<?xml version="1.0" encoding="UTF-8"?>
<!--DaVinci Network Designer document-->
<fx:FIBEX xmlns:fx="http://www.asam.net/xml/fbx" xmlns:ho="http://www.asam.net/xml" xmlns:can="http://www.asam.net/xml/fbx/can" xmlns:lin="http://www.asam.net/xml/fbx/lin" xmlns:flexray="http://www.asam.net/xml/fbx/flexray" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:vi="http://www.vector-informatik.com/xml/fbx/vector-flexray" xmlns:all="http://www.asam.net/xml/fbx/all" xsi:schemaLocation="http://www.asam.net/xml/fbx/all http://www.asam.net/xml/fbx/2_0_0d/xsd/fibex4multiplatform.xsd" VERSION="2.0.0d">
	<fx:PROJECT ID="Project_1">
		<ho:SHORT-NAME>FlexRay_InCycleMux_Demo</ho:SHORT-NAME>
		<ho:DESC>FIBEX example V1.0 that models a demonstration of the in-cycle multiplexing of frames. (C) 2007 Vector Informatik GmbH, Stuttgart, Germany
</ho:DESC>
	</fx:PROJECT>
	<fx:ELEMENTS>
		<fx:CLUSTERS>
			<fx:CLUSTER ID="Cluster_1" xsi:type="flexray:CLUSTER-TYPE">
				<ho:SHORT-NAME>FlexRay_Cluster</ho:SHORT-NAME>
				<fx:SPEED>10000000</fx:SPEED>
				<fx:IS-HIGH-LOW-BIT-ORDER>true</fx:IS-HIGH-LOW-BIT-ORDER>
				<fx:BIT-COUNTING-POLICY>SAWTOOTH</fx:BIT-COUNTING-POLICY>
				<fx:PROTOCOL xsi:type="flexray:PROTOCOL-TYPE">FlexRay</fx:PROTOCOL>
				<fx:PROTOCOL-VERSION>2.1</fx:PROTOCOL-VERSION>
				<fx:CHANNEL-REFS>
					<fx:CHANNEL-REF ID-REF="Channel_1"/>
				</fx:CHANNEL-REFS>
				<fx:MEDIUM>ELECTRICAL</fx:MEDIUM>
				<flexray:COLD-START-ATTEMPTS>8</flexray:COLD-START-ATTEMPTS>
				<flexray:ACTION-POINT-OFFSET>2</flexray:ACTION-POINT-OFFSET>
				<flexray:DYNAMIC-SLOT-IDLE-PHASE>1</flexray:DYNAMIC-SLOT-IDLE-PHASE>
				<flexray:MINISLOT>5</flexray:MINISLOT>
				<flexray:MINISLOT-ACTION-POINT-OFFSET>2</flexray:MINISLOT-ACTION-POINT-OFFSET>
				<flexray:N-I-T>7</flexray:N-I-T>
				<flexray:SAMPLE-CLOCK-PERIOD>0.012500</flexray:SAMPLE-CLOCK-PERIOD>
				<flexray:STATIC-SLOT>24</flexray:STATIC-SLOT>
				<flexray:SYMBOL-WINDOW>0</flexray:SYMBOL-WINDOW>
				<flexray:T-S-S-TRANSMITTER>9</flexray:T-S-S-TRANSMITTER>
				<flexray:WAKE-UP>
					<flexray:WAKE-UP-SYMBOL-RX-IDLE>59</flexray:WAKE-UP-SYMBOL-RX-IDLE>
					<flexray:WAKE-UP-SYMBOL-RX-LOW>50</flexray:WAKE-UP-SYMBOL-RX-LOW>
					<flexray:WAKE-UP-SYMBOL-RX-WINDOW>301</flexray:WAKE-UP-SYMBOL-RX-WINDOW>
					<flexray:WAKE-UP-SYMBOL-TX-IDLE>180</flexray:WAKE-UP-SYMBOL-TX-IDLE>
					<flexray:WAKE-UP-SYMBOL-TX-LOW>60</flexray:WAKE-UP-SYMBOL-TX-LOW>
				</flexray:WAKE-UP>
				<flexray:LISTEN-NOISE>2</flexray:LISTEN-NOISE>
				<flexray:MACRO-PER-CYCLE>3636</flexray:MACRO-PER-CYCLE>
				<flexray:MACROTICK>1.375000</flexray:MACROTICK>
				<flexray:MAX-INITIALIZATION-ERROR>2.648000</flexray:MAX-INITIALIZATION-ERROR>
				<flexray:MAX-WITHOUT-CLOCK-CORRECTION-FATAL>2</flexray:MAX-WITHOUT-CLOCK-CORRECTION-FATAL>
				<flexray:MAX-WITHOUT-CLOCK-CORRECTION-PASSIVE>2</flexray:MAX-WITHOUT-CLOCK-CORRECTION-PASSIVE>
				<flexray:NETWORK-MANAGEMENT-VECTOR-LENGTH>0</flexray:NETWORK-MANAGEMENT-VECTOR-LENGTH>
				<flexray:NUMBER-OF-MINISLOTS>289</flexray:NUMBER-OF-MINISLOTS>
				<flexray:NUMBER-OF-STATIC-SLOTS>91</flexray:NUMBER-OF-STATIC-SLOTS>
				<flexray:OFFSET-CORRECTION-START>3632</flexray:OFFSET-CORRECTION-START>
				<flexray:PAYLOAD-LENGTH-STATIC>8</flexray:PAYLOAD-LENGTH-STATIC>
				<flexray:SYNC-NODE-MAX>15</flexray:SYNC-NODE-MAX>
				<flexray:CAS-RX-LOW-MAX>87</flexray:CAS-RX-LOW-MAX>
				<flexray:CAS-RX-LOW-MIN>29</flexray:CAS-RX-LOW-MIN>
				<flexray:BIT>0.100000</flexray:BIT>
				<flexray:CYCLE>5000</flexray:CYCLE>
				<flexray:CLUSTER-DRIFT-DAMPING>2</flexray:CLUSTER-DRIFT-DAMPING>
				<flexray:OFFSET-CORRECTION-MAX>3.150000</flexray:OFFSET-CORRECTION-MAX>
			</fx:CLUSTER>
		</fx:CLUSTERS>
		<fx:CHANNELS>
			<fx:CHANNEL ID="Channel_1" xsi:type="flexray:CHANNEL-TYPE">
				<ho:SHORT-NAME>Channel_A</ho:SHORT-NAME>
				<fx:FRAME-TRIGGERINGS>
					<fx:FRAME-TRIGGERING ID="FrameTriggering_1">
						<fx:TIMINGS>
							<fx:ABSOLUTELY-SCHEDULED-TIMING>
								<fx:SLOT-ID xsi:type="flexray:SLOT-ID-TYPE">2</fx:SLOT-ID>
								<fx:BASE-CYCLE xsi:type="flexray:CYCLE-COUNTER-TYPE">0</fx:BASE-CYCLE>
								<fx:CYCLE-REPETITION xsi:type="flexray:CYCLE-REPETITION-TYPE">1</fx:CYCLE-REPETITION>
							</fx:ABSOLUTELY-SCHEDULED-TIMING>
							<fx:ABSOLUTELY-SCHEDULED-TIMING>
								<fx:SLOT-ID xsi:type="flexray:SLOT-ID-TYPE">31</fx:SLOT-ID>
								<fx:BASE-CYCLE xsi:type="flexray:CYCLE-COUNTER-TYPE">0</fx:BASE-CYCLE>
								<fx:CYCLE-REPETITION xsi:type="flexray:CYCLE-REPETITION-TYPE">1</fx:CYCLE-REPETITION>
							</fx:ABSOLUTELY-SCHEDULED-TIMING>
							<fx:ABSOLUTELY-SCHEDULED-TIMING>
								<fx:SLOT-ID xsi:type="flexray:SLOT-ID-TYPE">61</fx:SLOT-ID>
								<fx:BASE-CYCLE xsi:type="flexray:CYCLE-COUNTER-TYPE">0</fx:BASE-CYCLE>
								<fx:CYCLE-REPETITION xsi:type="flexray:CYCLE-REPETITION-TYPE">1</fx:CYCLE-REPETITION>
							</fx:ABSOLUTELY-SCHEDULED-TIMING>							
							<fx:ABSOLUTELY-SCHEDULED-TIMING>
								<fx:SLOT-ID xsi:type="flexray:SLOT-ID-TYPE">91</fx:SLOT-ID>
								<fx:BASE-CYCLE xsi:type="flexray:CYCLE-COUNTER-TYPE">0</fx:BASE-CYCLE>
								<fx:CYCLE-REPETITION xsi:type="flexray:CYCLE-REPETITION-TYPE">1</fx:CYCLE-REPETITION>
							</fx:ABSOLUTELY-SCHEDULED-TIMING>							
							<fx:CYCLIC-TIMING>
								<fx:REPEATING-TIME-RANGE>
									<fx:VALUE>PT0.001250S</fx:VALUE>
								</fx:REPEATING-TIME-RANGE>
							</fx:CYCLIC-TIMING>
						</fx:TIMINGS>
						<fx:FRAME-REF ID-REF="Frame_1"/>
					</fx:FRAME-TRIGGERING>
					<fx:FRAME-TRIGGERING ID="FrameTriggering_2">
						<fx:TIMINGS>
							<fx:ABSOLUTELY-SCHEDULED-TIMING>
								<fx:SLOT-ID xsi:type="flexray:SLOT-ID-TYPE">3</fx:SLOT-ID>
								<fx:BASE-CYCLE xsi:type="flexray:CYCLE-COUNTER-TYPE">0</fx:BASE-CYCLE>
								<fx:CYCLE-REPETITION xsi:type="flexray:CYCLE-REPETITION-TYPE">1</fx:CYCLE-REPETITION>
							</fx:ABSOLUTELY-SCHEDULED-TIMING>
							<fx:ABSOLUTELY-SCHEDULED-TIMING>
								<fx:SLOT-ID xsi:type="flexray:SLOT-ID-TYPE">88</fx:SLOT-ID>
								<fx:BASE-CYCLE xsi:type="flexray:CYCLE-COUNTER-TYPE">0</fx:BASE-CYCLE>
								<fx:CYCLE-REPETITION xsi:type="flexray:CYCLE-REPETITION-TYPE">1</fx:CYCLE-REPETITION>
							</fx:ABSOLUTELY-SCHEDULED-TIMING>
							<fx:CYCLIC-TIMING>
								<fx:REPEATING-TIME-RANGE>
									<fx:VALUE>PT0.002500S</fx:VALUE>
								</fx:REPEATING-TIME-RANGE>
							</fx:CYCLIC-TIMING>
						</fx:TIMINGS>
						<fx:FRAME-REF ID-REF="Frame_2"/>
					</fx:FRAME-TRIGGERING>
					<fx:FRAME-TRIGGERING ID="FrameTriggering_3">
						<fx:TIMINGS>
							<fx:ABSOLUTELY-SCHEDULED-TIMING>
								<fx:SLOT-ID xsi:type="flexray:SLOT-ID-TYPE">20</fx:SLOT-ID>
								<fx:BASE-CYCLE xsi:type="flexray:CYCLE-COUNTER-TYPE">0</fx:BASE-CYCLE>
								<fx:CYCLE-REPETITION xsi:type="flexray:CYCLE-REPETITION-TYPE">1</fx:CYCLE-REPETITION>
							</fx:ABSOLUTELY-SCHEDULED-TIMING>
						</fx:TIMINGS>
						<fx:FRAME-REF ID-REF="Frame_3"/>
					</fx:FRAME-TRIGGERING>
					<fx:FRAME-TRIGGERING ID="FrameTriggering_4">
						<fx:TIMINGS>
							<fx:ABSOLUTELY-SCHEDULED-TIMING>
								<fx:SLOT-ID xsi:type="flexray:SLOT-ID-TYPE">1</fx:SLOT-ID>
								<fx:BASE-CYCLE xsi:type="flexray:CYCLE-COUNTER-TYPE">0</fx:BASE-CYCLE>
								<fx:CYCLE-REPETITION xsi:type="flexray:CYCLE-REPETITION-TYPE">1</fx:CYCLE-REPETITION>
							</fx:ABSOLUTELY-SCHEDULED-TIMING>
							<fx:ABSOLUTELY-SCHEDULED-TIMING>
								<fx:SLOT-ID xsi:type="flexray:SLOT-ID-TYPE">30</fx:SLOT-ID>
								<fx:BASE-CYCLE xsi:type="flexray:CYCLE-COUNTER-TYPE">0</fx:BASE-CYCLE>
								<fx:CYCLE-REPETITION xsi:type="flexray:CYCLE-REPETITION-TYPE">1</fx:CYCLE-REPETITION>
							</fx:ABSOLUTELY-SCHEDULED-TIMING>
							<fx:ABSOLUTELY-SCHEDULED-TIMING>
								<fx:SLOT-ID xsi:type="flexray:SLOT-ID-TYPE">60</fx:SLOT-ID>
								<fx:BASE-CYCLE xsi:type="flexray:CYCLE-COUNTER-TYPE">0</fx:BASE-CYCLE>
								<fx:CYCLE-REPETITION xsi:type="flexray:CYCLE-REPETITION-TYPE">1</fx:CYCLE-REPETITION>
							</fx:ABSOLUTELY-SCHEDULED-TIMING>							
							<fx:ABSOLUTELY-SCHEDULED-TIMING>
								<fx:SLOT-ID xsi:type="flexray:SLOT-ID-TYPE">90</fx:SLOT-ID>
								<fx:BASE-CYCLE xsi:type="flexray:CYCLE-COUNTER-TYPE">0</fx:BASE-CYCLE>
								<fx:CYCLE-REPETITION xsi:type="flexray:CYCLE-REPETITION-TYPE">1</fx:CYCLE-REPETITION>
							</fx:ABSOLUTELY-SCHEDULED-TIMING>							
							<fx:CYCLIC-TIMING>
								<fx:REPEATING-TIME-RANGE>
									<fx:VALUE>PT0.001250S</fx:VALUE>
								</fx:REPEATING-TIME-RANGE>
							</fx:CYCLIC-TIMING>
						</fx:TIMINGS>
						<fx:FRAME-REF ID-REF="Frame_4"/>
					</fx:FRAME-TRIGGERING>
					<fx:FRAME-TRIGGERING ID="FrameTriggering_5">
						<fx:TIMINGS>
							<fx:ABSOLUTELY-SCHEDULED-TIMING>
								<fx:SLOT-ID xsi:type="flexray:SLOT-ID-TYPE">4</fx:SLOT-ID>
								<fx:BASE-CYCLE xsi:type="flexray:CYCLE-COUNTER-TYPE">0</fx:BASE-CYCLE>
								<fx:CYCLE-REPETITION xsi:type="flexray:CYCLE-REPETITION-TYPE">1</fx:CYCLE-REPETITION>
							</fx:ABSOLUTELY-SCHEDULED-TIMING>
							<fx:ABSOLUTELY-SCHEDULED-TIMING>
								<fx:SLOT-ID xsi:type="flexray:SLOT-ID-TYPE">89</fx:SLOT-ID>
								<fx:BASE-CYCLE xsi:type="flexray:CYCLE-COUNTER-TYPE">0</fx:BASE-CYCLE>
								<fx:CYCLE-REPETITION xsi:type="flexray:CYCLE-REPETITION-TYPE">1</fx:CYCLE-REPETITION>
							</fx:ABSOLUTELY-SCHEDULED-TIMING>							
							<fx:CYCLIC-TIMING>
								<fx:REPEATING-TIME-RANGE>
									<fx:VALUE>PT0.002500S</fx:VALUE>
								</fx:REPEATING-TIME-RANGE>
							</fx:CYCLIC-TIMING>
						</fx:TIMINGS>
						<fx:FRAME-REF ID-REF="Frame_5"/>
					</fx:FRAME-TRIGGERING>
					<fx:FRAME-TRIGGERING ID="FrameTriggering_6">
						<fx:TIMINGS>
							<fx:ABSOLUTELY-SCHEDULED-TIMING>
								<fx:SLOT-ID xsi:type="flexray:SLOT-ID-TYPE">40</fx:SLOT-ID>
								<fx:BASE-CYCLE xsi:type="flexray:CYCLE-COUNTER-TYPE">0</fx:BASE-CYCLE>
								<fx:CYCLE-REPETITION xsi:type="flexray:CYCLE-REPETITION-TYPE">1</fx:CYCLE-REPETITION>
							</fx:ABSOLUTELY-SCHEDULED-TIMING>
						</fx:TIMINGS>
						<fx:FRAME-REF ID-REF="Frame_6"/>
					</fx:FRAME-TRIGGERING>
					<fx:FRAME-TRIGGERING ID="FrameTriggering_7">
						<fx:TIMINGS>
							<fx:ABSOLUTELY-SCHEDULED-TIMING>
								<fx:SLOT-ID xsi:type="flexray:SLOT-ID-TYPE">5</fx:SLOT-ID>
								<fx:BASE-CYCLE xsi:type="flexray:CYCLE-COUNTER-TYPE">0</fx:BASE-CYCLE>
								<fx:CYCLE-REPETITION xsi:type="flexray:CYCLE-REPETITION-TYPE">1</fx:CYCLE-REPETITION>
							</fx:ABSOLUTELY-SCHEDULED-TIMING>
						</fx:TIMINGS>
						<fx:FRAME-REF ID-REF="Frame_7"/>
					</fx:FRAME-TRIGGERING>
					<fx:FRAME-TRIGGERING ID="FrameTriggering_8">
						<fx:TIMINGS>
							<fx:ABSOLUTELY-SCHEDULED-TIMING>
								<fx:SLOT-ID xsi:type="flexray:SLOT-ID-TYPE">50</fx:SLOT-ID>
								<fx:BASE-CYCLE xsi:type="flexray:CYCLE-COUNTER-TYPE">0</fx:BASE-CYCLE>
								<fx:CYCLE-REPETITION xsi:type="flexray:CYCLE-REPETITION-TYPE">1</fx:CYCLE-REPETITION>
							</fx:ABSOLUTELY-SCHEDULED-TIMING>
						</fx:TIMINGS>
						<fx:FRAME-REF ID-REF="Frame_8"/>
					</fx:FRAME-TRIGGERING>
				</fx:FRAME-TRIGGERINGS>
				<flexray:FLEXRAY-CHANNEL-NAME>A</flexray:FLEXRAY-CHANNEL-NAME>
			</fx:CHANNEL>
		</fx:CHANNELS>
		<fx:ECUS>
			<fx:ECU ID="ECU_1">
				<ho:SHORT-NAME>Node_A</ho:SHORT-NAME>
				<fx:CONTROLLERS>
					<fx:CONTROLLER ID="Controller_1" xsi:type="flexray:CONTROLLER-TYPE">
						<ho:SHORT-NAME>Node_A_FlexRay_Cluster</ho:SHORT-NAME>
						<flexray:KEY-SLOT-USAGE>
							<flexray:STARTUP-SYNC>5</flexray:STARTUP-SYNC>
						</flexray:KEY-SLOT-USAGE>
						<flexray:MAX-DYNAMIC-PAYLOAD-LENGTH>127</flexray:MAX-DYNAMIC-PAYLOAD-LENGTH>
						<flexray:CLUSTER-DRIFT-DAMPING>2</flexray:CLUSTER-DRIFT-DAMPING>
						<flexray:DECODING-CORRECTION>48</flexray:DECODING-CORRECTION>
						<flexray:LISTEN-TIMEOUT>401202</flexray:LISTEN-TIMEOUT>
						<flexray:MAX-DRIFT>601</flexray:MAX-DRIFT>
						<flexray:EXTERN-OFFSET-CORRECTION>0</flexray:EXTERN-OFFSET-CORRECTION>
						<flexray:EXTERN-RATE-CORRECTION>0</flexray:EXTERN-RATE-CORRECTION>
						<flexray:LATEST-TX>249</flexray:LATEST-TX>
						<flexray:MICRO-PER-CYCLE>200000</flexray:MICRO-PER-CYCLE>
						<flexray:OFFSET-CORRECTION-OUT>127</flexray:OFFSET-CORRECTION-OUT>
						<flexray:RATE-CORRECTION-OUT>601</flexray:RATE-CORRECTION-OUT>
						<flexray:SAMPLES-PER-MICROTICK>2</flexray:SAMPLES-PER-MICROTICK>
						<flexray:DELAY-COMPENSATION-A>1</flexray:DELAY-COMPENSATION-A>
						<flexray:DELAY-COMPENSATION-B>1</flexray:DELAY-COMPENSATION-B>
						<flexray:WAKE-UP-PATTERN>33</flexray:WAKE-UP-PATTERN>
						<flexray:ALLOW-HALT-DUE-TO-CLOCK>true</flexray:ALLOW-HALT-DUE-TO-CLOCK>
						<flexray:ALLOW-PASSIVE-TO-ACTIVE>0</flexray:ALLOW-PASSIVE-TO-ACTIVE>
						<flexray:ACCEPTED-STARTUP-RANGE>220</flexray:ACCEPTED-STARTUP-RANGE>
						<flexray:MACRO-INITIAL-OFFSET-A>3</flexray:MACRO-INITIAL-OFFSET-A>
						<flexray:MACRO-INITIAL-OFFSET-B>3</flexray:MACRO-INITIAL-OFFSET-B>
						<flexray:MICRO-INITIAL-OFFSET-A>6</flexray:MICRO-INITIAL-OFFSET-A>
						<flexray:MICRO-INITIAL-OFFSET-B>6</flexray:MICRO-INITIAL-OFFSET-B>
						<flexray:SINGLE-SLOT-ENABLED>false</flexray:SINGLE-SLOT-ENABLED>
						<flexray:MICROTICK>0.025000</flexray:MICROTICK>
					</fx:CONTROLLER>
				</fx:CONTROLLERS>
				<fx:CONNECTORS>
					<fx:CONNECTOR ID="Connector_1" xsi:type="flexray:CONNECTOR-TYPE">
						<fx:CHANNEL-REF ID-REF="Channel_1"/>
						<fx:CONTROLLER-REF ID-REF="Controller_1"/>
						<fx:INPUTS>
							<fx:INPUT-PORT ID="InputPortId_4">
								<fx:FRAME-TRIGGERING-REF ID-REF="FrameTriggering_4"/>
							</fx:INPUT-PORT>
							<fx:INPUT-PORT ID="InputPortId_5">
								<fx:FRAME-TRIGGERING-REF ID-REF="FrameTriggering_5"/>
							</fx:INPUT-PORT>
							<fx:INPUT-PORT ID="InputPortId_6">
								<fx:FRAME-TRIGGERING-REF ID-REF="FrameTriggering_6"/>
							</fx:INPUT-PORT>
							<fx:INPUT-PORT ID="InputPortId_8">
								<fx:FRAME-TRIGGERING-REF ID-REF="FrameTriggering_8"/>
							</fx:INPUT-PORT>
						</fx:INPUTS>
						<fx:OUTPUTS>
							<fx:OUTPUT-PORT ID="OutputPortId_1">
								<fx:FRAME-TRIGGERING-REF ID-REF="FrameTriggering_1"/>
							</fx:OUTPUT-PORT>
							<fx:OUTPUT-PORT ID="OutputPortId_2">
								<fx:FRAME-TRIGGERING-REF ID-REF="FrameTriggering_2"/>
							</fx:OUTPUT-PORT>
							<fx:OUTPUT-PORT ID="OutputPortId_3">
								<fx:FRAME-TRIGGERING-REF ID-REF="FrameTriggering_3"/>
							</fx:OUTPUT-PORT>
							<fx:OUTPUT-PORT ID="OutputPortId_7">
								<fx:FRAME-TRIGGERING-REF ID-REF="FrameTriggering_7"/>
							</fx:OUTPUT-PORT>
						</fx:OUTPUTS>
						<flexray:WAKE-UP-CHANNEL>true</flexray:WAKE-UP-CHANNEL>
					</fx:CONNECTOR>
				</fx:CONNECTORS>
			</fx:ECU>
			<fx:ECU ID="ECU_2">
				<ho:SHORT-NAME>Node_B</ho:SHORT-NAME>
				<fx:CONTROLLERS>
					<fx:CONTROLLER ID="Controller_2" xsi:type="flexray:CONTROLLER-TYPE">
						<ho:SHORT-NAME>Node_B_FlexRay_Cluster</ho:SHORT-NAME>
						<flexray:KEY-SLOT-USAGE>
							<flexray:STARTUP-SYNC>50</flexray:STARTUP-SYNC>
						</flexray:KEY-SLOT-USAGE>
						<flexray:MAX-DYNAMIC-PAYLOAD-LENGTH>127</flexray:MAX-DYNAMIC-PAYLOAD-LENGTH>
						<flexray:CLUSTER-DRIFT-DAMPING>2</flexray:CLUSTER-DRIFT-DAMPING>
						<flexray:DECODING-CORRECTION>48</flexray:DECODING-CORRECTION>
						<flexray:LISTEN-TIMEOUT>401202</flexray:LISTEN-TIMEOUT>
						<flexray:MAX-DRIFT>601</flexray:MAX-DRIFT>
						<flexray:EXTERN-OFFSET-CORRECTION>0</flexray:EXTERN-OFFSET-CORRECTION>
						<flexray:EXTERN-RATE-CORRECTION>0</flexray:EXTERN-RATE-CORRECTION>
						<flexray:LATEST-TX>249</flexray:LATEST-TX>
						<flexray:MICRO-PER-CYCLE>200000</flexray:MICRO-PER-CYCLE>
						<flexray:OFFSET-CORRECTION-OUT>127</flexray:OFFSET-CORRECTION-OUT>
						<flexray:RATE-CORRECTION-OUT>601</flexray:RATE-CORRECTION-OUT>
						<flexray:SAMPLES-PER-MICROTICK>2</flexray:SAMPLES-PER-MICROTICK>
						<flexray:DELAY-COMPENSATION-A>1</flexray:DELAY-COMPENSATION-A>
						<flexray:DELAY-COMPENSATION-B>1</flexray:DELAY-COMPENSATION-B>
						<flexray:WAKE-UP-PATTERN>33</flexray:WAKE-UP-PATTERN>
						<flexray:ALLOW-HALT-DUE-TO-CLOCK>true</flexray:ALLOW-HALT-DUE-TO-CLOCK>
						<flexray:ALLOW-PASSIVE-TO-ACTIVE>0</flexray:ALLOW-PASSIVE-TO-ACTIVE>
						<flexray:ACCEPTED-STARTUP-RANGE>220</flexray:ACCEPTED-STARTUP-RANGE>
						<flexray:MACRO-INITIAL-OFFSET-A>3</flexray:MACRO-INITIAL-OFFSET-A>
						<flexray:MACRO-INITIAL-OFFSET-B>3</flexray:MACRO-INITIAL-OFFSET-B>
						<flexray:MICRO-INITIAL-OFFSET-A>6</flexray:MICRO-INITIAL-OFFSET-A>
						<flexray:MICRO-INITIAL-OFFSET-B>6</flexray:MICRO-INITIAL-OFFSET-B>
						<flexray:SINGLE-SLOT-ENABLED>false</flexray:SINGLE-SLOT-ENABLED>
						<flexray:MICROTICK>0.025000</flexray:MICROTICK>
					</fx:CONTROLLER>
				</fx:CONTROLLERS>
				<fx:CONNECTORS>
					<fx:CONNECTOR ID="Connector_2" xsi:type="flexray:CONNECTOR-TYPE">
						<fx:CHANNEL-REF ID-REF="Channel_1"/>
						<fx:CONTROLLER-REF ID-REF="Controller_2"/>
						<fx:INPUTS>
							<fx:INPUT-PORT ID="InputPortId_1">
								<fx:FRAME-TRIGGERING-REF ID-REF="FrameTriggering_1"/>
							</fx:INPUT-PORT>
							<fx:INPUT-PORT ID="InputPortId_2">
								<fx:FRAME-TRIGGERING-REF ID-REF="FrameTriggering_2"/>
							</fx:INPUT-PORT>
							<fx:INPUT-PORT ID="InputPortId_3">
								<fx:FRAME-TRIGGERING-REF ID-REF="FrameTriggering_3"/>
							</fx:INPUT-PORT>
							<fx:INPUT-PORT ID="InputPortId_7">
								<fx:FRAME-TRIGGERING-REF ID-REF="FrameTriggering_7"/>
							</fx:INPUT-PORT>
						</fx:INPUTS>
						<fx:OUTPUTS>
							<fx:OUTPUT-PORT ID="OutputPortId_4">
								<fx:FRAME-TRIGGERING-REF ID-REF="FrameTriggering_4"/>
							</fx:OUTPUT-PORT>
							<fx:OUTPUT-PORT ID="OutputPortId_5">
								<fx:FRAME-TRIGGERING-REF ID-REF="FrameTriggering_5"/>
							</fx:OUTPUT-PORT>
							<fx:OUTPUT-PORT ID="OutputPortId_6">
								<fx:FRAME-TRIGGERING-REF ID-REF="FrameTriggering_6"/>
							</fx:OUTPUT-PORT>
							<fx:OUTPUT-PORT ID="OutputPortId_8">
								<fx:FRAME-TRIGGERING-REF ID-REF="FrameTriggering_8"/>
							</fx:OUTPUT-PORT>
						</fx:OUTPUTS>
						<flexray:WAKE-UP-CHANNEL>true</flexray:WAKE-UP-CHANNEL>
					</fx:CONNECTOR>
				</fx:CONNECTORS>
			</fx:ECU>
		</fx:ECUS>
		<fx:FRAMES>
			<fx:FRAME ID="Frame_1">
				<ho:SHORT-NAME>Frame_AB_1_25_ms</ho:SHORT-NAME>
				<fx:BYTE-LENGTH>16</fx:BYTE-LENGTH>
				<fx:FRAME-TYPE>APPLICATION</fx:FRAME-TYPE>
				<fx:SIGNAL-INSTANCES>
					<fx:SIGNAL-INSTANCE ID="SignalInstance_1">
						<fx:BIT-POSITION>0</fx:BIT-POSITION>
						<fx:IS-HIGH-LOW-BYTE-ORDER>false</fx:IS-HIGH-LOW-BYTE-ORDER>
						<fx:SIGNAL-REF ID-REF="Signal_1"/>
					</fx:SIGNAL-INSTANCE>
					<fx:SIGNAL-INSTANCE ID="SignalInstance_2">
						<fx:BIT-POSITION>8</fx:BIT-POSITION>
						<fx:IS-HIGH-LOW-BYTE-ORDER>false</fx:IS-HIGH-LOW-BYTE-ORDER>
						<fx:SIGNAL-REF ID-REF="Signal_2"/>
					</fx:SIGNAL-INSTANCE>
				</fx:SIGNAL-INSTANCES>
			</fx:FRAME>
			<fx:FRAME ID="Frame_2">
				<ho:SHORT-NAME>Frame_AB_2_5_ms</ho:SHORT-NAME>
				<fx:BYTE-LENGTH>16</fx:BYTE-LENGTH>
				<fx:FRAME-TYPE>APPLICATION</fx:FRAME-TYPE>
				<fx:SIGNAL-INSTANCES>
					<fx:SIGNAL-INSTANCE ID="SignalInstance_3">
						<fx:BIT-POSITION>0</fx:BIT-POSITION>
						<fx:IS-HIGH-LOW-BYTE-ORDER>false</fx:IS-HIGH-LOW-BYTE-ORDER>
						<fx:SIGNAL-REF ID-REF="Signal_3"/>
					</fx:SIGNAL-INSTANCE>
					<fx:SIGNAL-INSTANCE ID="SignalInstance_4">
						<fx:BIT-POSITION>8</fx:BIT-POSITION>
						<fx:IS-HIGH-LOW-BYTE-ORDER>false</fx:IS-HIGH-LOW-BYTE-ORDER>
						<fx:SIGNAL-REF ID-REF="Signal_4"/>
					</fx:SIGNAL-INSTANCE>
				</fx:SIGNAL-INSTANCES>
			</fx:FRAME>
			<fx:FRAME ID="Frame_3">
				<ho:SHORT-NAME>Frame_AB_5_0_ms</ho:SHORT-NAME>
				<fx:BYTE-LENGTH>16</fx:BYTE-LENGTH>
				<fx:FRAME-TYPE>APPLICATION</fx:FRAME-TYPE>
				<fx:SIGNAL-INSTANCES>
					<fx:SIGNAL-INSTANCE ID="SignalInstance_5">
						<fx:BIT-POSITION>0</fx:BIT-POSITION>
						<fx:IS-HIGH-LOW-BYTE-ORDER>false</fx:IS-HIGH-LOW-BYTE-ORDER>
						<fx:SIGNAL-REF ID-REF="Signal_5"/>
					</fx:SIGNAL-INSTANCE>
					<fx:SIGNAL-INSTANCE ID="SignalInstance_6">
						<fx:BIT-POSITION>8</fx:BIT-POSITION>
						<fx:IS-HIGH-LOW-BYTE-ORDER>false</fx:IS-HIGH-LOW-BYTE-ORDER>
						<fx:SIGNAL-REF ID-REF="Signal_6"/>
					</fx:SIGNAL-INSTANCE>
				</fx:SIGNAL-INSTANCES>
			</fx:FRAME>
			<fx:FRAME ID="Frame_4">
				<ho:SHORT-NAME>Frame_BA_1_25_ms</ho:SHORT-NAME>
				<fx:BYTE-LENGTH>16</fx:BYTE-LENGTH>
				<fx:FRAME-TYPE>APPLICATION</fx:FRAME-TYPE>
				<fx:SIGNAL-INSTANCES>
					<fx:SIGNAL-INSTANCE ID="SignalInstance_7">
						<fx:BIT-POSITION>8</fx:BIT-POSITION>
						<fx:IS-HIGH-LOW-BYTE-ORDER>false</fx:IS-HIGH-LOW-BYTE-ORDER>
						<fx:SIGNAL-REF ID-REF="Signal_7"/>
					</fx:SIGNAL-INSTANCE>
					<fx:SIGNAL-INSTANCE ID="SignalInstance_8">
						<fx:BIT-POSITION>0</fx:BIT-POSITION>
						<fx:IS-HIGH-LOW-BYTE-ORDER>false</fx:IS-HIGH-LOW-BYTE-ORDER>
						<fx:SIGNAL-REF ID-REF="Signal_8"/>
					</fx:SIGNAL-INSTANCE>
				</fx:SIGNAL-INSTANCES>
			</fx:FRAME>
			<fx:FRAME ID="Frame_5">
				<ho:SHORT-NAME>Frame_BA_2_5_ms</ho:SHORT-NAME>
				<fx:BYTE-LENGTH>16</fx:BYTE-LENGTH>
				<fx:FRAME-TYPE>APPLICATION</fx:FRAME-TYPE>
				<fx:SIGNAL-INSTANCES>
					<fx:SIGNAL-INSTANCE ID="SignalInstance_9">
						<fx:BIT-POSITION>0</fx:BIT-POSITION>
						<fx:IS-HIGH-LOW-BYTE-ORDER>false</fx:IS-HIGH-LOW-BYTE-ORDER>
						<fx:SIGNAL-REF ID-REF="Signal_9"/>
					</fx:SIGNAL-INSTANCE>
					<fx:SIGNAL-INSTANCE ID="SignalInstance_10">
						<fx:BIT-POSITION>8</fx:BIT-POSITION>
						<fx:IS-HIGH-LOW-BYTE-ORDER>false</fx:IS-HIGH-LOW-BYTE-ORDER>
						<fx:SIGNAL-REF ID-REF="Signal_10"/>
					</fx:SIGNAL-INSTANCE>
				</fx:SIGNAL-INSTANCES>
			</fx:FRAME>
			<fx:FRAME ID="Frame_6">
				<ho:SHORT-NAME>Frame_BA_5_0_ms</ho:SHORT-NAME>
				<fx:BYTE-LENGTH>16</fx:BYTE-LENGTH>
				<fx:FRAME-TYPE>APPLICATION</fx:FRAME-TYPE>
				<fx:SIGNAL-INSTANCES>
					<fx:SIGNAL-INSTANCE ID="SignalInstance_11">
						<fx:BIT-POSITION>0</fx:BIT-POSITION>
						<fx:IS-HIGH-LOW-BYTE-ORDER>false</fx:IS-HIGH-LOW-BYTE-ORDER>
						<fx:SIGNAL-REF ID-REF="Signal_11"/>
					</fx:SIGNAL-INSTANCE>
					<fx:SIGNAL-INSTANCE ID="SignalInstance_12">
						<fx:BIT-POSITION>8</fx:BIT-POSITION>
						<fx:IS-HIGH-LOW-BYTE-ORDER>false</fx:IS-HIGH-LOW-BYTE-ORDER>
						<fx:SIGNAL-REF ID-REF="Signal_12"/>
					</fx:SIGNAL-INSTANCE>
				</fx:SIGNAL-INSTANCES>
			</fx:FRAME>
			<fx:FRAME ID="Frame_7">
				<ho:SHORT-NAME>SyncFrame_A</ho:SHORT-NAME>
				<fx:BYTE-LENGTH>16</fx:BYTE-LENGTH>
				<fx:FRAME-TYPE>APPLICATION</fx:FRAME-TYPE>
				<fx:SIGNAL-INSTANCES>
					<fx:SIGNAL-INSTANCE ID="SignalInstance_13">
						<fx:BIT-POSITION>0</fx:BIT-POSITION>
						<fx:IS-HIGH-LOW-BYTE-ORDER>false</fx:IS-HIGH-LOW-BYTE-ORDER>
						<fx:SIGNAL-REF ID-REF="Signal_13"/>
					</fx:SIGNAL-INSTANCE>
				</fx:SIGNAL-INSTANCES>
			</fx:FRAME>
			<fx:FRAME ID="Frame_8">
				<ho:SHORT-NAME>SyncFrame_B</ho:SHORT-NAME>
				<fx:BYTE-LENGTH>16</fx:BYTE-LENGTH>
				<fx:FRAME-TYPE>APPLICATION</fx:FRAME-TYPE>
				<fx:SIGNAL-INSTANCES>
					<fx:SIGNAL-INSTANCE ID="SignalInstance_14">
						<fx:BIT-POSITION>0</fx:BIT-POSITION>
						<fx:IS-HIGH-LOW-BYTE-ORDER>false</fx:IS-HIGH-LOW-BYTE-ORDER>
						<fx:SIGNAL-REF ID-REF="Signal_14"/>
					</fx:SIGNAL-INSTANCE>
				</fx:SIGNAL-INSTANCES>
			</fx:FRAME>
		</fx:FRAMES>
		<fx:SIGNALS>
			<fx:SIGNAL ID="Signal_11">
				<ho:SHORT-NAME>Counter_BA_5_0_ms</ho:SHORT-NAME>
				<fx:CODING-REF ID-REF="Coding_1"/>
			</fx:SIGNAL>
			<fx:SIGNAL ID="Signal_4">
				<ho:SHORT-NAME>Switch_AB_2_5_ms</ho:SHORT-NAME>
				<fx:CODING-REF ID-REF="Coding_2"/>
			</fx:SIGNAL>
			<fx:SIGNAL ID="Signal_13">
				<ho:SHORT-NAME>Counter_A</ho:SHORT-NAME>
				<fx:CODING-REF ID-REF="Coding_3"/>
			</fx:SIGNAL>
			<fx:SIGNAL ID="Signal_9">
				<ho:SHORT-NAME>Counter_BA_2_5_ms</ho:SHORT-NAME>
				<fx:CODING-REF ID-REF="Coding_1"/>
			</fx:SIGNAL>
			<fx:SIGNAL ID="Signal_12">
				<ho:SHORT-NAME>Switch_BA_5_0_ms</ho:SHORT-NAME>
				<fx:CODING-REF ID-REF="Coding_2"/>
			</fx:SIGNAL>
			<fx:SIGNAL ID="Signal_14">
				<ho:SHORT-NAME>Counter_B</ho:SHORT-NAME>
				<fx:CODING-REF ID-REF="Coding_3"/>
			</fx:SIGNAL>
			<fx:SIGNAL ID="Signal_8">
				<ho:SHORT-NAME>Counter_BA_1_25_ms</ho:SHORT-NAME>
				<fx:CODING-REF ID-REF="Coding_1"/>
			</fx:SIGNAL>
			<fx:SIGNAL ID="Signal_2">
				<ho:SHORT-NAME>Switch_AB_1_25_ms</ho:SHORT-NAME>
				<fx:CODING-REF ID-REF="Coding_2"/>
			</fx:SIGNAL>
			<fx:SIGNAL ID="Signal_6">
				<ho:SHORT-NAME>Switch_AB_5_0_ms</ho:SHORT-NAME>
				<fx:CODING-REF ID-REF="Coding_2"/>
			</fx:SIGNAL>
			<fx:SIGNAL ID="Signal_3">
				<ho:SHORT-NAME>Counter_AB_2_5_ms</ho:SHORT-NAME>
				<fx:CODING-REF ID-REF="Coding_1"/>
			</fx:SIGNAL>
			<fx:SIGNAL ID="Signal_7">
				<ho:SHORT-NAME>Switch_BA_1_25_ms</ho:SHORT-NAME>
				<fx:CODING-REF ID-REF="Coding_2"/>
			</fx:SIGNAL>
			<fx:SIGNAL ID="Signal_5">
				<ho:SHORT-NAME>Counter_AB_5_0_ms</ho:SHORT-NAME>
				<fx:CODING-REF ID-REF="Coding_1"/>
			</fx:SIGNAL>
			<fx:SIGNAL ID="Signal_1">
				<ho:SHORT-NAME>Counter_AB_1_25_ms</ho:SHORT-NAME>
				<fx:CODING-REF ID-REF="Coding_1"/>
			</fx:SIGNAL>
			<fx:SIGNAL ID="Signal_10">
				<ho:SHORT-NAME>Switch_BA_2_5_ms</ho:SHORT-NAME>
				<fx:CODING-REF ID-REF="Coding_2"/>
			</fx:SIGNAL>
		</fx:SIGNALS>
	</fx:ELEMENTS>
	<fx:PROCESSING-INFORMATION>
		<fx:CODINGS>
			<fx:CODING ID="Coding_1">
				<ho:SHORT-NAME>Counter_8_Bit_unsigned</ho:SHORT-NAME>
				<ho:CODED-TYPE CATEGORY="STANDARD-LENGTH-TYPE" ho:BASE-DATA-TYPE="A_UINT8">
					<ho:BIT-LENGTH>8</ho:BIT-LENGTH>
				</ho:CODED-TYPE>
				<ho:COMPU-METHODS>
					<ho:COMPU-METHOD>
						<ho:SHORT-NAME>Counter_8_Bit_unsigned</ho:SHORT-NAME>
						<ho:CATEGORY>IDENTICAL</ho:CATEGORY>
						<ho:PHYS-CONSTRS>
							<ho:SCALE-CONSTR VALIDITY="VALID">
								<ho:LOWER-LIMIT INTERVAL-TYPE="CLOSED">0.000000</ho:LOWER-LIMIT>
								<ho:UPPER-LIMIT INTERVAL-TYPE="CLOSED">255.000000</ho:UPPER-LIMIT>
							</ho:SCALE-CONSTR>
						</ho:PHYS-CONSTRS>
					</ho:COMPU-METHOD>
				</ho:COMPU-METHODS>
			</fx:CODING>
			<fx:CODING ID="Coding_2">
				<ho:SHORT-NAME>Switch</ho:SHORT-NAME>
				<ho:CODED-TYPE CATEGORY="STANDARD-LENGTH-TYPE" ho:BASE-DATA-TYPE="A_UINT8">
					<ho:BIT-LENGTH>1</ho:BIT-LENGTH>
				</ho:CODED-TYPE>
				<ho:COMPU-METHODS>
					<ho:COMPU-METHOD>
						<ho:SHORT-NAME>Switch</ho:SHORT-NAME>
						<ho:CATEGORY>IDENTICAL</ho:CATEGORY>
						<ho:PHYS-CONSTRS>
							<ho:SCALE-CONSTR VALIDITY="VALID">
								<ho:LOWER-LIMIT INTERVAL-TYPE="CLOSED">0.000000</ho:LOWER-LIMIT>
								<ho:UPPER-LIMIT INTERVAL-TYPE="CLOSED">1.000000</ho:UPPER-LIMIT>
							</ho:SCALE-CONSTR>
						</ho:PHYS-CONSTRS>
					</ho:COMPU-METHOD>
				</ho:COMPU-METHODS>
			</fx:CODING>
			<fx:CODING ID="Coding_3">
				<ho:SHORT-NAME>Counter_16_Bit_unsigned</ho:SHORT-NAME>
				<ho:CODED-TYPE CATEGORY="STANDARD-LENGTH-TYPE" ho:BASE-DATA-TYPE="A_UINT16">
					<ho:BIT-LENGTH>16</ho:BIT-LENGTH>
				</ho:CODED-TYPE>
			</fx:CODING>
		</fx:CODINGS>
	</fx:PROCESSING-INFORMATION>
</fx:FIBEX>
