/* _Dscale function -- IEEE 754 version */ #include "xmath.h" short _Dscale(double *px, long lexp) { /* scale *px by 2^xexp with checking */ _Dval *ps = (_Dval *)(char *)px; short xchar = (short)((ps->_Sh[_D0] & _DMASK) >> _DOFF); if (xchar == _DMAX) return ((short)((ps->_Sh[_D0] & _DFRAC) != 0 || ps->_Sh[_D1] != 0 || ps->_Sh[_D2] != 0 || ps->_Sh[_D3] != 0 ? _NANCODE : _INFCODE)); else if (xchar == 0 && 0 < (xchar = _Dnorm(ps))) return (0); if (0 < lexp && _DMAX - xchar <= lexp) { /* overflow, return +/-INF */ *px = ps->_Sh[_D0] & _DSIGN ? -_Inf._Double : _Inf._Double; return (_INFCODE); } else if (-xchar < lexp) { /* finite result, repack */ ps->_Sh[_D0] = (unsigned short)(ps->_Sh[_D0] & ~_DMASK | (lexp + xchar) << _DOFF); return (_FINITE); } else { /* denormalized, scale */ unsigned short sign = (unsigned short)(ps->_Sh[_D0] & _DSIGN); ps->_Sh[_D0] = (unsigned short)(1 << _DOFF | ps->_Sh[_D0] & _DFRAC); lexp += xchar - 1; if (lexp < -(48 + 1 + _DOFF) || 0 <= lexp) { /* certain underflow, return +/-0 */ ps->_Sh[_D0] = sign; ps->_Sh[_D1] = 0; ps->_Sh[_D2] = 0; ps->_Sh[_D3] = 0; return (0); } else { /* nonzero, align fraction */ short xexp = (short)lexp; unsigned short psx = 0; for (; xexp <= -16; xexp += 16) { /* scale by words */ psx = ps->_Sh[_D3] | (psx != 0 ? 1 : 0); ps->_Sh[_D3] = ps->_Sh[_D2]; ps->_Sh[_D2] = ps->_Sh[_D1]; ps->_Sh[_D1] = ps->_Sh[_D0]; ps->_Sh[_D0] = 0; } if ((xexp = (short)-xexp) != 0) { /* scale by bits */ psx = (ps->_Sh[_D3] << (16 - xexp)) | (psx != 0 ? 1 : 0); ps->_Sh[_D3] = (unsigned short)(ps->_Sh[_D3] >> xexp | ps->_Sh[_D2] << (16 - xexp)); ps->_Sh[_D2] = (unsigned short)(ps->_Sh[_D2] >> xexp | ps->_Sh[_D1] << (16 - xexp)); ps->_Sh[_D1] = (unsigned short)(ps->_Sh[_D1] >> xexp | ps->_Sh[_D0] << (16 - xexp)); ps->_Sh[_D0] >>= xexp; } ps->_Sh[_D0] |= sign; if ((0x8000 < psx || 0x8000 == psx && (ps->_Sh[_D3] & 0x0001) != 0) && (++ps->_Sh[_D3] & 0xffff) == 0 && (++ps->_Sh[_D2] & 0xffff) == 0 && (++ps->_Sh[_D1] & 0xffff) == 0) ++ps->_Sh[_D0]; /* round up */ else if (ps->_Sh[_D0] == sign && ps->_Sh[_D1] == 0 && ps->_Sh[_D2] == 0 && ps->_Sh[_D3] == 0) return (0); return (_FINITE); } } } /* * Copyright (c) by P.J. Plauger. All rights reserved. * Consult your license regarding permissions and restrictions. V6.50:0009 */