# encoding: utf-8
# module PyQt5.QtWidgets
# from C:\Programs\Python\Python311\Lib\site-packages\pyqt5-5.15.9-py3.11-win-amd64.egg\PyQt5\QtWidgets.pyd
# by generator 1.147
# no doc

# imports
import PyQt5.QtCore as __PyQt5_QtCore
import PyQt5.QtGui as __PyQt5_QtGui
import sip as __sip


class QButtonGroup(__PyQt5_QtCore.QObject):
    """ QButtonGroup(parent: typing.Optional[QObject] = None) """
    def addButton(self, a0, id=-1): # real signature unknown; restored from __doc__
        """ addButton(self, a0: QAbstractButton, id: int = -1) """
        pass

    def button(self, id): # real signature unknown; restored from __doc__
        """ button(self, id: int) -> QAbstractButton """
        return QAbstractButton

    def buttonClicked(self, *args, **kwargs): # real signature unknown
        """
        pyqtSignal(*types, name: str = ..., revision: int = ..., arguments: Sequence = ...) -> PYQT_SIGNAL
        
        types is normally a sequence of individual types.  Each type is either a
        type object or a string that is the name of a C++ type.  Alternatively
        each type could itself be a sequence of types each describing a different
        overloaded signal.
        name is the optional C++ name of the signal.  If it is not specified then
        the name of the class attribute that is bound to the signal is used.
        revision is the optional revision of the signal that is exported to QML.
        If it is not specified then 0 is used.
        arguments is the optional sequence of the names of the signal's arguments.
        """
        pass

    def buttonPressed(self, *args, **kwargs): # real signature unknown
        """
        pyqtSignal(*types, name: str = ..., revision: int = ..., arguments: Sequence = ...) -> PYQT_SIGNAL
        
        types is normally a sequence of individual types.  Each type is either a
        type object or a string that is the name of a C++ type.  Alternatively
        each type could itself be a sequence of types each describing a different
        overloaded signal.
        name is the optional C++ name of the signal.  If it is not specified then
        the name of the class attribute that is bound to the signal is used.
        revision is the optional revision of the signal that is exported to QML.
        If it is not specified then 0 is used.
        arguments is the optional sequence of the names of the signal's arguments.
        """
        pass

    def buttonReleased(self, *args, **kwargs): # real signature unknown
        """
        pyqtSignal(*types, name: str = ..., revision: int = ..., arguments: Sequence = ...) -> PYQT_SIGNAL
        
        types is normally a sequence of individual types.  Each type is either a
        type object or a string that is the name of a C++ type.  Alternatively
        each type could itself be a sequence of types each describing a different
        overloaded signal.
        name is the optional C++ name of the signal.  If it is not specified then
        the name of the class attribute that is bound to the signal is used.
        revision is the optional revision of the signal that is exported to QML.
        If it is not specified then 0 is used.
        arguments is the optional sequence of the names of the signal's arguments.
        """
        pass

    def buttons(self): # real signature unknown; restored from __doc__
        """ buttons(self) -> List[QAbstractButton] """
        return []

    def buttonToggled(self, *args, **kwargs): # real signature unknown
        """
        pyqtSignal(*types, name: str = ..., revision: int = ..., arguments: Sequence = ...) -> PYQT_SIGNAL
        
        types is normally a sequence of individual types.  Each type is either a
        type object or a string that is the name of a C++ type.  Alternatively
        each type could itself be a sequence of types each describing a different
        overloaded signal.
        name is the optional C++ name of the signal.  If it is not specified then
        the name of the class attribute that is bound to the signal is used.
        revision is the optional revision of the signal that is exported to QML.
        If it is not specified then 0 is used.
        arguments is the optional sequence of the names of the signal's arguments.
        """
        pass

    def checkedButton(self): # real signature unknown; restored from __doc__
        """ checkedButton(self) -> QAbstractButton """
        return QAbstractButton

    def checkedId(self): # real signature unknown; restored from __doc__
        """ checkedId(self) -> int """
        return 0

    def childEvent(self, *args, **kwargs): # real signature unknown
        pass

    def connectNotify(self, *args, **kwargs): # real signature unknown
        pass

    def customEvent(self, *args, **kwargs): # real signature unknown
        pass

    def disconnectNotify(self, *args, **kwargs): # real signature unknown
        pass

    def exclusive(self): # real signature unknown; restored from __doc__
        """ exclusive(self) -> bool """
        return False

    def id(self, button): # real signature unknown; restored from __doc__
        """ id(self, button: QAbstractButton) -> int """
        return 0

    def idClicked(self, *args, **kwargs): # real signature unknown
        """
        pyqtSignal(*types, name: str = ..., revision: int = ..., arguments: Sequence = ...) -> PYQT_SIGNAL
        
        types is normally a sequence of individual types.  Each type is either a
        type object or a string that is the name of a C++ type.  Alternatively
        each type could itself be a sequence of types each describing a different
        overloaded signal.
        name is the optional C++ name of the signal.  If it is not specified then
        the name of the class attribute that is bound to the signal is used.
        revision is the optional revision of the signal that is exported to QML.
        If it is not specified then 0 is used.
        arguments is the optional sequence of the names of the signal's arguments.
        """
        pass

    def idPressed(self, *args, **kwargs): # real signature unknown
        """
        pyqtSignal(*types, name: str = ..., revision: int = ..., arguments: Sequence = ...) -> PYQT_SIGNAL
        
        types is normally a sequence of individual types.  Each type is either a
        type object or a string that is the name of a C++ type.  Alternatively
        each type could itself be a sequence of types each describing a different
        overloaded signal.
        name is the optional C++ name of the signal.  If it is not specified then
        the name of the class attribute that is bound to the signal is used.
        revision is the optional revision of the signal that is exported to QML.
        If it is not specified then 0 is used.
        arguments is the optional sequence of the names of the signal's arguments.
        """
        pass

    def idReleased(self, *args, **kwargs): # real signature unknown
        """
        pyqtSignal(*types, name: str = ..., revision: int = ..., arguments: Sequence = ...) -> PYQT_SIGNAL
        
        types is normally a sequence of individual types.  Each type is either a
        type object or a string that is the name of a C++ type.  Alternatively
        each type could itself be a sequence of types each describing a different
        overloaded signal.
        name is the optional C++ name of the signal.  If it is not specified then
        the name of the class attribute that is bound to the signal is used.
        revision is the optional revision of the signal that is exported to QML.
        If it is not specified then 0 is used.
        arguments is the optional sequence of the names of the signal's arguments.
        """
        pass

    def idToggled(self, *args, **kwargs): # real signature unknown
        """
        pyqtSignal(*types, name: str = ..., revision: int = ..., arguments: Sequence = ...) -> PYQT_SIGNAL
        
        types is normally a sequence of individual types.  Each type is either a
        type object or a string that is the name of a C++ type.  Alternatively
        each type could itself be a sequence of types each describing a different
        overloaded signal.
        name is the optional C++ name of the signal.  If it is not specified then
        the name of the class attribute that is bound to the signal is used.
        revision is the optional revision of the signal that is exported to QML.
        If it is not specified then 0 is used.
        arguments is the optional sequence of the names of the signal's arguments.
        """
        pass

    def isSignalConnected(self, *args, **kwargs): # real signature unknown
        pass

    def receivers(self, *args, **kwargs): # real signature unknown
        pass

    def removeButton(self, a0): # real signature unknown; restored from __doc__
        """ removeButton(self, a0: QAbstractButton) """
        pass

    def sender(self, *args, **kwargs): # real signature unknown
        pass

    def senderSignalIndex(self, *args, **kwargs): # real signature unknown
        pass

    def setExclusive(self, a0): # real signature unknown; restored from __doc__
        """ setExclusive(self, a0: bool) """
        pass

    def setId(self, button, id): # real signature unknown; restored from __doc__
        """ setId(self, button: QAbstractButton, id: int) """
        pass

    def timerEvent(self, *args, **kwargs): # real signature unknown
        pass

    def __init__(self, parent, QObject=None, *args, **kwargs): # real signature unknown; NOTE: unreliably restored from __doc__ 
        pass


