

/* this ALWAYS GENERATED file contains the definitions for the interfaces */


 /* File created by MIDL compiler version 8.00.0613 */
/* @@MIDL_FILE_HEADING(  ) */



/* verify that the <rpcndr.h> version is high enough to compile this file*/
#ifndef __REQUIRED_RPCNDR_H_VERSION__
#define __REQUIRED_RPCNDR_H_VERSION__ 500
#endif

/* verify that the <rpcsal.h> version is high enough to compile this file*/
#ifndef __REQUIRED_RPCSAL_H_VERSION__
#define __REQUIRED_RPCSAL_H_VERSION__ 100
#endif

#include "rpc.h"
#include "rpcndr.h"

#ifndef __RPCNDR_H_VERSION__
#error this stub requires an updated version of <rpcndr.h>
#endif /* __RPCNDR_H_VERSION__ */

#ifndef COM_NO_WINDOWS_H
#include "windows.h"
#include "ole2.h"
#endif /*COM_NO_WINDOWS_H*/

#ifndef __windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_h__
#define __windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_h__

#if defined(_MSC_VER) && (_MSC_VER >= 1020)
#pragma once
#endif

/* Forward Declarations */ 

#ifndef ____FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_FWD_DEFINED__
#define ____FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_FWD_DEFINED__
typedef interface __FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection __FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection;

#endif 	/* ____FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_FWD_DEFINED__ */


#ifndef ____FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_FWD_DEFINED__
#define ____FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_FWD_DEFINED__
typedef interface __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection;

#endif 	/* ____FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_FWD_DEFINED__ */


#ifndef ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection_FWD_DEFINED__
#define ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection;

#ifdef __cplusplus
namespace ABI {
    namespace Windows {
        namespace Phone {
            namespace System {
                namespace UserProfile {
                    namespace GameServices {
                        namespace Core {
                            interface IGameServicePropertyCollection;
                        } /* end namespace */
                    } /* end namespace */
                } /* end namespace */
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

#endif /* __cplusplus */

#endif 	/* ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection_FWD_DEFINED__ */


#ifndef ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService_FWD_DEFINED__
#define ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService;

#ifdef __cplusplus
namespace ABI {
    namespace Windows {
        namespace Phone {
            namespace System {
                namespace UserProfile {
                    namespace GameServices {
                        namespace Core {
                            interface IGameService;
                        } /* end namespace */
                    } /* end namespace */
                } /* end namespace */
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

#endif /* __cplusplus */

#endif 	/* ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService_FWD_DEFINED__ */


#ifndef ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2_FWD_DEFINED__
#define ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2_FWD_DEFINED__
typedef interface __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2 __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2;

#ifdef __cplusplus
namespace ABI {
    namespace Windows {
        namespace Phone {
            namespace System {
                namespace UserProfile {
                    namespace GameServices {
                        namespace Core {
                            interface IGameService2;
                        } /* end namespace */
                    } /* end namespace */
                } /* end namespace */
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

#endif /* __cplusplus */

#endif 	/* ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2_FWD_DEFINED__ */


/* header files for imported files */
#include "inspectable.h"
#include "AsyncInfo.h"
#include "EventToken.h"
#include "Windows.Foundation.h"
#include "Windows.Storage.Streams.h"

#ifdef __cplusplus
extern "C"{
#endif 


/* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0000 */
/* [local] */ 

#ifdef __cplusplus
} /*extern "C"*/ 
#endif
#include <windows.foundation.collections.h>
#ifdef __cplusplus
extern "C" {
#endif
#ifdef __cplusplus
namespace ABI {
namespace Windows {
namespace Phone {
namespace System {
namespace UserProfile {
namespace GameServices {
namespace Core {
class GameServicePropertyCollection;
} /*Core*/
} /*GameServices*/
} /*UserProfile*/
} /*System*/
} /*Phone*/
} /*Windows*/
}
#endif

#ifdef __cplusplus
namespace ABI {
namespace Windows {
namespace Phone {
namespace System {
namespace UserProfile {
namespace GameServices {
namespace Core {
interface IGameServicePropertyCollection;
} /*Core*/
} /*GameServices*/
} /*UserProfile*/
} /*System*/
} /*Phone*/
} /*Windows*/
}
#endif


/* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0000 */
/* [local] */ 




extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0000_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0000_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_2201 */




/* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_2201 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_2201_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_2201_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0001 */
/* [local] */ 

#ifndef DEF___FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_USE
#define DEF___FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_USE
#if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME)
} /*extern "C"*/ 
namespace ABI { namespace Windows { namespace Foundation {
template <>
struct __declspec(uuid("d309f6e8-435f-5220-9650-e370b04e2a38"))
IAsyncOperationCompletedHandler<ABI::Windows::Phone::System::UserProfile::GameServices::Core::GameServicePropertyCollection*> : IAsyncOperationCompletedHandler_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Phone::System::UserProfile::GameServices::Core::GameServicePropertyCollection*, ABI::Windows::Phone::System::UserProfile::GameServices::Core::IGameServicePropertyCollection*>> {
static const wchar_t* z_get_rc_name_impl() {
return L"Windows.Foundation.AsyncOperationCompletedHandler`1<Windows.Phone.System.UserProfile.GameServices.Core.GameServicePropertyCollection>"; }
};
typedef IAsyncOperationCompletedHandler<ABI::Windows::Phone::System::UserProfile::GameServices::Core::GameServicePropertyCollection*> __FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_t;
#define ____FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_FWD_DEFINED__
#define __FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection ABI::Windows::Foundation::__FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_t

/* ABI */ } /* Windows */ } /* Foundation */ }
extern "C" {
#endif //__cplusplus
#endif /* DEF___FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_USE */


/* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0001 */
/* [local] */ 




extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0001_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0001_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_2202 */




/* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_2202 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_2202_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_2202_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0002 */
/* [local] */ 

#ifndef DEF___FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_USE
#define DEF___FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_USE
#if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME)
} /*extern "C"*/ 
namespace ABI { namespace Windows { namespace Foundation {
template <>
struct __declspec(uuid("1828e0ec-b3cd-5a12-8664-f72a556de64f"))
IAsyncOperation<ABI::Windows::Phone::System::UserProfile::GameServices::Core::GameServicePropertyCollection*> : IAsyncOperation_impl<ABI::Windows::Foundation::Internal::AggregateType<ABI::Windows::Phone::System::UserProfile::GameServices::Core::GameServicePropertyCollection*, ABI::Windows::Phone::System::UserProfile::GameServices::Core::IGameServicePropertyCollection*>> {
static const wchar_t* z_get_rc_name_impl() {
return L"Windows.Foundation.IAsyncOperation`1<Windows.Phone.System.UserProfile.GameServices.Core.GameServicePropertyCollection>"; }
};
typedef IAsyncOperation<ABI::Windows::Phone::System::UserProfile::GameServices::Core::GameServicePropertyCollection*> __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_t;
#define ____FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_FWD_DEFINED__
#define __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection ABI::Windows::Foundation::__FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_t

/* ABI */ } /* Windows */ } /* Foundation */ }
extern "C" {
#endif //__cplusplus
#endif /* DEF___FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_USE */

interface IInspectable;


/* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0002 */
/* [local] */ 





extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0002_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0002_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_2203 */




/* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_2203 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_2203_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_2203_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0003 */
/* [local] */ 

#ifndef DEF___FIAsyncOperationCompletedHandler_1_IInspectable_USE
#define DEF___FIAsyncOperationCompletedHandler_1_IInspectable_USE
#if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME)
} /*extern "C"*/ 
namespace ABI { namespace Windows { namespace Foundation {
template <>
struct __declspec(uuid("3f08262e-a2e1-5134-9297-e9211f481a2d"))
IAsyncOperationCompletedHandler<IInspectable*> : IAsyncOperationCompletedHandler_impl<IInspectable*> {
static const wchar_t* z_get_rc_name_impl() {
return L"Windows.Foundation.AsyncOperationCompletedHandler`1<Object>"; }
};
typedef IAsyncOperationCompletedHandler<IInspectable*> __FIAsyncOperationCompletedHandler_1_IInspectable_t;
#define ____FIAsyncOperationCompletedHandler_1_IInspectable_FWD_DEFINED__
#define __FIAsyncOperationCompletedHandler_1_IInspectable ABI::Windows::Foundation::__FIAsyncOperationCompletedHandler_1_IInspectable_t

/* ABI */ } /* Windows */ } /* Foundation */ }
extern "C" {
#endif //__cplusplus
#endif /* DEF___FIAsyncOperationCompletedHandler_1_IInspectable_USE */


/* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0003 */
/* [local] */ 




extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0003_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0003_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_2204 */




/* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_2204 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_2204_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_2204_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0004 */
/* [local] */ 

#ifndef DEF___FIAsyncOperation_1_IInspectable_USE
#define DEF___FIAsyncOperation_1_IInspectable_USE
#if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME)
} /*extern "C"*/ 
namespace ABI { namespace Windows { namespace Foundation {
template <>
struct __declspec(uuid("abf53c57-ee50-5342-b52a-26e3b8cc024f"))
IAsyncOperation<IInspectable*> : IAsyncOperation_impl<IInspectable*> {
static const wchar_t* z_get_rc_name_impl() {
return L"Windows.Foundation.IAsyncOperation`1<Object>"; }
};
typedef IAsyncOperation<IInspectable*> __FIAsyncOperation_1_IInspectable_t;
#define ____FIAsyncOperation_1_IInspectable_FWD_DEFINED__
#define __FIAsyncOperation_1_IInspectable ABI::Windows::Foundation::__FIAsyncOperation_1_IInspectable_t

/* ABI */ } /* Windows */ } /* Foundation */ }
extern "C" {
#endif //__cplusplus
#endif /* DEF___FIAsyncOperation_1_IInspectable_USE */


/* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0004 */
/* [local] */ 




extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0004_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0004_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_2205 */




/* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_2205 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_2205_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_2205_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0005 */
/* [local] */ 

#ifndef DEF___FIAsyncOperationCompletedHandler_1_HSTRING_USE
#define DEF___FIAsyncOperationCompletedHandler_1_HSTRING_USE
#if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME)
} /*extern "C"*/ 
namespace ABI { namespace Windows { namespace Foundation {
template <>
struct __declspec(uuid("b79a741f-7fb5-50ae-9e99-911201ec3d41"))
IAsyncOperationCompletedHandler<HSTRING> : IAsyncOperationCompletedHandler_impl<HSTRING> {
static const wchar_t* z_get_rc_name_impl() {
return L"Windows.Foundation.AsyncOperationCompletedHandler`1<String>"; }
};
typedef IAsyncOperationCompletedHandler<HSTRING> __FIAsyncOperationCompletedHandler_1_HSTRING_t;
#define ____FIAsyncOperationCompletedHandler_1_HSTRING_FWD_DEFINED__
#define __FIAsyncOperationCompletedHandler_1_HSTRING ABI::Windows::Foundation::__FIAsyncOperationCompletedHandler_1_HSTRING_t

/* ABI */ } /* Windows */ } /* Foundation */ }
extern "C" {
#endif //__cplusplus
#endif /* DEF___FIAsyncOperationCompletedHandler_1_HSTRING_USE */


/* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0005 */
/* [local] */ 




extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0005_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0005_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_2206 */




/* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_2206 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_2206_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_2206_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0006 */
/* [local] */ 

#ifndef DEF___FIAsyncOperation_1_HSTRING_USE
#define DEF___FIAsyncOperation_1_HSTRING_USE
#if defined(__cplusplus) && !defined(RO_NO_TEMPLATE_NAME)
} /*extern "C"*/ 
namespace ABI { namespace Windows { namespace Foundation {
template <>
struct __declspec(uuid("3e1fe603-f897-5263-b328-0806426b8a79"))
IAsyncOperation<HSTRING> : IAsyncOperation_impl<HSTRING> {
static const wchar_t* z_get_rc_name_impl() {
return L"Windows.Foundation.IAsyncOperation`1<String>"; }
};
typedef IAsyncOperation<HSTRING> __FIAsyncOperation_1_HSTRING_t;
#define ____FIAsyncOperation_1_HSTRING_FWD_DEFINED__
#define __FIAsyncOperation_1_HSTRING ABI::Windows::Foundation::__FIAsyncOperation_1_HSTRING_t

/* ABI */ } /* Windows */ } /* Foundation */ }
extern "C" {
#endif //__cplusplus
#endif /* DEF___FIAsyncOperation_1_HSTRING_USE */
#if defined(__cplusplus)
}
#endif // defined(__cplusplus)
#include <Windows.Foundation.h>
#if !defined(__windows2Estorage2Estreams_h__)
#include <Windows.Storage.Streams.h>
#endif // !defined(__windows2Estorage2Estreams_h__)
#if defined(__cplusplus)
extern "C" {
#endif // defined(__cplusplus)
#ifdef __cplusplus
namespace ABI {
namespace Windows {
namespace Foundation {
class Uri;
} /*Foundation*/
} /*Windows*/
}
#endif


#if !defined(__cplusplus)
#if !defined(__cplusplus)

typedef enum __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CGameServiceScoreKind __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CGameServiceScoreKind;


#endif /* end if !defined(__cplusplus) */


#endif
#if !defined(__cplusplus)
#if !defined(__cplusplus)

typedef enum __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CGameServiceGameOutcome __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CGameServiceGameOutcome;


#endif /* end if !defined(__cplusplus) */


#endif




/* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0006 */
/* [local] */ 




#ifdef __cplusplus

} /* end extern "C" */
namespace ABI {
    namespace Windows {
        namespace Phone {
            namespace System {
                namespace UserProfile {
                    namespace GameServices {
                        namespace Core {
                            
                            typedef enum GameServiceScoreKind GameServiceScoreKind;
                            
                        } /* end namespace */
                    } /* end namespace */
                } /* end namespace */
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

extern "C" { 
#endif

#ifdef __cplusplus

} /* end extern "C" */
namespace ABI {
    namespace Windows {
        namespace Phone {
            namespace System {
                namespace UserProfile {
                    namespace GameServices {
                        namespace Core {
                            
                            typedef enum GameServiceGameOutcome GameServiceGameOutcome;
                            
                        } /* end namespace */
                    } /* end namespace */
                } /* end namespace */
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

extern "C" { 
#endif





extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0006_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0006_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_2207 */




/* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_2207 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_2207_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_2207_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0007 */
/* [local] */ 

#ifndef DEF___FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection
#define DEF___FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection
#if !defined(__cplusplus) || defined(RO_NO_TEMPLATE_NAME)



/* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0007 */
/* [local] */ 




extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0007_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0007_v0_0_s_ifspec;

#ifndef ____FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_INTERFACE_DEFINED__
#define ____FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_INTERFACE_DEFINED__

/* interface __FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection */
/* [unique][uuid][object] */ 



/* interface __FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection */
/* [unique][uuid][object] */ 


EXTERN_C const IID IID___FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("d309f6e8-435f-5220-9650-e370b04e2a38")
    __FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection : public IUnknown
    {
    public:
        virtual HRESULT STDMETHODCALLTYPE Invoke( 
            /* [in] */ __RPC__in_opt __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection *asyncInfo,
            /* [in] */ AsyncStatus status) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct __FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollectionVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection * This);
        
        HRESULT ( STDMETHODCALLTYPE *Invoke )( 
            __RPC__in __FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection * This,
            /* [in] */ __RPC__in_opt __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection *asyncInfo,
            /* [in] */ AsyncStatus status);
        
        END_INTERFACE
    } __FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollectionVtbl;

    interface __FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection
    {
        CONST_VTBL struct __FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollectionVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_Invoke(This,asyncInfo,status)	\
    ( (This)->lpVtbl -> Invoke(This,asyncInfo,status) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0008 */
/* [local] */ 

#endif /* pinterface */
#endif /* DEF___FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection */


/* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0008 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0008_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0008_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_2208 */




/* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_2208 */




extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_2208_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_2208_v0_0_s_ifspec;

/* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0009 */
/* [local] */ 

#ifndef DEF___FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection
#define DEF___FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection
#if !defined(__cplusplus) || defined(RO_NO_TEMPLATE_NAME)


/* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0009 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0009_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0009_v0_0_s_ifspec;

#ifndef ____FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_INTERFACE_DEFINED__
#define ____FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_INTERFACE_DEFINED__

/* interface __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection */
/* [unique][uuid][object] */ 



/* interface __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection */
/* [unique][uuid][object] */ 


EXTERN_C const IID IID___FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("1828e0ec-b3cd-5a12-8664-f72a556de64f")
    __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection : public IInspectable
    {
    public:
        virtual /* [propput] */ HRESULT STDMETHODCALLTYPE put_Completed( 
            /* [in] */ __RPC__in_opt __FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection *handler) = 0;
        
        virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_Completed( 
            /* [retval][out] */ __RPC__deref_out_opt __FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection **handler) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE GetResults( 
            /* [retval][out] */ __RPC__deref_out_opt ABI::Windows::Phone::System::UserProfile::GameServices::Core::IGameServicePropertyCollection **results) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollectionVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        /* [propput] */ HRESULT ( STDMETHODCALLTYPE *put_Completed )( 
            __RPC__in __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection * This,
            /* [in] */ __RPC__in_opt __FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection *handler);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_Completed )( 
            __RPC__in __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection * This,
            /* [retval][out] */ __RPC__deref_out_opt __FIAsyncOperationCompletedHandler_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection **handler);
        
        HRESULT ( STDMETHODCALLTYPE *GetResults )( 
            __RPC__in __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection * This,
            /* [retval][out] */ __RPC__deref_out_opt __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection **results);
        
        END_INTERFACE
    } __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollectionVtbl;

    interface __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection
    {
        CONST_VTBL struct __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollectionVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_put_Completed(This,handler)	\
    ( (This)->lpVtbl -> put_Completed(This,handler) ) 

#define __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_get_Completed(This,handler)	\
    ( (This)->lpVtbl -> get_Completed(This,handler) ) 

#define __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_GetResults(This,results)	\
    ( (This)->lpVtbl -> GetResults(This,results) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0010 */
/* [local] */ 

#endif /* pinterface */
#endif /* DEF___FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection */
#if !defined(__cplusplus)

#if !defined(__cplusplus)
/* [v1_enum] */ 
enum __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CGameServiceScoreKind
    {
        GameServiceScoreKind_Number	= 0,
        GameServiceScoreKind_Time	= 1
    } ;
#endif /* end if !defined(__cplusplus) */

#endif
#if !defined(__cplusplus)

#if !defined(__cplusplus)
/* [v1_enum] */ 
enum __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CGameServiceGameOutcome
    {
        GameServiceGameOutcome_None	= 0,
        GameServiceGameOutcome_Win	= 1,
        GameServiceGameOutcome_Loss	= 2,
        GameServiceGameOutcome_Tie	= 3
    } ;
#endif /* end if !defined(__cplusplus) */

#endif
#if !defined(____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection_INTERFACE_DEFINED__)
extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Phone_System_UserProfile_GameServices_Core_IGameServicePropertyCollection[] = L"Windows.Phone.System.UserProfile.GameServices.Core.IGameServicePropertyCollection";
#endif /* !defined(____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection_INTERFACE_DEFINED__) */


/* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0010 */
/* [local] */ 

#ifdef __cplusplus
} /* end extern "C" */
namespace ABI {
    namespace Windows {
        namespace Phone {
            namespace System {
                namespace UserProfile {
                    namespace GameServices {
                        namespace Core {
                            
                            /* [v1_enum] */ 
                            enum GameServiceScoreKind
                                {
                                    GameServiceScoreKind_Number	= 0,
                                    GameServiceScoreKind_Time	= 1
                                } ;
                        } /* end namespace */
                    } /* end namespace */
                } /* end namespace */
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

extern "C" { 
#endif

#ifdef __cplusplus
} /* end extern "C" */
namespace ABI {
    namespace Windows {
        namespace Phone {
            namespace System {
                namespace UserProfile {
                    namespace GameServices {
                        namespace Core {
                            
                            /* [v1_enum] */ 
                            enum GameServiceGameOutcome
                                {
                                    GameServiceGameOutcome_None	= 0,
                                    GameServiceGameOutcome_Win	= 1,
                                    GameServiceGameOutcome_Loss	= 2,
                                    GameServiceGameOutcome_Tie	= 3
                                } ;
                        } /* end namespace */
                    } /* end namespace */
                } /* end namespace */
            } /* end namespace */
        } /* end namespace */
    } /* end namespace */
} /* end namespace */

extern "C" { 
#endif



extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0010_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0010_v0_0_s_ifspec;

#ifndef ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection_INTERFACE_DEFINED__
#define ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection_INTERFACE_DEFINED__

/* interface __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection */
/* [uuid][object] */ 



/* interface ABI::Windows::Phone::System::UserProfile::GameServices::Core::IGameServicePropertyCollection */
/* [uuid][object] */ 


EXTERN_C const IID IID___x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection;

#if defined(__cplusplus) && !defined(CINTERFACE)
    } /* end extern "C" */
    namespace ABI {
        namespace Windows {
            namespace Phone {
                namespace System {
                    namespace UserProfile {
                        namespace GameServices {
                            namespace Core {
                                
                                MIDL_INTERFACE("07E57FC8-DEBB-4609-9CC8-529D16BC2BD9")
                                IGameServicePropertyCollection : public IInspectable
                                {
                                public:
                                    virtual HRESULT STDMETHODCALLTYPE GetPropertyAsync( 
                                        /* [in] */ __RPC__in HSTRING propertyName,
                                        /* [out][retval] */ __RPC__deref_out_opt __FIAsyncOperation_1_IInspectable **operation) = 0;
                                    
                                };

                                extern const __declspec(selectany) IID & IID_IGameServicePropertyCollection = __uuidof(IGameServicePropertyCollection);

                                
                            }  /* end namespace */
                        }  /* end namespace */
                    }  /* end namespace */
                }  /* end namespace */
            }  /* end namespace */
        }  /* end namespace */
    }  /* end namespace */
    extern "C" { 
    
#else 	/* C style interface */

    typedef struct __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollectionVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        HRESULT ( STDMETHODCALLTYPE *GetPropertyAsync )( 
            __RPC__in __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection * This,
            /* [in] */ __RPC__in HSTRING propertyName,
            /* [out][retval] */ __RPC__deref_out_opt __FIAsyncOperation_1_IInspectable **operation);
        
        END_INTERFACE
    } __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollectionVtbl;

    interface __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection
    {
        CONST_VTBL struct __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollectionVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection_GetPropertyAsync(This,propertyName,operation)	\
    ( (This)->lpVtbl -> GetPropertyAsync(This,propertyName,operation) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServicePropertyCollection_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0011 */
/* [local] */ 

#if !defined(____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService_INTERFACE_DEFINED__)
extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Phone_System_UserProfile_GameServices_Core_IGameService[] = L"Windows.Phone.System.UserProfile.GameServices.Core.IGameService";
#endif /* !defined(____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService_INTERFACE_DEFINED__) */


/* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0011 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0011_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0011_v0_0_s_ifspec;

#ifndef ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService_INTERFACE_DEFINED__
#define ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService_INTERFACE_DEFINED__

/* interface __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService */
/* [uuid][object] */ 



/* interface ABI::Windows::Phone::System::UserProfile::GameServices::Core::IGameService */
/* [uuid][object] */ 


EXTERN_C const IID IID___x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService;

#if defined(__cplusplus) && !defined(CINTERFACE)
    } /* end extern "C" */
    namespace ABI {
        namespace Windows {
            namespace Phone {
                namespace System {
                    namespace UserProfile {
                        namespace GameServices {
                            namespace Core {
                                
                                MIDL_INTERFACE("2E2D5098-48A9-4EFC-AFD6-8E6DA09003FB")
                                IGameService : public IInspectable
                                {
                                public:
                                    virtual /* [propget] */ HRESULT STDMETHODCALLTYPE get_ServiceUri( 
                                        /* [out][retval] */ __RPC__deref_out_opt ABI::Windows::Foundation::IUriRuntimeClass **value) = 0;
                                    
                                    virtual HRESULT STDMETHODCALLTYPE GetGamerProfileAsync( 
                                        /* [out][retval] */ __RPC__deref_out_opt __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection **operation) = 0;
                                    
                                    virtual HRESULT STDMETHODCALLTYPE GetInstalledGameItemsAsync( 
                                        /* [out][retval] */ __RPC__deref_out_opt __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection **operation) = 0;
                                    
                                    virtual HRESULT STDMETHODCALLTYPE GetPartnerTokenAsync( 
                                        /* [in] */ __RPC__in_opt ABI::Windows::Foundation::IUriRuntimeClass *audienceUri,
                                        /* [out][retval] */ __RPC__deref_out_opt __FIAsyncOperation_1_HSTRING **operation) = 0;
                                    
                                    virtual HRESULT STDMETHODCALLTYPE GetPrivilegesAsync( 
                                        /* [out][retval] */ __RPC__deref_out_opt __FIAsyncOperation_1_HSTRING **operation) = 0;
                                    
                                    virtual HRESULT STDMETHODCALLTYPE GrantAchievement( 
                                        /* [in] */ UINT32 achievementId) = 0;
                                    
                                    virtual HRESULT STDMETHODCALLTYPE GrantAvatarAward( 
                                        /* [in] */ UINT32 avatarAwardId) = 0;
                                    
                                    virtual HRESULT STDMETHODCALLTYPE PostResult( 
                                        /* [in] */ UINT32 gameVariant,
                                        /* [in] */ ABI::Windows::Phone::System::UserProfile::GameServices::Core::GameServiceScoreKind scoreKind,
                                        /* [in] */ INT64 scoreValue,
                                        /* [in] */ ABI::Windows::Phone::System::UserProfile::GameServices::Core::GameServiceGameOutcome gameOutcome,
                                        /* [in] */ __RPC__in_opt ABI::Windows::Storage::Streams::IBuffer *buffer) = 0;
                                    
                                };

                                extern const __declspec(selectany) IID & IID_IGameService = __uuidof(IGameService);

                                
                            }  /* end namespace */
                        }  /* end namespace */
                    }  /* end namespace */
                }  /* end namespace */
            }  /* end namespace */
        }  /* end namespace */
    }  /* end namespace */
    extern "C" { 
    
#else 	/* C style interface */

    typedef struct __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServiceVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        /* [propget] */ HRESULT ( STDMETHODCALLTYPE *get_ServiceUri )( 
            __RPC__in __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService * This,
            /* [out][retval] */ __RPC__deref_out_opt __x_ABI_CWindows_CFoundation_CIUriRuntimeClass **value);
        
        HRESULT ( STDMETHODCALLTYPE *GetGamerProfileAsync )( 
            __RPC__in __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService * This,
            /* [out][retval] */ __RPC__deref_out_opt __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection **operation);
        
        HRESULT ( STDMETHODCALLTYPE *GetInstalledGameItemsAsync )( 
            __RPC__in __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService * This,
            /* [out][retval] */ __RPC__deref_out_opt __FIAsyncOperation_1_Windows__CPhone__CSystem__CUserProfile__CGameServices__CCore__CGameServicePropertyCollection **operation);
        
        HRESULT ( STDMETHODCALLTYPE *GetPartnerTokenAsync )( 
            __RPC__in __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService * This,
            /* [in] */ __RPC__in_opt __x_ABI_CWindows_CFoundation_CIUriRuntimeClass *audienceUri,
            /* [out][retval] */ __RPC__deref_out_opt __FIAsyncOperation_1_HSTRING **operation);
        
        HRESULT ( STDMETHODCALLTYPE *GetPrivilegesAsync )( 
            __RPC__in __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService * This,
            /* [out][retval] */ __RPC__deref_out_opt __FIAsyncOperation_1_HSTRING **operation);
        
        HRESULT ( STDMETHODCALLTYPE *GrantAchievement )( 
            __RPC__in __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService * This,
            /* [in] */ UINT32 achievementId);
        
        HRESULT ( STDMETHODCALLTYPE *GrantAvatarAward )( 
            __RPC__in __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService * This,
            /* [in] */ UINT32 avatarAwardId);
        
        HRESULT ( STDMETHODCALLTYPE *PostResult )( 
            __RPC__in __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService * This,
            /* [in] */ UINT32 gameVariant,
            /* [in] */ __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CGameServiceScoreKind scoreKind,
            /* [in] */ INT64 scoreValue,
            /* [in] */ __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CGameServiceGameOutcome gameOutcome,
            /* [in] */ __RPC__in_opt __x_ABI_CWindows_CStorage_CStreams_CIBuffer *buffer);
        
        END_INTERFACE
    } __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServiceVtbl;

    interface __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService
    {
        CONST_VTBL struct __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameServiceVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService_get_ServiceUri(This,value)	\
    ( (This)->lpVtbl -> get_ServiceUri(This,value) ) 

#define __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService_GetGamerProfileAsync(This,operation)	\
    ( (This)->lpVtbl -> GetGamerProfileAsync(This,operation) ) 

#define __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService_GetInstalledGameItemsAsync(This,operation)	\
    ( (This)->lpVtbl -> GetInstalledGameItemsAsync(This,operation) ) 

#define __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService_GetPartnerTokenAsync(This,audienceUri,operation)	\
    ( (This)->lpVtbl -> GetPartnerTokenAsync(This,audienceUri,operation) ) 

#define __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService_GetPrivilegesAsync(This,operation)	\
    ( (This)->lpVtbl -> GetPrivilegesAsync(This,operation) ) 

#define __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService_GrantAchievement(This,achievementId)	\
    ( (This)->lpVtbl -> GrantAchievement(This,achievementId) ) 

#define __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService_GrantAvatarAward(This,avatarAwardId)	\
    ( (This)->lpVtbl -> GrantAvatarAward(This,avatarAwardId) ) 

#define __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService_PostResult(This,gameVariant,scoreKind,scoreValue,gameOutcome,buffer)	\
    ( (This)->lpVtbl -> PostResult(This,gameVariant,scoreKind,scoreValue,gameOutcome,buffer) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0012 */
/* [local] */ 

#if !defined(____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2_INTERFACE_DEFINED__)
extern const __declspec(selectany) _Null_terminated_ WCHAR InterfaceName_Windows_Phone_System_UserProfile_GameServices_Core_IGameService2[] = L"Windows.Phone.System.UserProfile.GameServices.Core.IGameService2";
#endif /* !defined(____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2_INTERFACE_DEFINED__) */


/* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0012 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0012_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0012_v0_0_s_ifspec;

#ifndef ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2_INTERFACE_DEFINED__
#define ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2_INTERFACE_DEFINED__

/* interface __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2 */
/* [uuid][object] */ 



/* interface ABI::Windows::Phone::System::UserProfile::GameServices::Core::IGameService2 */
/* [uuid][object] */ 


EXTERN_C const IID IID___x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2;

#if defined(__cplusplus) && !defined(CINTERFACE)
    } /* end extern "C" */
    namespace ABI {
        namespace Windows {
            namespace Phone {
                namespace System {
                    namespace UserProfile {
                        namespace GameServices {
                            namespace Core {
                                
                                MIDL_INTERFACE("D2364EF6-EA17-4BE5-8D8A-C860885E051F")
                                IGameService2 : public IInspectable
                                {
                                public:
                                    virtual HRESULT STDMETHODCALLTYPE NotifyPartnerTokenExpired( 
                                        /* [in] */ __RPC__in_opt ABI::Windows::Foundation::IUriRuntimeClass *audienceUri) = 0;
                                    
                                    virtual HRESULT STDMETHODCALLTYPE GetAuthenticationStatus( 
                                        /* [out][retval] */ __RPC__out UINT32 *status) = 0;
                                    
                                };

                                extern const __declspec(selectany) IID & IID_IGameService2 = __uuidof(IGameService2);

                                
                            }  /* end namespace */
                        }  /* end namespace */
                    }  /* end namespace */
                }  /* end namespace */
            }  /* end namespace */
        }  /* end namespace */
    }  /* end namespace */
    extern "C" { 
    
#else 	/* C style interface */

    typedef struct __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2Vtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            __RPC__in __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2 * This,
            /* [in] */ __RPC__in REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            __RPC__in __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2 * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            __RPC__in __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2 * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetIids )( 
            __RPC__in __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2 * This,
            /* [out] */ __RPC__out ULONG *iidCount,
            /* [size_is][size_is][out] */ __RPC__deref_out_ecount_full_opt(*iidCount) IID **iids);
        
        HRESULT ( STDMETHODCALLTYPE *GetRuntimeClassName )( 
            __RPC__in __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2 * This,
            /* [out] */ __RPC__deref_out_opt HSTRING *className);
        
        HRESULT ( STDMETHODCALLTYPE *GetTrustLevel )( 
            __RPC__in __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2 * This,
            /* [out] */ __RPC__out TrustLevel *trustLevel);
        
        HRESULT ( STDMETHODCALLTYPE *NotifyPartnerTokenExpired )( 
            __RPC__in __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2 * This,
            /* [in] */ __RPC__in_opt __x_ABI_CWindows_CFoundation_CIUriRuntimeClass *audienceUri);
        
        HRESULT ( STDMETHODCALLTYPE *GetAuthenticationStatus )( 
            __RPC__in __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2 * This,
            /* [out][retval] */ __RPC__out UINT32 *status);
        
        END_INTERFACE
    } __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2Vtbl;

    interface __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2
    {
        CONST_VTBL struct __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2Vtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2_GetIids(This,iidCount,iids)	\
    ( (This)->lpVtbl -> GetIids(This,iidCount,iids) ) 

#define __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2_GetRuntimeClassName(This,className)	\
    ( (This)->lpVtbl -> GetRuntimeClassName(This,className) ) 

#define __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2_GetTrustLevel(This,trustLevel)	\
    ( (This)->lpVtbl -> GetTrustLevel(This,trustLevel) ) 


#define __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2_NotifyPartnerTokenExpired(This,audienceUri)	\
    ( (This)->lpVtbl -> NotifyPartnerTokenExpired(This,audienceUri) ) 

#define __x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2_GetAuthenticationStatus(This,status)	\
    ( (This)->lpVtbl -> GetAuthenticationStatus(This,status) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* ____x_ABI_CWindows_CPhone_CSystem_CUserProfile_CGameServices_CCore_CIGameService2_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0013 */
/* [local] */ 

#ifndef RUNTIMECLASS_Windows_Phone_System_UserProfile_GameServices_Core_GameServicePropertyCollection_DEFINED
#define RUNTIMECLASS_Windows_Phone_System_UserProfile_GameServices_Core_GameServicePropertyCollection_DEFINED
extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_Phone_System_UserProfile_GameServices_Core_GameServicePropertyCollection[] = L"Windows.Phone.System.UserProfile.GameServices.Core.GameServicePropertyCollection";
#endif
#ifndef RUNTIMECLASS_Windows_Phone_System_UserProfile_GameServices_Core_GameService_DEFINED
#define RUNTIMECLASS_Windows_Phone_System_UserProfile_GameServices_Core_GameService_DEFINED
extern const __declspec(selectany) _Null_terminated_ WCHAR RuntimeClass_Windows_Phone_System_UserProfile_GameServices_Core_GameService[] = L"Windows.Phone.System.UserProfile.GameServices.Core.GameService";
#endif


/* interface __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0013 */
/* [local] */ 



extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0013_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_windows2Ephone2Esystem2Euserprofile2Egameservices2Ecore_0000_0013_v0_0_s_ifspec;

/* Additional Prototypes for ALL interfaces */

unsigned long             __RPC_USER  HSTRING_UserSize(     __RPC__in unsigned long *, unsigned long            , __RPC__in HSTRING * ); 
unsigned char * __RPC_USER  HSTRING_UserMarshal(  __RPC__in unsigned long *, __RPC__inout_xcount(0) unsigned char *, __RPC__in HSTRING * ); 
unsigned char * __RPC_USER  HSTRING_UserUnmarshal(__RPC__in unsigned long *, __RPC__in_xcount(0) unsigned char *, __RPC__out HSTRING * ); 
void                      __RPC_USER  HSTRING_UserFree(     __RPC__in unsigned long *, __RPC__in HSTRING * ); 

unsigned long             __RPC_USER  HSTRING_UserSize64(     __RPC__in unsigned long *, unsigned long            , __RPC__in HSTRING * ); 
unsigned char * __RPC_USER  HSTRING_UserMarshal64(  __RPC__in unsigned long *, __RPC__inout_xcount(0) unsigned char *, __RPC__in HSTRING * ); 
unsigned char * __RPC_USER  HSTRING_UserUnmarshal64(__RPC__in unsigned long *, __RPC__in_xcount(0) unsigned char *, __RPC__out HSTRING * ); 
void                      __RPC_USER  HSTRING_UserFree64(     __RPC__in unsigned long *, __RPC__in HSTRING * ); 

/* end of Additional Prototypes */

#ifdef __cplusplus
}
#endif

#endif


