ESP LV FS ============= :link_to_translation:`zh_CN:[中文]` `esp_lv_fs` allows LVGL to use filesystems for accessing assets. This component integrates with `esp_mmap_assets` to efficiently manage file operations and supports multiple partitions. Features ----------------------- - Integrates with `esp_mmap_assets` for filesystem creation. - Supports standard file operations: fopen, fclose, fread, ftell, and fseek. - Uses the `esp_partition_read` API for efficient file access. - Supports multiple partitions. Dependencies ----------------------- The `esp_mmap_assets `__ component is required. It provides file offset index relationship. Application Examples --------------------- Register Filesystem ^^^^^^^^^^^^^^^^^^^ Register the Filesystem after LVGL starts. .. code:: c #include "esp_lv_fs.h" #include "esp_mmap_assets.h" esp_lv_fs_handle_t fs_drive_a_handle; mmap_assets_handle_t mmap_drive_a_handle; const mmap_assets_config_t asset_cfg = { .partition_label = "assets_A", .max_files = MMAP_DRIVE_A_FILES, .checksum = MMAP_DRIVE_A_CHECKSUM, .flags = { .mmap_enable = true, } }; mmap_assets_new(&asset_cfg, &mmap_drive_a_handle); const fs_cfg_t fs_drive_a_cfg = { .fs_letter = 'A', .fs_assets = mmap_drive_a_handle, .fs_nums = MMAP_DRIVE_A_FILES }; esp_lv_fs_desc_init(&fs_drive_a_cfg, &fs_drive_a_handle); API Reference ----------------- .. include-build-file:: inc/esp_lv_fs.inc