// // See JS_MATH setting in settings.js for details. // #include #include #include #define CALL_JS_1(cname, jsname, type, casttype) \ EM_JS(type, JS_##cname, (type x), { return jsname(x) }); \ type cname(type x) { return JS_##cname((casttype)x); } #define CALL_JS_1_TRIPLE(cname, jsname) \ CALL_JS_1(cname, jsname, double, double) \ CALL_JS_1(cname##f, jsname, float, float) CALL_JS_1_TRIPLE(cos, Math.cos) CALL_JS_1_TRIPLE(sin, Math.sin) CALL_JS_1_TRIPLE(tan, Math.tan) CALL_JS_1_TRIPLE(acos, Math.acos) CALL_JS_1_TRIPLE(asin, Math.asin) CALL_JS_1_TRIPLE(atan, Math.atan) CALL_JS_1_TRIPLE(exp, Math.exp) CALL_JS_1_TRIPLE(log, Math.log) CALL_JS_1_TRIPLE(sqrt, Math.sqrt) CALL_JS_1_TRIPLE(fabs, Math.abs) CALL_JS_1_TRIPLE(ceil, Math.ceil) CALL_JS_1_TRIPLE(floor, Math.floor) #define CALL_JS_2(cname, jsname, type, casttype) \ EM_JS(type, JS_##cname, (type x, type y), { return jsname(x, y) }); \ type cname(type x, type y) { return JS_##cname((casttype)x, (casttype)y); } #define CALL_JS_2_TRIPLE(cname, jsname) \ CALL_JS_2(cname, jsname, double, double) \ CALL_JS_2(cname##f, jsname, float, float) CALL_JS_2_TRIPLE(atan2, Math.atan2) CALL_JS_2_TRIPLE(pow, Math.pow) #define CALL_JS_1_IMPL(cname, type, casttype, impl) \ EM_JS(type, JS_##cname, (type x), impl); \ type cname(type x) { return JS_##cname((casttype)x); } #define CALL_JS_1_IMPL_TRIPLE(cname, impl) \ CALL_JS_1_IMPL(cname, double, double, impl) \ CALL_JS_1_IMPL(cname##f, float, float, impl) CALL_JS_1_IMPL_TRIPLE(round, { return x >= 0 ? Math.floor(x + 0.5) : Math.ceil(x - 0.5); }) CALL_JS_1_IMPL_TRIPLE(rint, { function round(x) { return x >= 0 ? Math.floor(x + 0.5) : Math.ceil(x - 0.5); } return (x - Math.floor(x) != .5) ? round(x) : round(x / 2) * 2; }) double nearbyint(double x) { return rint(x); } float nearbyintf(float x) { return rintf(x); }