXTURE_COVERAGE_SAMPLES_NV; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_COLOR_SAMPLES_NV = GLenum::GL_TEXTURE_COLOR_SAMPLES_NV; GLBINDING_CONSTEXPR static const GLenum GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX = GLenum::GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX; GLBINDING_CONSTEXPR static const GLenum GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX = GLenum::GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX; GLBINDING_CONSTEXPR static const GLenum GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX = GLenum::GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX; GLBINDING_CONSTEXPR static const GLenum GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX = GLenum::GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX; GLBINDING_CONSTEXPR static const GLenum GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX = GLenum::GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX; GLBINDING_CONSTEXPR static const GLenum GL_IMAGE_1D = GLenum::GL_IMAGE_1D; GLBINDING_CONSTEXPR static const GLenum GL_IMAGE_1D_EXT = GLenum::GL_IMAGE_1D_EXT; GLBINDING_CONSTEXPR static const GLenum GL_IMAGE_2D = GLenum::GL_IMAGE_2D; GLBINDING_CONSTEXPR static const GLenum GL_IMAGE_2D_EXT = GLenum::GL_IMAGE_2D_EXT; GLBINDING_CONSTEXPR static const GLenum GL_IMAGE_3D = GLenum::GL_IMAGE_3D; GLBINDING_CONSTEXPR static const GLenum GL_IMAGE_3D_EXT = GLenum::GL_IMAGE_3D_EXT; GLBINDING_CONSTEXPR static const GLenum GL_IMAGE_2D_RECT = GLenum::GL_IMAGE_2D_RECT; GLBINDING_CONSTEXPR static const GLenum GL_IMAGE_2D_RECT_EXT = GLenum::GL_IMAGE_2D_RECT_EXT; GLBINDING_CONSTEXPR static const GLenum GL_IMAGE_CUBE = GLenum::GL_IMAGE_CUBE; GLBINDING_CONSTEXPR static const GLenum GL_IMAGE_CUBE_EXT = GLenum::GL_IMAGE_CUBE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_IMAGE_BUFFER = GLenum::GL_IMAGE_BUFFER; GLBINDING_CONSTEXPR static const GLenum GL_IMAGE_BUFFER_EXT = GLenum::GL_IMAGE_BUFFER_EXT; GLBINDING_CONSTEXPR static const GLenum GL_IMAGE_1D_ARRAY = GLenum::GL_IMAGE_1D_ARRAY; GLBINDING_CONSTEXPR static const GLenum GL_IMAGE_1D_ARRAY_EXT = GLenum::GL_IMAGE_1D_ARRAY_EXT; GLBINDING_CONSTEXPR static const GLenum GL_IMAGE_2D_ARRAY = GLenum::GL_IMAGE_2D_ARRAY; GLBINDING_CONSTEXPR static const GLenum GL_IMAGE_2D_ARRAY_EXT = GLenum::GL_IMAGE_2D_ARRAY_EXT; GLBINDING_CONSTEXPR static const GLenum GL_IMAGE_CUBE_MAP_ARRAY = GLenum::GL_IMAGE_CUBE_MAP_ARRAY; GLBINDING_CONSTEXPR static const GLenum GL_IMAGE_CUBE_MAP_ARRAY_EXT = GLenum::GL_IMAGE_CUBE_MAP_ARRAY_EXT; GLBINDING_CONSTEXPR static const GLenum GL_IMAGE_2D_MULTISAMPLE = GLenum::GL_IMAGE_2D_MULTISAMPLE; GLBINDING_CONSTEXPR static const GLenum GL_IMAGE_2D_MULTISAMPLE_EXT = GLenum::GL_IMAGE_2D_MULTISAMPLE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_IMAGE_2D_MULTISAMPLE_ARRAY = GLenum::GL_IMAGE_2D_MULTISAMPLE_ARRAY; GLBINDING_CONSTEXPR static const GLenum GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = GLenum::GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT; GLBINDING_CONSTEXPR static const GLenum GL_INT_IMAGE_1D = GLenum::GL_INT_IMAGE_1D; GLBINDING_CONSTEXPR static const GLenum GL_INT_IMAGE_1D_EXT = GLenum::GL_INT_IMAGE_1D_EXT; GLBINDING_CONSTEXPR static const GLenum GL_INT_IMAGE_2D = GLenum::GL_INT_IMAGE_2D; GLBINDING_CONSTEXPR static const GLenum GL_INT_IMAGE_2D_EXT = GLenum::GL_INT_IMAGE_2D_EXT; GLBINDING_CONSTEXPR static const GLenum GL_INT_IMAGE_3D = GLenum::GL_INT_IMAGE_3D; GLBINDING_CONSTEXPR static const GLenum GL_INT_IMAGE_3D_EXT = GLenum::GL_INT_IMAGE_3D_EXT; GLBINDING_CONSTEXPR static const GLenum GL_INT_IMAGE_2D_RECT = GLenum::GL_INT_IMAGE_2D_RECT; GLBINDING_CONSTEXPR static const GLenum GL_INT_IMAGE_2D_RECT_EXT = GLenum::GL_INT_IMAGE_2D_RECT_EXT; GLBINDING_CONSTEXPR static const GLenum GL_INT_IMAGE_CUBE = GLenum::GL_INT_IMAGE_CUBE; GLBINDING_CONSTEXPR static const GLenum GL_INT_IMAGE_CUBE_EXT = GLenum::GL_INT_IMAGE_CUBE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_INT_IMAGE_BUFFER = GLenum::GL_INT_IMAGE_BUFFER; GLBINDING_CONSTEXPR static const GLenum GL_INT_IMAGE_BUFFER_EXT = GLenum::GL_INT_IMAGE_BUFFER_EXT; GLBINDING_CONSTEXPR static const GLenum GL_INT_IMAGE_1D_ARRAY = GLenum::GL_INT_IMAGE_1D_ARRAY; GLBINDING_CONSTEXPR static const GLenum GL_INT_IMAGE_1D_ARRAY_EXT = GLenum::GL_INT_IMAGE_1D_ARRAY_EXT; GLBINDING_CONSTEXPR static const GLenum GL_INT_IMAGE_2D_ARRAY = GLenum::GL_INT_IMAGE_2D_ARRAY; GLBINDING_CONSTEXPR static const GLenum GL_INT_IMAGE_2D_ARRAY_EXT = GLenum::GL_INT_IMAGE_2D_ARRAY_EXT; GLBINDING_CONSTEXPR static const GLenum GL_INT_IMAGE_CUBE_MAP_ARRAY = GLenum::GL_INT_IMAGE_CUBE_MAP_ARRAY; GLBINDING_CONSTEXPR static const GLenum GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = GLenum::GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT; GLBINDING_CONSTEXPR static const GLenum GL_INT_IMAGE_2D_MULTISAMPLE = GLenum::GL_INT_IMAGE_2D_MULTISAMPLE; GLBINDING_CONSTEXPR static const GLenum GL_INT_IMAGE_2D_MULTISAMPLE_EXT = GLenum::GL_INT_IMAGE_2D_MULTISAMPLE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = GLenum::GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY; GLBINDING_CONSTEXPR static const GLenum GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = GLenum::GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_IMAGE_1D = GLenum::GL_UNSIGNED_INT_IMAGE_1D; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_IMAGE_1D_EXT = GLenum::GL_UNSIGNED_INT_IMAGE_1D_EXT; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_IMAGE_2D = GLenum::GL_UNSIGNED_INT_IMAGE_2D; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_IMAGE_2D_EXT = GLenum::GL_UNSIGNED_INT_IMAGE_2D_EXT; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_IMAGE_3D = GLenum::GL_UNSIGNED_INT_IMAGE_3D; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_IMAGE_3D_EXT = GLenum::GL_UNSIGNED_INT_IMAGE_3D_EXT; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_IMAGE_2D_RECT = GLenum::GL_UNSIGNED_INT_IMAGE_2D_RECT; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT = GLenum::GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_IMAGE_CUBE = GLenum::GL_UNSIGNED_INT_IMAGE_CUBE; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_IMAGE_CUBE_EXT = GLenum::GL_UNSIGNED_INT_IMAGE_CUBE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_IMAGE_BUFFER = GLenum::GL_UNSIGNED_INT_IMAGE_BUFFER; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = GLenum::GL_UNSIGNED_INT_IMAGE_BUFFER_EXT; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_IMAGE_1D_ARRAY = GLenum::GL_UNSIGNED_INT_IMAGE_1D_ARRAY; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT = GLenum::GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_IMAGE_2D_ARRAY = GLenum::GL_UNSIGNED_INT_IMAGE_2D_ARRAY; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT = GLenum::GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = GLenum::GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = GLenum::GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = GLenum::GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT = GLenum::GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = GLenum::GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = GLenum::GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MAX_IMAGE_SAMPLES = GLenum::GL_MAX_IMAGE_SAMPLES; GLBINDING_CONSTEXPR static const GLenum GL_MAX_IMAGE_SAMPLES_EXT = GLenum::GL_MAX_IMAGE_SAMPLES_EXT; GLBINDING_CONSTEXPR static const GLenum GL_IMAGE_BINDING_FORMAT = GLenum::GL_IMAGE_BINDING_FORMAT; GLBINDING_CONSTEXPR static const GLenum GL_IMAGE_BINDING_FORMAT_EXT = GLenum::GL_IMAGE_BINDING_FORMAT_EXT; GLBINDING_CONSTEXPR static const GLenum GL_SQUARE_NV = GLenum::GL_SQUARE_NV; GLBINDING_CONSTEXPR static const GLenum GL_ROUND_NV = GLenum::GL_ROUND_NV; GLBINDING_CONSTEXPR static const GLenum GL_TRIANGULAR_NV = GLenum::GL_TRIANGULAR_NV; GLBINDING_CONSTEXPR static const GLenum GL_BEVEL_NV = GLenum::GL_BEVEL_NV; GLBINDING_CONSTEXPR static const GLenum GL_MITER_REVERT_NV = GLenum::GL_MITER_REVERT_NV; GLBINDING_CONSTEXPR static const GLenum GL_MITER_TRUNCATE_NV = GLenum::GL_MITER_TRUNCATE_NV; GLBINDING_CONSTEXPR static const GLenum GL_PATH_ERROR_POSITION_NV = GLenum::GL_PATH_ERROR_POSITION_NV; GLBINDING_CONSTEXPR static const GLenum GL_PATH_FOG_GEN_MODE_NV = GLenum::GL_PATH_FOG_GEN_MODE_NV; GLBINDING_CONSTEXPR static const GLenum GL_PATH_GEN_MODE_NV = GLenum::GL_PATH_GEN_MODE_NV; GLBINDING_CONSTEXPR static const GLenum GL_PATH_GEN_COEFF_NV = GLenum::GL_PATH_GEN_COEFF_NV; GLBINDING_CONSTEXPR static const GLenum GL_PATH_GEN_COLOR_FORMAT_NV = GLenum::GL_PATH_GEN_COLOR_FORMAT_NV; GLBINDING_CONSTEXPR static const GLenum GL_PATH_GEN_COMPONENTS_NV = GLenum::GL_PATH_GEN_COMPONENTS_NV; GLBINDING_CONSTEXPR static const GLenum GL_MOVE_TO_RESETS_NV = GLenum::GL_MOVE_TO_RESETS_NV; GLBINDING_CONSTEXPR static const GLenum GL_MOVE_TO_CONTINUES_NV = GLenum::GL_MOVE_TO_CONTINUES_NV; GLBINDING_CONSTEXPR static const GLenum GL_PATH_STENCIL_FUNC_NV = GLenum::GL_PATH_STENCIL_FUNC_NV; GLBINDING_CONSTEXPR static const GLenum GL_PATH_STENCIL_REF_NV = GLenum::GL_PATH_STENCIL_REF_NV; GLBINDING_CONSTEXPR static const GLenum GL_PATH_STENCIL_VALUE_MASK_NV = GLenum::GL_PATH_STENCIL_VALUE_MASK_NV; GLBINDING_CONSTEXPR static const GLenum GL_SCALED_RESOLVE_FASTEST_EXT = GLenum::GL_SCALED_RESOLVE_FASTEST_EXT; GLBINDING_CONSTEXPR static const GLenum GL_SCALED_RESOLVE_NICEST_EXT = GLenum::GL_SCALED_RESOLVE_NICEST_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MIN_MAP_BUFFER_ALIGNMENT = GLenum::GL_MIN_MAP_BUFFER_ALIGNMENT; GLBINDING_CONSTEXPR static const GLenum GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV = GLenum::GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV; GLBINDING_CONSTEXPR static const GLenum GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV = GLenum::GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV; GLBINDING_CONSTEXPR static const GLenum GL_PATH_COVER_DEPTH_FUNC_NV = GLenum::GL_PATH_COVER_DEPTH_FUNC_NV; GLBINDING_CONSTEXPR static const GLenum GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = GLenum::GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = GLenum::GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_VERTEX_IMAGE_UNIFORMS = GLenum::GL_MAX_VERTEX_IMAGE_UNIFORMS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = GLenum::GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = GLenum::GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_GEOMETRY_IMAGE_UNIFORMS = GLenum::GL_MAX_GEOMETRY_IMAGE_UNIFORMS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_FRAGMENT_IMAGE_UNIFORMS = GLenum::GL_MAX_FRAGMENT_IMAGE_UNIFORMS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_COMBINED_IMAGE_UNIFORMS = GLenum::GL_MAX_COMBINED_IMAGE_UNIFORMS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV = GLenum::GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV = GLenum::GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV; GLBINDING_CONSTEXPR static const GLenum GL_SHADER_STORAGE_BUFFER_BINDING = GLenum::GL_SHADER_STORAGE_BUFFER_BINDING; GLBINDING_CONSTEXPR static const GLenum GL_SHADER_STORAGE_BUFFER_START = GLenum::GL_SHADER_STORAGE_BUFFER_START; GLBINDING_CONSTEXPR static const GLenum GL_SHADER_STORAGE_BUFFER_SIZE = GLenum::GL_SHADER_STORAGE_BUFFER_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = GLenum::GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = GLenum::GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = GLenum::GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = GLenum::GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = GLenum::GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = GLenum::GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = GLenum::GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = GLenum::GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_SHADER_STORAGE_BLOCK_SIZE = GLenum::GL_MAX_SHADER_STORAGE_BLOCK_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = GLenum::GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT; GLBINDING_CONSTEXPR static const GLenum GL_SYNC_X11_FENCE_EXT = GLenum::GL_SYNC_X11_FENCE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB = GLenum::GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = GLenum::GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS; GLBINDING_CONSTEXPR static const GLenum GL_DISPATCH_INDIRECT_BUFFER_BINDING = GLenum::GL_DISPATCH_INDIRECT_BUFFER_BINDING; GLBINDING_CONSTEXPR static const GLenum GL_CONTEXT_ROBUST_ACCESS = GLenum::GL_CONTEXT_ROBUST_ACCESS; GLBINDING_CONSTEXPR static const GLenum GL_COMPUTE_PROGRAM_NV = GLenum::GL_COMPUTE_PROGRAM_NV; GLBINDING_CONSTEXPR static const GLenum GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV = GLenum::GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_BINDING_2D_MULTISAMPLE = GLenum::GL_TEXTURE_BINDING_2D_MULTISAMPLE; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = GLenum::GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_SAMPLES = GLenum::GL_TEXTURE_SAMPLES; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = GLenum::GL_TEXTURE_FIXED_SAMPLE_LOCATIONS; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLER_2D_MULTISAMPLE = GLenum::GL_SAMPLER_2D_MULTISAMPLE; GLBINDING_CONSTEXPR static const GLenum GL_INT_SAMPLER_2D_MULTISAMPLE = GLenum::GL_INT_SAMPLER_2D_MULTISAMPLE; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = GLenum::GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLER_2D_MULTISAMPLE_ARRAY = GLenum::GL_SAMPLER_2D_MULTISAMPLE_ARRAY; GLBINDING_CONSTEXPR static const GLenum GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = GLenum::GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = GLenum::GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY; GLBINDING_CONSTEXPR static const GLenum GL_MAX_COLOR_TEXTURE_SAMPLES = GLenum::GL_MAX_COLOR_TEXTURE_SAMPLES; GLBINDING_CONSTEXPR static const GLenum GL_MAX_DEPTH_TEXTURE_SAMPLES = GLenum::GL_MAX_DEPTH_TEXTURE_SAMPLES; GLBINDING_CONSTEXPR static const GLenum GL_MAX_INTEGER_SAMPLES = GLenum::GL_MAX_INTEGER_SAMPLES; GLBINDING_CONSTEXPR static const GLenum GL_MAX_SERVER_WAIT_TIMEOUT = GLenum::GL_MAX_SERVER_WAIT_TIMEOUT; GLBINDING_CONSTEXPR static const GLenum GL_SYNC_FENCE = GLenum::GL_SYNC_FENCE; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNALED = GLenum::GL_UNSIGNALED; GLBINDING_CONSTEXPR static const GLenum GL_SIGNALED = GLenum::GL_SIGNALED; GLBINDING_CONSTEXPR static const GLenum GL_MAX_VERTEX_OUTPUT_COMPONENTS = GLenum::GL_MAX_VERTEX_OUTPUT_COMPONENTS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_GEOMETRY_INPUT_COMPONENTS = GLenum::GL_MAX_GEOMETRY_INPUT_COMPONENTS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = GLenum::GL_MAX_GEOMETRY_OUTPUT_COMPONENTS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_FRAGMENT_INPUT_COMPONENTS = GLenum::GL_MAX_FRAGMENT_INPUT_COMPONENTS; GLBINDING_CONSTEXPR static const GLenum GL_CONTEXT_PROFILE_MASK = GLenum::GL_CONTEXT_PROFILE_MASK; GLBINDING_CONSTEXPR static const GLenum GL_UNPACK_COMPRESSED_BLOCK_WIDTH = GLenum::GL_UNPACK_COMPRESSED_BLOCK_WIDTH; GLBINDING_CONSTEXPR static const GLenum GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = GLenum::GL_UNPACK_COMPRESSED_BLOCK_HEIGHT; GLBINDING_CONSTEXPR static const GLenum GL_UNPACK_COMPRESSED_BLOCK_DEPTH = GLenum::GL_UNPACK_COMPRESSED_BLOCK_DEPTH; GLBINDING_CONSTEXPR static const GLenum GL_UNPACK_COMPRESSED_BLOCK_SIZE = GLenum::GL_UNPACK_COMPRESSED_BLOCK_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_PACK_COMPRESSED_BLOCK_WIDTH = GLenum::GL_PACK_COMPRESSED_BLOCK_WIDTH; GLBINDING_CONSTEXPR static const GLenum GL_PACK_COMPRESSED_BLOCK_HEIGHT = GLenum::GL_PACK_COMPRESSED_BLOCK_HEIGHT; GLBINDING_CONSTEXPR static const GLenum GL_PACK_COMPRESSED_BLOCK_DEPTH = GLenum::GL_PACK_COMPRESSED_BLOCK_DEPTH; GLBINDING_CONSTEXPR static const GLenum GL_PACK_COMPRESSED_BLOCK_SIZE = GLenum::GL_PACK_COMPRESSED_BLOCK_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_IMMUTABLE_FORMAT = GLenum::GL_TEXTURE_IMMUTABLE_FORMAT; GLBINDING_CONSTEXPR static const GLenum GL_MAX_DEBUG_MESSAGE_LENGTH = GLenum::GL_MAX_DEBUG_MESSAGE_LENGTH; GLBINDING_CONSTEXPR static const GLenum GL_MAX_DEBUG_MESSAGE_LENGTH_AMD = GLenum::GL_MAX_DEBUG_MESSAGE_LENGTH_AMD; GLBINDING_CONSTEXPR static const GLenum GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = GLenum::GL_MAX_DEBUG_MESSAGE_LENGTH_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MAX_DEBUG_LOGGED_MESSAGES = GLenum::GL_MAX_DEBUG_LOGGED_MESSAGES; GLBINDING_CONSTEXPR static const GLenum GL_MAX_DEBUG_LOGGED_MESSAGES_AMD = GLenum::GL_MAX_DEBUG_LOGGED_MESSAGES_AMD; GLBINDING_CONSTEXPR static const GLenum GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = GLenum::GL_MAX_DEBUG_LOGGED_MESSAGES_ARB; GLBINDING_CONSTEXPR static const GLenum GL_DEBUG_LOGGED_MESSAGES = GLenum::GL_DEBUG_LOGGED_MESSAGES; GLBINDING_CONSTEXPR static const GLenum GL_DEBUG_LOGGED_MESSAGES_AMD = GLenum::GL_DEBUG_LOGGED_MESSAGES_AMD; GLBINDING_CONSTEXPR static const GLenum GL_DEBUG_LOGGED_MESSAGES_ARB = GLenum::GL_DEBUG_LOGGED_MESSAGES_ARB; GLBINDING_CONSTEXPR static const GLenum GL_DEBUG_SEVERITY_HIGH_AMD = GLenum::GL_DEBUG_SEVERITY_HIGH_AMD; GLBINDING_CONSTEXPR static const GLenum GL_DEBUG_SEVERITY_HIGH_ARB = GLenum::GL_DEBUG_SEVERITY_HIGH_ARB; GLBINDING_CONSTEXPR static const GLenum GL_DEBUG_SEVERITY_MEDIUM_AMD = GLenum::GL_DEBUG_SEVERITY_MEDIUM_AMD; GLBINDING_CONSTEXPR static const GLenum GL_DEBUG_SEVERITY_MEDIUM_ARB = GLenum::GL_DEBUG_SEVERITY_MEDIUM_ARB; GLBINDING_CONSTEXPR static const GLenum GL_DEBUG_SEVERITY_LOW_AMD = GLenum::GL_DEBUG_SEVERITY_LOW_AMD; GLBINDING_CONSTEXPR static const GLenum GL_DEBUG_SEVERITY_LOW_ARB = GLenum::GL_DEBUG_SEVERITY_LOW_ARB; GLBINDING_CONSTEXPR static const GLenum GL_DEBUG_CATEGORY_API_ERROR_AMD = GLenum::GL_DEBUG_CATEGORY_API_ERROR_AMD; GLBINDING_CONSTEXPR static const GLenum GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD = GLenum::GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD; GLBINDING_CONSTEXPR static const GLenum GL_DEBUG_CATEGORY_DEPRECATION_AMD = GLenum::GL_DEBUG_CATEGORY_DEPRECATION_AMD; GLBINDING_CONSTEXPR static const GLenum GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD = GLenum::GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD; GLBINDING_CONSTEXPR static const GLenum GL_DEBUG_CATEGORY_PERFORMANCE_AMD = GLenum::GL_DEBUG_CATEGORY_PERFORMANCE_AMD; GLBINDING_CONSTEXPR static const GLenum GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD = GLenum::GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD; GLBINDING_CONSTEXPR static const GLenum GL_DEBUG_CATEGORY_APPLICATION_AMD = GLenum::GL_DEBUG_CATEGORY_APPLICATION_AMD; GLBINDING_CONSTEXPR static const GLenum GL_DEBUG_CATEGORY_OTHER_AMD = GLenum::GL_DEBUG_CATEGORY_OTHER_AMD; GLBINDING_CONSTEXPR static const GLenum GL_BUFFER_OBJECT_EXT = GLenum::GL_BUFFER_OBJECT_EXT; GLBINDING_CONSTEXPR static const GLenum GL_DATA_BUFFER_AMD = GLenum::GL_DATA_BUFFER_AMD; GLBINDING_CONSTEXPR static const GLenum GL_PERFORMANCE_MONITOR_AMD = GLenum::GL_PERFORMANCE_MONITOR_AMD; GLBINDING_CONSTEXPR static const GLenum GL_QUERY_OBJECT_AMD = GLenum::GL_QUERY_OBJECT_AMD; GLBINDING_CONSTEXPR static const GLenum GL_QUERY_OBJECT_EXT = GLenum::GL_QUERY_OBJECT_EXT; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ARRAY_OBJECT_AMD = GLenum::GL_VERTEX_ARRAY_OBJECT_AMD; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ARRAY_OBJECT_EXT = GLenum::GL_VERTEX_ARRAY_OBJECT_EXT; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLER_OBJECT_AMD = GLenum::GL_SAMPLER_OBJECT_AMD; GLBINDING_CONSTEXPR static const GLenum GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD = GLenum::GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD; GLBINDING_CONSTEXPR static const GLenum GL_QUERY_BUFFER_AMD = GLenum::GL_QUERY_BUFFER_AMD; GLBINDING_CONSTEXPR static const GLenum GL_QUERY_BUFFER_BINDING = GLenum::GL_QUERY_BUFFER_BINDING; GLBINDING_CONSTEXPR static const GLenum GL_QUERY_BUFFER_BINDING_AMD = GLenum::GL_QUERY_BUFFER_BINDING_AMD; GLBINDING_CONSTEXPR static const GLenum GL_QUERY_RESULT_NO_WAIT_AMD = GLenum::GL_QUERY_RESULT_NO_WAIT_AMD; GLBINDING_CONSTEXPR static const GLenum GL_VIRTUAL_PAGE_SIZE_X_AMD = GLenum::GL_VIRTUAL_PAGE_SIZE_X_AMD; GLBINDING_CONSTEXPR static const GLenum GL_VIRTUAL_PAGE_SIZE_X_ARB = GLenum::GL_VIRTUAL_PAGE_SIZE_X_ARB; GLBINDING_CONSTEXPR static const GLenum GL_VIRTUAL_PAGE_SIZE_Y_AMD = GLenum::GL_VIRTUAL_PAGE_SIZE_Y_AMD; GLBINDING_CONSTEXPR static const GLenum GL_VIRTUAL_PAGE_SIZE_Y_ARB = GLenum::GL_VIRTUAL_PAGE_SIZE_Y_ARB; GLBINDING_CONSTEXPR static const GLenum GL_VIRTUAL_PAGE_SIZE_Z_AMD = GLenum::GL_VIRTUAL_PAGE_SIZE_Z_AMD; GLBINDING_CONSTEXPR static const GLenum GL_VIRTUAL_PAGE_SIZE_Z_ARB = GLenum::GL_VIRTUAL_PAGE_SIZE_Z_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MAX_SPARSE_TEXTURE_SIZE_AMD = GLenum::GL_MAX_SPARSE_TEXTURE_SIZE_AMD; GLBINDING_CONSTEXPR static const GLenum GL_MAX_SPARSE_TEXTURE_SIZE_ARB = GLenum::GL_MAX_SPARSE_TEXTURE_SIZE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD = GLenum::GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD; GLBINDING_CONSTEXPR static const GLenum GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB = GLenum::GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS = GLenum::GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB = GLenum::GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MIN_SPARSE_LEVEL_AMD = GLenum::GL_MIN_SPARSE_LEVEL_AMD; GLBINDING_CONSTEXPR static const GLenum GL_MIN_LOD_WARNING_AMD = GLenum::GL_MIN_LOD_WARNING_AMD; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_BUFFER_OFFSET = GLenum::GL_TEXTURE_BUFFER_OFFSET; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_BUFFER_SIZE = GLenum::GL_TEXTURE_BUFFER_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = GLenum::GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT; GLBINDING_CONSTEXPR static const GLenum GL_STREAM_RASTERIZATION_AMD = GLenum::GL_STREAM_RASTERIZATION_AMD; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ELEMENT_SWIZZLE_AMD = GLenum::GL_VERTEX_ELEMENT_SWIZZLE_AMD; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ID_SWIZZLE_AMD = GLenum::GL_VERTEX_ID_SWIZZLE_AMD; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_SPARSE_ARB = GLenum::GL_TEXTURE_SPARSE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_VIRTUAL_PAGE_SIZE_INDEX_ARB = GLenum::GL_VIRTUAL_PAGE_SIZE_INDEX_ARB; GLBINDING_CONSTEXPR static const GLenum GL_NUM_VIRTUAL_PAGE_SIZES_ARB = GLenum::GL_NUM_VIRTUAL_PAGE_SIZES_ARB; GLBINDING_CONSTEXPR static const GLenum GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB = GLenum::GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_NUM_SPARSE_LEVELS_ARB = GLenum::GL_NUM_SPARSE_LEVELS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD = GLenum::GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD; GLBINDING_CONSTEXPR static const GLenum GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD = GLenum::GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD; GLBINDING_CONSTEXPR static const GLenum GL_MAX_SHADER_COMPILER_THREADS_ARB = GLenum::GL_MAX_SHADER_COMPILER_THREADS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MAX_SHADER_COMPILER_THREADS_KHR = GLenum::GL_MAX_SHADER_COMPILER_THREADS_KHR; GLBINDING_CONSTEXPR static const GLenum GL_COMPLETION_STATUS_ARB = GLenum::GL_COMPLETION_STATUS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_COMPLETION_STATUS_KHR = GLenum::GL_COMPLETION_STATUS_KHR; GLBINDING_CONSTEXPR static const GLenum GL_MAX_COMPUTE_UNIFORM_BLOCKS = GLenum::GL_MAX_COMPUTE_UNIFORM_BLOCKS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = GLenum::GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_COMPUTE_IMAGE_UNIFORMS = GLenum::GL_MAX_COMPUTE_IMAGE_UNIFORMS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_COMPUTE_WORK_GROUP_COUNT = GLenum::GL_MAX_COMPUTE_WORK_GROUP_COUNT; GLBINDING_CONSTEXPR static const GLenum GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB = GLenum::GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MAX_COMPUTE_WORK_GROUP_SIZE = GLenum::GL_MAX_COMPUTE_WORK_GROUP_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_FLOAT16_MAT2_AMD = GLenum::GL_FLOAT16_MAT2_AMD; GLBINDING_CONSTEXPR static const GLenum GL_FLOAT16_MAT3_AMD = GLenum::GL_FLOAT16_MAT3_AMD; GLBINDING_CONSTEXPR static const GLenum GL_FLOAT16_MAT4_AMD = GLenum::GL_FLOAT16_MAT4_AMD; GLBINDING_CONSTEXPR static const GLenum GL_FLOAT16_MAT2x3_AMD = GLenum::GL_FLOAT16_MAT2x3_AMD; GLBINDING_CONSTEXPR static const GLenum GL_FLOAT16_MAT2x4_AMD = GLenum::GL_FLOAT16_MAT2x4_AMD; GLBINDING_CONSTEXPR static const GLenum GL_FLOAT16_MAT3x2_AMD = GLenum::GL_FLOAT16_MAT3x2_AMD; GLBINDING_CONSTEXPR static const GLenum GL_FLOAT16_MAT3x4_AMD = GLenum::GL_FLOAT16_MAT3x4_AMD; GLBINDING_CONSTEXPR static const GLenum GL_FLOAT16_MAT4x2_AMD = GLenum::GL_FLOAT16_MAT4x2_AMD; GLBINDING_CONSTEXPR static const GLenum GL_FLOAT16_MAT4x3_AMD = GLenum::GL_FLOAT16_MAT4x3_AMD; GLBINDING_CONSTEXPR static const GLenum GL_BLEND_PREMULTIPLIED_SRC_NV = GLenum::GL_BLEND_PREMULTIPLIED_SRC_NV; GLBINDING_CONSTEXPR static const GLenum GL_BLEND_OVERLAP_NV = GLenum::GL_BLEND_OVERLAP_NV; GLBINDING_CONSTEXPR static const GLenum GL_UNCORRELATED_NV = GLenum::GL_UNCORRELATED_NV; GLBINDING_CONSTEXPR static const GLenum GL_DISJOINT_NV = GLenum::GL_DISJOINT_NV; GLBINDING_CONSTEXPR static const GLenum GL_CONJOINT_NV = GLenum::GL_CONJOINT_NV; GLBINDING_CONSTEXPR static const GLenum GL_BLEND_ADVANCED_COHERENT_KHR = GLenum::GL_BLEND_ADVANCED_COHERENT_KHR; GLBINDING_CONSTEXPR static const GLenum GL_BLEND_ADVANCED_COHERENT_NV = GLenum::GL_BLEND_ADVANCED_COHERENT_NV; GLBINDING_CONSTEXPR static const GLenum GL_SRC_NV = GLenum::GL_SRC_NV; GLBINDING_CONSTEXPR static const GLenum GL_DST_NV = GLenum::GL_DST_NV; GLBINDING_CONSTEXPR static const GLenum GL_SRC_OVER_NV = GLenum::GL_SRC_OVER_NV; GLBINDING_CONSTEXPR static const GLenum GL_DST_OVER_NV = GLenum::GL_DST_OVER_NV; GLBINDING_CONSTEXPR static const GLenum GL_SRC_IN_NV = GLenum::GL_SRC_IN_NV; GLBINDING_CONSTEXPR static const GLenum GL_DST_IN_NV = GLenum::GL_DST_IN_NV; GLBINDING_CONSTEXPR static const GLenum GL_SRC_OUT_NV = GLenum::GL_SRC_OUT_NV; GLBINDING_CONSTEXPR static const GLenum GL_DST_OUT_NV = GLenum::GL_DST_OUT_NV; GLBINDING_CONSTEXPR static const GLenum GL_SRC_ATOP_NV = GLenum::GL_SRC_ATOP_NV; GLBINDING_CONSTEXPR static const GLenum GL_DST_ATOP_NV = GLenum::GL_DST_ATOP_NV; GLBINDING_CONSTEXPR static const GLenum GL_PLUS_NV = GLenum::GL_PLUS_NV; GLBINDING_CONSTEXPR static const GLenum GL_PLUS_DARKER_NV = GLenum::GL_PLUS_DARKER_NV; GLBINDING_CONSTEXPR static const GLenum GL_MULTIPLY_KHR = GLenum::GL_MULTIPLY_KHR; GLBINDING_CONSTEXPR static const GLenum GL_MULTIPLY_NV = GLenum::GL_MULTIPLY_NV; GLBINDING_CONSTEXPR static const GLenum GL_SCREEN_KHR = GLenum::GL_SCREEN_KHR; GLBINDING_CONSTEXPR static const GLenum GL_SCREEN_NV = GLenum::GL_SCREEN_NV; GLBINDING_CONSTEXPR static const GLenum GL_OVERLAY_KHR = GLenum::GL_OVERLAY_KHR; GLBINDING_CONSTEXPR static const GLenum GL_OVERLAY_NV = GLenum::GL_OVERLAY_NV; GLBINDING_CONSTEXPR static const GLenum GL_DARKEN_KHR = GLenum::GL_DARKEN_KHR; GLBINDING_CONSTEXPR static const GLenum GL_DARKEN_NV = GLenum::GL_DARKEN_NV; GLBINDING_CONSTEXPR static const GLenum GL_LIGHTEN_KHR = GLenum::GL_LIGHTEN_KHR; GLBINDING_CONSTEXPR static const GLenum GL_LIGHTEN_NV = GLenum::GL_LIGHTEN_NV; GLBINDING_CONSTEXPR static const GLenum GL_COLORDODGE_KHR = GLenum::GL_COLORDODGE_KHR; GLBINDING_CONSTEXPR static const GLenum GL_COLORDODGE_NV = GLenum::GL_COLORDODGE_NV; GLBINDING_CONSTEXPR static const GLenum GL_COLORBURN_KHR = GLenum::GL_COLORBURN_KHR; GLBINDING_CONSTEXPR static const GLenum GL_COLORBURN_NV = GLenum::GL_COLORBURN_NV; GLBINDING_CONSTEXPR static const GLenum GL_HARDLIGHT_KHR = GLenum::GL_HARDLIGHT_KHR; GLBINDING_CONSTEXPR static const GLenum GL_HARDLIGHT_NV = GLenum::GL_HARDLIGHT_NV; GLBINDING_CONSTEXPR static const GLenum GL_SOFTLIGHT_KHR = GLenum::GL_SOFTLIGHT_KHR; GLBINDING_CONSTEXPR static const GLenum GL_SOFTLIGHT_NV = GLenum::GL_SOFTLIGHT_NV; GLBINDING_CONSTEXPR static const GLenum GL_DIFFERENCE_KHR = GLenum::GL_DIFFERENCE_KHR; GLBINDING_CONSTEXPR static const GLenum GL_DIFFERENCE_NV = GLenum::GL_DIFFERENCE_NV; GLBINDING_CONSTEXPR static const GLenum GL_MINUS_NV = GLenum::GL_MINUS_NV; GLBINDING_CONSTEXPR static const GLenum GL_EXCLUSION_KHR = GLenum::GL_EXCLUSION_KHR; GLBINDING_CONSTEXPR static const GLenum GL_EXCLUSION_NV = GLenum::GL_EXCLUSION_NV; GLBINDING_CONSTEXPR static const GLenum GL_CONTRAST_NV = GLenum::GL_CONTRAST_NV; GLBINDING_CONSTEXPR static const GLenum GL_INVERT_RGB_NV = GLenum::GL_INVERT_RGB_NV; GLBINDING_CONSTEXPR static const GLenum GL_LINEARDODGE_NV = GLenum::GL_LINEARDODGE_NV; GLBINDING_CONSTEXPR static const GLenum GL_LINEARBURN_NV = GLenum::GL_LINEARBURN_NV; GLBINDING_CONSTEXPR static const GLenum GL_VIVIDLIGHT_NV = GLenum::GL_VIVIDLIGHT_NV; GLBINDING_CONSTEXPR static const GLenum GL_LINEARLIGHT_NV = GLenum::GL_LINEARLIGHT_NV; GLBINDING_CONSTEXPR static const GLenum GL_PINLIGHT_NV = GLenum::GL_PINLIGHT_NV; GLBINDING_CONSTEXPR static const GLenum GL_HARDMIX_NV = GLenum::GL_HARDMIX_NV; GLBINDING_CONSTEXPR static const GLenum GL_HSL_HUE_KHR = GLenum::GL_HSL_HUE_KHR; GLBINDING_CONSTEXPR static const GLenum GL_HSL_HUE_NV = GLenum::GL_HSL_HUE_NV; GLBINDING_CONSTEXPR static const GLenum GL_HSL_SATURATION_KHR = GLenum::GL_HSL_SATURATION_KHR; GLBINDING_CONSTEXPR static const GLenum GL_HSL_SATURATION_NV = GLenum::GL_HSL_SATURATION_NV; GLBINDING_CONSTEXPR static const GLenum GL_HSL_COLOR_KHR = GLenum::GL_HSL_COLOR_KHR; GLBINDING_CONSTEXPR static const GLenum GL_HSL_COLOR_NV = GLenum::GL_HSL_COLOR_NV; GLBINDING_CONSTEXPR static const GLenum GL_HSL_LUMINOSITY_KHR = GLenum::GL_HSL_LUMINOSITY_KHR; GLBINDING_CONSTEXPR static const GLenum GL_HSL_LUMINOSITY_NV = GLenum::GL_HSL_LUMINOSITY_NV; GLBINDING_CONSTEXPR static const GLenum GL_PLUS_CLAMPED_NV = GLenum::GL_PLUS_CLAMPED_NV; GLBINDING_CONSTEXPR static const GLenum GL_PLUS_CLAMPED_ALPHA_NV = GLenum::GL_PLUS_CLAMPED_ALPHA_NV; GLBINDING_CONSTEXPR static const GLenum GL_MINUS_CLAMPED_NV = GLenum::GL_MINUS_CLAMPED_NV; GLBINDING_CONSTEXPR static const GLenum GL_INVERT_OVG_NV = GLenum::GL_INVERT_OVG_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAX_LGPU_GPUS_NVX = GLenum::GL_MAX_LGPU_GPUS_NVX; GLBINDING_CONSTEXPR static const GLenum GL_MULTICAST_GPUS_NV = GLenum::GL_MULTICAST_GPUS_NV; GLBINDING_CONSTEXPR static const GLenum GL_PURGED_CONTEXT_RESET_NV = GLenum::GL_PURGED_CONTEXT_RESET_NV; GLBINDING_CONSTEXPR static const GLenum GL_PRIMITIVE_BOUNDING_BOX_ARB = GLenum::GL_PRIMITIVE_BOUNDING_BOX_ARB; GLBINDING_CONSTEXPR static const GLenum GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV = GLenum::GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV; GLBINDING_CONSTEXPR static const GLenum GL_ATOMIC_COUNTER_BUFFER_START = GLenum::GL_ATOMIC_COUNTER_BUFFER_START; GLBINDING_CONSTEXPR static const GLenum GL_ATOMIC_COUNTER_BUFFER_SIZE = GLenum::GL_ATOMIC_COUNTER_BUFFER_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = GLenum::GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = GLenum::GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = GLenum::GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = GLenum::GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = GLenum::GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = GLenum::GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_VERTEX_ATOMIC_COUNTERS = GLenum::GL_MAX_VERTEX_ATOMIC_COUNTERS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = GLenum::GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = GLenum::GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_GEOMETRY_ATOMIC_COUNTERS = GLenum::GL_MAX_GEOMETRY_ATOMIC_COUNTERS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_FRAGMENT_ATOMIC_COUNTERS = GLenum::GL_MAX_FRAGMENT_ATOMIC_COUNTERS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_COMBINED_ATOMIC_COUNTERS = GLenum::GL_MAX_COMBINED_ATOMIC_COUNTERS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = GLenum::GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_UNSIGNED_INT_ATOMIC_COUNTER = GLenum::GL_UNSIGNED_INT_ATOMIC_COUNTER; GLBINDING_CONSTEXPR static const GLenum GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = GLenum::GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS; GLBINDING_CONSTEXPR static const GLenum GL_FRAGMENT_COVERAGE_TO_COLOR_NV = GLenum::GL_FRAGMENT_COVERAGE_TO_COLOR_NV; GLBINDING_CONSTEXPR static const GLenum GL_FRAGMENT_COVERAGE_COLOR_NV = GLenum::GL_FRAGMENT_COVERAGE_COLOR_NV; GLBINDING_CONSTEXPR static const GLenum GL_DEBUG_OUTPUT = GLenum::GL_DEBUG_OUTPUT; GLBINDING_CONSTEXPR static const GLenum GL_IS_PER_PATCH = GLenum::GL_IS_PER_PATCH; GLBINDING_CONSTEXPR static const GLenum GL_NAME_LENGTH = GLenum::GL_NAME_LENGTH; GLBINDING_CONSTEXPR static const GLenum GL_TYPE = GLenum::GL_TYPE; GLBINDING_CONSTEXPR static const GLenum GL_ARRAY_SIZE = GLenum::GL_ARRAY_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_OFFSET = GLenum::GL_OFFSET; GLBINDING_CONSTEXPR static const GLenum GL_BLOCK_INDEX = GLenum::GL_BLOCK_INDEX; GLBINDING_CONSTEXPR static const GLenum GL_ARRAY_STRIDE = GLenum::GL_ARRAY_STRIDE; GLBINDING_CONSTEXPR static const GLenum GL_MATRIX_STRIDE = GLenum::GL_MATRIX_STRIDE; GLBINDING_CONSTEXPR static const GLenum GL_IS_ROW_MAJOR = GLenum::GL_IS_ROW_MAJOR; GLBINDING_CONSTEXPR static const GLenum GL_ATOMIC_COUNTER_BUFFER_INDEX = GLenum::GL_ATOMIC_COUNTER_BUFFER_INDEX; GLBINDING_CONSTEXPR static const GLenum GL_BUFFER_BINDING = GLenum::GL_BUFFER_BINDING; GLBINDING_CONSTEXPR static const GLenum GL_BUFFER_DATA_SIZE = GLenum::GL_BUFFER_DATA_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_NUM_ACTIVE_VARIABLES = GLenum::GL_NUM_ACTIVE_VARIABLES; GLBINDING_CONSTEXPR static const GLenum GL_ACTIVE_VARIABLES = GLenum::GL_ACTIVE_VARIABLES; GLBINDING_CONSTEXPR static const GLenum GL_REFERENCED_BY_VERTEX_SHADER = GLenum::GL_REFERENCED_BY_VERTEX_SHADER; GLBINDING_CONSTEXPR static const GLenum GL_REFERENCED_BY_TESS_CONTROL_SHADER = GLenum::GL_REFERENCED_BY_TESS_CONTROL_SHADER; GLBINDING_CONSTEXPR static const GLenum GL_REFERENCED_BY_TESS_EVALUATION_SHADER = GLenum::GL_REFERENCED_BY_TESS_EVALUATION_SHADER; GLBINDING_CONSTEXPR static const GLenum GL_REFERENCED_BY_GEOMETRY_SHADER = GLenum::GL_REFERENCED_BY_GEOMETRY_SHADER; GLBINDING_CONSTEXPR static const GLenum GL_REFERENCED_BY_FRAGMENT_SHADER = GLenum::GL_REFERENCED_BY_FRAGMENT_SHADER; GLBINDING_CONSTEXPR static const GLenum GL_REFERENCED_BY_COMPUTE_SHADER = GLenum::GL_REFERENCED_BY_COMPUTE_SHADER; GLBINDING_CONSTEXPR static const GLenum GL_TOP_LEVEL_ARRAY_SIZE = GLenum::GL_TOP_LEVEL_ARRAY_SIZE; GLBINDING_CONSTEXPR static const GLenum GL_TOP_LEVEL_ARRAY_STRIDE = GLenum::GL_TOP_LEVEL_ARRAY_STRIDE; GLBINDING_CONSTEXPR static const GLenum GL_LOCATION = GLenum::GL_LOCATION; GLBINDING_CONSTEXPR static const GLenum GL_LOCATION_INDEX = GLenum::GL_LOCATION_INDEX; GLBINDING_CONSTEXPR static const GLenum GL_MAX_FRAMEBUFFER_WIDTH = GLenum::GL_MAX_FRAMEBUFFER_WIDTH; GLBINDING_CONSTEXPR static const GLenum GL_MAX_FRAMEBUFFER_HEIGHT = GLenum::GL_MAX_FRAMEBUFFER_HEIGHT; GLBINDING_CONSTEXPR static const GLenum GL_MAX_FRAMEBUFFER_LAYERS = GLenum::GL_MAX_FRAMEBUFFER_LAYERS; GLBINDING_CONSTEXPR static const GLenum GL_MAX_FRAMEBUFFER_SAMPLES = GLenum::GL_MAX_FRAMEBUFFER_SAMPLES; GLBINDING_CONSTEXPR static const GLenum GL_RASTER_MULTISAMPLE_EXT = GLenum::GL_RASTER_MULTISAMPLE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_RASTER_SAMPLES_EXT = GLenum::GL_RASTER_SAMPLES_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MAX_RASTER_SAMPLES_EXT = GLenum::GL_MAX_RASTER_SAMPLES_EXT; GLBINDING_CONSTEXPR static const GLenum GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT = GLenum::GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT; GLBINDING_CONSTEXPR static const GLenum GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT = GLenum::GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT; GLBINDING_CONSTEXPR static const GLenum GL_EFFECTIVE_RASTER_SAMPLES_EXT = GLenum::GL_EFFECTIVE_RASTER_SAMPLES_EXT; GLBINDING_CONSTEXPR static const GLenum GL_DEPTH_SAMPLES_NV = GLenum::GL_DEPTH_SAMPLES_NV; GLBINDING_CONSTEXPR static const GLenum GL_STENCIL_SAMPLES_NV = GLenum::GL_STENCIL_SAMPLES_NV; GLBINDING_CONSTEXPR static const GLenum GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV = GLenum::GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV; GLBINDING_CONSTEXPR static const GLenum GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV = GLenum::GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV; GLBINDING_CONSTEXPR static const GLenum GL_COVERAGE_MODULATION_TABLE_NV = GLenum::GL_COVERAGE_MODULATION_TABLE_NV; GLBINDING_CONSTEXPR static const GLenum GL_COVERAGE_MODULATION_NV = GLenum::GL_COVERAGE_MODULATION_NV; GLBINDING_CONSTEXPR static const GLenum GL_COVERAGE_MODULATION_TABLE_SIZE_NV = GLenum::GL_COVERAGE_MODULATION_TABLE_SIZE_NV; GLBINDING_CONSTEXPR static const GLenum GL_WARP_SIZE_NV = GLenum::GL_WARP_SIZE_NV; GLBINDING_CONSTEXPR static const GLenum GL_WARPS_PER_SM_NV = GLenum::GL_WARPS_PER_SM_NV; GLBINDING_CONSTEXPR static const GLenum GL_SM_COUNT_NV = GLenum::GL_SM_COUNT_NV; GLBINDING_CONSTEXPR static const GLenum GL_FILL_RECTANGLE_NV = GLenum::GL_FILL_RECTANGLE_NV; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB = GLenum::GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV = GLenum::GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB = GLenum::GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV = GLenum::GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB = GLenum::GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB; GLBINDING_CONSTEXPR static const GLenum GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV = GLenum::GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV; GLBINDING_CONSTEXPR static const GLenum GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB = GLenum::GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV = GLenum::GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV; GLBINDING_CONSTEXPR static const GLenum GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB = GLenum::GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB; GLBINDING_CONSTEXPR static const GLenum GL_PROGRAMMABLE_SAMPLE_LOCATION_NV = GLenum::GL_PROGRAMMABLE_SAMPLE_LOCATION_NV; GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB = GLenum::GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV = GLenum::GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV; GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB = GLenum::GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB; GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV = GLenum::GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB = GLenum::GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB = GLenum::GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_CONSERVATIVE_RASTERIZATION_NV = GLenum::GL_CONSERVATIVE_RASTERIZATION_NV; GLBINDING_CONSTEXPR static const GLenum GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV = GLenum::GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV; GLBINDING_CONSTEXPR static const GLenum GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV = GLenum::GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV; GLBINDING_CONSTEXPR static const GLenum GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV = GLenum::GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV; GLBINDING_CONSTEXPR static const GLenum GL_LOCATION_COMPONENT = GLenum::GL_LOCATION_COMPONENT; GLBINDING_CONSTEXPR static const GLenum GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = GLenum::GL_TRANSFORM_FEEDBACK_BUFFER_INDEX; GLBINDING_CONSTEXPR static const GLenum GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = GLenum::GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE; GLBINDING_CONSTEXPR static const GLenum GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV = GLenum::GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV; GLBINDING_CONSTEXPR static const GLenum GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV = GLenum::GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV; GLBINDING_CONSTEXPR static const GLenum GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV = GLenum::GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV; GLBINDING_CONSTEXPR static const GLenum GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV = GLenum::GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV; GLBINDING_CONSTEXPR static const GLenum GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV = GLenum::GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV; GLBINDING_CONSTEXPR static const GLenum GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV = GLenum::GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV; GLBINDING_CONSTEXPR static const GLenum GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV = GLenum::GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV; GLBINDING_CONSTEXPR static const GLenum GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV = GLenum::GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV; GLBINDING_CONSTEXPR static const GLenum GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV = GLenum::GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV; GLBINDING_CONSTEXPR static const GLenum GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV = GLenum::GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV; GLBINDING_CONSTEXPR static const GLenum GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV = GLenum::GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV; GLBINDING_CONSTEXPR static const GLenum GL_VIEWPORT_SWIZZLE_X_NV = GLenum::GL_VIEWPORT_SWIZZLE_X_NV; GLBINDING_CONSTEXPR static const GLenum GL_VIEWPORT_SWIZZLE_Y_NV = GLenum::GL_VIEWPORT_SWIZZLE_Y_NV; GLBINDING_CONSTEXPR static const GLenum GL_VIEWPORT_SWIZZLE_Z_NV = GLenum::GL_VIEWPORT_SWIZZLE_Z_NV; GLBINDING_CONSTEXPR static const GLenum GL_VIEWPORT_SWIZZLE_W_NV = GLenum::GL_VIEWPORT_SWIZZLE_W_NV; GLBINDING_CONSTEXPR static const GLenum GL_CLIP_ORIGIN = GLenum::GL_CLIP_ORIGIN; GLBINDING_CONSTEXPR static const GLenum GL_CLIP_DEPTH_MODE = GLenum::GL_CLIP_DEPTH_MODE; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_REDUCTION_MODE_ARB = GLenum::GL_TEXTURE_REDUCTION_MODE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_REDUCTION_MODE_EXT = GLenum::GL_TEXTURE_REDUCTION_MODE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_WEIGHTED_AVERAGE_ARB = GLenum::GL_WEIGHTED_AVERAGE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_WEIGHTED_AVERAGE_EXT = GLenum::GL_WEIGHTED_AVERAGE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_FONT_GLYPHS_AVAILABLE_NV = GLenum::GL_FONT_GLYPHS_AVAILABLE_NV; GLBINDING_CONSTEXPR static const GLenum GL_FONT_TARGET_UNAVAILABLE_NV = GLenum::GL_FONT_TARGET_UNAVAILABLE_NV; GLBINDING_CONSTEXPR static const GLenum GL_FONT_UNAVAILABLE_NV = GLenum::GL_FONT_UNAVAILABLE_NV; GLBINDING_CONSTEXPR static const GLenum GL_FONT_UNINTELLIGIBLE_NV = GLenum::GL_FONT_UNINTELLIGIBLE_NV; GLBINDING_CONSTEXPR static const GLenum GL_STANDARD_FONT_FORMAT_NV = GLenum::GL_STANDARD_FONT_FORMAT_NV; GLBINDING_CONSTEXPR static const GLenum GL_FRAGMENT_INPUT_NV = GLenum::GL_FRAGMENT_INPUT_NV; GLBINDING_CONSTEXPR static const GLenum GL_UNIFORM_BUFFER_UNIFIED_NV = GLenum::GL_UNIFORM_BUFFER_UNIFIED_NV; GLBINDING_CONSTEXPR static const GLenum GL_UNIFORM_BUFFER_ADDRESS_NV = GLenum::GL_UNIFORM_BUFFER_ADDRESS_NV; GLBINDING_CONSTEXPR static const GLenum GL_UNIFORM_BUFFER_LENGTH_NV = GLenum::GL_UNIFORM_BUFFER_LENGTH_NV; GLBINDING_CONSTEXPR static const GLenum GL_MULTISAMPLES_NV = GLenum::GL_MULTISAMPLES_NV; GLBINDING_CONSTEXPR static const GLenum GL_SUPERSAMPLE_SCALE_X_NV = GLenum::GL_SUPERSAMPLE_SCALE_X_NV; GLBINDING_CONSTEXPR static const GLenum GL_SUPERSAMPLE_SCALE_Y_NV = GLenum::GL_SUPERSAMPLE_SCALE_Y_NV; GLBINDING_CONSTEXPR static const GLenum GL_CONFORMANT_NV = GLenum::GL_CONFORMANT_NV; GLBINDING_CONSTEXPR static const GLenum GL_CONSERVATIVE_RASTER_DILATE_NV = GLenum::GL_CONSERVATIVE_RASTER_DILATE_NV; GLBINDING_CONSTEXPR static const GLenum GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV = GLenum::GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV; GLBINDING_CONSTEXPR static const GLenum GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV = GLenum::GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV; GLBINDING_CONSTEXPR static const GLenum GL_VIEWPORT_POSITION_W_SCALE_NV = GLenum::GL_VIEWPORT_POSITION_W_SCALE_NV; GLBINDING_CONSTEXPR static const GLenum GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV = GLenum::GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV; GLBINDING_CONSTEXPR static const GLenum GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV = GLenum::GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV; GLBINDING_CONSTEXPR static const GLenum GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB = GLenum::GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB; GLBINDING_CONSTEXPR static const GLenum GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB = GLenum::GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_RGBA_ASTC_4x4_KHR = GLenum::GL_COMPRESSED_RGBA_ASTC_4x4_KHR; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_RGBA_ASTC_5x4_KHR = GLenum::GL_COMPRESSED_RGBA_ASTC_5x4_KHR; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_RGBA_ASTC_5x5_KHR = GLenum::GL_COMPRESSED_RGBA_ASTC_5x5_KHR; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_RGBA_ASTC_6x5_KHR = GLenum::GL_COMPRESSED_RGBA_ASTC_6x5_KHR; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_RGBA_ASTC_6x6_KHR = GLenum::GL_COMPRESSED_RGBA_ASTC_6x6_KHR; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_RGBA_ASTC_8x5_KHR = GLenum::GL_COMPRESSED_RGBA_ASTC_8x5_KHR; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_RGBA_ASTC_8x6_KHR = GLenum::GL_COMPRESSED_RGBA_ASTC_8x6_KHR; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_RGBA_ASTC_8x8_KHR = GLenum::GL_COMPRESSED_RGBA_ASTC_8x8_KHR; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_RGBA_ASTC_10x5_KHR = GLenum::GL_COMPRESSED_RGBA_ASTC_10x5_KHR; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_RGBA_ASTC_10x6_KHR = GLenum::GL_COMPRESSED_RGBA_ASTC_10x6_KHR; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_RGBA_ASTC_10x8_KHR = GLenum::GL_COMPRESSED_RGBA_ASTC_10x8_KHR; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_RGBA_ASTC_10x10_KHR = GLenum::GL_COMPRESSED_RGBA_ASTC_10x10_KHR; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_RGBA_ASTC_12x10_KHR = GLenum::GL_COMPRESSED_RGBA_ASTC_12x10_KHR; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_RGBA_ASTC_12x12_KHR = GLenum::GL_COMPRESSED_RGBA_ASTC_12x12_KHR; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = GLenum::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = GLenum::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = GLenum::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = GLenum::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = GLenum::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = GLenum::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = GLenum::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = GLenum::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = GLenum::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = GLenum::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = GLenum::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = GLenum::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = GLenum::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR; GLBINDING_CONSTEXPR static const GLenum GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = GLenum::GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR; GLBINDING_CONSTEXPR static const GLenum GL_PERFQUERY_COUNTER_EVENT_INTEL = GLenum::GL_PERFQUERY_COUNTER_EVENT_INTEL; GLBINDING_CONSTEXPR static const GLenum GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL = GLenum::GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL; GLBINDING_CONSTEXPR static const GLenum GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL = GLenum::GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL; GLBINDING_CONSTEXPR static const GLenum GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL = GLenum::GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL; GLBINDING_CONSTEXPR static const GLenum GL_PERFQUERY_COUNTER_RAW_INTEL = GLenum::GL_PERFQUERY_COUNTER_RAW_INTEL; GLBINDING_CONSTEXPR static const GLenum GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL = GLenum::GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL; GLBINDING_CONSTEXPR static const GLenum GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL = GLenum::GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL; GLBINDING_CONSTEXPR static const GLenum GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL = GLenum::GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL; GLBINDING_CONSTEXPR static const GLenum GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL = GLenum::GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL; GLBINDING_CONSTEXPR static const GLenum GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL = GLenum::GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL; GLBINDING_CONSTEXPR static const GLenum GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL = GLenum::GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL; GLBINDING_CONSTEXPR static const GLenum GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL = GLenum::GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL; GLBINDING_CONSTEXPR static const GLenum GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL = GLenum::GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL; GLBINDING_CONSTEXPR static const GLenum GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL = GLenum::GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL; GLBINDING_CONSTEXPR static const GLenum GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL = GLenum::GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL; GLBINDING_CONSTEXPR static const GLenum GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV = GLenum::GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV; GLBINDING_CONSTEXPR static const GLenum GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV = GLenum::GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV; GLBINDING_CONSTEXPR static const GLenum GL_QUERY_RESOURCE_SYS_RESERVED_NV = GLenum::GL_QUERY_RESOURCE_SYS_RESERVED_NV; GLBINDING_CONSTEXPR static const GLenum GL_QUERY_RESOURCE_TEXTURE_NV = GLenum::GL_QUERY_RESOURCE_TEXTURE_NV; GLBINDING_CONSTEXPR static const GLenum GL_QUERY_RESOURCE_RENDERBUFFER_NV = GLenum::GL_QUERY_RESOURCE_RENDERBUFFER_NV; GLBINDING_CONSTEXPR static const GLenum GL_QUERY_RESOURCE_BUFFEROBJECT_NV = GLenum::GL_QUERY_RESOURCE_BUFFEROBJECT_NV; GLBINDING_CONSTEXPR static const GLenum GL_PER_GPU_STORAGE_NV = GLenum::GL_PER_GPU_STORAGE_NV; GLBINDING_CONSTEXPR static const GLenum GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV = GLenum::GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV; GLBINDING_CONSTEXPR static const GLenum GL_CONSERVATIVE_RASTER_MODE_NV = GLenum::GL_CONSERVATIVE_RASTER_MODE_NV; GLBINDING_CONSTEXPR static const GLenum GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV = GLenum::GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV; GLBINDING_CONSTEXPR static const GLenum GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV = GLenum::GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV; GLBINDING_CONSTEXPR static const GLenum GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV = GLenum::GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV; GLBINDING_CONSTEXPR static const GLenum GL_SHADER_BINARY_FORMAT_SPIR_V = GLenum::GL_SHADER_BINARY_FORMAT_SPIR_V; GLBINDING_CONSTEXPR static const GLenum GL_SHADER_BINARY_FORMAT_SPIR_V_ARB = GLenum::GL_SHADER_BINARY_FORMAT_SPIR_V_ARB; GLBINDING_CONSTEXPR static const GLenum GL_SPIR_V_BINARY = GLenum::GL_SPIR_V_BINARY; GLBINDING_CONSTEXPR static const GLenum GL_SPIR_V_BINARY_ARB = GLenum::GL_SPIR_V_BINARY_ARB; GLBINDING_CONSTEXPR static const GLenum GL_SPIR_V_EXTENSIONS = GLenum::GL_SPIR_V_EXTENSIONS; GLBINDING_CONSTEXPR static const GLenum GL_NUM_SPIR_V_EXTENSIONS = GLenum::GL_NUM_SPIR_V_EXTENSIONS; GLBINDING_CONSTEXPR static const GLenum GL_RENDER_GPU_MASK_NV = GLenum::GL_RENDER_GPU_MASK_NV; GLBINDING_CONSTEXPR static const GLenum GL_NUM_TILING_TYPES_EXT = GLenum::GL_NUM_TILING_TYPES_EXT; GLBINDING_CONSTEXPR static const GLenum GL_TILING_TYPES_EXT = GLenum::GL_TILING_TYPES_EXT; GLBINDING_CONSTEXPR static const GLenum GL_OPTIMAL_TILING_EXT = GLenum::GL_OPTIMAL_TILING_EXT; GLBINDING_CONSTEXPR static const GLenum GL_LINEAR_TILING_EXT = GLenum::GL_LINEAR_TILING_EXT; GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR = GLenum::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR; GLBINDING_CONSTEXPR static const GLenum GL_MAX_VIEWS_OVR = GLenum::GL_MAX_VIEWS_OVR; GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR = GLenum::GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR; GLBINDING_CONSTEXPR static const GLenum GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR = GLenum::GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR; GLBINDING_CONSTEXPR static const GLenum GL_SHARED_EDGE_NV = GLenum::GL_SHARED_EDGE_NV; GLBINDING_CONSTEXPR static const GLenum GL_ROUNDED_RECT_NV = GLenum::GL_ROUNDED_RECT_NV; GLBINDING_CONSTEXPR static const GLenum GL_RELATIVE_ROUNDED_RECT_NV = GLenum::GL_RELATIVE_ROUNDED_RECT_NV; GLBINDING_CONSTEXPR static const GLenum GL_ROUNDED_RECT2_NV = GLenum::GL_ROUNDED_RECT2_NV; GLBINDING_CONSTEXPR static const GLenum GL_RELATIVE_ROUNDED_RECT2_NV = GLenum::GL_RELATIVE_ROUNDED_RECT2_NV; GLBINDING_CONSTEXPR static const GLenum GL_ROUNDED_RECT4_NV = GLenum::GL_ROUNDED_RECT4_NV; GLBINDING_CONSTEXPR static const GLenum GL_RELATIVE_ROUNDED_RECT4_NV = GLenum::GL_RELATIVE_ROUNDED_RECT4_NV; GLBINDING_CONSTEXPR static const GLenum GL_ROUNDED_RECT8_NV = GLenum::GL_ROUNDED_RECT8_NV; GLBINDING_CONSTEXPR static const GLenum GL_RELATIVE_ROUNDED_RECT8_NV = GLenum::GL_RELATIVE_ROUNDED_RECT8_NV; GLBINDING_CONSTEXPR static const GLenum GL_RESTART_PATH_NV = GLenum::GL_RESTART_PATH_NV; GLBINDING_CONSTEXPR static const GLenum GL_DUP_FIRST_CUBIC_CURVE_TO_NV = GLenum::GL_DUP_FIRST_CUBIC_CURVE_TO_NV; GLBINDING_CONSTEXPR static const GLenum GL_DUP_LAST_CUBIC_CURVE_TO_NV = GLenum::GL_DUP_LAST_CUBIC_CURVE_TO_NV; GLBINDING_CONSTEXPR static const GLenum GL_RECT_NV = GLenum::GL_RECT_NV; GLBINDING_CONSTEXPR static const GLenum GL_RELATIVE_RECT_NV = GLenum::GL_RELATIVE_RECT_NV; GLBINDING_CONSTEXPR static const GLenum GL_CIRCULAR_CCW_ARC_TO_NV = GLenum::GL_CIRCULAR_CCW_ARC_TO_NV; GLBINDING_CONSTEXPR static const GLenum GL_CIRCULAR_CW_ARC_TO_NV = GLenum::GL_CIRCULAR_CW_ARC_TO_NV; GLBINDING_CONSTEXPR static const GLenum GL_CIRCULAR_TANGENT_ARC_TO_NV = GLenum::GL_CIRCULAR_TANGENT_ARC_TO_NV; GLBINDING_CONSTEXPR static const GLenum GL_ARC_TO_NV = GLenum::GL_ARC_TO_NV; GLBINDING_CONSTEXPR static const GLenum GL_RELATIVE_ARC_TO_NV = GLenum::GL_RELATIVE_ARC_TO_NV; GLBINDING_CONSTEXPR static const GLenum GL_ALL_PIXELS_AMD = GLenum::GL_ALL_PIXELS_AMD; GLBINDING_CONSTEXPR static const GLenum GL_CULL_VERTEX_IBM = GLenum::GL_CULL_VERTEX_IBM; GLBINDING_CONSTEXPR static const GLenum GL_ALL_STATIC_DATA_IBM = GLenum::GL_ALL_STATIC_DATA_IBM; GLBINDING_CONSTEXPR static const GLenum GL_STATIC_VERTEX_ARRAY_IBM = GLenum::GL_STATIC_VERTEX_ARRAY_IBM; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ARRAY_LIST_IBM = GLenum::GL_VERTEX_ARRAY_LIST_IBM; GLBINDING_CONSTEXPR static const GLenum GL_NORMAL_ARRAY_LIST_IBM = GLenum::GL_NORMAL_ARRAY_LIST_IBM; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ARRAY_LIST_IBM = GLenum::GL_COLOR_ARRAY_LIST_IBM; GLBINDING_CONSTEXPR static const GLenum GL_INDEX_ARRAY_LIST_IBM = GLenum::GL_INDEX_ARRAY_LIST_IBM; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_COORD_ARRAY_LIST_IBM = GLenum::GL_TEXTURE_COORD_ARRAY_LIST_IBM; GLBINDING_CONSTEXPR static const GLenum GL_EDGE_FLAG_ARRAY_LIST_IBM = GLenum::GL_EDGE_FLAG_ARRAY_LIST_IBM; GLBINDING_CONSTEXPR static const GLenum GL_FOG_COORDINATE_ARRAY_LIST_IBM = GLenum::GL_FOG_COORDINATE_ARRAY_LIST_IBM; GLBINDING_CONSTEXPR static const GLenum GL_SECONDARY_COLOR_ARRAY_LIST_IBM = GLenum::GL_SECONDARY_COLOR_ARRAY_LIST_IBM; GLBINDING_CONSTEXPR static const GLenum GL_VERTEX_ARRAY_LIST_STRIDE_IBM = GLenum::GL_VERTEX_ARRAY_LIST_STRIDE_IBM; GLBINDING_CONSTEXPR static const GLenum GL_NORMAL_ARRAY_LIST_STRIDE_IBM = GLenum::GL_NORMAL_ARRAY_LIST_STRIDE_IBM; GLBINDING_CONSTEXPR static const GLenum GL_COLOR_ARRAY_LIST_STRIDE_IBM = GLenum::GL_COLOR_ARRAY_LIST_STRIDE_IBM; GLBINDING_CONSTEXPR static const GLenum GL_INDEX_ARRAY_LIST_STRIDE_IBM = GLenum::GL_INDEX_ARRAY_LIST_STRIDE_IBM; GLBINDING_CONSTEXPR static const GLenum GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = GLenum::GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM; GLBINDING_CONSTEXPR static const GLenum GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = GLenum::GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM; GLBINDING_CONSTEXPR static const GLenum GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = GLenum::GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM; GLBINDING_CONSTEXPR static const GLenum GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = GLenum::GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM; GLBINDING_CONSTEXPR static const GLenum GL_UUID_SIZE_EXT = GLenum::GL_UUID_SIZE_EXT; GLBINDING_CONSTEXPR static const GLenum GL_LUID_SIZE_EXT = GLenum::GL_LUID_SIZE_EXT; } // namespace gl