# encoding: utf-8
# module PyQt5.QtQuick
# from C:\Programs\Python\Python313\Lib\site-packages\PyQt5\QtQuick.pyd
# by generator 1.147
# no doc

# imports
import PyQt5.QtCore as __PyQt5_QtCore
import PyQt5.QtGui as __PyQt5_QtGui
import PyQt5.QtQml as __PyQt5_QtQml
import sip as __sip


class QQuickWindow(__PyQt5_QtGui.QWindow):
    """ QQuickWindow(parent: Optional[QWindow] = None) """
    def activeFocusItem(self): # real signature unknown; restored from __doc__
        """ activeFocusItem(self) -> Optional[QQuickItem] """
        pass

    def activeFocusItemChanged(self, *args, **kwargs): # real signature unknown
        """
        pyqtSignal(*types, name: str = ..., revision: int = ..., arguments: Sequence = ...) -> PYQT_SIGNAL
        
        types is normally a sequence of individual types.  Each type is either a
        type object or a string that is the name of a C++ type.  Alternatively
        each type could itself be a sequence of types each describing a different
        overloaded signal.
        name is the optional C++ name of the signal.  If it is not specified then
        the name of the class attribute that is bound to the signal is used.
        revision is the optional revision of the signal that is exported to QML.
        If it is not specified then 0 is used.
        arguments is the optional sequence of the names of the signal's arguments.
        """
        pass

    def afterAnimating(self, *args, **kwargs): # real signature unknown
        """
        pyqtSignal(*types, name: str = ..., revision: int = ..., arguments: Sequence = ...) -> PYQT_SIGNAL
        
        types is normally a sequence of individual types.  Each type is either a
        type object or a string that is the name of a C++ type.  Alternatively
        each type could itself be a sequence of types each describing a different
        overloaded signal.
        name is the optional C++ name of the signal.  If it is not specified then
        the name of the class attribute that is bound to the signal is used.
        revision is the optional revision of the signal that is exported to QML.
        If it is not specified then 0 is used.
        arguments is the optional sequence of the names of the signal's arguments.
        """
        pass

    def afterRendering(self, *args, **kwargs): # real signature unknown
        """
        pyqtSignal(*types, name: str = ..., revision: int = ..., arguments: Sequence = ...) -> PYQT_SIGNAL
        
        types is normally a sequence of individual types.  Each type is either a
        type object or a string that is the name of a C++ type.  Alternatively
        each type could itself be a sequence of types each describing a different
        overloaded signal.
        name is the optional C++ name of the signal.  If it is not specified then
        the name of the class attribute that is bound to the signal is used.
        revision is the optional revision of the signal that is exported to QML.
        If it is not specified then 0 is used.
        arguments is the optional sequence of the names of the signal's arguments.
        """
        pass

    def afterRenderPassRecording(self, *args, **kwargs): # real signature unknown
        """
        pyqtSignal(*types, name: str = ..., revision: int = ..., arguments: Sequence = ...) -> PYQT_SIGNAL
        
        types is normally a sequence of individual types.  Each type is either a
        type object or a string that is the name of a C++ type.  Alternatively
        each type could itself be a sequence of types each describing a different
        overloaded signal.
        name is the optional C++ name of the signal.  If it is not specified then
        the name of the class attribute that is bound to the signal is used.
        revision is the optional revision of the signal that is exported to QML.
        If it is not specified then 0 is used.
        arguments is the optional sequence of the names of the signal's arguments.
        """
        pass

    def afterSynchronizing(self, *args, **kwargs): # real signature unknown
        """
        pyqtSignal(*types, name: str = ..., revision: int = ..., arguments: Sequence = ...) -> PYQT_SIGNAL
        
        types is normally a sequence of individual types.  Each type is either a
        type object or a string that is the name of a C++ type.  Alternatively
        each type could itself be a sequence of types each describing a different
        overloaded signal.
        name is the optional C++ name of the signal.  If it is not specified then
        the name of the class attribute that is bound to the signal is used.
        revision is the optional revision of the signal that is exported to QML.
        If it is not specified then 0 is used.
        arguments is the optional sequence of the names of the signal's arguments.
        """
        pass

    def beforeRendering(self, *args, **kwargs): # real signature unknown
        """
        pyqtSignal(*types, name: str = ..., revision: int = ..., arguments: Sequence = ...) -> PYQT_SIGNAL
        
        types is normally a sequence of individual types.  Each type is either a
        type object or a string that is the name of a C++ type.  Alternatively
        each type could itself be a sequence of types each describing a different
        overloaded signal.
        name is the optional C++ name of the signal.  If it is not specified then
        the name of the class attribute that is bound to the signal is used.
        revision is the optional revision of the signal that is exported to QML.
        If it is not specified then 0 is used.
        arguments is the optional sequence of the names of the signal's arguments.
        """
        pass

    def beforeRenderPassRecording(self, *args, **kwargs): # real signature unknown
        """
        pyqtSignal(*types, name: str = ..., revision: int = ..., arguments: Sequence = ...) -> PYQT_SIGNAL
        
        types is normally a sequence of individual types.  Each type is either a
        type object or a string that is the name of a C++ type.  Alternatively
        each type could itself be a sequence of types each describing a different
        overloaded signal.
        name is the optional C++ name of the signal.  If it is not specified then
        the name of the class attribute that is bound to the signal is used.
        revision is the optional revision of the signal that is exported to QML.
        If it is not specified then 0 is used.
        arguments is the optional sequence of the names of the signal's arguments.
        """
        pass

    def beforeSynchronizing(self, *args, **kwargs): # real signature unknown
        """
        pyqtSignal(*types, name: str = ..., revision: int = ..., arguments: Sequence = ...) -> PYQT_SIGNAL
        
        types is normally a sequence of individual types.  Each type is either a
        type object or a string that is the name of a C++ type.  Alternatively
        each type could itself be a sequence of types each describing a different
        overloaded signal.
        name is the optional C++ name of the signal.  If it is not specified then
        the name of the class attribute that is bound to the signal is used.
        revision is the optional revision of the signal that is exported to QML.
        If it is not specified then 0 is used.
        arguments is the optional sequence of the names of the signal's arguments.
        """
        pass

    def beginExternalCommands(self): # real signature unknown; restored from __doc__
        """ beginExternalCommands(self) """
        pass

    def childEvent(self, *args, **kwargs): # real signature unknown
        pass

    def clearBeforeRendering(self): # real signature unknown; restored from __doc__
        """ clearBeforeRendering(self) -> bool """
        return False

    def closing(self, *args, **kwargs): # real signature unknown
        """
        pyqtSignal(*types, name: str = ..., revision: int = ..., arguments: Sequence = ...) -> PYQT_SIGNAL
        
        types is normally a sequence of individual types.  Each type is either a
        type object or a string that is the name of a C++ type.  Alternatively
        each type could itself be a sequence of types each describing a different
        overloaded signal.
        name is the optional C++ name of the signal.  If it is not specified then
        the name of the class attribute that is bound to the signal is used.
        revision is the optional revision of the signal that is exported to QML.
        If it is not specified then 0 is used.
        arguments is the optional sequence of the names of the signal's arguments.
        """
        pass

    def color(self): # real signature unknown; restored from __doc__
        """ color(self) -> QColor """
        pass

    def colorChanged(self, *args, **kwargs): # real signature unknown
        """
        pyqtSignal(*types, name: str = ..., revision: int = ..., arguments: Sequence = ...) -> PYQT_SIGNAL
        
        types is normally a sequence of individual types.  Each type is either a
        type object or a string that is the name of a C++ type.  Alternatively
        each type could itself be a sequence of types each describing a different
        overloaded signal.
        name is the optional C++ name of the signal.  If it is not specified then
        the name of the class attribute that is bound to the signal is used.
        revision is the optional revision of the signal that is exported to QML.
        If it is not specified then 0 is used.
        arguments is the optional sequence of the names of the signal's arguments.
        """
        pass

    def connectNotify(self, *args, **kwargs): # real signature unknown
        pass

    def contentItem(self): # real signature unknown; restored from __doc__
        """ contentItem(self) -> Optional[QQuickItem] """
        pass

    def createImageNode(self): # real signature unknown; restored from __doc__
        """ createImageNode(self) -> Optional[QSGImageNode] """
        pass

    def createRectangleNode(self): # real signature unknown; restored from __doc__
        """ createRectangleNode(self) -> Optional[QSGRectangleNode] """
        pass

    def createTextureFromId(self, id, size, options, QQuickWindow_CreateTextureOptions=None, QQuickWindow_CreateTextureOption=None, *args, **kwargs): # real signature unknown; NOTE: unreliably restored from __doc__ 
        """ createTextureFromId(self, id: int, size: QSize, options: Union[QQuickWindow.CreateTextureOptions, QQuickWindow.CreateTextureOption] = QQuickWindow.CreateTextureOption()) -> Optional[QSGTexture] """
        pass

    def createTextureFromImage(self, image, options=None, QQuickWindow_CreateTextureOptions=None, QQuickWindow_CreateTextureOption=None): # real signature unknown; restored from __doc__ with multiple overloads
        """
        createTextureFromImage(self, image: QImage) -> Optional[QSGTexture]
        createTextureFromImage(self, image: QImage, options: Union[QQuickWindow.CreateTextureOptions, QQuickWindow.CreateTextureOption]) -> Optional[QSGTexture]
        """
        pass

    def createTextureFromNativeObject(self, type, nativeObjectPtr, PyQt5_sip_voidptr=None, *args, **kwargs): # real signature unknown; NOTE: unreliably restored from __doc__ 
        """ createTextureFromNativeObject(self, type: QQuickWindow.NativeObjectType, nativeObjectPtr: Optional[PyQt5.sip.voidptr], nativeLayout: int, size: QSize, options: Union[QQuickWindow.CreateTextureOptions, QQuickWindow.CreateTextureOption] = QQuickWindow.CreateTextureOption()) -> Optional[QSGTexture] """
        pass

    def customEvent(self, *args, **kwargs): # real signature unknown
        pass

    def disconnectNotify(self, *args, **kwargs): # real signature unknown
        pass

    def effectiveDevicePixelRatio(self): # real signature unknown; restored from __doc__
        """ effectiveDevicePixelRatio(self) -> float """
        return 0.0

    def endExternalCommands(self): # real signature unknown; restored from __doc__
        """ endExternalCommands(self) """
        pass

    def event(self, a0, QEvent=None): # real signature unknown; restored from __doc__
        """ event(self, a0: Optional[QEvent]) -> bool """
        return False

    def exposeEvent(self, a0, QExposeEvent=None): # real signature unknown; restored from __doc__
        """ exposeEvent(self, a0: Optional[QExposeEvent]) """
        pass

    def focusInEvent(self, a0, QFocusEvent=None): # real signature unknown; restored from __doc__
        """ focusInEvent(self, a0: Optional[QFocusEvent]) """
        pass

    def focusObject(self): # real signature unknown; restored from __doc__
        """ focusObject(self) -> Optional[QObject] """
        pass

    def focusOutEvent(self, a0, QFocusEvent=None): # real signature unknown; restored from __doc__
        """ focusOutEvent(self, a0: Optional[QFocusEvent]) """
        pass

    def frameSwapped(self, *args, **kwargs): # real signature unknown
        """
        pyqtSignal(*types, name: str = ..., revision: int = ..., arguments: Sequence = ...) -> PYQT_SIGNAL
        
        types is normally a sequence of individual types.  Each type is either a
        type object or a string that is the name of a C++ type.  Alternatively
        each type could itself be a sequence of types each describing a different
        overloaded signal.
        name is the optional C++ name of the signal.  If it is not specified then
        the name of the class attribute that is bound to the signal is used.
        revision is the optional revision of the signal that is exported to QML.
        If it is not specified then 0 is used.
        arguments is the optional sequence of the names of the signal's arguments.
        """
        pass

    def grabWindow(self): # real signature unknown; restored from __doc__
        """ grabWindow(self) -> QImage """
        pass

    def hasDefaultAlphaBuffer(self): # real signature unknown; restored from __doc__
        """ hasDefaultAlphaBuffer() -> bool """
        return False

    def hideEvent(self, a0, QHideEvent=None): # real signature unknown; restored from __doc__
        """ hideEvent(self, a0: Optional[QHideEvent]) """
        pass

    def incubationController(self): # real signature unknown; restored from __doc__
        """ incubationController(self) -> Optional[QQmlIncubationController] """
        pass

    def isPersistentOpenGLContext(self): # real signature unknown; restored from __doc__
        """ isPersistentOpenGLContext(self) -> bool """
        return False

    def isPersistentSceneGraph(self): # real signature unknown; restored from __doc__
        """ isPersistentSceneGraph(self) -> bool """
        return False

    def isSceneGraphInitialized(self): # real signature unknown; restored from __doc__
        """ isSceneGraphInitialized(self) -> bool """
        return False

    def isSignalConnected(self, *args, **kwargs): # real signature unknown
        pass

    def keyPressEvent(self, a0, QKeyEvent=None): # real signature unknown; restored from __doc__
        """ keyPressEvent(self, a0: Optional[QKeyEvent]) """
        pass

    def keyReleaseEvent(self, a0, QKeyEvent=None): # real signature unknown; restored from __doc__
        """ keyReleaseEvent(self, a0: Optional[QKeyEvent]) """
        pass

    def mouseDoubleClickEvent(self, a0, QMouseEvent=None): # real signature unknown; restored from __doc__
        """ mouseDoubleClickEvent(self, a0: Optional[QMouseEvent]) """
        pass

    def mouseGrabberItem(self): # real signature unknown; restored from __doc__
        """ mouseGrabberItem(self) -> Optional[QQuickItem] """
        pass

    def mouseMoveEvent(self, a0, QMouseEvent=None): # real signature unknown; restored from __doc__
        """ mouseMoveEvent(self, a0: Optional[QMouseEvent]) """
        pass

    def mousePressEvent(self, a0, QMouseEvent=None): # real signature unknown; restored from __doc__
        """ mousePressEvent(self, a0: Optional[QMouseEvent]) """
        pass

    def mouseReleaseEvent(self, a0, QMouseEvent=None): # real signature unknown; restored from __doc__
        """ mouseReleaseEvent(self, a0: Optional[QMouseEvent]) """
        pass

    def moveEvent(self, *args, **kwargs): # real signature unknown
        pass

    def openglContext(self): # real signature unknown; restored from __doc__
        """ openglContext(self) -> Optional[QOpenGLContext] """
        pass

    def openglContextCreated(self, *args, **kwargs): # real signature unknown
        """
        pyqtSignal(*types, name: str = ..., revision: int = ..., arguments: Sequence = ...) -> PYQT_SIGNAL
        
        types is normally a sequence of individual types.  Each type is either a
        type object or a string that is the name of a C++ type.  Alternatively
        each type could itself be a sequence of types each describing a different
        overloaded signal.
        name is the optional C++ name of the signal.  If it is not specified then
        the name of the class attribute that is bound to the signal is used.
        revision is the optional revision of the signal that is exported to QML.
        If it is not specified then 0 is used.
        arguments is the optional sequence of the names of the signal's arguments.
        """
        pass

    def receivers(self, *args, **kwargs): # real signature unknown
        pass

    def releaseResources(self): # real signature unknown; restored from __doc__
        """ releaseResources(self) """
        pass

    def rendererInterface(self): # real signature unknown; restored from __doc__
        """ rendererInterface(self) -> Optional[QSGRendererInterface] """
        pass

    def renderTarget(self): # real signature unknown; restored from __doc__
        """ renderTarget(self) -> Optional[QOpenGLFramebufferObject] """
        pass

    def renderTargetId(self): # real signature unknown; restored from __doc__
        """ renderTargetId(self) -> int """
        return 0

    def renderTargetSize(self): # real signature unknown; restored from __doc__
        """ renderTargetSize(self) -> QSize """
        pass

    def resetOpenGLState(self): # real signature unknown; restored from __doc__
        """ resetOpenGLState(self) """
        pass

    def resizeEvent(self, a0, QResizeEvent=None): # real signature unknown; restored from __doc__
        """ resizeEvent(self, a0: Optional[QResizeEvent]) """
        pass

    def sceneGraphAboutToStop(self, *args, **kwargs): # real signature unknown
        """
        pyqtSignal(*types, name: str = ..., revision: int = ..., arguments: Sequence = ...) -> PYQT_SIGNAL
        
        types is normally a sequence of individual types.  Each type is either a
        type object or a string that is the name of a C++ type.  Alternatively
        each type could itself be a sequence of types each describing a different
        overloaded signal.
        name is the optional C++ name of the signal.  If it is not specified then
        the name of the class attribute that is bound to the signal is used.
        revision is the optional revision of the signal that is exported to QML.
        If it is not specified then 0 is used.
        arguments is the optional sequence of the names of the signal's arguments.
        """
        pass

    def sceneGraphBackend(self): # real signature unknown; restored from __doc__
        """ sceneGraphBackend() -> str """
        return ""

    def sceneGraphError(self, *args, **kwargs): # real signature unknown
        """
        pyqtSignal(*types, name: str = ..., revision: int = ..., arguments: Sequence = ...) -> PYQT_SIGNAL
        
        types is normally a sequence of individual types.  Each type is either a
        type object or a string that is the name of a C++ type.  Alternatively
        each type could itself be a sequence of types each describing a different
        overloaded signal.
        name is the optional C++ name of the signal.  If it is not specified then
        the name of the class attribute that is bound to the signal is used.
        revision is the optional revision of the signal that is exported to QML.
        If it is not specified then 0 is used.
        arguments is the optional sequence of the names of the signal's arguments.
        """
        pass

    def sceneGraphInitialized(self, *args, **kwargs): # real signature unknown
        """
        pyqtSignal(*types, name: str = ..., revision: int = ..., arguments: Sequence = ...) -> PYQT_SIGNAL
        
        types is normally a sequence of individual types.  Each type is either a
        type object or a string that is the name of a C++ type.  Alternatively
        each type could itself be a sequence of types each describing a different
        overloaded signal.
        name is the optional C++ name of the signal.  If it is not specified then
        the name of the class attribute that is bound to the signal is used.
        revision is the optional revision of the signal that is exported to QML.
        If it is not specified then 0 is used.
        arguments is the optional sequence of the names of the signal's arguments.
        """
        pass

    def sceneGraphInvalidated(self, *args, **kwargs): # real signature unknown
        """
        pyqtSignal(*types, name: str = ..., revision: int = ..., arguments: Sequence = ...) -> PYQT_SIGNAL
        
        types is normally a sequence of individual types.  Each type is either a
        type object or a string that is the name of a C++ type.  Alternatively
        each type could itself be a sequence of types each describing a different
        overloaded signal.
        name is the optional C++ name of the signal.  If it is not specified then
        the name of the class attribute that is bound to the signal is used.
        revision is the optional revision of the signal that is exported to QML.
        If it is not specified then 0 is used.
        arguments is the optional sequence of the names of the signal's arguments.
        """
        pass

    def scheduleRenderJob(self, job, QRunnable=None, *args, **kwargs): # real signature unknown; NOTE: unreliably restored from __doc__ 
        """ scheduleRenderJob(self, job: Optional[QRunnable], schedule: QQuickWindow.RenderStage) """
        pass

    def sender(self, *args, **kwargs): # real signature unknown
        pass

    def senderSignalIndex(self, *args, **kwargs): # real signature unknown
        pass

    def sendEvent(self, a0, QQuickItem=None, *args, **kwargs): # real signature unknown; NOTE: unreliably restored from __doc__ 
        """ sendEvent(self, a0: Optional[QQuickItem], a1: Optional[QEvent]) -> bool """
        pass

    def setClearBeforeRendering(self, enabled): # real signature unknown; restored from __doc__
        """ setClearBeforeRendering(self, enabled: bool) """
        pass

    def setColor(self, color, QColor=None, Qt_GlobalColor=None): # real signature unknown; restored from __doc__
        """ setColor(self, color: Union[QColor, Qt.GlobalColor]) """
        pass

    def setDefaultAlphaBuffer(self, useAlpha): # real signature unknown; restored from __doc__
        """ setDefaultAlphaBuffer(useAlpha: bool) """
        pass

    def setPersistentOpenGLContext(self, persistent): # real signature unknown; restored from __doc__
        """ setPersistentOpenGLContext(self, persistent: bool) """
        pass

    def setPersistentSceneGraph(self, persistent): # real signature unknown; restored from __doc__
        """ setPersistentSceneGraph(self, persistent: bool) """
        pass

    def setRenderTarget(self, *__args): # real signature unknown; restored from __doc__ with multiple overloads
        """
        setRenderTarget(self, fbo: Optional[QOpenGLFramebufferObject])
        setRenderTarget(self, fboId: int, size: QSize)
        """
        pass

    def setSceneGraphBackend(self, *__args): # real signature unknown; restored from __doc__ with multiple overloads
        """
        setSceneGraphBackend(api: QSGRendererInterface.GraphicsApi)
        setSceneGraphBackend(backend: Optional[str])
        """
        pass

    def setTextRenderType(self, renderType): # real signature unknown; restored from __doc__
        """ setTextRenderType(renderType: QQuickWindow.TextRenderType) """
        pass

    def showEvent(self, a0, QShowEvent=None): # real signature unknown; restored from __doc__
        """ showEvent(self, a0: Optional[QShowEvent]) """
        pass

    def tabletEvent(self, a0, QTabletEvent=None): # real signature unknown; restored from __doc__
        """ tabletEvent(self, a0: Optional[QTabletEvent]) """
        pass

    def textRenderType(self): # real signature unknown; restored from __doc__
        """ textRenderType() -> QQuickWindow.TextRenderType """
        pass

    def timerEvent(self, *args, **kwargs): # real signature unknown
        pass

    def touchEvent(self, *args, **kwargs): # real signature unknown
        pass

    def update(self): # real signature unknown; restored from __doc__
        """ update(self) """
        pass

    def wheelEvent(self, a0, QWheelEvent=None): # real signature unknown; restored from __doc__
        """ wheelEvent(self, a0: Optional[QWheelEvent]) """
        pass

    def __init__(self, parent, QWindow=None, *args, **kwargs): # real signature unknown; NOTE: unreliably restored from __doc__ 
        pass

    AfterRenderingStage = 3
    AfterSwapStage = 4
    AfterSynchronizingStage = 1
    BeforeRenderingStage = 2
    BeforeSynchronizingStage = 0
    ContextNotAvailable = 1
    NativeObjectTexture = 0
    NativeTextRendering = 1
    NoStage = 5
    QtTextRendering = 0
    TextureCanUseAtlas = 8
    TextureHasAlphaChannel = 1
    TextureHasMipmaps = 2
    TextureIsOpaque = 16
    TextureOwnsGLTexture = 4


