!vÆ“aw@É·a¸ð¡Ü¯  ; Multiplayer Game Mode Rules.INI override ; Mode == Mega Wealth ; Keep combat rosters unchanged. Disable every playable ore economy and ; let all three production trees develop from their barracks. [MultiplayerDialogSettings] AlliesAllowed=yes [HARV] TechLevel=11 CrateGoodie=no [CMIN] TechLevel=11 CrateGoodie=no [CHAR] TechLevel=11 CrateGoodie=no [ENGINEER] AllowedToStartInMultiplayer=yes CrateGoodie=no [SENGINEER] AllowedToStartInMultiplayer=yes CrateGoodie=no [GAREFN] TechLevel=11 [NAREFN] TechLevel=11 [CAREFN] TechLevel=11 [GAOREP] TechLevel=11 [GAWEAP] Prerequisite=GAPILE [NAWEAP] Prerequisite=NAHAND [CAWEAP] Prerequisite=CAHAND [GAYARD] Prerequisite=GAPILE [NAYARD] Prerequisite=NAHAND [CAYARD] Prerequisite=CAHAND [GAAIRC] Prerequisite=GAPILE [AMRADR] Prerequisite=GAPILE [NARADR] Prerequisite=NAHAND [CARADR] Prerequisite=CAHAND ; Multiplayer Game Mode Rules.INI override ; Mode == Naval War ; Preserve infantry, engineers, economy, MCVs, light support and all naval ; production. Disable main land assault, siege, suicide vehicles and ; player-built air, except China's dedicated J5 interceptor. [MultiplayerDialogSettings] AlliesAllowed=yes ; Main land armour and siege [APOC] TechLevel=11 CrateGoodie=no [MGTK] TechLevel=11 CrateGoodie=no [V3] TechLevel=11 CrateGoodie=no [SREF] TechLevel=11 CrateGoodie=no [HTNK] TechLevel=11 CrateGoodie=no [MTNK] TechLevel=11 CrateGoodie=no [TNKD] TechLevel=11 CrateGoodie=no [DMTK] TechLevel=11 CrateGoodie=no [TTNK] TechLevel=11 CrateGoodie=no [DTRUCK] TechLevel=11 CrateGoodie=no [LTNK] TechLevel=11 CrateGoodie=no [HOWI] TechLevel=11 CrateGoodie=no [V32] TechLevel=11 CrateGoodie=no ; Player-built air. J5 is intentionally allowed as China's fleet interceptor. [JUMPJET] TechLevel=11 CrateGoodie=no [ZEP] TechLevel=11 CrateGoodie=no [HIND] TechLevel=11 CrateGoodie=no [SHAD] TechLevel=11 CrateGoodie=no [SEEK] TechLevel=11 CrateGoodie=no [ORCA] TechLevel=11 CrateGoodie=no [BEAG] TechLevel=11 CrateGoodie=no [J10] TechLevel=11 CrateGoodie=no ; Cross-terrain advanced infantry. IVAN, TANY and GHOST2 stay available. [CLEG] TechLevel=11 CrateGoodie=no [HOVI] TechLevel=11 CrateGoodie=no ; Strategic super weapons [NAMISL] TechLevel=11 [GACSPH] TechLevel=11 [NAIRON] TechLevel=11 [GAWEAT] TechLevel=11 [CAWEAT] TechLevel=11 ; Multiplayer Game Mode Rules.INI override ; Mode == Meat Grinder ; Low-tech ground attrition: no rebuilt MCVs, player-built air, navy, ; strategic technology, super weapons or advanced specialists. [MultiplayerDialogSettings] AlliesAllowed=yes ; No replacement MCV production [AMCV] TechLevel=11 CrateGoodie=no [SMCV] TechLevel=11 CrateGoodie=no [CMCV] TechLevel=11 CrateGoodie=no ; Advanced armour and siege [V3] TechLevel=11 CrateGoodie=no [V32] TechLevel=11 CrateGoodie=no [APOC] TechLevel=11 CrateGoodie=no [HOWI] TechLevel=11 CrateGoodie=no [MGTK] TechLevel=11 CrateGoodie=no [SREF] TechLevel=11 CrateGoodie=no [DMTK] TechLevel=11 CrateGoodie=no ; Player-built air [JUMPJET] TechLevel=11 CrateGoodie=no [ORCA] TechLevel=11 CrateGoodie=no [BEAG] TechLevel=11 CrateGoodie=no [HIND] TechLevel=11 CrateGoodie=no [SHAD] TechLevel=11 CrateGoodie=no [ZEP] TechLevel=11 CrateGoodie=no [J5] TechLevel=11 CrateGoodie=no [J10] TechLevel=11 CrateGoodie=no [SEEK] TechLevel=11 CrateGoodie=no ; Advanced and strategic specialists. Original national ground exceptions ; such as TTNK, DESO, DTRUCK, TERROR and SNIPE remain available. [CLEG] TechLevel=11 CrateGoodie=no [HOVI] TechLevel=11 CrateGoodie=no [SPY] TechLevel=11 CrateGoodie=no [YURI] TechLevel=11 CrateGoodie=no [IVAN] TechLevel=11 CrateGoodie=no [TANY] TechLevel=11 CrateGoodie=no [GHOST2] TechLevel=11 CrateGoodie=no [COW] TechLevel=11 CrateGoodie=no ; Naval production is disabled explicitly as well as through shipyards so ; captured or preplaced factories cannot bypass the mode. [SUB] TechLevel=11 CrateGoodie=no [SUB2] TechLevel=11 CrateGoodie=no [DLPH] TechLevel=11 CrateGoodie=no [AEGIS] TechLevel=11 CrateGoodie=no [CARRIER] TechLevel=11 CrateGoodie=no [CARRIER2] TechLevel=11 CrateGoodie=no [DRED] TechLevel=11 CrateGoodie=no [HYD] TechLevel=11 CrateGoodie=no [MBOAT] TechLevel=11 CrateGoodie=no [DEST] TechLevel=11 CrateGoodie=no [DEST2] TechLevel=11 CrateGoodie=no [SQD] TechLevel=11 CrateGoodie=no [LCRF] TechLevel=11 CrateGoodie=no [SAPC] TechLevel=11 CrateGoodie=no [CAPC] TechLevel=11 CrateGoodie=no ; Strategic structures [GATECH] TechLevel=11 [NATECH] TechLevel=11 [CATECH] TechLevel=11 [GAYARD] TechLevel=11 [NAYARD] TechLevel=11 [CAYARD] TechLevel=11 [GAOREP] TechLevel=11 [GASPYSAT] TechLevel=11 [CASPYSAT] TechLevel=11 [NACLON] TechLevel=11 [GAGAP] TechLevel=11 [NAPSIS] TechLevel=11 [NANRCT] TechLevel=11 [CANRCT] TechLevel=11 [TESLA] TechLevel=11 [ATESLA] TechLevel=11 [CTESLA] TechLevel=11 [CAARMR] TechLevel=11 ; Base anti-air remains only as a late fallback for map or paradrop threats. [NASAM] TechLevel=10 [NAFLAK] TechLevel=10 [MSAM] TechLevel=10 ; Super weapons [NAMISL] TechLevel=11 [GACSPH] TechLevel=11 [NAIRON] TechLevel=11 [GAWEAT] TechLevel=11 [CAWEAT] TechLevel=11