#pragma once #include #include #include namespace gl { enum class AttribMask : unsigned int { GL_NONE_BIT = 0x0, // Generic GL_NONE_BIT GL_CURRENT_BIT = 0x00000001, GL_POINT_BIT = 0x00000002, GL_LINE_BIT = 0x00000004, GL_POLYGON_BIT = 0x00000008, GL_POLYGON_STIPPLE_BIT = 0x00000010, GL_PIXEL_MODE_BIT = 0x00000020, GL_LIGHTING_BIT = 0x00000040, GL_FOG_BIT = 0x00000080, GL_DEPTH_BUFFER_BIT = 0x00000100, GL_ACCUM_BUFFER_BIT = 0x00000200, GL_STENCIL_BUFFER_BIT = 0x00000400, GL_VIEWPORT_BIT = 0x00000800, GL_TRANSFORM_BIT = 0x00001000, GL_ENABLE_BIT = 0x00002000, GL_COLOR_BUFFER_BIT = 0x00004000, GL_HINT_BIT = 0x00008000, GL_EVAL_BIT = 0x00010000, GL_LIST_BIT = 0x00020000, GL_TEXTURE_BIT = 0x00040000, GL_SCISSOR_BIT = 0x00080000, GL_MULTISAMPLE_BIT = 0x20000000, GL_MULTISAMPLE_BIT_3DFX = 0x20000000, GL_MULTISAMPLE_BIT_ARB = 0x20000000, GL_MULTISAMPLE_BIT_EXT = 0x20000000, GL_ALL_ATTRIB_BITS = 0xFFFFFFFF, }; enum class BufferAccessMask : unsigned int { GL_NONE_BIT = 0x0, // Generic GL_NONE_BIT GL_MAP_READ_BIT = 0x0001, GL_MAP_READ_BIT_EXT = 0x0001, GL_MAP_WRITE_BIT = 0x0002, GL_MAP_WRITE_BIT_EXT = 0x0002, GL_MAP_INVALIDATE_RANGE_BIT = 0x0004, GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004, GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008, GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008, GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010, GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010, GL_MAP_UNSYNCHRONIZED_BIT = 0x0020, GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020, GL_MAP_PERSISTENT_BIT = 0x0040, GL_MAP_PERSISTENT_BIT_EXT = 0x0040, GL_MAP_COHERENT_BIT = 0x0080, GL_MAP_COHERENT_BIT_EXT = 0x0080, }; enum class BufferStorageMask : unsigned int { GL_NONE_BIT = 0x0, // Generic GL_NONE_BIT GL_MAP_READ_BIT = 0x0001, // reuse from BufferAccessMask GL_MAP_WRITE_BIT = 0x0002, // reuse from BufferAccessMask GL_MAP_PERSISTENT_BIT = 0x0040, // reuse from BufferAccessMask GL_MAP_COHERENT_BIT = 0x0080, // reuse from BufferAccessMask GL_DYNAMIC_STORAGE_BIT = 0x0100, GL_CLIENT_STORAGE_BIT = 0x0200, }; enum class ClearBufferMask : unsigned int { GL_NONE_BIT = 0x0, // Generic GL_NONE_BIT GL_DEPTH_BUFFER_BIT = 0x00000100, // reuse from AttribMask GL_ACCUM_BUFFER_BIT = 0x00000200, // reuse from AttribMask GL_STENCIL_BUFFER_BIT = 0x00000400, // reuse from AttribMask GL_COLOR_BUFFER_BIT = 0x00004000, // reuse from AttribMask GL_COVERAGE_BUFFER_BIT_NV = 0x00008000, }; enum class ClientAttribMask : unsigned int { GL_NONE_BIT = 0x0, // Generic GL_NONE_BIT GL_CLIENT_PIXEL_STORE_BIT = 0x00000001, GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002, GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF, }; enum class ContextFlagMask : unsigned int { GL_NONE_BIT = 0x0, // Generic GL_NONE_BIT GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x00000001, GL_CONTEXT_FLAG_DEBUG_BIT = 0x00000002, GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x00000004, GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = 0x00000004, GL_CONTEXT_FLAG_NO_ERROR_BIT = 0x00000008, GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR = 0x00000008, }; enum class ContextProfileMask : unsigned int { GL_NONE_BIT = 0x0, // Generic GL_NONE_BIT GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001, GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002, }; enum class FfdMaskSGIX : unsigned int { GL_NONE_BIT = 0x0, // Generic GL_NONE_BIT GL_TEXTURE_DEFORMATION_BIT_SGIX = 0x00000001, GL_GEOMETRY_DEFORMATION_BIT_SGIX = 0x00000002, }; enum class FragmentShaderColorModMaskATI : unsigned int { GL_NONE_BIT = 0x0, // Generic GL_NONE_BIT GL_COMP_BIT_ATI = 0x00000002, GL_NEGATE_BIT_ATI = 0x00000004, GL_BIAS_BIT_ATI = 0x00000008, }; enum class FragmentShaderDestMaskATI : unsigned int { GL_NONE_BIT = 0x0, // Generic GL_NONE_BIT GL_RED_BIT_ATI = 0x00000001, GL_GREEN_BIT_ATI = 0x00000002, GL_BLUE_BIT_ATI = 0x00000004, }; enum class FragmentShaderDestModMaskATI : unsigned int { GL_NONE_BIT = 0x0, // Generic GL_NONE_BIT GL_2X_BIT_ATI = 0x00000001, GL_4X_BIT_ATI = 0x00000002, GL_8X_BIT_ATI = 0x00000004, GL_HALF_BIT_ATI = 0x00000008, GL_QUARTER_BIT_ATI = 0x00000010, GL_EIGHTH_BIT_ATI = 0x00000020, GL_SATURATE_BIT_ATI = 0x00000040, }; enum class MapBufferUsageMask : unsigned int { GL_NONE_BIT = 0x0, // Generic GL_NONE_BIT GL_MAP_READ_BIT = 0x0001, // reuse from BufferAccessMask GL_MAP_READ_BIT_EXT = 0x0001, // reuse from BufferAccessMask GL_MAP_WRITE_BIT = 0x0002, // reuse from BufferAccessMask GL_MAP_WRITE_BIT_EXT = 0x0002, // reuse from BufferAccessMask GL_MAP_INVALIDATE_RANGE_BIT = 0x0004, // reuse from BufferAccessMask GL_MAP_INVALIDATE_RANGE_BIT_EXT = 0x0004, // reuse from BufferAccessMask GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008, // reuse from BufferAccessMask GL_MAP_INVALIDATE_BUFFER_BIT_EXT = 0x0008, // reuse from BufferAccessMask GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010, // reuse from BufferAccessMask GL_MAP_FLUSH_EXPLICIT_BIT_EXT = 0x0010, // reuse from BufferAccessMask GL_MAP_UNSYNCHRONIZED_BIT = 0x0020, // reuse from BufferAccessMask GL_MAP_UNSYNCHRONIZED_BIT_EXT = 0x0020, // reuse from BufferAccessMask GL_MAP_PERSISTENT_BIT = 0x0040, // reuse from BufferAccessMask GL_MAP_PERSISTENT_BIT_EXT = 0x0040, // reuse from BufferAccessMask GL_MAP_COHERENT_BIT = 0x0080, // reuse from BufferAccessMask GL_MAP_COHERENT_BIT_EXT = 0x0080, // reuse from BufferAccessMask GL_DYNAMIC_STORAGE_BIT = 0x0100, // reuse from BufferStorageMask GL_DYNAMIC_STORAGE_BIT_EXT = 0x0100, GL_CLIENT_STORAGE_BIT = 0x0200, // reuse from BufferStorageMask GL_CLIENT_STORAGE_BIT_EXT = 0x0200, GL_SPARSE_STORAGE_BIT_ARB = 0x0400, GL_LGPU_SEPARATE_STORAGE_BIT_NVX = 0x0800, GL_PER_GPU_STORAGE_BIT_NV = 0x0800, GL_EXTERNAL_STORAGE_BIT_NVX = 0x2000, }; enum class MemoryBarrierMask : unsigned int { GL_NONE_BIT = 0x0, // Generic GL_NONE_BIT GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001, GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = 0x00000001, GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002, GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = 0x00000002, GL_UNIFORM_BARRIER_BIT = 0x00000004, GL_UNIFORM_BARRIER_BIT_EXT = 0x00000004, GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008, GL_TEXTURE_FETCH_BARRIER_BIT_EXT = 0x00000008, GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = 0x00000010, GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020, GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = 0x00000020, GL_COMMAND_BARRIER_BIT = 0x00000040, GL_COMMAND_BARRIER_BIT_EXT = 0x00000040, GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080, GL_PIXEL_BUFFER_BARRIER_BIT_EXT = 0x00000080, GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100, GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = 0x00000100, GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200, GL_BUFFER_UPDATE_BARRIER_BIT_EXT = 0x00000200, GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400, GL_FRAMEBUFFER_BARRIER_BIT_EXT = 0x00000400, GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800, GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = 0x00000800, GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000, GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = 0x00001000, GL_SHADER_STORAGE_BARRIER_BIT = 0x00002000, GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = 0x00004000, GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT = 0x00004000, GL_QUERY_BUFFER_BARRIER_BIT = 0x00008000, GL_ALL_BARRIER_BITS = 0xFFFFFFFF, GL_ALL_BARRIER_BITS_EXT = 0xFFFFFFFF, }; enum class OcclusionQueryEventMaskAMD : unsigned int { GL_NONE_BIT = 0x0, // Generic GL_NONE_BIT GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = 0x00000001, GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = 0x00000002, GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = 0x00000004, GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = 0x00000008, GL_QUERY_ALL_EVENT_BITS_AMD = 0xFFFFFFFF, }; enum class PathFontStyle : unsigned int { GL_NONE_BIT = 0x0, // Generic GL_NONE_BIT GL_BOLD_BIT_NV = 0x01, GL_ITALIC_BIT_NV = 0x02, }; enum class PathMetricMask : unsigned int { GL_NONE_BIT = 0x0, // Generic GL_NONE_BIT GL_FONT_X_MIN_BOUNDS_BIT_NV = 0x00010000, GL_FONT_Y_MIN_BOUNDS_BIT_NV = 0x00020000, GL_FONT_X_MAX_BOUNDS_BIT_NV = 0x00040000, GL_FONT_Y_MAX_BOUNDS_BIT_NV = 0x00080000, GL_FONT_UNITS_PER_EM_BIT_NV = 0x00100000, GL_FONT_ASCENDER_BIT_NV = 0x00200000, GL_FONT_DESCENDER_BIT_NV = 0x00400000, GL_FONT_HEIGHT_BIT_NV = 0x00800000, GL_GLYPH_WIDTH_BIT_NV = 0x01, GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV = 0x01000000, GL_GLYPH_HEIGHT_BIT_NV = 0x02, GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV = 0x02000000, GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV = 0x04, GL_FONT_UNDERLINE_POSITION_BIT_NV = 0x04000000, GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV = 0x08, GL_FONT_UNDERLINE_THICKNESS_BIT_NV = 0x08000000, GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV = 0x10, GL_GLYPH_HAS_KERNING_BIT_NV = 0x100, GL_FONT_HAS_KERNING_BIT_NV = 0x10000000, GL_GLYPH_VERTICAL_BEARING_X_BIT_NV = 0x20, GL_FONT_NUM_GLYPH_INDICES_BIT_NV = 0x20000000, GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV = 0x40, GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV = 0x80, }; enum class PathRenderingMaskNV : unsigned int { GL_NONE_BIT = 0x0, // Generic GL_NONE_BIT GL_FONT_X_MIN_BOUNDS_BIT_NV = 0x00010000, // reuse from PathMetricMask GL_FONT_Y_MIN_BOUNDS_BIT_NV = 0x00020000, // reuse from PathMetricMask GL_FONT_X_MAX_BOUNDS_BIT_NV = 0x00040000, // reuse from PathMetricMask GL_FONT_Y_MAX_BOUNDS_BIT_NV = 0x00080000, // reuse from PathMetricMask GL_FONT_UNITS_PER_EM_BIT_NV = 0x00100000, // reuse from PathMetricMask GL_FONT_ASCENDER_BIT_NV = 0x00200000, // reuse from PathMetricMask GL_FONT_DESCENDER_BIT_NV = 0x00400000, // reuse from PathMetricMask GL_FONT_HEIGHT_BIT_NV = 0x00800000, // reuse from PathMetricMask GL_BOLD_BIT_NV = 0x01, // reuse from PathFontStyle GL_GLYPH_WIDTH_BIT_NV = 0x01, // reuse from PathMetricMask GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV = 0x01000000, // reuse from PathMetricMask GL_GLYPH_HEIGHT_BIT_NV = 0x02, // reuse from PathMetricMask GL_ITALIC_BIT_NV = 0x02, // reuse from PathFontStyle GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV = 0x02000000, // reuse from PathMetricMask GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV = 0x04, // reuse from PathMetricMask GL_FONT_UNDERLINE_POSITION_BIT_NV = 0x04000000, // reuse from PathMetricMask GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV = 0x08, // reuse from PathMetricMask GL_FONT_UNDERLINE_THICKNESS_BIT_NV = 0x08000000, // reuse from PathMetricMask GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV = 0x10, // reuse from PathMetricMask GL_GLYPH_HAS_KERNING_BIT_NV = 0x100, // reuse from PathMetricMask GL_FONT_HAS_KERNING_BIT_NV = 0x10000000, // reuse from PathMetricMask GL_GLYPH_VERTICAL_BEARING_X_BIT_NV = 0x20, // reuse from PathMetricMask GL_FONT_NUM_GLYPH_INDICES_BIT_NV = 0x20000000, // reuse from PathMetricMask GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV = 0x40, // reuse from PathMetricMask GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV = 0x80, // reuse from PathMetricMask }; enum class PerformanceQueryCapsMaskINTEL : unsigned int { GL_NONE_BIT = 0x0, // Generic GL_NONE_BIT GL_PERFQUERY_SINGLE_CONTEXT_INTEL = 0x00000000, GL_PERFQUERY_GLOBAL_CONTEXT_INTEL = 0x00000001, }; enum class SyncObjectMask : unsigned int { GL_NONE_BIT = 0x0, // Generic GL_NONE_BIT GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001, GL_SYNC_FLUSH_COMMANDS_BIT_APPLE = 0x00000001, }; enum class TextureStorageMaskAMD : unsigned int { GL_NONE_BIT = 0x0, // Generic GL_NONE_BIT GL_TEXTURE_STORAGE_SPARSE_BIT_AMD = 0x00000001, }; enum class UnusedMask : unsigned int { GL_NONE_BIT = 0x0, // Generic GL_NONE_BIT GL_UNUSED_BIT = 0x00000000, }; enum class UseProgramStageMask : unsigned int { GL_NONE_BIT = 0x0, // Generic GL_NONE_BIT GL_VERTEX_SHADER_BIT = 0x00000001, GL_VERTEX_SHADER_BIT_EXT = 0x00000001, GL_FRAGMENT_SHADER_BIT = 0x00000002, GL_FRAGMENT_SHADER_BIT_EXT = 0x00000002, GL_GEOMETRY_SHADER_BIT = 0x00000004, GL_GEOMETRY_SHADER_BIT_EXT = 0x00000004, GL_GEOMETRY_SHADER_BIT_OES = 0x00000004, GL_TESS_CONTROL_SHADER_BIT = 0x00000008, GL_TESS_CONTROL_SHADER_BIT_EXT = 0x00000008, GL_TESS_CONTROL_SHADER_BIT_OES = 0x00000008, GL_TESS_EVALUATION_SHADER_BIT = 0x00000010, GL_TESS_EVALUATION_SHADER_BIT_EXT = 0x00000010, GL_TESS_EVALUATION_SHADER_BIT_OES = 0x00000010, GL_COMPUTE_SHADER_BIT = 0x00000020, GL_ALL_SHADER_BITS = 0xFFFFFFFF, GL_ALL_SHADER_BITS_EXT = 0xFFFFFFFF, }; enum class VertexHintsMaskPGI : unsigned int { GL_NONE_BIT = 0x0, // Generic GL_NONE_BIT GL_VERTEX23_BIT_PGI = 0x00000004, GL_VERTEX4_BIT_PGI = 0x00000008, GL_COLOR3_BIT_PGI = 0x00010000, GL_COLOR4_BIT_PGI = 0x00020000, GL_EDGEFLAG_BIT_PGI = 0x00040000, GL_INDEX_BIT_PGI = 0x00080000, GL_MAT_AMBIENT_BIT_PGI = 0x00100000, GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = 0x00200000, GL_MAT_DIFFUSE_BIT_PGI = 0x00400000, GL_MAT_EMISSION_BIT_PGI = 0x00800000, GL_MAT_COLOR_INDEXES_BIT_PGI = 0x01000000, GL_MAT_SHININESS_BIT_PGI = 0x02000000, GL_MAT_SPECULAR_BIT_PGI = 0x04000000, GL_NORMAL_BIT_PGI = 0x08000000, GL_TEXCOORD1_BIT_PGI = 0x10000000, GL_TEXCOORD2_BIT_PGI = 0x20000000, GL_TEXCOORD3_BIT_PGI = 0x40000000, GL_TEXCOORD4_BIT_PGI = 0x80000000, }; // import bitfields to namespace GLBINDING_CONSTEXPR static const glbinding::SharedBitfield GL_NONE_BIT = AttribMask::GL_NONE_BIT; GLBINDING_CONSTEXPR static const PerformanceQueryCapsMaskINTEL GL_PERFQUERY_SINGLE_CONTEXT_INTEL = PerformanceQueryCapsMaskINTEL::GL_PERFQUERY_SINGLE_CONTEXT_INTEL; GLBINDING_CONSTEXPR static const UnusedMask GL_UNUSED_BIT = UnusedMask::GL_UNUSED_BIT; GLBINDING_CONSTEXPR static const FragmentShaderDestModMaskATI GL_2X_BIT_ATI = FragmentShaderDestModMaskATI::GL_2X_BIT_ATI; GLBINDING_CONSTEXPR static const ClientAttribMask GL_CLIENT_PIXEL_STORE_BIT = ClientAttribMask::GL_CLIENT_PIXEL_STORE_BIT; GLBINDING_CONSTEXPR static const ContextProfileMask GL_CONTEXT_CORE_PROFILE_BIT = ContextProfileMask::GL_CONTEXT_CORE_PROFILE_BIT; GLBINDING_CONSTEXPR static const ContextFlagMask GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = ContextFlagMask::GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT; GLBINDING_CONSTEXPR static const AttribMask GL_CURRENT_BIT = AttribMask::GL_CURRENT_BIT; GLBINDING_CONSTEXPR static const PerformanceQueryCapsMaskINTEL GL_PERFQUERY_GLOBAL_CONTEXT_INTEL = PerformanceQueryCapsMaskINTEL::GL_PERFQUERY_GLOBAL_CONTEXT_INTEL; GLBINDING_CONSTEXPR static const OcclusionQueryEventMaskAMD GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD = OcclusionQueryEventMaskAMD::GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD; GLBINDING_CONSTEXPR static const FragmentShaderDestMaskATI GL_RED_BIT_ATI = FragmentShaderDestMaskATI::GL_RED_BIT_ATI; GLBINDING_CONSTEXPR static const SyncObjectMask GL_SYNC_FLUSH_COMMANDS_BIT = SyncObjectMask::GL_SYNC_FLUSH_COMMANDS_BIT; GLBINDING_CONSTEXPR static const SyncObjectMask GL_SYNC_FLUSH_COMMANDS_BIT_APPLE = SyncObjectMask::GL_SYNC_FLUSH_COMMANDS_BIT_APPLE; GLBINDING_CONSTEXPR static const FfdMaskSGIX GL_TEXTURE_DEFORMATION_BIT_SGIX = FfdMaskSGIX::GL_TEXTURE_DEFORMATION_BIT_SGIX; GLBINDING_CONSTEXPR static const TextureStorageMaskAMD GL_TEXTURE_STORAGE_SPARSE_BIT_AMD = TextureStorageMaskAMD::GL_TEXTURE_STORAGE_SPARSE_BIT_AMD; GLBINDING_CONSTEXPR static const MemoryBarrierMask GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = MemoryBarrierMask::GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT; GLBINDING_CONSTEXPR static const MemoryBarrierMask GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = MemoryBarrierMask::GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT; GLBINDING_CONSTEXPR static const UseProgramStageMask GL_VERTEX_SHADER_BIT = UseProgramStageMask::GL_VERTEX_SHADER_BIT; GLBINDING_CONSTEXPR static const UseProgramStageMask GL_VERTEX_SHADER_BIT_EXT = UseProgramStageMask::GL_VERTEX_SHADER_BIT_EXT; GLBINDING_CONSTEXPR static const FragmentShaderDestModMaskATI GL_4X_BIT_ATI = FragmentShaderDestModMaskATI::GL_4X_BIT_ATI; GLBINDING_CONSTEXPR static const ClientAttribMask GL_CLIENT_VERTEX_ARRAY_BIT = ClientAttribMask::GL_CLIENT_VERTEX_ARRAY_BIT; GLBINDING_CONSTEXPR static const FragmentShaderColorModMaskATI GL_COMP_BIT_ATI = FragmentShaderColorModMaskATI::GL_COMP_BIT_ATI; GLBINDING_CONSTEXPR static const ContextProfileMask GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = ContextProfileMask::GL_CONTEXT_COMPATIBILITY_PROFILE_BIT; GLBINDING_CONSTEXPR static const ContextFlagMask GL_CONTEXT_FLAG_DEBUG_BIT = ContextFlagMask::GL_CONTEXT_FLAG_DEBUG_BIT; GLBINDING_CONSTEXPR static const MemoryBarrierMask GL_ELEMENT_ARRAY_BARRIER_BIT = MemoryBarrierMask::GL_ELEMENT_ARRAY_BARRIER_BIT; GLBINDING_CONSTEXPR static const MemoryBarrierMask GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = MemoryBarrierMask::GL_ELEMENT_ARRAY_BARRIER_BIT_EXT; GLBINDING_CONSTEXPR static const UseProgramStageMask GL_FRAGMENT_SHADER_BIT = UseProgramStageMask::GL_FRAGMENT_SHADER_BIT; GLBINDING_CONSTEXPR static const UseProgramStageMask GL_FRAGMENT_SHADER_BIT_EXT = UseProgramStageMask::GL_FRAGMENT_SHADER_BIT_EXT; GLBINDING_CONSTEXPR static const FfdMaskSGIX GL_GEOMETRY_DEFORMATION_BIT_SGIX = FfdMaskSGIX::GL_GEOMETRY_DEFORMATION_BIT_SGIX; GLBINDING_CONSTEXPR static const FragmentShaderDestMaskATI GL_GREEN_BIT_ATI = FragmentShaderDestMaskATI::GL_GREEN_BIT_ATI; GLBINDING_CONSTEXPR static const AttribMask GL_POINT_BIT = AttribMask::GL_POINT_BIT; GLBINDING_CONSTEXPR static const OcclusionQueryEventMaskAMD GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD = OcclusionQueryEventMaskAMD::GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD; GLBINDING_CONSTEXPR static const FragmentShaderDestModMaskATI GL_8X_BIT_ATI = FragmentShaderDestModMaskATI::GL_8X_BIT_ATI; GLBINDING_CONSTEXPR static const FragmentShaderDestMaskATI GL_BLUE_BIT_ATI = FragmentShaderDestMaskATI::GL_BLUE_BIT_ATI; GLBINDING_CONSTEXPR static const ContextFlagMask GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = ContextFlagMask::GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT; GLBINDING_CONSTEXPR static const ContextFlagMask GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = ContextFlagMask::GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB; GLBINDING_CONSTEXPR static const UseProgramStageMask GL_GEOMETRY_SHADER_BIT = UseProgramStageMask::GL_GEOMETRY_SHADER_BIT; GLBINDING_CONSTEXPR static const UseProgramStageMask GL_GEOMETRY_SHADER_BIT_EXT = UseProgramStageMask::GL_GEOMETRY_SHADER_BIT_EXT; GLBINDING_CONSTEXPR static const UseProgramStageMask GL_GEOMETRY_SHADER_BIT_OES = UseProgramStageMask::GL_GEOMETRY_SHADER_BIT_OES; GLBINDING_CONSTEXPR static const AttribMask GL_LINE_BIT = AttribMask::GL_LINE_BIT; GLBINDING_CONSTEXPR static const FragmentShaderColorModMaskATI GL_NEGATE_BIT_ATI = FragmentShaderColorModMaskATI::GL_NEGATE_BIT_ATI; GLBINDING_CONSTEXPR static const OcclusionQueryEventMaskAMD GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD = OcclusionQueryEventMaskAMD::GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD; GLBINDING_CONSTEXPR static const MemoryBarrierMask GL_UNIFORM_BARRIER_BIT = MemoryBarrierMask::GL_UNIFORM_BARRIER_BIT; GLBINDING_CONSTEXPR static const MemoryBarrierMask GL_UNIFORM_BARRIER_BIT_EXT = MemoryBarrierMask::GL_UNIFORM_BARRIER_BIT_EXT; GLBINDING_CONSTEXPR static const VertexHintsMaskPGI GL_VERTEX23_BIT_PGI = VertexHintsMaskPGI::GL_VERTEX23_BIT_PGI; GLBINDING_CONSTEXPR static const FragmentShaderColorModMaskATI GL_BIAS_BIT_ATI = FragmentShaderColorModMaskATI::GL_BIAS_BIT_ATI; GLBINDING_CONSTEXPR static const ContextFlagMask GL_CONTEXT_FLAG_NO_ERROR_BIT = ContextFlagMask::GL_CONTEXT_FLAG_NO_ERROR_BIT; GLBINDING_CONSTEXPR static const ContextFlagMask GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR = ContextFlagMask::GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR; GLBINDING_CONSTEXPR static const FragmentShaderDestModMaskATI GL_HALF_BIT_ATI = FragmentShaderDestModMaskATI::GL_HALF_BIT_ATI; GLBINDING_CONSTEXPR static const AttribMask GL_POLYGON_BIT = AttribMask::GL_POLYGON_BIT; GLBINDING_CONSTEXPR static const OcclusionQueryEventMaskAMD GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD = OcclusionQueryEventMaskAMD::GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD; GLBINDING_CONSTEXPR static const UseProgramStageMask GL_TESS_CONTROL_SHADER_BIT = UseProgramStageMask::GL_TESS_CONTROL_SHADER_BIT; GLBINDING_CONSTEXPR static const UseProgramStageMask GL_TESS_CONTROL_SHADER_BIT_EXT = UseProgramStageMask::GL_TESS_CONTROL_SHADER_BIT_EXT; GLBINDING_CONSTEXPR static const UseProgramStageMask GL_TESS_CONTROL_SHADER_BIT_OES = UseProgramStageMask::GL_TESS_CONTROL_SHADER_BIT_OES; GLBINDING_CONSTEXPR static const MemoryBarrierMask GL_TEXTURE_FETCH_BARRIER_BIT = MemoryBarrierMask::GL_TEXTURE_FETCH_BARRIER_BIT; GLBINDING_CONSTEXPR static const MemoryBarrierMask GL_TEXTURE_FETCH_BARRIER_BIT_EXT = MemoryBarrierMask::GL_TEXTURE_FETCH_BARRIER_BIT_EXT; GLBINDING_CONSTEXPR static const VertexHintsMaskPGI GL_VERTEX4_BIT_PGI = VertexHintsMaskPGI::GL_VERTEX4_BIT_PGI; GLBINDING_CONSTEXPR static const AttribMask GL_POLYGON_STIPPLE_BIT = AttribMask::GL_POLYGON_STIPPLE_BIT; GLBINDING_CONSTEXPR static const FragmentShaderDestModMaskATI GL_QUARTER_BIT_ATI = FragmentShaderDestModMaskATI::GL_QUARTER_BIT_ATI; GLBINDING_CONSTEXPR static const MemoryBarrierMask GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = MemoryBarrierMask::GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV; GLBINDING_CONSTEXPR static const UseProgramStageMask GL_TESS_EVALUATION_SHADER_BIT = UseProgramStageMask::GL_TESS_EVALUATION_SHADER_BIT; GLBINDING_CONSTEXPR static const UseProgramStageMask GL_TESS_EVALUATION_SHADER_BIT_EXT = UseProgramStageMask::GL_TESS_EVALUATION_SHADER_BIT_EXT; GLBINDING_CONSTEXPR static const UseProgramStageMask GL_TESS_EVALUATION_SHADER_BIT_OES = UseProgramStageMask::GL_TESS_EVALUATION_SHADER_BIT_OES; GLBINDING_CONSTEXPR static const UseProgramStageMask GL_COMPUTE_SHADER_BIT = UseProgramStageMask::GL_COMPUTE_SHADER_BIT; GLBINDING_CONSTEXPR static const FragmentShaderDestModMaskATI GL_EIGHTH_BIT_ATI = FragmentShaderDestModMaskATI::GL_EIGHTH_BIT_ATI; GLBINDING_CONSTEXPR static const AttribMask GL_PIXEL_MODE_BIT = AttribMask::GL_PIXEL_MODE_BIT; GLBINDING_CONSTEXPR static const MemoryBarrierMask GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = MemoryBarrierMask::GL_SHADER_IMAGE_ACCESS_BARRIER_BIT; GLBINDING_CONSTEXPR static const MemoryBarrierMask GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = MemoryBarrierMask::GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT; GLBINDING_CONSTEXPR static const MemoryBarrierMask GL_COMMAND_BARRIER_BIT = MemoryBarrierMask::GL_COMMAND_BARRIER_BIT; GLBINDING_CONSTEXPR static const MemoryBarrierMask GL_COMMAND_BARRIER_BIT_EXT = MemoryBarrierMask::GL_COMMAND_BARRIER_BIT_EXT; GLBINDING_CONSTEXPR static const AttribMask GL_LIGHTING_BIT = AttribMask::GL_LIGHTING_BIT; GLBINDING_CONSTEXPR static const FragmentShaderDestModMaskATI GL_SATURATE_BIT_ATI = FragmentShaderDestModMaskATI::GL_SATURATE_BIT_ATI; GLBINDING_CONSTEXPR static const AttribMask GL_FOG_BIT = AttribMask::GL_FOG_BIT; GLBINDING_CONSTEXPR static const MemoryBarrierMask GL_PIXEL_BUFFER_BARRIER_BIT = MemoryBarrierMask::GL_PIXEL_BUFFER_BARRIER_BIT; GLBINDING_CONSTEXPR static const MemoryBarrierMask GL_PIXEL_BUFFER_BARRIER_BIT_EXT = MemoryBarrierMask::GL_PIXEL_BUFFER_BARRIER_BIT_EXT; GLBINDING_CONSTEXPR static const glbinding::SharedBitfield GL_DEPTH_BUFFER_BIT = AttribMask::GL_DEPTH_BUFFER_BIT; GLBINDING_CONSTEXPR static const MemoryBarrierMask GL_TEXTURE_UPDATE_BARRIER_BIT = MemoryBarrierMask::GL_TEXTURE_UPDATE_BARRIER_BIT; GLBINDING_CONSTEXPR static const MemoryBarrierMask GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = MemoryBarrierMask::GL_TEXTURE_UPDATE_BARRIER_BIT_EXT; GLBINDING_CONSTEXPR static const glbinding::SharedBitfield GL_ACCUM_BUFFER_BIT = AttribMask::GL_ACCUM_BUFFER_BIT; GLBINDING_CONSTEXPR static const MemoryBarrierMask GL_BUFFER_UPDATE_BARRIER_BIT = MemoryBarrierMask::GL_BUFFER_UPDATE_BARRIER_BIT; GLBINDING_CONSTEXPR static const MemoryBarrierMask GL_BUFFER_UPDATE_BARRIER_BIT_EXT = MemoryBarrierMask::GL_BUFFER_UPDATE_BARRIER_BIT_EXT; GLBINDING_CONSTEXPR static const MemoryBarrierMask GL_FRAMEBUFFER_BARRIER_BIT = MemoryBarrierMask::GL_FRAMEBUFFER_BARRIER_BIT; GLBINDING_CONSTEXPR static const MemoryBarrierMask GL_FRAMEBUFFER_BARRIER_BIT_EXT = MemoryBarrierMask::GL_FRAMEBUFFER_BARRIER_BIT_EXT; GLBINDING_CONSTEXPR static const glbinding::SharedBitfield GL_STENCIL_BUFFER_BIT = AttribMask::GL_STENCIL_BUFFER_BIT; GLBINDING_CONSTEXPR static const MemoryBarrierMask GL_TRANSFORM_FEEDBACK_BARRIER_BIT = MemoryBarrierMask::GL_TRANSFORM_FEEDBACK_BARRIER_BIT; GLBINDING_CONSTEXPR static const MemoryBarrierMask GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = MemoryBarrierMask::GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT; GLBINDING_CONSTEXPR static const AttribMask GL_VIEWPORT_BIT = AttribMask::GL_VIEWPORT_BIT; GLBINDING_CONSTEXPR static const MemoryBarrierMask GL_ATOMIC_COUNTER_BARRIER_BIT = MemoryBarrierMask::GL_ATOMIC_COUNTER_BARRIER_BIT; GLBINDING_CONSTEXPR static const MemoryBarrierMask GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = MemoryBarrierMask::GL_ATOMIC_COUNTER_BARRIER_BIT_EXT; GLBINDING_CONSTEXPR static const AttribMask GL_TRANSFORM_BIT = AttribMask::GL_TRANSFORM_BIT; GLBINDING_CONSTEXPR static const AttribMask GL_ENABLE_BIT = AttribMask::GL_ENABLE_BIT; GLBINDING_CONSTEXPR static const MemoryBarrierMask GL_SHADER_STORAGE_BARRIER_BIT = MemoryBarrierMask::GL_SHADER_STORAGE_BARRIER_BIT; GLBINDING_CONSTEXPR static const MemoryBarrierMask GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = MemoryBarrierMask::GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT; GLBINDING_CONSTEXPR static const MemoryBarrierMask GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT = MemoryBarrierMask::GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT; GLBINDING_CONSTEXPR static const glbinding::SharedBitfield GL_COLOR_BUFFER_BIT = AttribMask::GL_COLOR_BUFFER_BIT; GLBINDING_CONSTEXPR static const ClearBufferMask GL_COVERAGE_BUFFER_BIT_NV = ClearBufferMask::GL_COVERAGE_BUFFER_BIT_NV; GLBINDING_CONSTEXPR static const AttribMask GL_HINT_BIT = AttribMask::GL_HINT_BIT; GLBINDING_CONSTEXPR static const MemoryBarrierMask GL_QUERY_BUFFER_BARRIER_BIT = MemoryBarrierMask::GL_QUERY_BUFFER_BARRIER_BIT; GLBINDING_CONSTEXPR static const glbinding::SharedBitfield GL_MAP_READ_BIT = BufferAccessMask::GL_MAP_READ_BIT; GLBINDING_CONSTEXPR static const glbinding::SharedBitfield GL_MAP_READ_BIT_EXT = BufferAccessMask::GL_MAP_READ_BIT_EXT; GLBINDING_CONSTEXPR static const VertexHintsMaskPGI GL_COLOR3_BIT_PGI = VertexHintsMaskPGI::GL_COLOR3_BIT_PGI; GLBINDING_CONSTEXPR static const AttribMask GL_EVAL_BIT = AttribMask::GL_EVAL_BIT; GLBINDING_CONSTEXPR static const glbinding::SharedBitfield GL_FONT_X_MIN_BOUNDS_BIT_NV = PathMetricMask::GL_FONT_X_MIN_BOUNDS_BIT_NV; GLBINDING_CONSTEXPR static const glbinding::SharedBitfield GL_MAP_WRITE_BIT = BufferAccessMask::GL_MAP_WRITE_BIT; GLBINDING_CONSTEXPR static const glbinding::SharedBitfield GL_MAP_WRITE_BIT_EXT = BufferAccessMask::GL_MAP_WRITE_BIT_EXT; GLBINDING_CONSTEXPR static const VertexHintsMaskPGI GL_COLOR4_BIT_PGI = VertexHintsMaskPGI::GL_COLOR4_BIT_PGI; GLBINDING_CONSTEXPR static const glbinding::SharedBitfield GL_FONT_Y_MIN_BOUNDS_BIT_NV = PathMetricMask::GL_FONT_Y_MIN_BOUNDS_BIT_NV; GLBINDING_CONSTEXPR static const AttribMask GL_LIST_BIT = AttribMask::GL_LIST_BIT; GLBINDING_CONSTEXPR static const glbinding::SharedBitfield GL_MAP_INVALIDATE_RANGE_BIT = BufferAccessMask::GL_MAP_INVALIDATE_RANGE_BIT; GLBINDING_CONSTEXPR static const glbinding::SharedBitfield GL_MAP_INVALIDATE_RANGE_BIT_EXT = BufferAccessMask::GL_MAP_INVALIDATE_RANGE_BIT_EXT; GLBINDING_CONSTEXPR static const VertexHintsMaskPGI GL_EDGEFLAG_BIT_PGI = VertexHintsMaskPGI::GL_EDGEFLAG_BIT_PGI; GLBINDING_CONSTEXPR static const glbinding::SharedBitfield GL_FONT_X_MAX_BOUNDS_BIT_NV = PathMetricMask::GL_FONT_X_MAX_BOUNDS_BIT_NV; GLBINDING_CONSTEXPR static const AttribMask GL_TEXTURE_BIT = AttribMask::GL_TEXTURE_BIT; GLBINDING_CONSTEXPR static const glbinding::SharedBitfield GL_MAP_INVALIDATE_BUFFER_BIT = BufferAccessMask::GL_MAP_INVALIDATE_BUFFER_BIT; GLBINDING_CONSTEXPR static const glbinding::SharedBitfield GL_MAP_INVALIDATE_BUFFER_BIT_EXT = BufferAccessMask::GL_MAP_INVALIDATE_BUFFER_BIT_EXT; GLBINDING_CONSTEXPR static const glbinding::SharedBitfield GL_FONT_Y_MAX_BOUNDS_BIT_NV = PathMetricMask::GL_FONT_Y_MAX_BOUNDS_BIT_NV; GLBINDING_CONSTEXPR static const VertexHintsMaskPGI GL_INDEX_BIT_PGI = VertexHintsMaskPGI::GL_INDEX_BIT_PGI; GLBINDING_CONSTEXPR static const AttribMask GL_SCISSOR_BIT = AttribMask::GL_SCISSOR_BIT; GLBINDING_CONSTEXPR static const glbinding::SharedBitfield GL_MAP_FLUSH_EXPLICIT_BIT = BufferAccessMask::GL_MAP_FLUSH_EXPLICIT_BIT; GLBINDING_CONSTEXPR static const glbinding::SharedBitfield GL_MAP_FLUSH_EXPLICIT_BIT_EXT = BufferAccessMask::GL_MAP_FLUSH_EXPLICIT_BIT_EXT; GLBINDING_CONSTEXPR static const glbinding::SharedBitfield GL_FONT_UNITS_PER_EM_BIT_NV = PathMetricMask::GL_FONT_UNITS_PER_EM_BIT_NV; GLBINDING_CONSTEXPR static const VertexHintsMaskPGI GL_MAT_AMBIENT_BIT_PGI = VertexHintsMaskPGI::GL_MAT_AMBIENT_BIT_PGI; GLBINDING_CONSTEXPR static const glbinding::SharedBitfield GL_MAP_UNSYNCHRONIZED_BIT = BufferAccessMask::GL_MAP_UNSYNCHRONIZED_BIT; GLBINDING_CONSTEXPR static const glbinding::SharedBitfield GL_MAP_UNSYNCHRONIZED_BIT_EXT = BufferAccessMask::GL_MAP_UNSYNCHRONIZED_BIT_EXT; GLBINDING_CONSTEXPR static const glbinding::SharedBitfield GL_FONT_ASCENDER_BIT_NV = PathMetricMask::GL_FONT_ASCENDER_BIT_NV; GLBINDING_CONSTEXPR static const VertexHintsMaskPGI GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = VertexHintsMaskPGI::GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI; GLBINDING_CONSTEXPR static const glbinding::SharedBitfield GL_MAP_PERSISTENT_BIT = BufferAccessMask::GL_MAP_PERSISTENT_BIT; GLBINDING_CONSTEXPR static const glbinding::SharedBitfield GL_MAP_PERSISTENT_BIT_EXT = BufferAccessMask::GL_MAP_PERSISTENT_BIT_EXT; GLBINDING_CONSTEXPR static const glbinding::SharedBitfield GL_FONT_DESCENDER_BIT_NV = PathMetricMask::GL_FONT_DESCENDER_BIT_NV; GLBINDING_CONSTEXPR static const VertexHintsMaskPGI GL_MAT_DIFFUSE_BIT_PGI = VertexHintsMaskPGI::GL_MAT_DIFFUSE_BIT_PGI; GLBINDING_CONSTEXPR static const glbinding::SharedBitfield GL_MAP_COHERENT_BIT = BufferAccessMask::GL_MAP_COHERENT_BIT; GLBINDING_CONSTEXPR static const glbinding::SharedBitfield GL_MAP_COHERENT_BIT_EXT = BufferAccessMask::GL_MAP_COHERENT_BIT_EXT; GLBINDING_CONSTEXPR static const glbinding::SharedBitfield GL_FONT_HEIGHT_BIT_NV = PathMetricMask::GL_FONT_HEIGHT_BIT_NV; GLBINDING_CONSTEXPR static const VertexHintsMaskPGI GL_MAT_EMISSION_BIT_PGI = VertexHintsMaskPGI::GL_MAT_EMISSION_BIT_PGI; GLBINDING_CONSTEXPR static const glbinding::SharedBitfield GL_BOLD_BIT_NV = PathFontStyle::GL_BOLD_BIT_NV; GLBINDING_CONSTEXPR static const glbinding::SharedBitfield GL_GLYPH_WIDTH_BIT_NV = PathMetricMask::GL_GLYPH_WIDTH_BIT_NV; GLBINDING_CONSTEXPR static const glbinding::SharedBitfield GL_DYNAMIC_STORAGE_BIT = BufferStorageMask::GL_DYNAMIC_STORAGE_BIT; GLBINDING_CONSTEXPR static const MapBufferUsageMask GL_DYNAMIC_STORAGE_BIT_EXT = MapBufferUsageMask::GL_DYNAMIC_STORAGE_BIT_EXT; GLBINDING_CONSTEXPR static const glbinding::SharedBitfield GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV = PathMetricMask::GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV; GLBINDING_CONSTEXPR static const VertexHintsMaskPGI GL_MAT_COLOR_INDEXES_BIT_PGI = VertexHintsMaskPGI::GL_MAT_COLOR_INDEXES_BIT_PGI; GLBINDING_CONSTEXPR static const glbinding::SharedBitfield GL_GLYPH_HEIGHT_BIT_NV = PathMetricMask::GL_GLYPH_HEIGHT_BIT_NV; GLBINDING_CONSTEXPR static const glbinding::SharedBitfield GL_ITALIC_BIT_NV = PathFontStyle::GL_ITALIC_BIT_NV; GLBINDING_CONSTEXPR static const glbinding::SharedBitfield GL_CLIENT_STORAGE_BIT = BufferStorageMask::GL_CLIENT_STORAGE_BIT; GLBINDING_CONSTEXPR static const MapBufferUsageMask GL_CLIENT_STORAGE_BIT_EXT = MapBufferUsageMask::GL_CLIENT_STORAGE_BIT_EXT; GLBINDING_CONSTEXPR static const glbinding::SharedBitfield GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV = PathMetricMask::GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV; GLBINDING_CONSTEXPR static const VertexHintsMaskPGI GL_MAT_SHININESS_BIT_PGI = VertexHintsMaskPGI::GL_MAT_SHININESS_BIT_PGI; GLBINDING_CONSTEXPR static const glbinding::SharedBitfield GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV = PathMetricMask::GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV; GLBINDING_CONSTEXPR static const MapBufferUsageMask GL_SPARSE_STORAGE_BIT_ARB = MapBufferUsageMask::GL_SPARSE_STORAGE_BIT_ARB; GLBINDING_CONSTEXPR static const glbinding::SharedBitfield GL_FONT_UNDERLINE_POSITION_BIT_NV = PathMetricMask::GL_FONT_UNDERLINE_POSITION_BIT_NV; GLBINDING_CONSTEXPR static const VertexHintsMaskPGI GL_MAT_SPECULAR_BIT_PGI = VertexHintsMaskPGI::GL_MAT_SPECULAR_BIT_PGI; GLBINDING_CONSTEXPR static const glbinding::SharedBitfield GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV = PathMetricMask::GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV; GLBINDING_CONSTEXPR static const MapBufferUsageMask GL_LGPU_SEPARATE_STORAGE_BIT_NVX = MapBufferUsageMask::GL_LGPU_SEPARATE_STORAGE_BIT_NVX; GLBINDING_CONSTEXPR static const MapBufferUsageMask GL_PER_GPU_STORAGE_BIT_NV = MapBufferUsageMask::GL_PER_GPU_STORAGE_BIT_NV; GLBINDING_CONSTEXPR static const glbinding::SharedBitfield GL_FONT_UNDERLINE_THICKNESS_BIT_NV = PathMetricMask::GL_FONT_UNDERLINE_THICKNESS_BIT_NV; GLBINDING_CONSTEXPR static const VertexHintsMaskPGI GL_NORMAL_BIT_PGI = VertexHintsMaskPGI::GL_NORMAL_BIT_PGI; GLBINDING_CONSTEXPR static const glbinding::SharedBitfield GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV = PathMetricMask::GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV; GLBINDING_CONSTEXPR static const glbinding::SharedBitfield GL_GLYPH_HAS_KERNING_BIT_NV = PathMetricMask::GL_GLYPH_HAS_KERNING_BIT_NV; GLBINDING_CONSTEXPR static const glbinding::SharedBitfield GL_FONT_HAS_KERNING_BIT_NV = PathMetricMask::GL_FONT_HAS_KERNING_BIT_NV; GLBINDING_CONSTEXPR static const VertexHintsMaskPGI GL_TEXCOORD1_BIT_PGI = VertexHintsMaskPGI::GL_TEXCOORD1_BIT_PGI; GLBINDING_CONSTEXPR static const glbinding::SharedBitfield GL_GLYPH_VERTICAL_BEARING_X_BIT_NV = PathMetricMask::GL_GLYPH_VERTICAL_BEARING_X_BIT_NV; GLBINDING_CONSTEXPR static const MapBufferUsageMask GL_EXTERNAL_STORAGE_BIT_NVX = MapBufferUsageMask::GL_EXTERNAL_STORAGE_BIT_NVX; GLBINDING_CONSTEXPR static const glbinding::SharedBitfield GL_FONT_NUM_GLYPH_INDICES_BIT_NV = PathMetricMask::GL_FONT_NUM_GLYPH_INDICES_BIT_NV; GLBINDING_CONSTEXPR static const AttribMask GL_MULTISAMPLE_BIT = AttribMask::GL_MULTISAMPLE_BIT; GLBINDING_CONSTEXPR static const AttribMask GL_MULTISAMPLE_BIT_3DFX = AttribMask::GL_MULTISAMPLE_BIT_3DFX; GLBINDING_CONSTEXPR static const AttribMask GL_MULTISAMPLE_BIT_ARB = AttribMask::GL_MULTISAMPLE_BIT_ARB; GLBINDING_CONSTEXPR static const AttribMask GL_MULTISAMPLE_BIT_EXT = AttribMask::GL_MULTISAMPLE_BIT_EXT; GLBINDING_CONSTEXPR static const VertexHintsMaskPGI GL_TEXCOORD2_BIT_PGI = VertexHintsMaskPGI::GL_TEXCOORD2_BIT_PGI; GLBINDING_CONSTEXPR static const glbinding::SharedBitfield GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV = PathMetricMask::GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV; GLBINDING_CONSTEXPR static const VertexHintsMaskPGI GL_TEXCOORD3_BIT_PGI = VertexHintsMaskPGI::GL_TEXCOORD3_BIT_PGI; GLBINDING_CONSTEXPR static const glbinding::SharedBitfield GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV = PathMetricMask::GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV; GLBINDING_CONSTEXPR static const VertexHintsMaskPGI GL_TEXCOORD4_BIT_PGI = VertexHintsMaskPGI::GL_TEXCOORD4_BIT_PGI; GLBINDING_CONSTEXPR static const AttribMask GL_ALL_ATTRIB_BITS = AttribMask::GL_ALL_ATTRIB_BITS; GLBINDING_CONSTEXPR static const MemoryBarrierMask GL_ALL_BARRIER_BITS = MemoryBarrierMask::GL_ALL_BARRIER_BITS; GLBINDING_CONSTEXPR static const MemoryBarrierMask GL_ALL_BARRIER_BITS_EXT = MemoryBarrierMask::GL_ALL_BARRIER_BITS_EXT; GLBINDING_CONSTEXPR static const UseProgramStageMask GL_ALL_SHADER_BITS = UseProgramStageMask::GL_ALL_SHADER_BITS; GLBINDING_CONSTEXPR static const UseProgramStageMask GL_ALL_SHADER_BITS_EXT = UseProgramStageMask::GL_ALL_SHADER_BITS_EXT; GLBINDING_CONSTEXPR static const ClientAttribMask GL_CLIENT_ALL_ATTRIB_BITS = ClientAttribMask::GL_CLIENT_ALL_ATTRIB_BITS; GLBINDING_CONSTEXPR static const OcclusionQueryEventMaskAMD GL_QUERY_ALL_EVENT_BITS_AMD = OcclusionQueryEventMaskAMD::GL_QUERY_ALL_EVENT_BITS_AMD; } // namespace gl