// ==++== // // Copyright (c) Microsoft Corporation. All rights reserved. // // ==--== // =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ // // UMSSchedulingContext.cpp // // Implementation of the UMS scheduling context. This is a special context whose sole purpose is to determine // which context to run next at initial startup of a virtual processor and whenever a UMS thread running on the virtual // processor blocks. The RM will invoke this scheduling context whenever a return to primary happens. // // =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #include "concrtinternal.h" namespace Concurrency { namespace details { /// /// Creates a new UMS scheduling context that is bound to a particular virtual processor. Once the context /// is created, it is always bound to the virtual processor used at creation time. /// /// /// The scheduler to which this virtual processor belongs. /// /// /// The virtual processor to which this context is bound. /// UMSSchedulingContext::UMSSchedulingContext(UMSThreadScheduler *pScheduler, UMSThreadVirtualProcessor *pBoundVProc) : m_pScheduler(pScheduler), m_pBoundVProc(pBoundVProc), m_pThreadProxy(NULL) { m_id = m_pScheduler->GetNewContextId(); } /// /// Returns a scheduler unique identifier for the context. /// /// /// The context Id. /// unsigned int UMSSchedulingContext::GetId() const { return m_id; } /// /// Returns the scheduler to which this context belongs. /// /// /// The owning scheduler. /// IScheduler * UMSSchedulingContext::GetScheduler() { return m_pScheduler->GetIScheduler(); } /// /// Returns the thread proxy which is executing this context. Until the SetProxy method has been called on the given /// context, this will return NULL. Once the SetProxy method has been called, this returns the IThreadProxy which /// was passed into the SetProxy method. /// /// /// The thread proxy which dispatched this particular context. /// IThreadProxy * UMSSchedulingContext::GetProxy() { return m_pThreadProxy; } /// /// Sets the thread proxy which is executing this context. The caller must save this and return it upon a call to the GetProxy method. /// Note that the resource manager guarantees stability of the thread proxy while inside the Dispatch method. /// /// /// The thread proxy which dispatched this particular context. /// void UMSSchedulingContext::SetProxy(IThreadProxy *pThreadProxy) { if (pThreadProxy == NULL) throw std::invalid_argument("pThreadProxy"); m_pThreadProxy = pThreadProxy; } /// /// Sets all blocked status on a given context. /// /// /// The previously running context. /// /// /// Is previously running context asynchronously blocked. /// void UMSSchedulingContext::SetUMSBlocked(UMSThreadInternalContext *pPreviousContext, bool fAsynchronous) { #if defined(_DEBUG) // // If this assertion fires, someone has called a blocking API between a ReleaseInternalContext and the time we switch off it. Doing this // will corrupt state within the scheduler. // CONCRT_COREASSERT((pPreviousContext->GetDebugBits() & CTX_DEBUGBIT_RELEASED) == 0); pPreviousContext->ClearDebugBits(CTX_DEBUGBIT_AFFINITIZED); pPreviousContext->SetDebugBits(CTX_DEBUGBIT_UMSBLOCKED); #endif // _DEBUG CONCRT_COREASSERT(pPreviousContext->m_pThreadProxy != NULL); pPreviousContext->NotifyBlocked(fAsynchronous); // // After this point, it might be running atop another vproc. Remember that it may have come back on the completion list and been affinitized // prior to even getting into this code! // } /// /// Claims the bound virtual processor and swallows an activation. /// void UMSSchedulingContext::ClaimBoundProcessorAndSwallowActivation() { VirtualProcessor::ClaimTicket ticket; if (!m_pBoundVProc->ClaimExclusiveOwnership(ticket)) { // // Someone else activated us. Swallow the event set. The event isn't set until true is returned -- hence the loop. // while (!m_pBoundVProc->Deactivate(this)); } } /// /// The method that is called when a thread proxy starts executing a particular context. The thread proxy which executes /// the context is set in SetProxy before entering the dispatch loop and must be saved and returned on a call to the GetProxy method. /// /// /// The state under which this IExecutionContext is being dispatched. /// void UMSSchedulingContext::Dispatch(DispatchState * pDispatchState) { const int PASS_COUNT_BEFORE_SLEEP_NORMAL = 1; const int PASS_COUNT_BEFORE_SLEEP_ORIGINALLY_ACTIVATED = 5; CONCRT_COREASSERT(m_pThreadProxy != NULL); SetAsCurrentTls(); #if defined(_DEBUG) DWORD fromBits = 0; #endif // _DEBUG for(;;) { int pass = 0; UMSThreadInternalContext *pPreviousContext = static_cast (m_pBoundVProc->GetExecutingContext()); ScheduleGroupSegmentBase *pSegment = (pPreviousContext == NULL ? m_pBoundVProc->m_pStartingSegment : pPreviousContext->m_pSegment); // ************************************************** // READ THIS: // // Yet another incredibly subtle point about where we get suspended.. There are times in the scheduling context's // dispatch loop where we can't find work (the critical context is blocked, etc...) and we want to run through a // Deactivate pass in order to put the vproc to sleep much as we do with an ordinary search for work in the dispatch loop. The unfortunate thing // is that there's another context which thinks it this is its exclusive purview. We aren't going to try to maintain a complex state machine to // be able to restore his expected state, so we spin if that's the case. // // Ordinarily, you might think that we can simply check m_pBoundVProc->IsAvailable, however, there might be a race on that such as what follows: // // - Context 1 on vproc A makes the vproc available and then blocks // - Context 2 on vproc B claims exclusive ownership of the virtual processor (it suspends, takes a while, take your pick) // - We get in here and see the virtual processor as not available so we think we're safe to make it available // - We make the context available // - Context 3 on vproc C claims exclusive ownership of the virtual processor (now 2 contexts think they have exclusive ownership) // // There are other potential races as well. What we really need to know is if there IS a context in the dispatch loop that has made the virtual // processor available. It doesn't necessarily need to be pPreviousContext because the original context might have critically blocked in that region // and we might be running someone else. Hence the rule -- you **MUST** stay in a critical region between the call to MakeAvailable and the call to Deactivate // without exception. No other MakeAvailable is permitted. Once we know what the critical context is, we can check it to see if IT thinks IT has flagged // the virtual processor. That check must come **BEFORE** the call to MakeAvailable and must be fenced by the time m_fAvailable is set to true. // ************************************************** bool fOriginallyAvailable = false; bool fMadeAvailable = false; int passes = fOriginallyAvailable ? PASS_COUNT_BEFORE_SLEEP_ORIGINALLY_ACTIVATED : PASS_COUNT_BEFORE_SLEEP_NORMAL; UMSThreadInternalContext::BlockingType blockingType = UMSThreadInternalContext::BlockingNormal; CriticalRegionType type = OutsideCriticalRegion; // // If someone explicitly switched back to the primary, don't do the UMS blocked bit. Instead, just conduct the search from // the primary for runnables or invoke the reserved context as appropriate. This is accomplished by the fact that affinitize would clear // the executing proxy. // if (pPreviousContext != NULL) { VCMTRACE(MTRACE_EVT_UMSBLOCKED, pPreviousContext, m_pBoundVProc, NULL); CONCRT_COREASSERT(pPreviousContext->UNSAFE_CurrentVirtualProcessor() == m_pBoundVProc); CONCRT_COREASSERT(!pPreviousContext->IsBlocked()); CONCRT_COREASSERT(pPreviousContext->m_pThreadProxy != NULL); #if defined(_DEBUG) // // If the context UMS blocks while it's holding a UMS blocked context prior to the switch, we can deadlock in a variety of ways. // Assert this instead of relying on stress to ferret this out. // CONCRT_COREASSERT((pPreviousContext->GetDebugBits() & CTX_DEBUGBIT_HOLDINGUMSBLOCKEDCONTEXT) == 0); #endif // _DEBUG type = pPreviousContext->GetCriticalRegionType(); } CONCRT_COREASSERT(type != InsideHyperCriticalRegion); if (m_pBoundVProc->m_pCriticalContext != NULL) { // // Only 1 context can be inside the critical region at a time // CONCRT_COREASSERT(pPreviousContext->GetCriticalRegionType() == OutsideCriticalRegion); } else if (type != OutsideCriticalRegion) { // // A thread/context inside a critical region blocked // CONCRT_COREASSERT(m_pBoundVProc->m_pCriticalContext == NULL); VCMTRACE(MTRACE_EVT_CRITICALBLOCK, pPreviousContext, m_pBoundVProc, NULL); m_pBoundVProc->m_pCriticalContext = pPreviousContext; blockingType = UMSThreadInternalContext::BlockingCritical; } bool fCritical = (m_pBoundVProc->m_pCriticalContext != NULL); // // Any context which made a virtual processor available darn well better be in a critical region until they claim it again. // UMSThreadInternalContext *pCriticalContext = m_pBoundVProc->m_pCriticalContext; CONCRT_COREASSERT(!fOriginallyAvailable || pCriticalContext != NULL); if (pCriticalContext != NULL && pCriticalContext->m_fIsVisibleVirtualProcessor) { fOriginallyAvailable = true; } // // pSegment might be NULL because we've looped around, because someone blocked during a context recycling // after we've already NULL'd the group out. In any of these cases, we go to the anonymous schedule group to start the search. // if (pSegment == NULL) { pSegment = m_pBoundVProc->GetOwningRing()->GetAnonymousScheduleGroupSegment(); } if (pPreviousContext != NULL) { pPreviousContext->SetBlockingType(blockingType); } // // The push context comes first (it is what the vproc was started with). We do *NOT* push to idle vprocs -- only to inactive ones. // InternalContextBase *pContext = m_pBoundVProc->m_pPushContext; m_pBoundVProc->m_pPushContext = NULL; while (pContext == NULL) { if (m_pBoundVProc->m_pCriticalContext != NULL) { // // Sweep the completion list if we are waiting for a critical context. // Otherwise the search for runnable would do the sweep. // m_pScheduler->MoveCompletionListToRunnables(); // // The critical context is **ALWAYS** first priority -- no matter what! Since we are the only thread that picks up critical contexts // due to SFW happening in a critical region, there's no CAS. We simply can clear the flag when appropriate. // if (m_pBoundVProc->m_fCriticalIsReady) { pContext = m_pBoundVProc->m_pCriticalContext; m_pBoundVProc->m_fCriticalIsReady = FALSE; m_pBoundVProc->m_pCriticalContext = NULL; #if defined(_DEBUG) fromBits = CTX_DEBUGBIT_PRIMARYAFFINITIZEFROMCRITICAL; #endif // _DEBUG CONCRT_COREASSERT(pContext != NULL); } } else { CONCRT_COREASSERT(!m_pBoundVProc->m_fCriticalIsReady); } // // Next priority is searching for contexts to run. // if (pContext == NULL) { // // We need to do a full search for runnables. This means all scheduling rings, nodes, LRCs, etc... The reason for this is subtle. Normally, // if we can't quickly find something to run, we switch to the reserved context which is a real search context and everyone is happy (we keep the virtual // processor active). The only time we'll put the virtual processor to sleep HERE is when there's a critical context blocked or there are no reserved // contexts. // You might think we're okay to do that because the wakings there explicitly notify us. Unfortunately, those special contexts might be blocked // on a lock held by an ARBITRARY context. That ARBITRARY context might have been moved to a runnables list in a different scheduling ring/node by // the MoveCompletionListToRunnables above. Therefore, we must do a FULL search for runnables here across all rings. // WorkItem work; if (m_pBoundVProc->SearchForWork(&work, pSegment, false, WorkItem::WorkItemTypeContext)) { pContext = work.GetContext(); #if defined(_DEBUG) CMTRACE(MTRACE_EVT_SFW_FOUNDBY, pContext, m_pBoundVProc, NULL); fromBits = CTX_DEBUGBIT_PRIMARYAFFINITIZEFROMSEARCH; #endif // _DEBUG } } // // If we could not find anyone to run by this point, we're stuck having to create a new SFW context. This should only happen // if we're **NOT** critically blocked. // if (!fCritical && pContext == NULL) { pContext = m_pScheduler->GetReservedContext(); if (pContext == NULL) m_pScheduler->DeferredGetInternalContext(); else pContext->PrepareForUse(m_pScheduler->GetAnonymousScheduleGroupSegment(), NULL, false); #if defined(_DEBUG) fromBits = CTX_DEBUGBIT_PRIMARYRESERVEDCONTEXT; #endif // _DEBUG } if (pPreviousContext != NULL) { // // After one time through the search loop from the source, let go of the previous context. This means we can no longer originate // a search from the source group. We cannot place a reference here because removing it might entail a deletion from the ListArray // which cannot happen on the primary. Just search outward from the anonymous schedule group if we cannot find anything the first time // through // if (pContext == NULL) { pSegment = m_pBoundVProc->GetOwningRing()->GetAnonymousScheduleGroupSegment(); } SetUMSBlocked(pPreviousContext, pDispatchState->m_fIsPreviousContextAsynchronouslyBlocked); pPreviousContext = NULL; } if (pContext == NULL) { // // Make a series of passes through the "special SFW" above and then put the virtual processor to sleep. // pass++; if (pass == passes) { // // Make the virtual processor available and perform a flush. We need to make one more loop to "search for work" // as it's entirely possible we raced with a wake notification on the critical context or reserved context list event. // // It's also entirely possible that a context in its last SFW loop after making the virtual processor available UMS triggered and got us // back here. In that case, we need to remember this because special handling is required. Instead of having a horribly complex state // machine to manage this particular race, we simply don't Deactivate here and instead, we poll. Much safer. // if (!fOriginallyAvailable) { fMadeAvailable = true; m_pBoundVProc->MakeAvailableFromSchedulingContext(); } // // Currently safe because this is simply a flush that doesn't restore any state or wait on any events. // m_pBoundVProc->EnsureAllTasksVisible(this); } else if (pass > passes) { // // Because we're not running on a context, we cannot participate in finalization and yet we are putting this virtual processor // to sleep. In order to do that safely, we must have a guarantee that something will wake *US* up. That basically means that // we have a special context blocked -- either a critically blocked context or waiting on reserved context event. // // Put the virtual processor to sleep for real. If we wake up for *ANY* reason (doesn't matter if it's the completion notification // or not), loop back up and perform another SFW. // if (!fOriginallyAvailable) { if (!m_pBoundVProc->Deactivate(this)) { // // This indicates that something came back on the completion list. We really do want to do a FULL SFW here. We need to claim // ownership of the VProc. // ClaimBoundProcessorAndSwallowActivation(); } CONCRT_COREASSERT(!m_pBoundVProc->IsAvailable()); fMadeAvailable = false; } else { // // In order to avoid horrible race conditions with the context which made this virtual processor available, we simply sleep, loop back // up and check again. // // MINIMIZE blocking between MakeAvailable and Deactivate within the dispatch loop. This path has a big performance penalty. // Also -- NEVER release the critical region between those paths (see above). // Sleep(100); } pass = 0; } } } // // If we made the virtual processor available, we need to make it not so right now -- we're going to execute a context. // if (fMadeAvailable) { ClaimBoundProcessorAndSwallowActivation(); } CONCRT_COREASSERT(!m_pBoundVProc->IsAvailable()); m_pBoundVProc->Affinitize(pContext); #if defined(_DEBUG) pContext->SetDebugBits(fromBits); #endif // _DEBUG m_pThreadProxy->SwitchTo(pContext, Blocking); // // If we get here, it indicates that the SwitchTo failed as a result of the underlying thread blocking asynchronously (e.g.: it was suspended or // had a kernel APC running atop it when we tried to SwitchTo it). In this case, just go back up and pick another runnable. There's one absolutely // critical thing here. We affinitized the vproc to pContext. It isn't executing pContext and never was. The execute failed because of a thread // suspension, kernel APC, etc... After looping back, we *CANNOT* rely on vproc relative fields. We simply pick another context on the basis of // information we already know and switch. // // On success, SwitchTo will snap out our stack (such is the way of the world on the UMS primary). // #if defined(_DEBUG) pContext->SetDebugBits(CTX_DEBUGBIT_PRIMARYSWITCHTOFAILED); #endif // _DEBUG } return; } /// /// Returns whether we are on a primary thread. /// bool UMSSchedulingContext::OnPrimary() { return (UMSThreadScheduler::FastCurrentSchedulingContext() != NULL); } } // namespace details } // namespace Concurrency